Bridge Commander Central

BC Forums => BC Modding => Topic started by: bankruptstudios on August 31, 2009, 01:17:24 PM

Title: {Star Fleet: R & D} One wiled ride........
Post by: bankruptstudios on August 31, 2009, 01:17:24 PM
 :evil:As some of you already know, FRONTLINES is a star trek comic/ video being made with BC, SIMS, EF 1 and 2 and many more. If you wish to know more about this please visit my main topic at http://bc-central.net/forums/index.php/topic,6218.0.html

My friend HOBBS has presented some very cool designs and one of witch is the CORINIUM CLASS and can view the rest at
http://bc-central.net/forums/index.php/topic,6322.0.html

The CORINIUM is a re-design of the SOVEREIGN CLASS and with the blessing of Hobbs and the public mesh by Redragon i will attempt to bring this amazing ship to life. below is the design from HOBBS.

Also stage one updates of the new saucer below
Title: Re: STAR TREK: FRONTLINES WIPS
Post by: MarkyD on August 31, 2009, 01:53:01 PM
Its a good start, ensure its clean, and unified  :)
Title: Re: STAR TREK: FRONTLINES WIPS
Post by: bankruptstudios on August 31, 2009, 03:05:22 PM
Markyd: How do you merge two clones, example is i made the forward saucer to my desired shape and then cloned and cut away unwanted parts and rotated it to fit. I tried selecting both vertices to collapse but it won't work, neither does the connect button.
Title: Re: STAR TREK: FRONTLINES WIPS
Post by: MarkyD on August 31, 2009, 03:10:49 PM
sounds like you have duplicate faces mate, max wont weld anything with a complete opposing face, it needs vert to vert unjustifued  :D

-- lamen speak --

delete some faces around the verts you are trying to weld, then weld em, and rebuild the faces later mate

 8)
Title: Re: BankruptStudios WIPS
Post by: Lionus on September 01, 2009, 03:40:24 PM
my first thought was "Finally, a modern version of my beloved Constellation-class!"  :o
Title: Re: BankruptStudios WIPS
Post by: Dalek on September 01, 2009, 03:46:35 PM
One thing that differs from the model and the actual drawings is the placement of the nacelles. The drawing actually has the nacelles closer together.
Title: Re: BankruptStudios WIPS
Post by: bankruptstudios on September 01, 2009, 03:53:06 PM
The above pics are just showing the work started on the saucer re design. Don't mind the nacelles jest yet, after the saucer if finished i'll be playing with the hull then the nacelles.
Title: Re: BankruptStudios WIPS
Post by: hobbs on September 01, 2009, 05:04:10 PM
cheers bankruptstudios, cant believe I'm finally seeing progress on my designs. looking good so far
:)

lionus: yep, my fave ship too lol
Title: Re: BankruptStudios WIPS
Post by: CyAn1d3 on September 01, 2009, 05:54:05 PM
good start, a modern constellation indeed!
Title: Re: BankruptStudios WIPS need some help
Post by: bankruptstudios on September 10, 2009, 06:14:59 AM
Hey guys, i'm in need of some help. Another project of mine is updating hobbs Griffin class in max. Thats done with no errors but i'm having trouble with stage 2, textures. Now before you start getting mad and posting links to the tutorials I've been thought all of them. Most of the ones deal with the Arika pre made model and textures. I'm doing this from scratch and the vid from markyd has helped me most of the way. But when i export in to .OBJ and open it in Nifscope i can't load any textures. I even went to render setting and loaded my max sceans folder and export maps. WHat am i missing?
Title: Re: BankruptStudios WIPS need some help
Post by: baz1701 on September 10, 2009, 06:34:50 AM
export as a 3DS instead then open in nifskope. the textures and UV's will be preserved. You may have to reassign the textures in nifskope.

Alternatively use the 3d max nif export plugine from nif tools. Most versions are covered and it cuts out the need for nifskope as the nifs will mork in game straight from max.
Title: Re: BankruptStudios WIPS need some help
Post by: bankruptstudios on September 10, 2009, 07:18:35 AM
You are  a god of modders, have a cookie.
Title: Re: BankruptStudios WIPS need some help
Post by: baz1701 on September 10, 2009, 09:37:26 AM
Well I have to thank wiley for point me to the plug in when I had trouble exporting.
Title: Re: BankruptStudios WIPS need some help
Post by: hobbs on September 10, 2009, 12:59:38 PM
hi bankrupt' the griffin looks great :)
can i ask... what is the new feature on the saucer? looks good what ever it is lol
Title: Re: BankruptStudios WIPS need some help
Post by: bankruptstudios on September 10, 2009, 06:26:41 PM
It's your forward phaser canon for the Dragon. I was saving it for a surprise but i'm having lots of trouble texturing this. Like i said before, this is my first time doing something from start to finish. Normally i jest i do a re texture job on existing models.
Title: Re: BankruptStudios WIPS need some help
Post by: hobbs on September 10, 2009, 06:49:08 PM
wow cool!

thank you my friend... and its a great surprise :)

if i may make sure the cannon is part of the front segment and not the centre of the saucer... unless we are doing away with the saucer segments and going for class variants instead (meaning ships built the same but different)

Title: Re: BankruptStudios WIPS need some help
Post by: bankruptstudios on September 17, 2009, 08:26:42 AM
Finally, after 3 weeks I've jest finished 4 models. Griffin class and Dragon class escort. I've jest turned all models over to my friend hobbs and we'll see what he thinks. It was a lot of hard work and i learned a lot along the way as this is my first models. Half way through i realized i made a mistake and had to start all over from the base model. Now with the expert help of my fellow modders my task is done and i'm off to my next project. Let me know what you think.
Title: Re: BankruptStudios WIPS need some help
Post by: hobbs on September 19, 2009, 04:36:00 PM
Finally, after 3 weeks I've jest finished 4 models. Griffin class and Dragon class escort. I've jest turned all models over to my friend hobbs and we'll see what he thinks. It was a lot of hard work and i learned a lot along the way as this is my first models. Half way through i realized i made a mistake and had to start all over from the base model. Now with the expert help of my fellow modders my task is done and i'm off to my next project. Let me know what you think.

AWESOME
they are great my friend and love the new textures!
sorry not got back to you but been having probs with connection.

the models:

the ships look great, i love the new shape to the saucer section (below the fake bridge).

as for the DRAGON varient... oh my god! it looked good in the pics, but when i saw it in game! you even did the other two cannons! she is great... the proper combat ship.

Textures:

the textures are fantastic... better than i could do. your skills are amazing. i only have a few issues but they are just my preferences. The texture on the top near the fake bridge and the warp core release hatch in the secondary hull not a fan i'm sorry to say.

please dont take any of that as critasism, you ahve given me the greatest ships i could have asked for... if i may when at some point in the future i release the ships i would ask if you are happy for me to credit you and my friends at Ship Builders Project 2007 for the models.

simply put those models are great.

thank you :)

i am working on the hps and textures and am also attempting to get the cannons on the dragon working.
Title: Re: BankruptStudios WIPS
Post by: Darkthunder on September 19, 2009, 05:45:10 PM
Is it just me, or does the USS Griffin look a bit... flat?
Title: Re: BankruptStudios WIPS
Post by: CyAn1d3 on September 19, 2009, 06:09:48 PM
Is it just me, or does the USS Griffin look a bit... flat?

took the words right off of my fingers..... it does tho....
Title: Re: BankruptStudios WIPS
Post by: hobbs on September 19, 2009, 07:06:40 PM
Is it just me, or does the USS Griffin look a bit... flat?

do you mean as in no modeled details like hull pannels etc? yes i supose you are right never thought bout it before.

but i like my ship, i like that some of the guys on here have helped get her made and i am not at all fussed about lack of modelled detail...

1) and this is the main reason: my ship is built and is great. and as i have few modeling skills i am hugely thankfull and greatfull for the work done on my behalf (bankruptstudios im looking at you here lol)

2) an important one for me: i would imagine it would be more resource hungry with modeled details which would mean my poor old pc would not like it. so again not fussed about the lack of modeled details.

3) finally: it would be great to be able to fly and play the game with the sort of models we see in the episodes, but then i am more than happy with the excellent work done for those of us without modelling skills, and i do not want to take anything away from those who have helped me so much. If anyone can better the modles you see on these forums then id love to see them but please try and be somewhat more....choosy about the comments made about submitted models... bankruptstudios for example has stated above that he spent 3weeks doing this model. at least praise him a bit.
Title: Re: BankruptStudios WIPS
Post by: CyAn1d3 on September 19, 2009, 08:51:43 PM
you guys get praise, it looks good, we were just constructively criticizing it, its what we do :D
i understand that you guys are taking performance of user PC in mind when making the ship as well, thats not a bad thing, it looks good as it is, i think DT and I were just stating that it wouldnt hurt to throw a few details in, we get spoiled with all the high poly stuff.
hell taking 3 weeks to do out a model isnt bad either, it looks good :)
i dont think ive EVER seen a WIP thread where its all just the usual "looks good" or "nice" type comments.
Title: Re: BankruptStudios WIPS
Post by: Darkthunder on September 20, 2009, 12:49:31 AM
do you mean as in no modeled details like hull pannels etc?

No, I mean... physically flat. It doesn't look to be a very tall ship, and the nacelles look near paper thin.

Besides the obvious "lack of mass" to the ship, it doesn't hurt making it more detailed than it currently is. I understand you want to keep it relatively low-poly so it works for a larger crowd of hardware setups. But any ship in BC, can go with 8-10k polygons on pretty much any PC capable of running BC even without having super high definition hardware.

I'm not saying it's a bad model, just saying that it could use some additional mass to it.
Title: Re: BankruptStudios WIPS
Post by: pointman on September 20, 2009, 06:10:26 AM
I would say it is no flatter than the defiant, and I like it. But I can see what darkthunder is saying, but it does depend on the scale of the ship, it looks small, and if so should be good. If its big like a galaxy class though then it would look a little "flat" as he said.
Title: Re: BankruptStudios WIPS
Post by: bankruptstudios on September 20, 2009, 08:26:24 AM
I did a size comp to the Nova class and the Griffin class is about little over a 3rd in size. I welcome any input from all of you that could make this ship better. Jest keep in mind that 3 weeks ago i started this project with no modeling experience so as i was going i learned from you all the the tutorels. This is my first ship and the only reason i attempted it was the dedication of Hobbs to this ship designs. This ship is for a story idea for my show that we came up with so to honor Hobbs for all the help he has done with me i thought it best to use his ship. But i run my PC to the max the render best quality recordings to use for my show and the original model of the Griffin showed way to many errors for recording. SO i set out to fix thous errors with Hobbs blessing and to possibly touch up the textures. I did however tried to change some of the ship design like the nacelle but Hobbs wanted to stay true to his original design and with another request to do a escort type for the Dragon. Half way done i realized that i had made an error so i had to scrap everything and start from the original once again. For this model my top concern was pleasing Hobbs for all the work he has done for me and judging from his response i think i did OK. Now that he has it and he's working on her for relies I may later revisit the Griffin and do a Mark 2 re-design. But for now i'm neck deep in work for the show and also the work on the CORINIUM CLASS witch im very excited about.
Title: Re: BankruptStudios WIPS
Post by: hobbs on September 20, 2009, 08:54:17 AM
you THINK you did ok? geez man you did awesome. its taken me years just to get to the point i'm at and as you see from my posted scorpion class im no where near your skills and you did it in 3, THREE weeks. I thank you!:)

I would say it is no flatter than the defiant, and I like it. But I can see what darkthunder is saying, but it does depend on the scale of the ship, it looks small, and if so should be good. If its big like a galaxy class though then it would look a little "flat" as he said.

the size of the griffin is meant to be slightly larger than the DEFIANT (see: http://bc-central.net/forums/index.php/topic,6312.msg122476.html#msg122476 ) as you see the griffin is the same width as the defiant but from defiant's outer nacelles and she has more decks (6 infact) but im not sure my design is accurate in that respect may have more.

darkthunder and CyAn1d3: sorry if i got defensive my friends but i was so pleased to see her as she now is...  if you guys want i'll send you the ship by email and you can check it out in 3d, see what you think. my apologies again.
Title: Re: BankruptStudios WIPS
Post by: bankruptstudios on September 20, 2009, 09:13:05 AM
thanks for the kind words my friend, i hope you'll be even more surprised with the new ship i'm building.
Title: Re: BankruptStudios WIPS
Post by: CyAn1d3 on September 20, 2009, 01:22:09 PM
we all may, looks to me like you got the basics down pretty good, mess around some and kinda "sketch" model with a copy of the mesh, you may find that while playing around you come up with something that you never thought about doing in serious planning ;)
Title: Re: BankruptStudios WIPS A little NIF help please
Post by: bankruptstudios on September 24, 2009, 09:54:11 AM
Hi all. I'm working on the CORINIUM class and it's ruffly 90% done. One thing i'm stuck on is when i try to export it from Max to NIF it says something like You have attempted to add a child to a NINode witch is already a child of another. What does that mean and how do i resolve the problem? The base model is the CR Intimidator.
Title: Re: BankruptStudios WIPS A little NIF help please
Post by: Kirk on September 24, 2009, 02:45:43 PM
Please attach a screenshot of your export settings.
Title: Re: BankruptStudios WIPS A little NIF help please
Post by: bankruptstudios on September 24, 2009, 05:42:58 PM
I'v imported and exported models before put it seems that the CG and CR sovy models are the only ones giving me trouble. SO to test it i imported a fresh sovy and right away exported it with no modification and i got the same thing. I'm stumped. Also i did not change my export settings, there as they were when i installed the plug in.
Title: Re: BankruptStudios WIPS A little NIF help please
Post by: bankruptstudios on September 24, 2009, 06:21:30 PM
Here is an update to my wips thus far. Hobbs's CORINIUM class constellation/sovy hybrid  is coming good except for my exporting error on witch i hope someone can help. The original print is at the start of this topic if you want to see Hobbs design. I love the overall design of the ship but i also tolk some liberality with Hobbs design to add my own personal touch. The forward saucer in the prints is flat but i put a step in to add style for the later forward hanger bay an also cut it's length down a quarter. Also i placed the nacelles on an angle wile to connect the struts to form the upper and lower nacelle support housing. I plan to add more to this area put this is what i have this far.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: Kirk on September 24, 2009, 06:53:33 PM
Uncheck everything in the exporter, and also let me see your import settings.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: bankruptstudios on September 24, 2009, 07:06:40 PM
I'll do it right now, give me a minuet.

Here you go.

I jest tryed to export with everything unchecked but with the same result.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: hobbs on September 24, 2009, 07:21:51 PM
thats so cool man! you made my ship!

lol i looked at my original design and realised why you put the dorsal nacelles on pylons but i have to say that my original idea was to have the nacelles mounted directly to the secondary hull.

please dont think you have to change it just thought i'd clarify... but i love it :) you can have a bit more creative license with this one lol (though i'd love to see how she would look with the nacells directly on to the secondary hull lol)
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: bankruptstudios on September 24, 2009, 07:45:57 PM
Hey buddy. In your design there was no clear way to attach the nacelles to the bottom so i concentrated on the front and top views you gave me. In the end i went to the constellation for ideas on how to do it. I will be altering the bottom one and adding to the top. I had thought about attaching it to the hull but i have to maintain the alignment with the top nacelles. The bottom were not toughing much and it didn't look real that it would stay on and if i pushed it further forward the top ones would be in the saucer. Thats the diff between 2d design and 3d. You see some things have to be altered.
Title: Re: BankruptStudios WIPS A little NIF help please
Post by: limey BSc. on September 24, 2009, 08:01:28 PM
You have attempted to add a child to a NINode witch is already a child of another. What does that mean and how do i resolve the problem?

Open up "Select from list", select all bones (should be 2 blank and a "Scene root") and delete them.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: bankruptstudios on September 24, 2009, 08:18:23 PM
Where is Select from list?
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: Kirk on September 24, 2009, 08:18:35 PM
And for the future, deselect everything in the import list except for "Flip UV" and "Render Textures in View."

Edit: Select list default keybind "h"
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: limey BSc. on September 24, 2009, 08:23:14 PM
Where is Select from list?

Up the top, near the standard select. Its a pointer with lots of lines next to it.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: bankruptstudios on September 24, 2009, 08:26:05 PM
#smacks him self in the head# Oh, you mean select by name. Sorry.

No luck. I did as you said and then tried to export it but the same happened. DO you think i can send it to one of you in an email to take a better look and send it back to me?

OK, Kirk i did as you said with a fresh sovy for importing and exporting and it work. It even has the textures in place to start with witch is awesome. A cookie for you.

Limey, for the model i'v been working on i tried what you said but it still has the child error for exporting. Cookie for you trouble.

It seem that all my work was for nothing and i'm going to have to start agin for the sixth time now. If your willing Liney or Kirk i can send you the file to see if you can get it to work. If not thats fine, i'm still in your debt.
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: Kirk on September 24, 2009, 09:26:24 PM
Go ahead and email it to me. Limey will probably get to it before me though. :P
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: bankruptstudios on September 24, 2009, 09:32:21 PM
I'm sending it now, thank a bunch.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 25, 2009, 11:19:43 AM
Here we go, she id finished. I'm going to try to put her in game but as she stands the modeling is finished. Special thanks to CR and CG for the base models and Textures. Thank you to Leamy and Kirk for my exporting trouble and a tip of the hat to Hobbs for making one of the coolest designs I've seen out side of Star Trek.
Funny thing I've been working on this off and on for a month and last night i decided to rebuild the hole thing and i did thin in a day,lol.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Lionus on September 25, 2009, 02:52:47 PM
 :eek I think I just had a crisis.. excuse me, I need to change pants and re-install my BC+KM.. :D just in case that this wonderful beast is released soon. Do want..  :dance :whenitsdone
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 25, 2009, 04:04:57 PM
It will be relised soon i hope and i'm glad you love it.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: CyAn1d3 on September 25, 2009, 04:05:35 PM
hey hey now, that looks pretty good! you got my DL
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Lionus on September 25, 2009, 04:09:25 PM
Indeed. cookieworthy goodness.  :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 25, 2009, 06:59:55 PM
Bless you guys. I'll be working on getting it game ready tomorrow. Keep tuned in.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Lionus on September 26, 2009, 12:52:45 AM
you can count on it. I will put this beauty against Ent E and similar ships, maybe even bigger foes if she packs punch there where it counts.. :evil
Title: Re: BankruptStudios WIPS A little NIF help please AND CORINIUM CLASS updates
Post by: hobbs on September 26, 2009, 07:37:15 AM
Hey buddy. In your design there was no clear way to attach the nacelles to the bottom so i concentrated on the front and top views you gave me. In the end i went to the constellation for ideas on how to do it. I will be altering the bottom one and adding to the top. I had thought about attaching it to the hull but i have to maintain the alignment with the top nacelles. The bottom were not toughing much and it didn't look real that it would stay on and if i pushed it further forward the top ones would be in the saucer. Thats the diff between 2d design and 3d. You see some things have to be altered.

Not a problem myfriend lol other than the griffin i'm pretty easy going.

and the corinium looks gorgeous!!!

thank you for building her.
cookie (and for kirk and limey)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 26, 2009, 09:26:09 AM
This is as much your mod as it is mine, your Design was worth to build. To any who loves this ship i think a cookie should go to Hobbs for his amazing design work, if not for that this ship would not be possible.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Lionus on September 26, 2009, 09:45:29 AM
Agreed. *fires a cookie torpedo @ Hobbs* okay, I have my BC + KM installation ready to rock this baby. I might even try making a screenshot of the original Constie and this new one.. next logical step would be JJ Constellation.  ;) :evil
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Dalek on September 26, 2009, 09:48:44 AM
next logical step would be JJ Constellation.  ;) :evil

Just hold on that thought. :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: hobbs on September 26, 2009, 10:16:36 AM
cheers :)

bankrupt.... i was going to redo the specification/history of the corinium, if thats ok... could have it as the description for when released.

cant wait to try it out lol

is this current version with front bay door, couldnt quite tell from the  pics
 cheers :)
 :D :evil :D :evil
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 26, 2009, 10:35:11 AM
next logical step would be JJ Constellation.  ;) :evil

Just hold on that thought. :D

Thats a cool idea. I would have to talk to Willy about using his Models first unless your doing it Dalek?

Now on the Corinium i've hit a big frakken wall. I have the Nif and the Textures but i have not the sliest idea on how to but in in game from there. I've surched the topic and read any one that i tough could help but nothing. I even tried renaming my Nif and placing it in the Intemonator folder thinking it might work, but i guess that was a stupid idea. I would really like to see this ship throught to the end and put it up for down load my self, but if i can't get passed this wall is there anyone who know of someone who would get in game for me?

Hobbs: I'm going to include and optional Texture file for that. I personally don't like that idea but i'm planning to make it for you and for any who want it. I got your back,lol. Check your mail, i'm sending you the Nif and textures to look ant in NifScope.

Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Lionus on September 26, 2009, 02:53:31 PM
*is waiting patiently*
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: Dalek on September 26, 2009, 02:55:24 PM
next logical step would be JJ Constellation.  ;) :evil

Just hold on that thought. :D

Thats a cool idea. I would have to talk to Willy about using his Models first unless your doing it Dalek?


Haha, god no, I wouldn't know where to begin. But baz has mentioned a few things to me so...who knows? :P
Title: Re: BankruptStudios WIPS CORINIUM CLASS Modeling Finshed
Post by: bankruptstudios on September 26, 2009, 08:25:41 PM
I'm still hitting a wall that i can't seem to get past getting this ship in game. If some one can do it for me i'll send to the ship. Jest PM me with your email. All help is appreciated. Wile i was cooling my heals i whipped up a surprise. Once this mod is ready to go  i'll include an extra set of textures that i call Battle Scar. Let me know what you think.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 26, 2009, 09:36:20 PM
WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 26, 2009, 09:39:29 PM
When i relace the ship i;ll include Battle Scar Textures so the ship will look the part in battle. Do you like?
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 26, 2009, 09:41:56 PM
looks good, but id cut it back just a TAD.... that one looks like its about to fall apart. :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Darkthunder on September 26, 2009, 10:33:22 PM
WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?

Once this mod is ready to go i'll include an extra set of textures that i call Battle Scar. Let me know what you think.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 26, 2009, 11:14:48 PM
WOA! whats whith the burns alluvasudden? we gettn a battle bruised version 2?

Once this mod is ready to go i'll include an extra set of textures that i call Battle Scar. Let me know what you think.


 :P  :funny
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Kirk on September 26, 2009, 11:15:22 PM
Reminds me of the Galactica in the final season. I like it.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Lionus on September 27, 2009, 01:07:25 AM
She looks pretty banged up, but she'll hold it together, just like the original.  :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 27, 2009, 07:27:56 AM
Ok, this is where i sit. Using BCUT I got all the was to QB than selected my ship to play and when i hit start BC crashes.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: KrrKs on September 27, 2009, 08:28:28 AM
Do you have all the Camera propertys (I think 4 are needed , all spelled EXACTLY), Shields and a Repair/Engineering Property?
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: JamesTiberiusKirk on September 27, 2009, 09:49:49 AM
have you already made a complete hp ?
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: hobbs on September 27, 2009, 01:29:11 PM
hi there bankruptstudios... love her! and the battle scared one is awesome.

i had alook at the ship in nifskope and found that the textures dont load in... could this be a problem with the ship not working in bc. also the file you sent seems to be missing some textures and also no scripts files
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 01:44:30 PM
hi there bankruptstudios... love her! and the battle scared one is awesome.

i had alook at the ship in nifskope and found that the textures dont load in... could this be a problem with the ship not working in bc. also the file you sent seems to be missing some textures and also no scripts files


double check the resolutions
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 27, 2009, 02:09:27 PM
Ok, this is a quick up date for before i go to bed. The ship is in game!!!! Me, Limey and Baz were working hard on the problem and jest before all hope was lost Baz saved the day by re exporting the ship to nif and Liamy telling me about BCUT. Cookies for them. Some screen shots below for you to see and i have to do some touch ups on there textures. For anyone who does weapon HP could help me leadr for to do this. I want her to be a little stronger than a reg sovy, but with the quad nacelle i wish her to be 25 % faster if possible.

Hobbs: You might have to go to render than setting and load the texture folder. I did'n have any scripting for her at that time she was not ready for the game.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Dalek on September 27, 2009, 02:11:57 PM
Why aren't the bussards glowing?
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 27, 2009, 02:17:23 PM
Part of the Texturs fix i'm doing lol.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: JamesTiberiusKirk on September 27, 2009, 02:39:03 PM
try giving it a red deflector  :evil
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 27, 2009, 02:40:46 PM
I was thinking blue, but good call, i'll see what she looks like.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Lionus on September 27, 2009, 02:41:07 PM
No no no. Blue, like the original Constellation class.  :D Yes, make it blue, as a yet another not towards the Galaxy-class kicking original ship-shaped bad-assery.  :evil although ,the constellation didn't have deflector..  :'( well, real ships don't need stinking deflectors! :evil :funny
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 02:48:50 PM
y not something like this:

(http://i195.photobucket.com/albums/z285/Cyanide1700/deflectorderp.jpg)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 02:50:37 PM
well, real ships don't need stinking deflectors! :evil :funny

just pilots who can see every miniscule particle..... (sry 4 the dbl post)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Lionus on September 27, 2009, 02:51:26 PM
that works too, I think. at least it would break off from the typical yellow and blue..
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 02:52:21 PM
lemme know if you like, and ill put the targa map up here :)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: King Class Scout on September 27, 2009, 02:59:02 PM
y not something like this:

(http://i195.photobucket.com/albums/z285/Cyanide1700/deflectorderp.jpg)

someone's beat you to the punch with that.  it was used as the Nacelle cap on a Borgefied Connie
http://bridgecommander.filefront.com/screenshots/File/92632/1
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 03:06:43 PM
lol, talk about recycling. but mines no that green tho... that one looks more like a neon.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: hobbs on September 27, 2009, 05:30:21 PM
No no no. Blue, like the original Constellation class.  :D Yes, make it blue, as a yet another not towards the Galaxy-class kicking original ship-shaped bad-assery.  :evil although ,the constellation didn't have deflector..  :'( well, real ships don't need stinking deflectors! :evil :funny

i agree :)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Darkthunder on September 27, 2009, 06:14:51 PM
I 3rd that.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 27, 2009, 09:03:01 PM
4 votes blue. Cyan i like your teal, post the tga. Might not be for this ship but i love the color. Hobbs are you stilling doing the back story.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: CyAn1d3 on September 27, 2009, 09:10:07 PM
heres the jpeg, should be able to easily convert to tga
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Darkthunder on September 27, 2009, 09:49:52 PM
My contribution to this thread. I have the deflector variants as separate .tga files also if needed.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 28, 2009, 02:34:16 AM
Awesome guys, i'll be doing touch up today wile i'm waiting on word from Dalek on the HP's.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: JamesTiberiusKirk on September 28, 2009, 11:30:00 AM
if you would be using my modified textures for the cg sov, released a while, this could even look much more evil!
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Lionus on September 28, 2009, 12:32:11 PM
I hipe that it rolls well on it's longitudinal axis since it has most of the mass near that axis. most of the ships seem to roll in pretty lazy manner, not counting Defiant and the likes though.. but the bigger boats seem to be reluctant to start and stop the roll, almost of they would have wingspan of few miles instead of few hundred feet.. they turn to left and right, and up and down just well, but roll just doesn't seem to be their forte..
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: hobbs on September 28, 2009, 12:36:37 PM
4 votes blue. Cyan i like your teal, post the tga. Might not be for this ship but i love the color. Hobbs are you stilling doing the back story.

bankruptstudios: yes i am finishing touches now :)

edit: Here you go see what you think
NX CORINIUM
CORINIUM CLASS
DEEP RANGE EXPLORER / RESUPPLY AND REPAIR SHIP
The CORINIUM CLASS is a redesign of the SOVEREIGN CLASS, the CRINIUM is bigger and has many unique features that raises it above the Sovereign.

The CORINIUM has had many changes through out her design and construction, originally designed to house a large hanger bay in the saucer and also to have the warp nacelles mounted directly onto the secondary hull, it was decided during construction of the NX CORINIUM to forgo the hanger bay and instead create a ship that would exceed all others in exploration, Scientific research and Combat duties.
The nacelles were found to be difficult to construct so close to the secondary hull and so the ventral ones were mounted on small pylons and the dorsal ones were mounted on a third hull designated as TRINARY HULL. This Trinary Hull houses the second warp core which was to be originally placed besides the first in the secondary hull.
This configuration coupled with new breakthroughs in warp fields has resulted in a star ship that is 25% faster and efficient than the original Sovereign Class, this gives the Corinium Class a cruising warp factor of 7.5 and a maximum sustainable warp factor 9.9 for 15 hours (the sovereign was capable of just warp 6 and 9.9 for only 12 hours)

Dues to the huge reserves of power provided by two warp cores the Corinium has the strongest shields and phasers in the fleet, an unusual design feature not seen on most explorer ships.

The Corinium Class has still the cargo capacity to transport or construct small installations such as subspace relay satellites, mining facilities and defence platforms. These facilities are automated until Starfleet can send follow up survey ships.

The Corinium Class was built in 2380 and was one of the largest ships in the Starfleet, she is based partly on tried and tested technology and partly new innovations. She resembles the old Constellation Class of ship and plans have been made to name one of the class USS STARGAZER NCC 2893-A.

The innovations with this class begin with her size and duties and construction and repair abilities but they do not end there. The Corinium Class uses the best technology available, that is not to say the newest but the most reliable and the easiest to maintain.
This class of star ship is hoped to exceed the famous Galaxy Class in exploration and scientific research and it is hoped the Corinium will exceed many other previous classes depending on the duties assigned her.
The Corinium Class is a true multi-purpose star ship.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: Lionus on September 28, 2009, 02:27:58 PM
(http://www.dailyhaha.com/_pics/squirrel_wants_bad.jpg)

 :dance :whenitsdone
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: bankruptstudios on September 28, 2009, 03:26:22 PM
JTK: Can you post a link to your Textures so i can compair it with what i have.

WHen i see Hobbs design i fell in love with this ship. An through all this modeling I got a true taste of what many of our top modelers go through. A day ago i was ready to try and wrap this up once the rest of the pices fell in place when my wife looked at me and said "thats my ship!". My wife will be playing in the up coming STAR TREK: FROUNTLINES show that i'm working on as Captain Mendez of the RRTF ANTIDA. This blew me away, normally she helps with the scripts and character building but since i started this model she actually checks this topic all the time reading how the community is coming out and helping me with this. From Hobbs in design,  to our resident cheerleader Lionus who always puts a smile on your face, to DT, JTK and Cyan1de for there kind donations to this project and finally Kirk, Limey,JB, Baz and CR who brought it from Nifskope to BC. For me who jest got 3SD a month ago and find out that this community has pulled together for this mod i'm speechless. THanks to all of you.

Corinium as stands in in game but she can do better i think. I have a few more tricks up my sleave and a surprise. Stay tuned in.

Hobbs: Sounds perfict. I might want to add a little bit in now that i'm building her for RRFT. Don't worry, i'll still be making your forward shuttle bay.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: hobbs on September 28, 2009, 04:24:05 PM
no rush on the shuttle bay version my friend... i just love what you've done with out it! i am torn between the griffin and corinium now.

any chance of a beta version of the corinium? or would you like me to wait for the completed version
thank you! for all your work my friend youve made my last few months great :)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: King Class Scout on September 29, 2009, 01:52:40 PM
looks a lot better in blue.  mabey I'll kife that idea for my own ships, too
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: hobbs on September 29, 2009, 02:16:06 PM
hey bankruptstudios: maybe the corinium was picked as a RRFT ship before voyager returned with the new tech due to her 25% speed increase. kind of a proto-type RRTF ship . but with voyagers return one of the class was refitted with the new tech.

just a thought :)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Needs some help getting her in game
Post by: JamesTiberiusKirk on September 29, 2009, 04:12:27 PM
@bakrupt:

for sure!
http://bridgecommander.filefront.com/file/CGSovereign_revamped;99809

the first version even got this rating. still cant believe it myself:
Average User Rating: 10
Number of Votes: 20  :funny
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: bankruptstudios on September 30, 2009, 06:45:49 AM
JTK: Looks sweet, yea i'll use them put i would like to tweak them for this ship If i may. Thant and convert Battle scars Textured to it also, i'm going to relice 3 texture packs woth this ship.

Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: JamesTiberiusKirk on September 30, 2009, 07:20:17 AM
Do what you will!  ;)
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: Lionus on September 30, 2009, 07:32:39 AM
And break temporal prime directive if you must, I wanted this ship ever since I saw the first WIP-shots. And if blank textures will be available, one will/must be named NCC 1974 - A, USS Constellation.  :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: hobbs on September 30, 2009, 01:39:05 PM
And break temporal prime directive if you must, I wanted this ship ever since I saw the first WIP-shots. And if blank textures will be available, one will/must be named NCC 1974 - A, USS Constellation.  :D

i second this :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: bankruptstudios on September 30, 2009, 02:19:58 PM
LOL, jest for you guys i'll add a special Star Gazer ID file so you can place it in the file when released.
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: Lionus on September 30, 2009, 02:41:58 PM
 :D Sweeeeeeeeet *fires a special choco chip cookie*
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: hobbs on September 30, 2009, 02:44:59 PM
Awesome!!!!!  :D
Title: Re: BankruptStudios WIPS CORINIUM CLASS Touching up
Post by: bankruptstudios on October 02, 2009, 09:39:11 AM
As an addiction to the mod pack for tis ship is the Mark 2 RRTF refit. Still a bit to go but let me know what you think. I was thinking a MVAM with the star drive ans the 2 nacelles as one and the saucer, impulse wings and the tops weapons pod with top nacelles as the other. Problem is i can't get the MVAM sovy.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Lionus on October 02, 2009, 09:54:10 AM
I like the idea of external weapons pods ( give it pulse phasers for strafing runs! :evil ), but how about making those shuttle bays like in Galactica? a Carrier version perhaps?
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: tiqhud on October 02, 2009, 09:58:26 AM
defintle Screams fight
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: KrrKs on October 02, 2009, 10:58:38 AM
Strange but my first thought was that the upper nacelles could move down the wings/swords for some sort of uberWeapon to deploy.

Thinking this further, there could fit that "additional pulse Phaser Battery" from EF2
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 02, 2009, 11:17:03 AM
History of the COINIUM MK2

 In 2379, 5 years after the return of Voyager star fleet's R&D was quick to explore the new Quantum Slip Stream (QSD). Built and designed to house the new drive system the Corinium class was born. Powered by a Duo Core warp reactor and equipped with all the lattes advancements Star Fleet Command quickly postponed many ship yards current projects to speed up production of this line of ships.

2381 the first of 15 Coinium class ship was completed. U.S.S. COINIUM past every test Star Fleet but her through and when commissioned Admiral Grims spoke " My friends, this is the future of Star Fleet, and she's got horsepower!" Later in the year the QSD was installed. During the first test of the new QSD a fatal error occurred. The board was green the order was given to enter Slip Stream. Once inside, ship personal started mapping the phase variance in the slipstream but not fast enough to calculate deflector corrections. 1 minute in to the test Command lost contact and the crew of the Coinium were never heard from again. With the loss of over 1500 crew members the order to builed the remaining 14 vessels was given but further development of the QSD will be delayed until further notices.

Hope for the Coinium was not losted. In 2383 a heavily damaged U.S.S. GRIFFIN brokered a deal to replaced there drained crystals with a new Crylithium power source. When the R&D examined the Crylithium and found the it's power is 4 time grater the there own a Federation envoy was sent for trade talk. One year later a new Coruinium was refitted with an advents computer holographic system thats sole purpose is to fly her in slip stream. The Coruinim Past QSD test and was the first official ship to be entered into the Rapid Response Tactical Fleet.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: King Class Scout on October 02, 2009, 11:35:21 AM
and you've left open a possible "Voyager all over again" :P  this time without the inconsistancy.  and you KNOW one of the Voyager crew was on that ship, and immediatly went "Oh, God, AGAIN?!" :funny

this is the same kind of Failure that was written up for Transwarp.  I can just see one of these with "NCC-2000-B" in the registry somewhere :P
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Darkthunder on October 02, 2009, 11:37:40 AM
Nitpicks:

Voyager returned in late 2377, thus 5 years later would be around 2382 at the earliest. By comparison, Star Trek: Nemesis takes place in 2378, while the ST: Countdown prequel takes place around 2389. Might give some ideas in where the Corinium Class might fit in.

Is this the USS Coinium, or USS Corinium? *confused*
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 02, 2009, 11:47:02 AM
DT: Your right, i read some where that Voyager returned in 2375 but maybe it was 2377. And this is the RRTF MK 2 Of the Corinium class. Her name in the show will be R.R.T.F. ANTIDA.

KCS: With everything new there is a beginning.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 02, 2009, 02:36:43 PM
Nitpicks:

Voyager returned in late 2377, thus 5 years later would be around 2382 at the earliest. By comparison, Star Trek: Nemesis takes place in 2378, while the ST: Countdown prequel takes place around 2389. Might give some ideas in where the Corinium Class might fit in.

Is this the USS Coinium, or USS Corinium? *confused*

its USS C O R I N I U M
its the name of my home town of CIRENCESTER but when the romans were there :)
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: King Class Scout on October 03, 2009, 09:10:29 AM
does that mean there's a "Londinium" on the registry list?  you should stick with that naming theme for the class.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 03, 2009, 09:17:49 AM
does that mean there's a "Londinium" on the registry list?  you should stick with that naming theme for the class.
indeed :D
heres a list lol
http://web.ukonline.co.uk/caractacus.bears/html/body_roman_town_names.html
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: FarShot on October 03, 2009, 11:16:01 PM
Ooh, sexy little thing you've got going on here!  I'm reminded of the Aegian class from STArmada only with a nice pleasant vibe!

Oh, just thought I'd pop in and say 'ello to all you chaps.  When was the last time I posted?  3 months ago it feels.

EDIT-
Holy Stromboli, new smilies!!!  :dance
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 04, 2009, 08:04:20 AM
it would be nice if we could have the following in the registry:
NX/USS CORINIUM (capital of the province and only surpassed by londinium)

USS DANNICUS (a roman trooper buried at corinium in 108AD)
USS (SEXTUS VALERIUS) GENIALIS (a cavalryman buried at corinium 109AD)
USS GLEVVM (loacal town know known as Gloucester)
USS LONDINIUM
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Dalek on October 04, 2009, 08:06:07 AM
Sorry for not posting earlier...comp nearly exploded and I'm confined to a BC'less laptop. :( Once my comp is alive again, I'll finally get round to testing the hp of the Corinium.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: King Class Scout on October 04, 2009, 09:06:53 AM
LOL...poor Newcastle... Pons Aelius?
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 05, 2009, 05:13:40 AM
I'm in need of some help, when i load my Nif in max, for some reason when i try to apply the textures, lets say sovy ID to the id mesh part of the sauser it goes on backwards. I thought changing the settings back to defult would fix the problem but...... No.lol ANy ideas?
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 05, 2009, 03:37:17 PM
can you invert the texture... thats what i did for my new ship
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Lionus on October 05, 2009, 03:54:53 PM
and keep an eye on the registry.. I've noticed some cases where laziness had taken over, and there was un-mirrored registeries.. I mena.. er, yeah, I guess you know what I'm after, so..  :D now, get back to work, I want to give this baby a spin around the quadrant..  :dance and maybe give some Romulans a fright.  :funny
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 06, 2009, 08:23:31 AM
*smackes him self in the for head* Hobbs is right, i unchecked invert UV's in my importer, now were cooking.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: MarkyD on October 07, 2009, 09:49:06 AM
have you built thias from scratch or bashed pieces? either way I like where its heading.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 07, 2009, 04:36:13 PM
M: This is a kit bash, i can't build a model from scratch yet, but i'm learning as i go.

Hobbs: How's work going on the scripts? Once i get them fro you i'll open a bata test and then releases this bad boy.

I'v finshed the tweek on the MK 1. I'v been really busy with my compiny with lots of work on my plate. The Corinium is bigger than the Sovy and i fixed most of the models. Some texture work still need to be done on the pod and some tweaks with Kirks re textures will be made also. The mod will have a battle scars texture and also have a blank ID file so you can make your own name plus the USS CORINIUM and one with a forward shuttle bay. Let me know what you think.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 07, 2009, 05:49:03 PM
wow!
love the blue deflector! :)

the scripts... sorry im in the same boat as you loads of work on. will get them to you soon as i can.

anything in particular you want in the scripts?
plus from the model we have few aft phasers
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Bones on October 08, 2009, 02:29:39 AM
I see you've enlarged saucer section much but you left windows same as on regular Sovereign, you might consider changing it ;) maybe adding some additional rows of windows could help, just take a look on Galaxy and Mnemosyne you could make windows the same way
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 08, 2009, 02:43:42 AM
Bones: Good idea, i'll have to try to do that.

Hobbs: I'll add some phaser strips . I was thinking we would defiantly want to lunch shuttles, as many as possible, plus the captains yate. Slipstream, the pulse phasers to the forward turrets, faster impulse, hull, armor, and what ever you would like.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: JamesTiberiusKirk on October 08, 2009, 11:44:12 AM
well.... i think it looks a little too fat for my taste. i would make its proportions similar to that of the sovereign, since it really looks like modified sovereign-class. for example the nebula and the galaxy. they have about the same proportions, except for the  engineering section.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 08, 2009, 08:47:39 PM
SO , do you guys think i should resize it to match the sovy, or make it a little skinnier?
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: JamesTiberiusKirk on October 09, 2009, 04:01:19 AM
I would have liked the thought of it being faster then the sovereign. something like a large raider class or so. thats what i always had in mine for the chayenne and constellation classes and i think it makes sense here, doesnt it? i mean it has less phaser coverage then the sovy, why make it bigger? this would only slow it down in my opinion and make its blind spots bigger. just some thoughts of mine  ;)
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: hobbs on October 09, 2009, 04:39:09 PM
hi guys.

I'm sorry but i would very much prefer the ship to be larger... my design originally was deep range exploration ship with capability to build starfleet installations (mining, outposts, subspace relays etc...)

It could not be a raider as standard due to the federations non-aggression standings.

my comprise to you is this:

have one ship as a pre NX corinium... what i mean is have the "pathfinder" as a modified soverign so original size then have the Corinium as the redesigned version that is larger and the production model.

i will redo the history to incorporate this if you want.

edit: here is the edit :)

NX CORINIUM
CORINIUM CLASS
DEEP RANGE EXPLORER / RESUPPLY AND REPAIR SHIP
The CORINIUM CLASS is a redesign of the SOVEREIGN CLASS, the CORINIUM is bigger and has many unique features that raises it above the Sovereign.

The CORINIUM has had many changes through out her design and construction, originally designed as a sovereign variant which would increase its speed and range by upgrading the warp core and adding two more nacelles, it was seen as some what of a success but not to the standards set in the design, the basic hull shape was re-examined and it was decided that a larger hull was required to allow for the level of exploration that Starfleet and the federation required.
The larger re-design was originally to house a large hanger bay in the saucer and also to have the warp nacelles mounted directly onto the secondary hull, it was decided during construction of the NX CORINIUM to forgo the hanger bay and instead create a ship that would exceed all others in exploration, Scientific research and Combat duties.
The nacelles were found to be problematic to mount directly to the secondary hull and so the ventral ones were mounted on small pylons and the dorsal ones were mounted on a third hull designated as TRINARY HULL. This Trinary Hull houses a second warp core which was to be originally placed besides the first in the secondary hull.
This configuration coupled with new breakthroughs in warp fields has resulted in a star ship that is 25% faster and 25% more efficient than the original Sovereign Class, this gives the Corinium Class a cruising warp factor of 7.5 and a maximum sustainable warp factor 9.9 for 15 hours (the sovereign was capable of just warp 6 and 9.9 for only 12 hours)

Due to the huge reserves of power provided by two warp cores the Corinium has the strongest shields and phasers in the fleet, an unusual design feature not seen on most explorer ships.

The Corinium Class has still the cargo capacity to transport or construct small installations such as subspace relay satellites, mining facilities and defence platforms. These facilities are automated until Starfleet can send follow up survey ships.

The Corinium Class was built in 2380 and was one of the largest ships in the Starfleet, she is based partly on tried and tested technology and partly new innovations. She resembles the old Constellation Class of ship and plans have been made to name one of the class USS STARGAZER NCC 2893-A.

The innovations with this class begin with her size, duties and construction and repair abilities but they do not end there. The Corinium Class uses the best technology available, that is not to say the newest but the most reliable and the easiest to maintain.
This class of star ship is hoped to exceed the famous Galaxy Class in exploration and scientific research and it is hoped the Corinium will exceed many other previous classes depending on the duties assigned her.
The Corinium Class is a true multipurpose star ship.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: bankruptstudios on October 09, 2009, 08:56:26 PM
Sounds good to me buddy. This mod has grown to 3 different ships now lol.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: JamesTiberiusKirk on October 10, 2009, 09:32:25 AM
great idea.
Title: Re: BankruptStudios Pimp my Star Ship CORINIUM CLASS
Post by: Lionus on October 13, 2009, 11:32:44 AM
*waits patiently.. while sharpening his axe*
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 16, 2009, 08:50:21 AM
Ok, work has died down a little and its time to get the ship out there. Models are done and the textures are still being tweeked. But Hobbs was working hard on the scripts and now i got them. WHat im looking for is for some one to do a weapon placement. There are 2 puls turrets forwars that need to be done pluse the torpideos. Would any one be able to help?
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: JamesTiberiusKirk on October 16, 2009, 08:58:16 AM
That wouldnt be too hard. but im a lazy sock. if no one is up for it ill do it.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 16, 2009, 12:24:23 PM
This is the placement for the ship. Also, For the Corinium, the second model in this pack, when in the bridge you see the phaser strip in the main viewer, is there a way to mover the camera up?
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: tiqhud on October 16, 2009, 02:07:44 PM
Hmmm, looks like a sovie, HP, with addition of pulsees, and what kinda torpedo loadout?
I'd be happy to me and Hobbs go back to SB07
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 16, 2009, 02:25:15 PM
Photon/Quantom standered i guess, feel free to beff any and all the ship systems. Pules turrets i would like to be very strong as it's the primary weapon. Let me know what you think and i'll put the package together tomorrow and give you the link.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: tiqhud on October 16, 2009, 03:50:45 PM
Well since pulse's are the Main armament, we'll jsut have them cause more damage, but limit the amount of fire, like maybe 100 per pulse[no recharge] then you have to go to SB12 and get restocked.

is 100 ok?
the damage is going to be bounced way up
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 16, 2009, 04:11:49 PM
Make it a reflection of the torpideo stock. I think photons are 250 and the quantome are 150, so maby 150 shots, what do you think?
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: tiqhud on October 16, 2009, 08:30:52 PM
ought to be about right , do you have WLM\msn?  we address is in my profile.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 05:51:39 AM
Ok, i sent off the Corinium to Tiqhud last night for scripting and there was a lot of talk about the size of this ship. Hobbs purposed that the first step in this class would have been a sovy to test the new duo core with the quad nacellas. I'm finshing the NX as i write this and below are pics.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Lionus on October 18, 2009, 09:52:25 AM
Do want.  :D One more thing for the Romulan warbirds to watch out for.  :evil
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Dalek on October 18, 2009, 10:01:14 AM
I was just thinking, would it be possible to have a variant with the nacelles on pylons, just like the Constellation/Cheyenne? I'm not saying you have to do it, I'm just curious as to what it might look like.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 10:06:32 AM
L: Soon my friend, do you want to beta test?

D: I'm not sure what you mean, post a pic or explain a little further.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Lionus on October 18, 2009, 10:23:19 AM
sure, why not. and what Dalek is after is something like this:


 O==[oo]==O
       | |
here's "saucer"  
       | |
 O==[oo]==O

oh hell, here's a pic..

(http://stdarkfate.craigcurtis.us/images/stsfc2268ConstellationM.jpg)

He wants to know if there will be a version that has the nacelles on the tips of t-shaped pylons, that's all.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Dalek on October 18, 2009, 10:28:08 AM
O==[oo]==O
       | |
here's "saucer" 
       | |
 O==[oo]==O

That. :)
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 12:19:33 PM
Cheyenne maybe, but not the constlation. I never really liked that design, looks flimsy. Bare in mine that this was Hobbs design of a sovy/constlation. I did take some artistic license with it thou. Maybe after i might do something with the Cheyenne.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Dalek on October 18, 2009, 12:33:18 PM
I'm not saying make the Cheyenne, I'm just saying it would be interesting to see the pylons similar to the Cheyenne on the Corinium.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Lionus on October 18, 2009, 12:55:11 PM
you're interested of Cheyenne-class too?! damn, we have more in common than I thought.   :D  Hurrah for quad-nacelled fleet of coolness!  :D
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 12:57:55 PM
 :funny
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: JamesTiberiusKirk on October 18, 2009, 01:51:03 PM
id say stick to something new. we have the constellation, we have the chayenne. and then we have the corinium. its a nice evolution. i was never fond of those extreme pylons.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 02:31:29 PM
me neather, put the quad nacellas do look cool. I have and idea for a Cheyann like ship but i need to get this one out of the way first.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: hobbs on October 18, 2009, 07:06:33 PM
ships look awesome!!!

and quad nacelles DO rock!!!  :D
(including the constelation and cheynne!!) lol
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 18, 2009, 09:06:18 PM
Looks like were coming to the home stretch peeps. Models are finished on my end. I've sent Tiqhud the models for scripting and I've sent JTK the Corinium for a fresh paint job. With a little luck these parts will make it back to me soon so we can but her out for down load.
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: Lionus on October 19, 2009, 01:45:13 AM
SWWEEEETTTT...  :D
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 19, 2009, 08:45:35 AM
The NX CORINIUM:
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: tiqhud on October 19, 2009, 08:48:35 AM
I've sent Tiqhud the models for scripting

How, did you send them Ive got nothig in the way of a package
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 19, 2009, 08:50:54 AM
I sent them to your hotmail?
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: tiqhud on October 19, 2009, 08:54:33 AM
NONONO m,y hotmail is WLM only , It is not email I'll get on WLM, [hotmail requires activationn for email and I have Not]
Title: Re: BankruptStudios Scripts and weapon HP modders needed. CORINIUM CLASS
Post by: bankruptstudios on October 19, 2009, 09:06:08 AM
Re sent to Gmail
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: bankruptstudios on October 19, 2009, 02:56:45 PM
SO here is the thing. The models look great in Game and in Nif Scope but when Tiqhud put them in the MPE all the parts are separated. I'm not really sure what to think of it. How do i make it unified in the MPE or does it really have to be?
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Jb06 on October 19, 2009, 03:24:39 PM
If you post a pic of the nif structure in nifskope, i'll make sure it's right.

~Jb
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: tiqhud on October 19, 2009, 06:35:40 PM
If you post a pic of the nif structure in nifskope, i'll make sure it's right.

~Jb
one both of the models , the CoriniumNX and the the Corinium, they look great in game, but in MPE they are indeed as bankrupt- said , all parts are not unified
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: bankruptstudios on October 19, 2009, 09:02:43 PM
How do i get the Nif structure in nifskope you need? Could you post a pic of what you want or tell me how to get it? It it under File, View, Render, Spells or Help.
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Kirk on October 19, 2009, 09:42:46 PM
Press F2
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: bankruptstudios on October 20, 2009, 04:58:58 AM
Block List is that you wanted, ok here you go.
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Jb06 on October 20, 2009, 06:39:05 AM
Block List is that you wanted, ok here you go.

nif structure is completely wrong. send the nif to me via email & ill get it fixed up and sent back to ya ;)

~Jb
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: bankruptstudios on October 20, 2009, 07:10:19 AM
Hope i sent it to the right Email, the hotmail one on your member page,lol. Thanks buddy.
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Jb06 on October 20, 2009, 12:59:39 PM
Fixed, check your hotmail.

~Jb
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Lionus on October 20, 2009, 01:24:53 PM
 :dance *prepares for beta testing*
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: bankruptstudios on October 20, 2009, 03:05:08 PM
JB you rock, Could you tell me what you did?

Lionus: I nearly fell out of my chair when i seen you smile. Cookie for both of you!!
Title: Re: BankruptStudios Little Help Please CORINIUM CLASS
Post by: Lionus on October 20, 2009, 03:22:51 PM
thank you. You shall receive one as soon as I've had my way with these babies..  :evil ;)
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 22, 2009, 08:56:37 PM
We are close to the end and now are looking for Beta Testers for the NX. She is an advanced Sovy with the new Duo Core teck and has only 2 speeds, fast and wow what the hell was that!! If your interested reply here and i'll PM you the link or send you a mail.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 23, 2009, 01:24:50 AM
I'm interested.  :D I'm ready to dish out some classic fed-style punishment.  :evil Klingons and Romulans better run..
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 23, 2009, 02:34:04 PM
me too :D
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 23, 2009, 03:07:34 PM
well, I gave her a run around the quadrant. first tested the firepower on asteroids, then agility and speed, pushed the limits of the power system, but she held together like a champ. But then, we ran into one huge bitchslapping Romulan rooster of a ship.. Ael'Hatham-class to be exact. That ship was not the one to fool around with, and when she opened fire, I had no other choice but to engage into a battle, using this unproven ship in it's first firefight. the Romulan got in a lucky shot that disabled both dorsal and ventral main phasers on left and right sides. ( happened again in similar manner when I repeated the battle). It was a battle of attrition. faster, more agile Corinium against big bad Romulan birdie. it took a while, but I managed to wear down her shields and start pounding her vital systems whereas Coriniums speed and agility made it easy to avoid Romulans massive firepower and repair the systems that had been damaged by the critical hit. it truly was David versus Goliath, but the Romulan ship eventually vanished in a ball of fire, and I limped back top starbase 12 for repairs.

oh yeah.. I.. uh, dented her slightly. Does anyone here have some bondo and duct tape..?  :P :funny


Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: WileyCoyote on October 23, 2009, 03:45:47 PM
You might want to check your alpha channels, because I can see windows through the armor on the upper-outer rim of the saucer.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 23, 2009, 03:50:07 PM
indeed they are doing so. Well, it's still under beta testing, so small things like that have to be expected.. I believe they will be fixed in the final version.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 23, 2009, 04:28:30 PM
Thank both of you for your input. I'm working the little bugs out as we speak. What grade would you give her so far?
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 23, 2009, 04:50:55 PM
I'd say 8.7/10. Lack of quantums puzzled me at first, but this ship doesn't really need those. Then, there is a post nemesis Enterprise at filefront, I'd love to see those firing arcs on this.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 23, 2009, 05:02:56 PM
I'll check in to it. Taq said it would be best to keep closs to stock as possible so that way many people could use it. But with her present phaser fire power and complement of advanced photons, quantum are not really needed, but i'll see about having a limited supply or maby converting from photons to Quantum.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 23, 2009, 08:07:00 PM
she's sweet!
the aft phaser on the trinary hull doesn't seem to work.

the ship seems to be superbly setup for its engines and manouverabliity

my personal preference would be less torpedoes ready to fire (but its your ship lol mines the up-sized one)
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 23, 2009, 08:50:34 PM
lol, you idea was a NX virsion. But thats what a beta test is for.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 23, 2009, 09:22:56 PM
lol, you idea was a NX virsion. But thats what a beta test is for.
lol it was a compromise for the size question raised by JTK
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 24, 2009, 02:42:08 AM
well, she definitely lives up to her predecessors name. Definitely a keeper, especially when the small bugs have been ironed out. I just love the acceleration and agility of this ship.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 24, 2009, 06:51:54 AM
We aim to please  :dance :dance
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 24, 2009, 08:53:04 AM
Cookie for hard workers. once the completed versions are out, you have my download. Last night, this pretty little NX-lass stood as a firm wall with the resident 9th fleet ships between dominion forces and DS9 until the reinforcements arrived.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 24, 2009, 07:09:52 PM
Corinium anyone?


Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 24, 2009, 07:52:23 PM
this is the big one, right? send her at my direction and I'll see if she can take more than one Ael'Hatham class ships.. :evil
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 24, 2009, 08:22:48 PM
Its just the model. nothing more.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 24, 2009, 08:51:23 PM
that doesn't make her any less impressive.  :D
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 24, 2009, 09:10:28 PM
that doesn't make her any less impressive.  :D

oh and its not the final version :P
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 25, 2009, 05:06:04 AM
See all, did i not tell you that there was a surprise in store from JTK?  :dance :dance :dance
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 25, 2009, 05:07:35 AM
 :eek there's MORE?
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 25, 2009, 06:14:06 AM
wow

you guys made my ship... and made her look even better than i ever imagined.

cookies to all (but tell me who helped)

bankruptstudios
JamesTiberiusKirk
Tiqud
(who else)
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 25, 2009, 01:00:43 PM
Below is a list of people who helped make this possible. If you like this Ship than show them some love.

Hobbs for the Design
JB06 for Nif structer
JTK for his all new textures for the USS CORINUIM -A
BAZ for Importing and Exporting and for alphe test NX CORINUIM
CR for New Armor textures for the NX CORINUIM
CG for the CG sovy pack
Rick Knox for the Akira
Tiqud for final scripting of both ships
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 25, 2009, 01:51:11 PM
yet another sleepless night ahead. Oh yeah, I did fly the NX Corinium pretty close to Excalibur-class.. closer.. closer.. even closer.. then I finally took a look from the outside, and let's just say that Corinium was like flea next to an elephant..  :eek but now, I have the next version under testing, let's see how she does.  :evil come out, little Romulans, where ever you are.. I have a warm surprise for you..  :funny
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 25, 2009, 02:26:36 PM
one question, dou you want the corinium to have little color on the hull? at the moment its just black/brown sovy armor style plating. but i could make something similar to the contribution, but in this case less saturated.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 25, 2009, 02:58:08 PM
it would be nice to have some more color than the usual monochrome tones.   :)

After first test run, I have to say that the full-size ship is just as awesome as the smaller engineering test bed. She is fast ( not ridiculously fast in terms of acceleration like the NX version, which puts Defiant class in shame), but bit more graceful, as if she feels her weight and size. my first opponent was a single Ael'Hatham class warbird, and when I had stopped fiddling with shields and such, I raised my eyes, just to witness how Romulan ship turned into a huge ball of fire. it certainly didn't take longer than 30 seconds, and I was bit baffled since I hadn't noticed what had happened. So, I moved on, to DS9 to see if the 9th fleet needed assistance. Well, they indeed did need help, and that's when I realized what I had missed in the first skirmish. This ship has PULSE WEAPONS! :dance :dance :dance No wonder that Romulan ( and Dominion ships) were vaporized in record time.

NBow, I think there are couple neutral zones and demilitarized zones that could be claimed for the glory of UFP..  :evil *cough* of course, we could use peaceful negotiations with certain incentives..  :angel

I love this ship, and she get's 9.5/10 from me, mostly because I noticed that both battery and main power were draining rapidly. Is this because of Ablative Armor or is the shield causing the drain? I noticed that when I recharged the shield and they went offline, the power was recharging reasonably fast, and I haven't installed core power transfer mod yet, since I'm worried that it might FUBAR my current large-ish install. But if the drain is unavoidable, I can live with it. I guess I have to make a run through Delta Quadrant and say hi to The Borg Collective in order to find the limits of this ship.

all in all, this ship is..

Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 25, 2009, 04:17:29 PM
JTK:  I'm happy with her but if you feel like adding something more than feel free. were you able to add glows to the impuls lights on the back of the pod?

Liones: Every time you posts something on here about the testing and your advenchers it buts a big smile on my face. Almost like as im reading i can feel your excitement.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 25, 2009, 04:27:54 PM
I have a habit of decorating the tests a bit. then again, I used to write fanfics, one reached over 60 Open office text pages if memory serves..  :funny I've been considering about making a Bridge Commander fanfic.. after all, screenshots could provide a nice backup for the story itself..  :hide
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 25, 2009, 04:51:51 PM
hi all i had a go with the new Corinium (the bigger version) and after talking to bankrupt he sujested i tell post my experience. (its a bit lionus style)

The USS Corinium whilst en route to Deep space 3 came under attack by the Borg. A sphere intercepted the vessel and attacked. The Uss Corinium withstood the first barrage of fire her shields taking a punishment but protecting her well. Then turning she brought her impressive pulse cannons to bear and raked the sphere. Tactical reported the enemy shields were weakened and so the order was given to turn and attack again, all the while her phaser arrays struck at the Borg ship.
The Borg, were able to evade the Corinium being more manoeuvrable than the massive star fleet ship.
Helm initiated a brief in-system warp and turned to re-engage the enemy and with broadside pulse cannons and then the fore mounted ones cannoning into the sphere it was in only moments the Borg were destroyed.
The Corinium was only slightly damaged on the front starboard edge of the saucer, sparks releasing from the damaged hull till engineering began repairs.
Reporting to starfleet she awaits further orders while patrolling the sector, sensors scanning for more Borg signatures.


JTK: if i had one wish it would to have an old style colour scheme... as in the old bluey-white... but i must say your textures are awsome and as with bankrupt i say happy to see her and happy with her :) thank you
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 25, 2009, 04:59:46 PM
blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 25, 2009, 05:19:53 PM
blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.

yes but as with all my ships they start life as "explorer" and i feel bluey-white is less threatening.... and its what i like lol
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 25, 2009, 05:28:15 PM
I pay attention to the glows in the next step. enlarged the top armor. youll see soon enough ;)
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 25, 2009, 10:06:48 PM
JTK: Sounds great.

Linoue: AS lone as the show is not called STAR TREK: FRONTLINES, That what my mods are for,lol.

Hobbs: I hear what your saying about less threatening but this ship has all the bells and wissels complate with 135345 cup holders and heated bucket seats,lol.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 26, 2009, 12:48:21 AM
Don't forget couple gazillion warning stickers, such as Picard Addition: "This ship is NOT meant for ramming. In case of Klingon or Reman ship on a ramming course, Evasion is a recommended method to avoid the loss of entire ship."  :funny I found out that one the hard way.. fighting two Klingon ships, other one of them decided to ram me. I guess it was a good day to die on a Holodeck.  :D
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 27, 2009, 06:20:24 AM
Or Picard Manuver: Warp no longer needed.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 27, 2009, 03:48:24 PM
blue-white works better in TMP era ships, don't you think? So, perhaps something darker.. not dominion war refit-like, but strong colors instead of the usually pale TNG schemes.

what about blue-white for the Stargazer A :)
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 27, 2009, 04:02:24 PM
oh yes, that would work just fine.  :D
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 28, 2009, 11:34:54 AM
well... i couldn really come up with an alternate colorscheme... but i have something on my mind. just wait a little bit :P
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 28, 2009, 12:25:07 PM
why do I get this feeling that I should be worried..  :hide
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 28, 2009, 05:42:00 PM
hi bank rupt thanks for the test 2....

again brilliant hp's

one thing i did notice though was that the NX seem very small in comparion to a galor class cardassian ship.

just thought id report in lol
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 28, 2009, 06:02:57 PM
you know, I'm thinking the NX Corinium more as a heavy drone ship/fighter. Remove the windows and give it bit more battle oriented appearance and make her launchable via shuttle launch framework and voil?: a single droneship that turns even the toughest Romulan or Klingon ship into a cloud of debris.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 28, 2009, 09:50:59 PM
Funny  :funny. I'll have to look in to the size. Park the nx next to a sovy. If there the same size then it should be fine but if not i'll adjust the nif size. Could have srunk during the import? export phase.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: tiqhud on October 29, 2009, 08:58:07 AM
Funny  :funny. I'll have to look in to the size. Park the nx next to a sovy. If there the same size then it should be fine but if not i'll adjust the nif size. Could have srunk during the import? export phase.
If you do have to resize, we are going to need to tweak the HP, bexause weapons will Not be in same place, nor systems. I sure hope you dont , but if you do, so be it.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 29, 2009, 09:45:15 AM
here you go..

that Sovie is virtually in touching distance, only ~2km away. And that Excalibur is about twice as far, yet she fills the screen..
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: tiqhud on October 29, 2009, 09:48:59 AM
it sure would make for intresting fighter, defently ship specific.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 29, 2009, 09:55:05 AM
well, she definitely has the punch and shields to do well even with heavy hitters dishing out capital punishment towards her. :D Klingons or Romulans, doesn't matter.. while it may take whole photon torpedo compliment to bring their cap ships down, she can do it. a fleet of these babies is a scary thought.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 29, 2009, 12:48:01 PM
LOL! nah, a fighter is much different. i like type 9 variants with wings like the defiant. if only i could model -.-* im going to sit back and do the coriniums final touches now. lets hope i can post some pics in a few hours. maybe less.
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: JamesTiberiusKirk on October 29, 2009, 06:26:29 PM
 :D

notice the top armor!!!
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: bankruptstudios on October 29, 2009, 10:05:40 PM
JTK, you did a great job on the textures!!! Cookie. Looking forward to applying them.

Lionus: [Embarrassed] Nx is jest a baby,lol. I was looking in the nif and compairse it tothe sovy and seen the same thing. I can't explain it. Must have happend during the exporting, reimporting and then exporting phase. I got the nif to size and is jest doing a final look over.

Tiqhud: Sorry???

ME: Note, before finalizing a model to Nif, do a size check!
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: CaptainRussell on October 29, 2009, 10:36:19 PM
JTK, try using the armor from my War Sovereign on it - this looks really good!

-CR
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: Lionus on October 30, 2009, 12:41:45 AM
BankruptStudios, no worries. thanks to that little glitch I have a drone ship that sends the romulans and Klingons fleeing. Dominion..? well, they are in the lead, making a "tactical retreat"  :D
Title: Re: BankruptStudios CORINIUM CLASS NX bata testers wanted
Post by: hobbs on October 30, 2009, 05:34:19 PM
JTK:  :eek despite my previous objections lol to dark hull... that is awesome!!!

i love seeing my design (updated by Bankruptstudios) as a fully realised ship :) makes me :D
thank you all
Title: Re: Star Fleet: R & D WIPS SD-103 Shuttle
Post by: bankruptstudios on November 13, 2009, 09:41:08 AM
Ok, after a short break i'm back. Hobbs and TiqHud and I has started a mod team named Star Fleet: Research & Development. Our first task is the SD-103 from star trek 5 and generations. The SD-103 is used by Starfleet in the 23rd and 24th centuries, this shuttle is known to be used for orbital personnel transport.
After doing resurch and finding pic's and screen cap we found an unfinished model by William Riker he made for SFC. After aquering the rights I've started cutting and rejoining the ships core parts for UV editing. Now i jest finshed the UV mapping and i'm going to start Texturing and converting to BC. Enjoy.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: WileyCoyote on November 13, 2009, 10:28:48 AM
Cool! It is the executive shuttle that I wouldn't have to make. Good work.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 13, 2009, 11:01:11 AM
Thanks. UV's Are done and ive started to texture her.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 14, 2009, 09:40:16 AM
Here is some started textures.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: hobbs on November 14, 2009, 09:48:38 AM
WOW!
I think im going to put aside modeling etc... no way i can match your skills!

awesome work my friend :)
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 14, 2009, 09:54:02 AM
Hey, never give up, never surrender!!!!!
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: King Class Scout on November 14, 2009, 10:54:14 AM
which reminds me...i can now fix that dang protector and make it look PROPER.  if I had easier access to my copy of Galaxy Quest...
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 14, 2009, 11:10:08 AM
Explain the problem am i'm sure we can get her done.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 14, 2009, 11:51:56 AM
Oh thats nice.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: King Class Scout on November 14, 2009, 02:10:56 PM
there's a single protector model on BC.  it's fairly well done, but...

it needs a whole new texture set.  they were rushed even for the "small ship for slow processor" era

the engine support arcs need to be completely re-polied into a correct shape, and several small details need added.  unfortunately, I don't have the proper program to do fixes with.  it's more basic than regular 3dsmax.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 14, 2009, 07:20:28 PM
In your pics Bank- , is the door on other side?
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Bones on November 14, 2009, 07:56:59 PM
Hmmm Sydney class ... Dunno what to say... shall I say : it's gorgeous ???!!!
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Shadowknight1 on November 15, 2009, 11:14:39 AM
Nahh bones, that's the SD-103 shuttle.  Though it can easily be modified to the Sydney class.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 15, 2009, 02:39:59 PM
Shortly after the SD-103 is finshed i'll do the sydney class, jest need to get some good pic of her.

T: I beleave the doors are on both sides, i jest have not put them on yet.

KSC: I think that doable, put i would have to talk to the rest of the team, i can update the moder and textures, but tiqhud would have to rescript it.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Bones on November 15, 2009, 03:24:21 PM
Nahh bones, that's the SD-103 shuttle.  Though it can easily be modified to the Sydney class.
oh snap :funny oh well subconsciously I knew it's a shuttle :P
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Shadowknight1 on November 15, 2009, 11:48:37 PM
And after you have the Sydney, you can flip it upside down and have the Department of Temporal Investigations shuttle from "Trials and Tribbleations"  :funny
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 16, 2009, 05:56:27 AM
Really? Do you have a pic?

Textures are now done, enjoy..
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 16, 2009, 08:45:44 AM
Oh, now it is gorgeous. :D

Thank for the vote of confidence, but I only Hardpoint, and set ships with the proper file structure.

Some examples of actuall scripting, are Foundation, BCUT, Galaxy Charts, Umm,many others :)
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 16, 2009, 03:49:35 PM
Here is a sneek peek from TiqHud for you to enjoy. SD-103 is in game.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 16, 2009, 04:17:09 PM
although the in game one has Phaser strips, bankrupt- and I figured it might be better, since it was seen more in the TNG movie Generations .
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: hobbs on November 16, 2009, 05:10:43 PM
nice one guys :) its cool...

now with all the talk about the Sydney class... i want :) but what goes with the Sydney hmmm?
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Lionus on November 16, 2009, 05:30:21 PM
Spock's Vulkan warp sled as seen in the movies?
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: hobbs on November 16, 2009, 05:38:58 PM
Spock's Vulkan warp sled as seen in the movies?

nope bigger... think "scotty" lol
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Lionus on November 16, 2009, 06:00:28 PM
hmm.. how come I got a hunch that we saw that ship in pretty battered shape in Dyson's Sphere..  :)
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: hobbs on November 16, 2009, 06:13:33 PM
indeed it was crashed on the dyson's sphere lol so all we need is the sydney class USS Jenolan and the Dyson's Sphere... any takers on that project lol
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: bankruptstudios on November 16, 2009, 08:20:28 PM
where there are pic's to show me what needs to bee none there is a way, hint, hint.

T: So you desided to g with the first set of textures with phaser strips then.?
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 16, 2009, 08:40:56 PM
the Dyson, might take more than us/me, cause TBH, it needs a working door that opens when Hailed.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: majormagna on November 17, 2009, 06:44:58 AM
I think the bigger problem is the size of the thing, it needs to be approximately 2 AU's in diameter, and have a star inside it.

You could just make the doors stay open, like the Spacedock doors are in BC and either manually fly in or use the 'dock' command that you can use in QB.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Villain on November 17, 2009, 07:04:39 AM
Problem has been encountered before. Blaxxer left a modding resource of it around somewhere if I recall (If it was even him). Because it's so big, it was simply made as a flat object with textures, seen at a far distance. Making it a genuine sphere is impossible in BC, and completely impractical.
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: tiqhud on November 17, 2009, 11:42:29 AM
waiting for final, approval for the Shuttle [ExecShuttle the sd103]
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 18, 2009, 10:37:14 AM
During the Dominion War, star fleet R&D purposed several combat designs to meet the needs of the times. The Prometheus class was the only one approved during thous dark time, but failed to be lunched before the end of the war. Years later with the emergence of a new hostile power and aggression from the klingon front over there Gorn and Romulan Invasion efforts the brass thought a new design would come in handy with the threat of a new war over the horizons. With the new Branch of star fleet, the RRFT, still on the drawling board, Exia would be one of the first to carry the new QSD drive system. The outer hull design would consist of the traditional reliable design resembling the early years duel nacelle, saucers , neck and hull, but that where tradition stopped. Armed with the new MAG pulse cannons (Modulated, electro-mAGnetic pulse phaser Cannons) as the primary weapon, heavy phaser arrays, advanced armor and shields with a duel QSD field coil to open a slipstream tunnel for multiple ship and the stealth of an advanced clocking device, Exia was hoped to lead the way on the Frontlines of battle. Nearing the end of the Prototypes completion, Federation officials decided to not push forward with the construction of any other of her class, stating that her presence would heighten tenchens with the klingons and that new multipurpose explorers are the direction they should take.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Nebula on November 18, 2009, 11:04:58 AM
OMG that's the type of saucer I've been looking for for my engineering section I made years ago XD.

looks cool :D
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 18, 2009, 11:17:31 AM
Nebula: Thanks, Could you post a pic of your enginering hull, i'm cures now.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 18, 2009, 03:51:53 PM
sorry bank i never did get back to you about that part of your ship (the neck i mean) is this one different to the one you sent me?

it looks good :)
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: WileyCoyote on November 19, 2009, 02:08:59 PM
Nice shape for a saucer-  we don't have a lot of triangular/trapeziodal shapes. It looks like the saucer is a ship on it's own. Is it meant to seperate? Overall, it looks like one of those John Eaves concept ships for ST: Online.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 19, 2009, 04:06:08 PM
I'm still debating if  i want her to separate. I always believed that a ship is stronger as a hole. WHat do you guys think?
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 19, 2009, 04:14:40 PM
i agree stronger as a whole...

but if each part is designed to be its own ship they would be strong

ie: design a ship then have it added to another part.

to clarify :  a ship that combines rather than separates world be strong as a separated ship and stronger as a combined ship.
also imagine if starfleet had had 40 combined starships against the borg that would (depending on number of parts) be a lot more ships... with two parts thats 80 ships, with 4 parts that's 160 ships ;)
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: WileyCoyote on November 19, 2009, 04:33:06 PM
This will look better as a whole ship, but it could easily separate. I looked at your ship and the neck and engineering hull look a bit vertically squished. I then tweaked the mesh a bit and came up with this (see attached pic). It now looks more like an Excelsior/Galaxy hybrid.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Lionus on November 19, 2009, 05:49:17 PM
I'd tap that.  :D
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 19, 2009, 06:12:35 PM
i like the ship but.... lol

the front part of the saucer looks odd to me... might be just me but it looks bird like too

Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 19, 2009, 08:37:24 PM
H: Thats the forward field coil.
W: Damn, your great!!! Only thing is the forrward part of the hull looks a bit small, makes  the sauser look bib and unbalenced. But damn,lol :dance
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: WileyCoyote on November 20, 2009, 12:01:59 AM
Quote
W: Damn, your great!!! Only thing is the forward part of the hull looks a bit small, makes the saucer look big and unbalanced. But damn,lol
If only I knew what the nacelle pylons look like as well as the nacelles, I can help you out with your ship design better.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 20, 2009, 05:18:45 AM
W: There is still some bits on the nacellas that i'm working out. I'll email you them in a bit.As for the pylons, have not a clue, i was originally going with mayhem class style, then i seen Baz's JJverse Conne Refit and loved them. Once i send the necellas, you'll see, might have a good idea.


To EVERYONE:

Star Fleet R&D is proud to present The SD-103 Executive Shuttle ready to download at File Font.

http://bridgecommander.filefront.com/file/Executive_Shuttle_SD_103;107021
Title: Re: Star Fleet: Research & Development WIP'S SD-103
Post by: Shadowknight1 on November 22, 2009, 04:33:55 PM
Really? Do you have a pic?

Textures are now done, enjoy..

The Trials and Tribbleations shuttle, copy and paste the links:
http://ds9.trekcore.com/gallery/albums/5x06/trialstribbleations000.jpg
http://ds9.trekcore.com/gallery/albums/5x06/trialstribbleations001.jpg
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Nebula on November 22, 2009, 05:10:16 PM
hot linking doesn't work on trekcore...
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 23, 2009, 01:28:52 PM
I seen a pic posted in the ST: Online topic yesterday and went crazy. THat is an awsome idea for a tatical combat ship. So in my crezey way i started modeling,lol. Below is my interpretation of the ship seen in that pic. I cant build her perfict as for there is only one pic and i need to see more of this ship to do it right. But using my imagination i filled in the gaps and tweeted the design to fit better with the fill in's and this is where i sit now.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Dalek on November 23, 2009, 03:35:28 PM
The nacelles are angled in the wrong direction. They should look like this /O\ instead of \O/.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 23, 2009, 04:54:23 PM
Typicaly, yes. But with this design it would connect rignt in the grillie. But i love it this way, makes it look edgier and sleeker.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Dalek on November 23, 2009, 04:57:37 PM
No offense but it looks very clumsy like that.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: WileyCoyote on November 23, 2009, 04:58:27 PM
This ship looks a little like DJ's Leonidias USS Raptor ship.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 23, 2009, 05:33:29 PM
looks awesome to me bank- i've had many designs with the under slung saucer...
awesome :)
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Lionus on November 23, 2009, 06:06:20 PM
I like it too, it's more out of the box thinking what keeps the modding scene alive.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 23, 2009, 08:36:52 PM
D: I take no offence, the design may jest grow on you, ;)
Hobbs and Linous: THanks guys, i'm glad you like it.
WC: DJ's rapter is amazing work from him. I loved that ship from when i first seen it. But Where there may be design simularys i got the insperation from ST: ONLINES ship in the below pic.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: JamesTiberiusKirk on November 24, 2009, 01:08:25 PM
sorry guys, i had some pc-wise issues, but im back in action!
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 24, 2009, 08:18:35 PM
 :dance Great news. sorry to here about your PC problems.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 25, 2009, 01:19:33 PM
The model is almost finshed. Jest meed to add some more detales and then smooth her down. Let me know what you think. Enjoy
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: JamesTiberiusKirk on November 25, 2009, 01:55:37 PM
awesome. although it reminds me of the enterprise-j
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 25, 2009, 02:36:50 PM
very cool bank~ i like it
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 26, 2009, 11:55:44 AM
Well here she is. I got the build done. I need to smoother down and UV her tomorrow and start the textures. Enjoy and tell me what you think.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Lionus on November 26, 2009, 12:04:55 PM
the more I see, the more I like.  :D
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: tiqhud on November 26, 2009, 12:36:44 PM
have to agree, with Lionus
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Vladko1 on November 26, 2009, 12:44:46 PM
Wooow, cool ship. I really like it.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: JamesTiberiusKirk on November 26, 2009, 03:43:13 PM
some new pictures of the corinium are coming soon!
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Dalek on November 26, 2009, 03:45:33 PM
In the last pic, that ship above the STO-style ship looks pretty cool.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 26, 2009, 04:51:30 PM
JTK: Great, can't wate to see them.
D: The ship your refuring to is the EXIA concept 1. You can find it a page or to bact in this topic.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: JamesTiberiusKirk on November 26, 2009, 05:35:33 PM
i kind of liked the thought of giving the corinium some tigerstripes. it always reminded me of a tigershark or so.  :)

and i really like the look of the nacelles now. i have also enlarged the bottom saucer armor plating just like on the top. and a new deflector that is not as chubby as the original one.
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 26, 2009, 05:39:45 PM
This is awsome, cookie, oh and the deflector, i want it for EXIA!!!! :dance Your great!
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: hobbs on November 26, 2009, 05:52:24 PM
JamesTiberiusKirk: --------------------wow------wow--------(speechless)

that is awesome!!!!! i want to try it out!!! pleeeeease!

cookie to you man!!! thank you sir!

(i'd still like a stargazer-A version with old colours)
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Lionus on November 26, 2009, 06:21:40 PM
Mmmm.. USS Corinium..

(http://3.bp.blogspot.com/_m-5Kc_3lk1M/SXI5dq5MH6I/AAAAAAAAAlg/KFm2-ctMHl8/s320/drooling_homer-712749.gif.png)

I just recently downloaded the NX version ( which is correctly sized this time :funny ), and I like it a lot. I still do have that itteh bitteh NX version. It somehow reminds me how tiny independent Finland was kicking Soviet arses and stopping their invasion attempts not once but twice within 5 years. And all this with outdated equipment, snow suit and pair of skis.  :D
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: JamesTiberiusKirk on November 27, 2009, 09:51:02 AM
This is awsome, cookie, oh and the deflector, i want it for EXIA!!!! :dance Your great!

thanks! well i guess its yours after ive sent you the textures :P
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: bankruptstudios on November 27, 2009, 09:55:22 AM
JTK: Quick guestion, can you do textures from scratch?
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Bones on November 27, 2009, 11:52:42 AM
I like that ship although I'm not a big fan of tigerstripes ;) but I can live with it
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Villain on November 27, 2009, 12:32:50 PM
"exia"? As in the new gundam show?

Ship is different, that's for sure. Will there be a U.S.S Wildgoose?  :funny
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototy
Post by: JamesTiberiusKirk on November 27, 2009, 01:37:32 PM
JTK: Quick guestion, can you do textures from scratch?

1 word.


no  :funny
Title: Re: Star Fleet: Research & Development WIP'S RRTF EXIA Tatical Combat Prototype
Post by: Lionus on November 27, 2009, 02:28:32 PM
tiger stripes.. scratch.. ooh, I see what you guys did there.  :P :funny
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 04, 2009, 07:54:35 AM
By popular demand, Star Fleet R&D is proud to present the Sydeny Class Transport. You may remember the U.S.S. Jenolen NCC-2010  that help the Enterprise-D escape from the Dycen spere's interior, but the Jenolen was destroyed in the process in TNG "Relics". This is still in the modeling phase. Enjoy.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: tiqhud on December 04, 2009, 10:41:50 AM
Boy that is some fine work, do you eat Wheaties? or is it Frosted Flakes?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: JamesTiberiusKirk on December 04, 2009, 11:19:56 AM
Boy that is some fine work, do you eat Wheaties? or is it Frosted Flakes?

BRAAAAAAIIIIIIIIIIINNNNNNNNNNZZZZZZZZZZZZZ
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 06, 2009, 06:21:42 PM
awesome!!!! now we need the bridge lol
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Shadowknight1 on December 06, 2009, 09:51:10 PM
She's lookin good for an old gal. :D
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Aramus on December 07, 2009, 03:26:29 AM
I loved that episode, and you have done a good job so far.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Adonis on December 07, 2009, 04:39:19 AM
By popular demand, Star Fleet R&D is proud to present the Sydeny Class Transport. You may remember the U.S.S. Jenolen NCC-2010  that help the Enterprise-D escape from the Dycen spere's interior, but the Jenolen was destroyed in the process in TNG "Relics". This is still in the modeling phase. Enjoy.


Don't forget that it's correctly spelled Jenolan, after the Jenolan caves in Australia. Now we'll need that Dyson sphere map working correctly too...pay close attention to the Sydney's nose, most schems have it completely wrong.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 07, 2009, 11:58:45 AM
Thanks guy. Ive been using the studio model for references. Here is a little progress for your appetite.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Adonis on December 07, 2009, 12:34:53 PM
Could you post a top ortho?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 07, 2009, 01:34:23 PM
Here you go. :P
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Vladko1 on December 07, 2009, 01:41:07 PM
Woow, it is very good. I like it.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Adonis on December 07, 2009, 02:12:53 PM
The cut-in part of the nose needs to be wider. Look at pictures of the studio model on Ex-Astris. Most schematics screw that part up.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 07, 2009, 08:27:21 PM
I'm working of this studio model found here http://www.neutralzone.de/database/Federation/StarFleet/Sydney05.htm. Not to worry, there is still a lot to do on her. I jest wanted to get the cut out good, the next thing is to widen it out, fix the pylons, then add the phasers and some of the detail in the cut out part. I do want to put a TMP style deflector in the fount. It has none probably because it was jest a kit bash to save money and you really don't get any good shots of her front in any show. All warp ships have some sort of deflector.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Shadowknight1 on December 07, 2009, 08:47:26 PM
I'm working of this studio model found here http://www.neutralzone.de/database/Federation/StarFleet/Sydney05.htm. Not to worry, there is still a lot to do on her. I jest wanted to get the cut out good, the next thing is to widen it out, fix the pylons, then add the phasers and some of the detail in the cut out part. I do want to put a TMP style deflector in the fount. It has none probably because it was jest a kit bash to save money and you really don't get any good shots of her front in any show. All warp ships have some sort of deflector.

Strictly speaking, that's not totally true.  The Reliant didn't have a prominent deflector array. ;)  The deflector isn't necessarily a dish, after all.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 04:34:15 AM


Strictly speaking, that's not totally true.  The Reliant didn't have a prominent deflector array. ;)  The deflector isn't necessarily a dish, after all.
[/quote]

Honestly, thats totaly true and i've never even knoticed that :wtf I guess i'm jest so used to the relient in the movies that i nerve thought. I now find my self woundering why?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Adonis on December 08, 2009, 05:11:34 AM

Quote from: Shadowknight1
Strictly speaking, that's not totally true.  The Reliant didn't have a prominent deflector array. ;)  The deflector isn't necessarily a dish, after all.

Honestly, thats totaly true and i've never even knoticed that :wtf I guess i'm jest so used to the relient in the movies that i nerve thought. I now find my self woundering why?


The Oberth for example has it concealed at the front end of the pod, behind the outer hull.

BTW, disregard the Nash in DS9 being an upside-down version of the Jenolan. That was an error (since the docking scenes of the Nash where reuses in all further eps).
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 06:12:32 AM
It docked upside down, did it not?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 08, 2009, 06:37:35 AM
obviously a problem with the Nash's gravity generation, i postulate that the graviton polarity has been reversed some how.
 :funny
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 11:14:37 AM
A cookie for the  :funny, nice hobbs.

But seriously, there are references to the Nash as a separate smaller class. Hobbs found a good pic of her, hobbs can you post it here please, he has a shot of the model that clearly shows its a Sydney upside down put the letters are right side up. My only beef with it is that the nacells are clearly upside down and they left the bridge model on the bottom. So what do your guys think, i'm going to build her anyway, smaller, but do you think that i should fix the nacells and place the bridge on top or build it as seen on screen, a Sydney class upside down with the lettering right side up. Also what should we call the class, another Australian city?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 08, 2009, 12:21:25 PM
i think i was confused about all this talk of upside down ships docking lol, so i found some screen shots (not good ones) that do show the ship (the nash) docking with DS9 but upside down... i think i understand now.
the nash was built correctly but it was filmed wrong. so the model below is correct but the shows film crew messed up lol

Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 12:26:28 PM
So in looking at the regersty, the lettering is upside down, meaning the ship is up side down and that is why it way filmed up side down, so the nash is a sydeny, up side down.lol
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 08, 2009, 12:32:14 PM
or the lettering is upside down and the model is right way up and they filmed it wrong lol
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 03:00:59 PM
I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Shadowknight1 on December 08, 2009, 03:17:29 PM
I'd say the Nash was upside down, considering that the name is backwards.  It looks like it'd be viewed from below.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Dalek on December 08, 2009, 03:22:42 PM
I don't think so. You can see the bridge and deflector crystal on the same side as the name. The production team probably didn't care that much about which way the reg went cos there weren't any close ups of it in TNG. And also the nacelles are currently facing the right way up if we call the TMP Connie's nacelles "the right way up".
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 08, 2009, 03:31:17 PM
yes. i personaly think it was a standard sydney class and was used by the film crew wrong.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 04:21:58 PM
the film crew didn't do it, it was the modeler, but since it made it into the show it's now considered canon. my question is, since the model is upside down, should I make the bridge on topsince the model has it on the bottom an turn the nacells right side up?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Dalek on December 08, 2009, 04:38:19 PM
All this upside/not upside/bottom talk has confused me. :P

I think it looks best like it is in those model pics made for the actual show. So nacelles above the bridge and deflector crystal. As for the reg, I'm sure you can use the creative license rule and put it the right way round.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 08, 2009, 04:47:07 PM
I'm hitting the sack. Tomorrow i'll post a pic of the nash in DS9 so you will see what i'm talkinb about. And i'll post a pic of a model that i think it should have been. Cheers.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Billz on December 08, 2009, 05:27:03 PM
I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.

Those warp pylons are not correct.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 14, 2009, 11:06:09 AM
I might have gone a little zelles on the damage, but i think she's close. Let me know what you think. Also, would you like damage skins or normal, i thought damage because of the show. Let me know and enjoy. :)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 14, 2009, 11:34:00 AM
I think you should replace crack-damage effects with burn effects, also area around windows is squared clear and that looks kinda cheap,
second thing is registry, Jenolan was TMP ship built around ST5-7 time period, so registries should be black with pale-red outlines.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: tiqhud on December 14, 2009, 11:44:55 AM
I think the scratches are fine, she was not in fire fight [hence no phaser damage]  she did nt catch fire when she crashed [as far as I recall]
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 14, 2009, 11:57:08 AM
Thanks for the nitpicks, :P jest kidding. Your right about the reg, i'm jest used to making 24th centry ones. And here hull was  in a crash not a fight. The crash cracked her up and the structural  integrity field was the only thing holding her together. I'll scale back the damage some, making it more to the studio model, but i need to get some pics of the show caps so i can see it in a darker light.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 14, 2009, 12:27:48 PM
Here's the best shot of what I meant about the damage (http://tng.trekcore.com/gallery/albums/s6/6x04/relics036.jpg) indeed it looks more like crash now, but you could make it more burned around those cracks just like in show ;) oh I just noticed that registry shouldn't be that tall... I mean it's far too horizontally streched
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 14, 2009, 12:35:25 PM
you need to upload the pic, hot linl does not work, or post a link so i can see. Jest so you do know, i do value your input.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 14, 2009, 01:04:48 PM
And I'm glad you decided to make this rare ship ;) http://tng.trekcore.com/gallery/albums/s6/6x04/relics036.jpg here's the link
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Nebula on December 14, 2009, 01:14:17 PM
trek core doesn't like people hotlinking either... you have to dl the img and reupload it
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: DJ Curtis on December 14, 2009, 01:27:20 PM
that ship looks great.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 14, 2009, 01:39:11 PM
uhhh it's starting to be fun :funny... noooot :wtf ooook so here's uploaded pic :funny
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Shadowknight1 on December 14, 2009, 03:45:52 PM
I think the moddeling part is done. Let me know what you think. The rest of the detailing will be done in texture.

Those warp pylons are not correct.

He's right, your warp pylons are completely wrong when compared to the ref pics of the USS Nash you posted earlier.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 14, 2009, 04:12:36 PM
To answer that question about the warp pylons. In my opinion, there to skinny for my liking and honestly don't look like they could handle there function. SO i tolk some artictis liesnce on that part. And its to late to go back, uv's are done and textures are in process. All i can say is that i'm sorry if you don't see this from where i stand.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: hobbs on December 14, 2009, 04:46:54 PM
loverly ship my friend :)

great textures (maybe have mor damage on the front and bottom sections to show the crash landing marks)

also what is its name?
JenolIN
JenolAN
JenolEN

great ship- cookie away
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Dalek on December 14, 2009, 04:49:12 PM
It's Jenolan.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Shadowknight1 on December 14, 2009, 06:32:33 PM
To answer that question about the warp pylons. In my opinion, there to skinny for my liking and honestly don't look like they could handle there function. SO i tolk some artictis liesnce on that part. And its to late to go back, uv's are done and textures are in process. All i can say is that i'm sorry if you don't see this from where i stand.

Ah, well, that seems logical enough.  I honestly didn't notice it until you posted the pics of the studio model anyways. :P  So will there be a clean version of the Jenolen?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: moed on December 14, 2009, 06:50:45 PM
Great work!

But IMO, I'd like a non-damaged ship hull.... It'll get enough damage of its own in quickbattle.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 14, 2009, 08:29:25 PM
Hi guys. To answer some questions, Her official name is USS JENOLIN as seen on her hull during TNG Relics and on the studio models pics. As for the weather the textures will be damage or not for relace, i think a clean one USS SYDNEY will be for the main download and a JENOLIN crashed textures will be a surprise. What you think?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 15, 2009, 01:27:42 AM
hehe I did the same with my Constellation pack, first released only clean Stargazer and then whole pack of clean Constellations including bonus wheathered Stargazer as seen in 'the Battle'

Lol I always thought that's USS Jenolan... cookie anyway :P
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 15, 2009, 01:52:42 AM
Thanks Bones, nope its Jenolin. I'll post the studio model pic.Yea every one likes the nice and clean ship, but i'm drawen to the ones that has been around.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Villain on December 15, 2009, 05:35:17 AM
That's because it's constantly referenced to Jenolan. Every image I've got of it is named as such, Memory-Alpha names it as such, but the studio model does read Jenolin. Suppose it's a potayto-potahto thing.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 15, 2009, 06:51:03 AM
K guys, i think im done the Sydney. Let me know what you think. Now from here i'll change the reg's and add the crash effects For the jenolin. After that then i'll flip the ship and change the model a bit and we will have the nash.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Villain on December 15, 2009, 07:33:56 AM
You may need to dull the speculars a bit. The studio model uses the same colours as the other TMP ships (That off-white/eggshell-white) as currently it's very ENT-era (Which is still cool, but if you're going for canon..) As for flipping the ship, the only difference between the Nash and the Jenolan is the registry format, if that's what you meant. Having the bridge upside-down would just look a little... Odd, I guess. Unless you take a little creative liberty and place the bridge-dome on the new "top".
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 15, 2009, 08:25:52 AM
The textres are from the TMP Enteprise for all the hull, but i have a coustom overlay on the outer hull and under pods to give a little diffrene from the rest of the ship. As for the nash, takea look,  ;)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Toa_Kaita on December 15, 2009, 08:27:45 AM
Makes me want to watch "Relics" all over again...nice work! :)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 15, 2009, 08:36:24 AM
Thanks Tk, i also cant wate to tag team with you on ST: Frontlines oping song.

Edit:

Here is a peek at the final Sydney and Nash. Hope you'll enjoy. ;)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 15, 2009, 10:21:20 AM
Now that's more like it :) if you could just make widows rims thiner it should be all fine ;) cookie away
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Adonis on December 15, 2009, 01:10:12 PM
It is Jenolan, the studio model was mis-labeled (something that happened a few times in Trek).

She is named after the Jenolan caves in Australia.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 16, 2009, 07:07:34 AM
Ok, so we have officaly renamed the ship to JENOLAN. Now, because people wanted to have a clean undameged Sydeny class we made a new ship, USS Sydney to go along with thise models. But i did put a lot of time and effert into the Jenolan and even watch the TNG show like 5 times. SO taking into concideration that you cant clearly see the ship and the damage, i filled in what i thought would look good. SO if you wanted to have a shiny clean Jenolan fresh out of space dock, this mod is not for you, but is you want the look of a ship that crashed on a sphear and later saved DJ's Galixcys ass then here she is, i really proud of this....
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Aramus on December 16, 2009, 11:09:08 AM
good stuff. smoothing on the bridge needs to be fixed.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 16, 2009, 11:11:43 AM
ALready did,lol, and i fixed the smoothing on all the ships. Forgot that part befor i exported. Glad you like.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: Bones on December 16, 2009, 11:17:15 AM
That's more like it  ;) love those textures, they're great
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / RRTF EXIA T C P
Post by: bankruptstudios on December 16, 2009, 05:24:20 PM
Sydny Is in game. And now i'll take the first 3 post here for the USS Sydney beta test. For the rest, enjoy some game pics. ;)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: hobbs on December 16, 2009, 05:53:28 PM
cool screenshots!

and how wierd is this: you used the sydney in game with a fed out post.... so did i lol
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 16, 2009, 05:56:47 PM
lol, geart minds think alike, :funny
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: hobbs on December 16, 2009, 05:58:14 PM
me i want to beta test lol
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: moed on December 16, 2009, 06:46:25 PM
Excellent work on these!

Cookie
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 16, 2009, 08:28:41 PM
Thank you very much Moed. Now does any one elce BESIDES hobbs (lol) wamt to beta test her? We still have 3 spots open.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: JamesTiberiusKirk on December 17, 2009, 02:34:21 PM
so.... you wouldnt mind letting me take a look at those alphas?  :P
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 17, 2009, 02:59:19 PM
no problem, i'll send them tomorrow
 :P
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Shadowknight1 on December 17, 2009, 05:03:21 PM
I certainly wouldn't mind beta-testing the Sydney.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 17, 2009, 05:05:08 PM
Great, pm you email to me and she will be there.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Shadowknight1 on December 18, 2009, 01:56:15 PM
Well, here's my report.  Performance wise, she doesn't slow my game down.  Model and textures are well done, though the registry is odd.  As for hardpoint, she flies well, maneuvers like a brick(as she should), and the weapons are good.  However, she is definitely not intended for combat.  A batch of Ent-era Tholians easily took her down.  Which is just fine, of course, she's not a battleship, the Sydney class were transports if I remember correctly.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 19, 2009, 08:30:47 AM
Yep, there transports, intergalatic taxi's,lol. So a batch of tholians took here down, how many? And did she stay in the fight long enuff to have time to try to escape? All in all it sounds like you apprvoe her. what was the problem with the reg?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Shadowknight1 on December 19, 2009, 05:16:55 PM
Well, only a couple of letters of it have the outline that defines that particular font, and it looks a bit stretched too.

12 Ent-era Tholians.  And she might have if they hadn't blown off a nacelle.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Vladko1 on December 19, 2009, 05:56:05 PM
Everytime, everywhere you make awesome things bankruptstudios. Cookiee ;)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Lionus on December 19, 2009, 06:08:25 PM
My report will be posted within few hours. Journey was tough, Cap'n, but she held together..

Thank God for duct tape..

Just for an insurance, I took U.S.S. Galaxy as insurance with me as I went for a run around the quadrant. And boy, was she needed.. Dominion, Romulans, Maquis.. They all tried to have their part of the supplies that were on board.. But together with the Galaxy they were repelled and supplies were delivered successfully to frontline starbases. While she's not too agile ( I recall Geordi claiming that Jenolan/Sydney class could probably fly rings around Enterprise), she has decent legs to run with, and power systems have at least that 25% room to tinker with, where as shields could be boosted up to 200% for a short moment. It's decently HP'd, good enough for the era and task what she's meant for.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Bones on December 20, 2009, 08:15:15 AM
Quote
Thank God for duct tape..
Amen to that  :funny that's the tool every man should have with him :D
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 20, 2009, 03:11:27 PM
Thanks Lionus for that great report. I think she ready for the public.

Vladko1, thank, that means alot.

SK, 12,lol no wounder shw bit the dirk,lol. SHe was not built for a fight at all, only 4 emitter for defence to cover her retreat. I'll look in to the reg, but if memory serves i didn't streach them, i use PS word warp tocurve them, and every time it does that. I've done them befor, but for some reasom it does not like the 2.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Lionus on December 21, 2009, 02:40:34 PM
Uh.. I think I have something not so pleasant to report.. the full blown version of USS Corinium.. Well, frankly speaking.. That blasted main battery power drain is back.  :mad I can't get further than ~300+ km away from the starbase and she's down to 20% even when on green alert and everything damn near to offline. Must be that ablative armor.. Hogging all the power..
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 21, 2009, 02:51:12 PM
Huuuummmm, I think Tiqhud said something about the armor. He needed to know if it happend at red or green alert. Honestly it didn't happen during my testing. Can you do me a favor, do 3 seperit runs in QB with no enimy. DO a full test aginced an astroied starting for a quick spin around, then go to red and distroy the astroied. During this time, keep an eye on the power and try to see where it start. ANd do the test over 2 more times in outher maps.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Lionus on December 21, 2009, 03:01:02 PM
Roger that. but, if my memory serves, the drain starts as soon as the quick battle starts. I did wuite a few test at Starbase 12. Green alert, yellow alert, red alert.. tried lowering power to weapons, shields, sensors, engines.. nothing stopped the drain. However, I will do yet another test run. We can't let this power drain issue to thwart the service record of the latest quad-nacelle creation.

Edit: A-ha! I found the gremlin. It's the "repair subsystems" in KM.. boosting that causes the huge drain, not the ablative armor or anything else.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 21, 2009, 04:22:36 PM
So it was your enginers fult, not the ship?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Lionus on December 21, 2009, 05:14:34 PM
Well, we did run into this issue during beta testing, did we not? But back then it was for different reason. I just wonder what causes the repair subsystems to drain the battery..
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 22, 2009, 06:28:03 AM
I think so. Once TQ is on we'll get to the bottom of it.

Well a few day befor X-mas and all ore stuff is done. The big Corinium -A, uss Syndey, Nash, Jenolan, and wethered texture pack for the NX abd BIG Corinium are ready to be downloaded.
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 22, 2009, 09:32:17 AM
Possible a new years surprise. Can you guess??
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: KrrKs on December 22, 2009, 11:44:06 AM
Yay, I hope he gets a phaserrifle and moveble arms!
Cokied for the first Spacesuit in for BC!
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Dalek on December 22, 2009, 11:45:38 AM
He needs to look fatter. :P But cool idea. :)
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: bankruptstudios on December 22, 2009, 08:32:45 PM
I was going for a more unie sex design, but i think your right.I'll add some more insulation to the non plating parts. I'll be putting in a pulse rifle and i thought a tricorder. As for size, from what i'm told BC wont handle a real size EVA suit so i made it scaled jest short of the shuttle pitchered in the back ground. The pack on its back will have an impulse generator and shields ruffly equal to the weakest shuttle. I was thinking on maybe doing 2 or 3 different posses. A space walk for pitchers and video making, a dry dock worker and an away team combat one. What do you think?
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: Nebula on December 22, 2009, 08:49:42 PM
needs to be Saffi Larsen in that suit. :P
Title: Re: Star Fleet: R & D WIP'S SYDENY CLASS / 3 Beta testers wanted
Post by: DJ Curtis on December 23, 2009, 12:24:53 AM
ooh, been a while since anyone's jumped on the hatin saffi bandwagon. :)
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: bankruptstudios on December 29, 2009, 10:44:33 AM
Here is a small update on the EVA suits. The EVA rifel is finshed and i'm back to building and fixinf the suits, hope you like it.
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: Dalek on December 29, 2009, 10:46:37 AM
Still looks too skin tight.
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: bankruptstudios on December 29, 2009, 10:49:45 AM
not to worry, i'll fattin up the suit. I jest had some insperation for the rifel.
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: ACES_HIGH on December 29, 2009, 11:05:14 PM
yeah the legs look a little cartoonish.  Would you mind sending me a model of that EV rifle when you've finished it, I've been looking for one to use in poser with my own EV suits.
(http://artzone.daz3d.com/azfiles/gallery/f8/sx/rqc7je3u9w6e40s5oo44frw1rxqmep-pre.jpg)
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: deadthunder2_0 on December 29, 2009, 11:11:15 PM
Is it me or does the helment look like a spartan's helment (yes i have seen ST:FC)
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: bankruptstudios on December 30, 2009, 10:04:39 AM
Ace: Do you know how to texture? If so i'll send you the rifel now.
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: hobbs on January 02, 2010, 12:50:26 PM
how about a tricorder like this?

(asks for forgiveness for the rubbish pic)
Title: Re: Star Fleet: R & D WIP'S EVA suit
Post by: bankruptstudios on January 14, 2010, 11:14:24 AM
Sorry for the lack of updates, i've been working hard on my best friends wedding video.

Hobbs: You bet, thats the direction that i'm going to go with an arm mounted tricorder.

The EVA siut is still in works. With help from ace i have a free shair mesh ported from poser to use for the helmet since no one liked the combat idea i had. Sitting hight at over 30000 vertx, i'm in to long process of converting it down. The chest plate was over 10 but now stands at 3.5. My aim is to have the hole model sitting around 15 with out loosing much detail.

And with the long process of making the dvd and converting the helmet, i needed to take a little break. Normaily i do Kit bashes but i started a little work on the jelly fish from scratch. Enjoy.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Shadowknight1 on January 14, 2010, 12:54:57 PM
Oh frackin sweet!  I love the Jellyfish! :D
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on January 14, 2010, 01:21:10 PM
THanks SK, i still have a long ways to go with her, but the basic deaign is down. Still lost of tweeking to do , plus more detailing. Also here is what i think is going to be the final concept for Exia. The 2 ship i love the most in ST are the sovy and the Akira. Jest fooling around one day i came up with this. Then i fell asleep at my PC and a couple hours later i woke up and seen it and loved it, still dont to sure how i did it, but hey, there she is so far...
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Lionus on January 14, 2010, 01:47:11 PM
Soveira-kitbash? Sounds good to me, as long as you keep her as a torpedo-boat.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on January 14, 2010, 01:53:17 PM
She is going to be a tactial combat ship.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: 086gf on January 14, 2010, 02:33:49 PM
Just a few things on the Jellyfish.

Are you going to model on the on the cockpit dome?

The two arms need to be taller(and more of an arch), they should be just a little shorter than the height of the foreward part of the ship.

The two things at the back are just a little too long by looking at the screencaps from trekcore.

Other than that it looks perfect.

Oh, I can't wait to see what that sov-kira one looks like.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on January 14, 2010, 02:39:56 PM
I still have a lot to do to her,lol, but thanks for the input. I have a side view that im working from.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: hobbs on January 14, 2010, 03:06:56 PM
nice :)
where is that from? is it a show?
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Kirk on January 14, 2010, 03:09:41 PM
The Jellyfish? That from ST XI dude.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: hobbs on January 14, 2010, 03:13:59 PM
really? wow my memory is bad lol i have no recollection of any jelly fish in st XI.... need to get the film on dvd lol only saw it once at cinema
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Dalek on January 14, 2010, 03:15:13 PM
It's the ship Spock flies. It's like...crucial to the storyline. :P
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: hobbs on January 14, 2010, 03:19:45 PM
oh yeah now i got it... the curved bits spin round the middle bit like a propeller... hmm i think i was thrown by the "jelly fish" moniker... i never thought that when i saw it on screen
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: tiqhud on February 01, 2010, 09:44:24 AM
Here is a little update of the EVA suit [WIP]
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on February 01, 2010, 11:33:36 AM
Here is another update. I'll be texturing it tomorrow but the build is finally done. Enjoy.

I would like to welcome Leonidae and Gizmo to the team.

Onr line up so far is:

Me: modeling, kitbash, textures

Hobbs: R & D and testing

Tique: HP, Testing R&D

Leonidae: Testing

JTK: Anvanced texturing

Gizmo: Modeling, hp, textures.

We have a good line up for the new year and were looking forward to building for you.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: hobbs on February 01, 2010, 02:58:40 PM
nice... VERY nice

can i beta test... want to take on the cardasians lol
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on February 08, 2010, 04:47:21 PM
Here is an update. I guess this will be a mark 1. Something along the way between the last update and now, i think the export or maby smoothing messed up my model some but its still ok. Some basic textures added. I'm not sure where i'm going to go with it, but i hope to have this project done soon. Hope you like.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: JamesTiberiusKirk on February 08, 2010, 04:50:55 PM
sh*t thats great
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: hobbs on February 08, 2010, 05:04:01 PM
:D :D I LIKE :)
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on February 08, 2010, 08:41:22 PM
Thanks guy, i need to finsh the rifel but i'm not to sure what i'm going to do wit the sut.Wight is boring to me,lol.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Billz on February 08, 2010, 08:46:18 PM
Thanks guy, i need to finsh the rifel but i'm not to sure what i'm going to do wit the sut.Wight is boring to me,lol.

Would you be willing to do 2 versions? A white one as you have there and a orange one? The orange one would remind people of the EVA suit that Spock wore in 'The Motion Picture' and it would mean that people who would want a white or orange version, could pick the one they like best.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on February 08, 2010, 08:54:12 PM
Thant not a problem. I can include an extra targe file with the yellow virson. But if memory serves me, spocks ev suit was tottally diffrtnt. THat one fell under the lines of my first attemt at the helmet that no one liked,lol. I am planing later to do another one after this one with out the rifel for an enginering mod that will fix your ship and posssibley an ef2 and a turn of the centry combat suit as well.
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: Billz on February 08, 2010, 09:16:41 PM
Thant not a problem. I can include an extra targe file with the yellow virson. But if memory serves me, spocks ev suit was tottally diffrtnt. THat one fell under the lines of my first attemt at the helmet that no one liked,lol. I am planing later to do another one after this one with out the rifel for an enginering mod that will fix your ship and posssibley an ef2 and a turn of the centry combat suit as well.

I was only asking about a version of your EVA suit that would be the same base colour as Spock's EVA suit in The Motion Picture. I wasn't asking if you would build The Motion Picture version aswell.

It would be good for 3 things:
1. Having a version that isn't boring white like you said
2. Having something that would remind people of The Motion Picture without having to make the Motion Picture EVA suit
3. Multiple choice between the two colours.
 ;)
Title: Re: Star Fleet: R & D WIP'S EVA with a little Jelly
Post by: bankruptstudios on February 09, 2010, 09:32:42 AM
Like i said, its a good idea and can do, have a cookie for the thought.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: bankruptstudios on February 09, 2010, 11:04:43 AM
i have nif 3 exporter the best one and it normaly works, but if i export it as nif for some reason half the model is gone but if i inport a 3ds or obj its there but insted on it having a niImage i have the nisorce and mpe will not reconize it. Can any one help?
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: deadthunder2_0 on February 09, 2010, 12:06:26 PM
Use nifskope
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmyB76 on February 09, 2010, 01:47:02 PM
is this EVA suit and such a mod for BC?
if so, why would you be doing weapons that characters would have no use for in BC?  also, why would the charcacter son the bridge for BC be wearing such suits?
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: deadthunder2_0 on February 09, 2010, 01:50:14 PM
so they could make more characters to fight them
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: eclipse74569 on February 09, 2010, 01:51:16 PM
is this EVA suit and such a mod for BC?
if so, why would you be doing weapons that characters would have no use for in BC?  also, why would the charcacter son the bridge for BC be wearing such suits?

That and you can never be too sure when life support goes out and there's no oxygen :P
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: tiqhud on February 09, 2010, 01:52:51 PM
Bank- just thought, did you scale down to smaller size, as I suggested? if so scale back up, just a thought.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmyB76 on February 09, 2010, 03:29:52 PM
so they could make more characters to fight them
im not following...  there cannot be any character fighting in BC...  im not sure what this mod is for?
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: Dalek on February 09, 2010, 03:33:45 PM
I think the whole point of this mod is so that you can "fly" this EVA suit as a ship ingame, not as a bridge character. So you could float around shooting things with a rifle. :P
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: bankruptstudios on February 09, 2010, 03:40:32 PM
Dalek is right. THe mod is firstly for screen shot to have something in the back ground. Also  we plan to have the eva equal to the weakest shuttle so instad of lunching shuttles you will have a choice to lunch eva suits. Another one in the works is an enginering one that you can lunch to fix your ship.

Everyone on our team has NS, that how we know about the NiImage missing.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmyB76 on February 09, 2010, 05:09:32 PM
oh wow - well that is quite interesting, i hadnt considered that lol   i dont think it has ever been done before :)
it is different to imagine your ship being a character with a weapon to fight a starship (or other EVA people) ingame, but i guess it would be more for the fun factor...  interesting idea indeed!
personally, id equip my EVA suit with ablative armor, but thats just me lol :P
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: hobbs on February 09, 2010, 05:12:53 PM
oh wow - well that is quite interesting, i hadnt considered that lol   i dont think it has ever been done before :)
it is different to imagine your ship being a character with a weapon to fight a starship (or other EVA people) ingame, but i guess it would be more for the fun factor...  interesting idea indeed!
personally, id equip my EVA suit with ablative armor, but thats just me lol :P

or borg-derived federation eva sheilds :)
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: tiqhud on February 12, 2010, 06:27:22 PM
In testing phase Now
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: deadthunder2_0 on February 12, 2010, 07:03:36 PM
oh, put that as a potd on BC files, see the feedback
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: WileyCoyote on February 13, 2010, 12:32:36 AM
Will we now have people flying out of the hull breaches? :)
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: Starforce2 on February 13, 2010, 01:32:10 AM
well we did have a mod that'd launch saffi as a torpedo.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JamesTiberiusKirk on February 13, 2010, 07:39:42 AM
well we did have a mod that'd launch saffi as a torpedo.
yuck. that strikes fear even into the heart of a brave klingon warrior
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmygoesHollywood on February 13, 2010, 08:46:38 AM
As I read this, i thougt, wouldnt it be great to have the inside of the helmet modelled as a bridge and the window is the screen like in the awesome cockpit mod for shuttles and for realism including sfx files with breathing and radiotalk? :P
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmyB76 on February 13, 2010, 09:21:17 AM
that would be too bizarre IMO lol
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: Bren on February 13, 2010, 09:22:21 AM
Great idea. WalkFX would be funky.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: deadthunder2_0 on February 13, 2010, 10:24:28 AM
hey, put saffi inside, then blow her up :evil >:-)
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: hobbs on February 13, 2010, 10:26:05 AM
In testing phase Now

wow! i mean that loioks so good :)
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: bankruptstudios on February 13, 2010, 11:14:15 AM
To all who want Saffi in this mod, no, i hate her to so i won't wast my time on her,lol, but thet wouls be cool.

WC: I thought about having a mod that ejects bodies out the hull breaches. If others like that idea then we can look into a debrea mod.

JimmygoestoHollywood: Sorry, i'm not on board with that idea. The point of this mod was for pictures, then we went a step further to use the lunch system. Its not meant to be a primary ship. The weapons system on it is great, TQ did an awesome job as always, but a couple good blasts from a normal ship and your toast.

Jimmy: I aggre.

SF2: THat would be funny,lol.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: Bones on February 13, 2010, 12:32:25 PM
WC: I thought about having a mod that ejects bodies out the hull breaches. If others like that idea then we can look into a debrea mod.
Impossible I'm affraid ... imagine decent battle with DJ future feds vs. the borg, now few ships are hit at the same time and bodies starts to fall out of the breaches and them BOOOM lag starts cuz each poor guy is a model of about 1000-1500 polies :O that would be extreme lag
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: vgdude999 on February 13, 2010, 01:54:36 PM
Maybe it would work if you made them boxy people? Like a couple rectangles for the limbs and feet and a circle for the head?
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: deadthunder2_0 on February 13, 2010, 02:05:28 PM
or replace those sparks in ExplosionFX with people
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: JimmyB76 on February 14, 2010, 07:20:57 AM
i seem to remember someone doing that (maybe back at BCU?), i think there is a mod like that out there somewhere - i do recall seeing that...
Title: Re: Star Fleet: R & D WIP'S EVA beta testing soon
Post by: bankruptstudios on February 15, 2010, 10:33:18 AM
She is in game and is quite a thrill ride if i can say my self. Here are some in game shots and as soon as i get the go ahead from the rest of the team we will have beta testing. ENjoy.
Title: Re: Star Fleet: R & D WIP'S EVA beta testing soon
Post by: deadthunder2_0 on February 15, 2010, 10:34:11 AM
i'll do it
Title: Re: Star Fleet: R & D WIP'S EVA beta testing soon
Post by: vgdude999 on February 15, 2010, 10:47:46 AM
*Raises hand*

Me wanty to beta testy!
Title: Re: Star Fleet: R & D WIP'S EVA Open beta testing
Post by: bankruptstudios on February 15, 2010, 11:12:06 AM
Ok, were looking for beta testers. I need your email sent to me by PM and you will be sent the mod. Run her through her pases and post your thoughts, WITH, your best screen shots. THis mod is the first of her kind so lets see what cool shots you can come with.
Title: Re: Star Fleet: R & D WIP'S EVA Open beta testing
Post by: Lionus on February 15, 2010, 05:39:19 PM
unless you've made changes, I've tested the version that was emailed me earlier. it's pretty good, but the weapon is wee bit overpowered.. but then again, that could be due thet watered down HP's of KM Beta..
Title: Re: Star Fleet: R & D WIP'S EVA Open beta testing
Post by: deadthunder2_0 on February 16, 2010, 11:24:43 PM
He and or she is great, but a little to big, it is just small enough to fit in my TNG constellation's airlock, and started shootig, but the port nacelle didn't come off, i named my Jack, in honor of Jack Crusher, who died saving the stargazer, by shooting the port nacelle off with his phaser rifle, but when the nacelle came off it exploded, killing me, so it was just how jack died.

Title: Re: BankruptStudios WIPS
Post by: RifleMan80 on February 17, 2010, 12:33:34 AM
Is it just me, or does the USS Griffin look a bit... flat?

took the words right off of my fingers..... it does tho....

Indeed, but it looks good.
Title: Re: BankruptStudios WIPS
Post by: hobbs on February 17, 2010, 03:01:21 PM
Is it just me, or does the USS Griffin look a bit... flat?

took the words right off of my fingers..... it does tho....

Indeed, but it looks good.

glad you liked it :)
Title: Re: Star Fleet: R & D WIP'S EVA Open beta testing
Post by: Captain_D on February 18, 2010, 02:42:07 PM
Looks like a great job. will be glad to see this come out.

A few years back I had edited some of the debris files on nano effects to look as if there were bodies flying out in the explosions, but could never get cool detail like that since of course this is a 3D model. I had worked on a newer version of my mod and got side tracked with beta testing Star Trek Online.

Great project guys.
Title: Re: Star Fleet: R & D WIP'S EVA Open beta testing
Post by: bankruptstudios on February 18, 2010, 08:37:38 PM
Maby we can work something out. Tell me what you need for your mod.
Title: Re: Star Fleet: R & D WIP'S Bit of a problem and in need of some help
Post by: hobbs on February 19, 2010, 01:15:21 PM
As I read this, i thougt, wouldnt it be great to have the inside of the helmet modelled as a bridge and the window is the screen like in the awesome cockpit mod for shuttles and for realism including sfx files with breathing and radiotalk? :P

if that were possible could we then have the ability to board the ships like the transporter but maybe only when you get really close or when you collide with the ship (of course i'll need to get my nemesis collisions working again lol)
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: bankruptstudios on February 22, 2010, 11:50:15 AM
Here is a tast of what's next to come....
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Dalek on February 22, 2010, 11:56:51 AM
Ooh, the Aventine if I'm not mistaken. :)
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Shadowknight1 on February 22, 2010, 01:53:58 PM
That's certainly what it appears to be. :D
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Kaempfer on February 23, 2010, 01:16:32 AM
Ooh! Been waiting for this one to be made! Can't wait to see how she turns out :D
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: WileyCoyote on February 23, 2010, 12:19:18 PM
As long as the ship is smooth with little (or no) errors. I hope the ship is going to be well textured for the option to retexture it.

Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Dawg81 on February 24, 2010, 09:05:33 AM
Finally the Vesta Class has come to BC! have a cookie
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: bankruptstudios on February 28, 2010, 09:35:51 AM
Here is an update. Basic shape is finshed. I've started on the detialing now. Enjoy.
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Nebula on February 28, 2010, 09:45:02 AM
very nice
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: Shadowknight1 on February 28, 2010, 12:13:41 PM
What Neb said  :D
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: vgdude999 on March 01, 2010, 07:14:04 PM
Ditto! ;)
Title: Re: Star Fleet: R & D WIP's COMING SOON
Post by: bankruptstudios on March 02, 2010, 12:40:36 PM
Here is a nice little update. GM jest sent me his work so far on the necellas for the Vesta. Also, Mark, the designer sent me a peek for the model and i have up dated my hull. Enjoy.
Title: Re: Star Fleet: R & D WIP's Vesta Class Advanced Cruiser
Post by: Nebula on March 02, 2010, 01:03:29 PM
ooh wow
Title: Re: Star Fleet: R & D WIP's Vesta Class Advanced Cruiser / coming soon USS Beagle
Post by: Kirk on March 02, 2010, 03:26:26 PM
You might want to use a perspective-angle viewport instead of orthographic projections.
Title: Re: Star Fleet: R & D WIP's Vesta Class Advanced Cruiser / coming soon USS Beagle
Post by: WileyCoyote on March 02, 2010, 04:44:39 PM
I agree with Kirk. Put some perspective on those renderings. At least I won't have to build this ship. Good work.
Title: Re: Star Fleet: R & D WIP's Vesta Class Advanced Cruiser / coming soon USS Beagle
Post by: Shadowknight1 on March 02, 2010, 06:25:17 PM
I agree with Kirk. Put some perspective on those renderings. At least I won't have to build this ship. Good work.

Yeah, you definitely don't need another project piled on to the immense stack you already have. :P

Looks very good.
Title: Re: Star Fleet: R & D WIP's Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: bankruptstudios on March 09, 2010, 08:06:06 AM
With the Vesta class project still full steam ahead, nebula has given us the oppertuinity to reviset an old mod and give it new life. The USS KYOTO was a joint vencher between the FEDERATION and the KLINGON EMPIRE. You can find more infomation on the KYOTO at its orignal topic here:

 http://bc-central.net/forums/index.php/topic,750.0.html

With nebula's blessing i removed some mesh errors and fixed some mapping issues.Tiqhud jest finshed the HP's and we are currently in alpha testing [team only]. Once we worked out the bugs we will but her up for BETA TESTING so it if you would like a crack at her PM me NOW.
Enjoy some ingame pics:
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: Shadowknight1 on March 09, 2010, 08:07:54 AM
Hmmm...since I happen to have a very old version of the Kyoto(thanks for that BTW Neb), I wouldn't mind beta-testing the new version, see how she handles when you guys are ready. :D :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: bankruptstudios on March 09, 2010, 08:20:56 AM
No problem, jest PM me your Email and once beta testing starts it will be wating for you. ;)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: Billz on March 09, 2010, 09:11:08 AM
Hmmm...since I happen to have a very old version of the Kyoto(thanks for that BTW Neb), I wouldn't mind beta-testing the new version, see how she handles when you guys are ready. :D :D

Same.

When I made a custom plugin for her in my install, I called it tha Inuyasha Class. :D

Perhaps you could make that a permenant class name for it? :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: Nebula on March 09, 2010, 09:19:11 AM
When I made a custom plugin for her in my install, I called it tha Inuyasha Class. :D

OMG rofl.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: bankruptstudios on March 09, 2010, 10:02:38 AM
K, gentelmen, start your warp reactors!! The USS KYOTO is ready to lunch and is awating Beta testers. PM you email addys to me and i'll send her off to you.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / coming soon USS KYOTO
Post by: Lionus on March 09, 2010, 11:11:50 AM
I believe you already know mine.  :evil
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Bones on March 09, 2010, 01:35:30 PM
OMFG  :eek It was my fav WIP back in 2008 :) I'm sooo glad it's finally getting released :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Lionus on March 09, 2010, 01:43:22 PM
It's pretty kick-ass little ship  :D Agile, fast, packs punch of much bigger ships.. It gave a Borg sphere a spanking, swatted Deathwing and Ael'Hatham out of the way.. It's pretty much a Defiant on steroids.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: bankruptstudios on March 09, 2010, 04:34:51 PM
Lionus: ROFL, thats all i can say.

Bones: DO you want to test her out?
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Bones on March 09, 2010, 04:46:24 PM
Sure, why not :D I've been waiting for this ship about 2.5 years now :D I have slightly modified KM 1.2 Beta onboard.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Shadowknight1 on March 09, 2010, 08:21:43 PM
No bugs and flies like a dream!  Really glad to see it smoothed and better!
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Bones on March 10, 2010, 11:55:56 AM
It's just as I thought it would be... this is the best combination of speed and firepower since the defiant, Torpedos are superb and that hugeass beam on the underside is a killer :D no bugs at all, tho it would be much better if there was limited warp core power output, more challenging this way ;)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: bankruptstudios on March 10, 2010, 04:40:26 PM
SOund like you all had a blast. I think Nebula and Tiqhud Has settled on the revised hp's but i'll check in with them about the power out put. Some of out ships are based on the Duel core but i think this ship is to small to have that in place. Thanks you guy and check back soon. ;)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Lionus on March 10, 2010, 05:39:56 PM
She's a ton of fun no matter what kind of party it is. however, unlimited core power makes her bit too tough.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: bankruptstudios on March 11, 2010, 10:21:29 AM
Here is a little update on the Vesta now that i'm back on her. Don't mind the smothing i jest did a quick one for the pics. Impulsa engins, the slip stream fild coil housing, heat vents are nearly finshed. Rear shuttle bay is almost done. Enjoy.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: CyAn1d3 on March 11, 2010, 10:29:42 AM
smexy. i likes aloooot
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: hobbs on March 11, 2010, 01:22:33 PM
wow  :)

can make a request... Can i have a real one for my birthday? its on the 6th april   :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: WileyCoyote on March 11, 2010, 03:27:41 PM
The nacelles look a little squarish. I know they are rounded a bit, especially in the back. I look forward to additional updates.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: bankruptstudios on March 11, 2010, 05:27:26 PM
THanks C, she it turning out to be a sexy beast,lol.

Hobbs: I but an order in for you, do you wan reclining bucket seats and a cut holder?

WC: GM did a great job on the base necell. Once i finsh the main ship and start the struts i will be over huling the necells abit. There is a little more roundness in them, but from the great pics supplyed from Mark the designer, its basic shape is sound. But i very glad you like what you see so far, from a modeler of your caliber, that means alot.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: hobbs on March 11, 2010, 06:00:45 PM
a cup holder would be good but i'm not much for bucket seats. just make sure the cup holder holds the cup well, i dont want my tea all over deck like Sulu had in st: undiscovered contry  :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: GMunoz on March 12, 2010, 01:39:33 PM
bankrupt,

this is looking awsome.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Billz on March 12, 2010, 04:15:47 PM
bankrupt,

this is looking awsome.

Seconded. :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser / USS KYOTO beta testers wanted
Post by: Shadowknight1 on March 12, 2010, 08:39:14 PM
I'm looking forward to this ship, I love the design of the Aventine.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 15, 2010, 11:16:16 AM
Work is coming along great. Still lots of details left to do  but i think the end of the week she'll be readdy for textures.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 17, 2010, 12:34:51 PM
Detaling is coming along well. I'm finally happy with the deflector housing, and the cut in's are coming along fine. Impulse are finshed, and the finshing touches on the bottom hull are in progress where it meets the shuttle bay and escape pod bays. Enjoy and i hope you like.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Shadowknight1 on March 17, 2010, 01:27:43 PM
Very nice :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: WileyCoyote on March 17, 2010, 01:30:47 PM
I approve of that model. :dance How is it going to be texture mapped?
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 17, 2010, 04:53:31 PM
THanks guys. Im thinking on breaking it donw to its base parts for mapping. I'm thinking 4 to 6 maps. main hull, saucer, necellas, glows and ids. What would you say WC?
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: WileyCoyote on March 17, 2010, 05:32:58 PM
That sounds about right. As long as the textures are straight forward and no weird stretching of pixels so it could be easy to retexture.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Judge King on March 17, 2010, 09:13:53 PM
Here are the dimensions for the Vesta-class from Mark Rademaker.

Length: 672 meters
Width: 182 meters
Height: 87 meters

Source (http://mark-rademaker.blogspot.com/2009/06/aventine-some-minor-specs.html)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Maxloef on March 18, 2010, 03:54:14 AM
Ship looks great dude keep it going :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 24, 2010, 03:55:37 PM
Time for an update. The nacella pylons are nearly finshed along with the secondary impuls systems. Tha sensor bands, docking ports, some windows and loads of other details have been added. She is sitting pritty jest under 10 000 polys and there is still more to come. I hope you enjoy and i'm looking forward to feed back.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: GMunoz on March 24, 2010, 08:01:55 PM
This is awsome work dude.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: dEjavU on March 25, 2010, 02:04:07 AM
Yes  :thumbsup: top notch stuff. Also, she has one mean looking impulse engine. Does that mean she'll be able to run circles around a Galaxy class?  :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: WileyCoyote on March 25, 2010, 05:13:40 PM
Quote
Also, she has one mean looking impulse engine. Does that mean she'll be able to run circles around a Galaxy class?
It's not the size, it's how you use it. I really like the detail on the model.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: JimmyB76 on March 25, 2010, 05:22:19 PM
It's not the size, it's how you use it.
heh not true lol nvm j/k :P
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Shadowknight1 on March 25, 2010, 07:37:01 PM
I dunno... LaForge referring to the Jenolan: "I don't know, if she was up and running, I'd bet she'd run circles around the Enterprise at impulse speeds."
It's not the size, it's how you use it.
That's what she said.

Anyways!  The Vesta is really shaping up, can't wait to see her with clothes on!
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Jb06 on March 26, 2010, 09:15:29 PM
If you need any help texturin, just gimme a bell. as for how many maps being used... max i would say 3... top saucer, bottom saucer... secondary hull and nacelles on the same.

~Jb
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 29, 2010, 12:54:25 PM
Here is a big update  :yay:

This has to be hands down the best work i'v ever done. As its standing now i'm at 15000 polys and the ship is 99% finshed. I jest have the mearge the ship parts together and some bits and she is finshed Hopfully tomorrow.Take a look and tell me what you think.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Dalek on March 29, 2010, 01:03:46 PM
You have done an absolutely fantastic job on a ship I'm not overly fond of. :)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Shadowknight1 on March 29, 2010, 01:38:37 PM
Captain Dax would approve, and so do I.  :thumbsup:
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: hobbs on March 29, 2010, 01:42:34 PM
well what can i say?
 :bow:
you are good*... wish i could do that awesome modelling myself.

*good being understatement

i cant wait for her textured look

well done my friend. :yay:
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 29, 2010, 02:06:53 PM
THanks for the support guy, it means alot. :thumbsup:
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Lionus on March 29, 2010, 02:38:17 PM
good job, boss.  :thumbsup: I can hardly wait to get my hands on her ample nacelles..  :kiss: :funny
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: GMunoz on March 30, 2010, 08:42:00 AM
Yeooowsaaa!  Fantastic work. She is a beauty.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: captain_obvious on March 30, 2010, 11:55:23 AM
Just a thought. Isn't vesta a type of 1970's ready made curry??
Or am I just being silly again?
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: hobbs on March 30, 2010, 12:39:33 PM
Just a thought. Isn't vesta a type of 1970's ready made curry??
Or am I just being silly again?

you are correct but...

its a virgin goddess of the hearth, home, and family in Roman religion symbolised by a fire in a hearth

and

is the second most massive object in the asteroid belt, with a mean diameter of about 530 km

and

a rowing club
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: tiqhud on March 31, 2010, 08:42:30 AM
Quote
a rowing club

Now just watch, as bankruptstudios addes Ores. :funny :funny :D :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 31, 2010, 10:05:04 AM
 :funny, ores, :funny, better atmostpheas stearing, :dance.

Ok, its time to show her in her full glory, yes, i jest finshed her, :yay:. SHe is fully equiped with 6 torpideo tubes, 8 phaser strips and 2 pulse emitters. Even with all the special pics i got from her designer, there are still some grey area that i'm still not sure what they are so i went with my gut. As she stands, a strong 95% true to spec and a whopping 16 656 poly's. SO take a gander at the pics and let me know what you think.

Whats next for this model you ask?

Well i've been in talks with the best modders here and i'm pleased to say that WC will be mapping this beuty and JB06 has offered his amazing talients for texturing. Yes, thats right, we got an allstar cast on her.

Hping and download info you ask?

Well there we have the best also chompping at the bit to get her.

Tiqhud will be heading up the standered Vesta class pack for medem to low PC's with standered KM 1 requeriments and standered texture size.

And me and GMunoz will be working and Advanced Fleet Pack for meidem to high PC's compleat with high res textures and all six ship regs of the hole Vesta fleet. But wait, there is more, she'll also have animated textures. What's that, not enuff? Fine, you twisted my arm, for a limited time, if you order in the next 30 days we will through in free of cost [always wanted to say that], our new SF: R&D weaponry pack.

Take a look and enjoy :thumbsup:

Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: WileyCoyote on March 31, 2010, 10:06:27 AM
Looks nice. My only nitpick is the deflector trench. Something does not look quite right about it.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on March 31, 2010, 10:33:48 AM
WC, its jest the lighting, i'll be sending you the ship in a moment. Feel free to ulter the deflector if you wish.

For the rest, here is a size comp with the CG Sovy. Assuming the Sovy is to scale, the Vesta is only a couple meters shorter.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Shadowknight1 on March 31, 2010, 01:50:03 PM
Very nice!  Don't forget that she needs to be hp'ed with both standard warp drive but also slipstream drive.  ;)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on May 07, 2010, 01:32:23 PM
Hi all, jest a quick update. Baz Is currently doing uv mapping for the Vesta class. After JB06 and i will start texturing. Slowly progress is moving forward.  :yay:

Also i jest finshed mapping a new Worker bee called the Sphinxs that my buddy Hobbs built. And i'm very proud of his first model thats going to be relised under our banner. Take a look  and hit him with some cookies if you like it.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Lionus on May 07, 2010, 02:49:57 PM
I wonder if that thing still can destroy a ferengi marauder by ramming it.. :funny Don't ask, just a thing i tried out while testing an early version.  :evil:
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: tiqhud on May 07, 2010, 03:07:54 PM
Looks GREAT, cant wait for hands-on flying.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: hobbs on May 09, 2010, 11:46:14 AM
wow you really optimised her!!!  :bow:

edit: yes i love the extras
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Jb06 on May 24, 2010, 03:09:34 PM
Quick update on the textures... Started on the saucer section still got a lot to work on, but the basics are starting to form up.

~Jb
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Villain on May 24, 2010, 03:11:48 PM
As it is right now it reminds me of the Hiigaran paint scheme, I like.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Nebula on May 24, 2010, 03:21:59 PM
As it is right now it reminds me of the Hiigaran paint scheme, I like.

XD it soooo does lol! I likes as well!
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Toa_Kaita on May 24, 2010, 03:30:04 PM
I third that! Asum! (Hiigaran colors FTW.)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Shadowknight1 on May 24, 2010, 07:12:15 PM
Definitely looking good.  Captain Dax would be proud.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on May 25, 2010, 01:36:07 AM
Oh, my god JB, it rocks!!!!!!! I see my uvmaping work out,lol, cookie!!!
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: rengers on May 25, 2010, 01:45:17 AM
tbh i never was a big fan of the aventine, though great work on it  :)
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: MarkyD on May 25, 2010, 05:59:09 AM
THats a very different scheme  :D

I like too...  you could pass it off as a S31 scheme or summat too

 :thumbsup:  awsome
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on June 02, 2010, 10:41:34 AM
It's been a little wile since i've continued my ships since i did the eva suits, so i thought i'd post something that's bite is defiantly worst then it's bark,lol. Introducing the advance tactical combat cruiser prototype (NEXUS or EXIA, vote now above please). This ship is based of the STO line of escorts but redesigned by me to fit more in line with Trek. Enjoy.
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: Villain on June 02, 2010, 11:55:09 AM
Personally I'd go with NEXUS, EXIA doesn't really mean anything, and the FLAG were far superior.  :D
Title: Re: Star Fleet: R & D Vesta Class Advanced Cruiser
Post by: bankruptstudios on June 02, 2010, 12:02:02 PM
I liked the Flag designs also, but when push cant to shove, EXIA screams heavy combat, and look out when she's in trans am, lol. But if you like NEXUS, Then vote at the top of the page please. :thumbsup:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 02, 2010, 02:10:25 PM
Bank~ i love this design  :yay: :bow:

few points i'd like to know:

1) why is it pink (lol joking  :P)
2) what is the split along the aft part of the pink section
3) i would have to say that the aft ends of the nacelles need something doing to them they look odd to me
4) what size will she be
5) where is the bridge... is it buried? that would be better for protection
6) love the front view... the way the nacelles and everything slopes the same way good job  :bow:

and to finnish....

 :dance :yay: :bow: i want her NOW!  :evil: :D
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: GMunoz on June 02, 2010, 03:37:21 PM
That is just wicked scary.  This thing should fire toilet paper torpedoes so the enemy can wipe after they crap themselves.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 03, 2010, 07:35:48 AM
Voting on the name is at neck and neck. I wounder who is going to win?

thanks for the comments so far guy, i'm looking forward to hearing more.

As for the questions:

the pink section was the color of the first cylinder i used to make the hull. This model is made of 4 of them, hull, secondary hull, saucer and necellas. Each of the four sections is made from one that i modeled to make my ship. Except for the weaponry pods on the sides of the saucer, that's Atolm and WZ's Tiburon.

THe split down the center of the pink area is where 2 halves meet. I only build half the ship and mirror it. During the end of the build i merge them together.

AS for the bridge, the build is only 50% right now, i do want to see the bridge from out side the ship, but jest have dot settled on where and of the design yet.

Size, still yet to be determined, but possible in the ball park of 2/3rds the size of the sovvy.

It also has been brought up that the necellas are too close to the saucer and that the section would not be habitable. TO that i say, Steemrunner, defiant, Saber, and the list goes on, lol. Take in to consideration that this is a tactical cruiser. THe necellas are hevely armed along with the rest of the ship, and are tucked close to the ship instead of sticking out into space like sour thumbs wating to get hit.

I hope i answered all of the questions and i look forward to hearing more feed back from you guy.

On the modeling note, i'm having trouble designing a shuttle bay that will be tucked behind the sucer. I really love the Saber class style but i want to do somethind new, diffrent, but i have no ideas on it. Any ideas out there?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: King Class Scout on June 03, 2010, 07:43:15 AM
That is just wicked scary.  This thing should fire toilet paper torpedoes so the enemy can wipe after they crap themselves.

if anybody had been near me when i read that, they woulda given me strange looks when i loled.  mabey I'll take that idea up.  I use "gag" torpedoes in my ships a lot.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 03, 2010, 01:10:34 PM
hey bank~

all answered but...

the Steamrunner has the bussards built into the saucer the actual naccelle itself is situated so that there ar no abitable areas near them.

the Defiant as i stated has the nacelles at the minimum safe distance.

the Saber or is it Sabre has the same system as the Steamrunner, the actual nacelles themselves are away from the habitable area of the ship.

As to your answers... thank you :)

you say you do half the ship then copy and mirror... when i tried that and combined the two i found that the center line still showed when i smoothed and textured. how do you do it? i use Gmax.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Villain on June 03, 2010, 01:23:07 PM
Probably unwelded verts.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 03, 2010, 01:27:15 PM
whats that? "unwealded"  :idk:?

in regardss to the names EXIA or NEXUS

EX-1-A

advanced tactical combat cruiser prototype

This ship is an new addition to the star-fleet, built as part of the RRTF this ship is built for combat... early in the design phase this vessel was named EX1A (EX-perimental ship 1 A-lpha) at some point an engineer presented the proposal to Starfleet: R&D and was over heard calling it EXIA simply due as a way to quickly indicate which vessel was being discussed and since that moment many involved continued to call it the EXIA.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Dalek on June 03, 2010, 03:29:11 PM
Its good. Although, it is a tad lacking in grammar and punctuation. :P
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 08, 2010, 08:12:06 AM
hi
i just got may hands on a copy of BC off ebay and i was wondering if you knew when the mod containing your Vesta will be released.
i played the game for a few hours but i wasn't really that into it. however with the vesta class i'll probably play it anyway.
RGDS
 
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: deadthunder2_0 on June 08, 2010, 08:42:34 AM
Welcome, but as a general rule, it is not good to ask for updates
as we say every once-in-awhile The Release date is- when it is ready
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 08, 2010, 12:27:49 PM
Welcome, but as a general rule, it is not good to ask for updates
as we say every once-in-awhile The Release date is- when it is ready

aight, i'll keep that in mind. the thing is i haven't even found a slightest bit of info about the mod. but never mind then. sorry.
RGDS
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 10, 2010, 11:25:10 AM
Hi ares93, not to worry, i actually like it when people ask about my projects. Have a cookie for thinking about the Vesta,lol. JB06 it texturing her as we speek. I'm not sure of the progress as of now, he's a great texturer so i don't bother him. As soon as there is more progress he or i will post some. After that things will move fast for the standered mod, and a fleet ST:R&D pack with coustoms weponds and sounds will be later. :thumbsup:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 10, 2010, 03:16:07 PM
Hi ares93, not to worry, i actually like it when people ask about my projects. Have a cookie for thinking about the Vesta,lol. JB06 it texturing her as we speek. I'm not sure of the progress as of now, he's a great texturer so i don't bother him. As soon as there is more progress he or i will post some. After that things will move fast for the standered mod, and a fleet ST:R&D pack with coustoms weponds and sounds will be later. :thumbsup:

thanks lol. i like cookies :D
apparently begging cryptic aint worth squat so i guess you and JB06 is my only chance of having the vesta in a game.
just as a sidenote i'm writing this post ST:Destiny fanfic series with the aventine. your pics, even untextured, have been a great inspiration. what program are you using to make the models if i might ask? maya?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 10, 2010, 04:30:33 PM
3ds max. I too am doing a fan fiction. Do you have a link to your work?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 10, 2010, 07:27:32 PM
3ds max. I too am doing a fan fiction. Do you have a link to your work?

Nah, I haven released it yet. I've got a lot of stuff (school,work, travel's, )going on now so i'll probably release it sometime late next year. but i have short prologue finished.
http://pici.se/pictures/zSdhbaRUl.jpg (http://pici.se/pictures/zSdhbaRUl.jpg)

English is not my native tongue btw
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 11, 2010, 11:22:18 AM
A little progress. I'v been stuck on her for a bit, but thanks for some input from Baz, i think she starting to shape up. Hope you like it. Enjoy and leave feed back.

As for the pole, i'll leave it open till the ships done, so far, i'm happy you all are voting.

Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
 :thumbsup:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 11, 2010, 12:16:36 PM
Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
 :thumbsup:
Thanks man, i really appreciate it. all of it. :dance
i just pulled 3ds off the web. free 13 month student license. i'm starting to like autodesk  :D

EDIT: i take that back. i hate them. cant activate the damn thing. invalid username...
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 12, 2010, 07:59:28 AM
wow bank~ im loving her now!!! :bow: :bow:

can you chat with me about how you combine the two halves? :help:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 16, 2010, 07:35:39 AM
bankrupt: i just have one stupid question for you. how long have you worked with this 3ds max thingy?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 16, 2010, 08:36:17 AM
Ares 93: Little over a year and a half. :thumbsup:

Hobbs: K bud, here we go.

First select the object you want to mirror. Move you camera so that its facing down, looking at its top view.

Go to tools and hit mirror, from there hit X AXIS and next hit COPY under clone selection, then ok.

Now you should see the object you wanted mirrored, already selected nest to your original object.

Here is where the fun happens. I use 3DS, so you may have to explore a bit in your program to find what i'm talking about.

Go to the top right hand corner and hit Utilities, then select both objects in the scene.

Back in the right hand side menu for Utilities, hit Collapse. Another menu will show up, and in that one select Mesh for OUTPUT TYPE and Single object for COLLAPSE TO

and then hit the Collapse Selected button, and bam , there you go. All the smoothing groups you had before will remain intact if you had done any.

You will need to convert in to edit poly mod and jest needed to merge the 2 halves.

From here go back to the Modify menu and select Vertex. Click and drag over the half you jest mirrored and move it to where you want it, normally on the X axis.

Zoom in and select the same vertx on both halves and hit collapse till the mesh is one solid mesh.

Then, hit your polygon button, and select your faces and smooth them. Then your done.

NOTE: Now let me say this, like i said i use 3DS MAX, so you may have to explore you program a bit to hind what i'm talking about. And i'm NOT one of the top modelers here, they may have a better way at doing this, but since i learned this my self i know it works.

I hope this helps.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 16, 2010, 11:51:07 AM
Ares 93: Little over a year and a half. :thumbsup:
well, thats quite quick. if been spending the last few days (and nights) trying to grasp how the damn thing works. i'm a quick study but i'm at a bloody loss here... took me two months to learn blender, seven for maya and maybe a year for photoshop. goddammit, this thing isn't exactly user friendly. anyway, great work on the ships.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 16, 2010, 12:16:05 PM
ARES: I would sujjest watching Mark's vid here http://bc-central.net/forums/index.php/topic,4115.0.html in the tutoral section. When i first started that was what gave me the grasp of 3ds max. He touches on the user controll interface.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 16, 2010, 02:11:26 PM
ARES: I would sujjest watching Mark's vid here http://bc-central.net/forums/index.php/topic,4115.0.html in the tutoral section. When i first started that was what gave me the grasp of 3ds max. He touches on the user controll interface.

thanks man, i'll check it out.
RGDS

EDIT: its gone...
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 16, 2010, 03:45:56 PM
You need to read the hole topic, lol, http://www.mediafire.com/?duzo6px1msv .
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 16, 2010, 04:00:51 PM
You need to read the hole topic, lol, http://www.mediafire.com/?duzo6px1msv .

thanks man. i checked the link but his file sharing folder was empty. guess i gotta start wearing glasses  :funny
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 18, 2010, 10:51:50 AM
Hi all, i'm happy to see the voting is still going. My wife hopes EXIA wins, lol.

Now i got a qusetion. On my current project i have 2 designs for the secondary hull, and i cant deside witch way to go , take a look and let me know what you think?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Locke on June 18, 2010, 11:16:02 AM
I like the second set of shots.  Seems more profile-oriented.  The first two shots just seem clunkier.  Oh, and Nexus is the way to go! ;)
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Nebula on June 18, 2010, 11:24:40 AM
I like the one with only one main deflector
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Toa_Kaita on June 18, 2010, 12:41:34 PM
I personally like the second one.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 18, 2010, 01:25:11 PM
first set looks better to me
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 18, 2010, 02:16:35 PM
second, no doubt about it.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Hellsgate on June 19, 2010, 12:48:32 AM
ares93: I'd love to have your "Star Trek: From Ashes" story at my fic anthology once you've completed your prologue and/or a few of the first couple of chapters.

"Star Trek: New Worlds"
http://stnewworlds.webs.com
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Hellsgate on June 19, 2010, 01:04:41 AM
bankruptstudios:

(http://bc-central.net/forums/index.php?action=dlattach;topic=6330.0;attach=36686;image)

i love the U.S.S. Nash. What's her top speed? length/width? deck plans? does she land on retractable feet or on its belly? cute little ship.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: MarkyD on June 19, 2010, 08:43:44 AM
I think, it looks a little narrow at the minute IMHO  :thumbsup:

Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 19, 2010, 06:45:52 PM
HELLSGATE: Here the stats of the Nash that was seen on Star Trek: DS9

USS Nash

Transport
Commissioned   2267
1st Construction Batch   2267-2270
Refit  Period    2279-2283
Crew   65
Capacity   2100 Persons
Ships Built/Remain in service   39 of 159

TACTICAL   
3 Phaser Emitters, 2 Photon Torpedo Launchers (Stock 30)
Shield Strength   1.6
Offensive Power   8.0

STATS   
Maximum Cruising Speed   Warp 6.0
Mass   552,000 metric tonnes
Length   235M
Decks    9

Markyd: I;m not sure what you mean?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 20, 2010, 06:46:43 AM
ares93: I'd love to have your "Star Trek: From Ashes" story at my fic anthology once you've completed your prologue and/or a few of the first couple of chapters.

"Star Trek: New Worlds"
http://stnewworlds.webs.com


PM away.


Bankrupt: looks like something the ushaan could have evolved from. although there's at least a century between the two ships:(http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_ushaan.png)
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 20, 2010, 07:27:01 AM
i can see the simularities

but i much prefer the EXIA... but then i have issues with ST:online ships lol

still... good eyes ares93

Bank~ can you send me any info on the EXIA's specs... if you can indicate the following:

1)Warp core type : would it be a new type or same as galaxy or defiant or sovereign
2)Weapons : same thing would it be type 10 phasers like the galaxy, type 12 like the sovie or pulse cannons like the Corinium-A/defiant
3)Shield system: similar to what ship or new type
4)Manoeuvrability : i assume she is quick and agile like the defiant
5)Sensors: high level? for combat use.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: ares93 on June 20, 2010, 08:35:33 AM
i can see the simularities

but i much prefer the EXIA... but then i have issues with ST:online ships lol

still... good eyes ares93


yeah, i dont like them either. that's why i stick to the canon ships.
with one exception: the discovery class. but that's because it shows up in my fanfic lol.
http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_discovery.png

about the sensors. you gotta have chroniton based ones. there's nothing cooler than to be able to see into the future.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 24, 2010, 06:16:55 PM
common guys (and girls?) vote EXIA
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: WileyCoyote on June 24, 2010, 06:20:14 PM
The voting is about even. I'd say do both registries and have different retextures for each ship.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 25, 2010, 05:09:37 PM
I jest got smacked by my wife, lol, i told her that Exia was close to winning and she wanted to vote, so i told her to sign up and vote, well i guess she took it the wrong way, lol.

Any way, i'm glad to see voting is still happening and i got some updates for you to see. I think the main design is down to where i like it. I will be adding in details and smoothing parts. I'm still thinking on the weapons lay out. The ships purpose is not to be an escort like the defiant. She'll be half the size of a Sovy, around 3 to 400 meters. Not sure how many deck that will be. I don't want her to be a flying phaser, but she will be a stand alone war ship originally designed during the DW. The first and only ship prototype was finished jest shy of the battle at Cardassia and the top brass felt that a weapon system like this may pervoke other governments during the after math of the war. SO for some years she sat in the fleet yards till the late 2380's when she was needed finally.

Refitted with the Vesta  chroniton based sensors in the dual sensor pods a top the ship. Transphasic shields, torpedoes and 8 Mark 2 Transphsic  phasers emitters. Quantum torpedoes and standard Photons will be on board and the new Mark 1 prototype Mag pules dual canons for disabling ship quickly. Her hull armor is nearly 3 times thicker then most ships so the dual core system was placed in her to power all her systems and the new quad pulse engine  to make her as agile as a defiant.

With all of this and more classified systems, Star fleet felt she was not for the peaceful era that was ahead. But all things come to an end.....
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: tiqhud on June 25, 2010, 05:29:43 PM
EXIA is good name
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: dEjavU on June 25, 2010, 08:10:28 PM
Damn bankruptstudios you turning her into the ultimate federation warship(transphasic shielding)I gather that's the next evolution up from multiphasic force fields I take it  :D for me I like the U.S.S. Nexus(or the Nexus class)I don't know, for some reason whenever I hear Exia, kinda sounds like a Talaxian female name.  :P
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 26, 2010, 09:35:28 AM
My wife is so happy that EXIA is now in the lead, lol. Up till i told her that the poll is staying open till i finish the ship.

DejavU: Yep, your right, she was designed to answer the call that the defiant and other small escort classes failed to do. In a war that bug ships would ram Fed ships, or attack in squads of 3 or simply overwhelm there targets with pure fire power Star fleet seen the potential of the Defiant against a singe target of larger, more powerful class ships. Shortly after with MVAM Prometheus's potential to hold up with 3 ship, the thought was to designing a full size cruiser that could engage many targets alone. In war this would mean less crew, less ships needed and cost would be low. Instead of balancing a fight on a 1 to 1 scale, Star Fleet could send a single ship in to combat 3 to 6 ship with a reasonable good out come in there favor.

But as the war ended, the idea of this design was less and less needed. Star Fleet turned its intress to Medical and Explorer type classes.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: dEjavU on June 26, 2010, 10:04:15 PM
Nice! :thumbsup: What color are you planning to have the transphasic phasers? I'm thinking maybe whitish with a bluish inner core.   ;)
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: admiral horton on June 28, 2010, 09:23:27 PM
any word on the Vesta Class?
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on June 29, 2010, 08:22:57 AM
Nope, still nothing yet. Jb had a gig and exams this week or last or this week, so i think we'll have something from him soon.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on June 29, 2010, 02:22:28 PM
bank~ love it!
Come on Exia

Love your rightup will help me an tiqhud on a project we working on.

Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 01, 2010, 04:12:22 PM
Here is a side project i'v jest finshed. Its the Station That in the painting in the Enterprise-D's Readdy Room wall.

I'm not sure who ED is, but he built this very nice model and gave it to Tiqhud. He in turn gave it to me to convert it and do some base textures. Jest a little eye candy for you all.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Dalek on July 01, 2010, 04:21:52 PM
Those textures are badly warped and old. Ask Unknown perhaps if you can borrow his textures.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: tiqhud on July 01, 2010, 04:51:07 PM
Those textures are badly warped and old. Ask Unknown perhaps if you can borrow his textures.
it is supposed to be old , from the pic of Picards wall, Id say Mining station, but if bank- redoes them OK
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Dalek on July 01, 2010, 05:02:34 PM
No, as in quality-wise-Stock-BC old. The Zorg/Morpheus Starbase textures would do well on this as well.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 04, 2010, 07:44:58 AM
Here is a sweet update for you. The rear inpulse engins and lower hulls nearly finshed, plus the rear shuttle bay. I'm still thinking about the pylons and the end of the upper hull on how i want them to look, but i think i'm on the right track.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on July 06, 2010, 04:00:32 PM
i want her!!!

can i beta

can i steal your skill

cant wait for the textures
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 07, 2010, 05:34:03 PM
After talking with Unknown, he cave me permission to convert his new Station textures over to mine. Also after watching TNG season 1 i also added some stuff the original was missing. Over all i think she is sweet. Enjoy.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: tiqhud on July 07, 2010, 06:01:36 PM
oooooooooo, ahahahahhhhhhhhh, cookie gun at the ready sir    'FIRE'
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: GMunoz on July 08, 2010, 01:03:49 AM
Very Nice, docking cookie.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: X_TheUnknown_X on July 08, 2010, 05:45:08 AM
Very nice! I like where you're going with the station. You've arranged the textures very well because they all seem to fit properly and look right. Cookie, I think  :D .
Just one thing; how are the numbers on the doors arranged? Because they seem the same to me  :idk: .
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 08, 2010, 08:19:27 AM
THanks alot guys for the positive feed back.

To answer your question Unknown, there is only one open door on the model so i used it as a starting point and called it one,lol.there are 2 more modeled doors on the rim and they are textured 02 and 03. The upper emergency blast doors on the upper doom are labeled 04 - 09. Seeing it from a far, i may change the text a bit so they are a little clearer from afar.

Other than that, i still need to work on the alphas and i'm placing some ships and shuttles in for fun. Its my questomation that this Dock pre dates the Star Base at Earth in ST TWOK so it's being scaled for a connys size to fit in her. I think it would be the star base between K9 and the earth star base.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 15, 2010, 10:44:05 AM
The station is now in game.

it's equipped with impulse engines to fly around for screen shots. And it totally freaks you out when it comes after you,lol.
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Lionus on July 16, 2010, 11:51:25 AM
beta pic.. :thumbsup:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: bankruptstudios on July 16, 2010, 01:09:32 PM
Thats a sweet pic there buddy, cookie,  :thumbsup:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: hobbs on July 16, 2010, 03:53:37 PM
Thats a sweet pic there buddy, cookie,  :thumbsup:
Agreed cookie to lionus! Awsome pic made me catch my breath and was only looking at it on my phone
  :eek:bow:
Title: Re: Star Fleet: R & D Advanced Tactial Combat Prototype / Vesta Class Cruiser
Post by: Lionus on July 17, 2010, 03:15:19 PM
thanks for the cookies.  :yay:
Title: Re: Star Fleet: R & D ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 19, 2010, 09:18:32 AM
Over the weekend, GMunoz pumped out a very sweet TOS ship of the line. A light scout/ Science ship the U.S.S. BEAGLE NCC-638, Oberth class. Check out the pics below and let him know what you think.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Nebula on July 19, 2010, 09:27:59 AM
hahaha :D nice little ship. The name fits. XD
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: King Class Scout on July 19, 2010, 09:38:44 AM
1. that'll be TOS oberth #2.
2. that should really be Beagle A
3. you KNOW one of them is gonna end up "USS Porthos"  :funny
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on July 19, 2010, 09:55:07 AM
I have to admit, I almost expected seeing image of Snoopy in his red baron-mode painted on the sec hull..  :funny
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: CyAn1d3 on July 19, 2010, 10:55:22 AM
ive always wanted to paint on a ww2 style dame on the side of an engineering hull..... maybe with my new connie.... hrmmmmm
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: tiqhud on July 19, 2010, 02:31:45 PM
since the screenies for Laurlin Station are not up right now. here is another.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 19, 2010, 05:15:50 PM
Nice, put the station on a slight angle, and it would look like the pic in the Captians room, great jop, cookie. :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: tiqhud on July 19, 2010, 05:30:31 PM
Guess I got over excited, I was just thrilled to find a star system, almost like the painting.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 21, 2010, 09:20:15 AM
Here is an update on the Exia on Nexus [see poll above and vote]. I started adding some detail the the ship. I'm still not sure what i'm going to do with the pylons and the aft upper hull, and i still need a place to put the Shuttle bay so any ideas would be a help. I still need to place the weponds and some more escape pods, docking ports, warp core ejection port, running lights and so on. She stands at 6000 polys, so after i see how the pylons and the aft section turns out i may add windows and modeled armor panels. My gole is to keep her under 15000 polys so we will see.

Also in the first and second pic, you can see the diffrence in the direction i went with the secondary hull. As funny as it sounds, it was my first use of the cone tool,lol. I love deflector strips insted of dish so i think in any newer wips i may stick to that style.

I want to here some feed back so let it come. :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: tiqhud on July 21, 2010, 01:47:35 PM
think we can get an aft view?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 21, 2010, 05:41:05 PM
Ask and you shall reseave... :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: tiqhud on July 21, 2010, 08:11:03 PM
what about shuttle bay, where purple is?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Toa_Kaita on July 21, 2010, 08:13:30 PM
I was thinking the same thing, tiq.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 22, 2010, 01:09:32 AM
A shuttle bay could go there, but the ships per-pus is combat warfare so placing it there would leave it to exposed.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Psyco Diver on July 22, 2010, 01:29:59 AM
What about bomb bay doors and drop them like the defiant and NX-01?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: hobbs on July 22, 2010, 06:42:33 AM
A shuttle bay could go there, but the ships per-pus is combat warfare so placing it there would leave it to exposed.

only if its fleeing! and i don't think the Captain of the Exia would flee.

(*looks past Banks~ shoulder* well Captain, what do you say?)
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: starship on July 22, 2010, 11:38:41 AM
News about the Aventine? :D
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 22, 2010, 12:35:07 PM
Any other sujestions for the shuttle bay? I'm not a real fan of Drop ship doors.

And there is nothing New yet on the Vesta, JB said he would be around soon to show off the new Textures. :yay: :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on July 22, 2010, 12:39:38 PM
hmm.. heavy duty twin/quad pulse phaser pod and quantum launcher to the aft side of it?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: hobbs on July 22, 2010, 03:14:50 PM
hey lionus how about phaser cannons like on the coer de lion. aft fireing heavy phasers (type XV)
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Locke on July 22, 2010, 04:45:53 PM
For your shuttlebay, I'd suggest bringing back the size and shape of the secondary hull in this pic (http://bc-central.net/forums/index.php?action=dlattach;topic=6330.0;attach=45660;image) and adding the deflector striping to that.  Then the shuttlebay can go at the back of it.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: hobbs on July 22, 2010, 06:16:42 PM
or how about using the "nose" as a shuttle bay?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 23, 2010, 01:18:52 AM
No, the nose of the ship is its main deflector. Nice idea thoue. And the top ship you guys are refering to  was the old ship.I didn't like the lower hull on her.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: hobbs on July 24, 2010, 11:10:02 AM
i thought the strips under the nose, on the secondary hull was the deflector
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 24, 2010, 01:02:31 PM
Yep, they are. I believe that a slip stream combat ship should have some redundancy such as the main deflector and secondary deflector bands. I also think, or would like to see further development of the deflector bands in more classes of ships. I think i'll further explore this in any new ships i develop. :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Shadowknight1 on July 24, 2010, 07:45:58 PM
Redundant deflectors would definitely make sense in a slipstream vessel, possibly one of them is devoted specifically to calculating the slipstream?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Nebula on July 24, 2010, 07:49:11 PM
indeed... that's why all of mine had that lol
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 24, 2010, 09:25:56 PM
Great minds think alike, cookie for the both of you,  :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 26, 2010, 09:16:31 AM
Sorry for the post, but i would to show off GM's work. I jest finshed testing her and i totaly fell in love with this ship. THats saying alot for me, anyone that knows me knows i hate tos ships, but this is a must have for all. If you like it, hit him up for testing :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Dalek on July 26, 2010, 09:30:09 AM
From those pictures, I've noticed that the saucer doesn't perfectly merge with the nacelle bussards.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 26, 2010, 11:00:50 AM
Not sure what you mean there bud?

Here is an update on the Exia or Nexus[ see poll above}

I think i finally worked out the shuttle bay. Located aft of the secondary hull, i beleave that its loaction will protect it from a great deal of fire in combat. Let me know what you think? :thumbsup:

Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Dalek on July 26, 2010, 11:16:21 AM
If you look at the 4th pic of the Beagle, you can see the bottom of the saucer just passes through the bussard collector.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on July 26, 2010, 11:40:08 AM
I'm not sure, but i think that was the orignal design?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Nebula on July 26, 2010, 11:40:38 AM
If you look at the 4th pic of the Beagle, you can see the bottom of the saucer just passes through the bussard collector.

well yeah cause the saucer is smaller than the nacelle.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Dalek on July 26, 2010, 11:46:03 AM
So isn't that a physical error?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Nebula on July 26, 2010, 11:52:15 AM
Don't look like it... To me the nacelle just wraps around the saucer.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Kirk on July 26, 2010, 12:09:27 PM
I think it would look better if it looked more integrated instead of clipped into the saucer.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: hobbs on July 26, 2010, 02:25:14 PM
Bank~ looks good to me. i was going to suggest it go at the point you've put the impulse engines i think lol

looks good though
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on August 02, 2010, 01:46:39 PM
Aww.. look at the cute little puppy..
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on August 02, 2010, 03:45:14 PM
Them s are very sweet pics my friend!!! Cookie :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on August 02, 2010, 03:54:36 PM
Thank you. I like the upper one more, it seems like that the little ship is going somewhere in a hurry.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Dawg81 on August 02, 2010, 05:06:09 PM
looks like she's at warp i like it
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: FarShot on August 02, 2010, 08:38:51 PM
I like the second one because it looks like the Beagle is chasing it's tail... :funny
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: eclipse74569 on August 03, 2010, 12:58:36 AM
I like the second one also, because it looks like a younger Tom Paris took the helm and is spinning donuts :D
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on August 03, 2010, 09:56:47 AM
Perhaps it was Admiral Paris back in the day?  :funny
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: dEjavU on August 03, 2010, 11:53:25 PM
Nice to see this little guy finished, loving those subspace skid marks.   :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on August 04, 2010, 07:53:53 AM
you're welcome. I might use same trick more often now that I got positive feedback from it. Not too often tho, I have no plans of becoming one trick pony..
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on August 05, 2010, 03:45:54 PM
How do you like me now??? :thumbsup:

I had a chat with DJ and with his insperation i desided to do alittle re work. Let me know what you think?
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: tiqhud on August 06, 2010, 08:10:22 AM
looks nice, what is it's poly count, oh BTW this deserves a cookie.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on August 07, 2010, 04:26:36 PM
She has nearly 9000 so far.
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: Lionus on August 07, 2010, 04:36:52 PM
funny.. I bought the ship that inspired this one today in STO. despite sharing the same task with small differences, I still prefer my modified Prometheus.
Title: {Star Fleet: R & D} Vesta Class Cruiser Update
Post by: Jb06 on August 14, 2010, 11:35:25 AM
Probably wondering what happened to the Vesta Class, well it's been on my shelf for a bit as ive been extremely busy working... festivals mainly which has been great... however since my workload has quietened down this week i thought i'd better get some work done it. Ive only got to finish off the azteching on the bottom of the ship and some minor details round the back of the shuttle bay, but that's about it.

These pics don't have any specular yet, but most of the alpha's are done ;)

Enjoy

Feedback is most welcome :)

~Jb
Title: Re: {Star Fleet: R & D} ATC Prototype / USS Beagle/ Vesta Class Cruiser
Post by: bankruptstudios on August 14, 2010, 12:22:59 PM
 :dance Wow, dude, your rock'en!!!!! This is better then i could have hoped for  :thumbsup: One thing, in the second pic, top aft of the ship befor the cargo lift, i beleave thats the main impules engine. I had no pic of that part wile modeling so that was my intent with that area. This is great, cookies :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: Nebula on August 14, 2010, 12:32:22 PM
nice job JB but something just feels off on those textures.... and I'm not talking about the missing specs xD

but I'm known to be a bit nit-picky. 
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: WileyCoyote on August 14, 2010, 01:10:25 PM
The Aventine looks great! Looks really detailed and I can't wait to fly it along side of my NX-Proteus.
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: bankruptstudios on August 14, 2010, 01:29:34 PM
Hey, wily, lets swap beta test once JB is done with the textures and we get her in game. :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: Jb06 on August 14, 2010, 02:00:18 PM
So you're saying that this is where the main impulse is located?

~Jb
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: bankruptstudios on August 14, 2010, 02:04:39 PM
Yep, you got it :thumbsup: I sent you all the info i had, and it was one of the places that i could not see, i did run it by mark, and he liked it, but did not say what it actually way. But if you look at the top of the ship, there are the main impulse  exhaust there so i would assume that is where the main one was.
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: cinqnic on August 14, 2010, 02:05:12 PM
i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: flarespire on August 14, 2010, 02:10:39 PM
i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey
its probably going to be a ship that is set in the same era/ a sister class of ship, to wileys proteus class...
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: Jb06 on August 14, 2010, 02:14:58 PM
Yep, you got it :thumbsup: I sent you all the info i had, and it was one of the places that i could not see, i did run it by mark, and he liked it, but did not say what it actually way. But if you look at the top of the ship, there are the main impulse  exhaust there so i would assume that is where the main one was.

Ok, i'll see what it looks like. Might use Wiley's impulse texture if he doesnt mind.


i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey

If you read Wiley's post at the start of the Proteus.... he based the colour scheme off the Vesta Class ;)

~Jb
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: bankruptstudios on August 14, 2010, 02:30:55 PM
its probably going to be a ship that is set in the same era/ a sister class of ship, to wileys proteus class...
i love the ship ie Vesta class. i have notice that the colours are roughly the same as WileyCoyote Proteus class with the grey blue and dark grey

Wily's is an original ship, but based the textures of the Vesta. The Vesta was developed along side the Sovie, so his ship, unless he says otherwise, was developed after the Vesta.
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: bankruptstudios on August 14, 2010, 03:20:36 PM
Taking a break from Exia/Nexus (see poll above), I've started working on Galen's Legacy Class. Its a good start so far, defiantly more of a challenge using the new tools i have recently discovered. Enjoy :thumbsup:
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: Shadowknight1 on August 14, 2010, 04:54:23 PM
The Vesta looks awesome, I want it!

Okay, questions about the Legacy.  First off, which version of the Legacy class is it?  Secondly, did you make sure to get permissions to make it from the original designer?
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: oldmangreg on August 14, 2010, 05:44:43 PM
Someone already made Galen's ship. It's on deviantart. I don't know how the poly count on it is though, so I guess you making it would be okay, if you got permission of course.

Here it is:
http://fav.me/d2djx82
http://fav.me/d2djx4c

Galen has a Wanderer-class he's working on. You should ask him if you can build that one.
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: WileyCoyote on August 14, 2010, 06:46:41 PM
Quote
Ok, i'll see what it looks like. Might use Wiley's impulse texture if he doesnt mind.
The texture for the Proteus impulse engines are a normal layer pattern in Photoshop CS2.

Quote
Wiley's is an original ship, but based the textures of the Vesta. The Vesta was developed along side the Sovie, so his ship, unless he says otherwise, was developed after the Vesta.
My ship (Proteus) is definitely built after the Vesta.
Title: Re: {Star Fleet: R & D} ATC Prototype / Vesta Class Cruiser / Legacy Class Cruiser
Post by: bankruptstudios on August 14, 2010, 06:56:53 PM
Someone already made Galen's ship. It's on deviantart. I don't know how the poly count on it is though, so I guess you making it would be okay, if you got permission of course.

Here it is:
http://fav.me/d2djx82
http://fav.me/d2djx4c

Galen has a Wanderer-class he's working on. You should ask him if you can build that one.
The Vesta looks awesome, I want it!

Okay, questions about the Legacy.  First off, which version of the Legacy class is it?  Secondly, did you make sure to get permissions to make it from the original designer?

Yes, thats the Legacy Class ship i'm building. I forgot who, but some one over at Scifi Meshes did built it, but thats well over 300k polys and i love the design and i'm building it for the game. My target as always is 15000 polys or less.

And yes The Wanderer Class is next on the table, and so is the StarHowler.

SK: Yes, i already have permission from him. He has made some great designs. Comming October if time allows, he may even be doing some textures for the team. Galen is a cool designer and great at textures.
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: admiral horton on August 14, 2010, 09:03:40 PM
O that loks so good i hope when u r done to se an orthographic view
but that a grat job
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: ares93 on August 16, 2010, 12:09:51 PM
 :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:


i think that sums it up well.  :funny looks bloody incredible.
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: WileyCoyote on August 16, 2010, 12:18:58 PM
It looks like we are officially now the "next generation" of BC modders. Since bankruptstudios is building the Legacy Class, it looks like I'll have to scratch that one off of my list. :)
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: bankruptstudios on August 16, 2010, 02:53:57 PM
It looks like we are officially now the "next generation" of BC modders. Since bankruptstudios is building the Legacy Class, it looks like I'll have to scratch that one off of my list. :)

I'm honered that you accepts me in the club :thumbsup: Thank you, it means alot :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: Shadowknight1 on August 16, 2010, 08:20:22 PM
I have to say that I'm real pleased that so many of the side ships of Starfleet post-DS9/VOY are getting such great treatment from this generation of modders.  It's stuff like this that keeps BC going.
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: starship on August 17, 2010, 05:52:52 PM
It?s definetivelly a beauty!  :bow:  :yay:
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: moed on August 18, 2010, 01:05:28 PM
Nice!
Title: Re: {Star Fleet: R & D} Legacy Class Cruiser/ Vesta Class Cruiser/ ATC Prototype
Post by: bankruptstudios on August 18, 2010, 01:08:27 PM
Here is a peep at The Legacy those far. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: WileyCoyote on August 18, 2010, 01:40:07 PM
Looks nice. Next time, can you render ship pics with perspective?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: GMunoz on August 18, 2010, 02:27:09 PM
Looking good bud.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 18, 2010, 04:46:22 PM
Legacy = Sovereign, Intrepid, Vesta hybrid?

looks great btw.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 18, 2010, 05:17:15 PM
Looks nice. Next time, can you render ship pics with perspective?
Thanks all, i jest finshed up some work on the pylons and the necells, still lots to do, here are some pics :thumbsup:

I fine it easer to follow a design then  making a new one, lol, i'm still bangging my head on EXIA, lol, my longest ship in progress.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: hobbs on August 18, 2010, 05:35:42 PM
looking good Bank~ your skills surpass mine by light-years... Well done.

How about giving us a new ship... Bankruptstudios design (lol cheeky i know)  :D


Edit: As in a new ship that is completely your own design (from sketch to model) lol
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: dEjavU on August 18, 2010, 10:51:35 PM
Flowing nicely with this design bankruptstudios :thumbsup: real nice!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 19, 2010, 12:49:26 AM
Looks great, can't wait to see the whole thing done.  I've been waiting for the Legacy to be in BC forever.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: 086gf on August 19, 2010, 01:19:26 PM
Legacy = Sovereign, Intrepid, Vesta hybrid?

looks great btw.

The Legacy has been around before the Vesta was even a thought.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 19, 2010, 05:31:08 PM
Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: admiral horton on August 19, 2010, 05:47:19 PM
please more pics of the Vesta  :dance
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 19, 2010, 06:09:15 PM
Hmmm...how about both ships in BC, one being the Vesta prototype and the other being the actual Aventine?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Nebula on August 19, 2010, 06:20:38 PM
Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:

Ah I see you got that thing ported! cool! :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 20, 2010, 03:52:44 AM
please more pics of the Vesta  :dance

You want it you got it :thumbsup: Oh, and i did promise you a beta test, but you'll have to PM me your email. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: JamesTiberiusKirk on August 20, 2010, 06:03:28 AM
those nacelles look very tmp, i love that
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 07:53:49 AM
You want it you got it :thumbsup: Oh, and i did promise you a beta test, but you'll have to PM me your email. :thumbsup:

where did the colors go? a few pages before it had a grey-green-blue ish color. now its just gray. either way, you guys are bloody magicians. 10/10. when's the release?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Dalek on August 20, 2010, 07:56:51 AM
I believe that grey version is the ST: Legacy port.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: hobbs on August 20, 2010, 08:10:32 AM
can i have a beta test too :)
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 08:24:46 AM
I believe that grey version is the ST: Legacy port.
so there is a legacy version too? goddamn. this is ending up better then i originally thought.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Dalek on August 20, 2010, 08:27:36 AM
Yes, bankrupt said so a few posts back.

Before i hit the hay for the night, i jest got hot off the presses from Tiqhud a Vesta class port from my friend Kophjaeger who is doing the Vesta for Legacy. After comparing our notes, we have decided to release our own versions of the ship, and at a later date were going to join forces to make a new MK 2 Vesta. Enjoy some of the pics i took wile testing. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 20, 2010, 08:36:36 AM
so there is a legacy version too? goddamn. this is ending up better then i originally thought.

Yeah I'm just finishing the under saucer of the MK1 Vesta which you were talking about :) Hopefully the textures will be complete today then it can be handed back over.

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 08:43:30 AM
Yeah I'm just finishing the under saucer of the MK1 Vesta which you were talking about :) Hopefully the textures will be complete today then it can be handed back over.

~Jb

Yes, bankrupt said so a few posts back.


splendid. you guys just made my day.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 20, 2010, 10:50:30 AM
*is currently betaing Vesta*  :smoke
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Villain on August 20, 2010, 10:59:59 AM
:O YOU BROKE NDA!

(http://geomu.net/news/Banned.gif)

 :funny
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 20, 2010, 11:14:07 AM
*is currently betaing Vesta*  :smoke

One of the Vesta's :P

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 11:21:04 AM
*is currently betaing Vesta*  :smoke

lucky bastard....
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 20, 2010, 11:26:22 AM
after a heavy day at work, I don't feel lucky but beaten. Anyways, took some screenies, who would like to see? :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 11:42:20 AM
sure. thanks

btw. now that you mention it i double checked and look what i found. :-)
Ares 93: I like what i seen so far, looking forward to more. And once the Vesta is finshed, i'll put you down as a tester if you wish.
 :thumbsup:

Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 20, 2010, 01:29:07 PM
here ya go.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 01:58:55 PM
here ya go.
thanks man. damn those look good. thats the BC version right?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Villain on August 20, 2010, 02:04:16 PM
We don't really discuss the other game here.  :funny
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 20, 2010, 02:07:01 PM
hmh.. I think I should replace that stock starfield with one from the movies.. :P
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 02:40:35 PM
We don't really discuss the other game here.  :funny

ah, sorry... :hithead: i was just wondering since the graphics seemed too god for BC. not that the other game has much better, but my BC has terrible graphics...  than again i run stock. so that might be the reason...


EDIT: Pic set as background  :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 20, 2010, 02:44:42 PM
Thats the MK2 Vesta Class ported from Legacy which is now in bc aka them pics ;)

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 20, 2010, 02:49:59 PM
ah, sorry... :hithead: i was just wondering since the graphics seemed too god for BC. not that the other game has much better, but my BC has terrible graphics...  than again i run stock. so that might be the reason...


EDIT: Pic set as background  :D

I'm running latest KM version.. and the graphics could be even better if I could just figure out how to make it run at 1920x1080 instead of 1560xsomething..
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 20, 2010, 03:40:10 PM
I'm running latest KM version.. and the graphics could be even better if I could just figure out how to make it run at 1920x1080 instead of 1560xsomething..
just pulled it down from the web. installing...

btw i tried vesta for the other game. bloody magnificent. a bit overpowered though


EDIT: tried the new KM mod. I will now officially withdraw every statement about BC's crappyness. *Withdraws every statement*
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 20, 2010, 04:19:02 PM
MK1 now done with alpha's and specs ;)

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 20, 2010, 04:19:38 PM
one more
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 20, 2010, 05:38:47 PM
I've sat here for about 10 minets trying to put in to work what i think, and all i can come up with is .....WOW!!!!! :thumbsup:Cookie :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 20, 2010, 06:58:27 PM
 :drool: :drool: :drool: :drool: :drool: :drool: :drool:

No words...should have...sent a poet
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on August 21, 2010, 12:56:32 PM
That model looks great, textures look fab.

The only thing that stands out to me is the specular maps for the aztecs as they do not flow with the rest of the ship at all and look far too generic.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: TheConstable6 on August 21, 2010, 02:16:15 PM
The saucer looks a bit blocky from some angles, and the deflector is HUGE....

....but it's still gorgeous.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: hobbs on August 21, 2010, 06:13:58 PM
hmmm awesome ship well done all!!!!  :bow:

but i'm not a great fan of the texture for the deflector....... not that i can do better so you might as well ignore me lol

congratulations!!!!!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: admiral horton on August 21, 2010, 11:04:59 PM
great job on the vesta class :eek


(orthographic view PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 22, 2010, 04:25:56 PM
Here is a quick update on the Legacy. Finished the necellas and the pylons. i've been tinkering with the lower hull and the bridge. i'd say soon i'll be adding the details and finshing her up, take a peek. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on August 23, 2010, 08:08:21 AM
Looks good  :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 23, 2010, 08:13:50 AM
Indeed, very good looking ship there.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 23, 2010, 08:39:41 AM
Thanks guys. I added some details and the strips, fixed some errors and made the deflector. Check it out :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on August 23, 2010, 01:17:25 PM
very sleek,

the only thing i would change is the method in which the necelles connect to the pylon, its a very chunky block shape, and needs to look more elegant to flow with the rest of the design you have constructed.

good work.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 23, 2010, 01:31:20 PM
very sleek,

the only thing i would change is the method in which the necelles connect to the pylon, its a very chunky block shape, and needs to look more elegant to flow with the rest of the design you have constructed.

good work.

Agreed, looking at the orthos that Galen made, you need to slim down that "block" connecting the pylons to the nacelles.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 23, 2010, 03:21:40 PM
Yep, your right. I'll pick away at it. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 23, 2010, 05:39:10 PM
K, updated the pylons. Let me know what you think. Also did some work on the lower saucer. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: GMunoz on August 23, 2010, 07:12:56 PM
Much better,  progressing nicley. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: oldmangreg on August 23, 2010, 07:41:08 PM
What's the poly count at?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 23, 2010, 08:33:59 PM
That's more like it!  :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 24, 2010, 01:26:36 AM
Thanks guys :thumbsup: She is sitting perty at 7475 polys at the moment, but thats going to rins after the rest of the detailing.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: hobbs on August 24, 2010, 02:27:43 PM
well its looking good to me too

love the secondary hull, especially the front part!

 :yay: :bow:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: 086gf on August 24, 2010, 03:33:33 PM
Comming along nicely.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 24, 2010, 05:31:19 PM
Well i'm nearly finshed. I've got yhe wepond systems and the detail i was planing. And i'm jest a little over 8000 polys. So i'm toying with the idea of the rcs thrusters, docking ports and air locks, and escape pods. After that i jest need to merge her and map away. Enjoy :thumbsup:

p.s.: This is my bres, and fastest build yet :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 24, 2010, 06:37:43 PM
Only 8000 polys?!  NO frakkin way! :eek
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: starship on August 24, 2010, 07:04:52 PM
8000 pollys !?!? Incredible!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: dEjavU on August 24, 2010, 07:42:32 PM
A little over 8000 poly's! Damn great work man! :thumbsup: She looks like what starfleet would use as replacement for the aging Excelsior(or destroyer)class.   ;)
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 25, 2010, 10:57:32 AM
Well i think i went crazy :funny I got a  lot of detail in now. jest need to add the thrusters and merge the ship and i'm done and sitting at 11492 polys. Hope you like it :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: flarespire on August 25, 2010, 11:24:50 AM
SWEET MOMMA THATS GOOD!.....  :thumbsup: COOKIED!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 25, 2010, 11:27:27 AM
Sweet, thank you, i love cookies :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: baz1701 on August 25, 2010, 11:50:20 AM
Definatly improving with every ship and dare I say it :hide getting better than me.

Cookie inbound
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: ares93 on August 25, 2010, 11:58:47 AM
damn, thats just... bloody incredible. i'm speechless
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 25, 2010, 01:22:02 PM
WANT!!!! :eek :eek :eek :thumbsup: :thumbsup: :thumbsup:

Cookie launched!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 25, 2010, 01:47:11 PM
I feel sorry for the bugger who has to texture her.  :funny cookie.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 25, 2010, 02:07:10 PM
Thanks to you all for the prays. A big thanks to Baz for the complment, i'm not in your league yet, and a special cookie to liones for making me ROFL :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: moed on August 25, 2010, 02:58:14 PM
Very nice job!

Cookie
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Hellsgate on August 26, 2010, 03:36:48 AM
Sweet christ, that's a hot model. Love the Legacy-Class.  Can't wait to see a photoshop'ed bridge with a F.C.-era Captain Morgan Bateson in the center-seat, post-"Ship Of The Line" by Diane Carey.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Galen on August 26, 2010, 10:25:18 PM
Really nice work here dude! Keep it up
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 27, 2010, 02:04:35 AM
Really nice work here dude! Keep it up

Hey buddy, thanks for popping by. I'm glad you like her mate, you had one hell of a design. :thumbsup: cookie

Update, i've been mapping, and mapping, and.......... oh yea.......... mapping........ did i ever say that i hate mapping?????????????? :evil:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Lionus on August 27, 2010, 02:26:47 AM
 :funny
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Galen on August 27, 2010, 02:30:41 AM
Hahaha thanks dude, I;ll try to make wanderer's textures simpler for ya :)
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 27, 2010, 02:51:25 AM
Hahaha thanks dude, I;ll try to make wanderer's textures simpler for ya :)

NO, NO, She is great the way she is. Only go forward with her design,lol. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Galen on August 27, 2010, 04:05:38 AM
Haha actually i'm in the process of redoing wanderer now. Will post up the new version on deviant
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 27, 2010, 06:05:17 PM
Well, its done :yay: It tolk 3 days but i finally mapped the ship. I'm sending it off to JB06's paint shop and i'm off to start my next project. With any luck i might get the Vesta Textures back soon so we can start getting her ready for testing. :thumbsup:

Also, a heads up to you all, the Vesta class port is up for grabs at FF, and here is the link:

http://bridgecommander.filefront.com/file/Uss_Vesta;116552

Enjoy and have fun :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 28, 2010, 11:53:14 AM
The Vesta port flies great, the only thing I could suggest for the other Vesta is to add a sllipstream drive to the HP's.

Can't wait to see the Legacy textured. :D :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 28, 2010, 05:36:51 PM
Not all Vesta class ships had slipstream. The first Vesta was the Aventine. Were doing a 2.0 sood, and she will have all the bells and wissels. :thumbsup:
But when we tested there was slipstream, make sure you have it activated :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 28, 2010, 09:01:18 PM
Just a very early update on the Legacy.... couldn't sleep so i've begun on the hull lines on the saucer

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 28, 2010, 09:18:03 PM
Sweet, cant wate for more :thumbsup:

Here is a sneek peek from me :evil:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Dawg81 on August 28, 2010, 09:24:53 PM
looks like it could be an offshoot of the arrow or gryphon class
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Toa_Kaita on August 29, 2010, 12:02:17 AM
You have my instant download on that fighter.  :dance
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 29, 2010, 07:53:20 AM
I had an hour to spare so I decided to work on the Legacy a bit more. It's still extremely basic, but i've got the outlines of the azteching on the saucer done, don't worry the saucer is no-where near completion yet ;)

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 29, 2010, 08:15:51 AM
I'm starting to get excited :dance :dance :dance :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Side 3 on August 29, 2010, 08:20:38 AM
I think I've seen that fighter design on deviantart, it's pretty cool. Nice start on it though, hope you've got permissions! :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: oldmangreg on August 29, 2010, 09:56:22 AM
Wait, are you texturing while in Nifskope?
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Dalek on August 29, 2010, 10:24:00 AM
No he's not, he's just using it to take pictures.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 29, 2010, 11:00:04 AM
I think I've seen that fighter design on deviantart, it's pretty cool. Nice start on it though, hope you've got permissions! :D

 :wtf I always get permission  :lostit:  It's Galen's Star Howler :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Dawg81 on August 29, 2010, 12:11:07 PM
:wtf I always get permission  :lostit:  It's Galen's Star Howler :thumbsup:


I thought so that design has galen written all over it
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 29, 2010, 12:26:20 PM
Nice start on the texturing Jb.

And great fighter, I love all of Galen's fighter designs.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 29, 2010, 06:24:51 PM
A quick update for you. I got some detailing still to do but the core buils is done. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on August 30, 2010, 05:44:09 AM
Great start with the textures JB.  :thumbsup:

The fighter is shaping up too
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 30, 2010, 07:51:37 AM
Very nice. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 30, 2010, 03:04:47 PM
With a rather large hangover, I've had a bit more time to work on the Legacy ;)

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: tiqhud on August 30, 2010, 03:34:55 PM
looks very good
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 30, 2010, 04:13:38 PM
sweet, this is awsome :thumbsup: :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Darkthunder on August 30, 2010, 08:58:07 PM
Saucer needs more segmenting to be honest.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 30, 2010, 09:25:54 PM
Saucer needs more segmenting to be honest.

Saucer is staying how it is as that's how the original Legacy looks like by Galen. :P

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Darkthunder on August 31, 2010, 03:07:06 AM
I'm afraid your mistaken... i've seen the Legacy by Galen many times over, and a quick Google search turned up the following:

More images at http://wiki.tf-575.com/index.php?title=Legacy_Images
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 31, 2010, 07:06:27 AM
Ah yes but these pics are a mixture of the mk1 legacy & mk2... however I'm doing the U.S.S. Cadence not the legacy prototype which these pics are showing ;)

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: JimmyB76 on August 31, 2010, 07:48:38 AM
http://wiki.tf-575.com/index.php?title=Legacy_Images
offtopic - wow thats an awesome looking bridge!!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 31, 2010, 08:39:06 AM
Ah yes but these pics are a mixture of the mk1 legacy & mk2... however I'm doing the U.S.S. Cadence not the legacy prototype which these pics are showing ;)

~Jb

Exactly.  Like the one here: http://fc05.deviantart.net/fs50/f/2009/337/c/6/USS_Cadence_Wallpaper_by_Galen82.jpg
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Darkthunder on August 31, 2010, 01:57:30 PM
Exactly.  Like the one here: http://fc05.deviantart.net/fs50/f/2009/337/c/6/USS_Cadence_Wallpaper_by_Galen82.jpg

Nice link. Proved my point perfectly. I asked for additional segments in the saucer of his model, in which he said:

Saucer is staying how it is as that's how the original Legacy looks like by Galen. :P

~Jb

In the pic you posted, Shadowknight... it's quite clear that the saucer is alot smoother than the current game model. Even without making it "super high poly" it can still have a smoother curvature than it currently has.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on August 31, 2010, 02:00:54 PM
Hate to jump onto the bandwaggon, but the guys are quite correct here, those textures look great, but the saucer does need more polies.

Good work none the less.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 31, 2010, 02:04:50 PM
Nice link. Proved my point perfectly. I asked for additional segments in the saucer of his model, in which he said:

In the pic you posted, Shadowknight... it's quite clear that the saucer is alot smoother than the current game model. Even without making it "super high poly" it can still have a smoother curvature than it currently has.

Segments could of meant anything DT textures or mesh... be more specific & besides you should no by now im not a modeller :P

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: moed on August 31, 2010, 02:46:34 PM
These are looking better and better all the time!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 31, 2010, 05:45:23 PM
Ok, i went back in and changed the rim segments from 32 to 64. I re mapped and sent it to JB.

 Honestly, i was trying to keep the model under 15k. Now i'm pushing 18+. I feel bad that JB thought this was about his great work, and when i read the statement i thought it was about the textures also. This should have been mentioned during my modeling. And i guess all the links and pics are nice if you want a 300k ship, but comparing my work to theirs..... well..... I'm not mad or anything, jest not too happy. I can see why Wily does not allow pis and links in his topic. This is a topic to show MY work and the others that work on the projects with me. JB is doing great work, and i myself up to this day thought this was my best ship and was very proud.

Here is a pic of the fixed saucer. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 31, 2010, 06:46:21 PM
 :doh: I thought DT meant panel segments in the texture too.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 31, 2010, 07:16:57 PM
I hope no one tolk my reply the wrong way, i'm not trying to tell any one off or anything like that. I DO value any and all input from you all, but it really has to be at the right time in the project. It's like changing a tire on your car wile doing 100k on the high way,lol.

 I, my self might have taken the past few post the wrong way or maybe read in to it to much. I know you guys, your a great bunch. If by chance my massage was taken wrong, i'm sorry. I've been annoyed at people checking if i have permissions for these project, wile the guy that designed them visits from time to time and reply's that he likes my work. And the links and pic to Studio quality work shakes my confidants as i feel like i'm being compared to them. Like i said, i was trying to stay at my goal of under 15k.

 I very well have mis read in to all this, again i'm sorry. I have had very little sleep the past few nights. I'm turing 30 in a 24 hours, funny thing is there is a change it might be my last. Next week i have an operation, everything looks good up till the time they tell me there are risks, and there is a 2% chance that an avrage person would not make it. Put i'm a smoker and over wight that my risk is higher.

I don't know why i'm writing this, maybe it will help me. I work 2 job and one is my own company, and when i'm home i wait for my wife to come home. Other than my wife the only real conversation that i have is here and with my team, and i have not even told them yet. Don't get me wrong, i do have friends and family, but i'm a long way from home, across the world, so its really hard to talk about something like this in an email.

So with this stress consuming my thoughts, i've been modeling my ass of trying to let my mind off the possibility. So i guess its fair to say i mis understood your intents, so im sorry.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 31, 2010, 07:44:13 PM
Well fingers crossed everything goes ok with the op ;)

With the adjusted saucer ive added a little more to the textures around the bridge and began on the spine.

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: WileyCoyote on August 31, 2010, 07:53:03 PM
It looks nice! At least you don't have to add the extreme detail like I'm doing on the Ent-D. I like the balance between simple and over-detailed.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on August 31, 2010, 07:55:09 PM
It looks nice! At least you don't have to add the extreme detail like I'm doing on the Ent-D. I like the balance between simple and over-detailed.

Haha yeah I know how you feel... when i did the Nemesis E textures, they were a pain to say the least :P

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Darkthunder on August 31, 2010, 08:41:35 PM
Well fingers crossed everything goes ok with the op ;)

With the adjusted saucer ive added a little more to the textures around the bridge and began on the spine.

Enjoy

~Jb

Looks MUCH better (both model and texture-wise), so kudos to both of you :P

Not trying to be mean when I come with my suggestions. I believe all of us in the community whether or not we are actively assisting in producing new mods, or just "lurkers" such as myself, strive to get the best mods possible and to make sure said mods are as good as can be.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Adonis on August 31, 2010, 08:49:22 PM
Dude, could you post some wireframe renders of the ship, that 18k count is a bit fishy IMHO.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on August 31, 2010, 08:59:22 PM
Dude, could you post some wireframe renders of the ship, that 18k count is a bit fishy IMHO.

Fishy or not, she sits at 18527 polys. I feel cheep now, showing whats under my skirt with out a dinner and a movie...... At the very lease a beer :funny :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on August 31, 2010, 11:34:29 PM
Sorry, I wasn't intending to try and take away from your and JB's work.  I was just trying to show that the two of you were on the right track. :doh: :hithead:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Adonis on September 01, 2010, 12:05:12 AM
Fishy or not, she sits at 18527 polys. I feel cheep now, showing whats under my skirt with out a dinner and a movie...... At the very lease a beer :funny :thumbsup:

But by the wireframes, you can do better than that. You could shave off polies in many places without loss in visuals. Also, I hope the only sections not seamless there are the escape pods and transporter pads, which you really don't need modeled (BC's lightning system will only make a mess of them).

The saucer segmentation (not counting the saucer edge), sec hull cutout, nacelles, nacelle struts, sec hull top around the shuttlebay, deflector well, brigde, decks 2-4 structure could all loose polies without degradation in looks. you could without any problems shave off at least around 5k polies off this without any degradation in visuals that really count in BC's engine.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: eclipse74569 on September 01, 2010, 12:24:55 AM
But by the wireframes, you can do better than that. You could shave off polies in many places without loss in visuals. Also, I hope the only sections not seamless there are the escape pods and transporter pads, which you really don't need modeled (BC's lightning system will only make a mess of them).

The saucer segmentation (not counting the saucer edge), sec hull cutout, nacelles, nacelle struts, sec hull top around the shuttlebay, deflector well, brigde, decks 2-4 structure could all loose polies without degradation in looks. you could without any problems shave off at least around 5k polies off this without any degradation in visuals that really count in BC's engine.

and not even acknowledging the joke :P Typical Adonis, Typical :P

This is looking good though, but Adonis is right, While I like the raised detail on the Luna-Class, I'm not planning on modeling those in, I plan on using textures to my advantage.  (that is...when I get the hang of what I'm doing with the Luna Class...)

However, at 18.5k I could probably run about 2 on my system without lag LOL So I'm not worried what you do or don't do :)
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Adonis on September 01, 2010, 12:31:19 AM
and not even acknowledging the joke :P Typical Adonis, Typical :P

Well, you know me...  :uberlol: :evil: :dance
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on September 01, 2010, 10:37:30 AM
W was able to drop her down to 15k, but i was not happy with the smoothing, even after i re did them. So im going to leave it as is for now. I may revisit it later, but there are many ship larger than mine here so i'm happy with my work. :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Adonis on September 01, 2010, 11:13:13 AM
W was able to drop her down to 15k, but i was not happy with the smoothing, even after i re did them. So im going to leave it as is for now. I may revisit it later, but there are many ship larger than mine here so i'm happy with my work. :thumbsup:

Outdo yourself by building a better (read: lower poly mesh that looks just as good) model, not what others did in higher poly and didn't bother to finish properly.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on September 01, 2010, 11:33:51 AM
Outdo yourself by building a better (read: lower poly mesh that looks just as good) model, not what others did in higher poly and didn't bother to finish properly.

I looked, but can't find it. Like i said, i'm happy and proud of the work i did and i'm sorry if it does not live up to your standers. I started modeling a year ago today by simple kit bashes, and now i'm building hole ships from scratch. I'm not where you guys are yet, but give me time and i jest might give you a run for your money. This is my first super clean model, and fully accredit to the specs i have, so like i said, i'm happy and proud. And no, i'm not lazy, i jest spent the day using pro otmizer and re smothing her. At the end i was not happy with it so i'm standing by my model. If i'm going to be jugged by my work, at this moment, this is my best.

But thank you for your input, i did learn some new things today, like optmizing my model befor i do details and smothing, so in my next build that will be a plus. My intent it to build models that are good enuff to use in rendering in my show, with lots of details, and that still can be used in BC. Over all i say i met my goal, and the designer loves it so i'm happy.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on September 01, 2010, 12:45:02 PM
Over all i say i met my goal, and the designer loves it so i'm happy.

Here here ;)

Cookie

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: moed on September 01, 2010, 04:52:23 PM
Excellent job dude!

Cookie
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Galen on September 01, 2010, 11:10:09 PM
I think he did an excellent job!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on September 02, 2010, 12:32:31 AM
I think he did an excellent job!

I'd say that's the beat-all end-all there. :D
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: MarkyD on September 02, 2010, 02:07:05 PM
For 1 year in you did a good job. But Adonis is right in his observations, still I like what you have produced and look forward to seeing more matey in the future  :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on September 02, 2010, 09:15:06 PM
Thanks for the praies guys. Here is an update on the fighter. Nearly finshed, i jest have to add the torpedo hubs and figur out the phasers and running lights. Enjoy :thumbsup:
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Shadowknight1 on September 03, 2010, 01:13:53 AM
That is one detailed fighter.
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: kaden on September 03, 2010, 05:20:48 PM
I don't think it has two sensor wings on the top of it, just the one
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: cinqnic on September 03, 2010, 06:20:57 PM
nice looking fighter reminds me of the ARROW CLASS RUNABOUT
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Jb06 on September 03, 2010, 07:21:48 PM
Ive had a little more time to work on the Cadence & here's the progress... Just a note i haven't even started the details on the nacelles, so don't worry & ive got a bit more work to do on the edge of the pylons, other than that, the dorsal view is complete.

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: bankruptstudios on September 03, 2010, 07:43:49 PM
I don't think it has two sensor wings on the top of it, just the one

There is only a side view of this ship, so i took a little artistic licencs :P

nice looking fighter reminds me of the ARROW CLASS RUNABOUT

I like that, is that in BC?
Ive had a little more time to work on the Cadence & here's the progress... Just a note i haven't even started the details on the nacelles, so don't worry & ive got a bit more work to do on the edge of the pylons, other than that, the dorsal view is complete.

Sweet, this is amazing work :thumbsup: :thumbsup: Menbers of the team have been asking me to invite you to the team, your skill is awasome my friend and we would love to have you offically, and it would not affect you other work, would you be interested?


And after seeing JB's work, i'm a little imbarrest to show my update of the fighter. There is still a little tinkering to do but this is what i got. Enjoy :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on September 03, 2010, 10:07:34 PM
Wow, those are looking great!
Title: Re: {Star Fleet: R & D} Legacy Class/ Vesta Class/ ATC Prototype
Post by: Galen on September 04, 2010, 04:43:15 AM
nice looking fighter reminds me of the ARROW CLASS RUNABOUT

Thats because the Arrow is the first Incarnation of this design about 5 years ago. We've since renamed it gryphon and updated the design twice, now looking like what is shown here as the Stormcrow variant :)
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 04, 2010, 05:05:42 AM
Stormcrow, i like that  :thumbsup:

I 'd also like to take this time to Welcome JB to Star Fleet: R&D as our lead texturer :thumbsup: :thumbsup:.
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Lionus on September 04, 2010, 09:34:47 AM
Welcome to the nuthouse, JB.. :funny
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: MarkyD on September 04, 2010, 09:52:44 AM
Very nice work mate :-)  :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: GMunoz on September 05, 2010, 11:40:07 PM
Very nice.

JB, welcome and my advice is run, run fast and don't look back :)
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 07, 2010, 02:11:04 AM
Here is the finshed work for the Stormcrow fighter. Enjoy :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Toa_Kaita on September 07, 2010, 02:54:15 AM
Awesome! You get a cookie.
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on September 07, 2010, 03:15:49 AM
A great. Lets kick some buts.
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: baz1701 on September 07, 2010, 04:07:32 AM
I like the airwolf style paint job :)
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Meteorafallen on September 07, 2010, 04:11:17 AM
Awesome fighter cookie for you my friend, hey do you think there Is any possibility of doing the Gryphon Runabout variant?
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 07, 2010, 08:03:58 AM
Yea, thats not a problem. All i have to do is remove the wing. I planned that any way, and a hero version of the Stormcrow. Herer is something i wippen up, cookie if you can guess :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on September 07, 2010, 08:09:17 AM
Type 18 Shuttlepod?
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on September 07, 2010, 08:20:20 AM
That would definitely be the Defiant's shuttlepod.  Preferred the actual shuttlecraft myself, but hey.  To each their own. :)
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 07, 2010, 08:32:23 AM
Type 18 Shuttlepod?

Great guess, cookie. A member of the team asked for it, so i'm giving her a go  :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: webxro on September 07, 2010, 11:00:57 AM
looks great , really  :yay: :dance :yay: , what armament are you using ?
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 07, 2010, 11:25:03 AM
To witch are you referring?

The Stormcrow has duel pulse cannons, 8 mini phaser strips, and 2 mini quantum torpedo tubes that has an industrial replicator in the per fire chamber with enuff power to replicate a few torpedoes.

The shuttle will only have 6 standered shuttle phaser strips. :thumbsup:
Title: Re: {Star Fleet: R & D} Star Howler/ Legacy/ Vesta/ ATC Prototype
Post by: Locke on September 07, 2010, 02:35:35 PM
The shuttle will only have 6 slandered shuttle phaser strips. :thumbsup:

Wow, didn't know you could slander against a phaser strip . . . wouldn't that just be signing your own death warrant? :funny
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 07, 2010, 05:00:43 PM
Funny :funny, cookie for the joke :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on September 08, 2010, 03:54:27 PM
Been busy so i've only been able to finish off the nacelles. Just got most of the ventral side to do, but it shouldn't take long, just need to find time to do it :P

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: hobbs on September 08, 2010, 04:18:07 PM
JB: well that is awesome.... nothing much else i can say. well done. and if i forgot to say welcome to SF:R&D
 :bow:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on September 09, 2010, 12:55:19 AM
That looks very nice, can't wait to see more! :yay:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on September 09, 2010, 03:23:26 AM
Looks very nice. Reminds me a bit of the sovereign MKII someone made.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Maxloef on September 09, 2010, 03:45:16 AM
i hate being the critic...but u could make the lines thinner, right now it looks kinda cartoony... and id suggest more aztecing :P

HOWEVER, the design is fenominal, very nice shapes it all blends together!

Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 09, 2010, 04:02:08 AM
JB, it looks great, supper. I don't think the lines are to big, but i was woundering if you could add a couple of the colored platings on the saucer to the mail hill, it jest looks a little bare. Cookie :thumbsup:

To everyone elce, I'M BACK :yay: :yay: :yay: My operation was a success. I was reliced today and i'm in a but load of pain and walking funny, both suck lol. I come back to find great work from JB and that Baz's great ship won MOTM. I actually found out yesterday, my wife logged on my account to see if i won so i could have some good news when i woke up,lol. But i'm back so hopefully i can pump out some more work. :thumbsup: :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: baz1701 on September 09, 2010, 04:22:17 AM
Glad your on your feet, and sorry for beating you again. Any conserlation I did vote for you.

Your day will come my friend.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 09, 2010, 05:08:20 AM
Funny, i voted for you,lol :P Never be sorry my friend, your ship is great, and i jest Beta tested her. She is my new fav tmp ship. :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on September 09, 2010, 03:16:20 PM
Can you guess?
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on September 09, 2010, 03:23:22 PM
Orbital shuttle?
http://memory-alpha.org/wiki/Orbital_shuttle (http://memory-alpha.org/wiki/Orbital_shuttle)
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: GMunoz on September 09, 2010, 05:35:50 PM
Ah cool, TQ is going to love that.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Hellsgate on September 09, 2010, 09:57:16 PM
Can't wait to see this version of the Legacy at warp, firing all weapons or with all kinds of damage done to it, seconds from core breach.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on September 22, 2010, 02:07:50 PM
Just had some time to do the Type 18 in between getting the Delta Quadrant Pack back on track.

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on September 22, 2010, 03:50:07 PM
wow. That's very geat. Lets fly with Kira and Odo to the founders homeworld  :evil:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: dEjavU on September 23, 2010, 01:45:30 AM
That shuttlecraft looks tight!  :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Morgan on September 23, 2010, 05:10:35 PM
Wow JB I didn't know you ventured into the DS9 realm, glad you did that's an awesome shuttle.  :)
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: JamesTiberiusKirk on September 23, 2010, 05:47:55 PM
well in june i had a motorcycle accident. broke my patella. hell lot of pain i swear it.

nice type 18 shuttle!
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 04, 2010, 11:12:18 AM
Back to the Legacy, Ive adjusted the top part and began on the secondary hull. Still working on the deflector, just stuck for ideas for the middle.

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on October 04, 2010, 01:44:44 PM
That looks awesome Jb! :yay:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 04, 2010, 04:00:21 PM
JB rocks the house, she is awsome :thumbsup: :thumbsup: :thumbsup: Cookie time :thumbsup: :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: GMunoz on October 04, 2010, 05:13:21 PM
Holy Moly - that is awesome. :yay: cookie for JB
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 06, 2010, 11:11:34 AM
Had some free time whilst waiting to go back to work, so i worked a little more on the Legacy. Not much to show, but its eventually getting there.

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: JamesTiberiusKirk on October 06, 2010, 11:48:01 AM
maybe a voyager style deflector? it almost looks like one.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: krattle on October 06, 2010, 12:15:10 PM
Sry but thats jsut lik really hiderous soverigen w/ a malfromed scauser section n stubby naceles.  :bow: lol jsut kidding rly awsum dezine.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on October 06, 2010, 01:45:26 PM
The ventral side of the nacelles seems a bit weird texture wise.  As for the deflector, you pretty much have it how it should be.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: WileyCoyote on October 06, 2010, 01:54:09 PM
The textures look nice! The shield-grid looks a bit dark, almost cartoony, can you lower the opacity to make it blend in to the rest of the ship a bit better?
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: MarkyD on October 08, 2010, 11:06:03 AM
Great texture job. Its looking real good.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 14, 2010, 03:04:01 PM
With our teams first anniversary around the corner, the Star Fleet R&D team have been working around the clock with great plans in store. First is a team up with JLStudios on the DQP. Below are the works in progress for the Krenim war ship and the sleek Devore cruiser.

Also in the works is a bran new SFRD engineering kit. THe kit will include over 80 new sounds and dosens of new weps TGA's and scripts for our upcoming ship. Also this kit will be free to use for other modder who wish to use. Were planning it to work with or with out KM. :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: hobbs on October 16, 2010, 09:04:05 AM
nice designs bank~

whats the bottom ship going to be? oh devore hmm dont remember that one lol

Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 18, 2010, 11:27:18 AM
Absolute awesome work there bank, finally we have something other than the Krenim timeship to fight with. Ill be able to put the new chroniton torpedo to good use now :)

Keep up the great work ;)

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: starship on October 19, 2010, 07:07:23 AM
Bakrupt and JL: you both are doing an EXCELENT work!

Hope you a fast recovery bankrupt. ;)
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 19, 2010, 12:31:44 PM
Thanks StarShip. And, were walking :thumbsup:
Cookie for who knows the quote. Person and episoad  :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: andyp on October 19, 2010, 04:54:30 PM
Thanks StarShip. And, were walking :thumbsup:
Cookie for who knows the quote. Person and episoad  :thumbsup:

lol that was on stargate SG-1 on the episode 2010 a good one said by O'Neill

And i really like that you guys are taking the krenim ship on :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Psyco Diver on October 19, 2010, 11:06:30 PM
And i really like that you guys are taking the krenim ship on :thumbsup:

Ain't that the truth, considering how big year of hell was I'm surprised no one else has tried it, I wish I could figure out how to model, its always a ship I would have liked to do
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 20, 2010, 02:16:28 AM
lol that was on stargate SG-1 on the episode 2010 a good one said by O'Neill

And i really like that you guys are taking the krenim ship on :thumbsup:

Congrads on your first cookie buddy, yep, i was watching that  when i was posting, Jack was always my fav. :dance
And thank you both for the kind words :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: GMunoz on October 20, 2010, 10:29:40 AM
WOW, holy crap,  that looks awesome... Cookie
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Vladko1 on October 20, 2010, 01:29:12 PM
Bankrupt, awesome :yay: :bow: Cookie :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 20, 2010, 01:59:04 PM
Indeed it looks awesome, & will have some textures to it once i get my hands on it :P

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 21, 2010, 01:37:13 PM
Orbital Shuttle now complete :) Just got to add the windows to the bottom of the saucer of the Legacy then that is done :D

First person to spot what is wrong with the last pic gets a cookie ;)

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Dalek on October 21, 2010, 01:44:21 PM
Incey wincey Type 9 Shuttle on the Orbital Shuttle. :P
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 21, 2010, 01:46:54 PM
Incey wincey Type 9 Shuttle on the Orbital Shuttle. :P

Wrong way round :P Properly scaled type 9, friggin huge orbital shuttle haha, but cookie anyways :P

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 21, 2010, 02:21:24 PM
lol, i'm sure i scailed it to the type 9 in km,lol :hithead:
Great work JB,lol.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 21, 2010, 03:32:19 PM
lol, i'm sure i scailed it to the type 9 in km,lol :hithead:
Great work JB,lol.

its alright ive rescaled it ;)

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Darkthunder on October 21, 2010, 07:07:08 PM
Wrong way round :P Properly scaled type 9, friggin huge orbital shuttle haha, but cookie anyways :P

~Jb

Reminds me of that DS9 episode with the miniature runabout flying inside the Defiant. Only here it's in reverse, where the "Defiant" (i.e the spacedock shuttle), has become supersized :P
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: tiqhud on October 22, 2010, 08:27:43 AM
Charming shuttle there guys [bankruptdtudio, Jb06]
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: MarkyD on October 22, 2010, 12:32:53 PM
Looks great, another nice texture job  :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on October 22, 2010, 02:56:03 PM
Nifty shuttle.  Can't wait to see the finished Legacy. :yay:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 22, 2010, 03:59:42 PM
It's not that far off completion, just finishing the azteching, then ive got to do any of details on the underside of the saucer then it will be ingame. Here's some update pics of changes + the new deflector.


*update again, done apart from the very front for the regs.

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 23, 2010, 09:43:08 AM
Cadence now done ;)

Comments welcome

Enjoy

~Jb
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Nebula on October 23, 2010, 09:43:55 AM
AWESOME!!
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Jb06 on October 23, 2010, 09:46:43 AM
More

Ignore the blinkers, i used the JLS Akira to test the Legacy :P
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on October 23, 2010, 10:36:26 AM
Frakking sweet mate, great job JB, cookie!!! :thumbsup:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: 007bashir on October 23, 2010, 12:35:07 PM
Sorry but dont know what to say... Just Great. :eek :thumbsup: :bow: :yay:
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Shadowknight1 on October 23, 2010, 04:48:22 PM
FINALLY!!!  I can't wait to take that baby out for a spin, I've wanted the Legacy in BC for AGES. :yay: :yay: Cookie!
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: moed on October 23, 2010, 10:50:35 PM
Excellent work!

Cookie.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: Meteorafallen on October 26, 2010, 11:54:16 PM
Wow this looks OUTSTANDING! I can't wait to fly this beauty.
Title: Re: {Star Fleet: R & D} Stormcrow/ t-18/ Orbital/ Legacy/ Vesta/ ATC Prototype
Post by: bankruptstudios on December 07, 2010, 10:27:35 AM
Well its been a great ride wile it lasted. We turned out 20 odd mods, won mod of the month, and i even won modder on the month. But its you guys and the rest of the ST community that i'm going to miss the most. Its been a wild ride with the Storm Crow, Legacy and Vesta prototype with many others getting ready to relise. But life has given me an opportunity to do something really cool in my part time and i'm going to pursue it. In partnership with my buddy Galen, you may see some cool stuff come around like a hole NEW game based off a New universe plus comics and more. SO to all i bit you a merry Christmas and a happy new year and a farewell.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: WileyCoyote on December 07, 2010, 11:06:47 AM
Quote
SO to all i bit you a merry Christmas and a happy new year and a farewell.
You're leaving? Modding isn't a full-time job you can make stuff whenever you feel like it.

Quote
But life has given me an opportunity to do something really cool in my part time and i'm going to pursue it.
What is it?
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: JimmyB76 on December 07, 2010, 12:15:31 PM
what is with all the short-lived newbie modders lately? lol
(by newbie, i mean new modders from within the last year or so that are new to BC and BC modding and that hadnt been here for years like most of us lol)
they come onto the scene, put out a few things, and then announce their retirement :P

ah well - good luck on future endeavors...  bcc will still be here if you decide to mod for bc again...
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: eclipse74569 on December 07, 2010, 12:55:54 PM
You're leaving? Modding isn't a full-time job you can make stuff whenever you feel like it.
What is it?

agreed, you can always make mods for BC in your free time :).  Hope everything turnrs out ok for you though!
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: MarkyD on December 07, 2010, 01:27:55 PM
missed this one  :thumbsup:

@ JB looks great cookie

@  eclipse74569

Best of luck mate, Galen is a talented guy, I look forward to seeing your project at some point  :thumbsup:
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 09, 2010, 08:18:56 AM
Hey!  You can't leave without RELEASING the Legacy, Stormcrow, and the Vesta! :( :( :( :(
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Jb06 on December 09, 2010, 08:27:26 AM
Its been a wild ride with the Storm Crow, Legacy and Vesta prototype with many others getting ready to release.

Read it carefully Shadow :P

~Jb
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 09, 2010, 05:27:52 PM
Read it carefully Shadow :P

~Jb

d'oh :facepalm: I read that part wrong.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 25, 2010, 12:15:21 PM
I hate double posting AND bumping an older thread, but the HPs for all of the R&D releases are off...no phaser sounds at all, phasers going through ships, and phasers in spots there shouldn't be...now, don't get me wrong though.  The ships all look FANTASTIC!
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: King Class Scout on December 25, 2010, 01:05:55 PM
read the readme, shadowknight.  they require an audio pack in addition.

as for me, I've grabbed the NX nacelle enterprise, and it looks like I gotta shrink the textures down to 512 to use it.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 25, 2010, 01:41:03 PM
read the readme, shadowknight.  they require an audio pack in addition.

I didn't see that, my bad.  However, I am right about the phasers firing from odd positions...especially on the Stormcrow.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: bankruptstudios on December 25, 2010, 07:04:41 PM
Yea, as the read me said, you'll need the Star Fleet R&D kit for the right textures and sounds. As for the HP's if you can post a pic of what you mean that would be a big help. Tiqhud does my HP's and during testing we had no problems with the phaser fire so it might be a glich. But please post a pic so we can help you out.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 25, 2010, 08:17:23 PM
Not so much a glitch as phasers not having good arcs, the Legacy being a prime example.  The phasers could clearly fire forward, but there's no forward firing arcs.  There are phasers firing from the nacelles and I don't see emitters anywhere.  The aft phaser on the Stormcrow can fire through the ship itself.  And baz's Enterprise fires its phasers from the saucer rim, which is very strange since there's no emitters there.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Nebula on December 25, 2010, 08:35:13 PM
someone work on the ships hps in the wrong scale?
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Starforce2 on December 25, 2010, 09:29:13 PM
well if you need hp's looked at you know who to call. I finally got my crap for recording working here to I can do that hp tutorial on how to do phasers..which may be helpfull to many of you.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: tiqhud on December 27, 2010, 08:26:19 AM
the Legacy has forward pulses , so Concluded it had not much need for forward phases

Quote
And baz's Enterprise fires its phasers from the saucer rim, which is very strange since there's no emitters there.

In deffense of Modelor, Ever seen emmitters in the first couple episodes of TOS?

HMM,will need to check the stormcrow, thanks for pointing, I wonder if my system, is messing up
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Jb06 on December 27, 2010, 07:42:33 PM
the Legacy has forward pulses , so Concluded it had not much need for forward phases

In deffense of Modelor, Ever seen emmitters in the first couple episodes of TOS?

HMM,will need to check the stormcrow, thanks for pointing, I wonder if my system, is messing up

If its there why not utilise it?

@Tiq thats a 1960 or whatever mistake..... 2010/11 c'mon u can do better..... Caretaker.

~Jb
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: Shadowknight1 on December 31, 2010, 11:53:24 AM
The phasers are clearly in a position to fire forward, there's no reason it shouldn't be able to....

And going by the TOS Connie, the phasers would come from the bottom of the saucer, just above the dome.

The Stormcrow is almost 100% perfect, just that aft phaser that comes out of nowhere and is able to fire through the ship.
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: tiqhud on December 31, 2010, 03:21:42 PM
The Stormcrow is almost 100% perfect, just that aft phaser that comes out of nowhere and is able to fire through the ship.
No definate phaser was pointed out , but if you were addressing the Port aft, fireing through the upright, I fixed because it was Indeed MY mistake, as far as the Legacy and Tos-pre, they will be as they are.  here is the updated stormcrow HP, with Help of Shadowniight here is a newer
Title: Re: {Star Fleet: R & D} One wiled ride........
Post by: MarkyD on January 05, 2011, 04:12:01 PM
Title needs changing on this thread  ;)