Bridge Commander Central

BC Forums => BC Downloads => Topic started by: GMunoz on January 23, 2012, 09:08:16 PM

Title: TOS Intelligence Scout
Post by: GMunoz on January 23, 2012, 09:08:16 PM
http://bridgecommander.filefront.com/file/TOS_Intelligence_Scout;120492
Title: Re: TOS Intelligence Scout
Post by: Killallewoks on January 24, 2012, 02:55:19 AM
 :funny All ready downloaded GMunoz, nice little ship I think she is very well designed.
Title: Re: TOS Intelligence Scout
Post by: Lionus on February 11, 2012, 09:36:32 AM
I'm getting white squares when firing the torps.. it seems that the flare is missing or something.  :idk:
Title: Re: TOS Intelligence Scout
Post by: tiqhud on February 11, 2012, 02:02:19 PM
I'm getting white squares when firing the torps.. it seems that the flare is missing or something.  :idk:
Ive not read, the readme, but do you have all the requiirements?
Title: Re: TOS Intelligence Scout
Post by: King Class Scout on February 11, 2012, 05:03:34 PM
instant answer: no where in the torpedo script does the ship call for the included texture
called for textures
Code: [Select]
"data/Textures/Tactical/TorpedoCore.tga",
kCoreColor,
0.1,
1.2,
"data/Textures/Tactical/SFM_FedPhotonCore.tga",
kGlowColor,
4.0,
0.4,
0.5,
"data/Textures/Tactical/TorpedoFlares.tga",

provided texture in zip
TOS_FedPhotonGlow

geeze, GM, did you rush, or did somebody need changing in mid compile?

Edit: there's also a very BAD power draw that even taps the aux power.  i don't think that sensor pod is THAT thirsty, is it?