Bridge Commander Central
BC Forums => BC Modding => Topic started by: MarkyD on September 23, 2008, 09:20:31 AM
-
Seeing as i saw the huge dissapointment at the other thread that one was not being created i decided to make it, just have the necelles to finish up, its currently just over 2500 polys so it low mem friendly... saying that though i'll contradict that with the 2048 textures lol.. (thanks to FW for the screenies without which i would never have managed to get it so accurate)
anyway, i'll have the mesh finished tonight..
thanks.
-
Great work! Glad to see someone working on this.
-
Very nice, dude!
-
awesome!
cookie for that
-
Cookie for this.
Nicely done sir.
-
You are SOOOOO bearing my children. xD
Excellent work. I've always wanted a really nice Olympic Class. If they make another KM, this MUST be included! :D It's one of my absolute favorite ships!
-
Aww. I was going to start this myself soon :(
Nice work anywho! :D
-
We have an incredible modeller among us! Worship him!!!
The Olympic really does look fabby and am looking forward to it!
-
Excellent work. Always liked the Olympic class. :D
-
Aww. I was going to start this myself soon :(
we could always use a shiney brand new Nova Class :P
-
That was fast! O_O
That'll get 500 DLs the first week!
-
Very nice!
Thanks for doing this! :D
-
indeed - this is one of those rare times where someone makes a Ship Request and someone else actually picks up the project lol :)
there are a few more, when youre done with this one :P lol j/k
glad to see this being done tho, it was overdue...
-
Nice, I can't wait to see it finished. I hope you can make some variants also. I know the Olympic class is a medical ship and it looks good. But I would like to see some survey variants and stuff as well :P
-
nicely done there, a cookie for you sir
-
This just looks awesome. Theres something of a strange appeal about this funny lookin ship.lol 8)
-
Wow... a big bag of cookies,
thanks for all your warm and kind comments, i realise this needed to be done I just was not aware the ship would be this popular.
Once I have the necelles done, im going to reduce some polies here and there, before i start to map her out.. textures should be started by tomorrow afternoon, and will have a wip
of the necelles and beginning of the textures for you then.
Again thank you all very much.
Nice, I can't wait to see it finished. I hope you can make some variants also. I know the Olympic class is a medical ship and it looks good. But I would like to see some survey variants and stuff as well :P
Yes I also have some ideas about variants, it would be nice to make an olympic class with highly detailed necelles for one.. as the one they made for the show was a low budget model, and the necelles look somewhat plain.
indeed - this is one of those rare times where someone makes a Ship Request and someone else actually picks up the project lol :)
there are a few more, when youre done with this one :P lol j/k
glad to see this being done tho, it was overdue...
Like what? :)
-
Limey, if you need ships to build, I got a list..I'm sure you'll like atleast 5. lol
-
Hmm...I forsee a future bridge project centered around the Promethius Bridge becoming appropriate for a Medical Ship :P.
-
Great work! :D Ugly ship! :D Simply beautiful modeling you've done, though. :mrgreen:
-
Much better than the current model on BC-Files.
Great work!
-
Looking rly awesome, indeed this model is far superior to the one available on BCF, now I wish we have Olympic bridge it was awesome ;)
-
Nice work mate. hey, show up on MSN will yah? lol
-
Only 2500 polys? Great model! :)
-
Out of curiosity, are you making the model as an editable poly or an editable mesh?
-
Thank you for going along with the request, I knew someone would want to make a New Olympic Class.
-
You build it and I will have a bridge ready for it.
-
You build it and I will have a bridge ready for it.
I was thinking about the same :D
-
I have the advantage though, in that I am making an MSD for the Olympic Class as we speak :D.
-
we talking a fresh model or a retexture?
-
I am really amazed by the huge response to this project, so thank you all very much.
I have now finished the mesh, it stands at 3600 POLYS which is about 7400 triangles or summat, I have spent the best part of today, re doing all the smoothing groups.. and im now only using 3, i also reduced polys where i could doing that.
Im going to start mapping her out, and should have a preview of the textures by this evening.
Again thanks for all your kind comments, and of course the bat of cookies i have recieved.
You build it and I will have a bridge ready for it.
I was thinking about the same :D
Lol that would be great
Out of curiosity, are you making the model as an editable poly or an editable mesh?
I always build as an editable poly.. it comes with experiance to see how the polys will be modified once their are "meshed" for the game.. but its much easier to build using squares than triangles, plus 3ds max turns off certain tools when ur editing as a mesh that i need.
Nice work mate. hey, show up on MSN will yah? lol
Thanks allot dude. ive been on all day jules ----> akami@hotmail.co.uk
Great work! :D Ugly ship! :D Simply beautiful modeling you've done, though. :mrgreen:
THANKS coming from you that is a HUGE compliment
Again thank you all.. im now mapping.
-
Marky i must say u are becoming one of the modding favorites around here. Amazing how great the mesh is with such a low poly count. I bow before your greatness.
-
Marky i must say u are becoming one of the modding favorites around here. Amazing how great the mesh is with such a low poly count. I bow before your greatness.
nothing more to say than seconded
-
Sexy model for a sexy ship. Kudos, sir!
-
Thanks allot guys... such praise can only make me :oops:
Im recieving all of questions regarding how i manage to keep the poly count so low, well here is the rule i use, detailed areas such as buzzards and impulse engines, and bridges i will poly for poly make accurate, the hulls and longer plain bits i will keep plain aslong as they fill the shape they need to be, and as always... i will study a model and clean and reduce polys all the time as i go..
I just had a very interesting and informative discussion with adonis, sort of like a "NO MAP IT LIKE THIS!" so im gonna map it like he has suggested, so BC peeps etc can make custom regs etc..
Thanks fellas :D
-
Wow, I've always liked the Olympic and we finally have a great model. Thank you so much and great work!
Now I know this is a long way off but I'd like to suggest when HPing to do a standard fleet version as well as a hospital ship version?
-
Just a question, what is the ship's name going to be? Pasteur, Nobel, or something else? If the latter please make up a registry :D.
Why do I need it? You will see :P.
-
Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)
Great work, Keep it up!!.
Glenn
CE :)
-
NICE!!
You should make a joke ship and give the sphere borg textures lol.
-
I'm inspired to do somthing with my very own mithra. :3 again...
-
awsome work mate :D
-
Terrific job Marky. Looks sweet.
Question:
I realize this is just a hospital ship and is normally only equipped with shields. But, if I could suggest that perhaps this could be an "upgraded" Olympic Class that is exactly the same as the original in all respects except with the addition of a small number of phasers for the sake of being able to at least partially defend itself in case it runs into a species that can care less of whether it's a hospital ship or not.
Defend itself long enough to at least stay in one piece before it warps out to safety.
Once again, just a suggestion. :)
-
Looks awesome, I can't wait to use it. I'll blow up the old model with the new one :P
-
It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)
-
Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)
Great work, Keep it up!!.
Glenn
CE :)
Actually there is one [ http://bridgecommander.filefront.com/file/Olympic_Class;2074 ]
it just kinda dated
-
It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)
Seconded. Still, great work.
-
Thanks guys, just a quick render of the mapping, purely to show progress. I am now working on the textures.
It's looking great! I think the sphere needs some more sides to it to smooth it out. Other than that, its pretty much perfect :)
Yes it probably could do with some more, mabey on revision 2 when i think about making an alernative version with more weapons, hull plating and different necelles. thanks.
Terrific job Marky. Looks sweet.
Question:
I realize this is just a hospital ship and is normally only equipped with shields. But, if I could suggest that perhaps this could be an "upgraded" Olympic Class that is exactly the same as the original in all respects except with the addition of a small number of phasers for the sake of being able to at least partially defend itself in case it runs into a species that can care less of whether it's a hospital ship or not.
Defend itself long enough to at least stay in one piece before it warps out to safety.
Once again, just a suggestion. :)
Yeah as said above, i want to make a tougher version... but for this one i will toy with the idea of having phasers and torps added if thats what you guys want?
Very nice mesh there markyd, I'm so glad some finally decided to have a crack at the Olympic Class. It's one of the few ships that is sadly still lacking in BC!! :)
Great work, Keep it up!!.
Glenn
CE :)
Thanks mate.Just a question, what is the ship's name going to be? Pasteur, Nobel, or something else? If the latter please make up a registry :D.
Why do I need it? You will see :P.
I was going with Pasteur, but they way it is mapped it will be easy for me to release blanks for custom regs, and if you like a couple of suggestive replacements.
Again Thank you all for your comments and suggestions.. back to texturing, should be showing a wip a little later.
-
Hi guys, so I have applied aztecs now to the whole ship, and started work on those impulse engines as seen. The hull coulour will be changed, and their may be a couple of mesh corrections required.
Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?
Thanks.
-
i think that would work well. perhaps not canon, but definitely a believable substitute.
-
maybe one canon and one uncanon design?
to fulfill everybody's wishes?
-
Maybe release a pack of Olympic class variants, one being the medical ship variant (the Pastuer) and another that is a more general purpose/explorer type that is a little better armed.
-
i think that would work well. perhaps not canon, but definitely a believable substitute.
Agreed.
And IMHO, I don't think a pack is needed. This ship is classic by itself.
-
Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?
i think thats a neat idea! 360? phaser arc? i dont think ive ever seen that in BC! i think the closest ive seen to something like that is the arc on the saucer section of the Galaxy Class, but thats not a 360? arc...
-
Marky u are a shoe-in for modder of the month
-
Their are two extruded strips on the top and bottom of the globe, i am considering texturing these as phaser strips. what do you guys think?
i think thats a neat idea! 360? phaser arc? i dont think ive ever seen that in BC! i think the closest ive seen to something like that is the arc on the saucer section of the Galaxy Class, but thats not a 360? arc...
Yeah, but a type 7 probably isn't going to be all that great in combat :P.
-
Wtf is a type 7?
Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.
-
It looks great.
-
Wtf is a type 7?
Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.
I think he meant a Type VII phaser.
I feel Type VIII would be good... with a relatively fast recharge rate. Taking into consideration that this is a more late 24th/early 25th century ship.
-
ya i think a Type VIII with a burst-fire and fast recharge would look cool when it is firing ingame :)
-
I have to agree with this here. and it would be cool to have a 360 degree arc :D
-
Now I can't wait for this ship. :D
-
Hi fellas, ok firstly id like to say thanks for the huge input since my last post, which to be honest did not show a great deal... but did show your passion for this model..
In turn i really want to make sure i do a good job of this, and am determined to be accurate.. HOWEVER... SUCH LACK OF DETAILED IMAGES means i cannot be accurate, and as usch i will end up adding in my own detail to make up for the lack of accuracy.
***** SO CORRECT ME AS YOU SEE FIT*****
Well as you can see i have started detailing other sections... note** large sections of blue, brown and grey are base colours only and will entail aztecs of there own and the whole hull will be weathered...**
but its early yet, THANKS TO JULES FOR THE HEADS UP ... But please comment away..
thanks fellas
Wtf is a type 7?
Great job so far on the ship. I actually quite liked the ship when it appeared in AGT.
I think he meant a Type VII phaser.
I feel Type VIII would be good... with a relatively fast recharge rate. Taking into consideration that this is a more late 24th/early 25th century ship.
Lol... im a massive fan of startrek but im not a techno head either :)
Marky u are a shoe-in for modder of the month
Lol.. wouldnt that be nice... im kinda a \bcc vergin :shock:
maybe one canon and one uncanon design?
to fulfill everybody's wishes?
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her... i mean what else are u gonna do... just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
THanks fellas.. keep it coming
-
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her... i mean what else are u gonna do... just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree... besides, a Medical ship must be at least able to defend itself... otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
-
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her... i mean what else are u gonna do... just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree... besides, a Medical ship must be at least able to defend itself... otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
I agree as well but just wanted to point out there will always be guys who say: I dont dl it, it's not canon.
personally I dont care if it has those phasers or not.
btw, she's very beautiful :)
-
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her... i mean what else are u gonna do... just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree... besides, a Medical ship must be at least able to defend itself... otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
I agree as well but just wanted to point out there will always be guys who say: I dont dl it, it's not canon.
personally I dont care if it has those phasers or not.
btw, she's very beautiful :)
That would not be too hard, but as others have pointed out . . . stick a phaser or two on her... i mean what else are u gonna do... just fly around and get shot at?
But i see the cannon / non-cannon argument
it needs weapons
i fully agree... besides, a Medical ship must be at least able to defend itself... otherwise, i sure wouldnt want to be on it in the middle of a battle if i got hurt lol
agreed.. there would be no point in having a ship that could not defend itself.
unless there is a very positive argument against this, it will recieve the two weapon arcs
ok thanks.. texturing continues :) :)
-
Ok... so here we are for tonight, im kinda minced so im going to leave it here until the morning.
Thanks guys :D
-
Now that's a killer texture job. Gonna love playing with this ship when she's done.
-
Personally, [my thoughts, it should use an escort, instead of weapons on board] here my reasoning, it is a Major Medical ship, so therefore the Power consumption, would be used for surigal theaters, replicators, life support, transporters, and referagition [for BLood]. very VERRY light phaser array might not use that much power, but the escort can do the majority. IMO.
-
Well if you watch All Good Things it states that the Pasteur did indeed have weapons.
Looking at the studio and the few pics of her it would be a safe bet that she has at least two phaser arrays on the sphere section. The 360 one at the top and another one a couple of decks above the navigational deflector.
No evidence of torpedoes but may i suggest two forward facing launchers in the small protrusion at the bottem of the secondary hull?
-
well markyd has already decided it will have weapons so as to defend itself... so thats how it will be :)
-
The USS Pasteur probably has standard photons, nothing like Quantums or anything or it would be able to defend itself pretty good. But it's also a medical ship, not warship, so the phasers and stuff probably are going to be sub-standard.
-
markyd have you thought about MVAM for her?
If you look at the way the sphere and the secondary hull join she may be capable of it?
-
markyd have you thought about MVAM for her?
If you look at the way the sphere and the secondary hull join she may be capable of it?
Oh, come on, don't MVAM every other ship just because it looks like it could...
-
markyd have you thought about MVAM for her?
If you look at the way the sphere and the secondary hull join she may be capable of it?
Oh, come on, don't MVAM every other ship just because it looks like it could...
Agreed. Some people would MVAM their own heads if they could. As for the textures, leave any medical insignia till last that way there can be a standard version of the ship and a medical. The standard can be givin upgraded weapons as an explorer. Also, do a reg of Lenard H McCoy :D
-
Oh, come on, don't MVAM every other ship just because it looks like it could...
QFT!
Imho, the whole MVAM idea was one of the dumbest they ever showed in the history of Star Trek (so far). It's entire purpose (by the vfx artists), was to add something "cool" to the episode. Something which TOS, and to some degree TNG had which the later shows went away from more and more, was the concept of telling a compelling story, rather than resort to the use of a plot device to solve whatever situation the crew was currently in. Of all the ship classes in the history of Trek, what purpose would it be in the Star Trek future, to have a ship that can split into multiple sections like that?
With the Galaxy Class (although poorly designed in that both sections can't maneuver under own power at both warp/impulse), at least they had a good idea in having one section of the ship function as a "lifeboat" for the crew and their families, in case of an emergency or to protect the majority of the ships personnel in case of battle. One could however ask what idiot came up with the idea of bringing families along for the ride of exploring the unknown, and potentially encountering hostile species. By the time of TNG, they had plenty of knowledge of what's out there, and thus the potential of encountering more dangerous foes (such as the Borg before they became sissy's).
-
well markyd has already decided it will have weapons so as to defend itself... so thats how it will be :)
Agreed.
Photons may be cool, I'm not sure about that one... but definitely phasers.
Please, don't MVAM this ship. MVAM is alright for some classes & designs, but I don't believe this ship falls under that catagory.
Great looking textures so far!
Cookie incoming.
-
There should only be two kinds of this ship since it's large enough to do it and accommodate it. That's a Medical Version, and a Science Vessel Version. Kinda like the Oberth.
-
IIRC, it -was- a replacement for the Oberth, but I could be wrong.
Model is fantastic, and I love the textures.
-
The only reason I suggested seperation was the fact it was a hospital ship and as pointed out seperation is a good in an emergency.
I'm also not one of those people who want an MVAM capable head nor do I want every class of starship to be capable of it.
Come on people think logically about these things as I'm sure the ship designers would when designing a hospital ship.
-
Hi guys, sorry for the lack of updates yesterday, but i spent the day in bed with a hangover just feeling sorry for myself.. got to watch some cood dvd's though which is nice :)
Urm ok.. MVAM -- mabey someone will kitbash it that way, but i have no intention on creating an mvam, as it wouldnt be the olympic class then i think, the only change im going to make. is to texture the two grey stripes upper and lower of the dome, to mabey a shade of dark bronze and detail them as phasers. no plans for torps as of yet :)
textures on the pylons are going to be changed this afternoon, and im going to start on the shuttle bay area.
Again thanks for all your comments and it makes interesting reading all the varied opinions and ideas.
Thanks guys
-
Great textures. EAS has some pics, though I assume you checked them already.
IIRC, it -was- a replacement for the Oberth, but I could be wrong.
The class replacing the Oberth is the Nova.
BTW, first Gundam, now Kiva? You get more and more awesome with every post lol :lol:
-
Great textures. EAS has some pics, though I assume you checked them already.
IIRC, it -was- a replacement for the Oberth, but I could be wrong.
The class replacing the Oberth is the Nova.
BTW, first Gundam, now Kiva? You get more and more awesome with every post lol :lol:
Keep in mind AGT was an alternate timeline.
Hah, wait'll you see one of the projects I'm working on on the side! ;)
Sorry, I'll stop my offtopic here, and sit eagerly waiting for an update when it comes!
-
For one, we're talking about alternate time line when the Galaxy Class Enterprise-D was still in service, during this time line there could be no Nova Class starship and the Olympic could of been a Multi-Role vessel.
-
Ok.. so i have made a little more progress with the texures, these coloured areas as you see will be aztec'd to show a greater level of detail at some point.
I also adjusted the impulse engines a little more.
Thanks fellas.
-
excellent work so far mate, have a cookie :D
-
very nice!
in all honesty, up until now, i was never so fond of that ship and never really bothered including it in my installs... but seeing this unfold, i definitely will be including it :)
-
It's a nice ship and it's progressing well.
-
Keep in mind AGT was an alternate timeline.
Oops, I forgot about that. Still, the registry is 5000-something, so it's in the range used during TNG's run. I'd say it's a real ship, but one of those we never saw on screen.
Hah, wait'll you see one of the projects I'm working on on the side! ;)
:o
-
Thanks fellas, i have been playing with the textures, spent a fair few hours on detailing some new muticoloured aztecs to the dome, and pylons.. Im quite happy with how it turned out, and as such this is how the underside of the seconday will also look.
Thanks.
-
Wow!
That's amazing! :shock:
-
Thanks mate.
So the more I get back to the textures, the more i just seem to delete entire layers as im not happy... currently, its looking nicer, trying to keep cannon areas cannon with adding in some detail, which will become more apparent when i shade in more aztecting and create the spec maps.
Thanks again, time to sleep :o
-
Sleep is irrelevant! *assimilates Markyd*
Great work, buddy. :3
-
Markyd, they should redo that TNG Episode and use your model for the ship.
-
Absolutely GORGEOUS.
-
any updates?
-
any updates?
No?
Don't make useless spamatory posts-starforce2
-
Sorry for the huge delay in any posts on this, I have been away the past few weeks on military training excercises in shropshire, where we had to find potential SAS soldiers over a 70 mile area, it was cold, wet and a huge amount of work but it was a brilliant experiance for my company.
Now back to it, i have the whole weekend free so should manage to get quite allot done i think, thanks for all your patience and thanks for the motm award :)
I'll post some progress shots later, thanks guys.
-
Art can't be rushed sir! LOL
My Gran lives in Shropshire, I hope you didn't run through her back garden! :lol:
-
Lol... you would be suprised how much the locals in the shropshire county helped out, the ex area was furthest east craven arms, furthest noth newtown and furthest west builth wells, so plenty of local villages etc to trample in and ask if they had seen anything... for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world, and we had the privelage as an infantry battalion of trying to capture their latest recruits over the 70 mile area mentioned above..
out of 16, we caught 0 over a 2 week period... but we did catch some pathfinders and sas signallers, 10 in total lol... ( when they get caught.... ouch, and not by us... we catch em, bring them back to our camp which was a couple of tents in a field, then hand them over to the SAS guys there... then they get beat, tortured, soaked, abused and after 5 hours thrown out of a vehicle back in the fields to carry on) anyway back on topic :)
textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.
-
Very nice indeed, this is shaping up to be quite a ship!!. I look forward to it's release lol. :D
-
Very nice! Can't wait for it to be released. :D
-
Comment edited, if you don't agree with a moderation, then deal with it via PM. Thx.
El.
Textures are looking good Marky, though I still really thing you should smooth that "saucer" out before release.
-
for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world,
textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.
This is looking great markyd. Once again excellent job.
BTW, just one small sidetrack here, as good as the SAS are, I would venture to say the the U.S. Navy SEALS are equally as good... and believe me, I don't say this lightly.
-
Comment edited, if you don't agree with a moderation, then deal with it via PM. Thx.
El.
Textures are looking good Marky, though I still really thing you should smooth that "saucer" out before release.
If i was gonna build her again, i would make it higher poly, but for now im sticking with the mesh as is, thanks anyway mate.
for those of you who dont know, the SAS are the British Army elite, the Special Air Service and are undoubtedly the best fighiting forces in the world,
textures are fitting together slowly, pylons going to be changed again, but im adding the strips of phasers next.
This is looking great markyd. Once again excellent job.
BTW, just one small sidetrack here, as good as the SAS are, I would venture to say the the U.S. Navy SEALS are equally as good... and believe me, I don't say this lightly.
Thanks mate
So, I have done quite allot to the dome section, and created speculars.. some tweaking is undoubtedbly needed, and i have just deleted windows to make room for some nice escape hatches.. i was thinking of going with sovvy shaped ones, as the studio model has square amb / galaxy types..
phaser strips are done, (thanks miles for the correct colour pallete)
-
Beautiful, dude. Cookie incoming.
-
Jaw-dropping man. About the hatches, I think you should keep the Galaxy-style ones. The details are so TNG-ish that Sovvy hatches would look a bit out of place, IMO.
-
amazing! :)
-
amazing! :)
Thanks mate
Jaw-dropping man. About the hatches, I think you should keep the Galaxy-style ones. The details are so TNG-ish that Sovvy hatches would look a bit out of place, IMO.
agreed, i made some sovvie ones and the looked out of place, so im gonna stick with square ones but detail them differently
Beautiful, dude. Cookie incoming.
***drops cookie shields*** yum :D
-
I dunno what it is about the Olympic, but it's just an oddly attractive design. You deserve that cookie man, I look forward to the next update!
-
Dude, you might wanna remove that violet hue from the lit windows, and just keep them the color of the their backdrop interiors. Will look better that way ;)
-
Fire cookies and chocolate milk phasers!
-
Looks great Marky :). Can't wait to see more :D
-
And this is why hes modder of the month. FIRE COOKIES TORPS!!!!!!!!!!!!
Amazing Marky glad u decided to stick with BCC to show off your works u are appreciated more over here
-
And this is why hes modder of the month. FIRE COOKIES TORPS!!!!!!!!!!!!
Amazing Marky glad u decided to stick with BCC to show off your works u are appreciated more over here
Fire cookies and chocolate milk phasers!
Lol if these cookies keep a comin, im gonna have to raise shields lol, thanks mates
Looks great Marky :). Can't wait to see more :D
thanks mate :)
Dude, you might wanna remove that violet hue from the lit windows, and just keep them the color of the their backdrop interiors. Will look better that way ;)
ok, thanks mate.. i will have a look at it... didnt realise it was purple lol
I dunno what it is about the Olympic, but it's just an oddly attractive design. You deserve that cookie man, I look forward to the next update!
yeah, it is kinda like an old building... :)
Done a little more, playing with the escape hatches and that.
-
beautiful stuff mate, have another cookie :D
-
beautiful stuff mate, have another cookie :D
Thanks mate :o yum :)
ok so i have finished the escape hatches, and now im off to watch a little ds9 :)
-
cookie as well.
but I personally dont think the vioelt looks bad.
really excellent.
-
what size are you makeing, them textures 512x512, 1024x1024 ?
-
Sorry for the delay, new job.. new accomodation kind of held me up :arms:
Anyway back to the things we love "trek!" and i have a question regarding observation windows....
should i continue the windows at the upper rear of the sphere in order to make an observation area - see image **
apart from that i have changed the hue of the windows, and re done the pylons textures as the last ones where too complicated.. working on this allot this weekend so lots of updates.
Thanks fellas
-
should i continue the windows at the upper rear of the sphere in order to make an observation area
why not? i think that would look nice :)
-
This mod is really starting to take shape nicely, the Olympic looks excellent markyd. The only thing I would maybe is the colour saturation on the windows, they look a little to "vivid" in my opinion. Other than that it's great!!. 8)
Keep it up, I can't wait to download this mod!! :)
-
Great work. I'd have it as an obersvation area after all even a medical ship would have an obersvation lounge of staff meetings etc.
Plus i think it was like that in All Good Things but i may be wrong.
-
Observation windows are an excellent idea.
I think it would give the main sphere section a nice balance.
-
Thanks fellas, i will add them in.
This mod is really starting to take shape nicely, the Olympic looks excellent markyd. The only thing I would maybe is the colour saturation on the windows, they look a little to "vivid" in my opinion. Other than that it's great!!. 8)
Keep it up, I can't wait to download this mod!! :)
Thanks mate, in regards to the windows, im going to finish them all off on the entire ship first then work on them to make sure the balance is ok, as ur quite correct, they do look too vivd at the min.. :) thanks
-
agreed, go with the observation deck. wouldnt be a federation ship without it TBH
-
Ok, so for the past week or so i have started the top of the dome, and then re-started it countless time, but now im finally happy to show you that its kinda done ;)
deflector dish next i reckon.. 8)
-
wonderful job :D
-
Wow, that is really awesome. :D You are doing an excellent job. I'm gonna want to make a video of that ship when it's done. lol
-
Love the detail put into it, good work!
-
nice work. i like how you have the lights cast around the edge. perhaps add one aimed directly forward.
-
excellent work as always :D
-
Wow! This looks brilliant. Excellent work so far :D
-
:)
urgh... im still going ;-)
-
LOVING IT! :shock:
-
Holy Cr$p!!, I never seen that ship look so good. :D *clutches chest and falls to the ground* We gotta stuff you too so you don't go anywhere.
-
To quote Zefram Cochrane, 'Sweet Jesus!'
-
MUST HAVE!
-
Holy wow. Better than that is not possible for the Olympic Class.
-
That is slick! Never liked that class before.. but you have made it purdy. :) Can't wait!
-
The Olympic is going to be a "must-have" for everyone. I really like the cleanness of the mesh and the detail of the textures. Really great work. :D
-
Thanks guys, the windows on the secondary are too large, so i will re do them this afternoon.
-
Have I cookied you lately, Markyd? I don't think I have. :lol: can't wait for this baby.
-
I still think that ship has way too many escape pods but that's the designers problem and not yours. Excellent work, can't wait to see the final product! Reminds me to get cracking on finishing that bridge I owe you.
-
Great looking ship here. and the level of detail going into this its really awe inspiring
-
Thanks fellas, windows reduced, think i need to black a few more out on the hull.. but that can be done later, need to work on that shuttle bay and the engines.
-
Hey MarkyD, can you do me a huge favor?
Can I get a straight 90* profile shot of the ship? I am redoing the MSD and since I am designing it for your ship I might as well use your version as the base. Thanks, it would really mean a lot.
-
You want it when its finished?
-
No, the textures aren't really necessary. I only need the windows as those give me the scale for the decks and that's done so far. I can eyeball the nacelles pretty good. Those were perfect on my original sketching.
I can take it now. If you can, give it a black background for contrast. that will help along the edging. Thanks a lot, again!
-
Here you go mate
-
thats just stunning. seeing how the ships evolved over the pages into this is phenominal.
absolutely masterful. well done.
-
Thanks man, that's a perfect shot.
-
You probably have this image, but if not, it should help for when you texture the shuttlebay area :)
-
just a quick thought for you, buddy: maybe give those sharp edges of the nacelles a once-over with the chamfer tool before you texture them? I don't think it would take much to smooth them out; it's just a bit heavy to look at with those edges... Still, amazing work, dude.
-
Also, kill the bevel effect on the windows ;)
-
I quite like the rounded. Though I'm not a fan of the colour. The purple is still too vibrant. Also, the windows on the secondary hull are still bigger than the ones on the saucer.
-
would this pic help?
-
I agree with acidfluxx, I have had some pc problems of late and haven't checked the thread in awhile,You have done some wonderful work on this ship.
I can't wait to see this ship complete,. keep up the great job. 8)
-
no way is that a terran empire version of it? it has the yellow war paint on it
-
no way is that a terran empire version of it? it has the yellow war paint on it
It's the studio model. It looks completely different with lighting and the various camera passes.
-
I noticed a slight inaccuracy in the shape of the primary hull. I can show it far better than I can explain it. The first image is the model currently, the second obviously is the studio model and the third is how the model should look in order to better match the "real thing"
-
Also, kill the bevel effect on the windows ;)
Are you kidding? I think it looks beautiful with them, adds the depth to them rather than just looking like Bugs Bunny style paintings on a rock face.
The ship looks amazing dude, and it just keeps getting better and better.
-
Also, kill the bevel effect on the windows ;)
Are you kidding? I think it looks beautiful with them, adds the depth to them rather than just looking like Bugs Bunny style paintings on a rock face.
The ship looks amazing dude, and it just keeps getting better and better.
Agreed, the bevel effect looks good.
-
I believe Adonis does know a thing or two about modelling and texturing. It's wise to listen to what he has to say imho.
-
Adonis may be good, but that doesn't mean his way is automaticly right or the only way to do it. Lets let the modeler decide, it's his ship.
-
Adonis may be good, but that doesn't mean his way is automaticly right or the only way to do it. Lets let the modeler decide, it's his ship.
Ofcourse. And I agree with you. What I meant to say is that, I don't think it's right to dis' any members suggestions, just because you happen to think otherwise (as is the case with Moed and USS Prime).
-
Please, show me how they, "dissed" his suggestion. They simply stated that without the bevel, it wouldn't look as good. Prime was just a bit more colorful.
-
perhaps everyone should hold off for now and wait for markyd to chime in with his thoughts based on everyones suggestions :)
-
Thanks peeps,
I think the bevel will remain on the windows as it adds a bit of depth and does not look out of place or wrong in my opinion, the size of the windows on the secondary their placement and there hue still needs to be corrected though, the warp necelles have not been textures as I am planning on rebuilding them, thanks for all the ref's and all opinions and suggestions are welcomed.
I did not notice the lower section of the sphere needed to be straight, so that will be corrected, at the minute work is kind of manic, and i have no free time other than to eat or sleep, but will get back on track over the coming crimbo holidays 8)
-
Im rebuilding the necelles, as the mapping just wont work for the bussards the way i have built it.. to be honest im kinda running into walls, so im gonna build some low poly stuff and uvw map them for insperation and to build a better understanding for the time being.
-
can you describe the mapping problems?
-
Thanks DJ,
ATM because the sides of the bussards are relatively flat, and the front very round, I am getting a skewed and streched effect on the sides, and its bugging me. I have tried various mapping planes and shapes but am either not happy with the result or when I am happy with the result im not happy with how the coordinates are being drawn out. :(
-
can you adjust the texture by squeezing it to compensate?
-
Hmmm, i will give that a shot, thanks DJ, sometimes the obvious soloution deludes you ;)
cheers mate.
-
Could you not map the bussards as a sphere and the rest as a box?
-
I think tbh, i have been lazy in building them, they should be a sphere all round, at the min their kinda spherical at the front and flat on the sides. if i map as a sphere it works but not all angles, the bussards are detached for the min and im mapping them seperately from the rest of the necelle. also max keeps crashing and im getting frustrated... :arms:
Thanks limey
-
try reinstalling your video driver. i know that once gave me terrible crashing problems.
-
Yeah, I've noticed Max is generally prone to crashes... wether I'm booleaning something [which more often than not, is actually the cause of the crash...] Or anything else... :/
-
i rarely use booleans any more. the key to them working properly though, without max crashing, is to ensure that the two objects being boolean'd are fully faced meshes with no errors. when those conditions are satisfied, i've never had max crash on me during a boolean process.
-
i rarely use booleans any more. the key to them working properly though, without max crashing, is to ensure that the two objects being boolean'd are fully faced meshes with no errors. when those conditions are satisfied, i've never had max crash on me during a boolean process.
Even with those conditions, I've had epicly failing booleans. I don't think Max 09 has crashed once for me.