Bridge Commander Central

BC Forums => BC Modding => Topic started by: MarkyD on September 23, 2008, 09:20:31 AM

Title: Olympic Class **update 11/25/08**
Post by: MarkyD on September 23, 2008, 09:20:31 AM
Seeing as i saw the huge dissapointment at the other thread that one was not being created i decided to make it, just have the necelles to finish up, its currently just over 2500 polys so it low mem friendly... saying that though i'll contradict that with the 2048 textures lol.. (thanks to FW for the screenies without which i would never have managed to get it so accurate)

anyway, i'll have the mesh finished tonight..

thanks.
Title: Re: Olympic Class
Post by: Kirk on September 23, 2008, 09:22:42 AM
Great work! Glad to see someone working on this.
Title: Re: Olympic Class
Post by: Villain on September 23, 2008, 09:37:00 AM
Very nice, dude!
Title: Re: Olympic Class
Post by: intrepid90 on September 23, 2008, 10:06:38 AM
awesome!
cookie for that
Title: Re: Olympic Class
Post by: AndrewJ on September 23, 2008, 10:40:43 AM
Cookie for this. 

Nicely done sir.
Title: Re: Olympic Class
Post by: Aeries on September 23, 2008, 10:51:18 AM
You are SOOOOO bearing my children. xD

Excellent work. I've always wanted a really nice Olympic Class. If they make another KM, this MUST be included! :D It's one of my absolute favorite ships!
Title: Re: Olympic Class
Post by: limey BSc. on September 23, 2008, 12:35:28 PM
Aww. I was going to start this myself soon :(

Nice work anywho! :D
Title: Re: Olympic Class
Post by: Dalek on September 23, 2008, 12:54:12 PM
We have an incredible modeller among us! Worship him!!!

The Olympic really does look fabby and am looking forward to it!
Title: Re: Olympic Class
Post by: cordanilus on September 23, 2008, 01:00:07 PM
Excellent work.  Always liked the Olympic class. :D
Title: Re: Olympic Class
Post by: JimmyB76 on September 23, 2008, 01:13:14 PM
Aww. I was going to start this myself soon :(
we could always use a shiney brand new Nova Class :P
Title: Re: Olympic Class
Post by: 086gf on September 23, 2008, 02:22:42 PM
That was fast! O_O

That'll get 500 DLs the first week!
Title: Re: Olympic Class
Post by: moed on September 23, 2008, 03:15:29 PM
Very nice!

Thanks for doing this!  :D

Title: Re: Olympic Class
Post by: JimmyB76 on September 23, 2008, 03:26:19 PM
indeed - this is one of those rare times where someone makes a Ship Request and someone else actually picks up the project lol :)

there are a few more, when youre done with this one :P lol j/k

glad to see this being done tho, it was overdue...
Title: Re: Olympic Class
Post by: FourChan on September 23, 2008, 03:48:49 PM
Nice, I can't wait to see it finished. I hope you can make some variants also. I know the Olympic class is a medical ship and it looks good. But I would like to see some survey variants and stuff as well :P
Title: Re: Olympic Class
Post by: Technerd89 on September 23, 2008, 04:16:31 PM
nicely done there, a cookie for you sir
Title: Re: Olympic Class
Post by: bannon on September 23, 2008, 04:48:45 PM
This just looks awesome. Theres something of a strange appeal about this funny lookin ship.lol 8)
Title: Re: Olympic Class
Post by: MarkyD on September 23, 2008, 05:08:31 PM
Wow... a big bag of cookies,

thanks for all your warm and kind comments, i realise this needed to be done I just was not aware the ship would be this popular.

Once I have the necelles done, im going to reduce some polies here and there, before i start to map her out.. textures should be started by tomorrow afternoon, and will have a wip
of the necelles and beginning of the textures for you then.

Again thank you all very much.

Nice, I can't wait to see it finished. I hope you can make some variants also. I know the Olympic class is a medical ship and it looks good. But I would like to see some survey variants and stuff as well :P

Yes I also have some ideas about variants, it would be nice to make an olympic class with highly detailed necelles for one.. as the one they made for the show was a low budget model, and the necelles look somewhat plain.

indeed - this is one of those rare times where someone makes a Ship Request and someone else actually picks up the project lol :)

there are a few more, when youre done with this one :P lol j/k

glad to see this being done tho, it was overdue...

Like what?  :)

Title: Re: Olympic Class
Post by: Starforce2 on September 23, 2008, 05:55:24 PM
Limey, if you need ships to build, I got a list..I'm sure you'll like atleast 5. lol
Title: Re: Olympic Class
Post by: Barihawk on September 23, 2008, 10:45:31 PM
Hmm...I forsee a future bridge project centered around the Promethius Bridge becoming appropriate for a Medical Ship :P.
Title: Re: Olympic Class
Post by: DJ Curtis on September 23, 2008, 10:45:37 PM
Great work! :D  Ugly ship! :D   Simply beautiful modeling you've done, though. :mrgreen:
Title: Re: Olympic Class
Post by: Trekky0623 on September 23, 2008, 11:12:54 PM
Much better than the current model on BC-Files.

Great work!
Title: Re: Olympic Class
Post by: Bones on September 24, 2008, 04:46:22 AM
Looking rly awesome, indeed this model is far superior to the one available on BCF, now I wish we have Olympic bridge it was awesome ;)
Title: Re: Olympic Class
Post by: Adonis on September 24, 2008, 06:34:03 AM
Nice work mate. hey, show up on MSN will yah? lol
Title: Re: Olympic Class
Post by: NeoKaede on September 24, 2008, 06:52:04 AM
Only 2500 polys? Great model! :)
Title: Re: Olympic Class
Post by: Centurus on September 24, 2008, 06:55:24 AM
Out of curiosity, are you making the model as an editable poly or an editable mesh?
Title: Re: Olympic Class
Post by: saberwarrior on September 24, 2008, 10:15:26 AM
Thank you for going along with the request, I knew someone would want to make a New Olympic Class.
Title: Re: Olympic Class
Post by: Barihawk on September 24, 2008, 10:38:22 AM
You build it and I will have a bridge ready for it.
Title: Re: Olympic Class
Post by: Bones on September 24, 2008, 10:49:35 AM
You build it and I will have a bridge ready for it.

I was thinking about the same :D
Title: Re: Olympic Class
Post by: Barihawk on September 24, 2008, 11:49:48 AM
I have the advantage though, in that I am making an MSD for the Olympic Class as we speak :D.
Title: Re: Olympic Class
Post by: Aeries on September 24, 2008, 11:50:32 AM
we talking a fresh model or a retexture?
Title: Re: Olympic Class
Post by: MarkyD on September 24, 2008, 12:30:56 PM
I am really amazed by the huge response to this project, so thank you all very much.

I have now finished the mesh, it stands at 3600 POLYS which is about 7400 triangles or summat, I have spent the best part of today, re doing all the smoothing groups.. and im now only using 3, i also reduced polys where i could doing that.

Im going to start mapping her out, and should have a preview of the textures by this evening.

Again thanks for all your kind comments, and of course the bat of cookies i have recieved.

You build it and I will have a bridge ready for it.

I was thinking about the same :D

Lol that would be great

Out of curiosity, are you making the model as an editable poly or an editable mesh?

I always build as an editable poly..  it comes with experiance to see how the polys will be modified once their are "meshed" for the game.. but its much easier to build using squares than triangles, plus 3ds max turns off certain tools when ur editing as a mesh that i need.

Nice work mate. hey, show up on MSN will yah? lol

Thanks allot dude. ive been on all day jules  ----> akami@hotmail.co.uk

Great work! :D  Ugly ship! :D   Simply beautiful modeling you've done, though. :mrgreen:

THANKS coming from you that is a HUGE compliment

Again thank you all.. im now mapping.
Title: Re: Olympic Class
Post by: Dawg81 on September 24, 2008, 12:34:08 PM
Marky i must say u are becoming one of the modding favorites around here. Amazing how great the mesh is with such a low poly count. I bow before your greatness.
Title: Re: Olympic Class **mesh complete**
Post by: intrepid90 on September 24, 2008, 01:17:02 PM
Marky i must say u are becoming one of the modding favorites around here. Amazing how great the mesh is with such a low poly count. I bow before your greatness.
nothing more to say than seconded
Title: Re: Olympic Class **mesh complete**
Post by: Barihawk on September 24, 2008, 01:21:33 PM
Sexy model for a sexy ship. Kudos, sir!
Title: Re: Olympic Class **mesh complete**
Post by: MarkyD on September 24, 2008, 02:10:12 PM
Thanks allot guys... such praise can only make me  :oops:

Im recieving all of questions regarding how i manage to keep the poly count so low, well here is the rule i use, detailed areas such as buzzards and impulse engines, and bridges i will poly for poly make accurate, the hulls and longer plain bits i will keep plain aslong as they fill the shape they need to be, and as always... i will study a model and clean and reduce polys all the time as i go..

I just had a very interesting and informative discussion with adonis, sort of like a "NO MAP IT LIKE THIS!" so im gonna map it like he has suggested, so BC peeps etc can make custom regs etc..

Thanks fellas  :D
Title: Re: Olympic Class **mesh complete**
Post by: mckinneyc on September 24, 2008, 02:22:30 PM
Wow, I've always liked the Olympic and we finally have a great model. Thank you so much and great work!

Now I know this is a long way off but I'd like to suggest when HPing to do a standard fleet version as well as a hospital ship version?
Title: Re: Olympic Class **mesh complete**
Post by: Barihawk on September 24, 2008, 02:29:23 PM
Just a question, what is the ship's name going to be? Pasteur, Nobel, or something else? If the latter please make up a registry :D.

Why do I need it? You will see :P.
Title: Re: Olympic Class **mesh complete**
Post by: Glenn on September 24, 2008, 02:33:50 PM
Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)

Great work, Keep it up!!.

Glenn
CE :)
Title: Re: Olympic Class **mesh complete**
Post by: Vortex on September 24, 2008, 02:36:29 PM
NICE!!

You should make a joke ship and give the sphere borg textures lol.
Title: Re: Olympic Class **mesh complete**
Post by: Aeries on September 24, 2008, 02:39:23 PM
I'm inspired to do somthing with my very own mithra. :3 again...
Title: Re: Olympic Class **mesh complete**
Post by: rengers on September 24, 2008, 02:48:17 PM
awsome work mate :D
Title: Re: Olympic Class **mesh complete**
Post by: moed on September 24, 2008, 03:15:48 PM
Terrific job Marky. Looks sweet.

Question:

I realize this is just a hospital ship and is normally only equipped with shields. But, if I could suggest that perhaps this could be an "upgraded" Olympic Class that is exactly the same as the original in all respects except with the addition of a small number of phasers for the sake of being able to at least partially defend itself in case it runs into a species that can care less of whether it's a hospital ship or not.

Defend itself long enough to at least stay in one piece before it warps out to safety.

Once again, just a suggestion.  :)
Title: Re: Olympic Class **mesh complete**
Post by: FourChan on September 24, 2008, 03:22:36 PM
Looks awesome, I can't wait to use it. I'll blow up the old model with the new one :P
Title: Re: Olympic Class **mesh complete**
Post by: limey BSc. on September 24, 2008, 03:40:34 PM
It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)
Title: Re: Olympic Class **mesh complete**
Post by: tiqhud on September 24, 2008, 06:54:18 PM
Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)

Great work, Keep it up!!.

Glenn
CE :)

Actually there is one [   http://bridgecommander.filefront.com/file/Olympic_Class;2074  ]
it just kinda dated
Title: Re: Olympic Class **mesh complete**
Post by: NeoKaede on September 25, 2008, 07:15:03 AM
It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)

Seconded. Still, great work.
Title: Re: Olympic Class **mapping complete**
Post by: MarkyD on September 25, 2008, 08:40:17 AM
Thanks guys, just a quick render of the mapping, purely to show progress. I am now working on the textures.

It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)

Yes it probably could do with some more, mabey on revision 2 when i think about making an alernative version with more weapons, hull plating and different necelles. thanks.

Terrific job Marky. Looks sweet.

Question:

I realize this is just a hospital ship and is normally only equipped with shields. But, if I could suggest that perhaps this could be an "upgraded" Olympic Class that is exactly the same as the original in all respects except with the addition of a small number of phasers for the sake of being able to at least partially defend itself in case it runs into a species that can care less of whether it's a hospital ship or not.

Defend itself long enough to at least stay in one piece before it warps out to safety.

Once again, just a suggestion.  :)

Yeah as said above, i want to make a tougher version... but for this one i will toy with the idea of having phasers and torps added if thats what you guys want?

Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)

Great work, Keep it up!!.

Glenn
CE :)

Thanks mate.
Just a question, what is the ship's name going to be? Pasteur, Nobel, or something else? If the latter please make up a registry :D.

Why do I need it? You will see :P.

I was going with Pasteur, but they way it is mapped it will be easy for me to release blanks for custom regs, and if you like  a couple of suggestive replacements.

Again Thank you all for your comments and suggestions.. back to texturing, should be showing  a wip a little later.
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 25, 2008, 02:23:58 PM
Hi guys, so I have applied aztecs now to the whole ship, and started work on those impulse engines as seen. The hull coulour will be changed, and their may be a couple of mesh corrections required.

Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?

Thanks.
Title: Re: Olympic Class **Texturing started**
Post by: Technerd89 on September 25, 2008, 02:36:57 PM
i think that would work well. perhaps not canon, but definitely a believable substitute.
Title: Re: Olympic Class **Texturing started**
Post by: intrepid90 on September 25, 2008, 03:03:34 PM
maybe one canon and one uncanon design?
to fulfill everybody's wishes?
Title: Re: Olympic Class **Texturing started**
Post by: Flux Capacitor on September 25, 2008, 03:05:49 PM
Maybe release a pack of Olympic class variants, one being the medical ship variant (the Pastuer) and another that is a more general purpose/explorer type that is a little better armed.
Title: Re: Olympic Class **Texturing started**
Post by: moed on September 25, 2008, 04:34:28 PM
i think that would work well. perhaps not canon, but definitely a believable substitute.

Agreed.

And IMHO, I don't think a pack is needed. This ship is classic by itself.
Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on September 25, 2008, 05:29:12 PM
Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?
i think thats a neat idea!  360? phaser arc?  i dont think ive ever seen that in BC!  i think the closest ive seen to something like that is the arc on the saucer section of the Galaxy Class, but thats not a 360? arc...
Title: Re: Olympic Class **Texturing started**
Post by: Dawg81 on September 25, 2008, 05:41:32 PM
Marky u are a shoe-in for modder of the month
Title: Re: Olympic Class **Texturing started**
Post by: Barihawk on September 25, 2008, 05:59:21 PM
Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?
i think thats a neat idea!  360? phaser arc?  i dont think ive ever seen that in BC!  i think the closest ive seen to something like that is the arc on the saucer section of the Galaxy Class, but thats not a 360? arc...

Yeah, but a type 7 probably isn't going to be all that great in combat :P.
Title: Re: Olympic Class **Texturing started**
Post by: Darkthunder on September 25, 2008, 06:02:13 PM
Wtf is a type 7?

Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 25, 2008, 06:15:50 PM
It looks great.
Title: Re: Olympic Class **Texturing started**
Post by: moed on September 25, 2008, 07:23:15 PM
Wtf is a type 7?

Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.

I think he meant a Type VII phaser.

I feel Type VIII would be good... with a relatively fast recharge rate. Taking into consideration that this is a more late 24th/early 25th century ship.
Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on September 26, 2008, 07:31:35 AM
ya i think a Type VIII with a burst-fire and fast recharge would look cool when it is firing ingame :)
Title: Re: Olympic Class **Texturing started**
Post by: eclipse74569 on September 26, 2008, 10:21:52 AM
I have to agree with this here.  and it would be cool to have a 360 degree arc :D
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 26, 2008, 12:24:22 PM
Now I can't wait for this ship. :D
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 26, 2008, 05:46:07 PM
Hi fellas, ok firstly id like to say thanks for the huge input since my last post, which to be honest did not show a great deal... but did show your passion for this model..
In turn i really want to make sure i do a good job of this, and am determined to be accurate..  HOWEVER...  SUCH LACK OF DETAILED IMAGES means i cannot be accurate, and as usch i will end up adding in my own detail to make up for the lack of accuracy.

***** SO CORRECT ME AS YOU SEE FIT*****

Well as you can see i have started detailing other sections... note** large sections of blue, brown and grey are base colours only and will entail aztecs of there own and the whole hull will be weathered...**

but its early yet, THANKS TO JULES FOR THE HEADS UP ...   But please comment away..

thanks fellas

Wtf is a type 7?

Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.

I think he meant a Type VII phaser.

I feel Type VIII would be good... with a relatively fast recharge rate. Taking into consideration that this is a more late 24th/early 25th century ship.

Lol... im a massive fan of startrek but im not a techno head either :)

Marky u are a shoe-in for modder of the month

Lol.. wouldnt that be nice... im kinda a \bcc vergin  :shock:

maybe one canon and one uncanon design?
to fulfill everybody's wishes?

That would not be too hard, but as others have pointed out . . . stick a phaser or two on her...   i mean what else are u gonna do...  just fly around and get shot at?

But i see the cannon / non-cannon argument

it needs weapons

THanks fellas.. keep it coming


Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on September 26, 2008, 05:49:34 PM
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her...   i mean what else are u gonna do...  just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree...  besides, a Medical ship must be at least able to defend itself...  otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
Title: Re: Olympic Class **Texturing started**
Post by: intrepid90 on September 26, 2008, 05:51:59 PM
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her...   i mean what else are u gonna do...  just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree...  besides, a Medical ship must be at least able to defend itself...  otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
I agree as well but just wanted to point out there will always be guys who say: I dont dl it, it's not canon.
personally I dont care if it has those phasers or not.

btw, she's very beautiful :)
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 26, 2008, 06:33:48 PM
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her...   i mean what else are u gonna do...  just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree...  besides, a Medical ship must be at least able to defend itself...  otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
I agree as well but just wanted to point out there will always be guys who say: I dont dl it, it's not canon.
personally I dont care if it has those phasers or not.

btw, she's very beautiful :)
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her...   i mean what else are u gonna do...  just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree...  besides, a Medical ship must be at least able to defend itself...  otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol

agreed..  there would be no point in having a ship that could not defend itself.

unless there is a very positive argument against this, it will recieve the two weapon arcs  

ok thanks.. texturing continues :) :)
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 26, 2008, 07:01:02 PM
Ok... so here we are for tonight, im kinda minced so im going to leave it here until the morning.

Thanks guys  :D
Title: Re: Olympic Class **Texturing started**
Post by: Centurus on September 26, 2008, 07:09:27 PM
Now that's a killer texture job.  Gonna love playing with this ship when she's done.
Title: Re: Olympic Class **Texturing started**
Post by: tiqhud on September 26, 2008, 07:19:07 PM
Personally, [my thoughts, it should use an escort, instead of weapons on board] here my reasoning, it is a Major Medical ship, so therefore the Power consumption, would be used for surigal theaters, replicators, life support, transporters, and referagition [for BLood]. very VERRY light phaser array might not use that much power, but the escort can do the majority. IMO.
Title: Re: Olympic Class **Texturing started**
Post by: mckinneyc on September 27, 2008, 10:19:12 AM
Well if you watch All Good Things it states that the Pasteur did indeed have weapons.

Looking at the studio and the few pics of her it would be a safe bet that she has at least two phaser arrays on the sphere section. The 360 one at the top and another one a couple of decks above the navigational deflector.

No evidence of torpedoes but may i suggest two forward facing launchers in the small protrusion at the bottem of the secondary hull?
Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on September 27, 2008, 01:01:22 PM
well markyd has already decided it will have weapons so as to defend itself...  so thats how it will be :)
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 27, 2008, 04:43:43 PM
The USS Pasteur probably has standard photons, nothing like Quantums or anything or it would be able to defend itself pretty good. But it's also a medical ship, not warship, so the phasers and stuff probably are going to be sub-standard.
Title: Re: Olympic Class **Texturing started**
Post by: mckinneyc on September 27, 2008, 05:20:39 PM
markyd have you thought about MVAM for her?

If you look at the way the sphere and the secondary hull join she may be capable of it?
Title: Re: Olympic Class **Texturing started**
Post by: Adonis on September 27, 2008, 07:48:48 PM
markyd have you thought about MVAM for her?

If you look at the way the sphere and the secondary hull join she may be capable of it?

Oh, come on, don't MVAM every other ship just because it looks like it could...
Title: Re: Olympic Class **Texturing started**
Post by: Starforce2 on September 27, 2008, 08:19:27 PM
markyd have you thought about MVAM for her?

If you look at the way the sphere and the secondary hull join she may be capable of it?

Oh, come on, don't MVAM every other ship just because it looks like it could...

Agreed. Some people would MVAM their own heads if they could. As for the textures, leave any medical insignia till last that way there can be a standard version of the ship and a medical. The standard can be givin upgraded weapons as an explorer. Also, do a reg of Lenard H McCoy :D
Title: Re: Olympic Class **Texturing started**
Post by: Darkthunder on September 27, 2008, 08:24:44 PM

Oh, come on, don't MVAM every other ship just because it looks like it could...

QFT!

Imho, the whole MVAM idea was one of the dumbest they ever showed in the history of Star Trek (so far). It's entire purpose (by the vfx artists), was to add something "cool" to the episode. Something which TOS, and to some degree TNG had which the later shows went away from more and more, was the concept of telling a compelling story, rather than resort to the use of a plot device to solve whatever situation the crew was currently in. Of all the ship classes in the history of Trek, what purpose would it be in the Star Trek future, to have a ship that can split into multiple sections like that?

With the Galaxy Class (although poorly designed in that both sections can't maneuver under own power at both warp/impulse), at least they had a good idea in having one section of the ship function as a "lifeboat" for the crew and their families, in case of an emergency or to protect the majority of the ships personnel in case of battle. One could however ask what idiot came up with the idea of bringing families along for the ride of exploring the unknown, and potentially encountering hostile species. By the time of TNG, they had plenty of knowledge of what's out there, and thus the potential of encountering more dangerous foes (such as the Borg before they became sissy's).
Title: Re: Olympic Class **Texturing started**
Post by: moed on September 28, 2008, 12:51:25 AM
well markyd has already decided it will have weapons so as to defend itself...  so thats how it will be :)

Agreed.

Photons may be cool, I'm not sure about that one... but definitely phasers.

Please, don't MVAM this ship. MVAM is alright for some classes & designs, but I don't believe this ship falls under that catagory.

Great looking textures so far!

Cookie incoming.
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 28, 2008, 02:12:07 AM
There should only be two kinds of this ship since it's large enough to do it and accommodate it. That's a Medical Version, and a Science Vessel Version. Kinda like the Oberth.
Title: Re: Olympic Class **Texturing started**
Post by: Villain on September 28, 2008, 05:01:02 AM
IIRC, it -was- a replacement for the Oberth, but I could be wrong.

Model is fantastic, and I love the textures.
Title: Re: Olympic Class **Texturing started**
Post by: mckinneyc on September 28, 2008, 05:18:09 AM
The only reason I suggested seperation was the fact it was a hospital ship and as pointed out seperation is a good in an emergency.

I'm also not one of those people who want an MVAM capable head nor do I want every class of starship to be capable of it.

Come on people think logically about these things as I'm sure the ship designers would when designing a hospital ship.
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 28, 2008, 05:24:28 AM
Hi guys, sorry for the lack of updates yesterday, but i spent the day in bed with a hangover just feeling sorry for myself.. got to watch some cood dvd's though which is nice  :)

Urm ok..  MVAM -- mabey someone will kitbash it that way, but i have no intention on creating an mvam, as it wouldnt be the olympic class then i think, the only change im going to make. is to texture the two grey stripes upper and lower of the dome, to mabey a shade of dark bronze and detail them as phasers. no plans for torps as of yet :)

textures on the pylons are going to be changed this afternoon, and im going to start on the shuttle bay area.

Again thanks for all your comments and it makes interesting reading all the varied opinions and ideas.

Thanks guys

Title: Re: Olympic Class **Texturing started**
Post by: NeoKaede on September 28, 2008, 07:20:00 AM
Great textures. EAS has some pics, though I assume you checked them already.

IIRC, it -was- a replacement for the Oberth, but I could be wrong.

The class replacing the Oberth is the Nova.

BTW, first Gundam, now Kiva? You get more and more awesome with every post lol :lol:
Title: Re: Olympic Class **Texturing started**
Post by: Villain on September 28, 2008, 07:53:17 AM
Great textures. EAS has some pics, though I assume you checked them already.

IIRC, it -was- a replacement for the Oberth, but I could be wrong.

The class replacing the Oberth is the Nova.

BTW, first Gundam, now Kiva? You get more and more awesome with every post lol :lol:

Keep in mind AGT was an alternate timeline.

Hah, wait'll you see one of the projects I'm working on on the side! ;)


Sorry, I'll stop my offtopic here, and sit eagerly waiting for an update when it comes!
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 28, 2008, 12:35:36 PM
For one, we're talking about alternate time line when the Galaxy Class Enterprise-D was still in service, during this time line there could be no Nova Class starship and the Olympic could of been a Multi-Role vessel.
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 28, 2008, 01:27:18 PM
Ok.. so i have made a little more progress with the texures, these coloured areas as you see will be aztec'd to show a greater level of detail at some point.
I also adjusted the impulse engines a little more.

Thanks fellas.
Title: Re: Olympic Class **Texturing started**
Post by: rengers on September 28, 2008, 02:59:12 PM
excellent work so far mate, have a cookie :D
Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on September 28, 2008, 03:51:30 PM
very nice! 
in all honesty, up until now, i was never so fond of that ship and never really bothered including it in my installs... but seeing this unfold, i definitely will be including it :)
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 28, 2008, 11:08:23 PM
It's a nice ship and it's progressing well.
Title: Re: Olympic Class **Texturing started**
Post by: NeoKaede on September 29, 2008, 06:42:15 AM
Keep in mind AGT was an alternate timeline.

Oops, I forgot about that. Still, the registry is 5000-something, so it's in the range used during TNG's run. I'd say it's a real ship, but one of those we never saw on screen.

Hah, wait'll you see one of the projects I'm working on on the side! ;)

 :o
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 29, 2008, 10:25:39 AM
Thanks fellas, i have been playing with the textures, spent a fair few hours on detailing some new muticoloured aztecs to the dome, and pylons..  Im quite happy with how it turned out, and as such this is how the underside of the seconday will also look.

Thanks.
Title: Re: Olympic Class **Texturing started**
Post by: Shino Tenshi on September 29, 2008, 11:06:35 AM
Wow!
That's amazing!  :shock:
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on September 29, 2008, 02:09:40 PM
Thanks mate.

So the more I get back to the textures, the more i just seem to delete entire layers as im not happy... currently, its looking nicer, trying to keep cannon areas cannon with adding in some detail, which will become more apparent when i shade in more aztecting and create the spec maps.

Thanks again, time to sleep  :o

Title: Re: Olympic Class **Texturing started**
Post by: Aeries on September 29, 2008, 05:05:22 PM
Sleep is irrelevant! *assimilates Markyd*

Great work, buddy. :3
Title: Re: Olympic Class **Texturing started**
Post by: FourChan on September 30, 2008, 02:05:02 PM
Markyd, they should redo that TNG Episode and use your model for the ship.
Title: Re: Olympic Class **Texturing started**
Post by: GRUNT on October 01, 2008, 09:09:34 PM
Absolutely GORGEOUS.
Title: Re: Olympic Class **Texturing started**
Post by: Starforce2 on October 17, 2008, 04:51:35 PM
any updates?
Title: Re: Olympic Class **Texturing started**
Post by: Aeries on October 17, 2008, 05:47:37 PM
any updates?

No?


Don't make useless spamatory posts-starforce2
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 18, 2008, 05:10:42 AM
Sorry for the huge delay in any posts on this, I have been away the past few weeks on military training excercises in shropshire, where we had to find potential SAS soldiers over a 70 mile area, it was cold, wet and a huge amount of work but it was a brilliant experiance for my company.

Now back to it, i have the whole weekend free so should manage to get quite allot done i think, thanks for all your patience and thanks for the motm award  :)

I'll post some progress shots later, thanks guys.
Title: Re: Olympic Class **Texturing started**
Post by: mckinneyc on October 18, 2008, 05:28:43 AM
Art can't be rushed sir! LOL

My Gran lives in Shropshire, I hope you didn't run through her back garden! :lol:
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 18, 2008, 08:46:54 AM
Lol... you would be suprised how much the locals in the shropshire county helped out, the ex area was furthest east craven arms, furthest noth newtown and furthest west builth wells, so plenty of local villages etc to trample in and ask if they had seen anything... for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world, and we had the privelage as an infantry battalion of trying to capture their latest recruits over the 70 mile area mentioned above..

out of 16, we caught 0 over a 2 week period...  but we did catch some pathfinders and sas signallers, 10 in total lol... ( when they get caught.... ouch, and not by us... we catch em, bring them back to our camp which was a couple of tents in a field, then hand them over to the SAS guys there... then they get beat, tortured, soaked, abused and after 5 hours thrown out of a vehicle back in the fields to carry on)  anyway back on topic  :)

textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.



Title: Re: Olympic Class **Texturing started**
Post by: Glenn on October 18, 2008, 11:26:02 AM
Very nice indeed, this is shaping up to be quite a ship!!. I look forward to it's release lol.  :D
Title: Re: Olympic Class **Texturing started**
Post by: Toa_Kaita on October 18, 2008, 01:44:06 PM
Very nice! Can't wait for it to be released. :D
Title: Re: Olympic Class **Texturing started**
Post by: limey BSc. on October 18, 2008, 04:11:59 PM
Comment edited, if you don't agree with a moderation, then deal with it via PM. Thx.
El.


Textures are looking good Marky, though I still really thing you should smooth that "saucer" out before release.
Title: Re: Olympic Class **Texturing started**
Post by: moed on October 19, 2008, 01:16:36 AM
for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world,

textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.

This is looking great markyd. Once again excellent job.

BTW, just one small sidetrack here, as good as the SAS are, I would venture to say the the U.S. Navy SEALS are equally as good... and believe me, I don't say this lightly.
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 20, 2008, 06:31:12 AM
Comment edited, if you don't agree with a moderation, then deal with it via PM. Thx.
El.


Textures are looking good Marky, though I still really thing you should smooth that "saucer" out before release.

If i was gonna build her again, i would make it higher poly, but for now im sticking with the mesh as is, thanks anyway mate.

for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world,

textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.

This is looking great markyd. Once again excellent job.

BTW, just one small sidetrack here, as good as the SAS are, I would venture to say the the U.S. Navy SEALS are equally as good... and believe me, I don't say this lightly.

Thanks mate

So, I have done quite allot to the dome section, and created speculars.. some tweaking is undoubtedbly needed, and i have just deleted windows to make room for some nice escape hatches.. i was thinking of going with sovvy shaped ones, as the studio model has square amb / galaxy types..

phaser strips are done, (thanks miles for the correct colour pallete)

Title: Re: Olympic Class **Texturing started**
Post by: Villain on October 20, 2008, 06:37:57 AM
Beautiful, dude. Cookie incoming.
Title: Re: Olympic Class **Texturing started**
Post by: NeoKaede on October 20, 2008, 06:39:43 AM
Jaw-dropping man. About the hatches, I think you should keep the Galaxy-style ones. The details are so TNG-ish that Sovvy hatches would look a bit out of place, IMO.
Title: Re: Olympic Class **Texturing started**
Post by: JimmyB76 on October 20, 2008, 07:35:17 AM
amazing! :)
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 20, 2008, 09:04:10 AM
amazing! :)

Thanks mate

Jaw-dropping man. About the hatches, I think you should keep the Galaxy-style ones. The details are so TNG-ish that Sovvy hatches would look a bit out of place, IMO.

agreed, i made some sovvie ones and the looked out of place, so im gonna stick with square ones but detail them differently

Beautiful, dude. Cookie incoming.

***drops cookie shields*** yum  :D
Title: Re: Olympic Class **Texturing started**
Post by: Villain on October 20, 2008, 09:09:00 AM
I dunno what it is about the Olympic, but it's just an oddly attractive design. You deserve that cookie man, I look forward to the next update!
Title: Re: Olympic Class **Texturing started**
Post by: Adonis on October 20, 2008, 10:26:08 AM
Dude, you might wanna remove that violet hue from the lit windows, and just keep them the color of the their backdrop interiors. Will look better that way ;)
Title: Re: Olympic Class **Texturing started**
Post by: Aeries on October 20, 2008, 11:05:06 AM
Fire cookies and chocolate milk phasers!
Title: Re: Olympic Class **Texturing started**
Post by: eclipse74569 on October 20, 2008, 11:16:17 AM
Looks great Marky :).  Can't wait to see more :D
Title: Re: Olympic Class **Texturing started**
Post by: Dawg81 on October 20, 2008, 11:32:18 AM
And this is why hes modder of the month. FIRE COOKIES TORPS!!!!!!!!!!!!
Amazing Marky glad u decided to stick with BCC to show off your works u are appreciated more over here
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 20, 2008, 12:13:58 PM
And this is why hes modder of the month. FIRE COOKIES TORPS!!!!!!!!!!!!
Amazing Marky glad u decided to stick with BCC to show off your works u are appreciated more over here

Fire cookies and chocolate milk phasers!

Lol if these cookies keep a comin, im gonna have to raise shields lol, thanks mates

Looks great Marky :).  Can't wait to see more :D

thanks mate :)

Dude, you might wanna remove that violet hue from the lit windows, and just keep them the color of the their backdrop interiors. Will look better that way ;)

ok, thanks mate.. i will have a look at it... didnt realise it was purple lol

I dunno what it is about the Olympic, but it's just an oddly attractive design. You deserve that cookie man, I look forward to the next update!

yeah, it is kinda like an old building...   :)

Done a little more, playing with the escape hatches and that.
Title: Re: Olympic Class **Texturing started**
Post by: rengers on October 20, 2008, 12:40:02 PM
beautiful stuff mate, have another cookie :D
Title: Re: Olympic Class **Texturing started**
Post by: MarkyD on October 20, 2008, 12:54:11 PM
beautiful stuff mate, have another cookie :D

Thanks mate  :o yum :)

ok so i have finished the escape hatches, and now im off to watch a little ds9 :)

Title: Re: Olympic Class **Texturing started**
Post by: intrepid90 on October 20, 2008, 01:33:29 PM
cookie as well.
but I personally dont think the vioelt looks bad.
really excellent.
Title: Re: Olympic Class **Texturing started**
Post by: tiqhud on October 20, 2008, 02:08:28 PM
what size are you makeing, them textures 512x512, 1024x1024 ?
Title: Re: Olympic Class **update 10/31/08**
Post by: MarkyD on October 31, 2008, 01:53:13 PM
Sorry for the delay, new job.. new accomodation kind of held me up  :arms:

Anyway back to the things we love "trek!" and i have a question regarding observation windows....

should i continue the windows at the upper rear of the sphere in order to make an observation area - see image **

apart from that i have changed the hue of the windows, and re done the pylons textures as the last ones where too complicated.. working on this allot this weekend so lots of updates.

Thanks fellas
Title: Re: Olympic Class **update 10/31/08**
Post by: JimmyB76 on October 31, 2008, 02:18:53 PM
should i continue the windows at the upper rear of the sphere in order to make an observation area
why not?  i think that would look nice :)
Title: Re: Olympic Class **update 10/31/08**
Post by: Glenn on October 31, 2008, 02:46:12 PM
This mod is really starting to take shape nicely, the Olympic looks excellent markyd. The only thing I would maybe is the colour saturation on the windows, they look a little to "vivid" in my opinion. Other than that it's great!!.  8)

Keep it up, I can't wait to download this mod!!  :)
Title: Re: Olympic Class **update 10/31/08**
Post by: mckinneyc on October 31, 2008, 03:20:52 PM
Great work. I'd have it as an obersvation area after all even a medical ship would have an obersvation lounge of staff meetings etc.

Plus i think it was like that in All Good Things but i may be wrong.
Title: Re: Olympic Class **update 10/31/08**
Post by: moed on November 01, 2008, 02:18:05 AM
Observation windows are an excellent idea.

I think it would give the main sphere section a nice balance.
Title: Re: Olympic Class **update 10/31/08**
Post by: MarkyD on November 01, 2008, 02:26:56 AM
Thanks fellas, i will add them in.

This mod is really starting to take shape nicely, the Olympic looks excellent markyd. The only thing I would maybe is the colour saturation on the windows, they look a little to "vivid" in my opinion. Other than that it's great!!.  8)

Keep it up, I can't wait to download this mod!!  :)

Thanks mate, in regards to the windows, im going to finish them all off on the entire ship first then work on them to make sure the balance is ok, as ur quite correct, they do look too vivd at the min.. :) thanks

Title: Re: Olympic Class **update 10/31/08**
Post by: Technerd89 on November 01, 2008, 07:56:44 PM
agreed, go with the observation deck. wouldnt be a federation ship without it TBH
Title: Re: Olympic Class **update 10/31/08**
Post by: MarkyD on November 16, 2008, 06:26:47 PM
Ok, so for the past week or so i have started the top of the dome, and then re-started it countless time, but now im finally happy to show you that its kinda done ;)

deflector dish next i reckon..   8)
Title: Re: Olympic Class **update 11/16/08**
Post by: Nebula on November 16, 2008, 07:49:27 PM
wonderful job :D
Title: Re: Olympic Class **update 11/16/08**
Post by: cordanilus on November 16, 2008, 09:57:06 PM
Wow, that is really awesome. :D  You are doing an excellent job.  I'm gonna want to make a video of that ship when it's done.  lol
Title: Re: Olympic Class **update 11/16/08**
Post by: GRUNT on November 16, 2008, 10:03:01 PM
Love the detail put into it, good work!
Title: Re: Olympic Class **update 11/16/08**
Post by: Technerd89 on November 17, 2008, 03:16:08 PM
nice work. i like how you have the lights cast around the edge. perhaps add one aimed directly forward.
Title: Re: Olympic Class **update 11/16/08**
Post by: rengers on November 18, 2008, 11:42:34 AM
excellent work as always  :D
Title: Re: Olympic Class **update 11/16/08**
Post by: Bigkap on November 18, 2008, 09:49:51 PM
Wow! This looks brilliant. Excellent work so far  :D
Title: Re: Olympic Class **update 11/22/08**
Post by: MarkyD on November 22, 2008, 02:49:02 PM
:)

urgh... im still going    ;-)
Title: Re: Olympic Class **update 11/22/08**
Post by: Aeries on November 22, 2008, 02:53:32 PM
LOVING IT!  :shock:
Title: Re: Olympic Class **update 11/22/08**
Post by: cordanilus on November 22, 2008, 02:58:35 PM
Holy Cr$p!!,  I never seen that ship look so good. :D *clutches chest and falls to the ground*  We gotta stuff you too so you don't go anywhere.
Title: Re: Olympic Class **update 11/22/08**
Post by: mckinneyc on November 22, 2008, 03:01:35 PM
To quote Zefram Cochrane, 'Sweet Jesus!'
Title: Re: Olympic Class **update 11/22/08**
Post by: GRUNT on November 22, 2008, 03:07:43 PM
MUST HAVE!
Title: Re: Olympic Class **update 11/22/08**
Post by: 086gf on November 22, 2008, 03:18:19 PM
Holy wow. Better than that is not possible for the Olympic Class.
Title: Re: Olympic Class **update 11/22/08**
Post by: MikeA on November 22, 2008, 11:42:32 PM
That is slick!  Never liked that class before.. but you have made it purdy. :)  Can't wait!
Title: Re: Olympic Class **update 11/22/08**
Post by: WileyCoyote on November 22, 2008, 11:55:46 PM
The Olympic is going to be a "must-have" for everyone.  I really like the cleanness of the mesh and the detail of the textures.  Really great work. :D
Title: Re: Olympic Class **update 11/22/08**
Post by: MarkyD on November 23, 2008, 06:54:36 AM
Thanks guys, the windows on the secondary are too large, so i will re do them this afternoon.
Title: Re: Olympic Class **update 11/22/08**
Post by: Villain on November 23, 2008, 07:06:02 AM
Have I cookied you lately, Markyd? I don't think I have. :lol: can't wait for this baby.
Title: Re: Olympic Class **update 11/22/08**
Post by: Barihawk on November 23, 2008, 09:31:00 AM
I still think that ship has way too many escape pods but that's the designers problem and not yours. Excellent work, can't wait to see the final product! Reminds me to get cracking on finishing that bridge I owe you.
Title: Re: Olympic Class **update 11/22/08**
Post by: Darkthorne on November 24, 2008, 02:00:37 PM
Great looking ship here. and the level of detail going into this  its really awe inspiring
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on November 25, 2008, 05:26:51 PM
Thanks fellas, windows reduced, think i need to black a few more out on the hull.. but that can be done later, need to work on that shuttle bay and the engines.
Title: Re: Olympic Class **update 11/25/08**
Post by: Barihawk on November 26, 2008, 09:20:21 AM
Hey MarkyD, can you do me a huge favor?

Can I get a straight 90* profile shot of the ship? I am redoing the MSD and since I am designing it for your ship I might as well use your version as the base. Thanks, it would really mean a lot.
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on November 26, 2008, 03:41:08 PM
You want it when its finished?
Title: Re: Olympic Class **update 11/25/08**
Post by: Barihawk on November 26, 2008, 10:01:01 PM
No, the textures aren't really necessary. I only need the windows as those give me the scale for the decks and that's done so far. I can eyeball the nacelles pretty good. Those were perfect on my original sketching.

I can take it now. If you can, give it a black background for contrast. that will help along the edging. Thanks a lot, again!
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on November 27, 2008, 03:46:35 PM
Here you go mate
Title: Re: Olympic Class **update 11/25/08**
Post by: acidfluxx on November 27, 2008, 05:16:23 PM
thats just stunning. seeing how the ships evolved over the pages into this is phenominal.
absolutely masterful. well done.
Title: Re: Olympic Class **update 11/25/08**
Post by: Barihawk on November 27, 2008, 10:03:13 PM
Thanks man, that's a perfect shot.
Title: Re: Olympic Class **update 11/25/08**
Post by: Darkthunder on November 28, 2008, 05:36:40 AM
You probably have this image, but if not, it should help for when you texture the shuttlebay area :)
Title: Re: Olympic Class **update 11/25/08**
Post by: Aeries on November 28, 2008, 10:46:22 AM
just a quick thought for you, buddy: maybe give those sharp edges of the nacelles a once-over with the chamfer tool before you texture them? I don't think it would take much to smooth them out; it's just a bit heavy to look at with those edges... Still, amazing work, dude.
Title: Re: Olympic Class **update 11/25/08**
Post by: Adonis on November 28, 2008, 01:50:34 PM
Also, kill the bevel effect on the windows ;)
Title: Re: Olympic Class **update 11/25/08**
Post by: limey BSc. on November 28, 2008, 02:55:33 PM
I quite like the rounded. Though I'm not a fan of the colour. The purple is still too vibrant. Also, the windows on the secondary hull are still bigger than the ones on the saucer.
Title: Re: Olympic Class **update 11/25/08**
Post by: Nebula on November 28, 2008, 03:22:01 PM
would this pic help?
Title: Re: Olympic Class **update 11/25/08**
Post by: Captain_D on November 29, 2008, 02:21:48 AM
I agree with acidfluxx, I have had some pc problems of late and haven't checked the thread in awhile,You have done some wonderful work on this ship.

I can't wait to see this ship complete,. keep up the great job.  8)
Title: Re: Olympic Class **update 11/25/08**
Post by: JohnSheppard5890 on November 30, 2008, 07:11:55 PM
no way is that a terran empire version of it? it has the yellow war paint on it
Title: Re: Olympic Class **update 11/25/08**
Post by: Barihawk on November 30, 2008, 07:20:11 PM
no way is that a terran empire version of it? it has the yellow war paint on it

It's the studio model. It looks completely different with lighting and the various camera passes.
Title: Re: Olympic Class **update 11/25/08**
Post by: Flux Capacitor on December 03, 2008, 02:49:53 AM
I noticed a slight inaccuracy in the shape of the primary hull. I can show it far better than I can explain it. The first image is the model currently, the second obviously is the studio model and the third is how the model should look in order to better match the "real thing"
Title: Re: Olympic Class **update 11/25/08**
Post by: Villain on December 03, 2008, 06:04:54 AM
Also, kill the bevel effect on the windows ;)

Are you kidding? I think it looks beautiful with them, adds the depth to them rather than just looking like Bugs Bunny style paintings on a rock face.

The ship looks amazing dude, and it just keeps getting better and better.
Title: Re: Olympic Class **update 11/25/08**
Post by: moed on December 03, 2008, 04:21:08 PM
Also, kill the bevel effect on the windows ;)

Are you kidding? I think it looks beautiful with them, adds the depth to them rather than just looking like Bugs Bunny style paintings on a rock face.

The ship looks amazing dude, and it just keeps getting better and better.

Agreed, the bevel effect looks good.
Title: Re: Olympic Class **update 11/25/08**
Post by: Darkthunder on December 03, 2008, 11:56:49 PM
I believe Adonis does know a thing or two about modelling and texturing. It's wise to listen to what he has to say imho.
Title: Re: Olympic Class **update 11/25/08**
Post by: Starforce2 on December 03, 2008, 11:59:43 PM
Adonis may be good, but that doesn't mean his way is automaticly right or the only way to do it. Lets let the modeler decide, it's his ship.
Title: Re: Olympic Class **update 11/25/08**
Post by: Darkthunder on December 05, 2008, 06:13:19 PM
Adonis may be good, but that doesn't mean his way is automaticly right or the only way to do it. Lets let the modeler decide, it's his ship.

Ofcourse. And I agree with you. What I meant to say is that, I don't think it's right to dis' any members suggestions, just because you happen to think otherwise (as is the case with Moed and USS Prime).
Title: Re: Olympic Class **update 11/25/08**
Post by: Kirk on December 05, 2008, 06:18:53 PM
Please, show me how they, "dissed" his suggestion. They simply stated that without the bevel, it wouldn't look as good. Prime was just a bit more colorful.
Title: Re: Olympic Class **update 11/25/08**
Post by: JimmyB76 on December 05, 2008, 06:20:46 PM
perhaps everyone should hold off for now and wait for markyd to chime in with his thoughts based on everyones suggestions :)
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on December 14, 2008, 06:01:24 AM
Thanks peeps,

I think the bevel will remain on the windows as it adds a bit of depth and does not look out of place or wrong in my opinion, the size of the windows on the secondary their placement and there hue still needs to be corrected though, the warp necelles have not been textures as I am planning on rebuilding them, thanks for all the ref's and all opinions and suggestions are welcomed.

I did not notice the lower section of the sphere needed to be straight, so that will be corrected, at the minute work is kind of manic, and i have no free time other than to eat or sleep, but will get back on track over the coming crimbo holidays  8)
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on December 20, 2008, 01:33:32 PM
Im rebuilding the necelles, as the mapping just wont work for the bussards the way i have built it..  to be honest im kinda running into walls, so im gonna build some low poly stuff and uvw map them for insperation and to build a better understanding for the time being.
Title: Re: Olympic Class **update 11/25/08**
Post by: DJ Curtis on December 20, 2008, 07:57:40 PM
can you describe the mapping problems?
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on December 22, 2008, 10:34:23 AM
Thanks DJ,

ATM because the sides of the bussards are relatively flat, and the front very round, I am getting a skewed and streched effect on the sides, and its bugging me. I have tried various mapping planes and shapes but am either not happy with the result or when I am happy with the result im not happy with how the coordinates are being drawn out.  :(
Title: Re: Olympic Class **update 11/25/08**
Post by: DJ Curtis on December 22, 2008, 12:16:30 PM
can you adjust the texture by squeezing it to compensate?
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on December 22, 2008, 12:25:19 PM
Hmmm, i will give that a shot, thanks DJ, sometimes the obvious soloution deludes you ;)

cheers mate.
Title: Re: Olympic Class **update 11/25/08**
Post by: limey BSc. on December 22, 2008, 12:53:32 PM
Could you not map the bussards as a sphere and the rest as a box?
Title: Re: Olympic Class **update 11/25/08**
Post by: MarkyD on December 22, 2008, 01:02:05 PM
I think tbh, i have been lazy in building them, they should be a sphere all round, at the min their kinda spherical at the front and flat on the sides. if i map as a sphere it works but not all angles, the bussards are detached for the min and im mapping them seperately from the rest of the necelle. also max keeps crashing and im getting frustrated...    :arms:

Thanks limey
Title: Re: Olympic Class **update 11/25/08**
Post by: DJ Curtis on December 23, 2008, 12:09:45 PM
try reinstalling your video driver.  i know that once gave me terrible crashing problems.
Title: Re: Olympic Class **update 11/25/08**
Post by: Aeries on December 23, 2008, 01:13:19 PM
Yeah, I've noticed Max is generally prone to crashes... wether I'm booleaning something [which more often than not, is actually the cause of the crash...] Or anything else... :/
Title: Re: Olympic Class **update 11/25/08**
Post by: DJ Curtis on December 23, 2008, 02:10:15 PM
i rarely use booleans any more.  the key to them working properly though, without max crashing, is to ensure that the two objects being boolean'd are fully faced meshes with no errors.  when those conditions are satisfied, i've never had max crash on me during a boolean process.
Title: Re: Olympic Class **update 11/25/08**
Post by: limey BSc. on December 23, 2008, 03:19:50 PM
i rarely use booleans any more.  the key to them working properly though, without max crashing, is to ensure that the two objects being boolean'd are fully faced meshes with no errors.  when those conditions are satisfied, i've never had max crash on me during a boolean process.

Even with those conditions, I've had epicly failing booleans. I don't think Max 09 has crashed once for me.