Bridge Commander Central
BC Forums => BC Modding => Topic started by: Daystar70 on October 31, 2009, 03:44:34 AM
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I have a royalty free 3ds model and texture map of the LEXX from LEXX..anyone interested in hardpointing it for uploading? let me know im not ready for such a feat....yet.
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Pics or it didn't happen.
:)
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NP ill render it in Milkshape
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I rendered this in a little program called an8mator, the textures are in a folder i have to locate because i deleted a program a while back called 3dscifi battles,a 3ds animation sci fi program, this is an untextured render
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Poly count?
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points 711706
edges 1200801
faces 554601
memory 87m bytes
It is a big model. if neeed be i can work on the faces and lower the polycount.
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Yeah...I'm guessing thats extremely high-poly.
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points 711706
edges 1200801
faces 554601
memory 87m bytes
It is a big model. if neeed be i can work on the faces and lower the polycount.
Combined with the fact that the Lexx is a 10 km long ship, this model would certainly crash the game on hull impact. It has to have atleast 5-6% of her current poly count to be worth a port.
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10% would be enough even... Stargate pack proved that, as well as one of Lints models...
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10% would be enough even... Stargate pack proved that, as well as one of Lints models...
Yeah, but nothing short of the Ancient City Ship comes nearly as close in size to 10km's from that pack. As bigger and as more polies a model has, the worse it damages, and lags the game too. V'Ger supposed to be 98km long, but I dunno how big she is ingame, and how many polies she has as another example.
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So deactivate damage if it's a problem. The LEXX never left anything after it destroyed something, and never got damaged because, well, it's the most powerful weapon in the two universes. ;)
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So deactivate damage if it's a problem. The LEXX never left anything after it destroyed something, and never got damaged because, well, it's the most powerful weapon in the two universes. ;)
Heh, I could get in a Marduk Mothership in all her 50km glory ingame without damaging and see what havoc she wrecks, but that's besides the point. If a model cannot damage ingame properly, it's a waste of time integrating her into the game.
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Kind of like L4D2 being sold down here. ;)
I love the model, dude! Was a huge fan of LEXX, and it's about time someone brought it up as an idea for BC. Who knows? Maybe some time we'll have Kai or Zev in place of Saffi. :P
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Heh, I could get in a Marduk Mothership in all her 50km glory ingame without damaging and see what havoc she wrecks, but that's besides the point. If a model cannot damage ingame properly, it's a waste of time integrating her into the game.
Wasn't there a way found to get huge things to damage properly?
Still, beside the point. There's no way a half million poly ship is going to work!
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Heh, I could get in a Marduk Mothership in all her 50km glory ingame without damaging and see what havoc she wrecks, but that's besides the point. If a model cannot damage ingame properly, it's a waste of time integrating her into the game.
Wasn't there a way found to get huge things to damage properly?
Still, beside the point. There's no way a half million poly ship is going to work!
In any way, properly optimized, I'd really like to see her ingame.
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what if we fudged the real statistics and made it say, the scale of the doomsday machine?
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Scale isn't the issue really, it's the poly count.