Bridge Commander Central

Recreational Forums => Art Forum => Topic started by: Aeries on August 26, 2008, 03:07:13 PM

Title: Aeries' Various CGI projects - Mithra bridge updated jul.30th
Post by: Aeries on August 26, 2008, 03:07:13 PM
Yo guys. I've always said that I want to do things far more detailed than BC can supposedly handle. Today, I started on this project. What I have so far is merely the tiniest sample of the ship I'll be building. This is one of her many turrets, yet incomplete. Just wanted to show this off. :)
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on August 26, 2008, 03:19:23 PM
As I said on MSN Aeries, very nice.
Title: Re: My first CGI-Ish project [wip]
Post by: intrepid90 on August 26, 2008, 03:45:57 PM
trek or not?
(great btw)
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 26, 2008, 03:56:29 PM
I haven't decided yet... probably not. I'm leaning towards SOASE [sins of a solar empire] style capital ship, mixed with a bit of battlestar galactica...
Title: Re: My first CGI-Ish project [wip]
Post by: Nighthawk on August 26, 2008, 05:13:13 PM
impressive.
although, I feel the barrel too thin for such a big mounting.
but the shape is nice.
will you equip this in a sort of battlecruiser?
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 26, 2008, 06:25:02 PM
impressive.
although, I feel the barrel too thin for such a big mounting.
but the shape is nice.
will you equip this in a sort of battlecruiser?

Yeah, something akin to a battlestar, I think.
Title: Re: My first CGI-Ish project [wip]
Post by: Glempius on August 26, 2008, 06:32:39 PM
I'm leaning towards SOASE [sins of a solar empire] style capital ship

Something vaguely TEC?
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 26, 2008, 07:06:12 PM
I'm leaning towards SOASE [sins of a solar empire] style capital ship

Something vaguely TEC?
Yeah, similar to this capital ship:

http://ve3dmedia.ign.com/images/01/92/19237_normal.jpg

But with a bit more of a battlestar feel.

Edit: To balance out the size of the mount, I've enlarged the barrels as much as I could and added a second pair below. I think it's worked out nicely, and has a mean sort of effect. For future reference, the barrels are long and thin because of their projectiles; these are long-range, anti-capital-ship rail guns, for lack of a less-long-winded title. This ship, whatever she winds up looking like, will likely be a vessel particularly targeted to engaging enemy capital ships and making short work of them.

Here's a pic of the mods I've made to the turret:
Title: Re: My first CGI-Ish project [wip]
Post by: ChronowerX_GT on August 26, 2008, 09:22:03 PM
Nice Aeries :D Cookie.
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 27, 2008, 12:35:38 AM
Thank you. :]
Almost done the turret...
Title: Re: My first CGI-Ish project [wip]
Post by: MarkyD on August 28, 2008, 06:16:28 PM
very nice..  good attention to detail, i think your letting your mesh dictate the panelling somewhat... but its a great start...  cant wait to see the beast behind it  8)
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 29, 2008, 12:09:00 AM
Yeah, I got a little lazy with the armor plating. I was real tired and sick-like. x__x

I work this Saturday, but after school Friday, sunday, and I think monday, [long weekend] I can put some real time into this. I'm having trouble just starting the main body of the ship, though... I have the image in my head and a general idea of what i want from all the pics I've looked at on sci-fi meshes and google, but... I don't have the first clue where to start. :/
Title: Re: My first CGI-Ish project [wip]
Post by: Nighthawk on August 29, 2008, 01:02:06 AM
but... I don't have the first clue where to start. :/
focus on one part, try to get the shape of it (say, the bridge, or the bow...) and draw a vague outline.
then, try another different part, and start modeling until you join both ends.
the rest is just "add this, cut that, shrink that...." and so on....
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 29, 2008, 01:07:28 AM
Ahhhh, yeah, good idea! Just build one bit, then another, and another, and kinda piece it all together? Sorta? :)
Title: Re: My first CGI-Ish project [wip]
Post by: ChronowerX_GT on August 30, 2008, 12:45:14 PM
Any chance a low poly version will make it to the Mirtha?
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on August 30, 2008, 06:38:06 PM
This has nothing to do with the Mithra? Right?
Title: Re: My first CGI-Ish project [wip]
Post by: intrepid90 on August 30, 2008, 06:39:28 PM
well it doesnt have to do sth wih trek, but it could fit as a defiant pulse cannon, couldnt it?
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on August 30, 2008, 06:40:15 PM
Honestly, I can't see those on any fed ship, ever.
Title: Re: My first CGI-Ish project [wip]
Post by: ChronowerX_GT on August 30, 2008, 06:40:46 PM
Soyouz class USS Bozeman???
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on August 30, 2008, 06:41:20 PM
And I stand very corrected.
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 30, 2008, 09:56:15 PM
The Bozeman, huh? Hmm. I hadn't considered doing anything remotely Trek, but perhaps I'll do something like the Bozeman in the distant future. For now, the mithra and this are taking up a lot of my time.
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on August 30, 2008, 11:02:55 PM
I would say stay away from Trek, it leaves you more creative license and places to expand.
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 30, 2008, 11:09:41 PM
I would say stay away from Trek, it leaves you more creative license and places to expand.

That's the idea behind this, yeah. Kinda got tired of the constraints of keeping things within the 'technological limits'.
Title: Re: My first CGI-Ish project [wip]
Post by: USS Frontier on August 31, 2008, 12:05:59 AM
nice turret you got there Aeries lol

And I love the idea of making something like a SoaSE capital ship.
Even more if it is for BC  :D I would love to make some fleet battles with those Kol Battleships and others from SoaSE  :lol:
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 31, 2008, 12:27:56 AM
Quick question. I know one of the stargate pack ships is around 200k... what's the exact poly count and by how much does it impact performance? Also, what systems in particular is it impacting? I need details... depending on what goes on, this may or may not make it into BC when I have more done.
Title: Re: My first CGI-Ish project [wip]
Post by: limey BSc. on August 31, 2008, 05:59:59 AM
Well, as you said, one of the SG ships is 210,000 polys, and that was running without any lag on a 128mb graphics card with 1gb of RAM and a single core processor. So, I would say go nuts and see if it works :D
Title: Re: My first CGI-Ish project [wip]
Post by: ChronowerX_GT on August 31, 2008, 06:09:05 AM
Well, as you said, one of the SG ships is 210,000 polys, and that was running without any lag on a 128mb graphics card with 1gb of RAM and a single core processor. So, I would say go nuts and see if it works :D

210,000 polys? That can't be right, can it? What's this thing about people trying to keep ships under 25k?
Title: Re: My first CGI-Ish project [wip]
Post by: limey BSc. on August 31, 2008, 07:26:16 AM
It is right. I have no idea why people insist ships need to be kept below 25k or so. All I know is that they're talking crap :) It's the textures that do more to impair performance than the model.

Having said that, Dave said the following in his SG pack thread:

Quote
There were a few problems to overcome because of the level of detail, but as long as everything's done right I think BC is capable of supporting models of any poly count.

So it's not quite as "plug ang play" as lower poly ships, but I think it's worth it for the sheer level of detail you get!
Title: Re: My first CGI-Ish project [wip]
Post by: ChronowerX_GT on August 31, 2008, 07:52:23 AM
It is right. I have no idea why people insist ships need to be kept below 25k or so. All I know is that they're talking crap :) It's the textures that do more to impair performance than the model.

Having said that, Dave said the following in his SG pack thread:

Quote
There were a few problems to overcome because of the level of detail, but as long as everything's done right I think BC is capable of supporting models of any poly count.

So it's not quite as "plug ang play" as lower poly ships, but I think it's worth it for the sheer level of detail you get!

Well in that case, lets make the Avenger high poly :D
Title: Re: My first CGI-Ish project [wip]
Post by: intrepid90 on August 31, 2008, 11:12:43 AM
It is right. I have no idea why people insist ships need to be kept below 25k or so. All I know is that they're talking crap :) It's the textures that do more to impair performance than the model.

Having said that, Dave said the following in his SG pack thread:

Quote
There were a few problems to overcome because of the level of detail, but as long as everything's done right I think BC is capable of supporting models of any poly count.

So it's not quite as "plug ang play" as lower poly ships, but I think it's worth it for the sheer level of detail you get!

well I guess it's some kind of idealism, a border that is high detail, adn well detailed enough for BC.
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on August 31, 2008, 11:45:38 AM
Hm. Interesting. Thanks, I'll take this into account. This might wind up being over 300k, though, given that the turrets themselves are not only incomplete as of yet, but already sit at about 13k each. I've started work on the main hull of the ship... ehhh... not so pleased. likely I'll be scrapping and re-building this a lot as well. xD
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on September 20, 2008, 11:48:46 AM
OH NOES!
My project got corrupted and I can't find the backup! D':
Title: Re: My first CGI-Ish project [wip]
Post by: limey BSc. on September 20, 2008, 12:04:27 PM
Damn :( Do you not have any backups at all then?
Title: Re: My first CGI-Ish project [wip]
Post by: Aeries on September 29, 2008, 05:23:26 PM
Do you not have any backups at all then?

Thankfully, I actually found a backup file today! On that note... PIC FOR YOU!

There's some smoothing issues in there, but I'm still happy. :3

Edit: Uploaded better pic.
Edit2: Also please note that this is merely a portion of the bow.
Edit3: Two more pics loaded.
Title: Re: My first CGI-Ish project [wip]
Post by: Kirk on September 29, 2008, 05:29:04 PM
In a word, awesome.
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: limey BSc. on September 29, 2008, 06:32:33 PM
In 2 words, frakking awesome!
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: DJ Curtis on October 01, 2008, 01:12:29 AM
In 3 words, toilet, albatross, and spaghetti.

Also, it's looking very nice.
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 03, 2008, 02:04:13 AM
Lol.

Made a tiny bit of progress... I must have forgotten to save at some point or another... lost a little bit of work... oh well. Here's what I've done tonight. Resized the turrets to make the ship seem much larger, and added poddy things... very early in dev, but still.
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: rengers on October 03, 2008, 03:32:25 PM
looks very cool mate
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 05, 2008, 11:38:21 AM
Another little update. Also, suggestions & constructive criticism greatly appreciated. :3
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: limey BSc. on October 05, 2008, 12:29:22 PM
Is that a huge cannon on the bottom?
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 05, 2008, 12:36:17 PM
YES!  :twisted:
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: limey BSc. on October 05, 2008, 01:41:52 PM
Nice! 'Tis looking awesome :D
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Kirk on October 05, 2008, 03:00:29 PM
Agreed, and that's all I can say.
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 05, 2008, 11:18:42 PM
Oh my...  :twisted:
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: limey BSc. on October 06, 2008, 02:21:51 AM
Holy....buckets! :shock:
Such overuse of the boolean tool is scary :P
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 06, 2008, 03:51:30 AM
Holy....buckets! :shock:
Such overuse of the boolean tool is scary :P
yet effective, no? :P
besides... Misure la Boolean had little to do with it. ;)
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on October 07, 2008, 10:22:37 AM
So, since that detail was merely experimentation, I seriously doubt we'll be seeing it on the final product... rather, you will, just not in such quantity... and what I'll be doing will be entirely hand-crafted. So a couple questions come up in my mind. First, should I make this as a high-poly BC model, similar to the Tau'Ri ships that JL Studios are working on? And second, attatched is an image of the ship this is largely based on: the Kol Battleship as seen in Sins Of a Solar Empire. [take that, the Sulaco from Aliens, and the Battlestar Galactica, and you've got a combo of design elements I'm trying to incorporate into this project.] Can you see any little things in there you think I should incorporate?Or does anyone have any original ideas? Of course, I have my own thoughts on what I'm going to do. I just wanted to see what other's opinions might be. :P That and I wanted an excuse to post that pretty boy here for all to see.
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on November 16, 2008, 11:11:04 AM
Well, I've lost the original Rashanar mesh and I've had to start over from scratch. I believe, though, that I've done a much better job this time around. Having no poly limitations really gives me the chance to play with Max and try out different things, and I've gotten a plethora of ideas for the Mithra through this. Also, I've been playing with lighting and the environment settings, and a camera... ANY helpful hints or suggestions for my renderings and the mesh itself are greatly appreciated! :D thanks a lot!

So the first pic is of the bow... I have no clue how large this is gonna be, yet, but it was suggested that this could be an automated gun on a much larger ship. Cool idea, only thing is it's sitting at just over 112,000 polies already and my PC isn't loving me too much, haha :P. Second pic is from the view of an observation room I'm working on on the underside of the central main batteries. Makes the ship look rather colossal, eh? :P I'll be adding furnature and doors, etc. in there at some point. [I do want to do fully-furnished rooms viewable through the viewports on this one... I'm thinking a cross between BSG style and Federation... could change my mind later though...

OH! I also need to know how I should go about making lights for the hull, to display the registry and name and so on... and also, particularly, how I should go about making lights to illuminate the interriors of rooms? That part, in particular, is bothering me... thanks!
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on November 18, 2008, 11:56:59 AM
And a shot of the "now-main-command-deck." I'm not entirely sure how, exactly, I want to furnish it...
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: Aeries on November 22, 2008, 05:18:55 AM
Done a tonn of work on the command deck... C$C greatly appreciated!

Edit: I'll take a higher-res pic later on. :]
Title: Re: My first CGI-Ish project (Update 09/29/08)
Post by: martyr on November 22, 2008, 12:40:11 PM
star destroyer bridge windows?
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Kirk on November 22, 2008, 10:16:33 PM
Aeries, that look superb, but I will hold my applause until icanhaz higher renders.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on December 12, 2008, 11:57:51 PM
I re-worked the command deck a while ago, but I hadn't gotten around to posting anything of it, so here you guys go. ;) Many thanks to Kirk for sending me the render that I'd forgotten to back up before selling my PC.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: limey BSc. on December 13, 2008, 04:36:54 AM
Nice! Is that a hologram projector in the center?
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Villain on December 16, 2008, 08:22:14 AM
Nice! Is that an hologram awesome projector in the center?

:arms:
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on December 16, 2008, 10:36:31 AM
LOL. Yeah that is a hologram projector. I found a tutorial on how to make holographic projections so when I get a pc again I'll be working on that.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: MarkyD on December 29, 2008, 03:58:09 PM
Great work mate, I like the lot of it.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 22, 2009, 03:44:02 PM
A portion to my project... I'm not sure if I'll use the old command deck as seen above or rebuild that entire set... I think I'll rebuild it, as I have a billion amazing ideas and I've gotten far better at this in recent months.

I give you a corridor/relay... of some sort. xD I'm basing this largely off of the Pluto Station by Tobias as seen on Scifi-Meshes.com. I'm thinking this'll wind up being a small-scale station of some sort... not certain what yet, exactly, but I'm pretty sure I'll make it either from the NX-era or TMP... I have no clue yet to be honest.

Anywho, pics. I know not many people even glance at the graphic arts forum here but maybe some of you will have some ideas or input. :]
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: rengers on April 22, 2009, 06:32:06 PM
that looks awsome mate 8)
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Kirk on April 22, 2009, 11:24:25 PM
I look at that and see a possible Midway Station 2.0. It looks less like a dock and more like a small science/command facility, with power lines coming out the top. :P That being said, it is quite nice looking while still looking like it could fit into a number of Sci-Fi universes.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 24, 2009, 12:44:41 PM
Haha, thanks guys! I never really watched Atlantis so I dont know much about any of that... BUT! Hopefully this next pic will give you some idea of where I'm going with this...

Eventually, I want this station to look like a heavy industrial platform to emphasize it's age... I think I'll definitely go for a late-NX era station.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 24, 2009, 02:47:09 PM
Double post... one more pic, as you can see now, roughly the size I'm aiming for on this project. Current poly count is 77,535. I can limit it further, and will, even if it's not for a game or anything... Constructive criticism, ideas and input are greatly appreciated!
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Dalek on April 24, 2009, 03:07:44 PM
I'd say it was a ginant robotic dragonfly. :P Anything going on the "tail" end?
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 24, 2009, 03:18:15 PM
I'd say it was a ginant robotic dragonfly. :P Anything going on the "tail" end?

Keeping in mind this is just a corridor [that does look like a dragonfly you're right... lmao! xD]

the "tail end" will be, from that point, the primary structure. I'm not certain what, exactly, that structure will look like just yet. I'm building this part first before I move on to the other "arms" of the station and then to the main component.
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Dalek on April 24, 2009, 03:26:45 PM
I suppose the main structure could like some sort of hexagonal/octagonal prism with bumpy bits, more arms (although you said you were going to do that anyway so me saying it is pointless :P) and windows.

But I'd recommend not doing what I've mentioned. I've never been good with imagining from an arm into the main component. At least with stations. :P
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: MarkyD on April 24, 2009, 04:31:44 PM
Again mate like i said on MSN, get it on SFM for a realistic input, and ideas on where to go next, looks great... good job  8)
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Kirk on April 24, 2009, 05:18:21 PM
So, is this like a car ship assembly line in space?
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 27, 2009, 01:23:37 AM
A research station, actually... although I can TOTALLY picture a bunch of shuttles moving through the corridor in an, as you say, assembly line. xD
Title: Re: My first CGI-Ish project (Update 11/22/08)
Post by: Aeries on April 29, 2009, 08:15:04 PM
Update; added support struts along the sides and reworked the cable support lines... kinda... not done with that yet, but you can see where I've added the changes. :P

I've also reworked the windows and the main corridor to be smoother and less jagged so it looks much better now; unless I'm the only person who notices such little things. :P
Title: Re: My first CGI-Ish project (Update 04/29/09)
Post by: FarShot on April 29, 2009, 08:58:28 PM
It's pretty.  Wonder what it'll look like textured. :)
Title: Re: Aeries' Various CGI projects
Post by: Aeries on May 25, 2009, 03:28:23 AM
Another little project: the bridge of the Mithra.
Title: Re: Aeries' Various CGI projects
Post by: Dalek on May 25, 2009, 04:54:40 AM
Frak! Thats awesome! :D Arming cookie torpedoes.
Title: Re: Aeries' Various CGI projects
Post by: Lionus on May 25, 2009, 06:31:27 AM
excellent!  8)
Title: Re: Aeries' Various CGI projects
Post by: MarkyD on June 13, 2009, 01:45:24 PM
nicely modelled mate
Title: Re: Aeries' Various CGI projects
Post by: Aeries on June 19, 2009, 08:52:35 PM
Thanks. Done a little more... sorry I've fallen behind on all my projects. Life hasn't been very kind lately. :(

Done a bunch of work, rebuilt some things and tweaked others. there's still a lot more to do though, and plenty to reconstruct for both aesthetics and error corrections.
Title: Re: Aeries' Various CGI projects
Post by: Kirk on June 19, 2009, 08:56:08 PM
I really like this. You may have a cookie. Add some HUD overlays to the viewscreen and I'll like it even more.
Title: Re: Aeries' Various CGI projects
Post by: Aeries on June 20, 2009, 12:32:48 PM
You know as well as I do that I can't texture. At all. Teach me how to do so in photoshop and to the whole UV Unwrap thingy and I'll look into it. Lol. :P
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 23, 2009, 04:33:29 AM
Completely re-worked most of the bridge using the same base outline. I've even started working on something I've never done before: TEXTURES! :D

I've done some more futuristic-ish Lcars [a mix of Relativity's TCARS and First Contact LCARS, this is evident in the colour sceme and differing shapes to the standard federation LCARS]. I've also done the carpet and floor-light-thing similar to what Voyager has around the helm console.

Also noteworthy is the viewscreen. Something I admired about Andromeda was the split viewscreen on the bridge. In this instance, the viewscreen is very similar to that of both Andromeda and the JJPrise. I'll be making HUD overlays soon too as I now have conjured a way to make them, and know exactly how I want them to look. It'll be f*cking sweet, I promise!

I still have to make all the wall-based consoles that'll line the port and starboard sides at the back of the bridge, and possibly add a couple doors for the conference area and a a turbolift. I'm actually considering modeling all the rooms typically seen on Deck 1... possibly even expanding to other rooms and even hallways, though that's a ways down the road yet.

Also note that the second pic was made well after the first. I decided to take that helm console and use it as more of a tactical station. I think it works much better there anyways and I'll make a nicer, larger station for the Helm in a little while.

For now, though, I need sleep... Lemme know what you guys think! Feel free to offer up suggestions! :]
Title: Re: Aeries' Various CGI projects
Post by: Dalek on July 23, 2009, 09:02:48 AM
Andromeda/JJ indeed. :D :D Cookie time!

Somebody hire Aeries as the next 27th century bridge modeler. xD
Title: Re: Aeries' Various CGI projects
Post by: Senator on July 24, 2009, 12:11:57 AM
Those are actually... really good.
Title: Re: Aeries' Various CGI projects
Post by: MarkyD on July 24, 2009, 11:44:00 AM
very Nice work mate.
Title: Re: Aeries' Various CGI projects
Post by: CyAn1d3 on July 24, 2009, 11:52:47 AM
that mithra bridge is SEEEEXXXXXXYYY
and a bag of chips!
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 24, 2009, 03:02:28 PM
Thanks Markyd. Haha, you guys crack me up. I'm glad you like it so much! :3

After a CRAP TON of farting around [pardon the pun. xD] I've finally gotten the HUD overlay to kinda/sorta work. Now if only I could figure out if Photoshop has a symmetry modifier like 3ds Max, I might be able to add these other details to it that I've made... girr! Oh, I've also made another set for the helm/ops. I still have to make some changes and make another lower level for the floor [kinda like the Prometheus' helm/ops station] then re-map and remake the carpet... it's gonna be freaking sweet!

Mental Ray is love.
Title: Re: Aeries' Various CGI projects
Post by: Dalek on July 24, 2009, 03:07:28 PM
I think we need a jaw dropping smiley...That. Is. Beautiful. Words cannot describe how awesome that is. Perhaps moar cookiez will suffice... :)
Title: Re: Aeries' Various CGI projects
Post by: CyAn1d3 on July 24, 2009, 03:57:19 PM
(http://www.thescubasite.com/smile/confused/confused0006.gif) (http://www.thescubasite.com/Scuba-Diving-in-Australia/scuba-diving-in-yongala) hmmmm..... (http://www.thescubasite.com/smile/confused/confused0053.gif) (http://www.thescubasite.com/Scuba-Diving-News/) that work? :D
Title: Re: Aeries' Various CGI projects
Post by: CyAn1d3 on July 24, 2009, 03:58:30 PM
and yes. i do beleive that photoshop has a mirror thingy... dont ask where it is tho as i find tools as i need them in that damn program
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 24, 2009, 05:33:27 PM
I figured it out no worries. :P
---------------------------------------------------

Added more details and recoloured the HUD so it matches the rest of the LCARS better. :]
Title: Re: Aeries' Various CGI projects
Post by: Dalek on July 24, 2009, 05:36:28 PM
(http://www.thescubasite.com/smile/confused/confused0053.gif) (http://www.thescubasite.com/Scuba-Diving-News/) (http://www.thescubasite.com/smile/confused/confused0053.gif) (http://www.thescubasite.com/Scuba-Diving-News/)  (http://www.thescubasite.com/smile/confused/confused0053.gif) (http://www.thescubasite.com/Scuba-Diving-News/)
 

I'm going to need to hire some cookies cutters and buy a much bigger oven. I really cannot wait for the tactical display. xD
Title: Re: Aeries' Various CGI projects
Post by: CyAn1d3 on July 24, 2009, 07:53:44 PM
damn dude..... :shock: just damn....
so are you guna do a version to go into bc and release it alongside the mithra?
Title: Re: Aeries' Various CGI projects
Post by: Kirk on July 25, 2009, 11:50:19 AM
Wow, Aeries, you've come so far in just over a year.
Title: Re: Aeries' Various CGI projects
Post by: Dalek on July 25, 2009, 12:02:23 PM
When I look back at the original Mithra...yup. You deserve a medal. :D
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 25, 2009, 04:26:23 PM
Haha, thanks guys! OH! I forgot about this update... I made a new carpet [Kinda had to...] and made the indent into the floor for Helm/Ops. Still gotta reduce the reflectivity of a lot of the surfaces. Also got some more done on the viewscreen LCARS HUD.
Title: Re: Aeries' Various CGI projects
Post by: Dalek on July 25, 2009, 04:37:43 PM
I feel like I keep getting the best present everytime I see an update...can't we just ask the admins to automatically give you 100 cookiez? :D
Title: Re: Aeries' Various CGI projects
Post by: CyAn1d3 on July 25, 2009, 05:04:36 PM
thank go for that 9 in the file size. that was errie

anyhoo, youve certainly earned my envy with this beauty :)
Title: Re: Aeries' Various CGI projects
Post by: MarkyD on July 26, 2009, 11:05:04 AM
Looks nice mate, not sure about the grey on the carpet though, that repeating pattern kinda looks off..  the HUD looks great  8)
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 26, 2009, 02:27:26 PM
Looks nice mate, not sure about the grey on the carpet though, that repeating pattern kinda looks off..  the HUD looks great  8)

Thanks. :]

The grey was supposed to look like brushed metal... kinda failed on that one though, lol. :P
Title: Re: Aeries' Various CGI projects
Post by: Vortex on July 26, 2009, 03:26:55 PM
The grey was supposed to look like brushed metal... kinda failed on that one though, lol. :P

I got it.
Title: Re: Aeries' Various CGI projects
Post by: Aeries on July 30, 2009, 05:05:20 AM
Got working on the MSD. Gotta tweak/rework the map a bit though and mellow out all the reflections in the scene by a bit.

Oh, to save people counting, that's 19 decks technically 18 if you don't count the empty space at the very bottom of the secondary hull. :]

Lemme know what you think! [the empty spaces won't be so empty for long.]
Title: Re: Aeries' Various CGI projects - Mithra bridge updated jul.30th
Post by: Dalek on July 30, 2009, 08:38:54 AM
Dat is PURDY. :D

Edit: Just noticed: Do you have the LCARS font? Then it'll be like a proper LCARS screen. And also make it U.S.S. not USS. Much neater and accurate :)
Title: Re: Aeries' Various CGI projects - Mithra bridge updated jul.30th
Post by: Aeries on October 29, 2009, 01:02:52 PM
Oh jesus I just realized I haven't updated this in forever. x_x

well as some of you know I've redesigned the bridge into something MUCH better and cleaner than the former. I'll just throw up some pics and see whatcha think. Also, you may follow my progress better here:

http://www.scifi-meshes.com/forums/3d-wips/63391-mithra-class-bridge-6.html (http://www.scifi-meshes.com/forums/3d-wips/63391-mithra-class-bridge-6.html)

Images rendered of both green and red alert status, just for kicks. :]
Title: Re: Aeries' Various CGI projects - Mithra bridge updated jul.30th
Post by: Dalek on October 29, 2009, 02:24:29 PM
Absolutely beautiful work Aeries. :D
Title: Re: Aeries' Various CGI projects - Mithra bridge updated jul.30th
Post by: Hellsgate on November 11, 2009, 06:00:30 PM
Sweet. This bridge shouldn't be limited to the Mithra. It should be considered for ~ALL~ (post) 2379 designs bigger than an Intrepid-Class or Norway-Class.