Bridge Commander Central

BC Forums => BC Modding => Topic started by: DJ Curtis on November 26, 2007, 02:08:49 AM

Title: DJ Galaxy Class Now Available @ BCFiles
Post by: DJ Curtis on November 26, 2007, 02:08:49 AM
For those of you who've been following the thread in the Excalibur forum, you know that I'll be using this thread for the remainder of the ship's construction.

Just to sum up what I've been working on since last night...

-Ventral side of the engineering hull
-deflector color
-nacelle pylons
-nacelle grills
-added nacelle "ribs"
-moved ventral phaser array forward
-right now, i'm working on the tops of the nacelles
-added thrusters to the drive section and saucer
-lateral sensors

Pics...

Title: Re: DJ Galaxy Class
Post by: lint on November 26, 2007, 02:29:36 AM
Thanks DJ,
I just had to change my underwear because of you!  :lol:
Looking awesome, i cant wait :D
Title: Re: DJ Galaxy Class
Post by: Adonis on November 26, 2007, 03:01:18 AM
Growing nicely :)
Title: Re: DJ Galaxy Class
Post by: Jb06 on November 26, 2007, 03:15:22 AM
Fantastic work on this DJ! So I now assume this isnt going to be exclusive to excalibur anymore whilst it's in these forums?

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: Glenn on November 26, 2007, 09:56:22 AM
Really good work DJ...

I'm liking the look of this baby, what i the current poly count btw.  :D

I'm afraid that when your Galaxy Class is released, mine are gonna be relegated to the scrap heap lol!!  :lol:

Anyhow, great work..... keep it up dude!!   8)


EDIT -  also I take it that this baby is gonna be fully Mvam compatible!?, if so I have a whole host of Trek related music scores which are perfect for the separation sequence cutscene. Drop me a line at some point if your interested!!  :D
Title: Re: DJ Galaxy Class
Post by: cordanilus on November 26, 2007, 10:51:07 AM
That ship looks amazing. :D

Dude, I think I found an excuse to look at the Galaxy Blueprints.  The funny part is, they're not 100% accurate either. :D
Title: Re: DJ Galaxy Class
Post by: Darkthunder on November 26, 2007, 11:45:05 AM
Excellent work as usual :D
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on November 26, 2007, 12:13:39 PM
I love it! Galaxy is still one of my favs. I hope it'll be a bit tougher then the galaxy template we ran into when playing KM1. The galaxy there stat-wise felt a bit under-rated, being rather vulnerable. I'll be bookmarking this thread for sure!
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 26, 2007, 12:26:33 PM
Jay Crimson--> As far as the HP strength, yes, it will be more substantial that the ship in KM 1.0, though still balanced.

Cordanilus--> You know, the funny thing is that the ship, no matter which model, changed a lot over the years.  it's hard to find consistent details.

Glenn--> 12,889 is the poly count.  But if it makes you feel any better, I'm trying to send every other Galaxy Class to the scrap heap.  And there are a lot of them. :)  It's just time for a new one from scratch.  Though i've been using no ship but your Venture since it was released.  And yes, the ship will separate.

Jb06--> I started this ship before the announcement of Excalibur, but it will be included with that mod.  It is not, however, exclusive to that mod, much like LC's Intrepid, Defiant, etc.

More pix soon
Title: Re: DJ Galaxy Class
Post by: intrepid90 on November 26, 2007, 12:54:16 PM
cool, that it is also a single release.
this mod makes me (once more) proud to be part of this community, which is still extremely active and of High Quality!
Looking forward for example for Newman, You, Dj, Glenn just to call some of them!!

/edit:What do you think will be the final poly count? and how many did your ent f have??
Title: Re: DJ Galaxy Class
Post by: mayhemuk on November 26, 2007, 02:10:11 PM
The sooner this ship is out the better, i love the work you have done so far.
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on November 26, 2007, 02:13:30 PM
Actually the more time DJ Curtis takes for it the more times he'll improve things he encounters to not work right.
Title: Re: DJ Galaxy Class
Post by: cordanilus on November 26, 2007, 03:58:51 PM
Quote from: DJ Curtis
Cordanilus--> You know, the funny thing is that the ship, no matter which model, changed a lot over the years.  it's hard to find consistent details.

Yippers :D  I know.
I was referring to the blueprints actually.  There's an error in the bridge layout compared to what was seen in the show.
It's about the conference lounge...anyway.

You galaxy looks spectacular. :D  I can just imagine the enterprise now, in a recreation of the intro for the series...in 1600x1200 resolution. :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 26, 2007, 04:45:59 PM
Some progress on the tops of the engines.
Title: Re: DJ Galaxy Class
Post by: rengers on November 26, 2007, 04:59:38 PM
I can only repeat what all others already said,

excellent work :D
Title: Re: DJ Galaxy Class
Post by: FURNACE on November 27, 2007, 02:34:26 AM
Absolutely beautiful
Title: Re: DJ Galaxy Class
Post by: Bones on November 27, 2007, 07:35:22 AM
WOW great progress You've made here DJ this ship looks better and better can't wait to see it in action  :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 27, 2007, 11:04:51 AM
More work done to the tops of the engines.
Title: Re: DJ Galaxy Class
Post by: Bones on November 27, 2007, 11:24:49 AM
Something tells me this will be reason why you'll be nominated to modder of the month  :lol:
Title: Re: DJ Galaxy Class
Post by: Adm_willie on November 27, 2007, 12:14:23 PM
The progress looks great DJ! :) Keep it up! :dance
Title: Re: DJ Galaxy Class
Post by: Blackrook32 on November 27, 2007, 01:38:36 PM
I love the overall shape of this Galaxy model. Looks like a dead-ringer for my ERTL Model. Nice work there.
Title: Re: DJ Galaxy Class
Post by: DragnLord on November 27, 2007, 02:50:19 PM
Wonderful work DJ.
What software are you using, and have you thought about making some tutorials for us "modeling impaired"?
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on November 27, 2007, 02:59:29 PM
DJ,
You left out one little detail on the nacelles...the outline of the emblem *ducks knowing you know that* LOL.  Nah, this is lookin hella good :).  Can't wait to DL it...and hope I have a computer WORTHY of this masterpiece soon (TAX TIME :D)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 27, 2007, 03:24:01 PM
eclipse74569-->Thanks, I'll have a look at that.

DragnLord--> I use max 5 to make both mesh and textures.  i could make tutorials, but then I wouldn't have time to make ships. lol

Finished off the tops of the nacelles, and started on the bottom.  here's some beauty shots.
Title: Re: DJ Galaxy Class
Post by: moed on November 27, 2007, 04:21:28 PM
Throughout all of the models used for the Galaxy class in all of the ST shows that had a Galaxy ship, this would have absolutely been the best by far for its excellent "hybridness" and overall quality... if only you worked for the SFX dept during the shows DJ  :D

Superb.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 27, 2007, 05:31:43 PM
Well, i was only 12 when TNG went off the air, and 17 when DS9 did, so I'd have been a bit young. ;)  But I appreciate the sentiment.  You know, it's funny, when I set out building this ship, i was trying to match that season 3-7 model, and in a lot of ways, I think I've succeeded.  But you are right, this ship has turned mostly into a hybrid of all the models (real and cgi) used.  So far, I'm very satisfied with the results.
Title: Re: DJ Galaxy Class
Post by: MickJo on November 27, 2007, 05:46:54 PM
Absolutly stunning work, DJ. She is really coming along.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 27, 2007, 07:24:27 PM
LET THERE BE LIGHT!!

At least a basic lightmap, that is.  Just a placeholder.

Also, I'm don the bottom of the nacelles.  Eclipse, I also fixed the emblems on the nacelles.



Title: Re: DJ Galaxy Class
Post by: JimmyB76 on November 27, 2007, 08:41:30 PM
truly stunning, DJ!!  :D
*gives cookie*


I'm afraid that when your Galaxy Class is released, mine are gonna be relegated to the scrap heap lol!!  :lol:
awwww  *hugs Glenn*  yours is beautiful still!!  :)
no worries, mon ami - we all need something for target practice :P  hehe J/K *ducks and runs*
Title: Re: DJ Galaxy Class
Post by: LS Marie on November 27, 2007, 09:35:03 PM
Yup.  Even I like this design and usually when he asks me to look at his work I have no real clue what's so special about it.  (I maintain a repertoire of generic responses like "looks dandy" and "nice additions" in my vocabulary). 

Thus, I hereby nickname this vessel the USS Awesome
Title: Re: DJ Galaxy Class
Post by: Rat Boy on November 27, 2007, 09:54:10 PM
I've recently become a Galaxy-class fan thanks to this model.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 28, 2007, 01:44:53 AM
Getting there folks, getting there.

As you can see, I've started out on the bottom of the saucer, and it's coming along.  I've had quite my fill of aztecing for the day, though.  Then again, that's not so bad when you consider how many lifeboats and windows I'm about to rotate and place by hand individually.  Oh well, after that, the only major part still to do for the exterior body is the bottom of the cobra head.  I'm leaving that to last so that i can ensure everything lines up smoothly between the neck and the saucer.

After all the texturing is done, I will move on to building the battle bridge area which is hidden, and then texturing that as well as the separated saucer indentation.

Oh yeah, and the windows around the saucer rim.  Those are gonna be a pain in the arse.

In other words, even though it looks like things are nearly complete, they really aren't.  It will be a challenge to turn the model into two parts without pooching the mapping, but I'm not worried about it.

Anyhow, pix.
Title: Re: DJ Galaxy Class
Post by: CptBenSisko on November 28, 2007, 02:00:14 AM
Simply stunning DJ...simply stunning...she looks better and better every day...
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 28, 2007, 02:45:08 AM
And just like that....

windows and lifeboats!

i think it's bed time now. :arms:
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on November 28, 2007, 07:55:19 AM
Thus, I hereby nickname this vessel the USS Awesome
how about USS Sam?  :D

(lol ok sorry for spamming, couldnt resist :P)
Title: Re: DJ Galaxy Class
Post by: CptBenSisko on November 28, 2007, 10:31:49 AM
OMG...I just wanna...tear the thing out of my LCD screen and fly it around like it was a toy!! Amazing friggin work DJ..simply stunning..I can't say it enough....
Title: Re: DJ Galaxy Class
Post by: bsilver2988 on November 28, 2007, 11:39:06 AM
i know this is still very preliminary, but i was wondering, are you planning on changing the textures of the bussard collectors?

Looks amazing btw!
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on November 28, 2007, 12:52:40 PM
My question is, will we be seeing the original glowing buzzard collectors, or have you considered breaking away from canon slightly by animating them much has seen on the BC sovie model?
Title: Re: DJ Galaxy Class
Post by: Glenn on November 28, 2007, 01:46:00 PM
My question is, will we be seeing the original glowing buzzard collectors, or have you considered breaking away from canon slightly by animating them much has seen on the BC sovie model?

I would argue against that, I don't think the Galaxy would look right with animated nacelles.

Superb work DJ, the Galaxy is really coming on quite nicely. I'm glad to see that you included the windows that are just in front of the Captains Yacht, these details are missing on quite a lot of the models that have been released in the past. Also great work on the ventral windows and registry, they look canon and are perfectly positioned too.

Weldone!!  8)
Title: Re: DJ Galaxy Class
Post by: mckinneyc on November 28, 2007, 02:04:35 PM
OMG. I have fallen in love the Queen of Starfleet all over again. Excellent work. :D
Title: Re: DJ Galaxy Class
Post by: Mark on November 28, 2007, 02:46:00 PM
quick idea DJ, have you considered rendering the back of the deflector using VRAY? it should ensure you get the best quality texture.
Title: Re: DJ Galaxy Class
Post by: Shinzon on November 28, 2007, 04:12:22 PM
very VERY cool
Title: Re: DJ Galaxy Class
Post by: Rat Boy on November 28, 2007, 08:31:54 PM
DJ, mind if I ask which Galaxy model you're using as a reference?  The 6 footer, the 4 footer, or the CGI model used for the ENT finale?
Title: Re: DJ Galaxy Class
Post by: ACES_HIGH on November 28, 2007, 09:33:56 PM
I believe he said the 4-footer
Title: Re: DJ Galaxy Class
Post by: Nebula on November 29, 2007, 10:57:23 AM
DJ, mind if I ask which Galaxy model you're using as a reference?  The 6 footer, the 4 footer, or the CGI model used for the ENT finale?

4 foot model with 6 foot textures.
Title: Re: DJ Galaxy Class
Post by: yanlou on November 29, 2007, 12:25:16 PM
*drools* iv always loved this ship, so elegant and majestic and youve made it even more so DJ,  :D
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on November 29, 2007, 02:28:31 PM
Wow.  DJ, I didn't think you'd take me seriously LOL.  I thought you had known that there was a blackish blue outline around the starfleet emblem on the nacelles (even around the Delta shield.).

It's coming along greatly, and as your wife said I do believe this should be named U.S.S. Awesome...or for quirks...USS Spiffy! (sorry Jimmy, USS Sam is taken by me :P USS Samuel Wall ;) still like the cat though lol)
Title: Re: DJ Galaxy Class
Post by: FURNACE on November 29, 2007, 03:01:42 PM
I was thinking just the USS GALAXY since this is the epiphany of the Galaxy class vessel.

or maybe the USS CHARLOTTE after Charlottes web since this ship is a lady.

Looking Beautiful ..
Title: Re: DJ Galaxy Class
Post by: Nighthawk on November 30, 2007, 10:21:39 AM
dj, something I saw you said in the other thread, about bump mappings.
you wanted to add a realistic bump mapping without actually bump mapping the mesh.
maybe if you edited the specular textures to be around 40/70% grey for the specular itself and reserve strong whites and blacks to place around the bumping effect. that will increase the contrast and give a true looking sharp edge effect.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 30, 2007, 12:23:22 PM
Sorry no updates in a couple of days.  I've been working on the saucer section windows, and I didn't want to post until they were done.  Man was that tedious.  In order to really get them to look good i had to map each horizontal polygon segment individually.  A cylinder map just looked like hell.

Nighthawk--> I'll refer back to your idea if what I've got planned doesn't work out.

FURNACE--> I'll probably do a USS Galaxy at some point anyhow.

eclipse--> I saw the outline there, but I wasn't sure if it was as a result of the illustration I'm working off of, so I checked some screen shots from the show, and it's there.

Rat Boy--> The original intention was to replicate the four foot model, but it has become a blend in every respect.

Mark--> No i hadn't.  The deflector texture is integrated on one big texture with other stuff.

Jay Crimson--> The bussard collectors are a tough thing to get right.  i'm not going to leave them as is.

Anyhow, here's a picture of things right now.  Basically the only stuff left to do on this first round of texturing is the bottom of the cobra head, and the inside vertical faces of the nacelle pylons.  Then it's on to round two... DETAILS!!

Title: Re: DJ Galaxy Class
Post by: Phaser on November 30, 2007, 12:37:23 PM
You know, it's funny, when I set out building this ship, i was trying to match that season 3-7 model, and in a lot of ways, I think I've succeeded.
It's noticeable that that's what you started with when I look at the neck and the deflector dish.  The seasons 3-7 model always rubbed me the wrong way, and this model does so as well.

I will definitely give you props on the nacelles, however.  You've made the most detailed nacelle hull textures I've ever seen!  Very nice work, there.  The underside of the saucer is also very good.  Also, I'm glad to see you've ditched the raised hull panels. :dance

While it won't be replacing my SNS Galaxy Class (which I may replace with the CE Galaxy; I haven't decided yet), it's still a darn nice mesh.
Title: Re: DJ Galaxy Class
Post by: Glenn on November 30, 2007, 02:12:56 PM
Superb work on those windows DJ, look very accurate indeed!!  8)

Sorry no updates in a couple of days.  I've been working on the saucer section windows, and I didn't want to post until they were done.  Man was that tedious.

Tell me about it!!

One of the things I really hated doing was the Alpha Channels for all 400+ windows on the ship, especially on the dorsal saucer.

Be patient my friend, I think everybody here wants to see the best Galaxy possible!!.

Nice update, keep 'em coming lol  :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 30, 2007, 03:04:07 PM
for fun

Title: Re: DJ Galaxy Class
Post by: Dawg81 on November 30, 2007, 03:18:48 PM
show off!!! have a cookie
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 30, 2007, 03:21:48 PM
mmmm,  delicious.  for the cookie, you get another video. :D
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on November 30, 2007, 07:49:12 PM
In that case, *gives DJ a large cake* :P

Anyway, I like the windows, they are pretty sharp!
Title: Re: DJ Galaxy Class
Post by: Nebula on November 30, 2007, 08:21:24 PM
cool vids but IMO they are a little fast...
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 30, 2007, 08:25:24 PM
yeah, i made them fast on purpose so no one could see the shoddy textures. lol
Title: Re: DJ Galaxy Class
Post by: Chronocidal Guy on November 30, 2007, 09:24:22 PM
There may be an easy way to make the alpha channels, but it depends on the software.. When I made the windows for the CG Sov, they were all duplicates of a large master window texture, shrunk to fit.  I kept all the duplicates as separate objects, and once they were done, I selected them all, then copied and pasted them onto a black texture of the same size.  Then you just alter the brightness/contrast until the windows turn pure white, and you have your light map. :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on November 30, 2007, 09:39:29 PM
Since I make my textures in max, alpha channels are simply.  Since the windows are all separate objects, I just make the ones I want turned on, white, and then just hide all other objects and have a black background.  It takes a minute.
Title: Re: DJ Galaxy Class
Post by: Chronocidal Guy on December 01, 2007, 05:49:13 AM
oooh.. I'll have to start doing that.. hand placing windows gets old fast. :P
Title: Re: DJ Galaxy Class
Post by: Dawg81 on December 01, 2007, 10:17:48 AM
sounds like u are getting back into the game CG a 2.0 CG Sov would go great with Lints ships i just hope i can have them all in QB at the same time this will truly be a test of my 8800GTS hehe.
On Topic:
DJ those textures are looking sweet and have another cookie u show off
Title: Re: DJ Galaxy Class
Post by: Bones on December 01, 2007, 10:38:41 AM
bloody cookie this ship is awesome, cookie for u mate  :D
Title: Re: DJ Galaxy Class
Post by: cordanilus on December 01, 2007, 01:44:33 PM
Hey DJ.  I have a question for you.

Are you going to have the collectors glowing inside the red exterior bulb?
I think they're called the "Bussard Collectors"...i think. :D  Not quite sure.

Anyway, I can get them to glow even with a translucent red exterior.

Could look interesting, what do you think?
Title: Re: DJ Galaxy Class
Post by: yanlou on December 01, 2007, 01:50:56 PM
cord is that the best way to get the most cannon looking galaxy bussards, if so itll look sweet on your galaxy DJ, looking foward to seeing more(id give you a cookie if i knew how)
Title: Re: DJ Galaxy Class
Post by: FURNACE on December 03, 2007, 03:41:43 AM
Just keeps getting better and better mate....Sweet
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 03, 2007, 04:10:00 AM
Update.  i've finished up the basics of the bottom of the cobra head, and also worked out a bunch of smoothing issues on the underside of the saucer.  Also, i'm going to be collaborating with Cordanilus on doing a very special set of bussard collectors for this ship that should really bring it to life.  in the meantime, I've used CE's bussard texture as an interim for the WIP pix.  There's also a few other details on the first round that I've to put, like a few decals and thrusters on the nacelles.

So now it's just the insides of those nacelle pylons, and the first round of texturing is done.  This ship is gonna be just ridiculous once I'm done detailing it in 2008. :D

I've got to say at this point, that I'm really happy with the way this ship is turning out.  when I started the mesh a year ago, I didn't even have the strongest intentions of texturing it, but boy am I glad I decided to.  The Galaxy Class has always been how I benchmark myself.
Title: Re: DJ Galaxy Class
Post by: DaAan on December 03, 2007, 05:36:22 AM
wow dj, im not a big fan of the galaxy class i think its fugly tbh, but that is one impressive model and texture set you've got there mate
Title: Re: DJ Galaxy Class
Post by: Adm_willie on December 03, 2007, 06:18:52 AM
Whoohoo :dance   This looks even better than in the show :D

It can't get any better than this, great work DJ! 8)
Title: Re: DJ Galaxy Class
Post by: rengers on December 03, 2007, 08:45:34 AM
just awesome :D

Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on December 03, 2007, 11:09:52 AM
Looks good.
Do you think about a MVAM feature? (it's no update request)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 03, 2007, 11:27:40 AM
FekLeyr Targ--> Yep.  I'll be doing mvam for this ship.

Adm_willie--> Heh, just wait till you see what's coming for this ship.
Title: Re: DJ Galaxy Class
Post by: Jb06 on December 03, 2007, 12:57:31 PM
Great work DJ! This is lookin even more fantastic every time i see it!  :spartasanta:

Another chocolate chip cookie to you ;)

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: Glenn on December 03, 2007, 02:20:29 PM
Nice work on those textures DJ, the Galaxy is looking most impressive indeed!!   :D
Title: Re: DJ Galaxy Class
Post by: yanlou on December 03, 2007, 02:22:37 PM
i bet im going to need a new computer to play this, lol, look amazing :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 03, 2007, 02:27:58 PM
actually I don't think you will.  It's only half the number of polys the Ent F was.  And it has 4 2048x2048 textures as well.  So if you had no problems running the EntF, then this won't be a problem.  i'll also be including 1024 and 512 size maps for older graphics cards as well.
Title: Re: DJ Galaxy Class
Post by: Nighthawk on December 03, 2007, 02:46:37 PM
you should include model LODs too.
lower polycount ships.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 03, 2007, 02:53:07 PM
I would, but it would require a lot of remapping for the lower poly models, and the textures aren't really built to fit anything that looks different.  It would probably look so horrible that no one would use them anyhow.
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 03, 2007, 03:33:24 PM
actually I don't think you will.  It's only half the number of polys the Ent F was.  And it has 4 2048x2048 textures as well.  So if you had no problems running the EntF, then this won't be a problem.  i'll also be including 1024 and 512 size maps for older graphics cards as well.

fantastic, it will run veeeery smooth on my notebook :)
Title: Re: DJ Galaxy Class
Post by: yanlou on December 03, 2007, 03:37:26 PM
i can run 1 entF, but i am having a few problems with my cpu at the moment so that might be the reason why, but from what youve said i should be able to run your ship, not sure about 2048X2048, but most defiently the lower res textures
Title: Re: DJ Galaxy Class
Post by: serverandenforcer on December 04, 2007, 05:14:22 AM
DJ, we all know you took a trip to the 24th century and took a photo of a real Galaxy class from a shuttle pod and are posting them here.  J/K  :P  This is by far the best model of a Galaxy class ever made for BC.  Excellent job bro!
Title: Re: DJ Galaxy Class
Post by: Billz on December 04, 2007, 06:32:50 AM
If CBS/Paramount ever decided to remaster TNG in anyway, they would have to give you a call.

Excelente trabajo. Tiene una cookie.
(LOL, Spanish is awesome  :spartasanta: )
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 04, 2007, 07:50:36 AM
If you need someone to betatest her, let me know ;)
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 04, 2007, 08:13:44 AM
The same here, if you do seek testers. Important people try shooting her hull to see if she damages properly etc, have nothing better to do myself anyway. Hey, I can try asking. ;)
Title: Re: DJ Galaxy Class
Post by: Nighthawk on December 04, 2007, 10:51:38 AM
Excelente trabajo. Ten una galleta.
fixed
Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on December 04, 2007, 12:20:25 PM
The same here, if you do seek testers. Important people try shooting her hull to see if she damages properly etc, have nothing better to do myself anyway. Hey, I can try asking. ;)

I'm also down for testing if requiered. I have much experience in testing (DS9FX, Slipstream and Galaxy Charts) and look (as always ;) ) forward to it.

@Billz: I agree.
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on December 04, 2007, 05:29:24 PM
Excelente trabajo. Ten una galleta.
fixed

Just a bit more advanced than what I was gonna put down LOL

Ontopic:  I'm still drooling over this baby DJ lol.  Cannot wait to see more work!  muy bonita!!!
Title: Re: DJ Galaxy Class
Post by: CaptainGMAN on December 04, 2007, 05:48:54 PM
Woe that would be a Cookie if I could give them.
Oh if you have spot for testing please think of me lol.
btw I have a low end pc and old and it can run the f with 1024's.
Title: Re: DJ Galaxy Class
Post by: Billz on December 04, 2007, 06:29:00 PM
Excelente trabajo. Ten una galleta.
fixed

Excelente trabajo. Tiene una cookie.

Re-fixed

HUMPH  :arms:
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 04, 2007, 07:09:48 PM
You guys know I'm from Canada, right?  lol
Title: Re: DJ Galaxy Class
Post by: CaptainGMAN on December 04, 2007, 07:11:00 PM
No :shock:
Title: Re: DJ Galaxy Class
Post by: Billz on December 04, 2007, 07:29:02 PM
Yeah. But I try to use spanish anywhere I can. Helps me to practice. LOL.

Anyway, great looking ship DJ. Ive got the cookie torpedos on standy when its finally released. LOL.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on December 04, 2007, 08:34:46 PM
You guys know I'm from Canada, right?  lol

Really?  Could have sworn you were British.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 04, 2007, 09:12:45 PM
lemme guess, my accent, right? :D
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 04, 2007, 09:27:16 PM
eh?  :P

lol ok we should try and go back on topic methinks :)
Title: Re: DJ Galaxy Class
Post by: limey BSc. on December 04, 2007, 09:48:50 PM
Really?  Could have sworn you were British.

I'll take that as a compliment to all Brits :D!

Anyway, like Jimmy said, back on topic  :arms:!

This looks truly awesome DJ! If only you were British :P!
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 05, 2007, 01:30:25 AM
*sigh* I wish BC supported normal maps.  :cry:

Just for fun, I made up a normal map for the bottom of the saucer.  I think I'll do bump maps for the whole thing once it's done, so that I can make some sweet animations and pix.

Anyhow, here's a couple shots of it.

*edit*  added three more.  i got hungry for more bumps, so I did the whole thing. :D
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 05, 2007, 03:17:38 AM
This will go very nicely in NanoFX GE when it's done :D

The bumpmapping really brings out the detail in the model, no doubt about it. Even in its unfinished state, I say this ship looks Better then the SNS Galaxy.
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 05, 2007, 05:35:25 AM
I think that's another modder of the month comming up. Or of the year perhaps. :P

Your Enterprise-F (Century class) for original elements and originally as a whole.
Your Enterprise-D (Galaxy class) for overall gorgeousness.
Title: Re: DJ Galaxy Class
Post by: Dawg81 on December 05, 2007, 06:39:55 AM
I must agree with Jay. Mark if your are reading this go for a modder of the year i believe DJ will win hands down. In fact u big showoff have another cookie
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 05, 2007, 08:31:42 AM
Or perhaps we'll this version of the galaxy in Star Trek Online. :P

(http://img479.imageshack.us/img479/2418/stogalaxysc9.jpg)

(Couldn't help but make a little joke!)
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 05, 2007, 09:21:10 AM
good lord, DJ that is just amazing! 
Title: Re: DJ Galaxy Class
Post by: Bones on December 05, 2007, 09:24:31 AM
 :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: where's my jaw... I must have droped it somewhere  :lol: this is outstanding DJ
Title: Re: DJ Galaxy Class
Post by: Glenn on December 05, 2007, 02:41:52 PM
Absolutely stunning!!

DJ, you've really got to keep those bumped textures in the final release. They look Phenomenal!!

It's cookie time!!  8) :wink:  8)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 05, 2007, 03:24:27 PM
I wish I could, unfortunately, BC doesn't support normals.  I'm going to try work something out, though.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 05, 2007, 05:25:33 PM
Please save the bumpmaps so I can use them for a NanoFX GE conversion :D

Even if GE is a mere engine atm, i'm sure it can do your ship justice the way it's meant to be seen ;)
Title: Re: DJ Galaxy Class
Post by: Glenn on December 05, 2007, 06:23:46 PM
I wish I could, unfortunately, BC doesn't support normals.  I'm going to try work something out, though.

I use both CorelDraw and Photoshop to make LCARS and starship textures. It has a nifty facility which allows you to actually give a bump-map effect to the textures. If you would like I could bump map your Galaxy textures for you DJ!?  :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 05, 2007, 07:22:01 PM
I'll remember that.  When the textures are finished, if I can't get a satisfying result, then I'll get a hold of you.
Title: Re: DJ Galaxy Class
Post by: CaptainGMAN on December 05, 2007, 10:33:31 PM
OMG DJ you need to make some desktops with that thing.
Title: Re: DJ Galaxy Class
Post by: Dawg81 on December 05, 2007, 10:50:05 PM
please dont give him any more smart ideas. I dont know how many more cookies i can give him. Besides hes probably gaining weight eating so many and i dont want to gain the attention of his wife (runs for cover)

DJ u are building a magnificent piece of art. I cant wait to fly her.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 05, 2007, 11:47:42 PM
well, dont worry too much about the cookies guys, I'm already fat.  lol
Title: Re: DJ Galaxy Class
Post by: LS Marie on December 05, 2007, 11:56:36 PM
OMG DJ you need to make some desktops with that thing.

He has.  Albeit, it's a rather *exclusive* release.   8)

Besides hes probably gaining weight eating so many and i dont want to gain the attention of his wife (runs for cover)

Eh?  The cookies keep him docile... and thus, compliant.
Title: Re: DJ Galaxy Class
Post by: CaptainGMAN on December 06, 2007, 12:51:56 AM
Well I guess I do have one lol I'm using one of those pics two.
And how can you just have 9 icons I'm starting my 4th row.
Title: Re: DJ Galaxy Class
Post by: cordanilus on December 06, 2007, 01:03:22 AM
Those pics are simply amazing.  Very High quality. :D
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 06, 2007, 07:40:19 AM
well, dont worry too much about the cookies guys, I'm already fat.  lol
but these are the mary jane cookies ;) :D
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on December 06, 2007, 07:47:06 AM
Uhm, Jimmy aren't those supposed to go in Brownies LOL

DJ, back on topic, I love the bumps...They fit this version of the galaxy better than the SNS LOL.
Title: Re: DJ Galaxy Class
Post by: NanoByte on December 06, 2007, 02:05:22 PM
Good work so far DJ!

I can't wait to see it in my engine, the Galaxy class is my favorite ship and currently the SNS Galaxy is my favorite model!

I was wondering if you were done work on the Secondary Hull... I see a few problems... it seems to be too narrow in Width, so the Deflector Dish looks a bit too tall in height.  Also the Main Impulse Engine looks way to short in Height as well, looking very thin.

Anyways, here is a pic of the SNS Galaxy in NanoFX GE, I'd really like to see your model surpass the SNS!

Title: Re: DJ Galaxy Class
Post by: eclipse74569 on December 06, 2007, 02:21:27 PM
I think that's because he's basing it off the 4' model and not the 6' which the SNS is based off of.  the 4 footer looks almost exactly like DJ's model.

Oh and good to see you posting here Nano!
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 06, 2007, 02:25:08 PM
wow!!  welcome to BCC, Nano!!  :D
Title: Re: DJ Galaxy Class
Post by: Nighthawk on December 06, 2007, 03:01:05 PM
I was wondering if you were done work on the Secondary Hull... I see a few problems... it seems to be too narrow in Width, so the Deflector Dish looks a bit too tall in height.  Also the Main Impulse Engine looks way to short in Height as well, looking very thin.
remember that perspective can fool you.
if he's basing the ship off cannon blueprints, that I'd say its ok.

also, 'bout time you come back since BCU lol!
Title: Re: DJ Galaxy Class
Post by: NanoByte on December 06, 2007, 07:00:32 PM
Thanx for the warm welcome guys.  It's possible.......... I do have the SNS Galaxy etched into my head so I'm not used to seeing the variant Season 3+ Model.

The perspective may be off too... depending on the aspect ratio of the renderer in his screenshots, it could be making it appear off to me.  Hard to say... 

OK OK... I just looked at some Season 3 Screens and it is quite a bit different... DJ you are doing a great job on it so far!

Sorry I can be a little anal with the Galaxy, only because it's my favorite ship :)
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 06, 2007, 08:53:12 PM
HAHA, Nano you've been here less than 24 hours and got more cookies than posts :P
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 06, 2007, 09:20:24 PM
In terms of the actual shape, I built the ship precisely to the schematics found in the ST:TNG technical manual, so it should be fairly accurate in that regard.  If the secondary hull's too thin, it's by a hair.  But I think I know what you mean, it's very different from the SNS.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 06, 2007, 09:28:58 PM
HAHA, Nano you've been here less than 24 hours and got more cookies than posts :P
because Nano is a legend as far as BC is concerned :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 06, 2007, 09:33:18 PM
The man's collecting cookies faster than a frat boy collects std's.
Title: Re: DJ Galaxy Class
Post by: NanoByte on December 06, 2007, 10:49:27 PM
LMAO.... mmmm cookies good....  STD's bad....

Holy do I feel like a noob... what are the cookies for on this forum and how do you give them??

Anyways... so I don't get off topic and banned in this thread, I have the TNG Technical Manual, but it's been years since I've looked at, but the more I look at the pics you've posted DJ, you are pretty close!

If by a hair you mean because of the big thick lines they used for the outline in the schematics.... I could see how that might happen!

I don't think I realized the shape differences between the Season one Galaxy and Season 3.  I just thought it was a smaller version, yet more detailed (that's what they said at least)
Title: Re: DJ Galaxy Class
Post by: lint on December 07, 2007, 12:42:28 AM
i thought the same,
I have TNG Enterprise D blueprints, and in the little booklet that comes with it they go into deep detail about designing the Ent D, down the the phaser strips, and out of the 3 models they built the only difference was minor details like escape pods etc, and the actual physical size of all 3,
But DJ's still looks awesome, none the less :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 07, 2007, 02:17:17 AM
there were definite differences.  the 4ft model had raised panels, a different deflector, shape changes to the neckm and the spine was different.  the color also became greyish hues rather than green and blue.  Also, the secondary hull was a bit narrower and taller.  Overall, the ship just had a more staunch look to it.  Oh yeah, and the port nacelle was pointed a bit down, but i took some artistic license and fixed that. lol
Title: Re: DJ Galaxy Class
Post by: Judge King on December 07, 2007, 03:32:01 AM
You need any technical information and or names. I can give those to you. Hell I'll also give you some non-canon names. How does that sound?

Galaxy Class
Role: Battleship/Explorer
Crew: 1,710

Unit Run
USS Galaxy NX/NCC-70637
USS Enterprise NCC-1701-D
USS Odyssey NCC-71832
USS Yamato NCC-71807
USS Asgard NCC-75628
USS Venture NCC-71854
USS Dauntless NCC-71879
USS Magellan NCC-71636
USS Onimaru NCC-76890
USS Challenger NCC-71099
USS San Fransisco NCC-74780
USS Trident NCC-71356
USS Triniculo NCC-71867
USS Discovery NCC-80103
USS Columbia NCC-79102
USS New Horizons NCC-78551

Dimensions
-Length: 641m
-Width: 470m
-Height: 147m

Armament:
-12x Type X Phaser Arrays
-2x Photon/Quantum Torpedo Tubes with 275 rounds

Defenses
-High Capacity Shield Grid
-Ablative Armor (assuming this is post Dominion War)

Warp Speeds
-Normal Cruise: 6
-Maximum Cruise: 9.2
-Maximum Rated: 9.6

I got USS Asgard from the nove "A Time To Be Born. Trident is the ship commanded by Shelby(who was last seen in canon is BoBW) Most the of the other names are either canon, on BC, or made up by me.

Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 07, 2007, 08:37:48 AM
Holy do I feel like a noob... what are the cookies for on this forum and how do you give them??
no worries - you have to have a certain amount of posts (200 i think?) before you are able to give cookies to people...  so hurry up and get posting :P
*runs*
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 07, 2007, 08:59:07 AM
But be sure to not delete your cookies! Then you have to start all over. :D

Thanks Judge King for the ship names!
Title: Re: DJ Galaxy Class
Post by: lint on December 07, 2007, 09:31:51 AM
You need any technical information and or names. I can give those to you. Hell I'll also give you some non-canon names. How does that sound?

Galaxy Class
Role: Battleship/Explorer
Crew: 1,710

I thought the galaxy class crew compliment was 1,025?
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 07, 2007, 09:46:32 AM
In 2366 the Enterprise-D had a crew compliment of 1,014 (officers, crewmembers and family members). I'm sure the number varies depending on the amount of family members on board the ship. And if i'm not mistaken, in the "Yesterdays Enterprise" episode, Tasha mentioned the ship was capable of transporting at least 6,000 troops. So we know the Galaxy class can hold alot of people :P

Back on topic mee-sa thinks.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 07, 2007, 11:14:33 AM
I've got the ST:TNG tech manual.  I know everything there is to know about a Galaxy Class starship. lol
Title: Re: DJ Galaxy Class
Post by: cordanilus on December 07, 2007, 12:28:04 PM
Hey DJ...I was wondering about page 128.  Is the Saucer Module launcher going to be there?, and where does it go exactly since there's no side view from what I can see.

Is there a way you can make that bumpmap part of the texture.  Like fake-bump-mapping.  I think it would be awesome, even if it's just for me.  That's my only request. :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 07, 2007, 01:34:02 PM
The saucer module will have the aft torpedo launcher when it separates.

I'm gonna see about the bump mapping.  Fake bump mapping usually looks like hell, if you ask me, but I'll see.
Title: Re: DJ Galaxy Class
Post by: Glenn on December 07, 2007, 01:57:23 PM
You need any technical information and or names. I can give those to you. Hell I'll also give you some non-canon names. How does that sound?

Galaxy Class
Role: Battleship/Explorer
Crew: 1,710

I thought the galaxy class crew compliment was 1,025?

Your both wrong...  :spartasanta:

The Enterprise-D had a crew complement of 1,014 personnel. :wink:

I'm gonna see about the bump mapping.

Just give the word DJ!! :wink:

Title: Re: DJ Galaxy Class
Post by: NanoByte on December 07, 2007, 03:06:20 PM
Don't fret, we'll have real bump maps in NanoFX GE! :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 07, 2007, 03:15:51 PM
which will be great for taking pix, no doubt.
Title: Re: DJ Galaxy Class
Post by: cordanilus on December 07, 2007, 04:34:23 PM
Quote from: JimmyB76
you have to have a certain amount of posts (200 i think?) before you are able to give cookies to people... 

Hey cool, I can give cookie's now.  Turns out, it's 250 posts before you can give cookies.
DJ, you're getting my first cookie.  Now, It took me a while to bake them so you better enjoy it, lol.
I think we're going to make you nice and plump so you can't go anywhere :D

Ok, enough spamming.

Quote from: DJ Curtis
Fake bump mapping usually looks like hell, if you ask me, but I'll see.
I'm hoping that the texture size will make it viewable.  I figure smaller size textures may obscure the look.
I'm just looking to make an awesome video here. :D
Title: Re: DJ Galaxy Class
Post by: Judge King on December 07, 2007, 06:42:22 PM
You need any technical information and or names. I can give those to you. Hell I'll also give you some non-canon names. How does that sound?

Galaxy Class
Role: Battleship/Explorer
Crew: 1,710

I thought the galaxy class crew compliment was 1,025?

Sorry, my bad. Iwas using the Star Trek: Bridge Commander crew number.
Title: Re: DJ Galaxy Class
Post by: Aeries on December 07, 2007, 07:10:22 PM
Looking at all the mods released for bridge commander thus far... ESPECIALLY the mods recently released such as the Century and Neghvar... it's amazing how far this game has come from what it once was. DJ Curtis, your Galaxy is breathtaking! Possibly the most stunning model I've seen to date. Keep up the good work; I look forward to seeing what more is in store here. :D
Title: Re: DJ Galaxy Class
Post by: FURNACE on December 11, 2007, 04:19:01 AM
The Galaxy is a lady of beauty and DJ's Galaxy truely is going to do it justice.
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 23, 2007, 06:24:18 PM
hey DJ
ever thought about making an Galaxy X model?
Definately would be cool and the only available one needs a facelift
so...?
just as an Idea...
Title: Re: DJ Galaxy Class
Post by: 1701-E on December 23, 2007, 07:20:51 PM
hey DJ
ever thought about making an Galaxy X model?
Definately would be cool and the only available one needs a facelift
so...?
just as an Idea...

I beleive that DJ has already stated that he will not be doing that with his Galaxy Class, either in this thread or in the now closed topic in the thread in the Excalibur forum.
Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 23, 2007, 08:03:36 PM
Hrmm never liked the Galaxy-X. It felt like having a fine classic car and cutting the hood open to ramp a hotrod engine and some engine pipes into it's hull.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on December 23, 2007, 08:48:03 PM
hey DJ
ever thought about making an Galaxy X model?
Definately would be cool and the only available one needs a facelift
so...?
just as an Idea...

There is an "SNS Galaxy" kitbash floating around BCFiles somewhere that looks pretty decent. Although i'm not a fan of the Galaxy-X. The 3rd nacelle and the "uber phaser" seamed a bit overkill to me, and ruined the overall look of the Galaxy class.
Title: Re: DJ Galaxy Class
Post by: Shadowknight1 on December 23, 2007, 10:39:39 PM
Blech, no Galaxy X.


Great job on this DJ, your ships are fantastic.
Title: Re: DJ Galaxy Class
Post by: lint on December 24, 2007, 02:07:51 AM
we can argue till we're blue in the face about the galaxy x, some of us like it, some dont,
But i have said it before and ill say it again, Great Work DJ,
your prolly sick of hearing that by now,  :lol:
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 24, 2007, 04:15:29 AM
k, when he said he wont do, ignore my post ;)
I will search that sns model and look what it looks like...
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 24, 2007, 01:31:46 PM
yeah, as I said before, there won't be a galaxy-X of this ship, that I will make.  I will be doing a USS Venture, however.

Btw, I got a PM wondering about the availability of this ship, and I don't expect it to be available until probably summer 2008.
Title: Re: DJ Galaxy Class
Post by: SaBrE on December 26, 2007, 08:34:59 AM
Those are some lovely bump-maps. What model of the Galaxy are you referencing? The Yamoto / Odyssey in DS9?
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 27, 2007, 09:01:39 AM
ok ive deleted the last dozen or so posts - guys please stop going offtopic...
this is not a discussion thread about the galaxy-x...
and do not ask for updates, screenshots of latest updates, or anything to the sort!

any person to bother DJ anymore (on the forum or in a PM or anywhere here) asking for an update or any screenshots of anything he has done lately - or anything remotely close to that, will be considered for a ban...

i am going to now ask that NO ONE but DJ have the next post in this thread after this one...
no matter how long it takes - and if the next person who posts after my post here is not DJ, they too will be considered for a ban...

Title: Re: DJ Galaxy Class
Post by: Jay Crimson on December 27, 2007, 04:32:49 PM
 can you not read???  you have been warned!  - jb76
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on December 29, 2007, 03:04:55 PM
ok this thread has had some time to cool down, so we can get back on track...

guys - please try and keep the posts ontopic... 
and (again) please do not bother DJ with any questions of updates, new screenshots, availability, release dates, etc etc etc...

and i will ask once more that NO ONE but DJ post in this thread after my post now - when he has an update, he will post one and then everyone can go from there - but either way, please let DJ AND *ONLY* DJ have the next post...

thx
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 29, 2007, 04:41:31 PM
Thanks Jimmy.

I've got an update, but I wasn't able to post it before leaving the city.  I'll be home tomorrow, at which time I'll post some pix.  Basically, I've just finished up the loose ends of the first round of texturing.  I fixed some reversed registries, finished the spine, changed the deflector color, and did the insides of the nacelle pylons.  I also added the starfleet emblem at the bottom of the ship.  So as of right now, the whole project is probably in the area of 60% complete.

As far as the deflector color goes, I changed it to a crimson color for both the deflector dish and the deflector housing.  I found a screencap from Best of Both Worlds that clearly shows, in direct clean light, that on televesion, the dish appeared red, not copper.  I also found that the ships alternating panels have a very slight green hue, so I've added that as well.  It looks really sharp if you ask me.  I also added a ribbing texture to the phaser arrays.

My next step is to begin working on the ship's cobra head.  I've got the shape already cut out on the bottom of the saucer, so building and texturing the top part of it will be the bulk of the work.  In addition, I'll probably end up re-mapping a bunch of textures in those areas, but that shouldn't be a big problem.  As I've said before, this ship will have saucer seperation, it just wouldn't be complete without it.  IMO, it's worth waiting for.  I'll have someone in the know brief me on how to use FTech to do so.

As far as a BC release date goes for this mod, my goal is for summer 2008, though it might be earlier.
Title: Re: DJ Galaxy Class
Post by: mayhemuk on December 29, 2007, 04:51:59 PM
Thank you for the update, i look forward to seeing your work.
Title: Re: DJ Galaxy Class
Post by: Asylum on December 29, 2007, 04:52:44 PM
Hurah.. i was waiting for dj to post so i could finally ask a question lol.

1st awsome model man..  i love what you have done so far,

2nd ur bump mapping looks sweet but i think it doesnt work too well around the port holes..  can i ask what texture sizes your using?

3rd keep up the great work, if people like you did not keep raising the bar the rest of us would have nothing to aspire to be.

great work !!!  :)
Title: Re: DJ Galaxy Class
Post by: Starforce2 on December 29, 2007, 04:57:04 PM
if you need help with any tedius stuff IE tac icon arc placement or some hardpointing help even if all I do is set the phasers which can be really annoying if it will speed things up for yea than great.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 29, 2007, 04:58:14 PM
thanks for the offer starforce.
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 29, 2007, 06:03:22 PM
wow DJ, your statement for the release shows how much time you invest to make it perfect, both thumbs up!
I didn't want to start all the rage just because of the galaxy x, just thought it was part of ST.
It destroys the beauty of the Galaxy, no doubt, but it was a simple question which led to an overheated discussion.

So.. what to say more?
nothing I think...
GREAT
Title: Re: DJ Galaxy Class
Post by: Billz on December 29, 2007, 06:07:35 PM
FTech?!?

Wouldn't MVAM 2.0 be better suited for ship seperation?

Loving the work that has been put into this.

Even though my card is high end, this ship is sure to give it a heart attack. It will be worth it.  :D
Title: Re: DJ Galaxy Class
Post by: MLeo on December 29, 2007, 06:09:23 PM
FTech?!?

Wouldn't MVAM 2.0 be better suited for ship seperation?

Loving the work that has been put into this.

Even though my card is high end, this ship is sure to give it a heart attack. It will be worth it.  :D
He mostlikely just mixed up the 2. :P
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 29, 2007, 06:21:04 PM
FTech?!?

Wouldn't MVAM 2.0 be better suited for ship seperation?

Loving the work that has been put into this.

Even though my card is high end, this ship is sure to give it a heart attack. It will be worth it.  :D

ehm, DJ's aim was set very low, I think it was lower than the enterprise f, correct me if I'm wrong.
And when your card is high end, this beauty wont give your card a hart attack
Title: Re: DJ Galaxy Class
Post by: Aeries on December 29, 2007, 06:37:46 PM
Sounds top-notch. Cool to know that your following cannon specifications with such intricate detail. I look forward to the pics you plan to post. In the mean time, keep up the excellent work.

-Aeries.

EDIT:


3rd keep up the great work, if people like you did not keep raising the bar the rest of us would have nothing to aspire to be.

great work !!!  :)

Ah, now that you point that out, I'd like to say, then...
It was, indeed, Dj's excellent Century and Vivance that inspired me to actually delve into creating content for this game, and actually join the community. Hence, my very first attempt at 3d modeling (The Mithra), started at the beginning of this month. So, certainly, two thumbs up for DJ. ^_^

-Aeries.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 30, 2007, 06:02:18 PM
As promised, here are the pix of the ship as it stands...

Aeries-->Nice to know my work is driving new talent.

About Separation--> My bad, I thought that FTech was capable of doing saucer separations, I guess it's only for moving parts?  What ever I need to use I will.

Also, as far as the ship goes performance wise, it's only about 12K with 2048 textures.  As with Enterprise F, it will come with lower res textures as well.

Can someone also please remind me later on to make sure I release this ship with blank textures.

btw, don't mind the faint line down the center of the ship, that's just because the two halves aren't welded together.
Title: Re: DJ Galaxy Class
Post by: Aeries on December 30, 2007, 06:08:08 PM
Can someone also please remind me later on to make sure I release this ship with blank textures.


Hey DJ, release this with blank textures. :P

Edit: Simply beautiful... only 12k? Darn... I ought to really start working on reducing the Mithra's poly count somehow... Great work for such low poly count!
Title: Re: DJ Galaxy Class
Post by: Glenn on December 30, 2007, 06:58:30 PM
My complements on a beautiful ship DJ. The deflector textures look a lot better now too, I can't wait to see this baby in-game. :)

Work of the highest calibre, this is already my tip for mod of the year 2008!!  8)
Title: Re: DJ Galaxy Class
Post by: rengers on December 30, 2007, 07:26:08 PM
Can only agree with Glenn here, this is a absolut wonderful piece of work :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 30, 2007, 10:48:04 PM
getting started on the cobra head.
Title: Re: DJ Galaxy Class
Post by: Jeffery_Hawkins on December 30, 2007, 11:01:14 PM
Can someone also please remind me later on to make sure I release this ship with blank textures.

Reminder: Release Blanks for Galaxy.  :arms: But how about those for the Century?
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 31, 2007, 12:59:19 AM
Here's an update on the cobra head.
Title: Re: DJ Galaxy Class
Post by: Asylum on December 31, 2007, 01:08:18 AM
awsome piece of modelling on display, looks sweet as a nut and the mesh looks fantastic, smooth, clean and sharp  8)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 31, 2007, 02:01:06 AM
thanks asylum.

and with that....

Title: Re: DJ Galaxy Class
Post by: Aeries on December 31, 2007, 02:12:18 AM
Will this (these) model(s) be seamless, unlike the CE Galaxy? I must admit that while I didn't always notice it... that little line along the aft edge of the cobra head really drove me nuts when I DID notice it. (Not meaning to bash the CE Galaxy, as I did like it a fair bit. :) )
Title: Re: DJ Galaxy Class
Post by: Asylum on December 31, 2007, 02:16:04 AM
 :shock: that is just so perfect.

the modelling gone into this is amazing, i cant wait to get my hands on it, i dont even play games, i just want to examine that mesh and learn how you did the neck & saucer rims so well, they flow amazingly, oh and the deflector too.. the galaxy class has to be one of the hardest models to build, a fair few have been done, and most people would be put off doing one, not only because of the difficulty level but also because making one better than what is already out there must be a B@tch :?

Needless to say you are pulling it off nicely, and it looks amazing.. when ur done i'll invite you out for a beer, you bring ur lappy and i'll bring my flash drive.. and u may let me steal the .max file from you  8)

Keep up the great work. and thanks for contributing.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on December 31, 2007, 03:37:05 AM
Asylum--> Galaxy is tough to make look right.  no doubt about it.  This is the latest of many incarnations I've made.

Aeries--> Yes, the model is perfectly seamless.  Every vertex lines up, and there are no mesh errors at all.

I've also been looking at screenshots again, and the lifeboats have a very slight yellowish tinge to them, so I've added that.  I've also welded the model from about 50 pieces into 2, the saucer section and the drive section.  So there should be no smoothing errors anymore.  I've corrected all of them I think since last time I posted.
Title: Re: DJ Galaxy Class
Post by: serverandenforcer on December 31, 2007, 03:53:07 AM
Absolutely awesome work there DJ!
Title: Re: DJ Galaxy Class
Post by: intrepid90 on December 31, 2007, 04:20:42 AM
ehm...wow.
I'm speechless... as always when I see your screenshots :D
And when you say 12k, that makes me even happier^^
Title: Re: DJ Galaxy Class
Post by: Mark on December 31, 2007, 07:04:07 AM
nice work DJ ;)
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on December 31, 2007, 08:04:36 AM
I'm in love  :shock:
Title: Re: DJ Galaxy Class
Post by: yanlou on December 31, 2007, 08:13:23 AM
wow, tv quality galaxy, gimme gimme gimme lol  :D
Title: Re: DJ Galaxy Class
Post by: 1701-E on December 31, 2007, 11:30:31 AM
Wow just wow...

The more I see, the more my jaw drops at how beautiful it is.
Title: Re: DJ Galaxy Class
Post by: Aeries on December 31, 2007, 01:22:42 PM
Yes, the model is perfectly seamless.  Every vertex lines up, and there are no mesh errors at all.

Excellent!
I eagerly await her release! :D
Title: Re: DJ Galaxy Class
Post by: rengers on December 31, 2007, 01:24:33 PM
 :shock: This is the Galaxy all waited for the last years, excellent work :D
Title: Re: DJ Galaxy Class
Post by: Nebula on December 31, 2007, 04:10:00 PM
awesome!!
Title: Re: DJ Galaxy Class
Post by: MickJo on December 31, 2007, 06:07:44 PM
Amazing work DJ, this version of the E-D model wasnt built to seperate so this really is something original. Cant wait to see how it develop's...
Title: Re: DJ Galaxy Class
Post by: Rat Boy on December 31, 2007, 07:08:13 PM
If only I had this sucker now.  With the right registries, the separated version would be perfect for the cover of the first story in my new fan fic series.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 01, 2008, 01:27:22 AM
update time.

textures for the top of the cobra head are almost done.  I'm having trouble getting good references for the saucer indentation though.  Neb helped me out, but screencaps are pretty blurry.  If anyone has a good picture or diagram of that area, please post it.

Title: Re: DJ Galaxy Class
Post by: Aeries on January 01, 2008, 01:46:40 AM
Great! You made me drool all over my new shirt, way to go! Yeash...

Lmao, looking good Dj. Keep it up.

*walks off to change*

-Aeries.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 01, 2008, 02:04:10 AM
mmm, smooth.

Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 01, 2008, 02:34:00 AM
update time.

textures for the top of the cobra head are almost done.  I'm having trouble getting good references for the saucer indentation though.  Neb helped me out, but screencaps are pretty blurry.  If anyone has a good picture or diagram of that area, please post it.



Unfortunately, getting anything better than the screencaps from the DVDs is going to be a bear.  Unfortunately, because the original effects for TNG were filmed then later composited over to video, they're not going to be as good as a straight film to HD, which is probably why the people at CBS are seriously considering doing the TOS-R treatment for all the FX for TNG once they get around to it.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 01, 2008, 02:39:46 AM
if anyone has an old amt/ertl kit, could they take a picture of that saucer undercut and then post it here.
Title: Re: DJ Galaxy Class
Post by: serverandenforcer on January 01, 2008, 03:34:38 AM
Great vid DJ! Just don't forget to have the saucer impulse engines lit when it's seperated - it looked like they were off.
Title: Re: DJ Galaxy Class
Post by: Aeries on January 01, 2008, 03:46:15 AM
Take note, though, that none of the windows were lit, either. The impulse engine glow will be added later on with the windows, I'd imagine. But I can't speak for DJ, so... I'll hush now. :X
Title: Re: DJ Galaxy Class
Post by: mayhemuk on January 01, 2008, 04:05:56 AM
Would this link help a little
http://tng.trekcore.com/gallery/thumbnails.php?album=1&page=6 (http://tng.trekcore.com/gallery/thumbnails.php?album=1&page=6)
Title: Re: DJ Galaxy Class
Post by: Vortex on January 01, 2008, 06:36:13 AM
Shiny! :D

I need a new computer :(
Title: Re: DJ Galaxy Class
Post by: intrepid90 on January 01, 2008, 07:28:37 AM
thats just...
stunning. really amazing!!
Title: Re: DJ Galaxy Class
Post by: rengers on January 01, 2008, 08:07:50 AM
absolutly amazing!
Title: Re: DJ Galaxy Class
Post by: Glenn on January 01, 2008, 08:44:59 AM
if anyone has an old amt/ertl kit, could they take a picture of that saucer undercut and then post it here.

No probs DJ  :D

To get the best resolution I managed to stick it in my scanner but in fairness there is not a lot of detail on the saucer indent. I also apologise for the state of the model, I've had it for 10+ years and I had to stick the two ship parts together using sticky tack because the bloody thing wouldn't fit right in the first place!!  :argh:

Anyways I hope it helps you out, for the blank sections I would fill in the gaps with detail from the cobra head of the stardrive. For instance, inverting the escape pod textures to create an indent would be logical.

Good luck with the textures (not that you'll need it!!).

Regards

Glenn
CE  :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 01, 2008, 10:17:02 AM
thanks all you guys.

mayhemuk--> I appreciate it.  Neb sent those too, but there's one in there I forgot to look at, so thanks.

glenn--> that will make things much easier.  cheers!

serverandenforcer--> They're still of because technically speaking I'm still working with the model that will be unified.

aeries--> you're right, all the windows are currently textured just black.  that'll change.
Title: Re: DJ Galaxy Class
Post by: Nebula on January 01, 2008, 11:32:55 AM
WHOA DJ please get on WLM there is a pic you missed you must see.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 01, 2008, 10:54:45 PM
update.

I've made numerous changes to the model since last time.

1) Pretty drastic change to the main impulse engine.  I studied some screen-caps very closely, and I've made the engine taller, stick further out, and slightly wider at the base.

2) Changed the battle-bridge area. (Thanks Neb)

3) textures added to the main bridge.

4) Made the escape hatches a touch yellow.

5) changed the nacelle grill texture to be brighter when lit up.

6) moved the drive section rim windows forward.  They were too far back.

7) changed the phaser array colour to a warmer shade of gray.  much more accurate now.

8) textured the saucer indentation for when the ship is separated.  There are virtually no good references of what's there, so I decided to put in what I could figure out, and then mirror some details from the cobra head, so that it won't look empty.

9) a bunch of other minor texture changes and re-mappings.
Title: Re: DJ Galaxy Class
Post by: Shinzon on January 01, 2008, 11:33:43 PM
sweet!
Title: Re: DJ Galaxy Class
Post by: Aeries on January 02, 2008, 12:01:08 AM
Simply, beautiful. :D
Title: Re: DJ Galaxy Class
Post by: Nebula on January 02, 2008, 12:01:56 AM
Awesome ;)
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 02, 2008, 02:28:16 AM
Ok, what kinda bugs me and this is a slight nitpick, the 6' model the half-docking clamps didn't raise, and there weren't any half-docking clamp indentations on the saucer either.  You can sight the link for Encounter At Farpoint as a reference...

I know it's included in the tech manual though.  Why they did that and not on the model itself is beyond me.

EDIT:  Other than that it looks great :)
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 02, 2008, 02:36:01 AM
Ok, what kinda bugs me and this is a slight nitpick, the 6' model the half-docking clamps didn't raise, and there weren't any half-docking clamp indentations on the saucer either.  You can sight the link for Encounter At Farpoint as a reference...

I know it's included in the tech manual though.  Why they did that and not on the model itself is beyond me.

EDIT:  Other than that it looks great :)

You do realize that this model is primarily based on the later seasons model (season 4 and forward) ?

Model looks great DJ. I am continuously impressed by the level of detail your putting into this girl. The Galaxy class has always been my favorite canon design, and i'm glad that it's finally getting the full treatment. I liked the later seasons model a lot better then the early model.
Title: Re: DJ Galaxy Class
Post by: Asylum on January 02, 2008, 04:13:21 AM
awsome man, has anybody thought about taking screenies off of ST: Generations

allot of solo saucer action there, u may get some good shots  :)
Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on January 02, 2008, 05:42:34 AM
If you wanna make sttng Hardpoints for your Galaxy, I recommend to use one of these torpedoes.
http://bridgecommander.filefront.com/file/TNG_Torpedo;45906
http://bridgecommander.filefront.com/file/TNG_Torpedo;7806
Title: Re: DJ Galaxy Class
Post by: Jb06 on January 02, 2008, 07:20:41 AM
Ok, what kinda bugs me and this is a slight nitpick, the 6' model the half-docking clamps didn't raise, and there weren't any half-docking clamp indentations on the saucer either.  You can sight the link for Encounter At Farpoint as a reference...

I know it's included in the tech manual though.  Why they did that and not on the model itself is beyond me.

EDIT:  Other than that it looks great :)

As DJ was saying to me over msn... not much point and the poly count will sky rocket.

Anywho this is lookin awsome! Skilled and very talented guy!!

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 02, 2008, 07:40:42 AM

You do realize that this model is primarily based on the later seasons model (season 4 and forward) ?

Model looks great DJ. I am continuously impressed by the level of detail your putting into this girl. The Galaxy class has always been my favorite canon design, and i'm glad that it's finally getting the full treatment. I liked the later seasons model a lot better then the early model.

WHICH didn't seperate unlike the 6' and 2' models...I'm saying it bugged me, that's all.  I like the work he's putting into it :)

JB06:  I'm not sure I understand what you're talking about, how will textures up the polies???

On Topic now...

DJ, I cannot wait till this baby comes out :) even if it fries my PC.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 02, 2008, 01:20:55 PM
well, either way, this one separates.

as you can see... :D

Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 02, 2008, 01:39:10 PM
Good little beauty pass there DJ :D The more I look at this baby the more i wish time would go faster till the release date LOL
Title: Re: DJ Galaxy Class
Post by: Glenn on January 02, 2008, 02:20:25 PM
Nice work on the separate ship sections DJ, both the model and the textures are looking very tidy.

I really like tweaks you've made to make the ship look even more canon to the show, but be sure not to forget that the Saucer Impulse Engines need to be lit up when the ship has separated. Still it's early days yet.

Quality workmanship as always, I can't wait to see her leave drydock!!  :D
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 02, 2008, 03:25:25 PM
Somebody totally needs to set that video to that track from "Encounter at Farpoint."
Title: Re: DJ Galaxy Class
Post by: Mark on January 02, 2008, 04:29:51 PM
"when cameras attack"

nice work dj :P
Title: Re: DJ Galaxy Class
Post by: yanlou on January 02, 2008, 04:44:30 PM
wow your galaxy is totally awsome, DJ, :D woot woot
Title: Re: DJ Galaxy Class
Post by: rengers on January 02, 2008, 05:01:13 PM
 :shock: stunning
Title: Re: DJ Galaxy Class
Post by: Aeries on January 02, 2008, 10:07:54 PM
DARN YOU, DJ! This is the SECOND time I must change my shirt as the result of drool! RAWR!

(Joke, joke... :P)
Title: Re: DJ Galaxy Class
Post by: FURNACE on January 03, 2008, 05:12:50 AM
As always looking good,  Cant wait to take her for a spin.
Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on January 03, 2008, 05:32:32 AM
I hope that I won't crash into Veridian 3's surface.
*recreates 11001001 and steals DJ's Galaxy from drydock* ;)
Title: Re: DJ Galaxy Class
Post by: adama2 on January 03, 2008, 10:07:59 AM
Hi,
first i wanna say- you did a great job!

My question: When is the galaxy ready to down load?

i can"t wait for it :P

Title: Re: DJ Galaxy Class
Post by: Vanguard on January 03, 2008, 10:20:52 AM
It will be ready when its ready :p

until then this is looking... awesome DJ *runs out to get encounter at farpoint soundtrack *
Title: Re: DJ Galaxy Class
Post by: intrepid90 on January 03, 2008, 10:36:52 AM
@adama2: thats a rude question which modders dont like to hear.
as ufdf delta already said, it will be available when its ready...
And DJ Said his goal is Summer 08
Title: Re: DJ Galaxy Class
Post by: adama2 on January 03, 2008, 11:26:26 AM
ok, sorry is my silly mistake  :(

but nevertheless is this ship incredible glamorously  :wink:
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 03, 2008, 11:34:37 AM
no hard feelings.  glad you like it.
Title: Re: DJ Galaxy Class
Post by: DaAan on January 03, 2008, 12:07:55 PM
again DJ mate, im not a fan of the galaxy class but thats a superb mesh and texture set :) dont envy you on the windows though picking which should be lit and what not :p
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 03, 2008, 12:24:11 PM
well, it shouldn't take me too long.  It helps that I make my textures in max, it's a pretty quick thing to do.
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 03, 2008, 04:52:40 PM
This is getting better and better the more I look at this thread....DJ, if I could give you six dozen cookies I would LOL
Title: Re: DJ Galaxy Class
Post by: Asylum on January 03, 2008, 05:37:51 PM
textures in max..?   :arms:

hmmm trade secret..  :shock:    LOL...   

great work man, im really looking forward to the final outcome  8)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 03, 2008, 06:57:06 PM
textures in max..?   :arms:

heh, not a secret at all.  It's just that a couple years ago, I knew how to model, but not texture.  I've never been good with photoshop, and didn't want to spend the time learning.  On top of that, at that time it was impossible to find dedicated texture makers.  So I just went with what I knew, and figure out a way to simply model the textures as well.  The part that I really like about it is that mapping is very easy and very precise, because you can make the textures directly over the faces that you want to apply them to.  I simply detach what I want to texture, flatten it with an FFD, and voila, I have my guide.
Title: Re: DJ Galaxy Class
Post by: serverandenforcer on January 04, 2008, 04:21:45 AM
You should make a tutorial for that 'cause I'm trying to texture my stuff right now and the programs that I'm using are giving me a headache.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 05, 2008, 05:34:29 PM
I've done up bump, glow, and specular maps and applied them all.  This should give a fair approximation of how the ship will look in NanoFX GE.  I'm very pleased with the results.
Title: Re: DJ Galaxy Class
Post by: intrepid90 on January 05, 2008, 05:51:18 PM
ou...
what a pitty my crappy notebook wont play nanofx GE...
I'll have to visit my grandpa more oftne lol^^
looks fantastic as every screen.
Though I think (of every Galaxy Model) that this first screen looks strange, it looks like such a massive saucer... dont know...
Title: Re: DJ Galaxy Class
Post by: Aeries on January 05, 2008, 06:06:36 PM
HOLY SH**!!!!!!!!!!!!!!!!!!!!!!!
 :shock: :shock: :shock: :shock:

Dj. I'm truely impressed. This is amazing work. I can't wait to get to the rank of Captain, so I can finally give you a darn cookie!!! >:D
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 05, 2008, 06:37:19 PM
I've done up bump, glow, and specular maps and applied them all.  This should give a fair approximation of how the ship will look in NanoFX GE.  I'm very pleased with the results.

You're very pleased?   :shock:

Can't wait to say you take a crack at the Venture.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 05, 2008, 07:27:53 PM
I'll be doing the Venture.  Don't worry about that.

Now, onto some in game shots.  Mostly just comparison shots of my Galaxy next to the SNS and CE Galaxy's.

Comments and suggestions are both welcome.

More to come soon, except I've got fix the ship's orientation and crank up my graphics card settings.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 05, 2008, 07:44:54 PM
Interesting.  I was doing some pics of the SNS Venture for my latest fan fic project; I guess I'll hold off on doing covers until this summer.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 05, 2008, 08:39:07 PM
Here we go.  Some good quality shots with full AA and AF, etc.

I think I'm gonna submit one of these for potd at bcfiles. :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 05, 2008, 08:40:16 PM
And a few more.
Title: Re: DJ Galaxy Class
Post by: NanoByte on January 05, 2008, 08:45:03 PM
Sadly it looks like you are going to retire my SNS Galaxy :(

But that's good!  I never thought I'd love another Galaxy

Come online and we'll talk about making some NanoFX Pics with her if ya want!
Title: Re: DJ Galaxy Class
Post by: Aeries on January 05, 2008, 08:48:42 PM
Amazing work. I'm not entirely sure I could suggest anything at all for this. :/
Title: Re: DJ Galaxy Class
Post by: Firestar on January 05, 2008, 09:15:34 PM
AWESOME is the only word that describes it
wish i could model texture that good :deadimage
 :dancebig
Title: Re: DJ Galaxy Class
Post by: yanlou on January 05, 2008, 09:25:06 PM
thats looking amazing, i reckon pic 4.jpg and 5.jpg would make great ptods, aww man i cant wait for your galaxy  :D
Title: Re: DJ Galaxy Class
Post by: Shino Tenshi on January 05, 2008, 10:31:23 PM
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?
Title: Re: DJ Galaxy Class
Post by: AndrewJ on January 05, 2008, 10:39:34 PM
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.
Title: Re: DJ Galaxy Class
Post by: Nebula on January 06, 2008, 12:02:15 AM
Awesome but catch me online please... found something you might want to fix
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 06, 2008, 12:59:22 AM
After all the bad stuff (http://www.trekbbs.com/threads/showflat.php?Cat=0&Number=8427221&page=0&fpart=1&vc=1) I've gone through over the last couple of days, seeing how well this is turning out is a welcoming breath of fresh air.
Title: Re: DJ Galaxy Class
Post by: moed on January 06, 2008, 02:28:54 AM
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.

I have to disagree with both of these opinions.

I totally understand what both of you are getting at but, because of the limitations to BC's rendering engine, there's only so much that can be done to bring true realism to any ship mod. Remember, the game is already nearly 6 years old.

Also, I'm sure DJ is going to squeeze as much of that realism as is possible out of BC's engine.

DJ, beautiful... just beautiful.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 06, 2008, 04:30:30 AM
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

Look at 8.jpg again. If you don't see the speculars, I suggest an eye examination. Even if it didn't have speculars, i'd still suggest an eye examination, cause this is by far the best looking Galaxy class yet.

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.

After it's been released, you could always make your own textures if your not happy with DJ's hard work.
Title: Re: DJ Galaxy Class
Post by: Shino Tenshi on January 06, 2008, 08:46:29 AM
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

Look at 8.jpg again. If you don't see the speculars, I suggest an eye examination. Even if it didn't have speculars, i'd still suggest an eye examination, cause this is by far the best looking Galaxy class yet.

I never tried do bring down DJ's great work. But you have to admit that the Speculars are not half as visible as on the SNS Galaxy. That's what causing it to look like plastic. With more visible Speculars it would get a more metallic and therefore a more realistic look.  8)

Maybe you have a different opinion but as we are living in democracies it is not necessary for everybody to have the same opinion on something.  :)
Title: Re: DJ Galaxy Class
Post by: Glenn on January 06, 2008, 08:47:10 AM
Everybody's entitled to an opinion, good or bad!!  :)

My opinion is this...

I've been waiting to see the DJ Galaxy in-game for a long while now and I have to say that I'm not disappointed one bit!!. The model is flawless and the textures for the most part are clean and crisp and very accurate also.

Folks please bear in mind that DJ has modelled his Galaxy on the seasons 3-7 4" studio model so it's gonna look a lot different both in terms of the model and the textures compared to the SNS Galaxy.

To say I'm impressed with this would be an understatement, the ship looks fantastic in-game and I can't wait to download this baby once it's available!!.

There is a couple of things you might wish to change DJ, and that is the glows on the Bridge Dome it seems way to big to me, and I would maybe desaturate the bussard collectors a bit also.

Great work though DJ, your eightieth cookie is coming your way!!  8)
Title: Re: DJ Galaxy Class
Post by: Glenn on January 06, 2008, 08:54:40 AM
I never tried do bring down DJ's great work. But you have to admit that the Speculars are not half as visible as on the SNS Galaxy. That's what causing it to look like plastic. With more visible Speculars it would get a more metallic and therefore a more realistic look.  8)

Maybe you have a different opinion but as we are living in democracies it is not necessary for everybody to have the same opinion on something.  :)

As I said in my above post the textures that DJ has modded are based on the Enterprise-D model from seasons 3-7 so the textures will be different.

For instance the SNS Galaxy had textures which were based on the Generations Galaxy Model which were a lot more detailed because original 6" model was re-painted for Generations.

I've modded and re-modded the Galaxy Class recently, and I have to say the textures are excellent and also accurate and I don't think many people could have done a better job, including me!!  :P
Title: Re: DJ Galaxy Class
Post by: Aeries on January 06, 2008, 09:07:29 AM
Glenn, I gotta say that you took the words right outta' my lil' brain. ^.^ Can't wait to get to Captain, so I can give cookies. Chocolate Chip... with a nice cup o' tea.

I must agree to a limited extent that the bussard collectors could be toned down a slight notch, as they are a tad overpowering. Though when I googled the Enterprise D, they all did have a rather powerful red glow about them... but i suppose that depends on the pic, too, as some were really dull and others totally deeeeeeep red. :/

I still love this Galaxy, though. I think she deserves every second of her spotlight. :D

-Aeries.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 06, 2008, 01:50:24 PM
I think you guys are right about the bussard collectors.  In the show, they had kind of a marbled look to them on screen.  On the 4ft model, the two actual collectors behind the glass were not showing, but I'm having a hard time, not replicating the marbling, but mapping it properly because of the unusual shape of the caps.

Glenn, I think you're also right about the bridge dome.  I'll fix that too.  You're also right in saying that there are a lot of differences between this and the generations galaxy.  The paint job (which wasn't so much a paint job as an application of many, many layers of materials) was totally different, even windows were in different places and of different shapes.  So in a way, it's really like comparing apples and oranges, though I've tried to incorporate some of the best aspects of that ship.  Frankly, I like the series paint job a lot better.

That being said, this ship probably won't see release in BC until summer time, and the reason for that is that there's still a lot more detailing to come.  When i woke up yesterday, I had no intention of putting the ship in game, but I did because my curiosity got the better of me.  I have yet to texture a great many small panels and lines, etc.  You'll notice that areas like the bottom of the cobra head are actually still quite plain.  I'm well aware that this ship isn't as detailed as the the SNS yet.

As far as speculars go.... well, they're there, and they're pretty strong.  Perhaps I just didn't include a picture that shows them at full strength.  If you need proof, just have a look below.

Also, I'm not really sure what's meant by the hull looking like plastic, or artificial.  I'm not offended by this, I just don't see it.  It looks as metallic to me as any other ship in BC.  Keep in mind that specularity wasn't a huge part of the shows composite special effects shots, the ship was usually pretty well evenly lighted as the typically used three point lighting.  Anyhow, some explanation would be appreciated, because I just don't see it.  Maybe I'm missing something?

Neb, I'll catch you on WLM.

As for the rest of you, I'm glad you like how the ship's shaping up.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 06, 2008, 02:58:23 PM
I think the plastic comment might have something to do with the fact that the textures in certain areas (particularly at the rear of the neck) don't have a lot of detail on it yet.  Also, it could have something to do with the lighted windows being just a single color, but that could just be because you haven't gotten around to adding detail to them just yet.
Title: Re: DJ Galaxy Class
Post by: Erk on January 06, 2008, 04:37:56 PM
this truly is a beautiful ship youve made dj. i dont usually play as the galaxy class, but once this girls out, i think ill be hooked. i have a question about the ship when it seperates. do the saucer impulse engines activate after separation? i cant tell from the recent screenshots, but i believe they are suppose to have that red glow, just like the central main engine. other than that, all i can says is "wicked"!
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 06, 2008, 04:38:58 PM
yes.  the saucer engines will be activated when the ship separates.
Title: Re: DJ Galaxy Class
Post by: tbower on January 06, 2008, 07:58:04 PM
This has been fun to watch and read to see how it is developing.  It looks great.  I like to see constructive criticism received so well on the forums.  I have to admit that I saw the same thing on my first look, a slightly plastic-y look to the ship.  I think it is most noticeable on pictures numbered 15 and 13 on page 8.  Two particular features that made me think so were the edges of the ship, as they look so rounded, and in the deflector grid and raised hull plating along the entire ship's hull.  They have an almost plastic-molded (rounded) look to them.  I had one of the Galaxy plastic model kits that were pictured here, and I have to say it looked slightly similar.

Does that make sense?  I hope so.  It may also be exactly what you stated already - that detail is missing which will be incorporated later on, making this type of rounded textures seem less apparent. 

All the same, amazing work and effort - a feat that many of us could only dream of doing. 
Title: Re: DJ Galaxy Class
Post by: tbower on January 06, 2008, 08:02:00 PM
Addendum to my post above ^^. 

The plastic/rounded look of the deflector grid and windows was not really visible at all in the in-game screenshots you posted.  Only in the shots with the total black background that you had posted prior.  The edges of the hull did still appear rounded in the in-game shots, but without the grid pattern, it looks much less like plastic and more like a smooth painted surface in-game. 
Title: Re: DJ Galaxy Class
Post by: NanoByte on January 07, 2008, 01:40:53 PM
Don't blame DJ for the plastic look, Blame BC!  The way DJ has set up the textures is the way it has to be done for advanced rendering as you can see in his pre-rendered screenshots with the Bump-Mapping.  DJ could add more detail to the textures for BC but that's just faking it so it looks better in BC.  I'm sure if he wants to, he can do that for the BC Mod when he releases it.

His approximation of how it will look in the NanoFX Game Engine shows you guys it's a BC issue not his model/textures.
Title: Re: DJ Galaxy Class
Post by: FURNACE on January 08, 2008, 04:43:52 AM
If only they would release an updated game engine for BC...... I can still dream !!!
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 08, 2008, 07:31:22 AM
If only they would release an updated game engine for BC...... I can still dream !!!

In part, that's what NanoFX GE (and Excalibur) is about. I suggest a visit to www.nanofx.org or www.stexcalibur.com for more information.
Title: Re: DJ Galaxy Class
Post by: Shino Tenshi on January 08, 2008, 01:51:21 PM
NanoFX GE is not meant for BC.
They built that GE for game-developers to use.

@Topic: tbower was right. I looked at the Screenshots again and i have to admit that the spots that botherd me on that textures of DJ's were those edges. With the last details added, this could change. ;)
Title: Re: DJ Galaxy Class
Post by: mayhemuk on January 08, 2008, 02:32:23 PM
Dude i hope your not telling DT that about Nano FX GE.

The guy more than knows what Nano FX GE is ment to do.

Anyway the Galaxy class looks fantastic, and i can't wait to have her in game.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 08, 2008, 02:50:41 PM
NanoFX GE is not meant for BC.
They built that GE for game-developers to use.

By "they" your referring to a single person: Nanobyte. Lost_Jedi is also involved in coding the project, but Nano is the leader behind it. I'd really suggest you get your facts straight before claiming to know what's really going on. Excalibur (which will be the first project developed on the NanoFX GE engine) will have very similar gameplay to that of Bridge Commander, with highly increased visuals compared to both Bridge Commander and Legacy. Check our site for the latest update on the graphics from Nano, and keep in mind that it's still very early in development. Excalibur will have both the tactical controls of Bridge Commander, as well as certain FPS element found in games like Elite Force. Lost_Jedi can clarify this part better than I, as the entire FPS structure of the engine is done by him.

On Topic: Yes, the Galaxy class does look fantastic, and it will be really great when it's ready for use both in BC and NanoFX GE/Excalibur. DJ's Galaxy will likely be the "stock" model of Excalibur :P
Title: Re: DJ Galaxy Class
Post by: Shino Tenshi on January 08, 2008, 03:31:29 PM
Of course "Excalibur" will be using the NanoFX GE and it will be similar to BC but you said that the GE is about to be implemented into BC, what definately IS a wrong fact.

Now let's put that aside and focus on the Galaxy again. ;)
Title: Re: DJ Galaxy Class
Post by: ChronowerX_GT on January 08, 2008, 04:29:42 PM
Looking great. I think this migiht even be better than the Century class. Looks like it came straight from ST:Generations.
Title: Re: DJ Galaxy Class
Post by: Jb06 on January 08, 2008, 04:46:09 PM
LOL it's not supposed to look like generations galaxy so that could be classed as an insult :P

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 08, 2008, 04:55:47 PM
Of course "Excalibur" will be using the NanoFX GE and it will be similar to BC but you said that the GE is about to be implemented into BC, what definately IS a wrong fact.

I've NEVER said that NanoFX GE is to be implemented in BC. I've been saying quite the contrary. Alot of people early on that NanoFX GE was intended for BC which I have adamently saying it was not. Don't know where you got the impression that I had said it was for BC cause that is definitely mis-information.
Title: Re: DJ Galaxy Class
Post by: NanoByte on January 08, 2008, 06:19:39 PM
Ok guys enough about NanoFX GE in this thread please, let's talk about DJ's awesome ship, the one that will be my new Test Ship when I code and a cool ship to have in BC!!!! :)

Back on topic plz.
Title: Re: DJ Galaxy Class
Post by: ChronowerX_GT on January 08, 2008, 07:02:56 PM
LOL it's not supposed to look like generations galaxy so that could be classed as an insult :P

~Jb06

JLS

Lol, i meant that IMO the Galaxy class in Generations looked at it's best in terms of quality and detail.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on January 08, 2008, 08:46:25 PM
ok lets go back ontopic please :)

thx
Title: Re: DJ Galaxy Class
Post by: Barihawk on January 10, 2008, 05:56:35 PM
It's very nice, but I don't see much difference from CE's Galaxy. I am sure this thing will look absolutely amazing in Excalibur, but BC's limits have been reached as far as texture. Unless this offers some crazy hardpoint change, I am fine with what I have. However, this is being built with Excalibur in mind, so once the game becomes available, DJ's will blow all the others out of the water.

However, she's a beautiful model. I hope you will make a Venture variant to go along with her, and I might just indeed replace CE's pack with her.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 10, 2008, 07:26:54 PM
It's very nice, but I don't see much difference from CE's Galaxy. I am sure this thing will look absolutely amazing in Excalibur, but BC's limits have been reached as far as texture. Unless this offers some crazy hardpoint change, I am fine with what I have. However, this is being built with Excalibur in mind, so once the game becomes available, DJ's will blow all the others out of the water.

However, she's a beautiful model. I hope you will make a Venture variant to go along with her, and I might just indeed replace CE's pack with her.

CE's Galaxy looks really good. However it is still based on the P81 Galaxy which pretty much all of us know aint no picknick of a model. It's got its fair shares of flaws and inaccuracies. DJs Galaxy will be released both for BC and with Excalibur so I wouldn't worry.
Title: Re: DJ Galaxy Class
Post by: Glenn on January 10, 2008, 07:43:15 PM
It's very nice, but I don't see much difference from CE's Galaxy.

The overall shape of the secondary hull is similar, but DJ's model is simply one of the best ever made for BC and any other Star Trek game for that matter. I'm also really liking his work with the textures which are precisely mapped to the model giving it a nice clean look. It's good to see a Galaxy that looks and feels original.

It's a quality piece of work, hats off to DJ for this latest masterpiece.  :)
Title: Re: DJ Galaxy Class
Post by: Darkthunder on January 10, 2008, 07:59:06 PM
Love your signature CE... That's the kind of graphics we should have when Excalibur is finished :D
Title: Re: DJ Galaxy Class
Post by: Barihawk on January 10, 2008, 08:40:27 PM
It's very nice, but I don't see much difference from CE's Galaxy.

The overall shape of the secondary hull is similar, but DJ's model is simply one of the best ever made for BC and any other Star Trek game for that matter. I'm also really liking his work with the textures which are precisely mapped to the model giving it a nice clean look. It's good to see a Galaxy that looks and feels original.

It's a quality piece of work, hats off to DJ for this latest masterpiece.  :)

It's nice to have my favorite shipbuilder's sponsorship of the new ship. To be honest I am not an absolute stickler for detail so I don't even notice the inaccuracies of your model. But you are right that his textures are spot on (and probably a lot easier to manage--I hate wrapping).

At the very least I will still be using your Venture refit. Until I downloaded your models, the Galaxy was one of my least favorite ships. Now it's my favorite :D.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 19, 2008, 12:14:25 PM
Just a brief update.  Neb got in touch with me and pointed out a few areas that needed some tweaking.  Since then, I've added the rear sensor strip, the observation lounge windows, and a few missing decals.

Here is an ingame comparison pic of my ship (before the latest changes) compared with what is currently available.  I chose to compare with CE's SNS/p81 because it has a more similar body style.
Title: Re: DJ Galaxy Class
Post by: cordanilus on January 19, 2008, 12:23:55 PM
Excellent! :D
Title: Re: DJ Galaxy Class
Post by: Darkthorne on January 19, 2008, 01:24:51 PM
Wow... this ship is looking beautiful. and I for one am loving it more and more with each new pic.
This is definately shaping up to be THE galaxy class of choice.  #loveFFX#
Title: Re: DJ Galaxy Class
Post by: Aeries on January 19, 2008, 01:43:41 PM
Aeries + Galaxy = <3
'Nuff said.  :arms:

-Aeries.

Edit: I give you a cookie, dear sir! For all the wonderful work you've done, and for your support with my Mithra Project. ^_^
Title: Re: DJ Galaxy Class
Post by: CaptainGMAN on January 19, 2008, 01:54:03 PM
Have a Cookie on me DJ.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 19, 2008, 08:59:27 PM
To quote that guy from The Wrath of Khan:

"Yours...is superior..."
Title: Re: DJ Galaxy Class
Post by: 1701-E on January 19, 2008, 09:10:03 PM
To quote that guy from The Wrath of Khan:

"Yours...is superior..."

Definately superior.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 20, 2008, 12:03:13 AM
heh, look who's looking out the window! :D  not that you'll ever notice it in the game, but it's a nice little inside joke.  Which reminds me, this ship still needs a bumper sticker.  I'll have to take care of that. :D
Title: Re: DJ Galaxy Class
Post by: Ryles on January 20, 2008, 12:21:48 AM
now that is just plain awesome.
Title: Re: DJ Galaxy Class
Post by: ACES_HIGH on January 20, 2008, 12:34:52 AM
I always thought that window was on the front edge of the bridge module, but that is awesome (and you're probably right)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 20, 2008, 12:38:05 AM
and now, for the bumper sticker! :arms:

it's the same one that's on my car! :D
Title: Re: DJ Galaxy Class
Post by: Ryles on January 20, 2008, 12:39:23 AM
"My other car is a Galaxy Class Starship."
Title: Re: DJ Galaxy Class
Post by: intrepid90 on January 20, 2008, 03:24:14 AM
you killing me?
lol
Title: Re: DJ Galaxy Class
Post by: Chronocidal Guy on January 20, 2008, 04:37:43 AM
Well, that settles it.. when I finish the textures for the new Sov, the bumpersticker wars are on.  :lol:

So how many windows are actually modeled on that thing?
Title: Re: DJ Galaxy Class
Post by: Jb06 on January 20, 2008, 05:55:13 AM
heh, look who's looking out the window! :D  not that you'll ever notice it in the game, but it's a nice little inside joke.  Which reminds me, this ship still needs a bumper sticker.  I'll have to take care of that. :D

LOL cool. I did the same for the CGI Voyager with Janeway looking out of her ready room. The Galaxy is definitely taking shape now. Great work!

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: Glenn on January 20, 2008, 08:27:23 AM
Hey Captain shouldn't you be on the bridge!!??....

Nice work DJ, I'm loving the bumper sticker too!!  8)
Title: Re: DJ Galaxy Class
Post by: Barihawk on January 20, 2008, 10:17:28 AM
I always thought that window was on the front edge of the bridge module, but that is awesome (and you're probably right)

After doing a mental map of the Ready Room in my head, the window does face backward. I'm sure in the show they had anomalies facing forward by accident, but as far as geographical location that's correct.
Title: Re: DJ Galaxy Class
Post by: Darkthorne on January 20, 2008, 03:25:38 PM
I know it may be too early to find out, but since it never hurts to ask.

Will this Galaxy have all its id banners on a single map, so we can use the SDT easily like the SNS galaxy?
Title: Re: DJ Galaxy Class
Post by: Dawg81 on January 20, 2008, 09:25:02 PM
i love that "inside" joke lol digging the bumper sticker as well
Title: Re: DJ Galaxy Class
Post by: Shadowknight1 on January 20, 2008, 10:59:32 PM
I always thought that window was on the front edge of the bridge module, but that is awesome (and you're probably right)

After doing a mental map of the Ready Room in my head, the window does face backward. I'm sure in the show they had anomalies facing forward by accident, but as far as geographical location that's correct.

I don't think so, the window shouldn't be that far back...  Still, awesome work DJ
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 20, 2008, 11:42:27 PM
the window definitely faces backwards.
Title: Re: DJ Galaxy Class
Post by: Ryles on January 20, 2008, 11:48:37 PM
It definitely faces backwards...  I just don't think the large scale mock up they used for this shot shows the window in quite the right place. :)
Title: Re: DJ Galaxy Class
Post by: genty on January 21, 2008, 07:23:34 AM
I think this blueprint shows best where the window is. I've linked it because it's a large image.
http://www.cygnus-x1.net/links/lcars/blueprints/whitefire-enterprise-ncc-1701d-sheet-4.jpg (http://www.cygnus-x1.net/links/lcars/blueprints/whitefire-enterprise-ncc-1701d-sheet-4.jpg)
Right now It looks like it should be moved towards the left so that it's closer to where the hull curves forwards. Still, it's looking good, I can't wait to be able to fly this round in BC.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on January 21, 2008, 07:53:37 AM
honestly, who really cares about that one window's exactness? lol
not that you'll ever notice it in the game
Title: Re: DJ Galaxy Class
Post by: intrepid90 on January 21, 2008, 08:14:13 AM
its just the fact that its there ;)
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 21, 2008, 04:30:52 PM
Somebody's (http://bridgecommander.filefront.com/potd/96995) been holding out on us.
Title: Re: DJ Galaxy Class
Post by: Nebula on January 21, 2008, 04:37:36 PM
uh thats DJ who's been holding out on us... :roll: he is the one who sent in the pic
Title: Re: DJ Galaxy Class
Post by: Weasel on January 21, 2008, 04:50:08 PM
KHAAAAAAAAAAAANNNNNNN!!!!!!!   :argh:
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 21, 2008, 04:58:12 PM
uh thats DJ who's been holding out on us... :roll: he is the one who sent in the pic

That's what I was implying.
Title: Re: DJ Galaxy Class
Post by: Jb06 on January 21, 2008, 05:20:45 PM
Err no he aint. DJ already posted that pic on the screenshot thread

http://bc-central.net/forums/index.php?topic=1433.340

You just didnt look hard enough :P

~Jb06

JLS
Title: Re: DJ Galaxy Class
Post by: Dawg81 on January 21, 2008, 06:35:51 PM
touche. I am loving that ship blew up one in a DM earlier hehe BTW DJ did u ever get my PM about dyna
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 21, 2008, 09:20:54 PM
yeah i did.

as far as holding out goes, I'm not really.  The ship's simply not done.  in fact, the ship has had quite a few changes since that pic went up.  i just haven't posted any recent wip shots here in the thread.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 21, 2008, 09:35:08 PM
I was only joking, guys.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 21, 2008, 09:45:25 PM
it's fine.  i got the joke. lol
Title: Re: DJ Galaxy Class
Post by: lint on January 22, 2008, 01:00:05 AM
when is summer 2008 though?,
for those people who live on the other side of the world..   :lol:
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 22, 2008, 01:15:34 AM
when is summer 2008 though?,
for those people who live on the other side of the world..   :lol:

Well, if you're asking me, it's the period between early June and early October, but that's just me.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 22, 2008, 01:33:27 AM
June 21st - Aug. 21st
Title: Re: DJ Galaxy Class
Post by: lint on January 22, 2008, 01:49:45 AM
ah, awesome,
thanks :D
Title: Re: DJ Galaxy Class
Post by: Asylum on January 22, 2008, 03:02:26 PM
lol... its funny how modelling is like life...

now matter how much you get you always want more  :D :arms:

its looking superb man, and is a testiment for all us amatures, and wannabies and gives us all something to aspire too..  8)

keep it up DJ  :D
Title: Re: DJ Galaxy Class
Post by: Aeries on January 22, 2008, 04:16:51 PM
lol... its funny how modelling is like life...

now matter how much you get you always want more  :D :arms:

Sweet way of looking at it. Very true!  :D

its looking superb man, and is a testiment for all us amatures, and wannabies and gives us all something to aspire too..  8)

*raises hand* Amature Wanna-Be, right here. ^_^

-Aeries.
Title: Re: DJ Galaxy Class
Post by: Asylum on January 22, 2008, 04:37:24 PM
lol... its funny how modelling is like life...

now matter how much you get you always want more  :D :arms:

Sweet way of looking at it. Very true!  :D

its looking superb man, and is a testiment for all us amatures, and wannabies and gives us all something to aspire too..  8)

*raises hand* Amature Wanna-Be, right here. ^_^

-Aeries.

thanks man.. and were all wannabies and aspire to be better than we are... even DJ has someone he thinks he wants to be at that standard...   

But DJ and a few others here are at the pinacle of understanding, not only how to make a model look great, but works within a constraint of perticular modding needs for a specific game... and that need to be admired when a ship looks this great.

needless to say, if BC was being released in 2008, with direct x 9.8 -> 10+ features, and the shackles where removed from DJ of BC ....

what would be the outcome...  :shock:

DJ..

you.. have inspired me, and so have other BC modellers in the past... so has WZ and most imprtantly Lord Schtupp...  massively a great inspeartion to us all.. im not gonna mention all the great modelers out there... their are far too many.. needless to say i watch ur work and want to be you.. but ..............

this is just summat else... and now and again.. u need to look back before u blow it up..... fly it to the next star sytem... and think...      thats an awsome rendition of the ship..

hats off... big cookies... more tuts lol  8)
Title: Re: DJ Galaxy Class
Post by: Aeries on January 22, 2008, 06:25:03 PM
Asylum seems to have this ability to take words straight out of my mouth/mind/keyboard, :) *gives him a cookie* as his thoughts seem to echo my own. I only hope that my attempts at modding BC can give me a foot in the door when I apply for this school I want to attend soon... so that perhaps, one day, my modeling skills will rival DJ's, and all the other greats out there.

Anyways, back on topic, as Dj well knows, I GREATLY admire his work. It's amazing. So DJ, this Galaxy is stunning, and I can't wait to see how things turn out  for Excalibur, too, since last I checked, you were developing this same ship for that game... Also, dude, that tiny little ready room window with picard staring out into space... it's just cute. :P Nice bumper sticker, too.

-Aeries.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 28, 2008, 02:30:45 AM
Here's a bit of an update.  Like I've said before, the ship is basically going to be going through a round of heavy detailing, and I've begun that process.  The saucer section of the 4ft model has thousands of small panel lines all throughout... that's what I'm working on.  In the pix, you can see I've basically done most of the outer part of the dorsal saucer and the bottom of the cobra head.  Can you say tedious as holy hell?  It's worth it though, I think.  People have mentioned that the ship looks like plastic.  The addition of the panel lines should cure that.  I'm also going to make some of the other hull lines, particularly on the nacelles and pylons, thinner.  They are too thick I think.

I ran a little test, btw, and with specular maps, the little panels make a world of difference.  It is really cool.  I can't wait to show you guys an in-game shot.  hell, I can't wait to see one. lol.

Unfortunately, there are no schematics for this kind of stuff, it's all off screencaps from here on out.  TrekCore.com is my best friend right now.  lol.

Anyhow, on to the pix.
Title: Re: DJ Galaxy Class
Post by: Nighthawk on January 28, 2008, 03:49:18 AM
-Mr Worf, cookie torpedo!
-Ready, sir
-Fire!

*de-throats DJ with the cookieblast*

 :D
Title: Re: DJ Galaxy Class
Post by: rengers on January 28, 2008, 09:11:12 AM
 :shock: holy s**t

*fires another cookie torpedo  :D*

vulgarity is not permitted in this forum...

Edit:  Sorry Jimmy :(
Title: Re: DJ Galaxy Class
Post by: Shinzon on January 28, 2008, 10:57:59 AM
wow that looks great, its getting more and more realistic with every update
Title: Re: DJ Galaxy Class
Post by: Asylum on January 28, 2008, 11:16:08 AM
thats some sweet work, and your right.. it is worth doing  8)
Title: Re: DJ Galaxy Class
Post by: WileyCoyote on January 28, 2008, 09:15:50 PM
I definitely looks like the Enterprise from Encounter at Farpoint- the original model.  Looking good.
Title: Re: DJ Galaxy Class
Post by: NanoByte on January 29, 2008, 01:22:05 PM
I definitely looks like the Enterprise from Encounter at Farpoint- the original model.  Looking good.

Hmmm it shouldn't look like the Ent-D from Farpoint cause that's not what this model is based off of...  Should look like Season 3 Model.   It'll look much more detailed once DJ renders it with some bumps and the hull won't look as flat as the Season 1 Ent-D
Title: Re: DJ Galaxy Class
Post by: Dawg81 on January 29, 2008, 03:32:14 PM
Wow DJ this is truly outstanding :mrgreen: #loveFFX#
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 29, 2008, 03:34:00 PM
Dude, DJ, keep this up and I might just have a nerdgasm LOL
Title: Re: DJ Galaxy Class
Post by: Bigkap on January 30, 2008, 02:26:19 AM
So nice. The texture quality and attention to detail is remarkable. Excellent work so far DJ.
Title: Re: DJ Galaxy Class
Post by: Shadowknight1 on January 30, 2008, 08:11:21 PM
"These are the voyages of the Starship Enterprise."

Great work here DJ!
Title: Re: DJ Galaxy Class
Post by: AstroMat1 on January 31, 2008, 04:59:17 PM
*Drool*

Looks pretty darn $exy there.  It'll be painful to give up on the SNS Galaxy once this beauty is finished, but I'll get over it  :D

Excellent job.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on January 31, 2008, 07:04:30 PM
I definitely looks like the Enterprise from Encounter at Farpoint- the original model.  Looking good.

Hmmm it shouldn't look like the Ent-D from Farpoint cause that's not what this model is based off of...  Should look like Season 3 Model.   It'll look much more detailed once DJ renders it with some bumps and the hull won't look as flat as the Season 1 Ent-D

It's a little from column A and a little from column B.
Title: Re: DJ Galaxy Class
Post by: eclipse74569 on January 31, 2008, 07:06:35 PM
*Drool*

Looks pretty darn $exy there.  It'll be painful to give up on the SNS Galaxy once this beauty is finished, but I'll get over it  :D

Excellent job.

Who said you have to give up the SNS?  Why not have the best of both worlds....no pun intended

DJ, the more I look at this beauty, the more I wish summer were just two months ahead instead of about oh....5
Title: Re: DJ Galaxy Class
Post by: WileyCoyote on January 31, 2008, 07:37:39 PM
Quote
Who said you have to give up the SNS?  Why not have the best of both worlds....no pun intended

DJ, the more I look at this beauty, the more I wish summer were just two months ahead instead of about oh....5

There are people who can retexture...... :D.  This ship is definitely worth the wait.
Title: Re: DJ Galaxy Class
Post by: AstroMat1 on January 31, 2008, 08:12:04 PM
*Drool*

Looks pretty darn $exy there.  It'll be painful to give up on the SNS Galaxy once this beauty is finished, but I'll get over it  :D

Excellent job.

Who said you have to give up the SNS?  Why not have the best of both worlds....no pun intended

DJ, the more I look at this beauty, the more I wish summer were just two months ahead instead of about oh....5

Ya true...I guess I never thought of that.

Sorry, that goes to show just how much modding experience I have.

Still, it looks pretty darn good!
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on January 31, 2008, 11:38:28 PM
Thanks for the nice comments guys.

and yes, this ship has become a hybrid.

I've spent a couple of hours reducing the size of the lines on the nacelles.  I think they look way better now.  They were almost cartoonish before.

*edit* I've given this same treatment to the entire drive section.  The lines were just too fat.
Title: Re: DJ Galaxy Class
Post by: Ryles on February 01, 2008, 02:13:11 AM
Glorious, DJ.
Title: Re: DJ Galaxy Class
Post by: Jeffery_Hawkins on February 01, 2008, 02:23:13 AM
Yea, that looks a LOT better.


Keep it up.  #loveFFX#
Title: Re: DJ Galaxy Class
Post by: Asylum on February 01, 2008, 06:37:15 AM
your right it looks allot better..

nice work
Title: Re: DJ Galaxy Class
Post by: Adm_willie on February 01, 2008, 12:02:22 PM
Looks much better indeed :) I'm Looking forward to see more :)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 01, 2008, 06:00:49 PM
Here's a quick comparison of the bottom.  It's all about refinement.

Title: Re: DJ Galaxy Class
Post by: Nebula on February 01, 2008, 06:02:36 PM
looks great but I think you are missing something on those phaser textures...
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 01, 2008, 06:11:36 PM
phasers are a pain to texture. lol
Title: Re: DJ Galaxy Class
Post by: Billz on February 01, 2008, 06:50:08 PM
That looks awesome. Very nicely done.
Title: Re: DJ Galaxy Class
Post by: Nebula on February 01, 2008, 06:50:21 PM
LOL
Title: Re: DJ Galaxy Class
Post by: Aeries on February 01, 2008, 11:12:11 PM
Hey dude, nice to see some development. Great work, keep it up. :)
Title: Re: DJ Galaxy Class
Post by: Shinzon on February 01, 2008, 11:15:11 PM
i love the attention to detail DJ
Title: Re: DJ Galaxy Class
Post by: rengers on February 02, 2008, 02:48:05 AM
wow, looks much more realistic now, I love the new lines, awsome work :)
Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on February 02, 2008, 09:15:57 AM
To be honest: I don't spot any difference. Perhabs my eyes aren't as good as yours. :?:
Title: Re: DJ Galaxy Class
Post by: Bones on February 02, 2008, 09:26:29 AM
To be honest: I don't spot any difference. Perhabs my eyes aren't as good as yours. :?:
LOL take a closer look on the hull platings lines

much better I like those lines contrasting with hull, good work DJ  :D
Title: Re: DJ Galaxy Class
Post by: intrepid90 on February 02, 2008, 09:33:30 AM
you can even see the difference from distant.
the more contrasting version is very cool.
slightly changed but with a big effect.
Title: Re: DJ Galaxy Class
Post by: FekLeyr Targ on February 02, 2008, 12:40:19 PM
Now I've spotted it.: The hull plating doesn't have those outer lines anymore. Cool.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 02, 2008, 01:09:50 PM
It does, they're just a lot thinner.
Title: Re: DJ Galaxy Class
Post by: admiral homer on February 02, 2008, 02:20:51 PM
Looking awsome DJ i feel another award coming soon for you. This is going to look fantastic in game cant wait to try her out  :lol:
Title: Re: DJ Galaxy Class
Post by: Chronocidal Guy on February 03, 2008, 11:18:16 PM
About the phasers.. I don't know how accurate this would be for the Galaxy, but assuming the very center of the strips is a single polygon section, you could map it to a slightly different shade of grey, without the stripes.  Would provide some contrast, and add definition without adding any new faces.

That's how the Sov's phasers are anyway, although they're more angular, and the upper face of each array isn't smoothed over.
Title: Re: DJ Galaxy Class
Post by: NanoByte on February 04, 2008, 02:07:07 PM
Pretty sure the Galaxy Phasers are just plain as in the show....... but doesn't mean that the ship can't have upgraded ones if DJ wants to express some sort of artistic view of his!
Title: Re: DJ Galaxy Class
Post by: Nebula on February 04, 2008, 03:14:39 PM
nope the galaxy phaser have indents in the center you can see it on some shots.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 09, 2008, 10:48:05 PM
Some pics of how the saucer is shaping up.  Obviously this isn't how it will look in BC as this has bump mapping.  However, it shows you well enough where the panel lines are.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on February 10, 2008, 12:00:39 AM
Can't say I have any objections to your Galaxy Class :P

My only regret is that BC doesn't support bumpmapping. Nevertheless, it's gonna look great in Excalibur. A cookie for you, sir!
Title: Re: DJ Galaxy Class
Post by: Nebula on February 10, 2008, 12:33:06 AM
that looks awesome
Title: Re: DJ Galaxy Class
Post by: NanoByte on February 10, 2008, 03:45:41 AM
I'm in love now
Title: Re: DJ Galaxy Class
Post by: Dawg81 on February 10, 2008, 07:50:05 AM
DJ I have to say this si the best work u have done YET!!!  Paramount should have hired u to design the new USS Enterprise. Seriously. U put time and effort into each of your projects and it has always come out everytime hands up to say the least lol.
Have another F#&$ing cookie ROFL
Title: Re: DJ Galaxy Class
Post by: Glenn on February 10, 2008, 08:34:03 AM
Superb work DJ, the new hull lines are clean and sharp and the colour of the Escape pods is very accurate!!.  :)

A couple of things I've spotted that you might consider altering...

1) The Tranporter Panels are far too yellow, I'd recommend desaturating them and lightening them a little.

2) The Phaser Arrays look a little to dark. Looking back on when I released the CE Galaxy, The phaser arrays were far to dark for the hull textures and it's an easy mistake to make. I'd probably lighten them also by about 20-25%.

Just a bit of feedback DJ.

In any case have a cookie for all the hard work you've put into the textures and the refinement made to the Hull textures, great job!!  8)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 10, 2008, 03:50:39 PM
Update:

I've done a bunch of work over the last couple of days, though I really should be working on my final project for school.

-Lightened the hull color overall.  It was too dark.
-Lightened the phaser arrays and a few other things.
-Added lots more detail to the hull panels all over the ship.  Still need to do a few more on the dorsal saucer and lots on the ventral.
-lightened the escape hatches.
-added a slight window texture

The ship's coming along.
Title: Re: DJ Galaxy Class
Post by: Shino Tenshi on February 10, 2008, 04:13:20 PM
uuhhh, neat!  8)
Title: Re: DJ Galaxy Class
Post by: NanoByte on February 10, 2008, 04:16:01 PM
Well I can give out cookies now, so have a cookie!
Title: Re: DJ Galaxy Class
Post by: Glenn on February 10, 2008, 04:17:17 PM
Nice work DJ, she's looking good!!   :D
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on February 10, 2008, 04:19:34 PM
truly stunning!!  :D
Title: Re: DJ Galaxy Class
Post by: Bones on February 10, 2008, 04:47:28 PM
truly stunning!!  :D
aye truly stunning !

have a cookie DJ :D
Title: Re: DJ Galaxy Class
Post by: rengers on February 10, 2008, 05:33:45 PM
absolutly amazing stuff :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 10, 2008, 06:25:32 PM
question:  has anyone seen any solid proof (ie screencaps) that show thrusters on the backs of the nacelle pylons?
Title: Re: DJ Galaxy Class
Post by: WileyCoyote on February 10, 2008, 06:43:20 PM
There are no thrusters on the back of the pylons.  Here's proof-

http://www.st-bilder.de/datein/bilder/Modelle/Galaxy/V2/gallery/B_MODELL_GALGENHQ_014.jpg
Title: Re: DJ Galaxy Class
Post by: Nebula on February 10, 2008, 06:51:24 PM
thats the 6 foot model... on the 4 foot it has them
Title: Re: DJ Galaxy Class
Post by: lint on February 10, 2008, 06:53:56 PM
Nebula is right!
Title: Re: DJ Galaxy Class
Post by: Nebula on February 10, 2008, 06:54:14 PM
here - you can also see some phaser detail
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 10, 2008, 07:07:13 PM
perfect.  that's what i needed.  neb, is that pic from a repository of pix of the 4 ft?
Title: Re: DJ Galaxy Class
Post by: Nebula on February 10, 2008, 07:14:16 PM
I have a few more yeah

btw catch me on WLM
Title: Re: DJ Galaxy Class
Post by: Picard_1 on February 10, 2008, 07:23:26 PM
My only regret is that BC doesn't support bumpmapping. Nevertheless, it's gonna look great in Excalibur. A cookie for you, sir! (http://My only regret is that BC doesn't support bumpmapping. Nevertheless, it's gonna look great in Excalibur. A cookie for you, sir!)

Never thought to ask before; does this mean DJ, that your Galaxy Class is exclusively for Excalibur?
Title: Re: DJ Galaxy Class
Post by: Darkthunder on February 10, 2008, 07:38:58 PM
Never thought to ask before; does this mean DJ, that your Galaxy Class is exclusively for Excalibur?

It's gonna be made for both as far as I know. It's likely that DJs Galaxy Class will be what is considered the "Stock Galaxy" for Excalibur :P
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 10, 2008, 08:41:33 PM
yeah this will be available for both bc and excalibur.  It will be the 'stock' galaxy of excalibur.  That's why I've not made any effort to do fake bump maps for this ship, since it will have normal maps in excalibur.  if I did fake bump maps now, it would look horrid in excalibur.

also, here's a pic of the new improved phasers and the thrusters added to the back of the nacelle pylons.
Title: Re: DJ Galaxy Class
Post by: Darkthunder on February 10, 2008, 09:06:59 PM
Can't tell from that angle, but shouldn't the phaser strips be moved up a bit so it's more on the side of the pylons, and not underneath the pylons as it seems from this angle?
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 10, 2008, 09:58:14 PM
i don't think so.  I'm pretty sure it's in the right spot.  Again, it depends which model a person is looking at.  On the ft foot, they're evenly between the side and the bottom.
Title: Re: DJ Galaxy Class
Post by: moed on February 11, 2008, 12:02:39 AM
As usual, fantastic work DJ.

I can't even imagine how good it would look if in the future you'd decide to make my favorite class of ship, the Sovereign.

Cheers.
Title: Re: DJ Galaxy Class
Post by: moed on February 11, 2008, 12:03:52 AM
Oops, almost forgot...

Enjoy another cookie  :D
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 11, 2008, 12:06:58 AM
i'm getting fat.  lol.  wait a minute, I already am fat.
Title: Re: DJ Galaxy Class
Post by: Asylum on February 11, 2008, 10:00:10 AM
Great work... it looks sweet DJ.. like the new phasers
Title: Re: DJ Galaxy Class
Post by: GavinStCloud on February 12, 2008, 08:13:32 PM
the detail is absolutely amazing.  I wish I could make models.  I'm seeing a new video card in my future thanks to you.
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on February 13, 2008, 04:00:05 AM
Well folks, here she is!  My favorite ship in all of Star Trek... The USS Venture!

I just had a tremendous itch to make it happen today, it's just such a sweet ship.  It's got a great name, cool add ons, and a good history.  I can tell you that when I'm done, this will be the ship I will use basically all the time.  I've honestly been just staring at it in 3ds max for the last 20 minutes in awe.  The phaser mounts on the nacelles just make the ship look so much cooler. :D  As you can see, I also changed all the registries to those of the Venture.

The nice thing is that I added the textures for the phaser mounts to some free space in one of the main galaxy class textures, meaning that when I make modifications to the regular galaxy textures, those changes will also happen to the venture.  So basically, I can continue to detail the hull, while only having to work on one set of textures.

In addition to the development of the Venture, I've also played around with the hull colors a bit, though I think I've got them pretty darn close.  Either way, I really like them right now.  I also made the sunken lines in the deflector a bit less strong, they should appear more drowned out by the deflector light now.  I also added piles of plating details to the secondary hull and lower saucer, though from a distance, they're not easy to see.  (As it should be)

Anyhow, i hope you guys enjoy the pix!
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: FekLeyr Targ on February 13, 2008, 04:27:05 AM
it looks very cool.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Adm_willie on February 13, 2008, 06:40:43 AM
Go DJ! Go!    sorry for that :lol:
The hull collor looks very accurate indeed. I really like the Venture variant, The nacele's phasers give it really a better look, great work!  :D
+ almost forget, cookie time :)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: yanlou on February 13, 2008, 07:41:55 AM
thats looks supremely awesome, have a nice big cookie  :D
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: eclipse74569 on February 13, 2008, 08:12:57 AM
I want it :D
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: intrepid90 on February 13, 2008, 08:18:23 AM
sorry captain DJ...
I have nothing to add....than cookie tiem!!!!
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Bones on February 13, 2008, 08:36:26 AM
heh one of my favs, great work DJ  :D
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Dawg81 on February 13, 2008, 08:45:17 AM
man DJ u just keep coming up with great ships have an F%*(ing cookie man your wife must think we are turning u into a cookie monster lol
Dont forget to swap out the starfleet deltas for the newer version
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Mark on February 13, 2008, 08:54:15 AM
Its an awesome piece of work, but the only slight niggle I have with it is that the escape pods dont stand out as much as I am used to. Whether thats canon or not I dont know, im just going on what I see here.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: ChronowerX_GT on February 13, 2008, 09:51:55 AM
Yeah I feel the same about the escape pods. But awsome work DJ. Chocolate Chip Cookie for you.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Bigkap on February 13, 2008, 10:19:29 AM
Looking very sweet indeed DJ! Not sure about this being canon or not, but are you going to have the saucer impulse engines activated on the Venture variant? Again, I don't know if this was seen or not.

Either way I am staving off sheer madness in anticipation for their completion :lol:

Have another cookie, not that you need it :)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: JimmyB76 on February 13, 2008, 10:20:44 AM
 :shock:
holy mother of god!  the Venture!!   :dance  my fav!   :D
you make it sooooooo pretty!!!  *hugs*

I can tell you that when I'm done, this will be the ship I will use basically all the time.
hell ya! same here! :)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: DJ Curtis on February 13, 2008, 10:45:24 AM
Its an awesome piece of work, but the only slight niggle I have with it is that the escape pods dont stand out as much as I am used to. Whether thats canon or not I dont know, im just going on what I see here.

I've done a very close inspection of some high res pictures people have taken of the 4ft model at Star Trek: The Tour, and the escape pods are virtually the same color as the hull, but just slightly yellowish.  The color I've got is very accurate.  What will really make them stand out will be the normal maps in excalibur.  Perhaps for BC I could make them a bit more contrasted.
Title: Re: DJ Galaxy Class
Post by: Rat Boy on February 13, 2008, 11:13:37 AM
Well folks, here she is!  My favorite ship in all of Star Trek... The USS Venture!

I just had a tremendous itch to make it happen today, it's just such a sweet ship.  It's got a great name, cool add ons, and a good history.  I can tell you that when I'm done, this will be the ship I will use basically all the time.  I've honestly been just staring at it in 3ds max for the last 20 minutes in awe.  The phaser mounts on the nacelles just make the ship look so much cooler. :D  As you can see, I also changed all the registries to those of the Venture.

The nice thing is that I added the textures for the phaser mounts to some free space in one of the main galaxy class textures, meaning that when I make modifications to the regular galaxy textures, those changes will also happen to the venture.  So basically, I can continue to detail the hull, while only having to work on one set of textures.

In addition to the development of the Venture, I've also played around with the hull colors a bit, though I think I've got them pretty darn close.  Either way, I really like them right now.  I also made the sunken lines in the deflector a bit less strong, they should appear more drowned out by the deflector light now.  I also added piles of plating details to the secondary hull and lower saucer, though from a distance, they're not easy to see.  (As it should be)

Anyhow, i hope you guys enjoy the pix!



Holy carp, now I got a ship for the covers of Chaos Theory.  It's beautiful; you even got the phaser bumps right (they were backwards on the SNS).  Allegedly, the Venture has its name below the registry on the ventral side of the saucer according to this site (http://members.aol.com/IDICPage/venture.html), but since we never saw that part of the ship on screen clearly, no one knows for sure.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Technerd89 on February 13, 2008, 11:15:07 AM
nice work DJ. the phaser mounts on the nacelles seem large to me, perhaps i just havent seen an accurate venture before
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: DJ Curtis on February 13, 2008, 11:17:09 AM
I bet it probably did have the name on the underside, since the newer galaxy class ships seemed to do that.  IE, USS Challenger.

Perhaps I will.  It's a nice distinction, anyhow.

As far as the size of the phaser mounts go, they're accurate, if you looks closely at any picture of the Venture, you'll see.  It's just that the ship isn't usually seen right from the side, so they tend to be a bit visually compressed.

edit* here's a pic with the extra registry and slightly more contrasting lifeboats.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Mark on February 13, 2008, 11:36:16 AM
if you say its canon then thats all I need to hear... was just something I thought I'd ask.

BTW DJ, you never got back to me about that deflector dish idea I had, drop me a PM :)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: rengers on February 13, 2008, 11:52:53 AM
 :dance  :dance

The Venture is one of my favorite ships, and you have done an awsome job on her.
This is definatly a cookie worth :D
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Shinzon on February 13, 2008, 12:30:12 PM
Giggity-Giggity-Goo!

Dayum, nice ship!
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: DJ Curtis on February 13, 2008, 12:50:45 PM
I've done up some bump maps. 
here are the results. :D  As you might see, there are still a few smoothing errors for me to sort out, but all in all, it's not too bad.

The Venture under the light of a yellow sun.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Mark on February 13, 2008, 01:03:16 PM
when you add some speculars to that its going to look spectacular :)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: NanoByte on February 13, 2008, 01:09:59 PM
Ok we really need to get this into NanoFX!  Superb!
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: DJ Curtis on February 13, 2008, 01:17:18 PM
well, the textures are about 90% finished, there's still more detailing I want to do.  I also want to get any smoothing errors sorted out before we pop this bad boy into nanofx.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: El on February 13, 2008, 01:19:44 PM
I'm looking forward to getting one of my HP's wrapped around this ;)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: CaptainGMAN on February 13, 2008, 02:01:55 PM
OMG Dj thats grate Can't wait to have some fun with this.
PS: Have one more Cookie DJ.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: intrepid90 on February 13, 2008, 02:11:18 PM
too bad the last pics arent bc and i dont have hardware for excalibur :(
anyway looking great for bc as well
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: FekLeyr Targ on February 13, 2008, 02:14:28 PM
too bad the last pics arent bc and i dont have hardware for excalibur :(
anyway looking great for bc as well
How can you know it? The requierements are still unknown.
Your Galaxys look very cool and promising.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Rat Boy on February 13, 2008, 02:40:58 PM
You know, I was on the verge of taking a break from Chaos Theory because I was feeling a little burned out creatively, but seeing the Venture like I've never seen her before has given me a bit of renewed spirit.  Great work, DJ.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: rengers on February 13, 2008, 02:48:56 PM
 :shock:  :dance  :shock:

holy s**t, I don't know what to say...
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Aeries on February 13, 2008, 03:27:18 PM
s...s...SIR!?!? Permission to DROOL all over the thread!?!?!?!??!?  :shock: :shock: :shock:
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: ChronowerX_GT on February 13, 2008, 03:28:20 PM
http://www.st-bilder.de/html/galaxy1.html

This might be of some help DJ to make it 100% Canon
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Glenn on February 13, 2008, 03:58:49 PM
Incredible work DJ, I really like the work you've done on the phaser array textures they looks very realistic now. Also the nice additions of the Nacelle phaser arrays for the Venture Refit look excellent and accurate as well.

I agree with you about the Escape pod colours they are almost the same colour as the hull but with a slightly yellow hue to them.

I think you've got the textures spot-on I can't think of any more improvements, weldone!!.  8)
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Nebula on February 13, 2008, 04:32:33 PM
http://www.st-bilder.de/html/galaxy1.html

This might be of some help DJ to make it 100% Canon

he already knows of that link I gave it to him a while ago and that is of the 6 foot model not the 4 foot... though this galaxy he is building is a hybrid of the two it's primarily the 4 foot.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: ChronowerX_GT on February 13, 2008, 06:03:12 PM
I'd rather it be a hybrid as there's parts i preferre on all 3 models.
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Kirk on February 13, 2008, 08:36:15 PM
Unfortunately, I can say nothing more than what has already been said, in the way of praise. So, I'll give you this cookie. Excellent work DJ!
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: Picard_1 on February 13, 2008, 10:44:49 PM
Lookin sharp DJ lookin sharp. Finally, two ships worthy enough to battle the Klingons.

"Understood Mr.LaForge, continue fire on all phasers."

(http://www.strekonline.com/tng/downloads/yent-41.jpg)

Ok, forget Wendy's, here's a big fat cookie, get'em fatter!  :D
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: moed on February 13, 2008, 11:50:27 PM
I'm not going to give another cookie for this.

This work deserves more than a "cookie" and unfortunately, there is nothing else better that any of us can give to you...

Except perhaps a sincere thank you for an extraordinary piece of work (actually, many works) but more than that... being kind enough to share your exceptional talent and enthusiasm and..... spirit with the rest of us.

This is what Star Trek is all about.

Peace, and long life
Title: Re: DJ Galaxy Class (HUGE UPDATE Feb. 13th)
Post by: DJ Curtis on February 14, 2008, 06:38:12 PM
Here's a little surprise for you guys.  I'm in the process of developing a Galaxy Class refit circa 2395, around the time of my Century Class.

Have done...

-changed and lengthened the shape of the forward nacelles
-moved the nacelles backwards about 20%
-altered the main impulse engine area
-deepened the main shuttle bay door
-made shuttle bay 2 double wide
-brand new warp field emitter coils
-all new Century/Vivace style deflector
-saucer impulse always on

To do... (mostly texture stuff)

-darken the hull textures
-add Century style escape hatches.
-updated pennants and regs
-slight change to the nacelle grills in both color and style.
-texture the deflector
-more as it comes up.

Feel free to offer suggestions about anything I've done or am planning to do.  If you have any other idea too, fire them at me.

My goal in doing this has been to make the ship appear more modern (as I see modern) without drastically changing what the ship looks like.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: cor on February 14, 2008, 06:55:27 PM
MY :shock: :shock: :shock: :shock:.  You make me weep with excitement!  For me, the Galaxy-class will always be my favorite ship.  Truly amazing and wonderful!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: CptBenSisko on February 14, 2008, 06:57:35 PM
I like it!!! A major hull refit..similar to what Starfleet did with the Connies...the Galaxy venture refit was already one of the fastest ships in the fleet..and this ship should leave her in the dust as well..will this include updated weapons? Possibly Quantum torpedos as a standard? or the D3 phasers and torpedos on the century/vivace?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Jay Crimson on February 14, 2008, 08:02:35 PM
I think the deflector dish is getting a bit overused now. It's on the century, vivace, upcomming raptor. Perhaps it's interesting to have the dish in similar style but split in three centre areas instead of devided in two? More like (\_/) insetad of (_|_). Just a suggestion, I love the ship still anyway.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Kirk on February 14, 2008, 09:06:36 PM
One idea I have is slanting and elongating the main impulse engine. Hopefully my pictures will somewhat explains my idea. :?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: cpthooker on February 15, 2008, 03:40:28 AM
God DJ you never cease to amaze me :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mckinneyc on February 15, 2008, 04:30:57 AM
DJ all three versions of your Galaxy are simply amazing. About the 2390s refit I love the deflector and the nacelles being moved backwards on the pylons, they suit the Galaxy really well.

Regarding the impulse engines I say leave them the way they are having the improvements being internal through the HP rather than external.  Infact I've just thought why not add two smaller engines somewhere either side of the aft torpedo launcher or on the curves of the pylons.

Anyway keep up the excellent work sir. :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ChronowerX_GT on February 15, 2008, 08:01:48 AM
Hey DJ this might be of some use. It's not a Galaxy class of course but it does have some ideas that could fit into your 2290's model very nicely. Like the warp naccelles or deflector. The naccelles would look better with phaser strips on them. You'll see what I mean.



If you need a high rez version i have it on my HDD.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Mark on February 15, 2008, 08:12:25 AM
Mind if I post some shots of the venture in NFXge Curtis?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Adm_willie on February 15, 2008, 09:19:35 AM
Personally I would say sovereign like impulse engines would look really cool on a refit galaxy class. :) but thats just my personall opinion

I don't know about the deflector, its a real cool one, but i'd prever to see more variation, perhaps something like Jay Crimson suggested :)

Other than that it looks amazing 8)

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 12:44:03 PM
Mind if I post some shots of the venture in NFXge Curtis?

go for it mark.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: yanlou on February 15, 2008, 01:32:34 PM
im loving this new galaxy, ill have to add another cookie to your ever growing cookie jar
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on February 15, 2008, 01:39:48 PM
go for it mark.

Wait wait... you mean a NanoFX GE compatible version exists? DJ, I need to get me a copy of that. Was gonna start making some official signatures for NanoFX GE and I would love to use your Venture/Galaxy in my pics :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 01:51:32 PM
go for it mark.

Wait wait... you mean a NanoFX GE compatible version exists? DJ, I need to get me a copy of that. Was gonna start making some official signatures for NanoFX GE and I would love to use your Venture/Galaxy in my pics :D

Actually, that's not really the case...  yes it exists, but only because mark just ported it.  It was actually not even the main goal.  I had sent him the mesh and textures because we wanted to have a go at lighting the deflector using vray, and mark had the idea to port it into GE and I said go for it.  The version of the ship that mark has is still a WIP.

That being said... Mark, I now have specular maps made up, so before you post any pix, let me send them to you over msn.  Then, if you could fire off a copy to DT and Nano so they can do their thing, I'd appreciate that.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 15, 2008, 02:09:38 PM
Yay! I guess today is going to be a great day! lol

Question, did you by chance implement any of the features Excalibur Team has talked about for they way the model needs to be setup for Sub-Systems?

And don't worry we understand it's a WIP... so is the Engine.  Hopefully Mark and DT and NanoFX BETA testers will get an update by the end of the weekend or early next week.  An updated Model Viewer with the new Rendering Features should be available to the public by the end of the month.

Now, just so I'm not hijacking your thread here, let's stay on Topic people!  If you have questions about what I've said, please go to www.nanofx.org
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 02:40:10 PM
Nano, I've not yet implemented any of the changed for sub-systems.  I'll do all that stuff after the BC release so that I've got two clearly different versions.  I also intend to have some enhancements for the excalibur version.

I'm really excited to see what it will look like!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 15, 2008, 03:18:36 PM
Wooow! I LOVE this refit! And, I have a couple ideas for you! :)

1. Lengthen the Nacelle pylons back a bit at the point nearest to the connection with the warp nacelles. That way, it could look a little sleeker and more balanced, imo, than having simply larger nacelles mounted on the original pylons.

2. Torpedo launcher, similar to your Century, mounted right below the deflector dish.

3. MAYBE, just a thought, forgo the impulse engine at the base of the neck entirely, replacing it with an impulse engine on both nacelle pylons, similar to the Intrepid and Vivance.

Just some ideas I thought I'd throw into the mix. Looking really awesome, dude. :) Good luck with this project.

-Aeries.

Edit: Thought I'd post some pics, in case you weren't sure of what I meant...
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Mark on February 15, 2008, 04:29:11 PM
DJ: the deflector came out quite well, and I also managed something on the bussards (see below).

Nano: I have it exported that way, yes... only thing I didnt know is what to call the objects. PM me with some naming conventions if you want (although we really need to make a new MPE :P)

Everyone Else: Heres is a version of the model which DJ kindly allowed me to test some lighting ideas on, basically I imported it to nfxGE to see how it would look and its come up trumps - remember that it currently has improvised Specular maps.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: eclipse74569 on February 15, 2008, 04:35:02 PM
Great scott.........Mark, you are a genius ;)

And so is DJ for creating such a beatuful piece of work :D.  Cookies to both of you!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 04:39:02 PM
it certainly looks promising.  GE just looks so much better than BC.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 15, 2008, 04:43:01 PM
All I can say is....... wow. O_O;
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 15, 2008, 04:49:45 PM
Incredible.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Mark on February 15, 2008, 06:18:50 PM
Great scott.........Mark, you are a genius ;)

All credit to DJ, I just did some very small tasks
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 06:34:28 PM
Mark, I'll keep an eye out for you on msn to get you those specs.

*edit*

oh yeah.  You should all know i just got the 4 disc Best of April Wine compilation.  I am rocking!

Why should you know that?  I'll tell you why... because April Wine is awesome.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mayhemuk on February 15, 2008, 06:35:46 PM
DJ how about making the new defector even smaller to fit in the middle of the existing galaxy defector and colour it to match.
You could make small changes to the bridge module, and add two new torpedo launchers, the forward facing one under the front deflector, and the rear facing one on the underside curve on the stardrive just above the rear tractor beam emitter.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on February 15, 2008, 06:35:53 PM
dj your work is more and more amazing...
but I never like the Galaxy in Nano GE...
the proportion seem to be sooo wrong between saucer and stardrive.
I dont know why.. but the saucer looks way too big and massive then
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 15, 2008, 06:37:36 PM
it's just the perspective that the camera is set to.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: lint on February 16, 2008, 12:38:19 AM
Hey DJ,
I thought it might be kinda cool for your Custom Galaxy to maybe have retractable nacelles imbeded into the saucer, similar to the USS Prometheus,
So upon Seperation The Saucer could Deploy Nacelles (perhaps one on top and one below in the gap where the stardrive sits) so it could have warp capability incase the stardrive was destroyed?, And give it a max warp speed of like warp 5 or something?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on February 16, 2008, 12:53:07 AM
OK DJ, since you keep teasing us with these beautiful screenshots and leave
us screaming for more, can we please please get a DJ CURTIS GALAXY-X CLASS?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on February 16, 2008, 01:08:01 AM
OK DJ, since you keep teasing us with these beautiful screenshots and leave
us screaming for more, can we please please get a DJ CURTIS GALAXY-X CLASS?

A: Doubt it, and B: Why would you want a bucket of bolts such as that? Sorry to say this, but next to the Enterprise-J, the Galaxy-X is one of the ugliest official designs (exceptions being most of the Frankenstein Fleet).
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 16, 2008, 01:59:17 AM
DJ also said many many many many times that he ain't touching the Galaxy X disaster.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on February 16, 2008, 02:26:58 AM
Quote
A: Doubt it, and B: Why would you want a bucket of bolts such as that? Sorry to say this, but next to the Enterprise-J, the Galaxy-X is one of the ugliest official designs (exceptions being most of the Frankenstein Fleet).

Well that's your own opinion, but IMO I think it was a very good model except for the
unusual antenna located atop the saucer. Deep six those and you'd have a great ship.

Although I have to agree with you about the Enterprise-J being ugly, but I think the
NX-01 is the God awful abomination of StarFleet. I don't even think a Ferengi would
pilfer such a ship.

You have to admit, nothing can tear up Negh'Var cruisers quite like the future Enterprise
D in "All Good Things."

Maybe the current models haven't done it any justice, however, making a new one for BC and Excalibur
could redeem it among critics not only for its own sake, but also among the sake of critics such as Nebula
and yourself. Plus, there wouldn't be any harm in having an additional model around. Lord knows we've
got plenty of those "other" ships on BC Files.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 16, 2008, 02:44:29 AM
Did you even read my post? This isn't up to you or anyone else other than DJ and he already stated that....

yeah, as I said before, there won't be a galaxy-X of this ship, that I will make.  I will be doing a USS Venture, however.

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Mark on February 16, 2008, 03:43:30 AM
Lets just let DJ reply for himself, okay?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: cpthooker on February 16, 2008, 04:45:10 AM
That simply looks awesome :D, have a cookie on me
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Adm_willie on February 16, 2008, 06:03:16 AM
Mark, I'll keep an eye out for you on msn to get you those specs.

*edit*

oh yeah.  You should all know i just got the 4 disc Best of April Wine compilation.  I am rocking!

Why should you know that?  I'll tell you why... because April Wine is awesome.

Agreed, good guitar play :wink: :)

You're model looks really great in nfxGE. Can't wait to see how this turns out :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on February 16, 2008, 12:37:51 PM
NX-01 is the God awful abomination of StarFleet. I don't even think a Ferengi would
pilfer such a ship.

Then you never saw the episode where the Ferengi boarded the NX-01 and started stealing pretty much anything they could get their hands on, including the captains chair :P
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ChronowerX_GT on February 16, 2008, 12:50:03 PM
NX-01 is the God awful abomination of StarFleet. I don't even think a Ferengi would
pilfer such a ship.

Then you never saw the episode where the Ferengi boarded the NX-01 and started stealing pretty much anything they could get their hands on, including the captains chair :P

Lol i remember that. Good episode. I think Jeffery Coombs and Ethan Philips  was in that episode. Any the NX-01 is one of the most beautiful ships around. It's the ship that started it all, not the NCC 1701.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on February 16, 2008, 01:00:48 PM
hey DJ did u remember to change the pennants on the Venture?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on February 16, 2008, 02:41:47 PM
Quote
Then you never saw the episode where the Ferengi boarded the NX-01 and started stealing pretty much anything they could get their hands on, including the captains chair Razz

A man is only worth the sum of his possessions ENT: "Aquisition"


Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 16, 2008, 03:26:26 PM
hey DJ did u remember to change the pennants on the Venture?

which ones?  I changed the registries, but I was unaware that the pennants had changed.  got a pic?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on February 16, 2008, 03:59:41 PM
cant seem to find one i know i had one on my moms PC but her HD crapped on me trying to access it. The pennants were upgraded to FC the yellow/gold starfleet delta similar to the defiant and the sov
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mckinneyc on February 16, 2008, 04:09:48 PM
Not on the USS Venture, she still had the TNG arrow heads. Look: http://members.aol.com/IDICPage/venture.html
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on February 16, 2008, 06:30:29 PM
Ill be damned ok nevermind DJ lol
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 16, 2008, 07:06:43 PM
no problem.  No reason why I can't put newer pennants on another ship.

Which brings me to my next question...

Would you guys prefer to have the ships (however many it comes out to be, 3, perhaps 4) released individually, or in a one pack?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Kirk on February 16, 2008, 07:20:02 PM
Even though I have a slower connection, I would prefer to have the ships in a pack.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 16, 2008, 07:39:07 PM
One pack is preferred for me, as well. :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Billz on February 16, 2008, 07:40:16 PM
Why not both?

A single ship as a 'preview' with a large pack afterwards.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Kirk on February 16, 2008, 07:41:07 PM
Why not both?

A single ship as a 'preview' with a large pack afterwards.
Agreed.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 16, 2008, 09:43:05 PM
no problem.  No reason why I can't put newer pennants on another ship.

Which brings me to my next question...

Would you guys prefer to have the ships (however many it comes out to be, 3, perhaps 4) released individually, or in a one pack?

Oh, you know what ship I'm after.   :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 16, 2008, 10:21:44 PM
Looking good DJ!

Mark Graciously passed on your WIP for testing in NanoFX.  Initial results are VERY good.  Some of the Normals (either in the model or in the textures) seemed to be reversed, that that should be easy enough to fix. 

If you want to try out your bad boy in an Updated Model Viewer contact me on MSN and I'll get you setup.  Everyone behold, enjoy these 2 pics of DJ's work in NanoFX GE!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 16, 2008, 10:34:37 PM
yeah, the normals are definitely reversed, but you should be able to fix that by simply using photoshop to invert the textures.  I've got to say, those shots look INCREDIBLE!  Thanks for posting those nano!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 16, 2008, 10:40:08 PM
Ya we'll need to get the original bump maps to do that, cause I want to generate the Normal maps again, the life boats aren't very defined up close... the Normal Textures have to wide of a variance span on them.

Plus Mark scaled the model wrong, it's about 100 times bigger than any other ship lol

Glad you like the pics
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on February 16, 2008, 10:59:18 PM
Pics have been posted at the NanoFX site. One of my MSN contacts mentioned he visits the NanoFX site frequently but doesn't have an account here at BCC. Thought it might be good to have them posted on both sites ;)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: cordanilus on February 17, 2008, 12:17:31 AM
Incredible :D  Grade A quality that is.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ACES_HIGH on February 17, 2008, 01:36:00 AM
If only I could give you more than one cookie per hour man, this ship rocks
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: BlueDragon8144 on February 17, 2008, 08:48:51 AM
looking awesome there :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Kirk on February 17, 2008, 10:09:53 AM
:shock: Wow! Wow! Wow! Wow! Those shots make we wish Excal was already out! DJ and Nano, you guys have done some amazing work! Enjoy these cookies!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 17, 2008, 12:18:11 PM
Still looks great, but is it just me or does the glow of the deflector look like it's about to shoot something?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 17, 2008, 03:11:10 PM
Still looks great, but is it just me or does the glow of the deflector look like it's about to shoot something?

It's called "color bleeding" where something Bright (HDR) or Glowy, bleeds through the edge.  It's a technique to emphasize and mimick Camera Lighting.

The Deflector doesn't come out pretty bright on the top part there, but that can be adjusted in the Textures/Model.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on February 17, 2008, 04:12:44 PM
yeah i noticed the bleeding as well in the nano FX renders. Hope it can be fixed
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 17, 2008, 04:19:03 PM
Ummm it's a feature, not something that needs to be fixed.

Are you guys serious, and don't like the way that looks?  Or just not used to it because BC doesn't do it?
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on February 17, 2008, 04:41:22 PM
naaah, I can understand them...
doenst look good, maybe because we arent used to it.
but somehow though DJ stated its the angle...
The Galaxy seems to be wrong in my eyes...
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: MLeo on February 17, 2008, 04:49:57 PM
Maybe it's time to implement real HDR rendering? Instead of the approximation people have come to "accept" as "real" HDR (ie. the fake being basicly a Gaussian blur).

BC users aren't unknown to the fake HDR, it's the Enhanched Glows, albeit a localized version (instead of the entire screen). Which is basicly what I saw in the screenshots.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 17, 2008, 08:40:21 PM
Ummm it's a feature, not something that needs to be fixed.

Are you guys serious, and don't like the way that looks?  Or just not used to it because BC doesn't do it?

It's just that the outer edge of the dish has such a bright glow to it in comparison to the rest of it.  Maybe it looks better in motion, but the way the edges of the deflector are glowing reminds me of when Riker tried to zap the Borg cube to no avail.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shion on February 18, 2008, 01:13:46 AM
Ummm it's a feature, not something that needs to be fixed.

Are you guys serious, and don't like the way that looks?  Or just not used to it because BC doesn't do it?

I think it's more the fact that it doesn't look like how it was in the show, which was a consistent soft illumination that was uniformly a deep blue color.

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: moed on February 18, 2008, 02:07:07 AM
One pack IMO.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 18, 2008, 02:32:15 AM

I think it's more the fact that it doesn't look like how it was in the show, which was a consistent soft illumination that was uniformly a deep blue color.



Ok well that's in the texture/model..... I guess I'll just reitterate that both DJ Galaxy and NanoFX are still WIPs
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on February 18, 2008, 04:31:33 AM
I'm not complaining; it's version 1. Let the man do what he wants.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shinzon on February 18, 2008, 09:38:04 AM
besides, if there are problems, i'm sure DJ can always fix up the model (if it is a model problem) for excalibur later on.

Those screenshots are still flippin' amazing!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 18, 2008, 01:05:57 PM
it's definitely not a problem with the model.  The mesh is 100% error free.  I guarantee it.  It's just the textures.  They're really set up for BC right now.  The GE version may need to be different, but frankly, I don't see much of a problem.  I think it looks great in GE, even if the deflector glow is a little hot right now.  It's easy to tone that down.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 18, 2008, 11:07:11 PM
Just so you know we got the normals sorted out now........ whatever Mark was using (Crazybump or something like that) wasn't making very sharp normals.  We use NVIDIA's plugin for Photoshop, and now they come out very clear and detailed!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 19, 2008, 01:34:05 AM
In the words of many characters in Oblivion: "By the nine!!!"

*cough cough*

In other words... COOL!!!!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Asylum on February 19, 2008, 02:45:46 AM
Looks sweet as a nut, great job :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Weasel on February 19, 2008, 04:10:47 AM
 Well, you haven't seen.... :funny Nope! It's just too easy.

Anyway, what he said, looks awesome.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: cpthooker on February 19, 2008, 05:39:04 AM
Words cannot describe what I am feeling  :shock:
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 19, 2008, 08:10:37 AM
much better nano.  looks good.  I'm surprised how well the phaser arrays turned out.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 19, 2008, 12:16:11 PM
Must have, must have!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Glenn on February 19, 2008, 12:40:02 PM
Excellent work, looks superb!!  :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 19, 2008, 02:43:29 PM
Hey look, not only can you play with it on your computer, you can soon play with it in your living room. (http://www.millionaireplayboy.com/images/tf08/index.php?id=1094)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Weasel on February 19, 2008, 02:47:10 PM
Yeah, I'm sure my wife would just LURVE that.....
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FURNACE on February 19, 2008, 04:53:03 PM
My wife would kill me if I tried to mount anything like that in the living room lol.

Btw excellent work.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: rengers on February 19, 2008, 05:13:36 PM
Wow, the last pic is just awsome :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Chronocidal Guy on February 19, 2008, 07:43:39 PM
Hey look, not only can you play with it on your computer, you can soon play with it in your living room. (http://www.millionaireplayboy.com/images/tf08/index.php?id=1094)

Ehh, got enough models hanging around already.. But I would love to mount this in the center of my back seat.
http://www.millionaireplayboy.com/images/tf08/index.php?id=1201 (http://www.millionaireplayboy.com/images/tf08/index.php?id=1201)

Anyway, sorry for the diversion.

The shots of this thing in the new GE are straining credulity.  I don't know if my brain can comprehend seeing that much detail in game yet.  It just looks too good.

That ship is a beauty DJ, and I can't wait to see her in that graphics engine... :shock:
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 19, 2008, 08:34:17 PM
Hey look, not only can you play with it on your computer, you can soon play with it in your living room. (http://www.millionaireplayboy.com/images/tf08/index.php?id=1094)

Ehh, got enough models hanging around already.. But I would love to mount this in the center of my back seat.
http://www.millionaireplayboy.com/images/tf08/index.php?id=1201 (http://www.millionaireplayboy.com/images/tf08/index.php?id=1201)

Anyway, sorry for the diversion.

The shots of this thing in the new GE are straining credulity.  I don't know if my brain can comprehend seeing that much detail in game yet.  It just looks too good.

That ship is a beauty DJ, and I can't wait to see her in that graphics engine... :shock:

Well CG you know we could always have a gander at an updated Sovy Model from you that would look awesome as well ya know!  Actually if you have ever made a proper set of Bump Maps for your old Sovy, that would greatly improve the one that we have up on www.nanofx.org now, since DT just fudged some lol.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on February 19, 2008, 09:02:39 PM
that sounds like a great idea
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Chronocidal Guy on February 21, 2008, 08:35:36 PM
Oh, don't think I haven't been thinking about it. :D  For as long as I've been working on the 2.0, I've had bumps planned.  I'd have to rework the model from the 1.0 up though.. the most recent mesh I have is over 20k polygons.  After the high detail is done, I'll rework the original for a low detail version to match, but considering I'm graduating soon, things might get complicated with real life. :P
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 23, 2008, 07:34:50 PM
Just to let you guys know what's going on, I've got the Venture in game, and am in the process of HP'ing it.  I'll soon be prepared to begin the scripting on the saucer separation.  I still intend to do some work on the textures, particularly the bussard collectors, but all in all, work is proceeding a lot faster than I expected, so I don't think you guys will have to wait until summer to download her.

Here's a nice little shot I got.  I think I'm gonna submit it as the Potd at bcfiles.  i really like it.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ChronowerX_GT on February 23, 2008, 07:46:34 PM
Nice, if only it was the ENT D. It reminds me of Generations for some reason.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 23, 2008, 08:44:18 PM
Helm, warp one, engage!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 23, 2008, 09:31:20 PM
hmm very nice :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 23, 2008, 09:32:27 PM
question:  I'm trying to set up a torpedo spread that will fire 10 torpedoes at once.  What would be the appropriate settings in the MPE, including the firing string?  I just can't seem to get it right.

edit* nevermind, i've got 'er figured.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ChronowerX_GT on February 24, 2008, 05:58:25 AM
Helm, warp one, engage!

Yep that was the scene. It would look soo good if you could get the explosion of the star behind it.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 24, 2008, 03:43:01 PM
Saucer separation is now working! :D  Also, the drive section and saucer section both have hardpoints now, so the ship is fully functional machine now.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Bones on February 24, 2008, 03:48:58 PM
Congratulations DJ :D ! Glad to see this beauty fully operational in game :D now... may I relieve you from command of that ship and sit on the capts. chair ? :lol: can't wait to get my hands on it :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: rengers on February 24, 2008, 03:53:40 PM
 :dance  :dance :dance
 
I can't wait to blow up some bugships with that one :D.
Awsome work, and definatly cookie worthy!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on February 24, 2008, 04:03:08 PM
*lock and load*
*fires cookie*
fine looks great so far...nice developments last days...
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthorne on February 24, 2008, 04:13:20 PM
*says nothing just drools on the keyboard*

Awsome work DJ
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 24, 2008, 04:19:56 PM
As far as the HP goes, I've made her the fortress that a Galaxy Class starship should be.  It's balanced against KM, but perhaps a bit stronger than previous versions.  I've always felt that Galaxy Class ships have been underestimated in terms of their capabilities.

This ship can fire 10 photon torpedoes simultaneously, and it's phaser coverage is complete.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 24, 2008, 04:26:32 PM
That's excellent news, dude. I always felt the Galaxy was a lot weaker in KM than she was meant to be... just never felt right that the mighty galaxy class was little more than... I think this is your quote... a "lumbering oaf?" Lol.

-Aeries.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: eclipse74569 on February 24, 2008, 04:44:38 PM
Dude, seriously, you really need to slow down on the awesomeness I about died looking at the sheer beauty of that ship...she's a little too sexy :P
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on February 24, 2008, 04:45:53 PM
Funny, I was just editing a scene involving saucer separation.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FURNACE on February 24, 2008, 04:47:50 PM
I hearby volentier myself as KM beta tester !!!.  Can anyone blame me lol.

All I can say DJ is  SWEET.!!!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: JimmyB76 on February 24, 2008, 06:30:59 PM
outstanding DJ!!!
truly amazing work!!
thank you! :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Mustang on February 25, 2008, 10:36:15 AM
Holy God. That is a freaking sweet ship, DJ. Looking forward to it.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Bigkap on February 26, 2008, 12:47:50 AM
"Commander, when this is over I owe you a cookie"  :P Outstanding work DJ!
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ACES_HIGH on February 26, 2008, 01:20:37 PM
awesomeness, pure and unadulterated awesomeness, once again DJ you rock. have a cookie
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 26, 2008, 08:54:08 PM
Well, I honestly thought it would take me until summertime to get the Galaxy released for BC.  I'm quickly finding out that it just isn't going to be that long.  Not even close.  DO NOT quote me on this, but I'm pretty sure it will be a March release.

The Venture is in game and fully functional.  The MVAM is awesome, and really adds to the ship.  I've managed to find a balance where separating the saucer really does boost your chances of survival.  I've done this by adding the hidden torpedo launcher to the saucer undercut, and increasing the maneuverability of the drive section in separated flight mode.  Overall, it works out really well.

The Galaxy is an offensive monster if you want it to be.  With the Venture, because of the extra two phaser mounts, the dorsal phaser coverage is exceptional.  They really make a big difference.  As per the ST:TNG Technical Manual, I've made the main saucer phaser arrays more powerful, and lowered the strengths of the other phaser arrays accordingly.  Basically, the really short arrays are less powerful.

I've also tried to make its torpedo capability much more true to the show.  This has been a bit of a trade-off, because since there are now ten HP's for each the for and aft launcher, if your torpedo launchers get damaged, it's a lot of work to repair them all.  That being said, I think that's fairly realistic.

The ship moves like I think most people would expect.  You should really be able to feel the size.  It's not sluggish, but it's a good thing the phaser coverage is good, because you're not going to be keeping up with bugships and birds of prey.  I've also compensated for this by ensuring that the torpedoes track accurately.

As of now, the venture, as I said,  is fully functional.  I've made icons for all the ship's components, however I've been having some trouble with the weapon arc display.  I've been using the Tactical Display Editor, but there seems to be some kind of error, because when I select an icon for some of the phaser HP's, they don't show up, and it seems to foul up the HP.

Anyhow, that's what's going on with things right now.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 26, 2008, 10:11:49 PM
I'm totally excited. 'Nuff said.  :arms:
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: 1701-E on February 26, 2008, 10:21:26 PM
Awesome news DJ, shame that the tactical icons are messing up on you though.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shinzon on February 26, 2008, 11:02:38 PM
wow, march?? i feel all giddy inside...
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shadowknight1 on February 26, 2008, 11:58:44 PM
Darn it DJ, I'm gonna have to re-install MVAM now.  :P
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 27, 2008, 12:13:11 AM
Speaking of which...
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 27, 2008, 01:05:32 AM
AHHH awesome though I have one little nitpick on the bridge section.... lol
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 27, 2008, 01:12:01 AM
it's already been fixed. :wink: lol

I think we've been hanging out here too long.  I can read your mind. :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 27, 2008, 01:17:19 AM
LOL is that so ? heh I'd like to see a pic :P

oh and have a cookie
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on February 27, 2008, 01:18:55 AM
Quote
This has been a bit of a trade-off, because since there are now ten HP's for each the for and aft launcher, if your torpedo launchers get damaged, it's a lot of work to repair them all.  That being said, I think that's fairly realistic.

I always felt the ship should have a single HP torpedo tubes and bump up the hit points for each of those. Maintaining those in battle will be quite cumbersome since having them is a top priority.

But, I am glad the phaser power for the main arrays has been increased. The Galaxy on the big screen was able to cut right through K'Vort and Galor Class shields. KM's Galaxy was very weak.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on February 27, 2008, 01:30:42 AM
HP wise the KM galaxy (that I and shin worked on) was balanced so it could take on 2 galors or 1 keldon... at a time...

I like what DJ is doing though :) 
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on February 27, 2008, 01:33:21 AM
Yes very cool! ;)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on February 27, 2008, 01:49:39 AM
Heee...heeeee...  :lol:
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FURNACE on February 27, 2008, 05:00:15 AM
Waiting for this is like waiting for a Christmas pressie under the tree, lol
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthorne on February 27, 2008, 11:21:00 AM
this just totaly screams awsome.... I really do look forward to playing with this
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: El on February 27, 2008, 11:39:16 AM
Let me know if you need a hand with the TDE stuff DJ. Also you can use elements from my Galaxy HP in the Federation DW ship pack if you need to.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: 1701-E on February 27, 2008, 12:15:43 PM
Waiting for this is like waiting for a Christmas pressie under the tree, lol

How true.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on February 27, 2008, 08:05:49 PM
it just looks so much better in GE.

And El, if I have too much trouble, I might take you up on that to see if you can sort it out.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FURNACE on March 02, 2008, 03:59:41 AM
Gotta admit DJ you know your one of the if not the most popular Ship builders when your thread gets read over 11 thousand times lol.  We all appreciate the work mate.

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on March 02, 2008, 12:54:35 PM
Thanks a lot.

The USS Enterprise D is now fully functional in-game.  I still have to do the tactical icons, as well as a new bussard texture.  But other than that and a few HP tweaks, she's ready to leave spacedock, as it were.

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FekLeyr Targ on March 02, 2008, 01:11:34 PM
[recreates 11001001 and commandeers DJ's Enterprise-D] ;)
Good work.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: 1701-E on March 02, 2008, 01:11:58 PM
That is absolutely stunning, although it should be no surprise coming from you and your level of quality ships.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on March 02, 2008, 01:23:44 PM
Wow, dude. I'm not shocked at the sheer quality of your work; that much I've come to expect from you. Nevertheless, I must point out that you've gotten me hooked on a star ship that I never used to give a second glance at. I'm impressed... especially so, given her development with NanoFX GE... it looks absolutely amazing.

Wonderful work. I'm sure you're an inspiration to us all. Well... at least to noobs like me. ;)

-Aeries.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: MickJo on March 02, 2008, 01:58:37 PM
Truly incredble work DJ. The level of detail is outstanding considering the limited reference material available for the 4 foot model.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on March 02, 2008, 02:51:34 PM
without words...as always!
I never saw such a clean detailed Galaxy :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on March 02, 2008, 03:15:56 PM
Where'd you get that spacedock?  I'd love to see the Venture parked in there.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FekLeyr Targ on March 02, 2008, 03:57:44 PM
Where'd you get that spacedock?  I'd love to see the Venture parked in there.
It's the Starbase 220. It's included in Kobayashi Maru. You can get the base at
http://bridgecommander.filefront.com/file/;6609
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Rat Boy on March 02, 2008, 04:13:23 PM
I wonder why I never saw it in KM before.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ChronowerX_GT on March 02, 2008, 05:08:21 PM
Wow really nice. But imo I think it looks to look a little bit 'dirty'. The ship seems to look a bit too clean at the moment.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on March 02, 2008, 05:39:07 PM
awesome
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on March 02, 2008, 05:42:22 PM
Wow really nice. But imo I think it looks to look a little bit 'dirty'. The ship seems to look a bit too clean at the moment.

space is no mud puddle. :wink:
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: ACES_HIGH on March 03, 2008, 12:04:58 AM
well, it isn't a carwash either, but I personally like the clean look
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on March 03, 2008, 12:36:43 AM
What're you guys talking about? Space is an ACNE CLEANSER! All that suction... GREAT for clearing out the pores! :D

Looks good, DJ.

-Aeries.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: trekie80 on March 03, 2008, 12:54:38 AM
my gods this is amazing (sorry, i'm in a BSG mood right now, love it) this is truely stunning work, i don't think i've seen anything quite like it. IMO though it looks better in BC, i'm not fond of GE's graphics, personally i don't think bump maps look nice but that's just me - either way this is frakkin amazing work, a very well done to you.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mayhemuk on March 03, 2008, 04:00:15 AM
Wow really nice. But imo I think it looks to look a little bit 'dirty'. The ship seems to look a bit too clean at the moment.

Don't worry after a few torpedo hits and phaser burns in game she will look just the way you want her.

Great work DJ, she looks wonderful.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on March 03, 2008, 11:11:06 AM
my gods this is amazing (sorry, i'm in a BSG mood right now, love it) this is truely stunning work, i don't think i've seen anything quite like it. IMO though it looks better in BC, i'm not fond of GE's graphics, personally i don't think bump maps look nice but that's just me - either way this is frakkin amazing work, a very well done to you.

Don't like bump maps?   Odd....   Ahem....... well anyways you can turn bump maps off by moving the slider to 0.0 in the model viewer, then it should look pretty much like it does in BC for the most part.  Why anyone wouldn't want more surface detail is beyond me, but NanoFX is about having as many options available to satisfy everyone.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on March 03, 2008, 12:14:37 PM
Cheers to DJ's Galaxy and NanoFX GE! For raising the bar higher to give us all something bigger to shoot for! :D

-Aeries
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on March 04, 2008, 06:04:30 AM
Quote
Why anyone wouldn't want more surface detail is beyond me, but NanoFX is about having as many options available to satisfy everyone.

No, no, we want more surface detail! :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: trekie80 on March 04, 2008, 03:45:36 PM
my gods this is amazing (sorry, i'm in a BSG mood right now, love it) this is truely stunning work, i don't think i've seen anything quite like it. IMO though it looks better in BC, i'm not fond of GE's graphics, personally i don't think bump maps look nice but that's just me - either way this is frakkin amazing work, a very well done to you.

Don't like bump maps?   Odd....   Ahem....... well anyways you can turn bump maps off by moving the slider to 0.0 in the model viewer, then it should look pretty much like it does in BC for the most part.  Why anyone wouldn't want more surface detail is beyond me, but NanoFX is about having as many options available to satisfy everyone.

don't get me wrong, i want surface detail, it's just that bump mapping, idk, looks odd to me somehow but anyways, let's not get off topic.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Technerd89 on March 08, 2008, 01:45:31 PM
if things look somewhat oddball in NFXGE its because all we have ever seen so far is BC ports that were hastily made viewable. a ship designed to be viewed in a native NFXGE environment will look as close to flawless as they can make it
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on March 08, 2008, 02:11:32 PM
here are some quick renders of the year 2400 galaxy, as it stands now.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on March 08, 2008, 02:14:38 PM
I still say the pylons could be stretched back a little bit, to balance the size of the Warp Nacelles. I still think, too, that the extra century-style torpedo launchers below the deflector would look totally sweet.

But, eh, I still like this a tonn! :D Good work, I'm loving the Galaxy with that deflector!

~Aeries.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DaAan on March 08, 2008, 02:23:28 PM
not a fan of the deflector array on that 2400 variant but other than that it looks pretty sweet, but then im not a fan of the galaxy class anywhoo i personaly thing it looks fugly
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on March 08, 2008, 02:52:06 PM
have a cookie...again^^
rellay nice, the deflector is ... used quite often in your models...But I like it.
theres nothing to add than this is a beauty ;)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on March 08, 2008, 03:57:27 PM
2 suggestions:

- Century Class torpedo tube additions
- Century Class escape pods

Other than that, it looks great :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nebula on March 08, 2008, 05:23:21 PM
hmm I would change the phaser bank color to what you see on the sov/voy

and maybe change the saucer deflector to something else
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: WileyCoyote on March 08, 2008, 05:30:47 PM
I think the Century-class escape pods would look nice for this galaxy upgrade.  The "old" escape pods would be out dated, and Sovereign pods would look plain weird.  Maybe a new bridge module? 
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: intrepid90 on March 08, 2008, 05:39:00 PM
oh..that would be a really cool idea, a new bridge module..
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mayhemuk on March 08, 2008, 06:00:26 PM
DJ i feel the small changes you have made to the 2400 version are just fine, they give her a new look without departing from what made her what is was in the first place.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Aeries on March 08, 2008, 06:33:30 PM
2 suggestions:

- Century Class torpedo tube additions
- Century Class escape pods

Other than that, it looks great :D

My thoughts EXACTLY!!

Good to know I'm not the only person thinking so. :3
*hugs Dj's Galaxy*
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: 1701-E on March 08, 2008, 06:53:53 PM
DJ i feel the small changes you have made to the 2400 version are just fine, they give her a new look without departing from what made her what is was in the first place.

I'll agree with mayhemuk on this, any more additions would begin to look as silly as the Galaxy-X was to the Galaxy IMO.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Dawg81 on March 08, 2008, 08:50:54 PM
i love those nacelles great job DJ and u can be the first to have my freshly baked dawg cookie
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: WileyCoyote on March 08, 2008, 08:53:43 PM
The ship looks great and definitely change the escape pods.  I look forward to these galaxy class ships.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Chronocidal Guy on March 08, 2008, 10:55:46 PM
Actually, changing the escape pods doesn't make sense at all, at least from a construction perspective.  The main changes so far have all been individual systems that could easily be swapped out (ie, new nacelles, new deflector), or slight changes to the overall design.  Changing the escape pod design would require reworking the entire escape pod system, not to mention adapting every pod docking port to fit a different shaped pod.  It'd be a major reconstruction of every pod area at best.

Unless there's some massive improvement to the new pods design, I don't think there's any reason to change the arrangement of them.  Maybe retexture them to look updated, but don't change the shape/placement.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Picard_1 on March 08, 2008, 11:29:27 PM
The deflector doesn't do the 2400 model any justice (maybe give it an enhanced Dom. War version),
but other than that it looks superb.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: NanoByte on March 09, 2008, 12:17:05 AM
I really like what you have done to the Nacelles........ the Deflector though......... it's just not agreeing with me lol, but that's just me, I really don't have a suggestion of what could be done to make it look right.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Darkthunder on March 09, 2008, 12:19:30 AM
Actually, changing the escape pods doesn't make sense at all, at least from a construction perspective.  The main changes so far have all been individual systems that could easily be swapped out (ie, new nacelles, new deflector), or slight changes to the overall design.  Changing the escape pod design would require reworking the entire escape pod system, not to mention adapting every pod docking port to fit a different shaped pod.  It'd be a major reconstruction of every pod area at best.

Unless there's some massive improvement to the new pods design, I don't think there's any reason to change the arrangement of them.  Maybe retexture them to look updated, but don't change the shape/placement.

Actually, if memory serves me the Century Class escape pods are very closely the same shape as the square pods of the Galaxy Class, just that the texturing is different. That's basically all that is needed is to update the texturing to match the Century Class pods.

That and adding additional Century Class style torpedo tubes :P
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Nalan on March 09, 2008, 12:31:16 AM
I'd love to see a sleeker galaxy class. For example, keep the same saucer shape, but make the deflector dish/section around the deflection dish fused into the main saucer section like Voyager/the Nebula Class, and make it three warp engines instead of 2, then it would look cool. Like a super-sleek Galaxy-X
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shion on March 09, 2008, 03:39:02 AM
I find myself agreeing with most of the others here, love the nacelles, but that deflector seems odd here.  Century escape pods and torpedo tubes would be really nice, and maybe....just maybe modify the captains yacht area with a torpedo turret. 

It's pretty awesome though, the detail still impresses me.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: FURNACE on March 09, 2008, 04:34:02 AM
Yeah I agree think its great myself love the foward swept pilons on the nacelles only the deflector gives me pause.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: mayhemuk on March 09, 2008, 05:50:08 AM
I think adding the Century Class torpedo tubes will make it look less like the graceful beauty that the Galaxy Class already is, she has great lines and more tubes will break it up to much.

I do also think that the Deflector should be different, a modified version of the one it already has, maybe base it off of the Nedula Class one.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: rengers on March 09, 2008, 07:02:13 AM
very nice work!

I also think that Century Class escape pods would look cool on these, and I like the Century Class Deflector on this too,
but please don't add more torpedo tubes to this. I think the Galaxy Class have enough fire power, it don't need aditional
torpedo tubes.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: AndrewJ on March 09, 2008, 10:02:57 AM
I like the deflector it's very 21st century in term of modern and gives the Galaxy a much less fussy frontal look in my view, I'd like you to keep it if only for a variant DJ.
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: yanlou on March 09, 2008, 11:09:07 AM
absoluty brilliant dj.
another peice of art and might i say a prefect evolution of the beautiful galaxy, this deserves a cookie  :D
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: DJ Curtis on March 30, 2008, 05:58:01 PM
The Enterprise and the Venture are 95% done.  The only thing left to do are the tactical displays.  However, I've been having problems with them, and have sent the mod off to Elminster, who's agreed to see if he can work through the difficulties.

Hopefully the issues get sorted out quickly, and I'll be able to release this asap.

Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: JimmyB76 on March 30, 2008, 07:06:34 PM
no worries - a masterpiece takes time :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Shadowknight1 on March 30, 2008, 08:53:03 PM
no worries - a masterpiece takes time :)

What he said. :)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: Glenn on March 31, 2008, 04:55:36 AM
Thats excellent news DJ, I've been waiting for an update on this beauty for ages. I'm glad to hear that she's "almost" ready to leave spacedock!!  8)
Title: Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
Post by: El on March 31, 2008, 07:55:12 AM
The Enterprise and the Venture are 95% done.  The only thing left to do are the tactical displays.  However, I've been having problems with them, and have sent the mod off to Elminster, who's agreed to see if he can work through the difficulties.

Hopefully the issues get sorted out quickly, and I'll be able to release this asap.



I'll have a look at this when I get in from work.
Title: Re: DJ Galaxy Class
Post by: Mark on April 02, 2008, 04:31:21 AM
I will be cleaning out the off topic tonight.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on April 02, 2008, 08:17:33 AM
Jimmy has had a chance to try this ship out.  Jimmy, if you read this, could you post your impressions for people to read.
absolutely!  i got an early taste of DJ's Venture Class  8)  and the Venture has always been my most favorite for years now...
altho i have had a busy week, and have only had about a few minutes here and there literally to fire up BC - i gotta say this Venture Class has got to be the most amazing and beautiful ship i think i have ever come across!! i am absolutely floored by how incredible it is!
it looks spectacular even on my crappy 5 year old pc lol  it handles well also, and again im on a mid-range system...  i havent tried playing with 3 or 4 of them at once to see how much a slideshow id wind up with lol but im sure it would be slight...  (someday ill be able to afford a new pc lol someday...)  and it handles very well compared to KM ships - this Venture packs quite a punch!
anyway im not even kidding when i say ill prolly get back into playing BC for fun again, rather than playing to mod and tweak scripts (when i do eventually have more free time lol)...  the Venture has always been my favorite; and DJ - youve done *amazing* justice to her!! :D
thank you sincerely for making this!   :dance
Title: Re: DJ Galaxy Class
Post by: TheHalfMonte on April 02, 2008, 02:36:54 PM
DJ -

Any idea of which ships you'll rollover to/create for the 2395 refit?
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on April 02, 2008, 03:01:33 PM
no.

and thanks for the kind words, jimmy.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on April 02, 2008, 04:16:12 PM
i'm still floored by its beauty lol
Title: Re: DJ Galaxy Class
Post by: intrepid90 on April 02, 2008, 04:19:51 PM
the speculars are amazing :)
Title: Re: DJ Galaxy Class
Post by: Aeries on April 02, 2008, 04:39:16 PM
the speculars are amazing :)

Isn't it just perfect?
I adore the colours; the bussards, the warp coils, the hull colours... it all works out so perfectly. A grand masterpiece, to be sure. Wonderful, from the beginning, to the end. Let the legend live on, and on.

~Aeries.
Title: Re: DJ Galaxy Class
Post by: Billz on April 02, 2008, 05:31:57 PM
All wrong. Start again.

lol

Just kidding. Its excellent.
Title: Re: DJ Galaxy Class
Post by: JimmyB76 on April 02, 2008, 07:08:07 PM
I will be cleaning out the off topic tonight.
beat ya to it :P
*thread cleared of the last few days' offtopic posts*

carry on :)

btw - have i mentioned how amazingly beautiful this ship is??  :P  8)
Title: Re: DJ Galaxy Class
Post by: DJ Curtis on April 06, 2008, 10:07:10 AM
Great news.  Elminster has been very helpful with the tactical display issue, and the ship will be ready for beta probably later today.  I've a list of people who are very effective beta testers, and I'll be contacting them shortly. Hopefully the Enterprise and the Venture should be ready for release by Sunday next week.

It's been a long time coming.  But I promise it will be worth the wait! :D
Title: Re: DJ Galaxy Class coming soon.
Post by: mayhemuk on April 06, 2008, 10:33:04 AM
That is good news.
Title: Re: DJ Galaxy Class coming soon.
Post by: AndrewJ on April 06, 2008, 11:04:10 AM
Great news DJ.
Title: Re: DJ Galaxy Class coming soon.
Post by: Bones on April 06, 2008, 11:11:48 AM
It's been a long time coming.  But I promise it will be worth the wait! :D
I bet it will be worth just like all ships from you ;) heh can't wait till next sunday... what about tuesday :D
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 06, 2008, 01:00:06 PM
~It's been a long road,
gettin' from there to here.
It's been a long time,
but my time is finally here~

*daydreams of all the great adventures to come with Dj's galaxy*
Title: Re: DJ Galaxy Class coming soon.
Post by: eclipse74569 on April 06, 2008, 02:05:33 PM
It's about time DJ :P.  Sheesh, been waiting for like...ever for this beauty lol.  Patience is not a virtue to me :P.  Kidding, this is good news though :) and I cannot wait to kick some butt with this gorgeous ship.

Roger
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 06, 2008, 04:00:59 PM
I know I know. :D  I'm a procrastinator.
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 06, 2008, 07:27:14 PM
not really - you originally said they wouldnt be due for release until the summer :P
of course, you could still stick to that original plan, and tease everyone else lol
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 06, 2008, 07:44:29 PM
hey, that's a great idea Jimmy!

watches as the others demand jimmy's head in a basket
Title: Re: DJ Galaxy Class
Post by: Shadowknight1 on April 06, 2008, 10:47:50 PM
Great news.  Elminster has been very helpful with the tactical display issue, and the ship will be ready for beta probably later today.  I've a list of people who are very effective beta testers, and I'll be contacting them shortly. Hopefully the Enterprise and the Venture should be ready for release by Sunday next week.

It's been a long time coming.  But I promise it will be worth the wait! :D

Woohoo!  Now we need a BC TNG-style opening with this Enterprise. ;)
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 06, 2008, 11:07:17 PM
Jimmy's head.
In a basket.
Now.
 :lol:
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 06, 2008, 11:09:51 PM
Can it be a straw basket? cherry wood maybe? or plastic? :D

Excellent.  That galaxy is going to rock BC. :D Woo hoo!!! I can hear the TNG Intro music now.
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 06, 2008, 11:13:08 PM
Oh, cherry is nice wood...

...damn, I'm missing wood work now... *wimper*

Heh, can't wait for this ship, DJ.
Title: Re: DJ Galaxy Class coming soon.
Post by: Picard_1 on April 06, 2008, 11:29:02 PM
DJ,

What's the poly count on this beauty? I've got an nVidia 6100 GPU; will this
eat up a lot of video memory if I've got the Galaxy loaded with a couple of
other ships? What kind of differences can I expect in appearance if I upgrade
my GPU?

Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 06, 2008, 11:38:31 PM
what you've got will be fine.

It's about 13k polygons with 4 2048x2048 textures.
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 06, 2008, 11:45:02 PM
Sh*t, Dj, that's awesome for such a low count... perhaps I ought to re-work the Mithra into a 2.0 one of these days.. :P
Title: Re: DJ Galaxy Class coming soon.
Post by: Picard_1 on April 07, 2008, 01:03:42 AM
I can only imagine what a DJ Constitution Refit might look like.
Title: Re: DJ Galaxy Class coming soon.
Post by: Vortex on April 07, 2008, 05:47:40 AM
I can only imagine what a DJ Constitution Refit might look like.

*Drools* Awesome is what that would be.

Sweet looking Galaxy DJ!
Title: Re: DJ Galaxy Class coming soon.
Post by: eclipse74569 on April 07, 2008, 08:26:26 AM
JIMMY! take back those words :P

I think I could handle 13k and 4 textures :).
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 07, 2008, 12:03:24 PM
what you've got will be fine.

It's about 13k polygons with 4 2048x2048 textures.
indeed - it seems fine on my crappy build, so it should be perfectly well for everyone else...  :)
Title: Re: DJ Galaxy Class coming soon.
Post by: moed on April 07, 2008, 01:50:07 PM
Can't wait!

Fantastic work DJ... and thanks again + :D
Title: Re: DJ Galaxy Class coming soon.
Post by: Shinzon on April 07, 2008, 08:47:52 PM
this is great news!
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 07, 2008, 09:37:49 PM
what you've got will be fine.

It's about 13k polygons with 4 2048x2048 textures.
indeed - it seems fine on my crappy build, so it should be perfectly well for everyone else...  :)


I'm really glad to read this.
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 08, 2008, 08:10:04 AM
of course, if i tried to play 5 or 6 (which i havent yet tho), i would expect quite a slideshow lol
Title: Re: DJ Galaxy Class coming soon.
Post by: intrepid90 on April 08, 2008, 08:55:35 AM
13k will be very fine on my crappy machine as well :)
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 08, 2008, 01:35:33 PM
http://www.youtube.com/watch?v=_T3VrmnyEVc (http://www.youtube.com/watch?v=_T3VrmnyEVc)

Check that out people. :D
I just made the preview for the "DJ Curtis Galaxy Class Variant - USS Venture" and posted it up on youtube.
That's one amazing ship and I can barely believe how awesome it looks.  Like it was straight out of the TNG series.

I'm only posting the link so you can comment on youtube, don't want to fill up this thread about my video. :D

You're getting another cookie DJ, that's one cool ship.
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 08, 2008, 01:38:29 PM
That's one amazing ship and I can barely believe how awesome it looks.  Like it was straight out of the TNG series.
yep thats what i was saying :)  8)  :dance

btw - nice vid cord! :D  it really does demonstrate the majestic beauty of this ship!
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 08, 2008, 02:03:29 PM
Purdy vid. Can't wait for this ship... She's gorgeous.
Title: Re: DJ Galaxy Class coming soon.
Post by: Rat Boy on April 08, 2008, 02:59:42 PM
http://www.youtube.com/watch?v=_T3VrmnyEVc (http://www.youtube.com/watch?v=_T3VrmnyEVc)

Check that out people. :D
I just made the preview for the "DJ Curtis Galaxy Class Variant - USS Venture" and posted it up on youtube.
That's one amazing ship and I can barely believe how awesome it looks.  Like it was straight out of the TNG series.

I'm only posting the link so you can comment on youtube, don't want to fill up this thread about my video. :D

You're getting another cookie DJ, that's one cool ship.

And you're getting one.  That could almost be the trailer for Chaos Theory, right down to the face off with the Romulan warbird.
Title: Re: DJ Galaxy Class coming soon.
Post by: Commander_One on April 08, 2008, 03:19:56 PM
http://www.youtube.com/watch?v=_T3VrmnyEVc (http://www.youtube.com/watch?v=_T3VrmnyEVc)

Check that out people. :D
I just made the preview for the "DJ Curtis Galaxy Class Variant - USS Venture" and posted it up on youtube.
That's one amazing ship and I can barely believe how awesome it looks.  Like it was straight out of the TNG series.

I'm only posting the link so you can comment on youtube, don't want to fill up this thread about my video. :D

You're getting another cookie DJ, that's one cool ship.

Now that was fantastic!!  A perfect way to show case a masterpiece! 


edit - fixed quote tag
Title: Re: DJ Galaxy Class coming soon.
Post by: MickJo on April 08, 2008, 05:54:37 PM
God, that Galaxy is incredible.
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 08, 2008, 08:23:17 PM
GREAT VIDEO Cordanilus.  I'd like to publicly extend my gratitude for your hard work on that.  I think it will really help build excitement over the mod.  You ARE the BEST video maker for BC.
Title: Re: DJ Galaxy Class coming soon.
Post by: Tuskin38 on April 08, 2008, 10:46:29 PM
Someone needs to do the TNG Intro with this Galaxy  :D
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 08, 2008, 11:25:07 PM
Someone needs to do the TNG Intro with this Galaxy  :D

That's what I said!  Of course, it'd be better with the D rather than the Venture, it'd make more sense. :P
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 08, 2008, 11:33:06 PM
Someone needs to do the TNG Intro with this Galaxy  :D

I was almost going to make it like that but the Galaxy I have from DJ is the venture. Just wouldn't feel right. ( I almost flooded this thread with my video ideas, lol. )  There's always next time. :D
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 08, 2008, 11:44:26 PM
If you want it cord, I can send it to you.  The only reason I sent you the venture is because that's the one i'd assembled for El to work on the Tactical displays.
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 09, 2008, 08:14:00 AM
Well, I guess next time is here. :D

If the ship looks good, weapons work and the ship moves around...then that's all I need. :D  The answer is yes, gimme gimme gimme.

Since there's only going to be some credits throughout the entire intro, I'm going to add a twist to the video.  I won't say what It'll be just yet, can't give out all the surprises. :D
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 09, 2008, 09:20:37 AM
Hey, as long as you upload a good resolution vid to BcFiles in addition to the one on youtube, that'd be awesome.
Title: Re: DJ Galaxy Class coming soon.
Post by: Villain on April 09, 2008, 10:22:00 AM
Okay, so... To be honest, the first couple of ships I saw from Curtis kinda put me off (No offense meant, they just... I dunno, wasn't my thing, despite the detail) But this... This... Wow. Just... Wow. I... Wow.

PROMOTIONS!!!

Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 09, 2008, 03:34:40 PM
PROMOTIONS!!!

Make him a fleet admiral, I'd say... but for god's sake, stop feeding him all these cookies! He's gonna EXPLODE one of these days. >_<;
Title: Re: DJ Galaxy Class coming soon.
Post by: El on April 09, 2008, 04:32:17 PM
If you want it cord, I can send it to you.  The only reason I sent you the venture is because that's the one i'd assembled for El to work on the Tactical displays.

Yep, will try and get those finished for the weekend.
Title: Re: DJ Galaxy Class coming soon.
Post by: AndrewJ on April 09, 2008, 05:02:54 PM
Sounds awesome, this does.

Glad I have tonnes of time this week  8)
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 09, 2008, 11:17:44 PM
It's looking like April 20th for a release date right now.
Title: Re: DJ Galaxy Class coming soon.
Post by: lint on April 10, 2008, 01:27:54 AM
It's looking like April 20th for a release date right now.

Eh, we have waited this long, whats another 10 days?  8)
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 10, 2008, 01:31:36 AM
just to make sure the testing can get done properly, and El has time to finish the tactical displays without a big rush.  Will also give the vids some time to build up the hype! :D
Title: Re: DJ Galaxy Class coming soon.
Post by: AndrewJ on April 10, 2008, 04:22:46 AM
Sounds good to me. 8)
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 10, 2008, 07:55:54 AM
It's looking like April 20th for a release date right now.
aaah a perfect day for release - a Happy 420 it will be indeed  8)
Title: Re: DJ Galaxy Class coming soon.
Post by: Asylum on April 10, 2008, 08:03:46 AM
I cant wait to get my hands on her DJ.. I have no intention on playing her ingame.. as I have the games I just dont play them.. but I will study your model in great detail to see what you did..

great learning tool.. great job and thanks for sharing  8)
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 10, 2008, 11:40:47 AM
I'm totally with Asylum on that one. :D

aaah a perfect day for release - a Happy 420 it will be indeed  8)

Eeeewwwwwwwwwwwww 420!!!!!!!!!!!!!!!!!! T_T;
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 10, 2008, 01:02:10 PM
ok enough about the 420 before the joke gets even older lol
Title: Re: DJ Galaxy Class coming soon.
Post by: Vortex on April 10, 2008, 02:35:19 PM
420?

Anyway...

I can't wait to watch this ship in my BC slide show. (I really need a new computer.)

Have a cookie.
Title: Re: DJ Galaxy Class coming soon.
Post by: 086gf on April 10, 2008, 03:37:41 PM
420?

420 = stoners holiday lol
Title: Re: DJ Galaxy Class coming soon.
Post by: JimmyB76 on April 10, 2008, 03:54:08 PM
ok enough of the 420 please (again)...
and yes i know i was the one that brought it up originally lol...

back on topic, shall we please :)
Title: Re: DJ Galaxy Class coming soon.
Post by: intrepid90 on April 10, 2008, 04:39:18 PM
whats wrong on bcfiles with the preview?!
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 10, 2008, 04:57:55 PM
whats wrong on bcfiles with the preview?!

BCFiles messes up frequently.  I just tried to check out a couple of DJ's previous ships and I get a 404 message...AFTER it starts loading the page.

Anyway, I can't wait, this is probably going to be the standard in Galaxy class models in BC.
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 10, 2008, 06:27:49 PM
The preview on BC Files is working now. :D
http://bridgecommander.filefront.com/file/VenturePreview;89069 (http://bridgecommander.filefront.com/file/VenturePreview;89069)

Hope it's okay to post the link here.  If not, please feel free to move it to the downloads section. Thanks.
Title: Re: DJ Galaxy Class coming soon.
Post by: adama2 on April 10, 2008, 07:11:45 PM
DJ Curtis I am a great Fan from your work...All your Ships are amazing, Particularly the Enterprise F.... And i have a question to you, about the Venture.
The Venture has a ablative Amor????  :arms:
P.s. The Galaxy Class is my favorite Class..... :o
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 10, 2008, 09:40:45 PM
It doesn't have ablative armor.

So far, the video's getting a great response at BCFiles.  Just wait till they see Cord's intro for the standard.  They'll flip. :D
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 10, 2008, 09:53:03 PM
 :arms: And I will most certainly snort my tea in excitement... AGAIN!  :P
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 12, 2008, 11:46:37 PM
Check that out people :D You're going to love it.

http://www.youtube.com/watch?v=xMakb33mlaY (http://www.youtube.com/watch?v=xMakb33mlaY)
Title: Re: DJ Galaxy Class coming soon.
Post by: serverandenforcer on April 13, 2008, 01:48:27 AM
cord....  :shock:  holy cow man.  That was just straight up bad ***!  You got some serious talent with making previews.
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 13, 2008, 02:12:33 AM
Cord, you have really done it this time. Splendid.
Cookie for you, dude.

~Aeries.
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 13, 2008, 02:18:11 AM
I love it!  Great work Cord!

I especially like the beauty pass as the ship orbit's earth, and the running from the borg flyby.  You did a great job of showing off the specularity textures too.

Very cool bro!
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 13, 2008, 02:34:05 AM
Wow...that'd better be going up on BCFiles so I can download it.  8)
Title: Re: DJ Galaxy Class coming soon.
Post by: intrepid90 on April 13, 2008, 04:33:11 AM
omg I dont have words for that anymore :)
great work.
cant wait to take her out of the drydock :)
Title: Re: DJ Galaxy Class coming soon.
Post by: mckinneyc on April 13, 2008, 04:46:46 AM
that vid was even better than the venture one!

DJ i love the blinkers! :D
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 13, 2008, 09:54:22 AM
Yes sir.  It's on it's way to BC Files.  Submitted it last night so just waiting for someone to review it and post it. :D

The first 3 scenes in that vid, there wasn't anything like it (how I wanted it to be) on BC Files so I made it all myself.  The blue cloud dust thingy, the galaxy, the comet heading for the galaxy, saturn and it's moon and that little red planet. :D  Some textures by me but the other textures are by NASA.

NASA is always a good place to go to for some high quality pictures / textures. I mean, they got such a huge texture for Earth that it makes my PC cry.  lol  It almost froze my computer...my poor 512 MB graphics card.
Title: Re: DJ Galaxy Class coming soon.
Post by: Bones on April 13, 2008, 10:42:06 AM
Like always :D one of the best previews ever ! cookie for you mate :D

oh btw. do you still have that earth you was working on ? the one with modeled atmosphere, it was cool :)
Title: Re: DJ Galaxy Class coming soon.
Post by: MachAlert on April 13, 2008, 10:50:59 AM
If there was just one ship that makes it worth buying a whole new computer to run it, this would be that ship.
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 13, 2008, 12:33:06 PM
you probably won't need to. :)
Title: Re: DJ Galaxy Class coming soon.
Post by: Technerd89 on April 13, 2008, 05:09:48 PM
you probably won't need to. :)

doesnt mean he shouldnt, a newer comp is never a bad thing  :lol:
Title: Re: DJ Galaxy Class coming soon.
Post by: FURNACE on April 13, 2008, 08:35:16 PM
Never hurts to have a little upgrade action going on.  Within the week my new   
MB & Video Card will arrive hmmmmmmmmmm.   The wait is killing me lol.

BTW speaking of waiting killing me, its 6 days before release date and it feels like it is 6 days before Christmas lol.  Can't wait DJ lol.
Title: Re: DJ Galaxy Class coming soon.
Post by: cordanilus on April 14, 2008, 04:01:13 PM
Yay, It made it up before I went on my trip.  I'll check it tonight for the responses. :D

http://bridgecommander.filefront.com/file/Galaxy_Class_Preview;89190 (http://bridgecommander.filefront.com/file/Galaxy_Class_Preview;89190)
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 14, 2008, 11:56:05 PM
Yay, high res!  Very beautiful, manages to capture the TNG opening feel without being a direct "rip" of the opening credits.  I say you get a cookie!
Title: Re: DJ Galaxy Class coming soon.
Post by: FekLeyr Targ on April 15, 2008, 09:33:11 AM
I've just watched both videos. Good work, cordanilus.
Title: Re: DJ Galaxy Class coming soon.
Post by: rengers on April 15, 2008, 12:05:07 PM
Cord, you are the BC video god, lol.

Excellent work, definatly a cookie worth :D
Title: Re: DJ Galaxy Class coming soon.
Post by: pr1983 on April 16, 2008, 12:29:13 AM
excellent videos, really, its an awesome looking ship...

just one question(and sorry if its been asked already): the galaxy seems to be very reminiscent of the early tng galaxy rather than the later ones seen in ds9, its brighter, and seems (though it could just be the angles) to have a more curved design (on the nacelles especially). i'm not complaining, not at all, just wondering if it was a conscious decision on your part, or am i just reading too much into it lol...

again, not complaining, it really is quite a lovely ship...
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 16, 2008, 12:58:18 AM
That was actually intentional.  DJ designed this after the miniatures of the Enterprise D from the series, not the CGI Galaxy's used in DS9, VOY, and ENT.  Hence why the saucer impulse engines only activate when separated. ;)
Title: Re: DJ Galaxy Class coming soon.
Post by: pr1983 on April 16, 2008, 01:03:57 AM
ah, cool, thx...
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 18, 2008, 11:34:43 PM
K folks.  There are some troubles with the tactical displays.  So I'm going to release the ship without them.  Believe me when I say that you won't even need them anyhow.  Phaser coverage is 100%, and the phasers recharge rapidly.

Sorry, btw, to my would-be beta testers.  I've just not had the time to assemble the final package.  It has, however, been used by both Jimmy and El, who report no errors or difficulties.  In addition, I've been using them for a couple months now in some usable fashion or another, and have had no problems.

So, the ships are ready for release, and I'll be uploading the package late tomorrow night to BCFiles for posting on Sunday.
Title: Re: DJ Galaxy Class coming soon.
Post by: Aeries on April 18, 2008, 11:39:04 PM
Simply wonderful news. :)
Title: Re: DJ Galaxy Class coming soon.
Post by: Shadowknight1 on April 19, 2008, 12:40:26 AM
Sounds great to me!
Title: Re: DJ Galaxy Class coming soon.
Post by: Voyager16 on April 19, 2008, 05:51:40 AM
yay!  Thanks for all this Curtis:D
Title: Re: DJ Galaxy Class coming soon.
Post by: intrepid90 on April 19, 2008, 06:02:56 AM
great news
cant wait to take her outta the drydock :)
Title: Re: DJ Galaxy Class coming soon.
Post by: AndrewJ on April 19, 2008, 07:01:12 AM
Great news.
Title: Re: DJ Galaxy Class coming soon.
Post by: El on April 19, 2008, 07:04:54 AM
K folks.  There are some troubles with the tactical displays.  So I'm going to release the ship without them.

Yep, someone with more programming skills than I needs to write a new TDE that works under Vista properly.
Title: Re: DJ Galaxy Class coming soon.
Post by: eclipse74569 on April 19, 2008, 07:58:07 AM
*shudders @ vista* Elm...dude lol.

Good to hear that this will be released soon :) can't wait to get my hands on her *evil grins* BUAHAHAHAHAHA....ok, randomness :).  Seriously great work DJ, and I hope to play this alongside of the SNS :)
Title: Re: DJ Galaxy Class coming soon.
Post by: MachAlert on April 19, 2008, 08:12:59 AM
This is incredible news.  You've just made my weekend.  What is wrong with the tactical displays, anyway?  Will they be fixed in a later release?  I've never figured out how to edit those.
Title: Re: DJ Galaxy Class coming soon.
Post by: MLeo on April 19, 2008, 08:21:48 AM
K folks.  There are some troubles with the tactical displays.  So I'm going to release the ship without them.

Yep, someone with more programming skills than I needs to write a new TDE that works under Vista properly.
If you can tell me what it does (preferably via e-mail) I might be able to whip something up that "works". I've just downloaded it, but I can't really make heads or tails of it.
Title: Re: DJ Galaxy Class coming soon.
Post by: DJ Curtis on April 19, 2008, 08:55:56 AM
Well, there seems to be some kind of bug, where the HP file is corrupted when you assign tactical display icons.  It appears to be random though, so I never no from one attempt to another which icons I can try and add.

However, recharge times on all weapons are minimal, and the phaser coverage is 100%, so the TD is of not much use.
Title: Re: DJ Galaxy Class Now Available @ BCFiles
Post by: JimmyB76 on April 20, 2008, 12:10:32 PM
http://bc-central.net/forums/index.php?topic=3229.0