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BC Forums => BC Modding => Topic started by: FlowrellikX on November 06, 2011, 09:58:11 PM

Title: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 06, 2011, 09:58:11 PM
ok I made my very first ship conversion, a simple Klingon fighter from an SFC mod.
I got all bugs worked out, except for one. I placed the locations on the pulse disruptors on where they need to be, BUT when the disruptors are fired, they are dead center and not firing from the guns!
 :banghead:     :help:
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 07, 2011, 09:18:58 AM
Go to the XYZ coordinates, and manually adjust the numbers until the Tip of the Triangle [fire point] is Within the Model.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 07, 2011, 11:07:56 AM
that's in Orientation right?
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 07, 2011, 11:13:48 AM
Subsystem Properties >>> 3D position
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 07, 2011, 11:33:29 AM
I did do that.
I made 4 disruptor cannons since the fighter has that as weapons.
For Cannon 1 the X is -.272, Y is .03, and Z is -.039.
Cannon2 is  .276 X, .03 Y, -.039 Z
Cannon3 is  .276 X, .03 Y, -.052 Z
Cannon4 is  -.272 X, .03 Y, -.052 Z
However that's just for cannon placement. the bolts still aim dead center and not from the cannons.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 07, 2011, 05:01:37 PM
In your menu [uptop of your MPE] in Edit   >>>   options , Your model scale Should read 0.01 , {Does it?}

suggestion,  delete the pyc, in hardpoints toooooo

Also can you get a shot from MPE?
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 07, 2011, 07:05:24 PM
it is in .01.
also how do I make a screenshot in MPE?
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: ACES_HIGH on November 07, 2011, 10:54:58 PM
printscreen
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 08, 2011, 09:33:16 AM
Also does your Pulse look like this [see pic]

Like Aces said Print Scrn, open up MPE, load your model and HP , get what you want to take picture of [in this case your Pulse\disruptor/ cannon] then Push Print Scrn. paste into graphics program, save as JPG , and you got it.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 08, 2011, 12:31:08 PM
(http://i1012.photobucket.com/albums/af249/flowrellik/hereswhatIgot.png)
This is what the pulses look like and the location of where they are supposed to fire.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 08, 2011, 01:32:06 PM
OK , from looks of it, your going to need to go to your Y coordinate, and adjust the ###s to where thaat point is actually a-bit in model.

Look at MY pic , then yours, then mine see the difference
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 08, 2011, 03:28:19 PM
ok I tried the Y coordinates, but it still gives me the same location deal.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 08, 2011, 03:41:49 PM
ok I tried the Y coordinates, but it still gives me the same location deal.
Did you click on the numbers , where the Y coordinates are, and type in a New number?

because if you changed the number it is not at the same location as you were
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 08, 2011, 03:44:32 PM
SO manual numbers won't work at all?
What do I do then?
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 08, 2011, 03:55:21 PM
if you cant enter a manual Number, something, Else is drastically wrong. or are you entering a new manual number then [clicking on] 'Get Position" because you dont Have to. [do you have MSN]?

What new number did you type?
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 08, 2011, 04:40:06 PM
I typed in 0 for Y with the X being .27 and Y being -.03, and it made the pulse moved slightly to the right. still centered out, but on the right.
then I did 0 for XYZ which made the cannon location dead center, which the pulse fired dead center.
ALso the fighter is TINY, as in compared to a Bird of prey, it's the size of it's core.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 08, 2011, 04:52:10 PM
HMM, load up everything , like normal.
 place Pulse like you want it?

 {I still cant understand, why you cant enter manual numbers ,I am think out loud}

Look at Serie1, click on your Y numers, untill , they are highlighted.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 08, 2011, 07:02:53 PM
I do want to place the pulse where I want it to be placed. However, it looks like everytime I make a coordinate, like X being 2, etc., the bolt STILL fires dead center.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: Jb06 on November 09, 2011, 04:00:33 AM
From what I remember there was sometimes a bug with placement of pulse disruptors... where-ever you placed them, they still fire from the middle. I don't there was a solution to resolve it
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: tiqhud on November 09, 2011, 08:57:33 AM
I do want to place the pulse where I want it to be placed. However, it looks like everytime I make a coordinate, like X being 2, etc., the bolt STILL fires dead center.

Does the OTHER ships you have installed [in game] with pulse, fire correctly.
Example: sfrd_Ktinga or klingon BOP or romulan warbird, etc etc ETC?

ALSO: thiis ship  http://bridgecommander.filefront.com/file/JJverse_Ktinga;113683  showes good Example : zoom in very tight to where pulses are, look at them and adjust your XYZ coordinates one at time and observe,  if it what you like [after adjust]  click OK, and save it, then the program will ask if you wish to overwrite [its OK] click Yes\ok.
Title: Re: MPE problem - Pulse Disruptors Not Firing From Designated Location
Post by: FlowrellikX on November 09, 2011, 04:11:35 PM
Thanks to a personal Help From a new friend, I am able to make accurate pulses. Thank you very much TiqHud.
This ship will be your gift to you :).
You may now place this in solved problems.