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BC Forums => BC Modding => Topic started by: Raven Night on September 28, 2009, 05:01:25 PM

Title: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on September 28, 2009, 05:01:25 PM
Hello everyone. Just decided to share one ship Im working on ATM.

I conceived this ship as a replacement for the aging D-7 Cruisers (downgraded from battlecruisers due to the deployment of the E-7).

The ship is the same overall length of the D-7, and has about the same volume although the distribution of internals is very different. It also sits at about the same armament, with more powerful wing cannons, more torpedoes and heavier armor as upgrades over the previous design.

The ship is much more maneuverable at impulse.

I still dont have all of the details worked out yet. The model sits around 5500 polys, with no mesh errors. I have a war version (called E-6X) which I will show shortly once I get the smoothing done on the additional parts.

Once I do that Ill get to work on the textures. Im thinking some cross between the E-7 textures and the TNG D-7. Maybe ill make sure she is more greyish then green. Let me know what you think.

In addition I would like to request that everyone refrain from nominating this or any of my other work for modder of the month. Thank you.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: captain_obvious on September 28, 2009, 06:04:59 PM
interesting ship you have there.

Good to see you too :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: JamesTiberiusKirk on September 28, 2009, 08:00:52 PM
As usual, your klingon ship does look great so far. The only thing im not so fond of is the torpedo. I like it when its not a seperate shape, but directly integrated in the hull like the original d7. But thats just me. Gonna have to wait until you finished the rest  :P
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Dawg81 on September 28, 2009, 09:46:26 PM
hey Raven long time no see how ya been???!!!! As usual you have done an excellent job on the E-6 design will compliment your E-7 and HOK very nicely
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Billz on September 28, 2009, 10:22:13 PM
Pretty  :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on September 28, 2009, 11:37:23 PM
Thanks guys. Things are a bit in flux here but its coming along. I made one change to the mesh, some of the guys at Dynaverse thought the channel and torp launcher in the globe didnt work. So I rebuilt it a bit, removed the channel and formed the launcher into the globe instead, closer to the original D-7.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Johnnymuffintop on September 29, 2009, 12:00:09 AM
Idk, I think the groove fit well with the aggressive lines of the rest of the ship.
Either way, still LOVING this one. Party on, Raven.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KrrKs on September 29, 2009, 08:30:39 AM
Yay Raven is back and brings Klingons with him!
Very nice Ship, ( as always). I' d like to see a Version with an Edge in the wings near the nacelles, so they are "hanging" there like on the D7.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: King Class Scout on September 29, 2009, 09:58:19 AM
ah, good.  ever since I downloaded the e7, I've been looking for these more heavily styled Klingons.  those pencil necks on a ship belonging to a Proud Warrior race *shudder*
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: JamesTiberiusKirk on September 29, 2009, 04:18:53 PM
thats what i meant. looks even better!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: pointman on September 30, 2009, 02:30:17 PM
looks good raven night  ;)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on September 30, 2009, 05:13:17 PM
Thanks guys.

Ok, here are more pics. I wanted to show the E-6 compared to the ship it is replacing, the aging D-7. There are actually three versions of this ship, one is the standard E-6, the other an E-6 with a larger crew compartment globe and different color scheme, and the E-6 war refit.

The refit has 4 cannons in the nose (2 pods), 4 heavy cannons on the wings (2 pods) and 2 cannons to the rear added to the standard armament of one fore and aft torp launcher, two heavy wing cannons and 6 medium disruptor casters (the small round green pods you see on the wing top/sensor pod...there are three more on the bottom of the hull).

It also has canards on the globe like the Neghvar, as well a blister in the wing and a tail extension on the upper sensor pod, all part of the enchanced sensor/targeting system for the new weapons.

Finally, wing extensions are added port and starboard near the engines. They contain shield generators that further protect the warp engines.

Let me know what you think of the refit.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KrrKs on September 30, 2009, 06:44:24 PM
Looks great! ( Also that D7 model, I don't think i know that one)
The only thing that bugs me is that Sensor thing at the Wing. Can you move that closer to the nacelles and a bit backward, so it looks more in line with the WingCannons on the Vorcha?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KMP on October 02, 2009, 09:38:59 PM
Looks ace, as usual- 

I like that it has a thicker neck section- that part always bugged me on the older D series.. Just didn't seem beefy enough to be Klingon. This looks more realistic. Can't wait to see what you do with the textures. 

    Just one minor nitpick... I think the cannons on the wings should be closer to the nacelles - the firing angle can be bigger without impacting the bridge. Also...I just like ships that have a big ole spread of weapons fire    :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 03, 2009, 05:17:11 PM
Ok, I have a small problem of sorts...or more accurately a question.

What I want to do is this...create extra parts that can be exchanged on the model so that you can have three different versions. Now, for the War refit this is easy enough I think...create solid objects that will simply appear on the full mesh, abet intersect parts of the model here and there. You guys can let me know if that will be ok, or if it will cause errors.

But my conundrum is the crew module (globe). I created 2 different globes...one rounder, slimmer globe for those that like a look closer to the original D-7 and one that is sort of a globe/Neghvar cross for the refit.

I thought about creating two separate front ends, both one-piece meshes that would appear at the end of the neck, and you can choose which one you want. I can still have the meshes intersect so they would be whole objects...

Here is my question....should I include the parts (including the two globes) with the original model, along with texture sets, to give you a choice? Or should I release three complete models, each one set up for different versions.

Let me know what you think.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: King Class Scout on October 03, 2009, 05:33:18 PM
I'd say a combination of MVAM and the skinning and Damaging tool.  the pro guys around here can tell you more about those two.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Phaser on October 04, 2009, 01:43:45 PM
Sweet mesh, Raven!  I kind of liked the channels on the bottom of the nose, but it looks good this way, too.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 05, 2009, 05:30:31 AM
Ok, fooling around with some ideas, how about this...

This would be the base E-6 before the crew module refit. I would be closer to the D-7 with the engines oriented this way. Let me know if this interests anyone. If so, I can make this the base, the crew refit with the warp nacelles in the wing (and the cannons in front of the engines) followed by the E-6X war refit.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: JamesTiberiusKirk on October 05, 2009, 08:19:54 AM
yeah that looks pretty cool aswell, much more like the d-7
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 06, 2009, 02:19:27 AM
Well here are all three versions. First is original (first TNG model), second is post nemesis (I call it new era) and War refit. The War refit is a work in progress of course.

The second model is a refit designed by the klingon that designed the C-9A, hence the similarities (broad upsized crew module, more armament, redesigned engines/engine orientation)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Daystar70 on October 06, 2009, 04:05:41 PM
Dude,That is the BEST looking Klingon warship i have ever seen! I like the way it looks as in your render, If i had any suggestions it would be to call it a "Klingon Warbird" the way the jj film and broken bow enterprise calls klingon ships, (FYI broken bow originally had the Romulans not klingons in first draft of script the WarBird reference was left in by mistake, same thing that happened in Trek 3 with klingon BOP,it was meant to be a Romulan ship the writers messed up, which is why Klingons have "Bops" and "Warbirds") regardless of how and why that ship of yours feels like a Warbird cruiser for the Klingons, if you added maybe the wing decal the way the old d-7 Romulan stormbirds had, it'd work IMO. :) I like your model so much i may have to include it in the opening batttle sequence or somehwere regularly in my Star Trek :Daystar series which is on production. with proper credits naturally :)

Question: is this meant to be considered a new age more powerful Klingon ship between a Vorch'a and a Neghvar? feels like it'd be the Prometheus or soverighn for klingons to me.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Biggins on October 06, 2009, 04:49:46 PM
Thats bloody gorgeous, the D-7 was always a big favourtie ship of mine and its good to see a sort of beefier evolution of it. I can't wait to see how this turns out :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: MarkyD on October 07, 2009, 09:47:20 AM
Nice work raven, as always your klinks are awsome, personally I agree with what has been said about the rounded bulb, works much better IMO  ;)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 09, 2009, 09:08:45 AM
Thanks guys.

I have worked out what I think might be a solution...a main mesh, minus the warp engines and globe, and three models...

-One that has the round globe and D-7 like canards/warp engines. This model will include textures that are more like the original D-7, with a bit of a modernized feel (but not too modern)

-One that has the wider squarish globe and the wing-integrated engines, as well as updating the textures to something closer to the E-7

-One that has the war addons (cannons, extra sensor bulge and the like)

All are complete objects, error free...as long as there isnt a problem with models overlapping like that (one object inside of another) this would probably work...this way people can have the version they prefer.

Let me know what you think.

AND REMEMBER GUYS, PLEASE....no modder of the month nominations. Thanks.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Starforce2 on October 09, 2009, 06:27:32 PM
As long as it takes you to finish, it'd need to be an anual award. :funny
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KrrKs on October 10, 2009, 08:50:21 AM
AND REMEMBER GUYS, PLEASE....no modder of the month nominations. Thanks.

Forgot about that  :hide
  But these Versions look so nice
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 11, 2009, 07:54:17 AM
Hehe, well thanks.

Here is the first completed mesh, the base E-6, late TNG era. This is when the E series ships began to appear in prototype form. I think this one is completed mesh wise, ready for textures.

Also the completed E-6A New Era refit, post Nemesis. I believe I am ready to texture this one as well.

I am still working on the X war refit version.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 12, 2009, 04:00:23 AM
Dude,That is the BEST looking Klingon warship i have ever seen! I like the way it looks as in your render, If i had any suggestions it would be to call it a "Klingon Warbird" the way the jj film and broken bow enterprise calls klingon ships, (FYI broken bow originally had the Romulans not klingons in first draft of script the WarBird reference was left in by mistake, same thing that happened in Trek 3 with klingon BOP,it was meant to be a Romulan ship the writers messed up, which is why Klingons have "Bops" and "Warbirds") regardless of how and why that ship of yours feels like a Warbird cruiser for the Klingons, if you added maybe the wing decal the way the old d-7 Romulan stormbirds had, it'd work IMO. :) I like your model so much i may have to include it in the opening batttle sequence or somehwere regularly in my Star Trek :Daystar series which is on production. with proper credits naturally :)

Question: is this meant to be considered a new age more powerful Klingon ship between a Vorch'a and a Neghvar? feels like it'd be the Prometheus or soverighn for klingons to me.

I wouldnt have a problem with bird of war, but im actually using those terms for my romulan ships at present. I have about 4 in process. Just concentrating on Klingons at the moment....because...well, as some might tell you im a bit sloooowwwww in the release department and I can seem to finish up klingons pretty quick.

As to the size, this ship is around the size of the D-7 as it is considered a direct replacement. It would be more powerful than the BOP, a bit more powerful (and much faster/more maneuverable) than the Ktinga, but not as powerful as the Vorcha or C-9/C-9A.

This is the general run down of ships I have released sofar or will release, based on scale/strength, mixed in with canon ships...

Brel
Maveq
D-7
E-6
Kvort
E-7
Vorcha
Warhammer
C-9

Neghvar
C-9A
Qonos 1 (Conqueror)

Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: martyr on October 12, 2009, 07:43:18 AM
have you released any of your ships?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 12, 2009, 12:57:56 PM
I believe the Maveq, E-7 and C9A have been released for Bridge Commander, and the C9 and reworked C9A, as well as the former mentioned released for SFC.

I have not been able to get the C-9 and redone C9A converted to BC yet. Im still trying to find someone that can do that.

Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Daystar70 on October 12, 2009, 01:32:18 PM
What program did you render your image in? I'm playing around with Google sketchup to design something custom, googlesketchup believe it or not, is free, uses a CAD like shape "drawing" method and you can get plugins to convert finished models to 3ds,Obj,or other formats, I may try and recreate this ship for giggles and see how close i can come in Google referencing the pics you have provided.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Starforce2 on October 12, 2009, 01:46:38 PM
I still have a couple of them over here unreleased due to the fact that I got them I think near spring when I halt operations for outdoor activities when the good weather hits. However we actualy got snow today..but as soon as I get this silent hunter site going I'll have some modding time for sure.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 14, 2009, 12:16:46 PM
Ok, here is an update, just to give you an idea of where I am going with the TNG version. As I said before, im leaning toward something like the D-7 look, so ill go with the red highlights like the original D-7 with a more modern look, and try to keep it greyish-green, a bit washed out overall so the detail fades at a distance.

The NE version (new era, post nemesis) will have textures closer to the vorcha/neghvar in appearance.

Note: I realize i have the NE engines on the pic right now...put the wrong ones on there.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: DJ Curtis on October 14, 2009, 12:21:49 PM
love it.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Dawg81 on October 14, 2009, 10:22:42 PM
reminds me of a vorcha class
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Daystar70 on October 14, 2009, 11:06:41 PM
Aye,a Better Looking Brother to a Vorcha. The head is much better looking than the Vorcha tuning fork look.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KrrKs on October 15, 2009, 12:23:39 PM
I think I would like a dark grey with somekind of dark green pattern (or the other way around) instead of the "washed out" green more. On the other hand does this look better every time I see it.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 16, 2009, 02:17:38 PM
Ok, here is the hue correction, as well as a rework of some of the panels, most notably the wing pattern so it matches the original D-7 pattern a little better. Note, of course, that alot of detail is still raw. Im just getting the overall feel down. But at least you can see where I am going color and pattern wise here.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: KrrKs on October 16, 2009, 02:24:22 PM
I think the E6 would get an "Holy Ship Design" stat Bonus in Fleetops, lol. (Considering that a poor D7 upgrade got an "everlasting Design" bonus)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Johnnymuffintop on October 28, 2009, 04:43:26 AM
You know, I saw some blu ray screen caps that pointed out the JJ Klingon ships in the KB test had that groove over the deflector/torpedo launcher. Was that your inspiration when you first tried it out?

Anyway, loving how they're coming along.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: JamesTiberiusKirk on October 28, 2009, 11:30:12 AM
I dont know why i postet no response 0.o ... perfect colorscheme!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Aeries on October 29, 2009, 03:07:12 AM
Pretty bad@ss Raven. :]
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 30, 2009, 04:04:09 AM
Thanks guys.

I actually havent seen those screencaps, id love for someone to post some links.

Ok, I am taking a chance here and made some changes. I found the details, after viewing shots of both the TMP and TNG klingons, and decided to do two things...

1) Reduce some of the detail, washing it out a bit. That way detail slips away at a distance.
2) Change the hue....yet again...dangerous, I know. I am still trying to find the right combination of hue, details and the like. I think I am getting close.

I washed in a few colors I noted on the TMP Ktinga, including some of the tans and darker hues. I still need to work it out a bit, get the right harmony here and there, but you get the idea sofar.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Daystar70 on October 30, 2009, 05:35:41 AM
Raven you rock, keep it coming i wanna use it at some point in Daystar series ! whoot!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Dawg81 on October 30, 2009, 02:39:31 PM
I think u are going in the right direction more subtle tones that would be better on the eyes lol
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on October 31, 2009, 04:51:52 AM
Yea, I really want it to remind people of the TMP Ktinga....not an exact pattern, but similar color patterns. The entire texture set and colors will probably change with the TNG version.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip....
Post by: Raven Night on November 11, 2009, 08:14:21 AM
Ok, more changes, tweaks and some progress.

I still have some details to add to the dorsal hull, then I will move on to the ventral hull. Note the overall washed out look of the textures, important for the TMP/TNG version. The NE version will have much darker textures like the E-7 probably.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: moed on November 11, 2009, 11:30:23 AM
Really clean design, beautiful ship.

Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: Aeries on November 11, 2009, 01:58:17 PM
I think next to your 'futuristic bird of prey', this is my favorite design by you. Oh, also barring that awesome federation marine corps ship you had going on for a while there too. that was pretty dope.

Anyways, love this. Keep up the good work Raven. :]
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: Raven Night on November 13, 2009, 03:23:07 PM
Hehe, still intend on finishing that ship, just working on some other klingons first (since I am better at Klingons).

Here is the progress on the windows/bridge.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: Johnnymuffintop on November 13, 2009, 03:27:27 PM
SO MUCH DETAIL! Awesomeness!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: Dawg81 on November 13, 2009, 03:49:20 PM
we should declare u emperor of klingon ship designs raven hehehehehe
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/11
Post by: Lionus on November 13, 2009, 04:03:43 PM
that's one big mother of a Klingon vessel right there..  :D
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: Raven Night on November 18, 2009, 03:22:06 PM
Here is an overall shot sofar. Still working on some fill-ins, almost done with the dorsal hull.

Note that this ship, like the E-7, will have house panels you can apply so you can choose the house you want to display, or make your own.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: tiqhud on November 18, 2009, 04:02:50 PM
Note that this ship, like the E-7, will have house panels you can apply so you can choose the house you want to display, or make your own.
Smart move
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: King Class Scout on November 18, 2009, 04:25:36 PM
I shoulda made the one I did as a seperate...I'll have to make one from scratch, again.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: Raven Night on November 19, 2009, 04:22:35 AM
If you can post a shot of your house crest I might be able to crank out a new one for you.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: Raven Night on November 27, 2009, 05:57:51 PM
Here is the current update. Working on the aft section, then a few touch ups, finish the nacelles and its on to the ventral hull.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: Shadowknight1 on November 27, 2009, 06:16:24 PM
Very nice there Raven

I just noticed, the pic you used for the bridge is the Klingon bridge from STIII, isn't it?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: King Class Scout on November 27, 2009, 07:20:30 PM
I based the house plate I made on one of my own Next G fanworks involving Q, a were species,  and the Kzin!  I think I scared the kitties a bit :P

i went over it lately, and I think it looks terrible.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: Raven Night on November 28, 2009, 12:34:39 PM
Very nice there Raven

I just noticed, the pic you used for the bridge is the Klingon bridge from STIII, isn't it?

Yes, modified to lower the chair and remove the forward crew members, then a mirror. Good eye ;)

I based the house plate I made on one of my own Next G fanworks involving Q, a were species,  and the Kzin!  I think I scared the kitties a bit :P

i went over it lately, and I think it looks terrible.


It doesnt look that bad, but I can make out what you are going for there...if you can draw me a sketch of what it is supposed to look like then I can create a panel emulation for you.

Ok, she is coming along. There is still alot to add, little detail lines in the hull panels, some discolored panels, etc.

I wanted to post a shot of my current nacelle work. Let me know what you think, note that it is a work in progress, so there are areas that are not fully textured yet...but this gives you the idea of where I am going.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/18
Post by: DJ Curtis on November 28, 2009, 12:57:04 PM
Gorgeous dude.  might try to smooth the top/side of the rear/outside nacelle.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on November 28, 2009, 02:12:52 PM
Thanks, and good eye ;). It does need to get rid of that sharp edge. Ill smooth it better when I finish the overall textures to the rear.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: King Class Scout on November 28, 2009, 09:05:42 PM
Quote
It doesnt look that bad, but I can make out what you are going for there...if you can draw me a sketch of what it is supposed to look like then I can create a panel emulation for you.

I screwed up on the ridge part of the graphic.  reduce it to a single yellow triangle in the red part.  everything else is fine.

as for the nacelles, I hope they're bright enough to see, this time.  I couldn't tell they were on half the time till I saw the underside ( On the E7, i caught a lot of stray pixels in the alphas that i cleaned up)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on November 29, 2009, 05:47:38 AM
Well, Im working on learning how to convert BMPs into TGAs using photoshop, but frankly most of the tutorials I have seen are just bogus for what I need. Since I use BMPs for my textures that means someone will have to convert them, and the conversion may not come out right.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: King Class Scout on November 29, 2009, 10:06:22 AM
"conversion"?  most graphics programs support multiple formats and can easily switch between formats.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Furyofaseraph on November 29, 2009, 04:22:07 PM
Raven: what version of Photoshop are you using?
Some of the older CS versions actually screw with TGAs the wrong way when you open them: It will actually apply the alpha channel to the other channels and screw everything up (ie: badness).

From what I understand, to convert SFC to BC (feel free to correct me anyone) is basically Copy the Illumination texture and add it as an alpha channel in the color map - then save as a TNG with the suffix "_glow".
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on November 30, 2009, 03:57:34 PM
Ill have to check on that...Ill let you know shortly.


Here is the work sofar on the crew module/forward torp. I tried to keep a traditional D-7 look (plainish hull, a few raised panels, yellow around the launcher). Let me know if you think this is the right direction to go.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Dalek on November 30, 2009, 04:07:38 PM
I can almost imagine a torp firing out of that tube...looks fantastic. :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: majormagna on November 30, 2009, 06:15:19 PM
 This looks amazing Raven! We need more stuff like this.  :P (As if I could do some though)

On a side note, I know it would probably just be a lot of un-needed work, but IIRC you can use a MVAM (or FTech) script when changing alert status (Was done on the Romulan "Vas'Kolnir" or something similar) Using the same technique could you be able to do the same thing with the red 'glow' in the torpedo launcher, so it's dark when at green/yellow alert, and lit red at uh, red alert?

(Seen at 1:45 here)


 I think it would just be an awesome homage to the K'Tinga.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Kirk on November 30, 2009, 08:33:19 PM
use a MVAM script when changing alert status
That would be FTech.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Aeries on November 30, 2009, 09:35:45 PM
Do Klingons even HAVE a yellow alert status? :P Methinks it's uncharacteristic of them to bother.

I love the nacelles dude, the textures are plain sexy, I'm a big fan of your work as you well know.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 01, 2009, 06:34:11 AM
This looks amazing Raven! We need more stuff like this.  :P (As if I could do some though)

On a side note, I know it would probably just be a lot of un-needed work, but IIRC you can use a MVAM (or FTech) script when changing alert status (Was done on the Romulan "Vas'Kolnir" or something similar) Using the same technique could you be able to do the same thing with the red 'glow' in the torpedo launcher, so it's dark when at green/yellow alert, and lit red at uh, red alert?

(Seen at 1:45 here)

 I think it would just be an awesome homage to the K'Tinga.

I would love to see something like that if it was possible.

Do Klingons even HAVE a yellow alert status? :P Methinks it's uncharacteristic of them to bother.

I love the nacelles dude, the textures are plain sexy, I'm a big fan of your work as you well know.

Yea, I dont think they have yellow alert. Probably action stations only.

Thanks to all of you for the compliments btw.

Here is a forward shot. Almost done with the crew module.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Bones on December 01, 2009, 06:51:27 AM
Damn, that tube is awesome :eek this ship is sooo amazingly detailed, you have a great eye for small details, I imagine how b'rel would look like when made by you ;) cookie !
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 01, 2009, 03:28:10 PM
But see, thats where my lack of talent comes to bear......I am ok with creating something new, from scratch, as long as I can put my slant on it.

I have never tried a canon ship, and I imagine if I did it would look horrible.

Also note that I use many sources, not all of it is hand drawn....I might draw from pictures of obscure things on the net (pictures of tubes, pipes, machinery) and my former models....when I make a set of textures I sometimes use elements of those prior textures to save time on a new one, or just because I nailed what I wanted on the prior textures.

...so you might be giving me more credit than I deserve. But I do appreciate the praise.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: moed on December 01, 2009, 03:37:01 PM
Coming along very nicely... great work Raven.

Cookie
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Bones on December 01, 2009, 04:48:41 PM
But see, thats where my lack of talent comes to bear......I am ok with creating something new, from scratch, as long as I can put my slant on it.

I have never tried a canon ship, and I imagine if I did it would look horrible.

Also note that I use many sources, not all of it is hand drawn....I might draw from pictures of obscure things on the net (pictures of tubes, pipes, machinery) and my former models....when I make a set of textures I sometimes use elements of those prior textures to save time on a new one, or just because I nailed what I wanted on the prior textures.

...so you might be giving me more credit than I deserve. But I do appreciate the praise.
Still final effect is stunning, about that bop, you can always make your own reinvisioned one ;)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: DJ Curtis on December 01, 2009, 04:51:10 PM
Looks good.  I consistently reuse stuff from my textures as well.  Transporter pads, lifeboats, greebles, sensor pallets.  Actually, all the sensor pallets on my ships, which look very busy and mechanical, are aerial black and white photos of a refinery. :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 01, 2009, 05:32:55 PM
Looks good.  I consistently reuse stuff from my textures as well.  Transporter pads, lifeboats, greebles, sensor pallets.  Actually, all the sensor pallets on my ships, which look very busy and mechanical, are aerial black and white photos of a refinery. :)

Well, that makes me feel a little better. I thought I was cheating ;)

I still feel you are far better at using graphics tools then I am DJ....my intent is to send a mind-reading device to your house to copy your secrets...(twirls mustache) :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 02, 2009, 12:46:17 PM
Ok, I decided to make the windows pure white, after seeing some vid caps that showed them in white. Let me know if you think this is better than greenish.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Dalek on December 02, 2009, 12:51:09 PM
Looks much better. :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: 086gf on December 02, 2009, 03:13:23 PM
I totally agree. It just didn't look quite right with the green windows.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: DJ Curtis on December 02, 2009, 05:44:06 PM
White looks good.  i might give the odd one a rust color tint.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Kirk on December 02, 2009, 05:51:04 PM
White looks good.  i might give the odd one a rust color tint.
Seconded, that always adds depth to a ship.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 02, 2009, 09:02:24 PM
Will do that. Thanks guys. Thats a good idea.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 06, 2009, 04:19:02 PM
I will try changing the hue on a few of the windows and see how it looks.

Here are the warp engines complete. I might touch them up a bit here and there, but you get the idea.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Biggins on December 06, 2009, 04:24:25 PM
Looks great!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: DJ Curtis on December 06, 2009, 05:50:46 PM
man do i love this ship.  those nacelles look freakin incredible.  the greebles really make the thing, don't they?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: JamesTiberiusKirk on December 06, 2009, 06:23:55 PM
man do i love this ship.  those nacelles look freakin incredible.  the greebles really make the thing, don't they?

seconded
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Raven Night on December 08, 2009, 05:39:13 AM
Thanks guys.

Here are some reduced lighting shots, to give it a more natural "in game" look. I wanted you guys to see what she looked like lit up. On a side note, I scoured the net for pics of lit D-7s and Ktingas, and all of them had white windows, even into DS9 (you can look at the battle between the klingons and DS9 for reference, lots of white windows on D-7s there). The more modern version will probably have different colored windows.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: Biggins on December 08, 2009, 05:48:44 AM
This should have been what the Neg'hvar (sorry for spelling :P) looked like!
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Darkthunder on December 08, 2009, 07:49:10 AM
This should have been what the Neg'hvar (sorry for spelling :P) looked like!

Agreed. And you were close on the spelling, it's spelled Negh'var :)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Vladko1 on December 08, 2009, 07:59:32 AM
Awesome klingon ship :eek . Unbeliavable cool! ;)
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Raven Night on December 08, 2009, 11:02:11 PM
Ok, I need some help guys.

Im still sorting out the textures, but im close to being done. I have a few issues to clarify before I complete this model, however.

What I need to know is the base stats for a D-7 as they pertain to BC...weapons, locations, strength of weapons, speed, shields, etc. I also need the stats on the BOP, Vorcha, and the Negh'var.

If someone could provide that I would appreciate it.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: DJ Curtis on December 08, 2009, 11:05:40 PM
which D7?  by the way, she looks beautiful.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Raven Night on December 08, 2009, 11:32:34 PM
Thanks man. I dont know to be honest...which version, either stock or fan made has the most accurate loadout in your opinion?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: DJ Curtis on December 08, 2009, 11:47:49 PM
What year is this ship going to be from?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 11/28
Post by: moed on December 09, 2009, 01:14:21 AM
This should have been what the Neg'hvar (sorry for spelling :P) looked like!

I don't agree, the Negh'var IMO is an awesome design...

But so is this one, just different.

Outstanding work.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Bones on December 09, 2009, 01:24:32 AM
this is one badaas klingon ship :) can't wait too squash some jem'hadar bugs with it  :evil you did extremely good job here, have a cookie
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: Raven Night on December 09, 2009, 03:34:10 AM
What year is this ship going to be from?

This particular ship is late TMP [lost era]/Early TNG, around the early 2300s Im thinking. It was refit about mid 2300s, and that will be the second version I complete.

So the textures are a mix of modern TNG and old TMP textures.

So Im looking for stats on the Ktinga really I suppose.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/8
Post by: JamesTiberiusKirk on December 09, 2009, 12:26:31 PM
Maybe take a look at Zambie Zan's D7-Pack. I thought its balanced pretty well in itself.

http://bridgecommander.filefront.com/file/Klingon_DPack;40411

the K'Tinga of him was relatively weak. easily beat with an excelsior, so it might be a little underpowered
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on December 12, 2009, 08:45:57 AM
Thank you, and thanks to the guys that sent me the info, Im going to try and write up a base sheet to use for my models.

Ok, here is a quick shot of the ventral hull, so you get an idea of the pattern I am using for the wing armor on the belly, as well as the klingon symbol on the bulge. Let me know if you think it works.

BTW: I know that the Klingon symbol is backwards, its already been fixed.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Dawg81 on December 12, 2009, 08:48:24 AM
i think it works quite well
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: KrrKs on December 12, 2009, 09:20:02 AM
I don't know what to say... It's almost perfect.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on December 13, 2009, 05:12:12 AM
Im open for suggestions to improve it if you want to offer them. Its thanks to you guys that I created this "inward warp, roundish crew module" version.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Lionus on December 13, 2009, 11:12:29 AM
any chance of getting disruptors that fire to the blind spots, namely to the sides of the ship? I've noticed that enemies love to get to the sides of the Klingon ships and use their better firing arcs to weaken the shields..
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: JamesTiberiusKirk on December 13, 2009, 02:55:16 PM
will you be adding disruptor beams to it?
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Shadowknight1 on December 13, 2009, 10:34:33 PM
any chance of getting disruptors that fire to the blind spots, namely to the sides of the ship? I've noticed that enemies love to get to the sides of the Klingon ships and use their better firing arcs to weaken the shields..

He brings up a good point, Klingon ships are easy to kill if you broadside them.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on December 14, 2009, 05:25:41 AM
Ok, due to popular request I have added a medium range, medium power dual disruptor cannon on the port and starboard sensor cooling towers. This works actually, because this would be one of the reasons this design was so successful compared to the D series...better weapon coverage.

So the port and starboard weapon holes are covered....though not by a super powerful weapon. The weapons are reasonably strong, quick fire and quick charge but range is not extreme, so the enemy still has to be fairly close.

A side note...not sure how the C-9 or E-7 was hardpointed, and if it was hardpointed different than what I am about to disclose, that is noones fault but my own. There are blisters on the hull of the E-7, believe there are ones on the C-9 (I will have to look) and definitely ones on the E-6. The green glowing blisters are for close range defense...they are low power, short range distruptor points, but the special thing about them is that they have a 180 degree firing arc.

They are designed mainly to intercept torpedoes and the like, but can be used for close range fire when needed, though they are not strong by any means.

Just wanted to point that out. There are enough blisters to completely cover the hull with close-range protection.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: King Class Scout on December 14, 2009, 10:00:38 AM
yeah.  those are all pulse dirruptors.  either that or the AI keeps only using Beam disruptors and focusing on them when I take the E7 out.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Aramus on December 16, 2009, 11:07:04 AM
Nice stuff there.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: DJ Curtis on December 16, 2009, 12:33:28 PM
Love it.  I don't think the Klinks actually build ships without side weapons, I just don't think we've seen them in action before.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Dawg81 on December 16, 2009, 01:55:16 PM
Love it.  I don't think the Klinks actually build ships without side weapons, I just don't think we've seen them in action before.

watch DS( shattered mirrior only ep where klinks do use side weaps
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Starforce2 on December 17, 2009, 06:33:46 AM
well we saw ventral pulse weapons on the neghvar variants of all good things. Not much of a streach.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Lionus on December 17, 2009, 02:35:09 PM
Yay for even more heavily armed Klingon ships!  :D
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on December 21, 2009, 11:46:54 AM
Ok, shes almost done, should be finished tomorrow morning, then its off to someone to convert it, hardpoints and the like and put it in the game.

Here is the latest progress on the ventral hull.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Lionus on December 21, 2009, 11:59:19 AM
 :dance The day when this is released will be a good day to hunt down those sneaky Romulans who fight without honor.  :evil
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: DJ Curtis on December 21, 2009, 05:44:34 PM
She's a beauty.
Title: Re: KDF E-6 maQmIgh class cruiser concept wip.... Update 12/12
Post by: Raven Night on December 22, 2009, 03:30:56 AM
Thanks DJ. I know that you are busy, do I have you lined up for speculars? Either that or if you could just help instruct me on proper specular creation that would be helpful. I never seem to make them right, nor can I find proper tutorials on the net.

Here is the latest, very close to completion now. After a few more texture tweaks its connecting everything, checking for errors and scale the mesh properly, and she will be ready for hardpoints and conversion.