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BC Forums => BC Scripting => Topic started by: hobbs on August 26, 2009, 02:06:31 PM

Title: Uss Griffin Class: can someone help me make this ship have moving nacelles/other
Post by: hobbs on August 26, 2009, 02:06:31 PM
Hi everyone, i have a ship i designed and had modelled. i have hard pointed it and made it as complete as possible.

one thing i need is a way of using MVAM to alow the ships nacelles to extend and retract. i have been told that ftech could also be used for this.

the ship i have is the uss griffin, griffin class exploration/escort ship. i have two models one with nacelles extended and one with them retracted.

can someone please help me to complete this ship. I have tried but have failed (and i dont know why)
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: 086gf on August 26, 2009, 02:31:13 PM
You also need the three models as seperate files aswell(ship minus both nacelles and pylons, port nacelle and pylon and starboard nacelle and pylon).
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 26, 2009, 03:37:05 PM
cool ok will do then what?
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Jb06 on August 26, 2009, 04:20:04 PM
Lots of scripting :P Take a look at the CGI Voyager pack plugin scripts. The Delta Flyer and Voyager both have examples of what you need to do.

~Jb
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: MLeo on August 26, 2009, 05:17:57 PM
Or as I said in my PM, LC Voyager.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 26, 2009, 05:21:26 PM
sorry guys if im a bit stupid, but i've tried that... and i just cant seem to get the thing working. i dont think i'm a scripting minded person lol... but i will try again thanks
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: KrrKs on August 27, 2009, 08:32:59 AM
If you have KM 1.0 you can also look for the VasKoh ihr (sp) as additional example.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Kirk on August 27, 2009, 02:38:34 PM
That one is a bad example because that is triggered by red alert, not warp.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 27, 2009, 02:52:55 PM
That one is a bad example because that is triggered by red alert, not warp.

but my ship could retract its nacelles when red alert activated

:)
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Kirk on August 27, 2009, 03:00:12 PM
What exactly is it that you intend to do? Extended them for warp or have them extended until red alert?
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 27, 2009, 04:11:07 PM
sorry mate i'll expline lol

in a startrek show the ship would travel at warp with nacelles extended, when shields up nacelles would still be extended but when weapons activated during battle the power distribution would be too high until the nacelles were retracted due to the smaller shield area.

so in bc the only way i can see of doing the ship would be to have the nacelles extended then retract when the ship goes to red alert.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: MLeo on August 27, 2009, 04:58:13 PM
Like I said in the PM, I think it's possible that the mod allows this to do.

What you need to do is change the plugin so that it doesn't change the orientation/rotation, but only the position.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 27, 2009, 11:52:23 PM
here is my attempt at doing MVAM uss griffin ithink something is wrong as when i click "extend" in MVAM menu it crshes to windows

Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 28, 2009, 05:57:32 PM
By my own experiance with MVAM, crashing to windows usually occurs when the MVAM script cant locate the model, this could be caused by at least 2 things, the script in Scripts/Ships is not correctly telling BC where the ship is located or the Model in Data/Models/Ships is not named the same as in the model plugin, as I said in the PM i sent you I would be happy to look it over for you.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 28, 2009, 06:17:03 PM
Heres your problem, in scripts/ships in the UssGriffinExtended script is telling BC to look for the model in the wrong place.
The script should look like this:

                         "FilenameHigh": "data/Models/Ships/UssGriffin/UssGriffinExtended.nif",
      "FilenameMed": "data/Models/Ships/UssGriffin/UssGriffinExtended.nif",
      "FilenameLow": "data/Models/ships/UssGriffin/UssGriffinExtended.nif",

NOT like this:
                          "FilenameHigh": "data/Models/Ships/UssGriffinExtended/UssGriffinExtended.nif",
      "FilenameMed": "data/Models/Ships/UssGriffinExtended/UssGriffinExtended.nif",
      "FilenameLow": "data/Models/ships/UssGriffinExtended/UssGriffinExtended.nif",

So just goto Scripts/Ships, open UssGriffinExtended and delete "Extended" so that it looks like the top example.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 28, 2009, 06:25:34 PM
Heres the fixed version if you or any1 else wana just DL it.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 28, 2009, 06:43:34 PM
I tested it and MVAM works fine, but you do have 2 bad Carrier plugins, they mode all my Mods disapear untill i deleted them! Is the ship intended to glow like that? Otherwize, its a nifty lil ship!! Nice job :lol:
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 28, 2009, 08:15:15 PM
hi there

than you thank you than you :D

i didnt know about the carrier scripts.

thank you my friend i cant belive it was only that file structure that was wrong... went through the script files like 10 times or more and never saw it.

the ship is not meant to glow, on my little computer i dont have enhanced glows which solves the problem with that... not sure why it glows.

thank you again :D
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 28, 2009, 08:26:01 PM
No prob, im glad i could help you out! Ive got alot of MVAM ships and i made that error many many times myself. I turned of the Glows in the Scripts/Ships plugin and installed in into my Federation Fleet, ive been zinging around in it in QB. 8)
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 29, 2009, 09:56:32 PM
No prob, im glad i could help you out! Ive got alot of MVAM ships and i made that error many many times myself. I turned of the Glows in the Scripts/Ships plugin and installed in into my Federation Fleet, ive been zinging around in it in QB. 8)

cool :) glad you  liked it... so could you give me a bit of a review? how do you think she handles in game, how is the hard points and how is the power distribution?

one other thing i had for the griffin class was an "energy Syphon" this is basically the bridge section you can see on the saucer, the actual bridge is on deck 3. a guy called glenflet created a script for it but even though i've asked he hasn't explained how to install to my ship... the "energy syphon" when hit by energy fire (phasers etc) it syphons off power and recharges the shields. any thoughts on that?
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 30, 2009, 01:21:50 AM
Ok well im not sure this is the best place for a review, but it is your thread hobbs so here goes. First off the handeling is excellent, just what i would expect from a Defiant sized escort. The power distribution is dead on, not underpowered, and not overpowered, quite managible. The Hardpoint was well done, although i admit I changed the HP in order to balence it out with my Fleet. No major changes i just dropped the Hull strength and increased the sheild strength slightly, and increased the sheilds a bit more on the retracted USS Griffin to reflect the smaller sheild area. I placed a Fed Armour script in the plugin so that your armour plates would work.  The energy Syphon sounds alot like Regenrative Sheilding, which does the same thing you described for the Egy Syphon, so i added the Regenrative Sheild tech as well to the ships plugin since thats what you kinda intended. I also increased the Burn value in order to make the model a lil tougher (Again just to fit in with my rehardpointed fleet). I must say that your Griffin is a swift lil scrapper, a worthy Federation Explorer/Escort.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 30, 2009, 01:57:08 AM
cheers :)

she is meant to be slightly larger than the defiant, but not by much.

i love me ship... trouble is when i design new ships now they turn out just like the griffin lol. but i do have a different design i just added to the hobbs' ships thread.
Oblivion class superiority defence ship
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 30, 2009, 03:43:38 AM
i measured the griffin along side the defiant and the grif was slightly longer, you probaly know this but you can use Nifskope to rescale the griiffin and go a lil larger if u like!
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 30, 2009, 11:56:44 AM
heres the size comparison i did ages ago:

Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Worf359Alpha on August 30, 2009, 06:08:18 PM
Thats cool, your a great artist!
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on August 30, 2009, 07:04:42 PM
Thats cool, your a great artist!
thank you i have my moments lol but you should see some of the "ahem" I've done in the past lol

by the way worf359alpha i had imagined the energy syphon becoming a shield design that actually fed off phaser fire lol didn't realise that was what regenerative shielding was lol
i thought regenerative shields just recharged whilst still active.

i've research this a bit but apparently it changes from time to time.

apparently regenerative shields = shields that configure themselves to the incoming fire, as discussed on other sites this seems to be the wrong definition. shields that do that should be called "adaptive"

regenerative shields should be constantly recharging unlike standard shields that need "axillary power" transferred to them. this means if the damage is less then the rate of recharge the shields are pretty much solid.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: hobbs on September 05, 2009, 09:01:51 AM
I tested it and MVAM works fine, but you do have 2 bad Carrier plugins, they mode all my Mods disapear untill i deleted them! Is the ship intended to glow like that? Otherwize, its a nifty lil ship!! Nice job :lol:
Why is it that "carrier" scripts would conflict with mods? id thought they would be completly seperate scripts
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles
Post by: Kirk on September 05, 2009, 09:36:07 AM
They don't conflict. It's a well known fact that if they're written wrong they cause that problem.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles/other
Post by: hobbs on September 08, 2009, 06:45:23 PM
this is my thread so im putting this here lol its the uss Griffins "energy Syphon" script if some one (worf359alpha?) can have alook and see if it can work and how to add to my ship
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles/other
Post by: Worf359Alpha on September 14, 2009, 03:23:10 PM
Hey hobbs, im taking a look, ill get back with you soon!!

Hey hobbs, i havent had the time to look into the Syphon tech you posted but heres the Uss Griffin and Griffin extended ships plugins that i use, both plugins are set up to use Regenerative Sheilds and Fed Ablative Armour so all your plates will work in the Hardpoint, i also included FTECH by MLEO so that the Fed Armour will work, just in case you didnt have it, just install FTECH and the plugins and the griffin will have Fed Ablative Armour and Regenerative Sheilding, if you have Kobyashi Maru already, just toss the ship plugins in and your all set!
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles/other
Post by: hobbs on November 30, 2012, 10:49:49 PM
well its been a while but finally i have an Ftech version of the Uss Griffin

thank you Tiqhud and Baz1701 i could not have got it sorted without conversing with you guys :)

but...

at present the ship seems to only see one Hardpoint file because when i change the files to suit the power out put of the shields nothing changes.

what i mean is

the retracted version of the ship is the "attack" hp and has lower power needed for the shields and the extended version has the power for sheilds higher.... but nothing changes untill i change all Hp's.
is this a bug that means that Ftech will not swap hp files so does this mean i will need to use MVAM instead of ftech (though i may do both versions as one release)

also i need to have the warp speeds different for the two versions (warp 1-5 in retracted mode and warp 7-9.5 in extended mode)

any help would be appreciated though i would sayi will try and use bcut to ad the speed change to the py files.
Title: Re: Uss Griffin Class: can someone help me make this ship have moving nacelles/other
Post by: tiqhud on December 01, 2012, 09:20:59 AM
Since you got it going , use what you GOT NOW :D