Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Picky on June 01, 2008, 02:46:19 PM

Title: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 01, 2008, 02:46:19 PM
I am very happy to start this topic (this is my first). I must congratulate with all the team for the fantastic jobs they have done in past time and I hope will do in future.
Firstly, I have to say that this is not a request but it is an observation.
Secondly, if you will like this idea, I  will be happy, if I can, to help for the realization. There is only a little problem: I cannot modify models or create new ones, but I am able to retexture.
I think that the actual early galaxy bridge retexture present on BC files is beautiful but, no offens, not perfect.
For example, can be a good idea to do a texture for the new Galaxy bridge, not the generation one, the Late TNG Galaxy Bridge. There are others two things: the helm and ops chairs have to be inclinated, like the Ent-C bridge ones; the screen has a little error (always no offense, the bridge is perfect!): the low part has a "step" from the recess to the floor, but in TNG the screen is smooth (like the generation bridge of  Frontier Production).
Sorry for my perfectionism, but I think that only with prfectionism we can improve the realism of BC.
I will be onlyne only in the late afternoon, so don't be afraid if you don't see an immediate answer.
Title: Re: Canon early Ent-D bridge
Post by: Kirk on June 02, 2008, 09:33:48 AM
Are you:
1) Making a mod request?

2) Nitpicking an author's work?

3) Or strangely telling us about a new mod you are going to make?

If you answered "yes" to questions 1 and/or 2, I must warn you that both are considered kind of rude. Most people who are capable of doing what you may be asking are already quite busy with their own works. However, if you answered "yes" to number 3, then I wish you the best of luck, and I look forward to seeing your work. :)

Oh, and welcome to BCC!
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 02, 2008, 01:57:07 PM
Don't worry, I am not asking anything! :) This was only a guide for your future ideas: an advice to lead your mods to the perfection (like would say the borg Queen...). I know you are very busy: I am expecially waiting with a lot of interest the TMP bridge of Intercepter. I am neither criticizing your projects and I'm sorry if you interpreted my previous post as a nitpicking. About the third point I have a good new: this point is partial correct: I have in project a retexture of the actual Late Galaxy Bridge and, if the 3rd Era Team will give me the authorization (I'm young and inexperienced and actually I don't know how ask them the autorization... :?), I probably will relase it. What I said about the positions of the terminals in this bridge was only an observation to my work: if you want, you will be able to modify my early TNG bridge when it will be relased, this maybe could be called Version 2, but I am flying with the fantasy! As preview I will post here some picture: I know it is not perfect, expecially the helm and ops. Suggestions are well accepted. I will work at full time on this project by the next week , when I will have finished the school.
And thank you for the welcoming!
Title: Re: Canon early Ent-D bridge
Post by: ACES_HIGH on June 02, 2008, 02:29:50 PM
not bad, this is just like it was in the past in AGT.  if only you could make the flip up panels on the captain's chair, like in season 1
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 02, 2008, 02:35:15 PM
nice retexture!  we can never have too many retextures...

(I'm young and inexperienced and actually I don't know how ask them the autorization... :?)

you could always PM Mark about it...  tho i am fairly certain they are ok with people retexturing their bridges so long as full credit is given of course...  but even still, i would PM Mark just to be sure...
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 02, 2008, 03:03:48 PM
Thank you for your suggestions! About the flip up panels on the captain chair I am sorry to remember that actually I haven't any programme to modify the models, for that reason I will let this project open after the release, so everyone who want to apply improvent can pubblicate the famous Version 2 :D (see my previous post); there shuold be an adjustement to the chairs inclination and the terminals positions (in the pilot helm and ops weren't parallel to the screen but inclinated -see immage-), but I will colour the arm of the chair with a dark brown so the effect will be realistic. Now I will improve the floor and the screen, tomorrow in the morning maybe I will post others updates. There is another thing, I am sorry for my ignorance but this is the first forum I join: how can I PM to Mark? Sorry for the out topic.
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 02, 2008, 03:08:47 PM
this is Mark's Profile...
http://bc-central.net/forums/index.php?action=profile;u=3

click on "Send this member a personal message."

as far as the helm and ops terminals and their chairs, you would have to remodel the bridge; and that is a major task... 
i think the 3rd Era Team are the only ones who have been able to do this, and unfortunately they are no longer working on BC as all their efforts are now being put into the Excalibur Project...
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 02, 2008, 03:13:29 PM
A great thank you for the explanation of the PM. I hope in the future I will have the possibility to modify models.
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 02, 2008, 04:04:11 PM
Nice work on this one :) Yeah those helm stations would be great if remodeled ;)
Title: Re: Canon early Ent-D bridge
Post by: Kirk on June 02, 2008, 05:32:58 PM
:P I really like this, a lot.
Title: Re: Canon early Ent-D bridge
Post by: Barihawk on June 02, 2008, 06:00:43 PM
It's shaping up, but it needs more wood paneling, damnit!

Early TNG = Wood Paneling!

Great work.
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 03, 2008, 05:19:33 AM
Thank you for advices and suggestions! I have improved the floor colour making it more green.
Also helm and ops are better than before. Now I have to adjust some detail. I have also some idea to improve this bridge:
- Can I, without modifing the model, add the blinking graded lights near the turbolift door like modified screenshot (there is something similar in the Sovereign Bridge)?
- Can I make the separation between the two colours of the floor (in the pilot there is more red)?
- There is a little bug: the blinking red panels and all the MVAM panels are not active -but I have Bridge Plugin Gold activeted[/i]-, if you know how can I solve this, pleas tell me.
- I think will be a good idea putting the reflexes in the lcars panels: do you agree?
A little update (the 2nd picture is computer modified):
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 03, 2008, 05:51:56 AM
I'm not so sure about LCARS colors after watching some TNG S1 episodes look at the pictures, also on the last pic you can see perfect colors for floor and walls in your retexture ;)
Title: Re: Canon early Ent-D bridge
Post by: blaXXer on June 03, 2008, 07:26:53 AM
Does it come with optional cardboard covering for the engineering stations? :lol:
Title: Re: Canon early Ent-D bridge
Post by: Mark on June 03, 2008, 07:29:28 AM
A great thank you for the explanation of the PM. I hope in the future I will have the possibility to modify models.

those helm models cannot be moved easily, but let me explain that thoroughly before someone jumps in..

The model can be edited using nifskope, and the helm can be replaced within the model (things have moved on somewhat since we had to import two nifs to cover the bad areas of the bridge).

The problem comes when you have to change the crew animations... on a non-stock bridge you would have no problems but because there are so many animations on the stock bridges and they all have lots of scripts you would get a crash the second that you move and of the crew... I know this because I have tried it :P

The only realistic solution is to re script the bridge as a non-stock model, and then very carefully find yourself the animations you need for the bridge. After doing that you could simply replace the sitting and facing captain anims for science and helm.

I have actually done 80% of the above process for Excalibur (we have 3 variants of the bridge, the season 1 version is used for the Wolf359 Frankenstein ships), but those new bridges need light mapping and reanimating - and they would never replace the stock bridge because of the aforementioned reasons

So yes it is possible, but not without making it a separate bridge, and not without some real knowledge of BC bridge animations.
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 03, 2008, 08:30:17 AM
Thank you for the explanation and the photos. I will use them to improve the panels and the floor. My actual idea was to do a separeted bridge called Early_Galaxy, so maybe I will be able to modify the helm and ops! Wait more updates for the late afternoon. :D
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 03, 2008, 01:02:10 PM
Sorry for double posting but I promised updates... and you will have updates -don't look after the lcars, I'm building other different panels based on the images of Dr_Mcoy. From this screenshots you can see:
1-The wood of the lateral panels.
2-The bug of blocked red alert lights (see previous posts).
Quote
Does it come with optional cardboard covering for the engineering stations?
No offense, but I'm not sure I uderstood: cardboard?
Title: Re: Canon early Ent-D bridge
Post by: Kirk on June 03, 2008, 01:09:45 PM
I really like what you've done here, however, after looking at the screemns posted by Bones, I think your chairs are too brown, or at least too dark.
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 03, 2008, 02:15:16 PM
Yes, you are right. I will make the chairs lighter.
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 03, 2008, 02:22:43 PM
is the ship at red alert with those sidelights?  or are they always lit, and then blink at red alert?
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 03, 2008, 02:25:10 PM
The second option: they are lit and then blinking when I go to red alert.
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 03, 2008, 02:26:55 PM
thats the bug i have always encountered when trying to apply BP codes to a different Galaxy Bridge also...
for some reason, that bug just cannot be sorted...
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 03, 2008, 02:36:36 PM
Small tip about picking dolors from photos ( the best way to get proper colors ) : if you're using photoshop or paint shop pro - use pick color tool and set it to pick mixed color from 5 pixels - should work fine ;) pink/light crimson carpet should be lighter than it is now other than that and chairs looks pretty canon to me. I'm glad you've chosen to make own LCARS, it will be a lot more satisfying than recoloring existing textures ;) keep it up !
Title: Re: Canon early Ent-D bridge
Post by: Aeries on June 03, 2008, 04:29:44 PM
Hey, you've got a nice start here... I'm really liking this. Good work so far. Best wishes, dude. :]
Title: Re: Canon early Ent-D bridge
Post by: ACES_HIGH on June 03, 2008, 04:49:16 PM
Sorry for double posting but I promised updates... and you will have updates -don't look after the lcars, I'm building other different panels based on the images of Dr_Mcoy. From this screenshots you can see:
1-The wood of the lateral panels.
2-The bug of blocked red alert lights (see previous posts).
Quote
Does it come with optional cardboard covering for the engineering stations?
No offense, but I'm not sure I uderstood: cardboard?
yes that's right.  during the first couple seasons, they had problems lighting the bridge set, the lighting caused unwanted reflections (i.e. cameramen, lights, backstage stuff) on some of the LCARS panels, specifically the rear panels, which faced the removable viewscreen and the filming crew. to remedy this, they would place black cardboard over portions of the aft panel to hide the reflections, unfortunately, the cardboard was still visible on television (see attached), so for the next season, they redesigned the lighting scheme to prevent the reflections.
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 03, 2008, 06:07:00 PM
lol TNG was so cheesy in its first season...
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 04, 2008, 01:17:22 PM
Thank you for explanation. I don't think cardboard will be included... :wink:
Now I am working on the Lcars panels and studying NifSkope.
Title: Re: Canon early Ent-D bridge
Post by: locky on June 05, 2008, 01:52:38 PM
Good lord, the amount of repeats I have seen of TNG and I'm embarrassed to confess, I've never noticed the cardboard before  :funny
Title: Re: Canon early Ent-D bridge
Post by: Aeries on June 05, 2008, 01:53:19 PM
Don't feel bad. I never noticed, either. :/
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 05, 2008, 01:57:42 PM
nor did i...
Title: Re: Canon early Ent-D bridge
Post by: limey BSc. on June 05, 2008, 02:45:44 PM
Me neither! It's amazing how such a stupid sounding decisions payed off though! Nice and cheap and very few people noticed!
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 06, 2008, 01:35:06 PM
Well, now I am learning how to modify models. But I have a little problem with Nifskope 1.0.10: the block list just disappeared (but in the VIEW menu the list is active) -so now I am using the 1.0.9 version- I have uninstalled the 1.0.10 version and then reinstalled it but the problem persists. I don't know how I can make it turns back! There is another problem: when I tried to open the modified NIF with Model Property Editor, it crashed. However there is also a good new: panels done at 90% (I will adjust the brightness and the contrast). The carpet is now a lot more canon than before. Suggestions are well accepted.

EDIT: Don't look after the keyboards, I have to make new ones.
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 06, 2008, 01:55:55 PM
Great job on those LCARS :D looks like straight from the show ! also you got very precise color on floor, now I noticed how pink it was :P
Title: Re: Canon early Ent-D bridge
Post by: CJLarkin on June 06, 2008, 02:16:01 PM
Fudgetastically Excellent, if I do say so myself :D
Some fantastic LCARS you've got there. Cookie earnt, i'd say.
Title: Re: Canon early Ent-D bridge
Post by: Kirk on June 06, 2008, 02:31:41 PM
Awesome job! I am really looking forward to seeing this released! So much better than the current early TNG bridge.
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 06, 2008, 03:16:00 PM
very nice indeed!! 

have a cookie
Title: Re: Canon early Ent-D bridge
Post by: Aeries on June 06, 2008, 06:59:35 PM
Whoa, whoa, WHOA!!! Who gave you permission to make something so EXCELLENT!? Tee hee. :D Awesome stuff.
Title: Re: Canon early Ent-D bridge
Post by: eclipse74569 on June 06, 2008, 07:50:41 PM
I like it :).  And For those who didn't notice the cardboard, I didn't either LOL.  And I've seen every episode over and over again :S.

But this is looking excellent :D.
Title: Re: Canon early Ent-D bridge
Post by: Captain_D on June 07, 2008, 02:10:15 AM
Man, looks like you got that carpet down pat from the shots.  Still think that the chairs are a shade too dark though.

Besides that, looks like she's coming along fine.

Great Gob  8)
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 07, 2008, 12:55:17 PM
Good news: my nifskope is working again so I began modifing the chairs -this is my first modding and the first step in modifing the helm, suggestions are well accepted. Keyboards are also done at 80%.
Title: Re: Canon early Ent-D bridge
Post by: Kirk on June 07, 2008, 05:32:08 PM
Those LCARS are kick-arse!
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 07, 2008, 05:34:48 PM
mmm superb job on LCARS ;) I see you've made some first steps with rotating helm/tactical stations, hope it will work and cookie for you :D
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 08, 2008, 04:50:23 AM
Thank you. I am proceeding with modding but I found problems:
-The helm and ops panels are not visualized in Nifskope so they are still parallel to the screen.
-When I changed the position of helm and ops, a hole came up in the carpet.
Little update
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 08, 2008, 05:22:13 AM
I think it's because helm/ops panels are second model added by 3DE in late TNG galaxy bridge upgrade, you'll need to edit their additions to model either. As for the hole I don't think guys from Totally games designed thisbridge to be ever edited and so they left holes in the places where stands consoles, I'm affraid you'll need to remodel those holes :(
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 08, 2008, 10:11:34 AM
I will remodel also the carpet... Little update: I changed the chair of the helm with the chair of the Ambassador bridge, it needs a texture that I will add this evening. A question: Do I have to ask the authorization to the autor of the Ambassador bridge (3rd Era Team) for the chair?
Title: Re: Canon early Ent-D bridge
Post by: Bones on June 08, 2008, 10:30:32 AM
Yeah you should ask them, I love the idea with replacing stock Galaxy chairs with new ones :D
Title: Re: Canon early Ent-D bridge
Post by: limey BSc. on June 08, 2008, 12:50:29 PM
You probably want to rotate the platforms the front consoles sit on as well as the consoles themselves. Looks very promising though!
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 08, 2008, 01:28:00 PM
I tried to move the platforms but I don't think it is possible: they are part of the carpet and not a separated block, but I will not surrender!
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 08, 2008, 01:38:02 PM
have you PMed Mark or Legacy (LC)?
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 08, 2008, 02:45:17 PM
Yes, I PMed to Mark and now I am waiting the answer.
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 10, 2008, 01:19:08 PM
Sorry for double post but I have updates:
1. Legacy gived me the authorization to use the Ambassador Bridge's charis, now I'm waiting the authoriztion of Viper.
2. I put a texture in the chairs in the first picture, but it has to be darker - done later (second picture).
3. I will probably buy a software to modify models: Nifskope is not enough for all the adjustments I have to apply.
4. Animation added to the Lcars panels, the classic "black wave effect" present in the first season of TNG.
Title: Re: Canon early Ent-D bridge
Post by: Augur89 on June 11, 2008, 07:04:57 AM
Hey, your bridge looks really great. I like the LCARS very much.
Can't await to test it :D
Title: Re: Canon early Ent-D bridge
Post by: JimmyB76 on June 11, 2008, 07:57:39 AM
now I'm waiting the authoriztion of Viper.
i think if LC says it is ok, Viper will also agree...  but if you want to send him a PM all the same, this is his profile:
http://bc-central.net/forums/index.php?action=profile;u=143
Title: Re: Canon early Ent-D bridge
Post by: Aeries on June 11, 2008, 12:44:34 PM
Hey, this looks pretty good so far. :]
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 11, 2008, 02:06:05 PM
I PMed to Viper and now I am waiting tha answer. Until I will have bought the software to modify models (the bases of the helm and ops chairs has to be like trapeziums, the helm and ops shuold be more orizontal and so on) I will concentrate myself on the details of the texure.
Little update of the MSD, suggestions are always well accepted.
Title: Re: Canon early Ent-D bridge
Post by: FekLeyr Targ on June 11, 2008, 04:23:16 PM
Wow. Looks good.
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 13, 2008, 12:06:16 PM
This is the bridge of the USS Enterprise NCC 1701-D of the first season, but I think that this project can be enlarged: is my intention, when I will have a sofware to modify models (I think 3ds Max), to make a pack with all the different versions of the Ent-D bridge seen in TNG:
-1st season (work in progress)
-3rd season (with the white carpet)
-Yesterday Enterprise (the dark blue bridge)
-Parallels bridge
-Season 4-7 bridge
-AGT bridge (the orange future version).
Those bridges will be relased as separeted and not in pack because the dowload would become too big and the time of progressing would be very slow (I  know that the patience of someone who is waiting a mod is not too much).
What do you think about this?

EDIT: Can I modify the name of the topic with this: "Ent-D Bridge project - part 1: 1st season bridge"?
Thank you.
Title: Re: Canon early Ent-D bridge
Post by: limey BSc. on June 13, 2008, 01:03:57 PM
Go back to your first post, click "Modify" and change the subject.
Title: Re: Canon early Ent-D bridge
Post by: Augur89 on June 13, 2008, 01:19:02 PM
wow, that sounds very interesting. I like the Ent-D bridge very much and especially your idea of creating all the different versions of it :D. So keep on the good work.
But i think, if we had so many galaxy class bridges, there should be a bridge submenu to select for example "Galaxy Class" or "Sovereign Class".
Title: Re: Canon early Ent-D bridge
Post by: Picky on June 13, 2008, 02:00:01 PM
Quote
there should be a bridge submenu to select for example "Galaxy Class" or "Sovereign Class".
You are right, also because I thought to do the same for the Ent-E, but this is only a preview :D.
Thank you for the explanation of the topic.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 13, 2008, 02:05:31 PM
Bridge Submenus have been possible since day 2 (ok, maybe 3) after the first Submenu. ;)


Also, how different are the various bridges from eachother, model-wise? If they all (or some) share the same model, have you considerd using BPCore to change the default textures for some of them? BPCore can do things similar as SDT does for ships.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Augur89 on June 13, 2008, 03:10:56 PM
really???
Why did nobody tell me that :D
Is there a tutorial how to create a bridge submenu?

Thanks


Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 13, 2008, 03:14:44 PM
No tutorial needed, just add "SubMenu" to the dictionary of a bridge plugin.

And then it's just like the ships version of SubMenu, either a single level, or multiple levels in an array.


[EDIT] BridgeSubMenu is currently a seperate mod, in the next version of SubMenu I'll combine them.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: JimmyB76 on June 13, 2008, 05:56:17 PM
MLeo - the bridge submenu script works fine for me, i thought it was incorporated into your last build?
all you need to do is add something like:

Code: [Select]
   "SubMenu": "Enterprise Bridges",


at the bottom of the bridge's plugin, no?
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 13, 2008, 06:18:46 PM
That's exactly right, it's the same "level", as I liked to call it to non-programmers (for programmers, it's just another entry in the top level dictionary, so part of the dict = {}).


I don't believe it's included.
It's also outdated, big time. But it works, and I've never had complaints about it. And, considering the lack of bridges, no need (as of yet) for MVAM capabilities, but I may just do that (or rather, the ability to nest bridges, as you can nest ships regardless of MVAM, which is still a "default", in SubMenu V4+).


Btw, this is also valid in BridgeSubMenu:
Code: [Select]
   "SubMenu": ["Enterprise Bridges", "TNG Era"],In case you have more special purpose Enterprise bridges.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 14, 2008, 06:59:24 AM
Since aparently, the Bridge SubMenu mod is nolonger on BCFiles (I'm pretty sure it once was), I've attached it here. If it gets back added to BCFiles, then I don't think it should appear as "new" since it most certainly isn't, and to bring it up to spec to say, SubMenu v3.7 is a waist of time since SubMenuV4+ will include a new and improved version of Bridge SubMenu anyway.

I also have a zipfile with images, but it's nearly 20 times larger.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Augur89 on June 14, 2008, 08:37:28 AM
OK, now it works.
Thank you very much
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 14, 2008, 12:16:47 PM
Thank you for your suggestions. But I have bad news.... :( I cannot buy 3ds Max because is out from my possibility, but I am now concentrating on others tools. I need help: what do you think is the best 3d tool nif compatible that is free or not expensive?
Quote
how different are the various bridges from eachother, model-wise? If they all (or some) share the same model, have you considerd using BPCore to change the default textures for some of them? BPCore can do things similar as SDT does for ships.
About the model, I thought to make some difference between the bridges: the side panels, the chairs, steps, side consoles and so on. Thank you.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 14, 2008, 01:31:28 PM
Sorry for double post but I have a good new :D: with the help of Limey98 now I have the free Gmax and I will start in studying it this evening. In the next days I will post some updates. A great thank you to Limey98 and to all of you.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Aeries on June 14, 2008, 09:04:42 PM
Yep, Limey's coolies like that. :3
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 16, 2008, 01:45:19 PM
I am studying Gmax and I began to modify the bridge. Don't look after the textures because those are the ones that Gmax put when you are modelling. This is the first step:
-carpet scheme corrected
-inclination of helm and ops more canon.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: JimmyB76 on June 16, 2008, 02:56:59 PM
nice progress!  keep it goin!
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 17, 2008, 02:12:46 PM
This morning I made the bases of helm and ops and I began to modify the viewscreen-those images are not updated on the smoothing of the viewscreen because I made that later: the viewscreen is actually smoothed.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Kirk on June 17, 2008, 02:36:26 PM
Looking great. :)
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Excal_Luke on June 17, 2008, 02:57:42 PM
I am expecially waiting with a lot of interest the TMP bridge of Intercepter.

Glad to see i have a fan :D
- Keep up the great work dude :)
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 18, 2008, 01:04:54 PM
Good new: I finished the mesh! :D Here there is some picture. I have a little problem: I dowloaded the plug in of Gmax for import-export NIF files, and I imported correctly the NIF of Dbridge, but when I tried to export the .gmax save of the bridge, it said this: Export error: you tried to export to NIF a .gmax that is the son of a NIF. I think I need a converter or an add on for NifSkope to import .gmax files (but I didn't find it in the NifSkope site). Have you any ideas to solve this problem?
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 18, 2008, 01:09:29 PM
If I remember correctly, the only plugins for GMax are those made by the game producers.
Which, for BC, doesn't exist.

So, to get things straight, you exported to nif, but when you save it says it can't because it's a nif?
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 18, 2008, 01:24:18 PM
Not exactly: I saved the modified bridge as a .gmax because there isn't other possibility in this software. When I tried to export the .gmax into a NIF, it gaves the error writing in an error message that it isn't possible to export a .gmax which is the save of a NIF imported.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 18, 2008, 01:30:05 PM
A screenshot please?

Seems like a rather odd thing, if it couldn't export it regardless of anything, that could work for a not registerd exporter.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 18, 2008, 01:35:50 PM
Now I haven't the possibiliy to post a screenshot because I'm not on my PC (only my father has the ADSL), tomorrow in the morning I will post the screenshot, and thank you for the help.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 19, 2008, 03:42:31 AM
Sorry for double post but I promised the screenshots of the error. In the first image you can see the open window and the .gmax bridge. In the second one you can see the message that comes out when I have loaded the .gmax and tried to export it as .NIF.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: MLeo on June 19, 2008, 07:41:34 AM
I rather think it's a mesh error.

But you will have to contact someone with more knowledge of modelling for this.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: limey BSc. on June 19, 2008, 08:41:41 AM
That happens when the exporter tried to out a heirachy on a model that already has one. If you click on "Select from list", there should be 2 blank spaces, then "Scene Root" and then a list of things indented on 2 levels. Select all but the stuff indented twice, and then delete them. It should export properly then.

(http://www.jl-studios.co.uk/fix.jpg)

If you can only see "Scene Root", make sure "Display Subtree" down the bottom is selected.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 19, 2008, 09:43:38 AM
In my "Select by name" I can see a different tree:
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: limey BSc. on June 19, 2008, 10:13:34 AM
Ok, try deleting all but the blank spaces. Looking at the stock bridge, the blank ones seem to be the actual model.

EDIT: Oh, and delete the first blank one as well!
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 19, 2008, 12:17:59 PM
Ok, thank you. This evening I will try.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 21, 2008, 01:53:35 PM
Another time double post...  :? sorry but I have interesting updates! The convertion of the Early bridge is near to solution and I made the part 2: the 3rd season bridge. It needs some detail but in two or three days it will be completed and passed to the testers :D. About details I have a question: this bridge is based on the TNG episode  Evolution in which the viewscreen color changes from a smoke gray to a light beige: I think it depends by the lights of the set (the evening shots had arificial light while the shots of the day used the sun light), in my texture I made the second one, but maybe gray is better: what do you think? Vote is open :D! I made also the first step of the part 3: Yesterday bridge.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Shino Tenshi on June 21, 2008, 02:19:04 PM
That's simply awesome!
 8)

Cookie incoming!
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: FekLeyr Targ on June 22, 2008, 05:03:26 AM
I'm not sure about the color.

Good start on the YE bridge.
I think the next step is lowering the tactical consoles behind the three chairs.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 22, 2008, 05:34:23 AM
I don't think the tactical consol has to be lower: the steps make this effect. As for the viewscreen color, I will make it gray. Who want to be the tester can PM me.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 24, 2008, 02:22:52 PM
Always sorry for double post... I have great updates! The mesh are all done but the Yesterday Ent one which needs some detail (I don't know how make the grille down the tactical, if someone that use Gmax knows it please tell me). There is some screenshots, don't look after the textures, the images are the ones of Gmax.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: FekLeyr Targ on June 24, 2008, 02:37:40 PM
Admiral Riker would admire you.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Kirk on June 24, 2008, 02:38:53 PM
Those are some sexy bridges! I can't wait to beta test them. Oh and have a cookie.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Aeries on June 24, 2008, 03:21:07 PM
OH COOOLLLL!!!!!

COOKIE COOKIE COOKIE! :D
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Shino Tenshi on June 24, 2008, 03:57:01 PM
OH COOOLLLL!!!!!

COOKIE COOKIE COOKIE! :D

I can only second that.
Enjoy your cookie! ^^
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: JimmyB76 on June 25, 2008, 07:48:39 AM
impressive!
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 25, 2008, 02:26:55 PM
Thank you. I learned how put the textures in Gmax so I post here a screenshot of the Early Bridge with the correct textures.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: CJLarkin on June 25, 2008, 04:48:40 PM
impressive!

Most Impressive. Obi-Wan has taught you well.

This is really good stuff, cookie-worthy by a long shot. The textures in that screenshot really makes me conclude the following opinion: "BOOYEAH!"
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: henrie85 on June 25, 2008, 05:39:43 PM
Thank you. I learned how put the textures in Gmax so I post here a screenshot of the Early Bridge with the correct textures.

good job :D bridge is looking good :D
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Tuskin38 on June 25, 2008, 11:31:24 PM
Wow this looks awesome!
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: ACES_HIGH on June 25, 2008, 11:50:05 PM
I don't think the tactical consol has to be lower: the steps make this effect. As for the viewscreen color, I will make it gray. Who want to be the tester can PM me.
the tactical console wasn't lowered, the captain's chair was raised.  Good effort so far, I've been waiting for someone to make those bridges
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Kirk on June 26, 2008, 02:05:27 PM
Just beta tested the 3rd Season bridge. I like it, however there are some problems. It appears that the alert status map swapping isn't working, is the blue looking red alert an intended effect? There is also some funky texture issues on the back of the tactical console and the reflections look kind of unnatural. Not to be "picky" (pun intended,) I just want your bridges to be awesome.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Augur89 on June 26, 2008, 02:56:54 PM
hey, this is really great.
Please upload it now, so that i can walk around this bridge :D
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Kirk on June 26, 2008, 02:58:44 PM
hey, this is really great.
Please upload it now, so that i can walk around this bridge :D
It is not ready yet.
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Augur89 on June 26, 2008, 03:02:21 PM
you're right. However, i can't await to test it
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: ACES_HIGH on June 26, 2008, 06:13:54 PM
Just beta tested the 3rd Season bridge. I like it, however there are some problems. It appears that the alert status map swapping isn't working, is the blue looking red alert an intended effect? There is also some funky texture issues on the back of the tactical console and the reflections look kind of unnatural. Not to be "picky" (pun intended,) I just want your bridges to be awesome.

Yeah, I'd have to agree the reflections don't fit and the Pink-Blue-Purple alert is messed up, otherwise it is not bad, also I would try and consolidate things into one file to make it easier to mod
Title: Re: Ent-D Bridge project - part 1: 1st season bridge
Post by: Picky on June 27, 2008, 12:38:07 PM
Thank you for the suggestions. This evening I will fix the blinking blue. The reflections will be redone and about the tactical texture I will try to make it lighter.