Bridge Commander Central
BC Forums => BC Modding => Topic started by: bankruptstudios on August 31, 2009, 01:17:24 PM
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:evil:As some of you already know, FRONTLINES is a star trek comic/ video being made with BC, SIMS, EF 1 and 2 and many more. If you wish to know more about this please visit my main topic at http://bc-central.net/forums/index.php/topic,6218.0.html
My friend HOBBS has presented some very cool designs and one of witch is the CORINIUM CLASS and can view the rest at
http://bc-central.net/forums/index.php/topic,6322.0.html
The CORINIUM is a re-design of the SOVEREIGN CLASS and with the blessing of Hobbs and the public mesh by Redragon i will attempt to bring this amazing ship to life. below is the design from HOBBS.
Also stage one updates of the new saucer below
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Its a good start, ensure its clean, and unified :)
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Markyd: How do you merge two clones, example is i made the forward saucer to my desired shape and then cloned and cut away unwanted parts and rotated it to fit. I tried selecting both vertices to collapse but it won't work, neither does the connect button.
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sounds like you have duplicate faces mate, max wont weld anything with a complete opposing face, it needs vert to vert unjustifued :D
-- lamen speak --
delete some faces around the verts you are trying to weld, then weld em, and rebuild the faces later mate
8)
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my first thought was "Finally, a modern version of my beloved Constellation-class!" :o
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One thing that differs from the model and the actual drawings is the placement of the nacelles. The drawing actually has the nacelles closer together.
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The above pics are just showing the work started on the saucer re design. Don't mind the nacelles jest yet, after the saucer if finished i'll be playing with the hull then the nacelles.
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cheers bankruptstudios, cant believe I'm finally seeing progress on my designs. looking good so far
:)
lionus: yep, my fave ship too lol
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good start, a modern constellation indeed!
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Hey guys, i'm in need of some help. Another project of mine is updating hobbs Griffin class in max. Thats done with no errors but i'm having trouble with stage 2, textures. Now before you start getting mad and posting links to the tutorials I've been thought all of them. Most of the ones deal with the Arika pre made model and textures. I'm doing this from scratch and the vid from markyd has helped me most of the way. But when i export in to .OBJ and open it in Nifscope i can't load any textures. I even went to render setting and loaded my max sceans folder and export maps. WHat am i missing?
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export as a 3DS instead then open in nifskope. the textures and UV's will be preserved. You may have to reassign the textures in nifskope.
Alternatively use the 3d max nif export plugine from nif tools. Most versions are covered and it cuts out the need for nifskope as the nifs will mork in game straight from max.
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You are a god of modders, have a cookie.
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Well I have to thank wiley for point me to the plug in when I had trouble exporting.
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hi bankrupt' the griffin looks great :)
can i ask... what is the new feature on the saucer? looks good what ever it is lol
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It's your forward phaser canon for the Dragon. I was saving it for a surprise but i'm having lots of trouble texturing this. Like i said before, this is my first time doing something from start to finish. Normally i jest i do a re texture job on existing models.
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wow cool!
thank you my friend... and its a great surprise :)
if i may make sure the cannon is part of the front segment and not the centre of the saucer... unless we are doing away with the saucer segments and going for class variants instead (meaning ships built the same but different)
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Finally, after 3 weeks I've jest finished 4 models. Griffin class and Dragon class escort. I've jest turned all models over to my friend hobbs and we'll see what he thinks. It was a lot of hard work and i learned a lot along the way as this is my first models. Half way through i realized i made a mistake and had to start all over from the base model. Now with the expert help of my fellow modders my task is done and i'm off to my next project. Let me know what you think.
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Finally, after 3 weeks I've jest finished 4 models. Griffin class and Dragon class escort. I've jest turned all models over to my friend hobbs and we'll see what he thinks. It was a lot of hard work and i learned a lot along the way as this is my first models. Half way through i realized i made a mistake and had to start all over from the base model. Now with the expert help of my fellow modders my task is done and i'm off to my next project. Let me know what you think.
AWESOME
they are great my friend and love the new textures!
sorry not got back to you but been having probs with connection.
the models:
the ships look great, i love the new shape to the saucer section (below the fake bridge).
as for the DRAGON varient... oh my god! it looked good in the pics, but when i saw it in game! you even did the other two cannons! she is great... the proper combat ship.
Textures:
the textures are fantastic... better than i could do. your skills are amazing. i only have a few issues but they are just my preferences. The texture on the top near the fake bridge and the warp core release hatch in the secondary hull not a fan i'm sorry to say.
please dont take any of that as critasism, you ahve given me the greatest ships i could have asked for... if i may when at some point in the future i release the ships i would ask if you are happy for me to credit you and my friends at Ship Builders Project 2007 for the models.
simply put those models are great.
thank you :)
i am working on the hps and textures and am also attempting to get the cannons on the dragon working.
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Is it just me, or does the USS Griffin look a bit... flat?
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Is it just me, or does the USS Griffin look a bit... flat?
took the words right off of my fingers..... it does tho....
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Is it just me, or does the USS Griffin look a bit... flat?
do you mean as in no modeled details like hull pannels etc? yes i supose you are right never thought bout it before.
but i like my ship, i like that some of the guys on here have helped get her made and i am not at all fussed about lack of modelled detail...
1) and this is the main reason: my ship is built and is great. and as i have few modeling skills i am hugely thankfull and greatfull for the work done on my behalf (bankruptstudios im looking at you here lol)
2) an important one for me: i would imagine it would be more resource hungry with modeled details which would mean my poor old pc would not like it. so again not fussed about the lack of modeled details.
3) finally: it would be great to be able to fly and play the game with the sort of models we see in the episodes, but then i am more than happy with the excellent work done for those of us without modelling skills, and i do not want to take anything away from those who have helped me so much. If anyone can better the modles you see on these forums then id love to see them but please try and be somewhat more....choosy about the comments made about submitted models... bankruptstudios for example has stated above that he spent 3weeks doing this model. at least praise him a bit.
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you guys get praise, it looks good, we were just constructively criticizing it, its what we do :D
i understand that you guys are taking performance of user PC in mind when making the ship as well, thats not a bad thing, it looks good as it is, i think DT and I were just stating that it wouldnt hurt to throw a few details in, we get spoiled with all the high poly stuff.
hell taking 3 weeks to do out a model isnt bad either, it looks good :)
i dont think ive EVER seen a WIP thread where its all just the usual "looks good" or "nice" type comments.
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do you mean as in no modeled details like hull pannels etc?
No, I mean... physically flat. It doesn't look to be a very tall ship, and the nacelles look near paper thin.
Besides the obvious "lack of mass" to the ship, it doesn't hurt making it more detailed than it currently is. I understand you want to keep it relatively low-poly so it works for a larger crowd of hardware setups. But any ship in BC, can go with 8-10k polygons on pretty much any PC capable of running BC even without having super high definition hardware.
I'm not saying it's a bad model, just saying that it could use some additional mass to it.
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I would say it is no flatter than the defiant, and I like it. But I can see what darkthunder is saying, but it does depend on the scale of the ship, it looks small, and if so should be good. If its big like a galaxy class though then it would look a little "flat" as he said.
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I did a size comp to the Nova class and the Griffin class is about little over a 3rd in size. I welcome any input from all of you that could make this ship better. Jest keep in mind that 3 weeks ago i started this project with no modeling experience so as i was going i learned from you all the the tutorels. This is my first ship and the only reason i attempted it was the dedication of Hobbs to this ship designs. This ship is for a story idea for my show that we came up with so to honor Hobbs for all the help he has done with me i thought it best to use his ship. But i run my PC to the max the render best quality recordings to use for my show and the original model of the Griffin showed way to many errors for recording. SO i set out to fix thous errors with Hobbs blessing and to possibly touch up the textures. I did however tried to change some of the ship design like the nacelle but Hobbs wanted to stay true to his original design and with another request to do a escort type for the Dragon. Half way done i realized that i had made an error so i had to scrap everything and start from the original once again. For this model my top concern was pleasing Hobbs for all the work he has done for me and judging from his response i think i did OK. Now that he has it and he's working on her for relies I may later revisit the Griffin and do a Mark 2 re-design. But for now i'm neck deep in work for the show and also the work on the CORINIUM CLASS witch im very excited about.
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you THINK you did ok? geez man you did awesome. its taken me years just to get to the point i'm at and as you see from my posted scorpion class im no where near your skills and you did it in 3, THREE weeks. I thank you!:)
I would say it is no flatter than the defiant, and I like it. But I can see what darkthunder is saying, but it does depend on the scale of the ship, it looks small, and if so should be good. If its big like a galaxy class though then it would look a little "flat" as he said.
the size of the griffin is meant to be slightly larger than the DEFIANT (see: http://bc-central.net/forums/index.php/topic,6312.msg122476.html#msg122476 ) as you see the griffin is the same width as the defiant but from defiant's outer nacelles and she has more decks (6 infact) but im not sure my design is accurate in that respect may have more.
darkthunder and CyAn1d3: sorry if i got defensive my friends but i was so pleased to see her as she now is... if you guys want i'll send you the ship by email and you can check it out in 3d, see what you think. my apologies again.
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thanks for the kind words my friend, i hope you'll be even more surprised with the new ship i'm building.
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we all may, looks to me like you got the basics down pretty good, mess around some and kinda "sketch" model with a copy of the mesh, you may find that while playing around you come up with something that you never thought about doing in serious planning ;)
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Hi all. I'm working on the CORINIUM class and it's ruffly 90% done. One thing i'm stuck on is when i try to export it from Max to NIF it says something like You have attempted to add a child to a NINode witch is already a child of another. What does that mean and how do i resolve the problem? The base model is the CR Intimidator.
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Please attach a screenshot of your export settings.
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I'v imported and exported models before put it seems that the CG and CR sovy models are the only ones giving me trouble. SO to test it i imported a fresh sovy and right away exported it with no modification and i got the same thing. I'm stumped. Also i did not change my export settings, there as they were when i installed the plug in.
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Here is an update to my wips thus far. Hobbs's CORINIUM class constellation/sovy hybrid is coming good except for my exporting error on witch i hope someone can help. The original print is at the start of this topic if you want to see Hobbs design. I love the overall design of the ship but i also tolk some liberality with Hobbs design to add my own personal touch. The forward saucer in the prints is flat but i put a step in to add style for the later forward hanger bay an also cut it's length down a quarter. Also i placed the nacelles on an angle wile to connect the struts to form the upper and lower nacelle support housing. I plan to add more to this area put this is what i have this far.
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Uncheck everything in the exporter, and also let me see your import settings.
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I'll do it right now, give me a minuet.
Here you go.
I jest tryed to export with everything unchecked but with the same result.
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thats so cool man! you made my ship!
lol i looked at my original design and realised why you put the dorsal nacelles on pylons but i have to say that my original idea was to have the nacelles mounted directly to the secondary hull.
please dont think you have to change it just thought i'd clarify... but i love it :) you can have a bit more creative license with this one lol (though i'd love to see how she would look with the nacells directly on to the secondary hull lol)
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Hey buddy. In your design there was no clear way to attach the nacelles to the bottom so i concentrated on the front and top views you gave me. In the end i went to the constellation for ideas on how to do it. I will be altering the bottom one and adding to the top. I had thought about attaching it to the hull but i have to maintain the alignment with the top nacelles. The bottom were not toughing much and it didn't look real that it would stay on and if i pushed it further forward the top ones would be in the saucer. Thats the diff between 2d design and 3d. You see some things have to be altered.
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You have attempted to add a child to a NINode witch is already a child of another. What does that mean and how do i resolve the problem?
Open up "Select from list", select all bones (should be 2 blank and a "Scene root") and delete them.
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Where is Select from list?
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And for the future, deselect everything in the import list except for "Flip UV" and "Render Textures in View."
Edit: Select list default keybind "h"
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Where is Select from list?
Up the top, near the standard select. Its a pointer with lots of lines next to it.
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#smacks him self in the head# Oh, you mean select by name. Sorry.
No luck. I did as you said and then tried to export it but the same happened. DO you think i can send it to one of you in an email to take a better look and send it back to me?
OK, Kirk i did as you said with a fresh sovy for importing and exporting and it work. It even has the textures in place to start with witch is awesome. A cookie for you.
Limey, for the model i'v been working on i tried what you said but it still has the child error for exporting. Cookie for you trouble.
It seem that all my work was for nothing and i'm going to have to start agin for the sixth time now. If your willing Liney or Kirk i can send you the file to see if you can get it to work. If not thats fine, i'm still in your debt.
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Go ahead and email it to me. Limey will probably get to it before me though. :P
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I'm sending it now, thank a bunch.
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Here we go, she id finished. I'm going to try to put her in game but as she stands the modeling is finished. Special thanks to CR and CG for the base models and Textures. Thank you to Leamy and Kirk for my exporting trouble and a tip of the hat to Hobbs for making one of the coolest designs I've seen out side of Star Trek.
Funny thing I've been working on this off and on for a month and last night i decided to rebuild the hole thing and i did thin in a day,lol.
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:eek I think I just had a crisis.. excuse me, I need to change pants and re-install my BC+KM.. :D just in case that this wonderful beast is released soon. Do want.. :dance :whenitsdone
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It will be relised soon i hope and i'm glad you love it.
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hey hey now, that looks pretty good! you got my DL
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Indeed. cookieworthy goodness. :D
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Bless you guys. I'll be working on getting it game ready tomorrow. Keep tuned in.
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you can count on it. I will put this beauty against Ent E and similar ships, maybe even bigger foes if she packs punch there where it counts.. :evil
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Hey buddy. In your design there was no clear way to attach the nacelles to the bottom so i concentrated on the front and top views you gave me. In the end i went to the constellation for ideas on how to do it. I will be altering the bottom one and adding to the top. I had thought about attaching it to the hull but i have to maintain the alignment with the top nacelles. The bottom were not toughing much and it didn't look real that it would stay on and if i pushed it further forward the top ones would be in the saucer. Thats the diff between 2d design and 3d. You see some things have to be altered.
Not a problem myfriend lol other than the griffin i'm pretty easy going.
and the corinium looks gorgeous!!!
thank you for building her.
cookie (and for kirk and limey)
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This is as much your mod as it is mine, your Design was worth to build. To any who loves this ship i think a cookie should go to Hobbs for his amazing design work, if not for that this ship would not be possible.
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Agreed. *fires a cookie torpedo @ Hobbs* okay, I have my BC + KM installation ready to rock this baby. I might even try making a screenshot of the original Constie and this new one.. next logical step would be JJ Constellation. ;) :evil
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next logical step would be JJ Constellation. ;) :evil
Just hold on that thought. :D
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cheers :)
bankrupt.... i was going to redo the specification/history of the corinium, if thats ok... could have it as the description for when released.
cant wait to try it out lol
is this current version with front bay door, couldnt quite tell from the pics
cheers :)
:D :evil :D :evil
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next logical step would be JJ Constellation. ;) :evil
Just hold on that thought. :D
Thats a cool idea. I would have to talk to Willy about using his Models first unless your doing it Dalek?
Now on the Corinium i've hit a big frakken wall. I have the Nif and the Textures but i have not the sliest idea on how to but in in game from there. I've surched the topic and read any one that i tough could help but nothing. I even tried renaming my Nif and placing it in the Intemonator folder thinking it might work, but i guess that was a stupid idea. I would really like to see this ship throught to the end and put it up for down load my self, but if i can't get passed this wall is there anyone who know of someone who would get in game for me?
Hobbs: I'm going to include and optional Texture file for that. I personally don't like that idea but i'm planning to make it for you and for any who want it. I got your back,lol. Check your mail, i'm sending you the Nif and textures to look ant in NifScope.
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*is waiting patiently*
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next logical step would be JJ Constellation. ;) :evil
Just hold on that thought. :D
Thats a cool idea. I would have to talk to Willy about using his Models first unless your doing it Dalek?
Haha, god no, I wouldn't know where to begin. But baz has mentioned a few things to me so...who knows? :P
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I'm still hitting a wall that i can't seem to get past getting this ship in game. If some one can do it for me i'll send to the ship. Jest PM me with your email. All help is appreciated. Wile i was cooling my heals i whipped up a surprise. Once this mod is ready to go i'll include an extra set of textures that i call Battle Scar. Let me know what you think.
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WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?
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When i relace the ship i;ll include Battle Scar Textures so the ship will look the part in battle. Do you like?
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looks good, but id cut it back just a TAD.... that one looks like its about to fall apart. :D
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WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?
Once this mod is ready to go i'll include an extra set of textures that i call Battle Scar. Let me know what you think.
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WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?
Once this mod is ready to go i'll include an extra set of textures that i call Battle Scar. Let me know what you think.
:P :funny
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Reminds me of the Galactica in the final season. I like it.
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She looks pretty banged up, but she'll hold it together, just like the original. :D
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Ok, this is where i sit. Using BCUT I got all the was to QB than selected my ship to play and when i hit start BC crashes.
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Do you have all the Camera propertys (I think 4 are needed , all spelled EXACTLY), Shields and a Repair/Engineering Property?
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have you already made a complete hp ?
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hi there bankruptstudios... love her! and the battle scared one is awesome.
i had alook at the ship in nifskope and found that the textures dont load in... could this be a problem with the ship not working in bc. also the file you sent seems to be missing some textures and also no scripts files
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hi there bankruptstudios... love her! and the battle scared one is awesome.
i had alook at the ship in nifskope and found that the textures dont load in... could this be a problem with the ship not working in bc. also the file you sent seems to be missing some textures and also no scripts files
double check the resolutions
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Ok, this is a quick up date for before i go to bed. The ship is in game!!!! Me, Limey and Baz were working hard on the problem and jest before all hope was lost Baz saved the day by re exporting the ship to nif and Liamy telling me about BCUT. Cookies for them. Some screen shots below for you to see and i have to do some touch ups on there textures. For anyone who does weapon HP could help me leadr for to do this. I want her to be a little stronger than a reg sovy, but with the quad nacelle i wish her to be 25 % faster if possible.
Hobbs: You might have to go to render than setting and load the texture folder. I did'n have any scripting for her at that time she was not ready for the game.
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Why aren't the bussards glowing?
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Part of the Texturs fix i'm doing lol.
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try giving it a red deflector :evil
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I was thinking blue, but good call, i'll see what she looks like.
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No no no. Blue, like the original Constellation class. :D Yes, make it blue, as a yet another not towards the Galaxy-class kicking original ship-shaped bad-assery. :evil although ,the constellation didn't have deflector.. :'( well, real ships don't need stinking deflectors! :evil :funny
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y not something like this:
(http://i195.photobucket.com/albums/z285/Cyanide1700/deflectorderp.jpg)
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well, real ships don't need stinking deflectors! :evil :funny
just pilots who can see every miniscule particle..... (sry 4 the dbl post)
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that works too, I think. at least it would break off from the typical yellow and blue..
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lemme know if you like, and ill put the targa map up here :)
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y not something like this:
(http://i195.photobucket.com/albums/z285/Cyanide1700/deflectorderp.jpg)
someone's beat you to the punch with that. it was used as the Nacelle cap on a Borgefied Connie
http://bridgecommander.filefront.com/screenshots/File/92632/1
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lol, talk about recycling. but mines no that green tho... that one looks more like a neon.
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No no no. Blue, like the original Constellation class. :D Yes, make it blue, as a yet another not towards the Galaxy-class kicking original ship-shaped bad-assery. :evil although ,the constellation didn't have deflector.. :'( well, real ships don't need stinking deflectors! :evil :funny
i agree :)
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I 3rd that.
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4 votes blue. Cyan i like your teal, post the tga. Might not be for this ship but i love the color. Hobbs are you stilling doing the back story.
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heres the jpeg, should be able to easily convert to tga
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My contribution to this thread. I have the deflector variants as separate .tga files also if needed.
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Awesome guys, i'll be doing touch up today wile i'm waiting on word from Dalek on the HP's.
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if you would be using my modified textures for the cg sov, released a while, this could even look much more evil!
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I hipe that it rolls well on it's longitudinal axis since it has most of the mass near that axis. most of the ships seem to roll in pretty lazy manner, not counting Defiant and the likes though.. but the bigger boats seem to be reluctant to start and stop the roll, almost of they would have wingspan of few miles instead of few hundred feet.. they turn to left and right, and up and down just well, but roll just doesn't seem to be their forte..
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4 votes blue. Cyan i like your teal, post the tga. Might not be for this ship but i love the color. Hobbs are you stilling doing the back story.
bankruptstudios: yes i am finishing touches now :)
edit: Here you go see what you think
NX CORINIUM
CORINIUM CLASS
DEEP RANGE EXPLORER / RESUPPLY AND REPAIR SHIP
The CORINIUM CLASS is a redesign of the SOVEREIGN CLASS, the CRINIUM is bigger and has many unique features that raises it above the Sovereign.
The CORINIUM has had many changes through out her design and construction, originally designed to house a large hanger bay in the saucer and also to have the warp nacelles mounted directly onto the secondary hull, it was decided during construction of the NX CORINIUM to forgo the hanger bay and instead create a ship that would exceed all others in exploration, Scientific research and Combat duties.
The nacelles were found to be difficult to construct so close to the secondary hull and so the ventral ones were mounted on small pylons and the dorsal ones were mounted on a third hull designated as TRINARY HULL. This Trinary Hull houses the second warp core which was to be originally placed besides the first in the secondary hull.
This configuration coupled with new breakthroughs in warp fields has resulted in a star ship that is 25% faster and efficient than the original Sovereign Class, this gives the Corinium Class a cruising warp factor of 7.5 and a maximum sustainable warp factor 9.9 for 15 hours (the sovereign was capable of just warp 6 and 9.9 for only 12 hours)
Dues to the huge reserves of power provided by two warp cores the Corinium has the strongest shields and phasers in the fleet, an unusual design feature not seen on most explorer ships.
The Corinium Class has still the cargo capacity to transport or construct small installations such as subspace relay satellites, mining facilities and defence platforms. These facilities are automated until Starfleet can send follow up survey ships.
The Corinium Class was built in 2380 and was one of the largest ships in the Starfleet, she is based partly on tried and tested technology and partly new innovations. She resembles the old Constellation Class of ship and plans have been made to name one of the class USS STARGAZER NCC 2893-A.
The innovations with this class begin with her size and duties and construction and repair abilities but they do not end there. The Corinium Class uses the best technology available, that is not to say the newest but the most reliable and the easiest to maintain.
This class of star ship is hoped to exceed the famous Galaxy Class in exploration and scientific research and it is hoped the Corinium will exceed many other previous classes depending on the duties assigned her.
The Corinium Class is a true multi-purpose star ship.
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(http://www.dailyhaha.com/_pics/squirrel_wants_bad.jpg)
:dance :whenitsdone
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JTK: Can you post a link to your Textures so i can compair it with what i have.
WHen i see Hobbs design i fell in love with this ship. An through all this modeling I got a true taste of what many of our top modelers go through. A day ago i was ready to try and wrap this up once the rest of the pices fell in place when my wife looked at me and said "thats my ship!". My wife will be playing in the up coming STAR TREK: FROUNTLINES show that i'm working on as Captain Mendez of the RRTF ANTIDA. This blew me away, normally she helps with the scripts and character building but since i started this model she actually checks this topic all the time reading how the community is coming out and helping me with this. From Hobbs in design, to our resident cheerleader Lionus who always puts a smile on your face, to DT, JTK and Cyan1de for there kind donations to this project and finally Kirk, Limey,JB, Baz and CR who brought it from Nifskope to BC. For me who jest got 3SD a month ago and find out that this community has pulled together for this mod i'm speechless. THanks to all of you.
Corinium as stands in in game but she can do better i think. I have a few more tricks up my sleave and a surprise. Stay tuned in.
Hobbs: Sounds perfict. I might want to add a little bit in now that i'm building her for RRFT. Don't worry, i'll still be making your forward shuttle bay.
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no rush on the shuttle bay version my friend... i just love what you've done with out it! i am torn between the griffin and corinium now.
any chance of a beta version of the corinium? or would you like me to wait for the completed version
thank you! for all your work my friend youve made my last few months great :)
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looks a lot better in blue. mabey I'll kife that idea for my own ships, too
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hey bankruptstudios: maybe the corinium was picked as a RRFT ship before voyager returned with the new tech due to her 25% speed increase. kind of a proto-type RRTF ship . but with voyagers return one of the class was refitted with the new tech.
just a thought :)
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@bakrupt:
for sure!
http://bridgecommander.filefront.com/file/CGSovereign_revamped;99809
the first version even got this rating. still cant believe it myself:
Average User Rating: 10
Number of Votes: 20 :funny
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JTK: Looks sweet, yea i'll use them put i would like to tweak them for this ship If i may. Thant and convert Battle scars Textured to it also, i'm going to relice 3 texture packs woth this ship.
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Do what you will! ;)
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And break temporal prime directive if you must, I wanted this ship ever since I saw the first WIP-shots. And if blank textures will be available, one will/must be named NCC 1974 - A, USS Constellation. :D
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And break temporal prime directive if you must, I wanted this ship ever since I saw the first WIP-shots. And if blank textures will be available, one will/must be named NCC 1974 - A, USS Constellation. :D
i second this :D
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LOL, jest for you guys i'll add a special Star Gazer ID file so you can place it in the file when released.
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:D Sweeeeeeeeet *fires a special choco chip cookie*
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Awesome!!!!! :D
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As an addiction to the mod pack for tis ship is the Mark 2 RRTF refit. Still a bit to go but let me know what you think. I was thinking a MVAM with the star drive ans the 2 nacelles as one and the saucer, impulse wings and the tops weapons pod with top nacelles as the other. Problem is i can't get the MVAM sovy.
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I like the idea of external weapons pods ( give it pulse phasers for strafing runs! :evil ), but how about making those shuttle bays like in Galactica? a Carrier version perhaps?
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defintle Screams fight
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Strange but my first thought was that the upper nacelles could move down the wings/swords for some sort of uberWeapon to deploy.
Thinking this further, there could fit that "additional pulse Phaser Battery" from EF2
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History of the COINIUM MK2
In 2379, 5 years after the return of Voyager star fleet's R&D was quick to explore the new Quantum Slip Stream (QSD). Built and designed to house the new drive system the Corinium class was born. Powered by a Duo Core warp reactor and equipped with all the lattes advancements Star Fleet Command quickly postponed many ship yards current projects to speed up production of this line of ships.
2381 the first of 15 Coinium class ship was completed. U.S.S. COINIUM past every test Star Fleet but her through and when commissioned Admiral Grims spoke " My friends, this is the future of Star Fleet, and she's got horsepower!" Later in the year the QSD was installed. During the first test of the new QSD a fatal error occurred. The board was green the order was given to enter Slip Stream. Once inside, ship personal started mapping the phase variance in the slipstream but not fast enough to calculate deflector corrections. 1 minute in to the test Command lost contact and the crew of the Coinium were never heard from again. With the loss of over 1500 crew members the order to builed the remaining 14 vessels was given but further development of the QSD will be delayed until further notices.
Hope for the Coinium was not losted. In 2383 a heavily damaged U.S.S. GRIFFIN brokered a deal to replaced there drained crystals with a new Crylithium power source. When the R&D examined the Crylithium and found the it's power is 4 time grater the there own a Federation envoy was sent for trade talk. One year later a new Coruinium was refitted with an advents computer holographic system thats sole purpose is to fly her in slip stream. The Coruinim Past QSD test and was the first official ship to be entered into the Rapid Response Tactical Fleet.
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and you've left open a possible "Voyager all over again" :P this time without the inconsistancy. and you KNOW one of the Voyager crew was on that ship, and immediatly went "Oh, God, AGAIN?!" :funny
this is the same kind of Failure that was written up for Transwarp. I can just see one of these with "NCC-2000-B" in the registry somewhere :P
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Nitpicks:
Voyager returned in late 2377, thus 5 years later would be around 2382 at the earliest. By comparison, Star Trek: Nemesis takes place in 2378, while the ST: Countdown prequel takes place around 2389. Might give some ideas in where the Corinium Class might fit in.
Is this the USS Coinium, or USS Corinium? *confused*
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DT: Your right, i read some where that Voyager returned in 2375 but maybe it was 2377. And this is the RRTF MK 2 Of the Corinium class. Her name in the show will be R.R.T.F. ANTIDA.
KCS: With everything new there is a beginning.
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Nitpicks:
Voyager returned in late 2377, thus 5 years later would be around 2382 at the earliest. By comparison, Star Trek: Nemesis takes place in 2378, while the ST: Countdown prequel takes place around 2389. Might give some ideas in where the Corinium Class might fit in.
Is this the USS Coinium, or USS Corinium? *confused*
its USS C O R I N I U M
its the name of my home town of CIRENCESTER but when the romans were there :)
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does that mean there's a "Londinium" on the registry list? you should stick with that naming theme for the class.
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does that mean there's a "Londinium" on the registry list? you should stick with that naming theme for the class.
indeed :D
heres a list lol
http://web.ukonline.co.uk/caractacus.bears/html/body_roman_town_names.html
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Ooh, sexy little thing you've got going on here! I'm reminded of the Aegian class from STArmada only with a nice pleasant vibe!
Oh, just thought I'd pop in and say 'ello to all you chaps. When was the last time I posted? 3 months ago it feels.
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Holy Stromboli, new smilies!!! :dance
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it would be nice if we could have the following in the registry:
NX/USS CORINIUM (capital of the province and only surpassed by londinium)
USS DANNICUS (a roman trooper buried at corinium in 108AD)
USS (SEXTUS VALERIUS) GENIALIS (a cavalryman buried at corinium 109AD)
USS GLEVVM (loacal town know known as Gloucester)
USS LONDINIUM
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Sorry for not posting earlier...comp nearly exploded and I'm confined to a BC'less laptop. :( Once my comp is alive again, I'll finally get round to testing the hp of the Corinium.
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LOL...poor Newcastle... Pons Aelius?
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I'm in need of some help, when i load my Nif in max, for some reason when i try to apply the textures, lets say sovy ID to the id mesh part of the sauser it goes on backwards. I thought changing the settings back to defult would fix the problem but...... No.lol ANy ideas?
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can you invert the texture... thats what i did for my new ship
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and keep an eye on the registry.. I've noticed some cases where laziness had taken over, and there was un-mirrored registeries.. I mena.. er, yeah, I guess you know what I'm after, so.. :D now, get back to work, I want to give this baby a spin around the quadrant.. :dance and maybe give some Romulans a fright. :funny
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*smackes him self in the for head* Hobbs is right, i unchecked invert UV's in my importer, now were cooking.
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have you built thias from scratch or bashed pieces? either way I like where its heading.
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M: This is a kit bash, i can't build a model from scratch yet, but i'm learning as i go.
Hobbs: How's work going on the scripts? Once i get them fro you i'll open a bata test and then releases this bad boy.
I'v finshed the tweek on the MK 1. I'v been really busy with my compiny with lots of work on my plate. The Corinium is bigger than the Sovy and i fixed most of the models. Some texture work still need to be done on the pod and some tweaks with Kirks re textures will be made also. The mod will have a battle scars texture and also have a blank ID file so you can make your own name plus the USS CORINIUM and one with a forward shuttle bay. Let me know what you think.
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wow!
love the blue deflector! :)
the scripts... sorry im in the same boat as you loads of work on. will get them to you soon as i can.
anything in particular you want in the scripts?
plus from the model we have few aft phasers
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I see you've enlarged saucer section much but you left windows same as on regular Sovereign, you might consider changing it ;) maybe adding some additional rows of windows could help, just take a look on Galaxy and Mnemosyne you could make windows the same way
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Bones: Good idea, i'll have to try to do that.
Hobbs: I'll add some phaser strips . I was thinking we would defiantly want to lunch shuttles, as many as possible, plus the captains yate. Slipstream, the pulse phasers to the forward turrets, faster impulse, hull, armor, and what ever you would like.
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well.... i think it looks a little too fat for my taste. i would make its proportions similar to that of the sovereign, since it really looks like modified sovereign-class. for example the nebula and the galaxy. they have about the same proportions, except for the engineering section.
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SO , do you guys think i should resize it to match the sovy, or make it a little skinnier?
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I would have liked the thought of it being faster then the sovereign. something like a large raider class or so. thats what i always had in mine for the chayenne and constellation classes and i think it makes sense here, doesnt it? i mean it has less phaser coverage then the sovy, why make it bigger? this would only slow it down in my opinion and make its blind spots bigger. just some thoughts of mine ;)
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hi guys.
I'm sorry but i would very much prefer the ship to be larger... my design originally was deep range exploration ship with capability to build starfleet installations (mining, outposts, subspace relays etc...)
It could not be a raider as standard due to the federations non-aggression standings.
my comprise to you is this:
have one ship as a pre NX corinium... what i mean is have the "pathfinder" as a modified soverign so original size then have the Corinium as the redesigned version that is larger and the production model.
i will redo the history to incorporate this if you want.
edit: here is the edit :)
NX CORINIUM
CORINIUM CLASS
DEEP RANGE EXPLORER / RESUPPLY AND REPAIR SHIP
The CORINIUM CLASS is a redesign of the SOVEREIGN CLASS, the CORINIUM is bigger and has many unique features that raises it above the Sovereign.
The CORINIUM has had many changes through out her design and construction, originally designed as a sovereign variant which would increase its speed and range by upgrading the warp core and adding two more nacelles, it was seen as some what of a success but not to the standards set in the design, the basic hull shape was re-examined and it was decided that a larger hull was required to allow for the level of exploration that Starfleet and the federation required.
The larger re-design was originally to house a large hanger bay in the saucer and also to have the warp nacelles mounted directly onto the secondary hull, it was decided during construction of the NX CORINIUM to forgo the hanger bay and instead create a ship that would exceed all others in exploration, Scientific research and Combat duties.
The nacelles were found to be problematic to mount directly to the secondary hull and so the ventral ones were mounted on small pylons and the dorsal ones were mounted on a third hull designated as TRINARY HULL. This Trinary Hull houses a second warp core which was to be originally placed besides the first in the secondary hull.
This configuration coupled with new breakthroughs in warp fields has resulted in a star ship that is 25% faster and 25% more efficient than the original Sovereign Class, this gives the Corinium Class a cruising warp factor of 7.5 and a maximum sustainable warp factor 9.9 for 15 hours (the sovereign was capable of just warp 6 and 9.9 for only 12 hours)
Due to the huge reserves of power provided by two warp cores the Corinium has the strongest shields and phasers in the fleet, an unusual design feature not seen on most explorer ships.
The Corinium Class has still the cargo capacity to transport or construct small installations such as subspace relay satellites, mining facilities and defence platforms. These facilities are automated until Starfleet can send follow up survey ships.
The Corinium Class was built in 2380 and was one of the largest ships in the Starfleet, she is based partly on tried and tested technology and partly new innovations. She resembles the old Constellation Class of ship and plans have been made to name one of the class USS STARGAZER NCC 2893-A.
The innovations with this class begin with her size, duties and construction and repair abilities but they do not end there. The Corinium Class uses the best technology available, that is not to say the newest but the most reliable and the easiest to maintain.
This class of star ship is hoped to exceed the famous Galaxy Class in exploration and scientific research and it is hoped the Corinium will exceed many other previous classes depending on the duties assigned her.
The Corinium Class is a true multipurpose star ship.
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Sounds good to me buddy. This mod has grown to 3 different ships now lol.
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great idea.
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*waits patiently.. while sharpening his axe*
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Ok, work has died down a little and its time to get the ship out there. Models are done and the textures are still being tweeked. But Hobbs was working hard on the scripts and now i got them. WHat im looking for is for some one to do a weapon placement. There are 2 puls turrets forwars that need to be done pluse the torpideos. Would any one be able to help?
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That wouldnt be too hard. but im a lazy sock. if no one is up for it ill do it.
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This is the placement for the ship. Also, For the Corinium, the second model in this pack, when in the bridge you see the phaser strip in the main viewer, is there a way to mover the camera up?
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Hmmm, looks like a sovie, HP, with addition of pulsees, and what kinda torpedo loadout?
I'd be happy to me and Hobbs go back to SB07
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Photon/Quantom standered i guess, feel free to beff any and all the ship systems. Pules turrets i would like to be very strong as it's the primary weapon. Let me know what you think and i'll put the package together tomorrow and give you the link.
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Well since pulse's are the Main armament, we'll jsut have them cause more damage, but limit the amount of fire, like maybe 100 per pulse[no recharge] then you have to go to SB12 and get restocked.
is 100 ok?
the damage is going to be bounced way up
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Make it a reflection of the torpideo stock. I think photons are 250 and the quantome are 150, so maby 150 shots, what do you think?
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ought to be about right , do you have WLM\msn? we address is in my profile.
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Ok, i sent off the Corinium to Tiqhud last night for scripting and there was a lot of talk about the size of this ship. Hobbs purposed that the first step in this class would have been a sovy to test the new duo core with the quad nacellas. I'm finshing the NX as i write this and below are pics.
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Do want. :D One more thing for the Romulan warbirds to watch out for. :evil
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I was just thinking, would it be possible to have a variant with the nacelles on pylons, just like the Constellation/Cheyenne? I'm not saying you have to do it, I'm just curious as to what it might look like.
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L: Soon my friend, do you want to beta test?
D: I'm not sure what you mean, post a pic or explain a little further.
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sure, why not. and what Dalek is after is something like this:
O==[oo]==O
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here's "saucer"
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O==[oo]==O
oh hell, here's a pic..
(http://stdarkfate.craigcurtis.us/images/stsfc2268ConstellationM.jpg)
He wants to know if there will be a version that has the nacelles on the tips of t-shaped pylons, that's all.
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O==[oo]==O
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here's "saucer"
| |
O==[oo]==O
That. :)
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Cheyenne maybe, but not the constlation. I never really liked that design, looks flimsy. Bare in mine that this was Hobbs design of a sovy/constlation. I did take some artistic license with it thou. Maybe after i might do something with the Cheyenne.
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I'm not saying make the Cheyenne, I'm just saying it would be interesting to see the pylons similar to the Cheyenne on the Corinium.
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you're interested of Cheyenne-class too?! damn, we have more in common than I thought. :D Hurrah for quad-nacelled fleet of coolness! :D
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:funny
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id say stick to something new. we have the constellation, we have the chayenne. and then we have the corinium. its a nice evolution. i was never fond of those extreme pylons.
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me neather, put the quad nacellas do look cool. I have and idea for a Cheyann like ship but i need to get this one out of the way first.
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ships look awesome!!!
and quad nacelles DO rock!!! :D
(including the constelation and cheynne!!) lol
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Looks like were coming to the home stretch peeps. Models are finished on my end. I've sent Tiqhud the models for scripting and I've sent JTK the Corinium for a fresh paint job. With a little luck these parts will make it back to me soon so we can but her out for down load.
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SWWEEEETTTT... :D
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The NX CORINIUM:
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I've sent Tiqhud the models for scripting
How, did you send them Ive got nothig in the way of a package
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I sent them to your hotmail?
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NONONO m,y hotmail is WLM only , It is not email I'll get on WLM, [hotmail requires activationn for email and I have Not]
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Re sent to Gmail
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SO here is the thing. The models look great in Game and in Nif Scope but when Tiqhud put them in the MPE all the parts are separated. I'm not really sure what to think of it. How do i make it unified in the MPE or does it really have to be?
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If you post a pic of the nif structure in nifskope, i'll make sure it's right.
~Jb
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If you post a pic of the nif structure in nifskope, i'll make sure it's right.
~Jb
one both of the models , the CoriniumNX and the the Corinium, they look great in game, but in MPE they are indeed as bankrupt- said , all parts are not unified
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How do i get the Nif structure in nifskope you need? Could you post a pic of what you want or tell me how to get it? It it under File, View, Render, Spells or Help.
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Press F2
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Block List is that you wanted, ok here you go.
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Block List is that you wanted, ok here you go.
nif structure is completely wrong. send the nif to me via email & ill get it fixed up and sent back to ya ;)
~Jb
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Hope i sent it to the right Email, the hotmail one on your member page,lol. Thanks buddy.
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Fixed, check your hotmail.
~Jb
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:dance *prepares for beta testing*
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JB you rock, Could you tell me what you did?
Lionus: I nearly fell out of my chair when i seen you smile. Cookie for both of you!!
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thank you. You shall receive one as soon as I've had my way with these babies.. :evil ;)
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We are close to the end and now are looking for Beta Testers for the NX. She is an advanced Sovy with the new Duo Core teck and has only 2 speeds, fast and wow what the hell was that!! If your interested reply here and i'll PM you the link or send you a mail.
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I'm interested. :D I'm ready to dish out some classic fed-style punishment. :evil Klingons and Romulans better run..
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me too :D
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well, I gave her a run around the quadrant. first tested the firepower on asteroids, then agility and speed, pushed the limits of the power system, but she held together like a champ. But then, we ran into one huge bitchslapping Romulan rooster of a ship.. Ael'Hatham-class to be exact. That ship was not the one to fool around with, and when she opened fire, I had no other choice but to engage into a battle, using this unproven ship in it's first firefight. the Romulan got in a lucky shot that disabled both dorsal and ventral main phasers on left and right sides. ( happened again in similar manner when I repeated the battle). It was a battle of attrition. faster, more agile Corinium against big bad Romulan birdie. it took a while, but I managed to wear down her shields and start pounding her vital systems whereas Coriniums speed and agility made it easy to avoid Romulans massive firepower and repair the systems that had been damaged by the critical hit. it truly was David versus Goliath, but the Romulan ship eventually vanished in a ball of fire, and I limped back top starbase 12 for repairs.
oh yeah.. I.. uh, dented her slightly. Does anyone here have some bondo and duct tape..? :P :funny
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You might want to check your alpha channels, because I can see windows through the armor on the upper-outer rim of the saucer.
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indeed they are doing so. Well, it's still under beta testing, so small things like that have to be expected.. I believe they will be fixed in the final version.
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Thank both of you for your input. I'm working the little bugs out as we speak. What grade would you give her so far?
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I'd say 8.7/10. Lack of quantums puzzled me at first, but this ship doesn't really need those. Then, there is a post nemesis Enterprise at filefront, I'd love to see those firing arcs on this.
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I'll check in to it. Taq said it would be best to keep closs to stock as possible so that way many people could use it. But with her present phaser fire power and complement of advanced photons, quantum are not really needed, but i'll see about having a limited supply or maby converting from photons to Quantum.
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she's sweet!
the aft phaser on the trinary hull doesn't seem to work.
the ship seems to be superbly setup for its engines and manouverabliity
my personal preference would be less torpedoes ready to fire (but its your ship lol mines the up-sized one)
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lol, you idea was a NX virsion. But thats what a beta test is for.
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lol, you idea was a NX virsion. But thats what a beta test is for.
lol it was a compromise for the size question raised by JTK
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well, she definitely lives up to her predecessors name. Definitely a keeper, especially when the small bugs have been ironed out. I just love the acceleration and agility of this ship.
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We aim to please :dance :dance
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Cookie for hard workers. once the completed versions are out, you have my download. Last night, this pretty little NX-lass stood as a firm wall with the resident 9th fleet ships between dominion forces and DS9 until the reinforcements arrived.
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Corinium anyone?
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this is the big one, right? send her at my direction and I'll see if she can take more than one Ael'Hatham class ships.. :evil
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Its just the model. nothing more.
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that doesn't make her any less impressive. :D
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that doesn't make her any less impressive. :D
oh and its not the final version :P
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See all, did i not tell you that there was a surprise in store from JTK? :dance :dance :dance
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:eek there's MORE?
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wow
you guys made my ship... and made her look even better than i ever imagined.
cookies to all (but tell me who helped)
bankruptstudios
JamesTiberiusKirk
Tiqud
(who else)
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Below is a list of people who helped make this possible. If you like this Ship than show them some love.
Hobbs for the Design
JB06 for Nif structer
JTK for his all new textures for the USS CORINUIM -A
BAZ for Importing and Exporting and for alphe test NX CORINUIM
CR for New Armor textures for the NX CORINUIM
CG for the CG sovy pack
Rick Knox for the Akira
Tiqud for final scripting of both ships
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yet another sleepless night ahead. Oh yeah, I did fly the NX Corinium pretty close to Excalibur-class.. closer.. closer.. even closer.. then I finally took a look from the outside, and let's just say that Corinium was like flea next to an elephant.. :eek but now, I have the next version under testing, let's see how she does. :evil come out, little Romulans, where ever you are.. I have a warm surprise for you.. :funny
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one question, dou you want the corinium to have little color on the hull? at the moment its just black/brown sovy armor style plating. but i could make something similar to the contribution, but in this case less saturated.
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it would be nice to have some more color than the usual monochrome tones. :)
After first test run, I have to say that the full-size ship is just as awesome as the smaller engineering test bed. She is fast ( not ridiculously fast in terms of acceleration like the NX version, which puts Defiant class in shame), but bit more graceful, as if she feels her weight and size. my first opponent was a single Ael'Hatham class warbird, and when I had stopped fiddling with shields and such, I raised my eyes, just to witness how Romulan ship turned into a huge ball of fire. it certainly didn't take longer than 30 seconds, and I was bit baffled since I hadn't noticed what had happened. So, I moved on, to DS9 to see if the 9th fleet needed assistance. Well, they indeed did need help, and that's when I realized what I had missed in the first skirmish. This ship has PULSE WEAPONS! :dance :dance :dance No wonder that Romulan ( and Dominion ships) were vaporized in record time.
NBow, I think there are couple neutral zones and demilitarized zones that could be claimed for the glory of UFP.. :evil *cough* of course, we could use peaceful negotiations with certain incentives.. :angel
I love this ship, and she get's 9.5/10 from me, mostly because I noticed that both battery and main power were draining rapidly. Is this because of Ablative Armor or is the shield causing the drain? I noticed that when I recharged the shield and they went offline, the power was recharging reasonably fast, and I haven't installed core power transfer mod yet, since I'm worried that it might FUBAR my current large-ish install. But if the drain is unavoidable, I can live with it. I guess I have to make a run through Delta Quadrant and say hi to The Borg Collective in order to find the limits of this ship.
all in all, this ship is..
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JTK: I'm happy with her but if you feel like adding something more than feel free. were you able to add glows to the impuls lights on the back of the pod?
Liones: Every time you posts something on here about the testing and your advenchers it buts a big smile on my face. Almost like as im reading i can feel your excitement.
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I have a habit of decorating the tests a bit. then again, I used to write fanfics, one reached over 60 Open office text pages if memory serves.. :funny I've been considering about making a Bridge Commander fanfic.. after all, screenshots could provide a nice backup for the story itself.. :hide
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hi all i had a go with the new Corinium (the bigger version) and after talking to bankrupt he sujested i tell post my experience. (its a bit lionus style)
The USS Corinium whilst en route to Deep space 3 came under attack by the Borg. A sphere intercepted the vessel and attacked. The Uss Corinium withstood the first barrage of fire her shields taking a punishment but protecting her well. Then turning she brought her impressive pulse cannons to bear and raked the sphere. Tactical reported the enemy shields were weakened and so the order was given to turn and attack again, all the while her phaser arrays struck at the Borg ship.
The Borg, were able to evade the Corinium being more manoeuvrable than the massive star fleet ship.
Helm initiated a brief in-system warp and turned to re-engage the enemy and with broadside pulse cannons and then the fore mounted ones cannoning into the sphere it was in only moments the Borg were destroyed.
The Corinium was only slightly damaged on the front starboard edge of the saucer, sparks releasing from the damaged hull till engineering began repairs.
Reporting to starfleet she awaits further orders while patrolling the sector, sensors scanning for more Borg signatures.
JTK: if i had one wish it would to have an old style colour scheme... as in the old bluey-white... but i must say your textures are awsome and as with bankrupt i say happy to see her and happy with her :) thank you
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blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.
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blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.
yes but as with all my ships they start life as "explorer" and i feel bluey-white is less threatening.... and its what i like lol
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I pay attention to the glows in the next step. enlarged the top armor. youll see soon enough ;)
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JTK: Sounds great.
Linoue: AS lone as the show is not called STAR TREK: FRONTLINES, That what my mods are for,lol.
Hobbs: I hear what your saying about less threatening but this ship has all the bells and wissels complate with 135345 cup holders and heated bucket seats,lol.
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Don't forget couple gazillion warning stickers, such as Picard Addition: "This ship is NOT meant for ramming. In case of Klingon or Reman ship on a ramming course, Evasion is a recommended method to avoid the loss of entire ship." :funny I found out that one the hard way.. fighting two Klingon ships, other one of them decided to ram me. I guess it was a good day to die on a Holodeck. :D
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Or Picard Manuver: Warp no longer needed.
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blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.
what about blue-white for the Stargazer A :)
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oh yes, that would work just fine. :D
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well... i couldn really come up with an alternate colorscheme... but i have something on my mind. just wait a little bit :P
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why do I get this feeling that I should be worried.. :hide
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hi bank rupt thanks for the test 2....
again brilliant hp's
one thing i did notice though was that the NX seem very small in comparion to a galor class cardassian ship.
just thought id report in lol
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you know, I'm thinking the NX Corinium more as a heavy drone ship/fighter. Remove the windows and give it bit more battle oriented appearance and make her launchable via shuttle launch framework and voil?: a single droneship that turns even the toughest Romulan or Klingon ship into a cloud of debris.
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Funny :funny. I'll have to look in to the size. Park the nx next to a sovy. If there the same size then it should be fine but if not i'll adjust the nif size. Could have srunk during the import? export phase.
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Funny :funny. I'll have to look in to the size. Park the nx next to a sovy. If there the same size then it should be fine but if not i'll adjust the nif size. Could have srunk during the import? export phase.
If you do have to resize, we are going to need to tweak the HP, bexause weapons will Not be in same place, nor systems. I sure hope you dont , but if you do, so be it.
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here you go..
that Sovie is virtually in touching distance, only ~2km away. And that Excalibur is about twice as far, yet she fills the screen..
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it sure would make for intresting fighter, defently ship specific.
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well, she definitely has the punch and shields to do well even with heavy hitters dishing out capital punishment towards her. :D Klingons or Romulans, doesn't matter.. while it may take whole photon torpedo compliment to bring their cap ships down, she can do it. a fleet of these babies is a scary thought.
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LOL! nah, a fighter is much different. i like type 9 variants with wings like the defiant. if only i could model -.-* im going to sit back and do the coriniums final touches now. lets hope i can post some pics in a few hours. maybe less.
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:D
notice the top armor!!!
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JTK, you did a great job on the textures!!! Cookie. Looking forward to applying them.
Lionus: [Embarrassed] Nx is jest a baby,lol. I was looking in the nif and compairse it tothe sovy and seen the same thing. I can't explain it. Must have happend during the exporting, reimporting and then exporting phase. I got the nif to size and is jest doing a final look over.
Tiqhud: Sorry???
ME: Note, before finalizing a model to Nif, do a size check!
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JTK, try using the armor from my War Sovereign on it - this looks really good!
-CR
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BankruptStudios, no worries. thanks to that little glitch I have a drone ship that sends the romulans and Klingons fleeing. Dominion..? well, they are in the lead, making a "tactical retreat" :D
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JTK: :eek despite my previous objections lol to dark hull... that is awesome!!!
i love seeing my design (updated by Bankruptstudios) as a fully realised ship :) makes me :D
thank you all
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Ok, after a short break i'm back. Hobbs and TiqHud and I has started a mod team named Star Fleet: Research & Development. Our first task is the SD-103 from star trek 5 and generations. The SD-103 is used by Starfleet in the 23rd and 24th centuries, this shuttle is known to be used for orbital personnel transport.
After doing resurch and finding pic's and screen cap we found an unfinished model by William Riker he made for SFC. After aquering the rights I've started cutting and rejoining the ships core parts for UV editing. Now i jest finshed the UV mapping and i'm going to start Texturing and converting to BC. Enjoy.
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Cool! It is the executive shuttle that I wouldn't have to make. Good work.
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Thanks. UV's Are done and ive started to texture her.
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Here is some started textures.
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WOW!
I think im going to put aside modeling etc... no way i can match your skills!
awesome work my friend :)
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Hey, never give up, never surrender!!!!!
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which reminds me...i can now fix that dang protector and make it look PROPER. if I had easier access to my copy of Galaxy Quest...
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Explain the problem am i'm sure we can get her done.
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Oh thats nice.
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there's a single protector model on BC. it's fairly well done, but...
it needs a whole new texture set. they were rushed even for the "small ship for slow processor" era
the engine support arcs need to be completely re-polied into a correct shape, and several small details need added. unfortunately, I don't have the proper program to do fixes with. it's more basic than regular 3dsmax.
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In your pics Bank- , is the door on other side?
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Hmmm Sydney class ... Dunno what to say... shall I say : it's gorgeous ???!!!
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Nahh bones, that's the SD-103 shuttle. Though it can easily be modified to the Sydney class.
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Shortly after the SD-103 is finshed i'll do the sydney class, jest need to get some good pic of her.
T: I beleave the doors are on both sides, i jest have not put them on yet.
KSC: I think that doable, put i would have to talk to the rest of the team, i can update the moder and textures, but tiqhud would have to rescript it.
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Nahh bones, that's the SD-103 shuttle. Though it can easily be modified to the Sydney class.
oh snap :funny oh well subconsciously I knew it's a shuttle :P
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And after you have the Sydney, you can flip it upside down and have the Department of Temporal Investigations shuttle from "Trials and Tribbleations" :funny
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Really? Do you have a pic?
Textures are now done, enjoy..
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Oh, now it is gorgeous. :D
Thank for the vote of confidence, but I only Hardpoint, and set ships with the proper file structure.
Some examples of actuall scripting, are Foundation, BCUT, Galaxy Charts, Umm,many others :)
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Here is a sneek peek from TiqHud for you to enjoy. SD-103 is in game.
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although the in game one has Phaser strips, bankrupt- and I figured it might be better, since it was seen more in the TNG movie Generations .
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nice one guys :) its cool...
now with all the talk about the Sydney class... i want :) but what goes with the Sydney hmmm?
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Spock's Vulkan warp sled as seen in the movies?
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Spock's Vulkan warp sled as seen in the movies?
nope bigger... think "scotty" lol
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hmm.. how come I got a hunch that we saw that ship in pretty battered shape in Dyson's Sphere.. :)
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indeed it was crashed on the dyson's sphere lol so all we need is the sydney class USS Jenolan and the Dyson's Sphere... any takers on that project lol
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where there are pic's to show me what needs to bee none there is a way, hint, hint.
T: So you desided to g with the first set of textures with phaser strips then.?
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the Dyson, might take more than us/me, cause TBH, it needs a working door that opens when Hailed.
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I think the bigger problem is the size of the thing, it needs to be approximately 2 AU's in diameter, and have a star inside it.
You could just make the doors stay open, like the Spacedock doors are in BC and either manually fly in or use the 'dock' command that you can use in QB.
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Problem has been encountered before. Blaxxer left a modding resource of it around somewhere if I recall (If it was even him). Because it's so big, it was simply made as a flat object with textures, seen at a far distance. Making it a genuine sphere is impossible in BC, and completely impractical.
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waiting for final, approval for the Shuttle [ExecShuttle the sd103]
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During the Dominion War, star fleet R&D purposed several combat designs to meet the needs of the times. The Prometheus class was the only one approved during thous dark time, but failed to be lunched before the end of the war. Years later with the emergence of a new hostile power and aggression from the klingon front over there Gorn and Romulan Invasion efforts the brass thought a new design would come in handy with the threat of a new war over the horizons. With the new Branch of star fleet, the RRFT, still on the drawling board, Exia would be one of the first to carry the new QSD drive system. The outer hull design would consist of the traditional reliable design resembling the early years duel nacelle, saucers , neck and hull, but that where tradition stopped. Armed with the new MAG pulse cannons (Modulated, electro-mAGnetic pulse phaser Cannons) as the primary weapon, heavy phaser arrays, advanced armor and shields with a duel QSD field coil to open a slipstream tunnel for multiple ship and the stealth of an advanced clocking device, Exia was hoped to lead the way on the Frontlines of battle. Nearing the end of the Prototypes completion, Federation officials decided to not push forward with the construction of any other of her class, stating that her presence would heighten tenchens with the klingons and that new multipurpose explorers are the direction they should take.
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OMG that's the type of saucer I've been looking for for my engineering section I made years ago XD.
looks cool :D
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Nebula: Thanks, Could you post a pic of your enginering hull, i'm cures now.
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sorry bank i never did get back to you about that part of your ship (the neck i mean) is this one different to the one you sent me?
it looks good :)
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Nice shape for a saucer- we don't have a lot of triangular/trapeziodal shapes. It looks like the saucer is a ship on it's own. Is it meant to seperate? Overall, it looks like one of those John Eaves concept ships for ST: Online.
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I'm still debating if i want her to separate. I always believed that a ship is stronger as a hole. WHat do you guys think?
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i agree stronger as a whole...
but if each part is designed to be its own ship they would be strong
ie: design a ship then have it added to another part.
to clarify : a ship that combines rather than separates world be strong as a separated ship and stronger as a combined ship.
also imagine if starfleet had had 40 combined starships against the borg that would (depending on number of parts) be a lot more ships... with two parts thats 80 ships, with 4 parts that's 160 ships ;)
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This will look better as a whole ship, but it could easily separate. I looked at your ship and the neck and engineering hull look a bit vertically squished. I then tweaked the mesh a bit and came up with this (see attached pic). It now looks more like an Excelsior/Galaxy hybrid.
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I'd tap that. :D
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i like the ship but.... lol
the front part of the saucer looks odd to me... might be just me but it looks bird like too
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H: Thats the forward field coil.
W: Damn, your great!!! Only thing is the forrward part of the hull looks a bit small, makes the sauser look bib and unbalenced. But damn,lol :dance
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W: Damn, your great!!! Only thing is the forward part of the hull looks a bit small, makes the saucer look big and unbalanced. But damn,lol
If only I knew what the nacelle pylons look like as well as the nacelles, I can help you out with your ship design better.
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W: There is still some bits on the nacellas that i'm working out. I'll email you them in a bit.As for the pylons, have not a clue, i was originally going with mayhem class style, then i seen Baz's JJverse Conne Refit and loved them. Once i send the necellas, you'll see, might have a good idea.
To EVERYONE:
Star Fleet R&D is proud to present The SD-103 Executive Shuttle ready to download at File Font.
http://bridgecommander.filefront.com/file/Executive_Shuttle_SD_103;107021
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Really? Do you have a pic?
Textures are now done, enjoy..
The Trials and Tribbleations shuttle, copy and paste the links:
http://ds9.trekcore.com/gallery/albums/5x06/trialstribbleations000.jpg
http://ds9.trekcore.com/gallery/albums/5x06/trialstribbleations001.jpg
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hot linking doesn't work on trekcore...
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I seen a pic posted in the ST: Online topic yesterday and went crazy. THat is an awsome idea for a tatical combat ship. So in my crezey way i started modeling,lol. Below is my interpretation of the ship seen in that pic. I cant build her perfict as for there is only one pic and i need to see more of this ship to do it right. But using my imagination i filled in the gaps and tweeted the design to fit better with the fill in's and this is where i sit now.
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The nacelles are angled in the wrong direction. They should look like this /O\ instead of \O/.
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Typicaly, yes. But with this design it would connect rignt in the grillie. But i love it this way, makes it look edgier and sleeker.
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No offense but it looks very clumsy like that.
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This ship looks a little like DJ's Leonidias USS Raptor ship.
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looks awesome to me bank- i've had many designs with the under slung saucer...
awesome :)
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I like it too, it's more out of the box thinking what keeps the modding scene alive.
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D: I take no offence, the design may jest grow on you, ;)
Hobbs and Linous: THanks guys, i'm glad you like it.
WC: DJ's rapter is amazing work from him. I loved that ship from when i first seen it. But Where there may be design simularys i got the insperation from ST: ONLINES ship in the below pic.
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sorry guys, i had some pc-wise issues, but im back in action!
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:dance Great news. sorry to here about your PC problems.
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The model is almost finshed. Jest meed to add some more detales and then smooth her down. Let me know what you think. Enjoy
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awesome. although it reminds me of the enterprise-j
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very cool bank~ i like it
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Well here she is. I got the build done. I need to smoother down and UV her tomorrow and start the textures. Enjoy and tell me what you think.
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the more I see, the more I like. :D
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have to agree, with Lionus
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Wooow, cool ship. I really like it.
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some new pictures of the corinium are coming soon!
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In the last pic, that ship above the STO-style ship looks pretty cool.
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JTK: Great, can't wate to see them.
D: The ship your refuring to is the EXIA concept 1. You can find it a page or to bact in this topic.
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i kind of liked the thought of giving the corinium some tigerstripes. it always reminded me of a tigershark or so. :)
and i really like the look of the nacelles now. i have also enlarged the bottom saucer armor plating just like on the top. and a new deflector that is not as chubby as the original one.
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This is awsome, cookie, oh and the deflector, i want it for EXIA!!!! :dance Your great!
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JamesTiberiusKirk: --------------------wow------wow--------(speechless)
that is awesome!!!!! i want to try it out!!! pleeeeease!
cookie to you man!!! thank you sir!
(i'd still like a stargazer-A version with old colours)
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Mmmm.. USS Corinium..
(http://3.bp.blogspot.com/_m-5Kc_3lk1M/SXI5dq5MH6I/AAAAAAAAAlg/KFm2-ctMHl8/s320/drooling_homer-712749.gif.png)
I just recently downloaded the NX version ( which is correctly sized this time :funny ), and I like it a lot. I still do have that itteh bitteh NX version. It somehow reminds me how tiny independent Finland was kicking Soviet arses and stopping their invasion attempts not once but twice within 5 years. And all this with outdated equipment, snow suit and pair of skis. :D
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This is awsome, cookie, oh and the deflector, i want it for EXIA!!!! :dance Your great!
thanks! well i guess its yours after ive sent you the textures :P
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JTK: Quick guestion, can you do textures from scratch?
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I like that ship although I'm not a big fan of tigerstripes ;) but I can live with it
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"exia"? As in the new gundam show?
Ship is different, that's for sure. Will there be a U.S.S Wildgoose? :funny
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JTK: Quick guestion, can you do textures from scratch?
1 word.
no :funny
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tiger stripes.. scratch.. ooh, I see what you guys did there. :P :funny
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By popular demand, Star Fleet R&D is proud to present the Sydeny Class Transport. You may remember the U.S.S. Jenolen NCC-2010 that help the Enterprise-D escape from the Dycen spere's interior, but the Jenolen was destroyed in the process in TNG "Relics". This is still in the modeling phase. Enjoy.
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Boy that is some fine work, do you eat Wheaties? or is it Frosted Flakes?
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Boy that is some fine work, do you eat Wheaties? or is it Frosted Flakes?
BRAAAAAAIIIIIIIIIIINNNNNNNNNNZZZZZZZZZZZZZ
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awesome!!!! now we need the bridge lol
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She's lookin good for an old gal. :D
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I loved that episode, and you have done a good job so far.
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By popular demand, Star Fleet R&D is proud to present the Sydeny Class Transport. You may remember the U.S.S. Jenolen NCC-2010 that help the Enterprise-D escape from the Dycen spere's interior, but the Jenolen was destroyed in the process in TNG "Relics". This is still in the modeling phase. Enjoy.
Don't forget that it's correctly spelled Jenolan, after the Jenolan caves in Australia. Now we'll need that Dyson sphere map working correctly too...pay close attention to the Sydney's nose, most schems have it completely wrong.
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Thanks guy. Ive been using the studio model for references. Here is a little progress for your appetite.
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Could you post a top ortho?
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Here you go. :P
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Woow, it is very good. I like it.
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The cut-in part of the nose needs to be wider. Look at pictures of the studio model on Ex-Astris. Most schematics screw that part up.
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I'm working of this studio model found here http://www.neutralzone.de/database/Federation/StarFleet/Sydney05.htm. Not to worry, there is still a lot to do on her. I jest wanted to get the cut out good, the next thing is to widen it out, fix the pylons, then add the phasers and some of the detail in the cut out part. I do want to put a TMP style deflector in the fount. It has none probably because it was jest a kit bash to save money and you really don't get any good shots of her front in any show. All warp ships have some sort of deflector.
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I'm working of this studio model found here http://www.neutralzone.de/database/Federation/StarFleet/Sydney05.htm. Not to worry, there is still a lot to do on her. I jest wanted to get the cut out good, the next thing is to widen it out, fix the pylons, then add the phasers and some of the detail in the cut out part. I do want to put a TMP style deflector in the fount. It has none probably because it was jest a kit bash to save money and you really don't get any good shots of her front in any show. All warp ships have some sort of deflector.
Strictly speaking, that's not totally true. The Reliant didn't have a prominent deflector array. ;) The deflector isn't necessarily a dish, after all.
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Strictly speaking, that's not totally true. The Reliant didn't have a prominent deflector array. ;) The deflector isn't necessarily a dish, after all.
[/quote]
Honestly, thats totaly true and i've never even knoticed that :wtf I guess i'm jest so used to the relient in the movies that i nerve thought. I now find my self woundering why?
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Strictly speaking, that's not totally true. The Reliant didn't have a prominent deflector array. ;) The deflector isn't necessarily a dish, after all.
Honestly, thats totaly true and i've never even knoticed that :wtf I guess i'm jest so used to the relient in the movies that i nerve thought. I now find my self woundering why?
The Oberth for example has it concealed at the front end of the pod, behind the outer hull.
BTW, disregard the Nash in DS9 being an upside-down version of the Jenolan. That was an error (since the docking scenes of the Nash where reuses in all further eps).
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It docked upside down, did it not?
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obviously a problem with the Nash's gravity generation, i postulate that the graviton polarity has been reversed some how.
:funny
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A cookie for the :funny, nice hobbs.
But seriously, there are references to the Nash as a separate smaller class. Hobbs found a good pic of her, hobbs can you post it here please, he has a shot of the model that clearly shows its a Sydney upside down put the letters are right side up. My only beef with it is that the nacells are clearly upside down and they left the bridge model on the bottom. So what do your guys think, i'm going to build her anyway, smaller, but do you think that i should fix the nacells and place the bridge on top or build it as seen on screen, a Sydney class upside down with the lettering right side up. Also what should we call the class, another Australian city?
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i think i was confused about all this talk of upside down ships docking lol, so i found some screen shots (not good ones) that do show the ship (the nash) docking with DS9 but upside down... i think i understand now.
the nash was built correctly but it was filmed wrong. so the model below is correct but the shows film crew messed up lol
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So in looking at the regersty, the lettering is upside down, meaning the ship is up side down and that is why it way filmed up side down, so the nash is a sydeny, up side down.lol
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or the lettering is upside down and the model is right way up and they filmed it wrong lol
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I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.
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I'd say the Nash was upside down, considering that the name is backwards. It looks like it'd be viewed from below.
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I don't think so. You can see the bridge and deflector crystal on the same side as the name. The production team probably didn't care that much about which way the reg went cos there weren't any close ups of it in TNG. And also the nacelles are currently facing the right way up if we call the TMP Connie's nacelles "the right way up".
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yes. i personaly think it was a standard sydney class and was used by the film crew wrong.
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the film crew didn't do it, it was the modeler, but since it made it into the show it's now considered canon. my question is, since the model is upside down, should I make the bridge on topsince the model has it on the bottom an turn the nacells right side up?
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All this upside/not upside/bottom talk has confused me. :P
I think it looks best like it is in those model pics made for the actual show. So nacelles above the bridge and deflector crystal. As for the reg, I'm sure you can use the creative license rule and put it the right way round.
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I'm hitting the sack. Tomorrow i'll post a pic of the nash in DS9 so you will see what i'm talkinb about. And i'll post a pic of a model that i think it should have been. Cheers.
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I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.
Those warp pylons are not correct.
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I might have gone a little zelles on the damage, but i think she's close. Let me know what you think. Also, would you like damage skins or normal, i thought damage because of the show. Let me know and enjoy. :)
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I think you should replace crack-damage effects with burn effects, also area around windows is squared clear and that looks kinda cheap,
second thing is registry, Jenolan was TMP ship built around ST5-7 time period, so registries should be black with pale-red outlines.
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I think the scratches are fine, she was not in fire fight [hence no phaser damage] she did nt catch fire when she crashed [as far as I recall]
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Thanks for the nitpicks, :P jest kidding. Your right about the reg, i'm jest used to making 24th centry ones. And here hull was in a crash not a fight. The crash cracked her up and the structural integrity field was the only thing holding her together. I'll scale back the damage some, making it more to the studio model, but i need to get some pics of the show caps so i can see it in a darker light.
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Here's the best shot of what I meant about the damage (http://tng.trekcore.com/gallery/albums/s6/6x04/relics036.jpg) indeed it looks more like crash now, but you could make it more burned around those cracks just like in show ;) oh I just noticed that registry shouldn't be that tall... I mean it's far too horizontally streched
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you need to upload the pic, hot linl does not work, or post a link so i can see. Jest so you do know, i do value your input.
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And I'm glad you decided to make this rare ship ;) http://tng.trekcore.com/gallery/albums/s6/6x04/relics036.jpg here's the link
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trek core doesn't like people hotlinking either... you have to dl the img and reupload it
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that ship looks great.
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uhhh it's starting to be fun :funny... noooot :wtf ooook so here's uploaded pic :funny
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I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.
Those warp pylons are not correct.
He's right, your warp pylons are completely wrong when compared to the ref pics of the USS Nash you posted earlier.
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To answer that question about the warp pylons. In my opinion, there to skinny for my liking and honestly don't look like they could handle there function. SO i tolk some artictis liesnce on that part. And its to late to go back, uv's are done and textures are in process. All i can say is that i'm sorry if you don't see this from where i stand.
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loverly ship my friend :)
great textures (maybe have mor damage on the front and bottom sections to show the crash landing marks)
also what is its name?
JenolIN
JenolAN
JenolEN
great ship- cookie away
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It's Jenolan.
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To answer that question about the warp pylons. In my opinion, there to skinny for my liking and honestly don't look like they could handle there function. SO i tolk some artictis liesnce on that part. And its to late to go back, uv's are done and textures are in process. All i can say is that i'm sorry if you don't see this from where i stand.
Ah, well, that seems logical enough. I honestly didn't notice it until you posted the pics of the studio model anyways. :P So will there be a clean version of the Jenolen?
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Great work!
But IMO, I'd like a non-damaged ship hull.... It'll get enough damage of its own in quickbattle.
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Hi guys. To answer some questions, Her official name is USS JENOLIN as seen on her hull during TNG Relics and on the studio models pics. As for the weather the textures will be damage or not for relace, i think a clean one USS SYDNEY will be for the main download and a JENOLIN crashed textures will be a surprise. What you think?
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hehe I did the same with my Constellation pack, first released only clean Stargazer and then whole pack of clean Constellations including bonus wheathered Stargazer as seen in 'the Battle'
Lol I always thought that's USS Jenolan... cookie anyway :P
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Thanks Bones, nope its Jenolin. I'll post the studio model pic.Yea every one likes the nice and clean ship, but i'm drawen to the ones that has been around.
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That's because it's constantly referenced to Jenolan. Every image I've got of it is named as such, Memory-Alpha names it as such, but the studio model does read Jenolin. Suppose it's a potayto-potahto thing.
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K guys, i think im done the Sydney. Let me know what you think. Now from here i'll change the reg's and add the crash effects For the jenolin. After that then i'll flip the ship and change the model a bit and we will have the nash.
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You may need to dull the speculars a bit. The studio model uses the same colours as the other TMP ships (That off-white/eggshell-white) as currently it's very ENT-era (Which is still cool, but if you're going for canon..) As for flipping the ship, the only difference between the Nash and the Jenolan is the registry format, if that's what you meant. Having the bridge upside-down would just look a little... Odd, I guess. Unless you take a little creative liberty and place the bridge-dome on the new "top".
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The textres are from the TMP Enteprise for all the hull, but i have a coustom overlay on the outer hull and under pods to give a little diffrene from the rest of the ship. As for the nash, takea look, ;)
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Makes me want to watch "Relics" all over again...nice work! :)
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Thanks Tk, i also cant wate to tag team with you on ST: Frontlines oping song.
Edit:
Here is a peek at the final Sydney and Nash. Hope you'll enjoy. ;)
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Now that's more like it :) if you could just make widows rims thiner it should be all fine ;) cookie away
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It is Jenolan, the studio model was mis-labeled (something that happened a few times in Trek).
She is named after the Jenolan caves in Australia.
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Ok, so we have officaly renamed the ship to JENOLAN. Now, because people wanted to have a clean undameged Sydeny class we made a new ship, USS Sydney to go along with thise models. But i did put a lot of time and effert into the Jenolan and even watch the TNG show like 5 times. SO taking into concideration that you cant clearly see the ship and the damage, i filled in what i thought would look good. SO if you wanted to have a shiny clean Jenolan fresh out of space dock, this mod is not for you, but is you want the look of a ship that crashed on a sphear and later saved DJ's Galixcys ass then here she is, i really proud of this....
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good stuff. smoothing on the bridge needs to be fixed.
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ALready did,lol, and i fixed the smoothing on all the ships. Forgot that part befor i exported. Glad you like.
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That's more like it ;) love those textures, they're great
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Sydny Is in game. And now i'll take the first 3 post here for the USS Sydney beta test. For the rest, enjoy some game pics. ;)
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cool screenshots!
and how wierd is this: you used the sydney in game with a fed out post.... so did i lol
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lol, geart minds think alike, :funny
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me i want to beta test lol
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Excellent work on these!
Cookie
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Thank you very much Moed. Now does any one elce BESIDES hobbs (lol) wamt to beta test her? We still have 3 spots open.
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so.... you wouldnt mind letting me take a look at those alphas? :P
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no problem, i'll send them tomorrow
:P
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I certainly wouldn't mind beta-testing the Sydney.
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Great, pm you email to me and she will be there.
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Well, here's my report. Performance wise, she doesn't slow my game down. Model and textures are well done, though the registry is odd. As for hardpoint, she flies well, maneuvers like a brick(as she should), and the weapons are good. However, she is definitely not intended for combat. A batch of Ent-era Tholians easily took her down. Which is just fine, of course, she's not a battleship, the Sydney class were transports if I remember correctly.
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Yep, there transports, intergalatic taxi's,lol. So a batch of tholians took here down, how many? And did she stay in the fight long enuff to have time to try to escape? All in all it sounds like you apprvoe her. what was the problem with the reg?
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Well, only a couple of letters of it have the outline that defines that particular font, and it looks a bit stretched too.
12 Ent-era Tholians. And she might have if they hadn't blown off a nacelle.
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Everytime, everywhere you make awesome things bankruptstudios. Cookiee ;)
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My report will be posted within few hours. Journey was tough, Cap'n, but she held together..
Thank God for duct tape..
Just for an insurance, I took U.S.S. Galaxy as insurance with me as I went for a run around the quadrant. And boy, was she needed.. Dominion, Romulans, Maquis.. They all tried to have their part of the supplies that were on board.. But together with the Galaxy they were repelled and supplies were delivered successfully to frontline starbases. While she's not too agile ( I recall Geordi claiming that Jenolan/Sydney class could probably fly rings around Enterprise), she has decent legs to run with, and power systems have at least that 25% room to tinker with, where as shields could be boosted up to 200% for a short moment. It's decently HP'd, good enough for the era and task what she's meant for.
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Thank God for duct tape..
Amen to that :funny that's the tool every man should have with him :D
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Thanks Lionus for that great report. I think she ready for the public.
Vladko1, thank, that means alot.
SK, 12,lol no wounder shw bit the dirk,lol. SHe was not built for a fight at all, only 4 emitter for defence to cover her retreat. I'll look in to the reg, but if memory serves i didn't streach them, i use PS word warp tocurve them, and every time it does that. I've done them befor, but for some reasom it does not like the 2.
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Uh.. I think I have something not so pleasant to report.. the full blown version of USS Corinium.. Well, frankly speaking.. That blasted main battery power drain is back. :mad I can't get further than ~300+ km away from the starbase and she's down to 20% even when on green alert and everything damn near to offline. Must be that ablative armor.. Hogging all the power..
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Huuuummmm, I think Tiqhud said something about the armor. He needed to know if it happend at red or green alert. Honestly it didn't happen during my testing. Can you do me a favor, do 3 seperit runs in QB with no enimy. DO a full test aginced an astroied starting for a quick spin around, then go to red and distroy the astroied. During this time, keep an eye on the power and try to see where it start. ANd do the test over 2 more times in outher maps.
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Roger that. but, if my memory serves, the drain starts as soon as the quick battle starts. I did wuite a few test at Starbase 12. Green alert, yellow alert, red alert.. tried lowering power to weapons, shields, sensors, engines.. nothing stopped the drain. However, I will do yet another test run. We can't let this power drain issue to thwart the service record of the latest quad-nacelle creation.
Edit: A-ha! I found the gremlin. It's the "repair subsystems" in KM.. boosting that causes the huge drain, not the ablative armor or anything else.
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So it was your enginers fult, not the ship?
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Well, we did run into this issue during beta testing, did we not? But back then it was for different reason. I just wonder what causes the repair subsystems to drain the battery..
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I think so. Once TQ is on we'll get to the bottom of it.
Well a few day befor X-mas and all ore stuff is done. The big Corinium -A, uss Syndey, Nash, Jenolan, and wethered texture pack for the NX abd BIG Corinium are ready to be downloaded.
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Possible a new years surprise. Can you guess??
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Yay, I hope he gets a phaserrifle and moveble arms!
Cokied for the first Spacesuit in for BC!
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He needs to look fatter. :P But cool idea. :)
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I was going for a more unie sex design, but i think your right.I'll add some more insulation to the non plating parts. I'll be putting in a pulse rifle and i thought a tricorder. As for size, from what i'm told BC wont handle a real size EVA suit so i made it scaled jest short of the shuttle pitchered in the back ground. The pack on its back will have an impulse generator and shields ruffly equal to the weakest shuttle. I was thinking on maybe doing 2 or 3 different posses. A space walk for pitchers and video making, a dry dock worker and an away team combat one. What do you think?
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needs to be Saffi Larsen in that suit. :P
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ooh, been a while since anyone's jumped on the hatin saffi bandwagon. :)
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Here is a small update on the EVA suits. The EVA rifel is finshed and i'm back to building and fixinf the suits, hope you like it.
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Still looks too skin tight.
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not to worry, i'll fattin up the suit. I jest had some insperation for the rifel.
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yeah the legs look a little cartoonish. Would you mind sending me a model of that EV rifle when you've finished it, I've been looking for one to use in poser with my own EV suits.
(http://artzone.daz3d.com/azfiles/gallery/f8/sx/rqc7je3u9w6e40s5oo44frw1rxqmep-pre.jpg)
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Is it me or does the helment look like a spartan's helment (yes i have seen ST:FC)
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Ace: Do you know how to texture? If so i'll send you the rifel now.
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how about a tricorder like this?
(asks for forgiveness for the rubbish pic)
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Sorry for the lack of updates, i've been working hard on my best friends wedding video.
Hobbs: You bet, thats the direction that i'm going to go with an arm mounted tricorder.
The EVA siut is still in works. With help from ace i have a free shair mesh ported from poser to use for the helmet since no one liked the combat idea i had. Sitting hight at over 30000 vertx, i'm in to long process of converting it down. The chest plate was over 10 but now stands at 3.5. My aim is to have the hole model sitting around 15 with out loosing much detail.
And with the long process of making the dvd and converting the helmet, i needed to take a little break. Normaily i do Kit bashes but i started a little work on the jelly fish from scratch. Enjoy.
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Oh frackin sweet! I love the Jellyfish! :D
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THanks SK, i still have a long ways to go with her, but the basic deaign is down. Still lost of tweeking to do , plus more detailing. Also here is what i think is going to be the final concept for Exia. The 2 ship i love the most in ST are the sovy and the Akira. Jest fooling around one day i came up with this. Then i fell asleep at my PC and a couple hours later i woke up and seen it and loved it, still dont to sure how i did it, but hey, there she is so far...
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Soveira-kitbash? Sounds good to me, as long as you keep her as a torpedo-boat.
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She is going to be a tactial combat ship.
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Just a few things on the Jellyfish.
Are you going to model on the on the cockpit dome?
The two arms need to be taller(and more of an arch), they should be just a little shorter than the height of the foreward part of the ship.
The two things at the back are just a little too long by looking at the screencaps from trekcore.
Other than that it looks perfect.
Oh, I can't wait to see what that sov-kira one looks like.
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I still have a lot to do to her,lol, but thanks for the input. I have a side view that im working from.
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nice :)
where is that from? is it a show?
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The Jellyfish? That from ST XI dude.
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really? wow my memory is bad lol i have no recollection of any jelly fish in st XI.... need to get the film on dvd lol only saw it once at cinema
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It's the ship Spock flies. It's like...crucial to the storyline. :P
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oh yeah now i got it... the curved bits spin round the middle bit like a propeller... hmm i think i was thrown by the "jelly fish" moniker... i never thought that when i saw it on screen
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Here is a little update of the EVA suit [WIP]
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Here is another update. I'll be texturing it tomorrow but the build is finally done. Enjoy.
I would like to welcome Leonidae and Gizmo to the team.
Onr line up so far is:
Me: modeling, kitbash, textures
Hobbs: R & D and testing
Tique: HP, Testing R&D
Leonidae: Testing
JTK: Anvanced texturing
Gizmo: Modeling, hp, textures.
We have a good line up for the new year and were looking forward to building for you.
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nice... VERY nice
can i beta test... want to take on the cardasians lol
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Here is an update. I guess this will be a mark 1. Something along the way between the last update and now, i think the export or maby smoothing messed up my model some but its still ok. Some basic textures added. I'm not sure where i'm going to go with it, but i hope to have this project done soon. Hope you like.
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sh*t thats great
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:D :D I LIKE :)
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Thanks guy, i need to finsh the rifel but i'm not to sure what i'm going to do wit the sut.Wight is boring to me,lol.
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Thanks guy, i need to finsh the rifel but i'm not to sure what i'm going to do wit the sut.Wight is boring to me,lol.
Would you be willing to do 2 versions? A white one as you have there and a orange one? The orange one would remind people of the EVA suit that Spock wore in 'The Motion Picture' and it would mean that people who would want a white or orange version, could pick the one they like best.
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Thant not a problem. I can include an extra targe file with the yellow virson. But if memory serves me, spocks ev suit was tottally diffrtnt. THat one fell under the lines of my first attemt at the helmet that no one liked,lol. I am planing later to do another one after this one with out the rifel for an enginering mod that will fix your ship and posssibley an ef2 and a turn of the centry combat suit as well.
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Thant not a problem. I can include an extra targe file with the yellow virson. But if memory serves me, spocks ev suit was tottally diffrtnt. THat one fell under the lines of my first attemt at the helmet that no one liked,lol. I am planing later to do another one after this one with out the rifel for an enginering mod that will fix your ship and posssibley an ef2 and a turn of the centry combat suit as well.
I was only asking about a version of your EVA suit that would be the same base colour as Spock's EVA suit in The Motion Picture. I wasn't asking if you would build The Motion Picture version aswell.
It would be good for 3 things:
1. Having a version that isn't boring white like you said
2. Having something that would remind people of The Motion Picture without having to make the Motion Picture EVA suit
3. Multiple choice between the two colours.
;)
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Like i said, its a good idea and can do, have a cookie for the thought.
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i have nif 3 exporter the best one and it normaly works, but if i export it as nif for some reason half the model is gone but if i inport a 3ds or obj its there but insted on it having a niImage i have the nisorce and mpe will not reconize it. Can any one help?
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Use nifskope
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is this EVA suit and such a mod for BC?
if so, why would you be doing weapons that characters would have no use for in BC? also, why would the charcacter son the bridge for BC be wearing such suits?
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so they could make more characters to fight them
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is this EVA suit and such a mod for BC?
if so, why would you be doing weapons that characters would have no use for in BC? also, why would the charcacter son the bridge for BC be wearing such suits?
That and you can never be too sure when life support goes out and there's no oxygen :P
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Bank- just thought, did you scale down to smaller size, as I suggested? if so scale back up, just a thought.
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so they could make more characters to fight them
im not following... there cannot be any character fighting in BC... im not sure what this mod is for?
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I think the whole point of this mod is so that you can "fly" this EVA suit as a ship ingame, not as a bridge character. So you could float around shooting things with a rifle. :P
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Dalek is right. THe mod is firstly for screen shot to have something in the back ground. Also we plan to have the eva equal to the weakest shuttle so instad of lunching shuttles you will have a choice to lunch eva suits. Another one in the works is an enginering one that you can lunch to fix your ship.
Everyone on our team has NS, that how we know about the NiImage missing.
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oh wow - well that is quite interesting, i hadnt considered that lol i dont think it has ever been done before :)
it is different to imagine your ship being a character with a weapon to fight a starship (or other EVA people) ingame, but i guess it would be more for the fun factor... interesting idea indeed!
personally, id equip my EVA suit with ablative armor, but thats just me lol :P
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oh wow - well that is quite interesting, i hadnt considered that lol i dont think it has ever been done before :)
it is different to imagine your ship being a character with a weapon to fight a starship (or other EVA people) ingame, but i guess it would be more for the fun factor... interesting idea indeed!
personally, id equip my EVA suit with ablative armor, but thats just me lol :P
or borg-derived federation eva sheilds :)
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In testing phase Now
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oh, put that as a potd on BC files, see the feedback
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Will we now have people flying out of the hull breaches? :)
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well we did have a mod that'd launch saffi as a torpedo.
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well we did have a mod that'd launch saffi as a torpedo.
yuck. that strikes fear even into the heart of a brave klingon warrior
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As I read this, i thougt, wouldnt it be great to have the inside of the helmet modelled as a bridge and the window is the screen like in the awesome cockpit mod for shuttles and for realism including sfx files with breathing and radiotalk? :P
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that would be too bizarre IMO lol
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Great idea. WalkFX would be funky.
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hey, put saffi inside, then blow her up :evil >:-)
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In testing phase Now
wow! i mean that loioks so good :)
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To all who want Saffi in this mod, no, i hate her to so i won't wast my time on her,lol, but thet wouls be cool.
WC: I thought about having a mod that ejects bodies out the hull breaches. If others like that idea then we can look into a debrea mod.
JimmygoestoHollywood: Sorry, i'm not on board with that idea. The point of this mod was for pictures, then we went a step further to use the lunch system. Its not meant to be a primary ship. The weapons system on it is great, TQ did an awesome job as always, but a couple good blasts from a normal ship and your toast.
Jimmy: I aggre.
SF2: THat would be funny,lol.
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WC: I thought about having a mod that ejects bodies out the hull breaches. If others like that idea then we can look into a debrea mod.
Impossible I'm affraid ... imagine decent battle with DJ future feds vs. the borg, now few ships are hit at the same time and bodies starts to fall out of the breaches and them BOOOM lag starts cuz each poor guy is a model of about 1000-1500 polies :O that would be extreme lag
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Maybe it would work if you made them boxy people? Like a couple rectangles for the limbs and feet and a circle for the head?
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or replace those sparks in ExplosionFX with people
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i seem to remember someone doing that (maybe back at BCU?), i think there is a mod like that out there somewhere - i do recall seeing that...
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She is in game and is quite a thrill ride if i can say my self. Here are some in game shots and as soon as i get the go ahead from the rest of the team we will have beta testing. ENjoy.
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i'll do it
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*Raises hand*
Me wanty to beta testy!
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Ok, were looking for beta testers. I need your email sent to me by PM and you will be sent the mod. Run her through her pases and post your thoughts, WITH, your best screen shots. THis mod is the first of her kind so lets see what cool shots you can come with.
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unless you've made changes, I've tested the version that was emailed me earlier. it's pretty good, but the weapon is wee bit overpowered.. but then again, that could be due thet watered down HP's of KM Beta..
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He and or she is great, but a little to big, it is just small enough to fit in my TNG constellation's airlock, and started shootig, but the port nacelle didn't come off, i named my Jack, in honor of Jack Crusher, who died saving the stargazer, by shooting the port nacelle off with his phaser rifle, but when the nacelle came off it exploded, killing me, so it was just how jack died.
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Is it just me, or does the USS Griffin look a bit... flat?
took the words right off of my fingers..... it does tho....
Indeed, but it looks good.
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Is it just me, or does the USS Griffin look a bit... flat?
took the words right off of my fingers..... it does tho....
Indeed, but it looks good.
glad you liked it :)
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Looks like a great job. will be glad to see this come out.
A few years back I had edited some of the debris files on nano effects to look as if there were bodies flying out in the explosions, but could never get cool detail like that since of course this is a 3D model. I had worked on a newer version of my mod and got side tracked with beta testing Star Trek Online.
Great project guys.
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Maby we can work something out. Tell me what you need for your mod.
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As I read this, i thougt, wouldnt it be great to have the inside of the helmet modelled as a bridge and the window is the screen like in the awesome cockpit mod for shuttles and for realism including sfx files with breathing and radiotalk? :P
if that were possible could we then have the ability to board the ships like the transporter but maybe only when you get really close or when you collide with the ship (of course i'll need to get my nemesis collisions working again lol)
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Here is a tast of what's next to come....
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Ooh, the Aventine if I'm not mistaken. :)
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That's certainly what it appears to be. :D
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Ooh! Been waiting for this one to be made! Can't wait to see how she turns out :D
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As long as the ship is smooth with little (or no) errors. I hope the ship is going to be well textured for the option to retexture it.
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Finally the Vesta Class has come to BC! have a cookie
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Here is an update. Basic shape is finshed. I've started on the detialing now. Enjoy.
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very nice
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What Neb said :D
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Ditto! ;)
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Here is a nice little update. GM jest sent me his work so far on the necellas for the Vesta. Also, Mark, the designer sent me a peek for the model and i have up dated my hull. Enjoy.
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ooh wow
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You might want to use a perspective-angle viewport instead of orthographic projections.
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I agree with Kirk. Put some perspective on those renderings. At least I won't have to build this ship. Good work.
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I agree with Kirk. Put some perspective on those renderings. At least I won't have to build this ship. Good work.
Yeah, you definitely don't need another project piled on to the immense stack you already have. :P
Looks very good.
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With the Vesta class project still full steam ahead, nebula has given us the oppertuinity to reviset an old mod and give it new life. The USS KYOTO was a joint vencher between the FEDERATION and the KLINGON EMPIRE. You can find more infomation on the KYOTO at its orignal topic here:
http://bc-central.net/forums/index.php/topic,750.0.html
With nebula's blessing i removed some mesh errors and fixed some mapping issues.Tiqhud jest finshed the HP's and we are currently in alpha testing [team only]. Once we worked out the bugs we will but her up for BETA TESTING so it if you would like a crack at her PM me NOW.
Enjoy some ingame pics:
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Hmmm...since I happen to have a very old version of the Kyoto(thanks for that BTW Neb), I wouldn't mind beta-testing the new version, see how she handles when you guys are ready. :D :D
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No problem, jest PM me your Email and once beta testing starts it will be wating for you. ;)
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Hmmm...since I happen to have a very old version of the Kyoto(thanks for that BTW Neb), I wouldn't mind beta-testing the new version, see how she handles when you guys are ready. :D :D
Same.
When I made a custom plugin for her in my install, I called it tha Inuyasha Class. :D
Perhaps you could make that a permenant class name for it? :D
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When I made a custom plugin for her in my install, I called it tha Inuyasha Class. :D
OMG rofl.
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K, gentelmen, start your warp reactors!! The USS KYOTO is ready to lunch and is awating Beta testers. PM you email addys to me and i'll send her off to you.
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I believe you already know mine. :evil
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OMFG :eek It was my fav WIP back in 2008 :) I'm sooo glad it's finally getting released :D
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It's pretty kick-ass little ship :D Agile, fast, packs punch of much bigger ships.. It gave a Borg sphere a spanking, swatted Deathwing and Ael'Hatham out of the way.. It's pretty much a Defiant on steroids.
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Lionus: ROFL, thats all i can say.
Bones: DO you want to test her out?
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Sure, why not :D I've been waiting for this ship about 2.5 years now :D I have slightly modified KM 1.2 Beta onboard.
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No bugs and flies like a dream! Really glad to see it smoothed and better!
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It's just as I thought it would be... this is the best combination of speed and firepower since the defiant, Torpedos are superb and that hugeass beam on the underside is a killer :D no bugs at all, tho it would be much better if there was limited warp core power output, more challenging this way ;)
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SOund like you all had a blast. I think Nebula and Tiqhud Has settled on the revised hp's but i'll check in with them about the power out put. Some of out ships are based on the Duel core but i think this ship is to small to have that in place. Thanks you guy and check back soon. ;)
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She's a ton of fun no matter what kind of party it is. however, unlimited core power makes her bit too tough.
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Here is a little update on the Vesta now that i'm back on her. Don't mind the smothing i jest did a quick one for the pics. Impulsa engins, the slip stream fild coil housing, heat vents are nearly finshed. Rear shuttle bay is almost done. Enjoy.
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smexy. i likes aloooot
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wow :)
can make a request... Can i have a real one for my birthday? its on the 6th april :D
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The nacelles look a little squarish. I know they are rounded a bit, especially in the back. I look forward to additional updates.
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THanks C, she it turning out to be a sexy beast,lol.
Hobbs: I but an order in for you, do you wan reclining bucket seats and a cut holder?
WC: GM did a great job on the base necell. Once i finsh the main ship and start the struts i will be over huling the necells abit. There is a little more roundness in them, but from the great pics supplyed from Mark the designer, its basic shape is sound. But i very glad you like what you see so far, from a modeler of your caliber, that means alot.
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a cup holder would be good but i'm not much for bucket seats. just make sure the cup holder holds the cup well, i dont want my tea all over deck like Sulu had in st: undiscovered contry :D
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bankrupt,
this is looking awsome.
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bankrupt,
this is looking awsome.
Seconded. :D
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I'm looking forward to this ship, I love the design of the Aventine.
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Work is coming along great. Still lots of details left to do but i think the end of the week she'll be readdy for textures.
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Detaling is coming along well. I'm finally happy with the deflector housing, and the cut in's are coming along fine. Impulse are finshed, and the finshing touches on the bottom hull are in progress where it meets the shuttle bay and escape pod bays. Enjoy and i hope you like.
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Very nice :D
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I approve of that model. :dance How is it going to be texture mapped?
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THanks guys. Im thinking on breaking it donw to its base parts for mapping. I'm thinking 4 to 6 maps. main hull, saucer, necellas, glows and ids. What would you say WC?
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That sounds about right. As long as the textures are straight forward and no weird stretching of pixels so it could be easy to retexture.
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Here are the dimensions for the Vesta-class from Mark Rademaker.
Length: 672 meters
Width: 182 meters
Height: 87 meters
Source (http://mark-rademaker.blogspot.com/2009/06/aventine-some-minor-specs.html)
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Ship looks great dude keep it going :D
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Time for an update. The nacella pylons are nearly finshed along with the secondary impuls systems. Tha sensor bands, docking ports, some windows and loads of other details have been added. She is sitting pritty jest under 10 000 polys and there is still more to come. I hope you enjoy and i'm looking forward to feed back.
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This is awsome work dude.
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Yes :thumbsup: top notch stuff. Also, she has one mean looking impulse engine. Does that mean she'll be able to run circles around a Galaxy class? :D
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Also, she has one mean looking impulse engine. Does that mean she'll be able to run circles around a Galaxy class?
It's not the size, it's how you use it. I really like the detail on the model.
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It's not the size, it's how you use it.
heh not true lol nvm j/k :P
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I dunno... LaForge referring to the Jenolan: "I don't know, if she was up and running, I'd bet she'd run circles around the Enterprise at impulse speeds."
It's not the size, it's how you use it.
That's what she said.
Anyways! The Vesta is really shaping up, can't wait to see her with clothes on!
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If you need any help texturin, just gimme a bell. as for how many maps being used... max i would say 3... top saucer, bottom saucer... secondary hull and nacelles on the same.
~Jb
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Here is a big update :yay:
This has to be hands down the best work i'v ever done. As its standing now i'm at 15000 polys and the ship is 99% finshed. I jest have the mearge the ship parts together and some bits and she is finshed Hopfully tomorrow.Take a look and tell me what you think.
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You have done an absolutely fantastic job on a ship I'm not overly fond of. :)
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Captain Dax would approve, and so do I. :thumbsup:
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well what can i say?
:bow:
you are good*... wish i could do that awesome modelling myself.
*good being understatement
i cant wait for her textured look
well done my friend. :yay:
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THanks for the support guy, it means alot. :thumbsup:
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good job, boss. :thumbsup: I can hardly wait to get my hands on her ample nacelles.. :kiss: :funny
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Yeooowsaaa! Fantastic work. She is a beauty.
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Just a thought. Isn't vesta a type of 1970's ready made curry??
Or am I just being silly again?
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Just a thought. Isn't vesta a type of 1970's ready made curry??
Or am I just being silly again?
you are correct but...
its a virgin goddess of the hearth, home, and family in Roman religion symbolised by a fire in a hearth
and
is the second most massive object in the asteroid belt, with a mean diameter of about 530 km
and
a rowing club
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a rowing club
Now just watch, as bankruptstudios addes Ores. :funny :funny :D :D
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:funny, ores, :funny, better atmostpheas stearing, :dance.
Ok, its time to show her in her full glory, yes, i jest finshed her, :yay:. SHe is fully equiped with 6 torpideo tubes, 8 phaser strips and 2 pulse emitters. Even with all the special pics i got from her designer, there are still some grey area that i'm still not sure what they are so i went with my gut. As she stands, a strong 95% true to spec and a whopping 16 656 poly's. SO take a gander at the pics and let me know what you think.
Whats next for this model you ask?
Well i've been in talks with the best modders here and i'm pleased to say that WC will be mapping this beuty and JB06 has offered his amazing talients for texturing. Yes, thats right, we got an allstar cast on her.
Hping and download info you ask?
Well there we have the best also chompping at the bit to get her.
Tiqhud will be heading up the standered Vesta class pack for medem to low PC's with standered KM 1 requeriments and standered texture size.
And me and GMunoz will be working and Advanced Fleet Pack for meidem to high PC's compleat with high res textures and all six ship regs of the hole Vesta fleet. But wait, there is more, she'll also have animated textures. What's that, not enuff? Fine, you twisted my arm, for a limited time, if you order in the next 30 days we will through in free of cost [always wanted to say that], our new SF: R&D weaponry pack.
Take a look and enjoy :thumbsup:
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Looks nice. My only nitpick is the deflector trench. Something does not look quite right about it.
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WC, its jest the lighting, i'll be sending you the ship in a moment. Feel free to ulter the deflector if you wish.
For the rest, here is a size comp with the CG Sovy. Assuming the Sovy is to scale, the Vesta is only a couple meters shorter.
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Very nice! Don't forget that she needs to be hp'ed with both standard warp drive but also slipstream drive. ;)
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Hi all, jest a quick update. Baz Is currently doing uv mapping for the Vesta class. After JB06 and i will start texturing. Slowly progress is moving forward. :yay:
Also i jest finshed mapping a new Worker bee called the Sphinxs that my buddy Hobbs built. And i'm very proud of his first model thats going to be relised under our banner. Take a look and hit him with some cookies if you like it.
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I wonder if that thing still can destroy a ferengi marauder by ramming it.. :funny Don't ask, just a thing i tried out while testing an early version. :evil:
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Looks GREAT, cant wait for hands-on flying.
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wow you really optimised her!!! :bow:
edit: yes i love the extras
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Quick update on the textures... Started on the saucer section still got a lot to work on, but the basics are starting to form up.
~Jb
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As it is right now it reminds me of the Hiigaran paint scheme, I like.
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As it is right now it reminds me of the Hiigaran paint scheme, I like.
XD it soooo does lol! I likes as well!
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I third that! Asum! (Hiigaran colors FTW.)
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Definitely looking good. Captain Dax would be proud.
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Oh, my god JB, it rocks!!!!!!! I see my uvmaping work out,lol, cookie!!!
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tbh i never was a big fan of the aventine, though great work on it :)
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THats a very different scheme :D
I like too... you could pass it off as a S31 scheme or summat too
:thumbsup: awsome
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It's been a little wile since i've continued my ships since i did the eva suits, so i thought i'd post something that's bite is defiantly worst then it's bark,lol. Introducing the advance tactical combat cruiser prototype (NEXUS or EXIA, vote now above please). This ship is based of the STO line of escorts but redesigned by me to fit more in line with Trek. Enjoy.
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Personally I'd go with NEXUS, EXIA doesn't really mean anything, and the FLAG were far superior. :D
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I liked the Flag designs also, but when push cant to shove, EXIA screams heavy combat, and look out when she's in trans am, lol. But if you like NEXUS, Then vote at the top of the page please. :thumbsup:
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Bank~ i love this design :yay: :bow:
few points i'd like to know:
1) why is it pink (lol joking :P)
2) what is the split along the aft part of the pink section
3) i would have to say that the aft ends of the nacelles need something doing to them they look odd to me
4) what size will she be
5) where is the bridge... is it buried? that would be better for protection
6) love the front view... the way the nacelles and everything slopes the same way good job :bow:
and to finnish....
:dance :yay: :bow: i want her NOW! :evil: :D
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That is just wicked scary. This thing should fire toilet paper torpedoes so the enemy can wipe after they crap themselves.
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Voting on the name is at neck and neck. I wounder who is going to win?
thanks for the comments so far guy, i'm looking forward to hearing more.
As for the questions:
the pink section was the color of the first cylinder i used to make the hull. This model is made of 4 of them, hull, secondary hull, saucer and necellas. Each of the four sections is made from one that i modeled to make my ship. Except for the weaponry pods on the sides of the saucer, that's Atolm and WZ's Tiburon.
THe split down the center of the pink area is where 2 halves meet. I only build half the ship and mirror it. During the end of the build i merge them together.
AS for the bridge, the build is only 50% right now, i do want to see the bridge from out side the ship, but jest have dot settled on where and of the design yet.
Size, still yet to be determined, but possible in the ball park of 2/3rds the size of the sovvy.
It also has been brought up that the necellas are too close to the saucer and that the section would not be habitable. TO that i say, Steemrunner, defiant, Saber, and the list goes on, lol. Take in to consideration that this is a tactical cruiser. THe necellas are hevely armed along with the rest of the ship, and are tucked close to the ship instead of sticking out into space like sour thumbs wating to get hit.
I hope i answered all of the questions and i look forward to hearing more feed back from you guy.
On the modeling note, i'm having trouble designing a shuttle bay that will be tucked behind the sucer. I really love the Saber class style but i want to do somethind new, diffrent, but i have no ideas on it. Any ideas out there?
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That is just wicked scary. This thing should fire toilet paper torpedoes so the enemy can wipe after they crap themselves.
if anybody had been near me when i read that, they woulda given me strange looks when i loled. mabey I'll take that idea up. I use "gag" torpedoes in my ships a lot.
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hey bank~
all answered but...
the Steamrunner has the bussards built into the saucer the actual naccelle itself is situated so that there ar no abitable areas near them.
the Defiant as i stated has the nacelles at the minimum safe distance.
the Saber or is it Sabre has the same system as the Steamrunner, the actual nacelles themselves are away from the habitable area of the ship.
As to your answers... thank you :)
you say you do half the ship then copy and mirror... when i tried that and combined the two i found that the center line still showed when i smoothed and textured. how do you do it? i use Gmax.
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Probably unwelded verts.
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whats that? "unwealded" :idk:?
in regardss to the names EXIA or NEXUS
EX-1-A
advanced tactical combat cruiser prototype
This ship is an new addition to the star-fleet, built as part of the RRTF this ship is built for combat... early in the design phase this vessel was named EX1A (EX-perimental ship 1 A-lpha) at some point an engineer presented the proposal to Starfleet: R&D and was over heard calling it EXIA simply due as a way to quickly indicate which vessel was being discussed and since that moment many involved continued to call it the EXIA.
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Its good. Although, it is a tad lacking in grammar and punctuation. :P
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hi
i just got may hands on a copy of BC off ebay and i was wondering if you knew when the mod containing your Vesta will be released.
i played the game for a few hours but i wasn't really that into it. however with the vesta class i'll probably play it anyway.
RGDS
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Welcome, but as a general rule, it is not good to ask for updates
as we say every once-in-awhile The Release date is- when it is ready
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Welcome, but as a general rule, it is not good to ask for updates
as we say every once-in-awhile The Release date is- when it is ready
aight, i'll keep that in mind. the thing is i haven't even found a slightest bit of info about the mod. but never mind then. sorry.
RGDS
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Hi ares93, not to worry, i actually like it when people ask about my projects. Have a cookie for thinking about the Vesta,lol. JB06 it texturing her as we speek. I'm not sure of the progress as of now, he's a great texturer so i don't bother him. As soon as there is more progress he or i will post some. After that things will move fast for the standered mod, and a fleet ST:R&D pack with coustoms weponds and sounds will be later. :thumbsup:
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Hi ares93, not to worry, i actually like it when people ask about my projects. Have a cookie for thinking about the Vesta,lol. JB06 it texturing her as we speek. I'm not sure of the progress as of now, he's a great texturer so i don't bother him. As soon as there is more progress he or i will post some. After that things will move fast for the standered mod, and a fleet ST:R&D pack with coustoms weponds and sounds will be later. :thumbsup:
thanks lol. i like cookies :D
apparently begging cryptic aint worth squat so i guess you and JB06 is my only chance of having the vesta in a game.
just as a sidenote i'm writing this post ST:Destiny fanfic series with the aventine. your pics, even untextured, have been a great inspiration. what program are you using to make the models if i might ask? maya?
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3ds max. I too am doing a fan fiction. Do you have a link to your work?
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3ds max. I too am doing a fan fiction. Do you have a link to your work?
Nah, I haven released it yet. I've got a lot of stuff (school,work, travel's, )going on now so i'll probably release it sometime late next year. but i have short prologue finished.
http://pici.se/pictures/zSdhbaRUl.jpg (http://pici.se/pictures/zSdhbaRUl.jpg)
English is not my native tongue btw
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A little progress. I'v been stuck on her for a bit, but thanks for some input from Baz, i think she starting to shape up. Hope you like it. Enjoy and leave feed back.
As for the pole, i'll leave it open till the ships done, so far, i'm happy you all are voting.
Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
:thumbsup:
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Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
:thumbsup:
Thanks man, i really appreciate it. all of it. :dance
i just pulled 3ds off the web. free 13 month student license. i'm starting to like autodesk :D
EDIT: i take that back. i hate them. cant activate the damn thing. invalid username...
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wow bank~ im loving her now!!! :bow: :bow:
can you chat with me about how you combine the two halves? :help:
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bankrupt: i just have one stupid question for you. how long have you worked with this 3ds max thingy?
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Ares 93: Little over a year and a half. :thumbsup:
Hobbs: K bud, here we go.
First select the object you want to mirror. Move you camera so that its facing down, looking at its top view.
Go to tools and hit mirror, from there hit X AXIS and next hit COPY under clone selection, then ok.
Now you should see the object you wanted mirrored, already selected nest to your original object.
Here is where the fun happens. I use 3DS, so you may have to explore a bit in your program to find what i'm talking about.
Go to the top right hand corner and hit Utilities, then select both objects in the scene.
Back in the right hand side menu for Utilities, hit Collapse. Another menu will show up, and in that one select Mesh for OUTPUT TYPE and Single object for COLLAPSE TO
and then hit the Collapse Selected button, and bam , there you go. All the smoothing groups you had before will remain intact if you had done any.
You will need to convert in to edit poly mod and jest needed to merge the 2 halves.
From here go back to the Modify menu and select Vertex. Click and drag over the half you jest mirrored and move it to where you want it, normally on the X axis.
Zoom in and select the same vertx on both halves and hit collapse till the mesh is one solid mesh.
Then, hit your polygon button, and select your faces and smooth them. Then your done.
NOTE: Now let me say this, like i said i use 3DS MAX, so you may have to explore you program a bit to hind what i'm talking about. And i'm NOT one of the top modelers here, they may have a better way at doing this, but since i learned this my self i know it works.
I hope this helps.
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Ares 93: Little over a year and a half. :thumbsup:
well, thats quite quick. if been spending the last few days (and nights) trying to grasp how the damn thing works. i'm a quick study but i'm at a bloody loss here... took me two months to learn blender, seven for maya and maybe a year for photoshop. goddammit, this thing isn't exactly user friendly. anyway, great work on the ships.
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ARES: I would sujjest watching Mark's vid here http://bc-central.net/forums/index.php/topic,4115.0.html in the tutoral section. When i first started that was what gave me the grasp of 3ds max. He touches on the user controll interface.
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ARES: I would sujjest watching Mark's vid here http://bc-central.net/forums/index.php/topic,4115.0.html in the tutoral section. When i first started that was what gave me the grasp of 3ds max. He touches on the user controll interface.
thanks man, i'll check it out.
RGDS
EDIT: its gone...
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You need to read the hole topic, lol, http://www.mediafire.com/?duzo6px1msv .
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You need to read the hole topic, lol, http://www.mediafire.com/?duzo6px1msv .
thanks man. i checked the link but his file sharing folder was empty. guess i gotta start wearing glasses :funny
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Hi all, i'm happy to see the voting is still going. My wife hopes EXIA wins, lol.
Now i got a qusetion. On my current project i have 2 designs for the secondary hull, and i cant deside witch way to go , take a look and let me know what you think?
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I like the second set of shots. Seems more profile-oriented. The first two shots just seem clunkier. Oh, and Nexus is the way to go! ;)
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I like the one with only one main deflector
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I personally like the second one.
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first set looks better to me
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second, no doubt about it.
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ares93: I'd love to have your "Star Trek: From Ashes" story at my fic anthology once you've completed your prologue and/or a few of the first couple of chapters.
"Star Trek: New Worlds"
http://stnewworlds.webs.com
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bankruptstudios:
(http://bc-central.net/forums/index.php?action=dlattach;topic=6330.0;attach=36686;image)
i love the U.S.S. Nash. What's her top speed? length/width? deck plans? does she land on retractable feet or on its belly? cute little ship.
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I think, it looks a little narrow at the minute IMHO :thumbsup:
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HELLSGATE: Here the stats of the Nash that was seen on Star Trek: DS9
USS Nash
Transport
Commissioned 2267
1st Construction Batch 2267-2270
Refit Period 2279-2283
Crew 65
Capacity 2100 Persons
Ships Built/Remain in service 39 of 159
TACTICAL
3 Phaser Emitters, 2 Photon Torpedo Launchers (Stock 30)
Shield Strength 1.6
Offensive Power 8.0
STATS
Maximum Cruising Speed Warp 6.0
Mass 552,000 metric tonnes
Length 235M
Decks 9
Markyd: I;m not sure what you mean?
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ares93: I'd love to have your "Star Trek: From Ashes" story at my fic anthology once you've completed your prologue and/or a few of the first couple of chapters.
"Star Trek: New Worlds"
http://stnewworlds.webs.com
PM away.
Bankrupt: looks like something the ushaan could have evolved from. although there's at least a century between the two ships:(http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_ushaan.png)
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i can see the simularities
but i much prefer the EXIA... but then i have issues with ST:online ships lol
still... good eyes ares93
Bank~ can you send me any info on the EXIA's specs... if you can indicate the following:
1)Warp core type : would it be a new type or same as galaxy or defiant or sovereign
2)Weapons : same thing would it be type 10 phasers like the galaxy, type 12 like the sovie or pulse cannons like the Corinium-A/defiant
3)Shield system: similar to what ship or new type
4)Manoeuvrability : i assume she is quick and agile like the defiant
5)Sensors: high level? for combat use.
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i can see the simularities
but i much prefer the EXIA... but then i have issues with ST:online ships lol
still... good eyes ares93
yeah, i dont like them either. that's why i stick to the canon ships.
with one exception: the discovery class. but that's because it shows up in my fanfic lol.
http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_discovery.png
about the sensors. you gotta have chroniton based ones. there's nothing cooler than to be able to see into the future.
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common guys (and girls?) vote EXIA
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The voting is about even. I'd say do both registries and have different retextures for each ship.
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I jest got smacked by my wife, lol, i told her that Exia was close to winning and she wanted to vote, so i told her to sign up and vote, well i guess she took it the wrong way, lol.
Any way, i'm glad to see voting is still happening and i got some updates for you to see. I think the main design is down to where i like it. I will be adding in details and smoothing parts. I'm still thinking on the weapons lay out. The ships purpose is not to be an escort like the defiant. She'll be half the size of a Sovy, around 3 to 400 meters. Not sure how many deck that will be. I don't want her to be a flying phaser, but she will be a stand alone war ship originally designed during the DW. The first and only ship prototype was finished jest shy of the battle at Cardassia and the top brass felt that a weapon system like this may pervoke other governments during the after math of the war. SO for some years she sat in the fleet yards till the late 2380's when she was needed finally.
Refitted with the Vesta chroniton based sensors in the dual sensor pods a top the ship. Transphasic shields, torpedoes and 8 Mark 2 Transphsic phasers emitters. Quantum torpedoes and standard Photons will be on board and the new Mark 1 prototype Mag pules dual canons for disabling ship quickly. Her hull armor is nearly 3 times thicker then most ships so the dual core system was placed in her to power all her systems and the new quad pulse engine to make her as agile as a defiant.
With all of this and more classified systems, Star fleet felt she was not for the peaceful era that was ahead. But all things come to an end.....
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EXIA is good name
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Damn bankruptstudios you turning her into the ultimate federation warship(transphasic shielding)I gather that's the next evolution up from multiphasic force fields I take it :D for me I like the U.S.S. Nexus(or the Nexus class)I don't know, for some reason whenever I hear Exia, kinda sounds like a Talaxian female name. :P
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My wife is so happy that EXIA is now in the lead, lol. Up till i told her that the poll is staying open till i finish the ship.
DejavU: Yep, your right, she was designed to answer the call that the defiant and other small escort classes failed to do. In a war that bug ships would ram Fed ships, or attack in squads of 3 or simply overwhelm there targets with pure fire power Star fleet seen the potential of the Defiant against a singe target of larger, more powerful class ships. Shortly after with MVAM Prometheus's potential to hold up with 3 ship, the thought was to designing a full size cruiser that could engage many targets alone. In war this would mean less crew, less ships needed and cost would be low. Instead of balancing a fight on a 1 to 1 scale, Star Fleet could send a single ship in to combat 3 to 6 ship with a reasonable good out come in there favor.
But as the war ended, the idea of this design was less and less needed. Star Fleet turned its intress to Medical and Explorer type classes.
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Nice! :thumbsup: What color are you planning to have the transphasic phasers? I'm thinking maybe whitish with a bluish inner core. ;)
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any word on the Vesta Class?
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Nope, still nothing yet. Jb had a gig and exams this week or last or this week, so i think we'll have something from him soon.
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bank~ love it!
Come on Exia
Love your rightup will help me an tiqhud on a project we working on.
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Here is a side project i'v jest finshed. Its the Station That in the painting in the Enterprise-D's Readdy Room wall.
I'm not sure who ED is, but he built this very nice model and gave it to Tiqhud. He in turn gave it to me to convert it and do some base textures. Jest a little eye candy for you all.
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Those textures are badly warped and old. Ask Unknown perhaps if you can borrow his textures.
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Those textures are badly warped and old. Ask Unknown perhaps if you can borrow his textures.
it is supposed to be old , from the pic of Picards wall, Id say Mining station, but if bank- redoes them OK
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No, as in quality-wise-Stock-BC old. The Zorg/Morpheus Starbase textures would do well on this as well.
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Here is a sweet update for you. The rear inpulse engins and lower hulls nearly finshed, plus the rear shuttle bay. I'm still thinking about the pylons and the end of the upper hull on how i want them to look, but i think i'm on the right track.
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i want her!!!
can i beta
can i steal your skill
cant wait for the textures
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After talking with Unknown, he cave me permission to convert his new Station textures over to mine. Also after watching TNG season 1 i also added some stuff the original was missing. Over all i think she is sweet. Enjoy.
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oooooooooo, ahahahahhhhhhhhh, cookie gun at the ready sir 'FIRE'
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Very Nice, docking cookie.
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Very nice! I like where you're going with the station. You've arranged the textures very well because they all seem to fit properly and look right. Cookie, I think :D .
Just one thing; how are the numbers on the doors arranged? Because they seem the same to me :idk: .
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THanks alot guys for the positive feed back.
To answer your question Unknown, there is only one open door on the model so i used it as a starting point and called it one,lol.there are 2 more modeled doors on the rim and they are textured 02 and 03. The upper emergency blast doors on the upper doom are labeled 04 - 09. Seeing it from a far, i may change the text a bit so they are a little clearer from afar.
Other than that, i still need to work on the alphas and i'm placing some ships and shuttles in for fun. Its my questomation that this Dock pre dates the Star Base at Earth in ST TWOK so it's being scaled for a connys size to fit in her. I think it would be the star base between K9 and the earth star base.
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The station is now in game.
it's equipped with impulse engines to fly around for screen shots. And it totally freaks you out when it comes after you,lol.
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beta pic.. :thumbsup:
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Thats a sweet pic there buddy, cookie, :thumbsup:
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Thats a sweet pic there buddy, cookie, :thumbsup:
Agreed cookie to lionus! Awsome pic made me catch my breath and was only looking at it on my phone
:eek:bow:
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thanks for the cookies. :yay:
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Over the weekend, GMunoz pumped out a very sweet TOS ship of the line. A light scout/ Science ship the U.S.S. BEAGLE NCC-638, Oberth class. Check out the pics below and let him know what you think.
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hahaha :D nice little ship. The name fits. XD
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1. that'll be TOS oberth #2.
2. that should really be Beagle A
3. you KNOW one of them is gonna end up "USS Porthos" :funny
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I have to admit, I almost expected seeing image of Snoopy in his red baron-mode painted on the sec hull.. :funny
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ive always wanted to paint on a ww2 style dame on the side of an engineering hull..... maybe with my new connie.... hrmmmmm
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since the screenies for Laurlin Station are not up right now. here is another.
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Nice, put the station on a slight angle, and it would look like the pic in the Captians room, great jop, cookie. :thumbsup:
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Guess I got over excited, I was just thrilled to find a star system, almost like the painting.
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Here is an update on the Exia on Nexus [see poll above and vote]. I started adding some detail the the ship. I'm still not sure what i'm going to do with the pylons and the aft upper hull, and i still need a place to put the Shuttle bay so any ideas would be a help. I still need to place the weponds and some more escape pods, docking ports, warp core ejection port, running lights and so on. She stands at 6000 polys, so after i see how the pylons and the aft section turns out i may add windows and modeled armor panels. My gole is to keep her under 15000 polys so we will see.
Also in the first and second pic, you can see the diffrence in the direction i went with the secondary hull. As funny as it sounds, it was my first use of the cone tool,lol. I love deflector strips insted of dish so i think in any newer wips i may stick to that style.
I want to here some feed back so let it come. :thumbsup:
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think we can get an aft view?
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Ask and you shall reseave... :thumbsup:
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what about shuttle bay, where purple is?
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I was thinking the same thing, tiq.
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A shuttle bay could go there, but the ships per-pus is combat warfare so placing it there would leave it to exposed.
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What about bomb bay doors and drop them like the defiant and NX-01?
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A shuttle bay could go there, but the ships per-pus is combat warfare so placing it there would leave it to exposed.
only if its fleeing! and i don't think the Captain of the Exia would flee.
(*looks past Banks~ shoulder* well Captain, what do you say?)
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News about the Aventine? :D
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Any other sujestions for the shuttle bay? I'm not a real fan of Drop ship doors.
And there is nothing New yet on the Vesta, JB said he would be around soon to show off the new Textures. :yay: :thumbsup:
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hmm.. heavy duty twin/quad pulse phaser pod and quantum launcher to the aft side of it?
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hey lionus how about phaser cannons like on the coer de lion. aft fireing heavy phasers (type XV)
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For your shuttlebay, I'd suggest bringing back the size and shape of the secondary hull in this pic (http://bc-central.net/forums/index.php?action=dlattach;topic=6330.0;attach=45660;image) and adding the deflector striping to that. Then the shuttlebay can go at the back of it.
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or how about using the "nose" as a shuttle bay?
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No, the nose of the ship is its main deflector. Nice idea thoue. And the top ship you guys are refering to was the old ship.I didn't like the lower hull on her.
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i thought the strips under the nose, on the secondary hull was the deflector
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Yep, they are. I believe that a slip stream combat ship should have some redundancy such as the main deflector and secondary deflector bands. I also think, or would like to see further development of the deflector bands in more classes of ships. I think i'll further explore this in any new ships i develop. :thumbsup:
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Redundant deflectors would definitely make sense in a slipstream vessel, possibly one of them is devoted specifically to calculating the slipstream?
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indeed... that's why all of mine had that lol
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Great minds think alike, cookie for the both of you, :thumbsup:
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Sorry for the post, but i would to show off GM's work. I jest finshed testing her and i totaly fell in love with this ship. THats saying alot for me, anyone that knows me knows i hate tos ships, but this is a must have for all. If you like it, hit him up for testing :thumbsup:
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From those pictures, I've noticed that the saucer doesn't perfectly merge with the nacelle bussards.
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Not sure what you mean there bud?
Here is an update on the Exia or Nexus[ see poll above}
I think i finally worked out the shuttle bay. Located aft of the secondary hull, i beleave that its loaction will protect it from a great deal of fire in combat. Let me know what you think? :thumbsup:
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If you look at the 4th pic of the Beagle, you can see the bottom of the saucer just passes through the bussard collector.
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I'm not sure, but i think that was the orignal design?
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If you look at the 4th pic of the Beagle, you can see the bottom of the saucer just passes through the bussard collector.
well yeah cause the saucer is smaller than the nacelle.
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So isn't that a physical error?
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Don't look like it... To me the nacelle just wraps around the saucer.
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I think it would look better if it looked more integrated instead of clipped into the saucer.
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Bank~ looks good to me. i was going to suggest it go at the point you've put the impulse engines i think lol
looks good though
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Aww.. look at the cute little puppy..
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Them s are very sweet pics my friend!!! Cookie :thumbsup:
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Thank you. I like the upper one more, it seems like that the little ship is going somewhere in a hurry.
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looks like she's at warp i like it
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I like the second one because it looks like the Beagle is chasing it's tail... :funny
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I like the second one also, because it looks like a younger Tom Paris took the helm and is spinning donuts :D
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Perhaps it was Admiral Paris back in the day? :funny
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Nice to see this little guy finished, loving those subspace skid marks. :thumbsup:
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you're welcome. I might use same trick more often now that I got positive feedback from it. Not too often tho, I have no plans of becoming one trick pony..
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How do you like me now??? :thumbsup:
I had a chat with DJ and with his insperation i desided to do alittle re work. Let me know what you think?
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looks nice, what is it's poly count, oh BTW this deserves a cookie.
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She has nearly 9000 so far.
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funny.. I bought the ship that inspired this one today in STO. despite sharing the same task with small differences, I still prefer my modified Prometheus.
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Probably wondering what happened to the Vesta Class, well it's been on my shelf for a bit as ive been extremely busy working... festivals mainly which has been great... however since my workload has quietened down this week i thought i'd better get some work done it. Ive only got to finish off the azteching on the bottom of the ship and some minor details round the back of the shuttle bay, but that's about it.
These pics don't have any specular yet, but most of the alpha's are done ;)
Enjoy
Feedback is most welcome :)
~Jb
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:dance Wow, dude, your rock'en!!!!! This is better then i could have hoped for :thumbsup: One thing, in the second pic, top aft of the ship befor the cargo lift, i beleave thats the main impules engine. I had no pic of that part wile modeling so that was my intent with that area. This is great, cookies :thumbsup:
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nice job JB but something just feels off on those textures.... and I'm not talking about the missing specs xD
but I'm known to be a bit nit-picky.
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The Aventine looks great! Looks really detailed and I can't wait to fly it along side of my NX-Proteus.
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Hey, wily, lets swap beta test once JB is done with the textures and we get her in game. :thumbsup:
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So you're saying that this is where the main impulse is located?
~Jb
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Yep, you got it :thumbsup: I sent you all the info i had, and it was one of the places that i could not see, i did run it by mark, and he liked it, but did not say what it actually way. But if you look at the top of the ship, there are the main impulse exhaust there so i would assume that is where the main one was.
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i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
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i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
its probably going to be a ship that is set in the same era/ a sister class of ship, to wileys proteus class...
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Yep, you got it :thumbsup: I sent you all the info i had, and it was one of the places that i could not see, i did run it by mark, and he liked it, but did not say what it actually way. But if you look at the top of the ship, there are the main impulse exhaust there so i would assume that is where the main one was.
Ok, i'll see what it looks like. Might use Wiley's impulse texture if he doesnt mind.
i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
If you read Wiley's post at the start of the Proteus.... he based the colour scheme off the Vesta Class ;)
~Jb
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its probably going to be a ship that is set in the same era/ a sister class of ship, to wileys proteus class...
i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
Wily's is an original ship, but based the textures of the Vesta. The Vesta was developed along side the Sovie, so his ship, unless he says otherwise, was developed after the Vesta.
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Taking a break from Exia/Nexus (see poll above), I've started working on Galen's Legacy Class. Its a good start so far, defiantly more of a challenge using the new tools i have recently discovered. Enjoy :thumbsup:
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The Vesta looks awesome, I want it!
Okay, questions about the Legacy. First off, which version of the Legacy class is it? Secondly, did you make sure to get permissions to make it from the original designer?
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Someone already made Galen's ship. It's on deviantart. I don't know how the poly count on it is though, so I guess you making it would be okay, if you got permission of course.
Here it is:
http://fav.me/d2djx82
http://fav.me/d2djx4c
Galen has a Wanderer-class he's working on. You should ask him if you can build that one.
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Ok, i'll see what it looks like. Might use Wiley's impulse texture if he doesnt mind.
The texture for the Proteus impulse engines are a normal layer pattern in Photoshop CS2.
Wiley's is an original ship, but based the textures of the Vesta. The Vesta was developed along side the Sovie, so his ship, unless he says otherwise, was developed after the Vesta.
My ship (Proteus) is definitely built after the Vesta.
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Someone already made Galen's ship. It's on deviantart. I don't know how the poly count on it is though, so I guess you making it would be okay, if you got permission of course.
Here it is:
http://fav.me/d2djx82
http://fav.me/d2djx4c
Galen has a Wanderer-class he's working on. You should ask him if you can build that one.
The Vesta looks awesome, I want it!
Okay, questions about the Legacy. First off, which version of the Legacy class is it? Secondly, did you make sure to get permissions to make it from the original designer?
Yes, thats the Legacy Class ship i'm building. I forgot who, but some one over at Scifi Meshes did built it, but thats well over 300k polys and i love the design and i'm building it for the game. My target as always is 15000 polys or less.
And yes The Wanderer Class is next on the table, and so is the StarHowler.
SK: Yes, i already have permission from him. He has made some great designs. Comming October if time allows, he may even be doing some textures for the team. Galen is a cool designer and great at textures.
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O that loks so good i hope when u r done to se an orthographic view
but that a grat job
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:drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:
i think that sums it up well. :funny looks bloody incredible.
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It looks like we are officially now the "next generation" of BC modders. Since bankruptstudios is building the Legacy Class, it looks like I'll have to scratch that one off of my list. :)
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It looks like we are officially now the "next generation" of BC modders. Since bankruptstudios is building the Legacy Class, it looks like I'll have to scratch that one off of my list. :)
I'm honered that you accepts me in the club :thumbsup: Thank you, it means alot :thumbsup:
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I have to say that I'm real pleased that so many of the side ships of Starfleet post-DS9/VOY are getting such great treatment from this generation of modders. It's stuff like this that keeps BC going.
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It?s definetivelly a beauty! :bow: :yay:
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Nice!
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Here is a peep at The Legacy those far. :thumbsup:
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Looks nice. Next time, can you render ship pics with perspective?
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Looking good bud.
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Legacy = Sovereign, Intrepid, Vesta hybrid?
looks great btw.
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Looks nice. Next time, can you render ship pics with perspective?
Thanks all, i jest finshed up some work on the pylons and the necells, still lots to do, here are some pics :thumbsup:
I fine it easer to follow a design then making a new one, lol, i'm still bangging my head on EXIA, lol, my longest ship in progress.
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looking good Bank~ your skills surpass mine by light-years... Well done.
How about giving us a new ship... Bankruptstudios design (lol cheeky i know) :D
Edit: As in a new ship that is completely your own design (from sketch to model) lol
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Flowing nicely with this design bankruptstudios :thumbsup: real nice!
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Looks great, can't wait to see the whole thing done. I've been waiting for the Legacy to be in BC forever.
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Legacy = Sovereign, Intrepid, Vesta hybrid?
looks great btw.
The Legacy has been around before the Vesta was even a thought.
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Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:
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please more pics of the Vesta :dance
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Hmmm...how about both ships in BC, one being the Vesta prototype and the other being the actual Aventine?
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Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:
Ah I see you got that thing ported! cool! :D
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please more pics of the Vesta :dance
You want it you got it :thumbsup: Oh, and i did promise you a beta test, but you'll have to PM me your email. :thumbsup:
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those nacelles look very tmp, i love that
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You want it you got it :thumbsup: Oh, and i did promise you a beta test, but you'll have to PM me your email. :thumbsup:
where did the colors go? a few pages before it had a grey-green-blue ish color. now its just gray. either way, you guys are bloody magicians. 10/10. when's the release?
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I believe that grey version is the ST: Legacy port.
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can i have a beta test too :)
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I believe that grey version is the ST: Legacy port.
so there is a legacy version too? goddamn. this is ending up better then i originally thought.
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Yes, bankrupt said so a few posts back.
Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:
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so there is a legacy version too? goddamn. this is ending up better then i originally thought.
Yeah I'm just finishing the under saucer of the MK1 Vesta which you were talking about :) Hopefully the textures will be complete today then it can be handed back over.
~Jb
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Yeah I'm just finishing the under saucer of the MK1 Vesta which you were talking about :) Hopefully the textures will be complete today then it can be handed back over.
~Jb
Yes, bankrupt said so a few posts back.
splendid. you guys just made my day.
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*is currently betaing Vesta* :smoke
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:O YOU BROKE NDA!
(http://geomu.net/news/Banned.gif)
:funny
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*is currently betaing Vesta* :smoke
One of the Vesta's :P
~Jb
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*is currently betaing Vesta* :smoke
lucky bastard....
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after a heavy day at work, I don't feel lucky but beaten. Anyways, took some screenies, who would like to see? :D
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sure. thanks
btw. now that you mention it i double checked and look what i found. :-)
Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
:thumbsup:
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here ya go.
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here ya go.
thanks man. damn those look good. thats the BC version right?
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We don't really discuss the other game here. :funny
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hmh.. I think I should replace that stock starfield with one from the movies.. :P
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We don't really discuss the other game here. :funny
ah, sorry... :hithead: i was just wondering since the graphics seemed too god for BC. not that the other game has much better, but my BC has terrible graphics... than again i run stock. so that might be the reason...
EDIT: Pic set as background :D
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Thats the MK2 Vesta Class ported from Legacy which is now in bc aka them pics ;)
~Jb
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ah, sorry... :hithead: i was just wondering since the graphics seemed too god for BC. not that the other game has much better, but my BC has terrible graphics... than again i run stock. so that might be the reason...
EDIT: Pic set as background :D
I'm running latest KM version.. and the graphics could be even better if I could just figure out how to make it run at 1920x1080 instead of 1560xsomething..
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I'm running latest KM version.. and the graphics could be even better if I could just figure out how to make it run at 1920x1080 instead of 1560xsomething..
just pulled it down from the web. installing...
btw i tried vesta for the other game. bloody magnificent. a bit overpowered though
EDIT: tried the new KM mod. I will now officially withdraw every statement about BC's crappyness. *Withdraws every statement*
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MK1 now done with alpha's and specs ;)
Enjoy
~Jb
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one more
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I've sat here for about 10 minets trying to put in to work what i think, and all i can come up with is .....WOW!!!!! :thumbsup:Cookie :thumbsup:
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:drool: :drool: :drool: :drool: :drool: :drool: :drool:
No words...should have...sent a poet
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That model looks great, textures look fab.
The only thing that stands out to me is the specular maps for the aztecs as they do not flow with the rest of the ship at all and look far too generic.
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The saucer looks a bit blocky from some angles, and the deflector is HUGE....
....but it's still gorgeous.
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hmmm awesome ship well done all!!!! :bow:
but i'm not a great fan of the texture for the deflector....... not that i can do better so you might as well ignore me lol
congratulations!!!!!
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great job on the vesta class :eek
(orthographic view PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
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Here is a quick update on the Legacy. Finished the necellas and the pylons. i've been tinkering with the lower hull and the bridge. i'd say soon i'll be adding the details and finshing her up, take a peek. :thumbsup:
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Looks good :thumbsup:
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Indeed, very good looking ship there.
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Thanks guys. I added some details and the strips, fixed some errors and made the deflector. Check it out :thumbsup:
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very sleek,
the only thing i would change is the method in which the necelles connect to the pylon, its a very chunky block shape, and needs to look more elegant to flow with the rest of the design you have constructed.
good work.
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very sleek,
the only thing i would change is the method in which the necelles connect to the pylon, its a very chunky block shape, and needs to look more elegant to flow with the rest of the design you have constructed.
good work.
Agreed, looking at the orthos that Galen made, you need to slim down that "block" connecting the pylons to the nacelles.
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Yep, your right. I'll pick away at it. :thumbsup:
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K, updated the pylons. Let me know what you think. Also did some work on the lower saucer. :thumbsup:
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Much better, progressing nicley. :thumbsup:
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What's the poly count at?
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That's more like it! :thumbsup:
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Thanks guys :thumbsup: She is sitting perty at 7475 polys at the moment, but thats going to rins after the rest of the detailing.
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well its looking good to me too
love the secondary hull, especially the front part!
:yay: :bow:
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Comming along nicely.
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Well i'm nearly finshed. I've got yhe wepond systems and the detail i was planing. And i'm jest a little over 8000 polys. So i'm toying with the idea of the rcs thrusters, docking ports and air locks, and escape pods. After that i jest need to merge her and map away. Enjoy :thumbsup:
p.s.: This is my bres, and fastest build yet :thumbsup:
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Only 8000 polys?! NO frakkin way! :eek
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8000 pollys !?!? Incredible!
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A little over 8000 poly's! Damn great work man! :thumbsup: She looks like what starfleet would use as replacement for the aging Excelsior(or destroyer)class. ;)
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Well i think i went crazy :funny I got a lot of detail in now. jest need to add the thrusters and merge the ship and i'm done and sitting at 11492 polys. Hope you like it :thumbsup:
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SWEET MOMMA THATS GOOD!..... :thumbsup: COOKIED!
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Sweet, thank you, i love cookies :thumbsup:
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Definatly improving with every ship and dare I say it :hide getting better than me.
Cookie inbound
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damn, thats just... bloody incredible. i'm speechless
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WANT!!!! :eek :eek :eek :thumbsup: :thumbsup: :thumbsup:
Cookie launched!
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I feel sorry for the bugger who has to texture her. :funny cookie.
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Thanks to you all for the prays. A big thanks to Baz for the complment, i'm not in your league yet, and a special cookie to liones for making me ROFL :thumbsup:
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Very nice job!
Cookie
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Sweet christ, that's a hot model. Love the Legacy-Class. Can't wait to see a photoshop'ed bridge with a F.C.-era Captain Morgan Bateson in the center-seat, post-"Ship Of The Line" by Diane Carey.
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Really nice work here dude! Keep it up
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Really nice work here dude! Keep it up
Hey buddy, thanks for popping by. I'm glad you like her mate, you had one hell of a design. :thumbsup: cookie
Update, i've been mapping, and mapping, and.......... oh yea.......... mapping........ did i ever say that i hate mapping?????????????? :evil:
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:funny
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Hahaha thanks dude, I;ll try to make wanderer's textures simpler for ya :)
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Hahaha thanks dude, I;ll try to make wanderer's textures simpler for ya :)
NO, NO, She is great the way she is. Only go forward with her design,lol. :thumbsup:
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Haha actually i'm in the process of redoing wanderer now. Will post up the new version on deviant
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Well, its done :yay: It tolk 3 days but i finally mapped the ship. I'm sending it off to JB06's paint shop and i'm off to start my next project. With any luck i might get the Vesta Textures back soon so we can start getting her ready for testing. :thumbsup:
Also, a heads up to you all, the Vesta class port is up for grabs at FF, and here is the link:
http://bridgecommander.filefront.com/file/Uss_Vesta;116552
Enjoy and have fun :thumbsup:
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The Vesta port flies great, the only thing I could suggest for the other Vesta is to add a sllipstream drive to the HP's.
Can't wait to see the Legacy textured. :D :D
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Not all Vesta class ships had slipstream. The first Vesta was the Aventine. Were doing a 2.0 sood, and she will have all the bells and wissels. :thumbsup:
But when we tested there was slipstream, make sure you have it activated :thumbsup:
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Just a very early update on the Legacy.... couldn't sleep so i've begun on the hull lines on the saucer
~Jb
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Sweet, cant wate for more :thumbsup:
Here is a sneek peek from me :evil:
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looks like it could be an offshoot of the arrow or gryphon class
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You have my instant download on that fighter. :dance
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I had an hour to spare so I decided to work on the Legacy a bit more. It's still extremely basic, but i've got the outlines of the azteching on the saucer done, don't worry the saucer is no-where near completion yet ;)
~Jb
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I'm starting to get excited :dance :dance :dance :thumbsup:
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I think I've seen that fighter design on deviantart, it's pretty cool. Nice start on it though, hope you've got permissions! :D
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Wait, are you texturing while in Nifskope?
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No he's not, he's just using it to take pictures.
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I think I've seen that fighter design on deviantart, it's pretty cool. Nice start on it though, hope you've got permissions! :D
:wtf I always get permission :lostit: It's Galen's Star Howler :thumbsup:
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:wtf I always get permission :lostit: It's Galen's Star Howler :thumbsup:
I thought so that design has galen written all over it
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Nice start on the texturing Jb.
And great fighter, I love all of Galen's fighter designs.
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A quick update for you. I got some detailing still to do but the core buils is done. :thumbsup:
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Great start with the textures JB. :thumbsup:
The fighter is shaping up too
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Very nice. :thumbsup:
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With a rather large hangover, I've had a bit more time to work on the Legacy ;)
Enjoy
~Jb
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looks very good
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sweet, this is awsome :thumbsup: :thumbsup:
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Saucer needs more segmenting to be honest.
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Saucer needs more segmenting to be honest.
Saucer is staying how it is as that's how the original Legacy looks like by Galen. :P
~Jb
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I'm afraid your mistaken... i've seen the Legacy by Galen many times over, and a quick Google search turned up the following:
More images at http://wiki.tf-575.com/index.php?title=Legacy_Images
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Ah yes but these pics are a mixture of the mk1 legacy & mk2... however I'm doing the U.S.S. Cadence not the legacy prototype which these pics are showing ;)
~Jb
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http://wiki.tf-575.com/index.php?title=Legacy_Images
offtopic - wow thats an awesome looking bridge!!
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Ah yes but these pics are a mixture of the mk1 legacy & mk2... however I'm doing the U.S.S. Cadence not the legacy prototype which these pics are showing ;)
~Jb
Exactly. Like the one here: http://fc05.deviantart.net/fs50/f/2009/337/c/6/USS_Cadence_Wallpaper_by_Galen82.jpg
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Exactly. Like the one here: http://fc05.deviantart.net/fs50/f/2009/337/c/6/USS_Cadence_Wallpaper_by_Galen82.jpg
Nice link. Proved my point perfectly. I asked for additional segments in the saucer of his model, in which he said:
Saucer is staying how it is as that's how the original Legacy looks like by Galen. :P
~Jb
In the pic you posted, Shadowknight... it's quite clear that the saucer is alot smoother than the current game model. Even without making it "super high poly" it can still have a smoother curvature than it currently has.
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Hate to jump onto the bandwaggon, but the guys are quite correct here, those textures look great, but the saucer does need more polies.
Good work none the less.
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Nice link. Proved my point perfectly. I asked for additional segments in the saucer of his model, in which he said:
In the pic you posted, Shadowknight... it's quite clear that the saucer is alot smoother than the current game model. Even without making it "super high poly" it can still have a smoother curvature than it currently has.
Segments could of meant anything DT textures or mesh... be more specific & besides you should no by now im not a modeller :P
~Jb
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These are looking better and better all the time!
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Ok, i went back in and changed the rim segments from 32 to 64. I re mapped and sent it to JB.
Honestly, i was trying to keep the model under 15k. Now i'm pushing 18+. I feel bad that JB thought this was about his great work, and when i read the statement i thought it was about the textures also. This should have been mentioned during my modeling. And i guess all the links and pics are nice if you want a 300k ship, but comparing my work to theirs..... well..... I'm not mad or anything, jest not too happy. I can see why Wily does not allow pis and links in his topic. This is a topic to show MY work and the others that work on the projects with me. JB is doing great work, and i myself up to this day thought this was my best ship and was very proud.
Here is a pic of the fixed saucer. :thumbsup:
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:doh: I thought DT meant panel segments in the texture too.
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I hope no one tolk my reply the wrong way, i'm not trying to tell any one off or anything like that. I DO value any and all input from you all, but it really has to be at the right time in the project. It's like changing a tire on your car wile doing 100k on the high way,lol.
I, my self might have taken the past few post the wrong way or maybe read in to it to much. I know you guys, your a great bunch. If by chance my massage was taken wrong, i'm sorry. I've been annoyed at people checking if i have permissions for these project, wile the guy that designed them visits from time to time and reply's that he likes my work. And the links and pic to Studio quality work shakes my confidants as i feel like i'm being compared to them. Like i said, i was trying to stay at my goal of under 15k.
I very well have mis read in to all this, again i'm sorry. I have had very little sleep the past few nights. I'm turing 30 in a 24 hours, funny thing is there is a change it might be my last. Next week i have an operation, everything looks good up till the time they tell me there are risks, and there is a 2% chance that an avrage person would not make it. Put i'm a smoker and over wight that my risk is higher.
I don't know why i'm writing this, maybe it will help me. I work 2 job and one is my own company, and when i'm home i wait for my wife to come home. Other than my wife the only real conversation that i have is here and with my team, and i have not even told them yet. Don't get me wrong, i do have friends and family, but i'm a long way from home, across the world, so its really hard to talk about something like this in an email.
So with this stress consuming my thoughts, i've been modeling my ass of trying to let my mind off the possibility. So i guess its fair to say i mis understood your intents, so im sorry.
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Well fingers crossed everything goes ok with the op ;)
With the adjusted saucer ive added a little more to the textures around the bridge and began on the spine.
Enjoy
~Jb
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It looks nice! At least you don't have to add the extreme detail like I'm doing on the Ent-D. I like the balance between simple and over-detailed.
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It looks nice! At least you don't have to add the extreme detail like I'm doing on the Ent-D. I like the balance between simple and over-detailed.
Haha yeah I know how you feel... when i did the Nemesis E textures, they were a pain to say the least :P
~Jb
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Well fingers crossed everything goes ok with the op ;)
With the adjusted saucer ive added a little more to the textures around the bridge and began on the spine.
Enjoy
~Jb
Looks MUCH better (both model and texture-wise), so kudos to both of you :P
Not trying to be mean when I come with my suggestions. I believe all of us in the community whether or not we are actively assisting in producing new mods, or just "lurkers" such as myself, strive to get the best mods possible and to make sure said mods are as good as can be.
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Dude, could you post some wireframe renders of the ship, that 18k count is a bit fishy IMHO.
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Dude, could you post some wireframe renders of the ship, that 18k count is a bit fishy IMHO.
Fishy or not, she sits at 18527 polys. I feel cheep now, showing whats under my skirt with out a dinner and a movie...... At the very lease a beer :funny :thumbsup:
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Sorry, I wasn't intending to try and take away from your and JB's work. I was just trying to show that the two of you were on the right track. :doh: :hithead:
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Fishy or not, she sits at 18527 polys. I feel cheep now, showing whats under my skirt with out a dinner and a movie...... At the very lease a beer :funny :thumbsup:
But by the wireframes, you can do better than that. You could shave off polies in many places without loss in visuals. Also, I hope the only sections not seamless there are the escape pods and transporter pads, which you really don't need modeled (BC's lightning system will only make a mess of them).
The saucer segmentation (not counting the saucer edge), sec hull cutout, nacelles, nacelle struts, sec hull top around the shuttlebay, deflector well, brigde, decks 2-4 structure could all loose polies without degradation in looks. you could without any problems shave off at least around 5k polies off this without any degradation in visuals that really count in BC's engine.
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But by the wireframes, you can do better than that. You could shave off polies in many places without loss in visuals. Also, I hope the only sections not seamless there are the escape pods and transporter pads, which you really don't need modeled (BC's lightning system will only make a mess of them).
The saucer segmentation (not counting the saucer edge), sec hull cutout, nacelles, nacelle struts, sec hull top around the shuttlebay, deflector well, brigde, decks 2-4 structure could all loose polies without degradation in looks. you could without any problems shave off at least around 5k polies off this without any degradation in visuals that really count in BC's engine.
and not even acknowledging the joke :P Typical Adonis, Typical :P
This is looking good though, but Adonis is right, While I like the raised detail on the Luna-Class, I'm not planning on modeling those in, I plan on using textures to my advantage. (that is...when I get the hang of what I'm doing with the Luna Class...)
However, at 18.5k I could probably run about 2 on my system without lag LOL So I'm not worried what you do or don't do :)
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and not even acknowledging the joke :P Typical Adonis, Typical :P
Well, you know me... :uberlol: :evil: :dance
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W was able to drop her down to 15k, but i was not happy with the smoothing, even after i re did them. So im going to leave it as is for now. I may revisit it later, but there are many ship larger than mine here so i'm happy with my work. :thumbsup:
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W was able to drop her down to 15k, but i was not happy with the smoothing, even after i re did them. So im going to leave it as is for now. I may revisit it later, but there are many ship larger than mine here so i'm happy with my work. :thumbsup:
Outdo yourself by building a better (read: lower poly mesh that looks just as good) model, not what others did in higher poly and didn't bother to finish properly.
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Outdo yourself by building a better (read: lower poly mesh that looks just as good) model, not what others did in higher poly and didn't bother to finish properly.
I looked, but can't find it. Like i said, i'm happy and proud of the work i did and i'm sorry if it does not live up to your standers. I started modeling a year ago today by simple kit bashes, and now i'm building hole ships from scratch. I'm not where you guys are yet, but give me time and i jest might give you a run for your money. This is my first super clean model, and fully accredit to the specs i have, so like i said, i'm happy and proud. And no, i'm not lazy, i jest spent the day using pro otmizer and re smothing her. At the end i was not happy with it so i'm standing by my model. If i'm going to be jugged by my work, at this moment, this is my best.
But thank you for your input, i did learn some new things today, like optmizing my model befor i do details and smothing, so in my next build that will be a plus. My intent it to build models that are good enuff to use in rendering in my show, with lots of details, and that still can be used in BC. Over all i say i met my goal, and the designer loves it so i'm happy.
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Over all i say i met my goal, and the designer loves it so i'm happy.
Here here ;)
Cookie
~Jb
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Excellent job dude!
Cookie
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I think he did an excellent job!
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I think he did an excellent job!
I'd say that's the beat-all end-all there. :D
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For 1 year in you did a good job. But Adonis is right in his observations, still I like what you have produced and look forward to seeing more matey in the future :thumbsup:
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Thanks for the praies guys. Here is an update on the fighter. Nearly finshed, i jest have to add the torpedo hubs and figur out the phasers and running lights. Enjoy :thumbsup:
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That is one detailed fighter.
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I don't think it has two sensor wings on the top of it, just the one
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nice looking fighter reminds me of the ARROW CLASS RUNABOUT
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Ive had a little more time to work on the Cadence & here's the progress... Just a note i haven't even started the details on the nacelles, so don't worry & ive got a bit more work to do on the edge of the pylons, other than that, the dorsal view is complete.
Enjoy
~Jb
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I don't think it has two sensor wings on the top of it, just the one
There is only a side view of this ship, so i took a little artistic licencs :P
nice looking fighter reminds me of the ARROW CLASS RUNABOUT
I like that, is that in BC?
Ive had a little more time to work on the Cadence & here's the progress... Just a note i haven't even started the details on the nacelles, so don't worry & ive got a bit more work to do on the edge of the pylons, other than that, the dorsal view is complete.
Sweet, this is amazing work :thumbsup: :thumbsup: Menbers of the team have been asking me to invite you to the team, your skill is awasome my friend and we would love to have you offically, and it would not affect you other work, would you be interested?
And after seeing JB's work, i'm a little imbarrest to show my update of the fighter. There is still a little tinkering to do but this is what i got. Enjoy :thumbsup:
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Wow, those are looking great!
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nice looking fighter reminds me of the ARROW CLASS RUNABOUT
Thats because the Arrow is the first Incarnation of this design about 5 years ago. We've since renamed it gryphon and updated the design twice, now looking like what is shown here as the Stormcrow variant :)
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Stormcrow, i like that :thumbsup:
I 'd also like to take this time to Welcome JB to Star Fleet: R&D as our lead texturer :thumbsup: :thumbsup:.
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Welcome to the nuthouse, JB.. :funny
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Very nice work mate :-) :thumbsup:
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Very nice.
JB, welcome and my advice is run, run fast and don't look back :)
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Here is the finshed work for the Stormcrow fighter. Enjoy :thumbsup:
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Awesome! You get a cookie.
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A great. Lets kick some buts.
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I like the airwolf style paint job :)
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Awesome fighter cookie for you my friend, hey do you think there Is any possibility of doing the Gryphon Runabout variant?
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Yea, thats not a problem. All i have to do is remove the wing. I planned that any way, and a hero version of the Stormcrow. Herer is something i wippen up, cookie if you can guess :thumbsup:
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Type 18 Shuttlepod?
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That would definitely be the Defiant's shuttlepod. Preferred the actual shuttlecraft myself, but hey. To each their own. :)
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Type 18 Shuttlepod?
Great guess, cookie. A member of the team asked for it, so i'm giving her a go :thumbsup:
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looks great , really :yay: :dance :yay: , what armament are you using ?
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To witch are you referring?
The Stormcrow has duel pulse cannons, 8 mini phaser strips, and 2 mini quantum torpedo tubes that has an industrial replicator in the per fire chamber with enuff power to replicate a few torpedoes.
The shuttle will only have 6 standered shuttle phaser strips. :thumbsup:
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The shuttle will only have 6 slandered shuttle phaser strips. :thumbsup:
Wow, didn't know you could slander against a phaser strip . . . wouldn't that just be signing your own death warrant? :funny
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Funny :funny, cookie for the joke :thumbsup:
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Been busy so i've only been able to finish off the nacelles. Just got most of the ventral side to do, but it shouldn't take long, just need to find time to do it :P
~Jb
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JB: well that is awesome.... nothing much else i can say. well done. and if i forgot to say welcome to SF:R&D
:bow:
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That looks very nice, can't wait to see more! :yay:
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Looks very nice. Reminds me a bit of the sovereign MKII someone made.
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i hate being the critic...but u could make the lines thinner, right now it looks kinda cartoony... and id suggest more aztecing :P
HOWEVER, the design is fenominal, very nice shapes it all blends together!
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JB, it looks great, supper. I don't think the lines are to big, but i was woundering if you could add a couple of the colored platings on the saucer to the mail hill, it jest looks a little bare. Cookie :thumbsup:
To everyone elce, I'M BACK :yay: :yay: :yay: My operation was a success. I was reliced today and i'm in a but load of pain and walking funny, both suck lol. I come back to find great work from JB and that Baz's great ship won MOTM. I actually found out yesterday, my wife logged on my account to see if i won so i could have some good news when i woke up,lol. But i'm back so hopefully i can pump out some more work. :thumbsup: :thumbsup:
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Glad your on your feet, and sorry for beating you again. Any conserlation I did vote for you.
Your day will come my friend.
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Funny, i voted for you,lol :P Never be sorry my friend, your ship is great, and i jest Beta tested her. She is my new fav tmp ship. :thumbsup:
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Can you guess?
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Orbital shuttle?
http://memory-alpha.org/wiki/Orbital_shuttle (http://memory-alpha.org/wiki/Orbital_shuttle)
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Ah cool, TQ is going to love that.
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Can't wait to see this version of the Legacy at warp, firing all weapons or with all kinds of damage done to it, seconds from core breach.
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Just had some time to do the Type 18 in between getting the Delta Quadrant Pack back on track.
Enjoy
~Jb
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wow. That's very geat. Lets fly with Kira and Odo to the founders homeworld :evil:
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That shuttlecraft looks tight! :thumbsup:
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Wow JB I didn't know you ventured into the DS9 realm, glad you did that's an awesome shuttle. :)
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well in june i had a motorcycle accident. broke my patella. hell lot of pain i swear it.
nice type 18 shuttle!
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Back to the Legacy, Ive adjusted the top part and began on the secondary hull. Still working on the deflector, just stuck for ideas for the middle.
Enjoy
~Jb
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That looks awesome Jb! :yay:
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JB rocks the house, she is awsome :thumbsup: :thumbsup: :thumbsup: Cookie time :thumbsup: :thumbsup:
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Holy Moly - that is awesome. :yay: cookie for JB
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Had some free time whilst waiting to go back to work, so i worked a little more on the Legacy. Not much to show, but its eventually getting there.
~Jb
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maybe a voyager style deflector? it almost looks like one.
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Sry but thats jsut lik really hiderous soverigen w/ a malfromed scauser section n stubby naceles. :bow: lol jsut kidding rly awsum dezine.
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The ventral side of the nacelles seems a bit weird texture wise. As for the deflector, you pretty much have it how it should be.
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The textures look nice! The shield-grid looks a bit dark, almost cartoony, can you lower the opacity to make it blend in to the rest of the ship a bit better?
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Great texture job. Its looking real good.
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With our teams first anniversary around the corner, the Star Fleet R&D team have been working around the clock with great plans in store. First is a team up with JLStudios on the DQP. Below are the works in progress for the Krenim war ship and the sleek Devore cruiser.
Also in the works is a bran new SFRD engineering kit. THe kit will include over 80 new sounds and dosens of new weps TGA's and scripts for our upcoming ship. Also this kit will be free to use for other modder who wish to use. Were planning it to work with or with out KM. :thumbsup:
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nice designs bank~
whats the bottom ship going to be? oh devore hmm dont remember that one lol
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Absolute awesome work there bank, finally we have something other than the Krenim timeship to fight with. Ill be able to put the new chroniton torpedo to good use now :)
Keep up the great work ;)
~Jb
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Bakrupt and JL: you both are doing an EXCELENT work!
Hope you a fast recovery bankrupt. ;)
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Thanks StarShip. And, were walking :thumbsup:
Cookie for who knows the quote. Person and episoad :thumbsup:
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Thanks StarShip. And, were walking :thumbsup:
Cookie for who knows the quote. Person and episoad :thumbsup:
lol that was on stargate SG-1 on the episode 2010 a good one said by O'Neill
And i really like that you guys are taking the krenim ship on :thumbsup:
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And i really like that you guys are taking the krenim ship on :thumbsup:
Ain't that the truth, considering how big year of hell was I'm surprised no one else has tried it, I wish I could figure out how to model, its always a ship I would have liked to do
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lol that was on stargate SG-1 on the episode 2010 a good one said by O'Neill
And i really like that you guys are taking the krenim ship on :thumbsup:
Congrads on your first cookie buddy, yep, i was watching that when i was posting, Jack was always my fav. :dance
And thank you both for the kind words :thumbsup:
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WOW, holy crap, that looks awesome... Cookie
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Bankrupt, awesome :yay: :bow: Cookie :thumbsup:
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Indeed it looks awesome, & will have some textures to it once i get my hands on it :P
~Jb
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Orbital Shuttle now complete :) Just got to add the windows to the bottom of the saucer of the Legacy then that is done :D
First person to spot what is wrong with the last pic gets a cookie ;)
Enjoy
~Jb
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Incey wincey Type 9 Shuttle on the Orbital Shuttle. :P
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Incey wincey Type 9 Shuttle on the Orbital Shuttle. :P
Wrong way round :P Properly scaled type 9, friggin huge orbital shuttle haha, but cookie anyways :P
~Jb
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lol, i'm sure i scailed it to the type 9 in km,lol :hithead:
Great work JB,lol.
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lol, i'm sure i scailed it to the type 9 in km,lol :hithead:
Great work JB,lol.
its alright ive rescaled it ;)
~Jb
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Wrong way round :P Properly scaled type 9, friggin huge orbital shuttle haha, but cookie anyways :P
~Jb
Reminds me of that DS9 episode with the miniature runabout flying inside the Defiant. Only here it's in reverse, where the "Defiant" (i.e the spacedock shuttle), has become supersized :P
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Charming shuttle there guys [bankruptdtudio, Jb06]
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Looks great, another nice texture job :thumbsup:
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Nifty shuttle. Can't wait to see the finished Legacy. :yay:
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It's not that far off completion, just finishing the azteching, then ive got to do any of details on the underside of the saucer then it will be ingame. Here's some update pics of changes + the new deflector.
*update again, done apart from the very front for the regs.
~Jb
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Cadence now done ;)
Comments welcome
Enjoy
~Jb
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AWESOME!!
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More
Ignore the blinkers, i used the JLS Akira to test the Legacy :P
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Frakking sweet mate, great job JB, cookie!!! :thumbsup:
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Sorry but dont know what to say... Just Great. :eek :thumbsup: :bow: :yay:
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FINALLY!!! I can't wait to take that baby out for a spin, I've wanted the Legacy in BC for AGES. :yay: :yay: Cookie!
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Excellent work!
Cookie.
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Wow this looks OUTSTANDING! I can't wait to fly this beauty.
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Well its been a great ride wile it lasted. We turned out 20 odd mods, won mod of the month, and i even won modder on the month. But its you guys and the rest of the ST community that i'm going to miss the most. Its been a wild ride with the Storm Crow, Legacy and Vesta prototype with many others getting ready to relise. But life has given me an opportunity to do something really cool in my part time and i'm going to pursue it. In partnership with my buddy Galen, you may see some cool stuff come around like a hole NEW game based off a New universe plus comics and more. SO to all i bit you a merry Christmas and a happy new year and a farewell.
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SO to all i bit you a merry Christmas and a happy new year and a farewell.
You're leaving? Modding isn't a full-time job you can make stuff whenever you feel like it.
But life has given me an opportunity to do something really cool in my part time and i'm going to pursue it.
What is it?
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what is with all the short-lived newbie modders lately? lol
(by newbie, i mean new modders from within the last year or so that are new to BC and BC modding and that hadnt been here for years like most of us lol)
they come onto the scene, put out a few things, and then announce their retirement :P
ah well - good luck on future endeavors... bcc will still be here if you decide to mod for bc again...
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You're leaving? Modding isn't a full-time job you can make stuff whenever you feel like it.
What is it?
agreed, you can always make mods for BC in your free time :). Hope everything turnrs out ok for you though!
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missed this one :thumbsup:
@ JB looks great cookie
@ eclipse74569
Best of luck mate, Galen is a talented guy, I look forward to seeing your project at some point :thumbsup:
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Hey! You can't leave without RELEASING the Legacy, Stormcrow, and the Vesta! :( :( :( :(
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Its been a wild ride with the Storm Crow, Legacy and Vesta prototype with many others getting ready to release.
Read it carefully Shadow :P
~Jb
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Read it carefully Shadow :P
~Jb
d'oh :facepalm: I read that part wrong.
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I hate double posting AND bumping an older thread, but the HPs for all of the R&D releases are off...no phaser sounds at all, phasers going through ships, and phasers in spots there shouldn't be...now, don't get me wrong though. The ships all look FANTASTIC!
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read the readme, shadowknight. they require an audio pack in addition.
as for me, I've grabbed the NX nacelle enterprise, and it looks like I gotta shrink the textures down to 512 to use it.
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read the readme, shadowknight. they require an audio pack in addition.
I didn't see that, my bad. However, I am right about the phasers firing from odd positions...especially on the Stormcrow.
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Yea, as the read me said, you'll need the Star Fleet R&D kit for the right textures and sounds. As for the HP's if you can post a pic of what you mean that would be a big help. Tiqhud does my HP's and during testing we had no problems with the phaser fire so it might be a glich. But please post a pic so we can help you out.
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Not so much a glitch as phasers not having good arcs, the Legacy being a prime example. The phasers could clearly fire forward, but there's no forward firing arcs. There are phasers firing from the nacelles and I don't see emitters anywhere. The aft phaser on the Stormcrow can fire through the ship itself. And baz's Enterprise fires its phasers from the saucer rim, which is very strange since there's no emitters there.
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someone work on the ships hps in the wrong scale?
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well if you need hp's looked at you know who to call. I finally got my crap for recording working here to I can do that hp tutorial on how to do phasers..which may be helpfull to many of you.
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the Legacy has forward pulses , so Concluded it had not much need for forward phases
And baz's Enterprise fires its phasers from the saucer rim, which is very strange since there's no emitters there.
In deffense of Modelor, Ever seen emmitters in the first couple episodes of TOS?
HMM,will need to check the stormcrow, thanks for pointing, I wonder if my system, is messing up
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the Legacy has forward pulses , so Concluded it had not much need for forward phases
In deffense of Modelor, Ever seen emmitters in the first couple episodes of TOS?
HMM,will need to check the stormcrow, thanks for pointing, I wonder if my system, is messing up
If its there why not utilise it?
@Tiq thats a 1960 or whatever mistake..... 2010/11 c'mon u can do better..... Caretaker.
~Jb
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The phasers are clearly in a position to fire forward, there's no reason it shouldn't be able to....
And going by the TOS Connie, the phasers would come from the bottom of the saucer, just above the dome.
The Stormcrow is almost 100% perfect, just that aft phaser that comes out of nowhere and is able to fire through the ship.
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The Stormcrow is almost 100% perfect, just that aft phaser that comes out of nowhere and is able to fire through the ship.
No definate phaser was pointed out , but if you were addressing the Port aft, fireing through the upright, I fixed because it was Indeed MY mistake, as far as the Legacy and Tos-pre, they will be as they are. here is the updated stormcrow HP, with Help of Shadowniight here is a newer
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Title needs changing on this thread ;)