Bridge Commander Central
BC Forums => BC Modding => Topic started by: FarShot on January 28, 2012, 05:37:25 PM
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FarShot and Bones hereby establish FSB Shipyards, the premier source for STO ships and FarShot's WIPs!
First post shows a concise list of current WIPs and planned WIPs.
Current:
Sovereign class Refit - modelling
Excalibur (STO) - modelling
Citadel (ME3) - texturing
Inferno - modelling
Planned:
Sao Paolo (STO)
Venture (STO)
Thunder Child (STO)
Gladius (STO)
Tsukihana subtype (custom, STO)
Bellerophon (STO)
Surpasser, Mk. II
Unnamed Vesta derivative
Ingram class
Camelot class mobile stardock
Completed:
Exeter class (http://bridgecommander.filefront.com/file/Exeter_class_USS_Exeter_NCC1762C;120531) (patch (http://bridgecommander.filefront.com/file/FSB_Exeter_Patch_;120541))
Vendetta class (http://bridgecommander.filefront.com/file/FSB_Vendetta;120571)
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And the current WIPs as of this time:
(http://img715.imageshack.us/img715/4994/ven001.th.png) (http://imageshack.us/photo/my-images/715/ven001.png/)
(http://img196.imageshack.us/img196/9355/sov001.th.png) (http://imageshack.us/photo/my-images/196/sov001.png/)
(http://img16.imageshack.us/img16/5710/reg001.th.png) (http://imageshack.us/photo/my-images/16/reg001.png/)
By the way, I've made three alternate regs for the Exeter,
U.S.S. Regency NCC-92792
U.S.S. Victory NCC-84211
U.S.S. Larsen NCC-79534
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I'll jump in for helping ya any way I can. Lookin good so far.
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Anxiously awaiting the Exeter and the Vendetta. They both look fantastic.
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Nice looking models. Curious as to the final poly count of each. Great lines on the middle model/second post.
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FarShot and Bones hereby establish FSB Shipyards, the premier source for STO ships and FarShot's WIPs!
Throw me in this group- I plan on making the Star Cruiser, and the Enterprise-F.
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Wiley, didn't you build a lucrehulk battleship in your early days? If so, are you gonna release it?
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Wiley, didn't you build a lucrehulk battleship in your early days? If so, are you gonna release it?
I can think of a few ships that match that description, and most likely they will be rebuilt.
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I can think of a few ships that match that description, and most likely they will be rebuilt.
Just a few? :funny The Lucrehulk battleship(aka. the Trade Federation ship), the NSEA Protector, and I believe that you were considering updating your models for the Constitution refit and the Kelvin fleet. You've got a full plate.
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Nice looking models. Curious as to the final poly count of each. Great lines on the middle model/second post.
Vendetta is 8,232. Sovereign class refit is 9,908. Exeter is 11,400.
Throw me in this group- I plan on making the Star Cruiser, and the Enterprise-F.
Do you mean you actually want to join, or you'll just be making a couple STO ships? When I said "premier source", I wasn't meaning the only source. You're free to make your own lol.
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Vendetta is 8,232. Sovereign class refit is 9,908. Exeter is 11,400.
Do you mean you actually want to join, or you'll just be making a couple STO ships? When I said "premier source", I wasn't meaning the only source. You're free to make your own lol.
I think he meant join LOL.
This is great!!! :D
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Throw me in this group- I plan on making the Star Cruiser, and the Enterprise-F.
which particular F? there's been a few of those concepts.
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I'm just saying, Wiley is a BC modding god. If he joined, I'll rename the team to something more appropriate, like Wiley and Subjects. :funny
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Why not The Cryptic project? Fitting with pun intended. :funny
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which particular F? there's been a few of those concepts.
I believe he's referring to the Odyssey class from STO.
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I believe he's referring to the Odyssey class from STO.
It's the only F in STO that I know of.
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Think it's about time to hand the Vendetta model and prelim textures over to Bones...
(http://img21.imageshack.us/img21/4994/ven001.th.png) (http://img21.imageshack.us/i/ven001.png/)
(http://img209.imageshack.us/img209/5435/ven002.th.png) (http://img209.imageshack.us/i/ven002.png/)
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The Vendetta is definitely looking good thus far.
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Would anyone mind if I did a sort of re-imagining of the STO Excalibur saucer so it looked like this?
(http://img20.imageshack.us/img20/9270/img002ze.th.jpg) (http://imageshack.us/photo/my-images/20/img002ze.jpg/)
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Why not do 2 versions? the original and a refit?
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The Exeter is sent to BCFiles and awaiting for review, now, back to buisness, gonna start working on the Vendetta later today, should be a walk in the park ;)
I presume the ship is about the size of Defiant and has 4 (5th being only torpedo launcher / crawlway) decks right ???
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Eagerly awaiting the Exeter! :yay:
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The Exeter is sent to BCFiles and awaiting for review, now, back to buisness, gonna start working on the Vendetta later today, should be a walk in the park ;)
I presume the ship is about the size of Defiant and has 4 (5th being only torpedo launcher / crawlway) decks right ???
Would you do me a HUGE favor - when u get to making the hull lines etc and main part of the texture would you record it ?? i use http://camstudio.org/ (http://camstudio.org/) for all my screen recordings - just ur getting thought ur textures so quickly and i would LOVE to be able to do it too - i can sort you out a general area of an FTP to upload it too if that was ok? then maybe u could stick it in the tutorial area here too
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Didn't had the time to post here in a while (exams, ooh exams).
Love the stuff guys!
Bones, i don't think a cookie is enough to say how much you have improved and how good it is today!
Same counts for farshot!
Congratulations guys!
To Baz, Wiley, DJ,
prepare for these guys and for Phoenix, because these guys are on an intercept course! :D
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I definitly am looking forward to the Sov Refit the most, very cool design.
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I presume the ship is about the size of Defiant and has 4 (5th being only torpedo launcher / crawlway) decks right ???
I've always seen it as six actually. Hold up, lemme whip up a deck scale...
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I do like to much of your ships! :thumbsup:
I would like to see them in high polly versions too. ;)
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I've always seen it as six actually. Hold up, lemme whip up a deck scale...
Alright, so with the added scale, I've got... seven decks with a short eighth deck below the saucer as part of the nose assembly. I'm actually working on an MSD for it as well.
(http://img59.imageshack.us/img59/3121/deckss.th.png) (http://imageshack.us/photo/my-images/59/deckss.png/)
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ah ok then, 7 decks it is :)
Top side is half way to finish, just need to put panelling to the impulse engines, then typicall stuff like transporter pads, esc pods, hatches etc. etc. then next step will be ventral side :)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/ven_top.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/ven_aft.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/ven_fore.jpg)
Oh and I'll certainly try to record how I'm detailing textures, mostly it's about 1000 clicks per 5 minutes :P I'm simply using vector drawing tool (point-to-point) then floodfill tool to give it distinctive colour/hue, occasionaly using 3d filter for all those escape pods/transporter/sensor pads ;)
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The panelling itself is largely fine. The colors, though... It feels a bit too much Star Trek Online-y at the moment. I've always intended the Vendetta to be more of a 2370's, 2380's style ship. More of a Sovereign type texture scheme. Right now you've got a lot of teal going on. Also, in my original sketch, I had a Starfleet chevron with trail along the top of the nose/warhead. Also the... circular things... in front of the impulse engines aren't reactor domes or whatever. I was thinking of putting something like a fleet logo there. Some simple panelling and a Starfleet chevron would work well for now.
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Oh .... I thought it's STO ship :P
correcting now annnnnd ....
there :D
more like this ??? :
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/grey.jpg)
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Definitely much better. Now, just a couple more changes...
1. Shuttle bay landing guides should be more like the 2370's standard. See below:
(http://www.starfleetmodeler.com/Starships/Intrepid%20Class/images/voyager_12.jpg)
2. Starfleet chevrons in front of impulse engines are not pointing forward, but I'm sure you've noticed that. :P
3. Transporter strip on the warhead. Can you move it to the sides on the medium gray panelling? It's sort of detracting from the forward chevron and its trail.
...and then you're free to continue making it how you see fit. ;)
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corrected, in case anyone will like the STOfied version I'll keep updating both your and my version ;) maybe even release two ships in one pack what ya think ?
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/desat.jpg)
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If you feel like working on both versions, I suppose you can. It's really your decision in the end, just depends on whether you want to spend the time or not I guess.
As for the shuttlebay, you can make the brown part more gray so it matches better. I was more or less concerned with the yellow part. The previous version was a bit too intense.
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right :D ok then I call it a pack :D
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with the sto one one can we have the new landing area i like that better lol :lostit:
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STO version could be the Vendetta, but perhaps the more canon version could be called Mjolnir, since the top view reminded me of Thor's hammer from Norse mythology..
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Yeah that makes sense, good ideas guys :)
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Perhaps you shouldn't copy that beige color for the landing pad.. You're making a starship, not Toyota Camry. :funny
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couldn't we settle for Staryota ??? :funny It's changed tho it's little detail I'll show along with all the changes to the bottom tomorrow ;)
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Perhaps you shouldn't copy that beige color for the landing pad.. You're making a starship, not Toyota Camry. :funny
As for the shuttlebay, you can make the brown part more gray so it matches better. I was more or less concerned with the yellow part. The previous version was a bit too intense.
STO version could be the Vendetta, but perhaps the more canon version could be called Mjolnir, since the top view reminded me of Thor's hammer from Norse mythology..
Umm... I designed the Vendetta as the Sovereignized equivalent of a Defiant. Defiant is to Galaxy as Vendetta is to Sovereign. Wouldn't really make sense to rename it from how I designed it. And the STO variant you can just say is a 25th Century refit. Give it better weapons or something.
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You're planning on doing the Sao Paulo? Awesome, One of my fave cryptic ships.
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Umm... I designed the Vendetta as the Sovereignized equivalent of a Defiant. Defiant is to Galaxy as Vendetta is to Sovereign. Wouldn't really make sense to rename it from how I designed it. And the STO variant you can just say is a 25th Century refit. Give it better weapons or something.
Just throwing out ideas. And I didn't mean renaming the class.. just a different registry. :P
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What I understand is :
- Vendetta will be the name of the ship class
- USS Vendetta will be the grey version with starfleet logo on nose and impulse engines.
- USS Mjolnir will be my, teal-grey version with impulse reactors instead of logo.
both will have different loadout but will remain almost identical strenght/endurance wise :)
we just need Mjolnir registry number.
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Mjolnir is being made twenty to thirty years later. I'd think it'd have higher DPS weapons, better shields, better turning, etc. Also, the reg I put on the Vendetta was just a placeholder. Give it something random in the 7*,***'s. The Mjolnir would probably be a random number in the 9*,***'s.
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I have performed an extremely nasty and distorted rip of the Odyssey model in Earth Spacedock in Star Trek Online. With some stretching and prodding, I've gotten it into the rough shape.
Put simply, I've got a 3d reference for making the Odyssey class. :D
(http://img35.imageshack.us/img35/4398/odyssey001.th.png) (http://imageshack.us/photo/my-images/35/odyssey001.png/)
(http://img707.imageshack.us/img707/3693/odyssey002.th.png) (http://imageshack.us/photo/my-images/707/odyssey002.png/)
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Is the model shown above 100% yours, or a modified STO model? Not accusing you of anything, just making sure it's original, and not a rip from a game (and against TOS/EULA).
If yours, it looks fan-bloody-tastic. Not a huge fan of the Cryptic version, but that comes down mostly to their use of textures.
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It's a rip he's using as reference for the model he's building.
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I've been working on the Vendetta this noon and here's what I got :
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/perspective1-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/perspective2-1.jpg)
now I just need to finish up aft section, add some windows and deffuse maps are ready, next step will be alpha channels and speculars.
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Is the model shown above 100% yours, or a modified STO model? Not accusing you of anything, just making sure it's original, and not a rip from a game (and against TOS/EULA).
It's fine to have a rip. It's when it starts getting passed around or if someone passing it off as their own that it gets into the illegal zone.
I've been working on the Vendetta this noon and here's what I got :
A couple things: Apparently I need to fix the UV map for the circular things, because I thought the ventral chevrons would also point forward. I'll send you a corrected max file.
Also, those four escape pods up top and center. Their placement doesn't make sense because shuttle bay one is there. If you moved them to wear those two transporter buffers are, that'd be better. Also, If you can darken that entire raised platform that included the bridge and transporter buffers to the same dark panelling that's on other parts, that'd be great.
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Yep, the ventral chevrons are facing wrong direction, you mean walls of deck 1 or the top side of it itselt to be dark ???
oh and how about I switch escape pods places with transporter emitters pads ? would make more sense, transporters would be near shuttlebay while escape pods would be just behind the bridge.
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Yep, the ventral chevrons are facing wrong direction
I'm sending a corrected .max
you mean walls of deck 1 or the top side of it itselt to be dark ???
See the pic.
(http://img850.imageshack.us/img850/2893/morelikethis.jpg)
oh and how about I switch escape pods places with transporter emitters pads ? would make more sense, transporters would be near shuttlebay while escape pods would be just behind the bridge.
Sounds good.
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Okeee :D will change it tomorrow tho... have to catch up with SWTOR :P
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Bones will have fun texturing this one. :D
(http://img201.imageshack.us/img201/2063/001hrq.th.png) (http://img201.imageshack.us/i/001hrq.png/)
(http://img3.imageshack.us/img3/2256/002jm.th.png) (http://img3.imageshack.us/i/002jm.png/)
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Bit more work done on the saucer...
(http://img585.imageshack.us/img585/5167/002yca.th.png) (http://imageshack.us/photo/my-images/585/002yca.png/)
(http://img208.imageshack.us/img208/6240/001uh.th.png) (http://imageshack.us/photo/my-images/208/001uh.png/)
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Good looking saucer.
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Had fun with the bridge on this.
(http://img819.imageshack.us/img819/6880/001heb.th.png) (http://imageshack.us/photo/my-images/819/001heb.png/)
(http://img688.imageshack.us/img688/7256/002ek.th.png) (http://imageshack.us/photo/my-images/688/002ek.png/)
(http://img33.imageshack.us/img33/733/003rbc.th.png) (http://imageshack.us/photo/my-images/33/003rbc.png/)
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The saucer is still looking great. Is this an STO ship?
Also, the Exeter is finally up!! :yay:
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yes, she's up ! enjoy ! :D
tomorrow I'll hopefully have more time so I can get back to the Vendetta, I'm really close to get her in game :)
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The saucer is still looking great. Is this an STO ship?
It's a slight reimagining of STO's Excalibur class. She isn't a Captain Logan design, so I've taken the liberty of not entirely following the original design. The only major difference is the saucer. Since the STO Excalibur lacked a shuttlebay on the secondary hull, I slapped one onto the saucer. I'm making some comparison picks just so you can see the difference.
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so far so good ;) I love the details around the bridge :thumbsup: cookie !
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i just have a hard time with the dark grey/black hull panels on federation ships, i have to admit...
thats just my own personal taste tho and no reflection of the amazing work itself being put into the ships from you guys...
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A comparison of the STO Excalibur and my reimagining.
(http://img525.imageshack.us/img525/6921/comparisonb.png) (http://imageshack.us/photo/my-images/525/comparisonb.png/)
i just have a hard time with the dark grey/black hull panels on federation ships, i have to admit...
thats just my own personal taste tho and no reflection of the amazing work itself being put into the ships from you guys...
I feel for you. I'm thinking of having all dark color hull paneling resemble the Nemesis version of the Sovereign class. Definitely a bit darker, but the speculars make it shine.
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Damn the STO version is baaaad really bad. Your giving her justice. :thumbsup:
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i just have a hard time with the dark grey/black hull panels on federation ships, i have to admit...
thats just my own personal taste tho and no reflection of the amazing work itself being put into the ships from you guys...
wrong !!! :smack:
Well at least you're not saying we lack creativity and imagination :P gotta love that Perfect_Agent dude from BCF ... such an optimistic person, isn't he ? :D
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gotta love that Perfect_Agent dude from BCF ... such an optimistic person, isn't he ? :D
Don't get me started on him!!!! :banghead: :picardfacepalm:
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You guys are doing some great work. Don't let idiots like that Perfect_Agent get to you.
The Exeter is awesome.
I have to agree with Jimmy somewhat on the choice of colors for your creations but... on the other hand, they also have their own appeal, kind of a "new" direction for starfleet colors/details.
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Don't get me started on him!!!! :banghead: :picardfacepalm:
This. :P :bitch:
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You guys are doing some great work. Don't let idiots like that Perfect_Agent get to you.
The Exeter is awesome.
I have to agree with Jimmy somewhat on the choice of colors for your creations but... on the other hand, they also have their own appeal, kind of a "new" direction for starfleet colors/details.
The ships are great and you're doing a spectacular job but I too agree about the colors, more power to you though!
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The Exeter's black and white color scheme was made as it was in order to match the game-canon appearance of STO's version.
(http://img26.imageshack.us/img26/5184/comparisonexeter.png) (http://imageshack.us/photo/my-images/26/comparisonexeter.png/)
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Ooooohhhh I must say in that shot it looks like that black bits are like some sort of spine, and it looks terrific :yay:
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The Exeter's black and white color scheme was made as it was in order to match the game-canon appearance of STO's version.
Yeah I love that 'Type 6' texture the newer STO ships use, I want to slap it on everything.
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Yeah I love that 'Type 6' texture the newer STO ships use, I want to slap it on everything.
Indeed. Shame that it's only availible if you use pure cstore ships with no kitbas....I mean custom parts.
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Indeed. Shame that it's only availible if you use pure cstore ships with no kitbas....I mean custom parts.
That was a limitation in the tech they had for giving Ship skins with ships, apprently its fixed now. No idea when they're going to release it.
The fix also gives them the ability to sell ship skins in the c-store.
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She's in game, as promissed ;)
just need to throw few more SF logos, boost speculars contrst and texturing is done :)
Oh and that ventral pair o' SFC chevron is still backwards :P
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-09_00-09-21.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-09_00-12-14.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-09_00-14-00.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-09_00-10-14.jpg)
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ok i just messed my undies!
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Friggin amazing work Bones :D
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:s If you're using the new .max I pm'd you about, there shouldn't be an issue with where the chevrons are pointing. I suppose you can just switch it back to the impulse bulb thingies.
As for the rest of the textures, I just have a few requests. It seems like the RCS thrusters on the hull are unchanged from what I gave you. It's not an order, but feel free to replace them. Secondly, she's a bit short of escape pods. The saucer area should have the highest concentration of them since that's where the crew lives. Since there isn't much on the ventral side of the saucer, feel free to throw in a dozen or so on the port and starboard sides. As for the warp engine pods, two things: on the dorsal side, you have a dark black strip along the leading edge. If you can put that on the outboard and ventral leading edges as well, that'd be excellent. Secondly, could you slap an RCS thruster here, on the outboard side's aft edge?
(http://img862.imageshack.us/img862/6408/rcsadd.jpg)
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Ok, So I'll just replace the chevron to impulse reactor (defiant style), adjust warp engines to what you suggested - noticed they are all black on the ventral side :P then replace and add additional thrusters and esc pods.
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I've been messing around with this area and I'm fairly happy with the result...
(http://img830.imageshack.us/img830/7403/aft.png)
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(http://img18.imageshack.us/img18/7415/excalcomp.png)
Here's a comparison shot I made for scaling. As you can clearly see, the middle model is a rip from STO. I try not to rely on rips for reference (I didn't use one for the Exeter) but I nabbed it just to show a little something...
The ripped model was around 10k tri's. I say "was" because by just messing with the saucer, I was able to remove a good five thousand triangles. STO models have a different way of smoothing than what we do with BC ones. STO's meshes all use only one smoothing group. At areas that need hard edges, like the rim of a Sovereign-like saucer, there are actually entire bunches of minuscule polygons that make it appear sharp. Without these micro-polies, the entire mesh would look like a blob, but with them the poly count is excessively high for a relatively low quality mesh.
Basically, a rip is nearly useless for BC without heavy modification. And assuming all these useless polies are removed and the smoothing groups are remade, you come out with a mesh of five thousand triangles or less, definitely on the lower end of current BC standards.
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I hope you'll work the same magic you've worked with the saucer to the rest of that ship. The Excalibur is ugly. Though, the Vesper is worse.
Also, here's the scaling of the Exeter to Wiley's Connie refit:
(http://i7.photobucket.com/albums/y258/Shadowknight1/ExeterandConstitution.jpg)
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Indeed the Exeter is a tad smaller :hithead: my foult :facepalm:
but I have some comforting news :D Vendetta is ready to be hardpointed and scripted, textures are complete...
Lionus, do you want any changes to Mjolnir hull coloring or shoould I stick to that tealish tint ? or simply make both the same ?
anyway here are pics of Vendetta
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-10_19-25-01.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-10_19-22-30.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-10_19-26-46.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-10_19-29-48.png)
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Looks good man! Love the work you guys have done!
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Well. Uh. There evidently was a bit of miscommunication regarding my requests, but it looks good so it doesn't really matter.
As for the Mjolnir refit, if you made the hull paneling tealish, perhaps you should make the engines more teal as well. What am I getting at? A quantum slipstream equipped escort, sort of like the Vesta class.
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Bones & Farshot.
I'll post this here because it will most likely get your attention.
I just downloaded the specular fix for the Exeter you posted on BCFiles. However, I noticed that the size of the specular maps are pretty large... they needn't be. Below is a link to a post that I put in the "FSB Shipyards - Exeter Class" in the BC Downloads thread. It'll explain it all.
http://bc-central.net/forums/index.php/topic,9051.msg185410.html#new
Cheers
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I'll leave this to Bones since he handles textures, but that definitely is a good idea. I remember my FPS dropping considerably when I had more than one Exeter on the screen at any one time, so anything that helps alleviate the stress on systems would be great.
So, correct me if I'm wrong, but the speculars should have:
- No RGB component, just a grayscale
- No alpha component
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You could always have more then one download version. High textures, medium, etc. Speculars can be however you set them. But to lessen the size of them, then you can do those. Brings a (2048x2048) 16mb tga, down to 4mb tga. But just looks weird when colored ships have grey specs. All up to yous really.
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I'll leave this to Bones since he handles textures, but that definitely is a good idea. I remember my FPS dropping considerably when I had more than one Exeter on the screen at any one time, so anything that helps alleviate the stress on systems would be great.
So, correct me if I'm wrong, but the speculars should have:
- No RGB component, just a grayscale
- No alpha component
Correct.
And actually, to address Cords comment. Grayscale specs don't really make the specs "gray" on colored ships it just makes the colors of the ship, for lack of a better way of putting it, a bit "grayer" but still retains some definite color.
I think I deserve a cookie or 2... :P :yay:
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You? Have you seen Bones' cookie count? It's gone up by like thirty since we started working together. I've only managed to accrue ten or so. :P
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No worries dude, I just gave you one more!
You make excellent models.
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Aww, you guys are the best. :P
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You make excellent models.
Indeed. Farshot and Bones, I may need your talents for a modding team I'm creating for this summer. If that is alright?
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Yes, yes, and more yes, it'd be an honor. :D
I'd flood this post with tons of emotes expressing my range of feelings regarding this announcement, but I don't want to look like a 12 year old who just discovered the internet.
Ah, what the heck.
:eek :dance :thumbsup: :evil: :yay: (in no particular order)
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Indeed. Farshot and Bones, I may need your talents for a modding team I'm creating for this summer. If that is alright?
Sounds like fun :) count me in Wiley !
oh and Farshot, if you mean miscommunication by escape pod count, I tried multiple configurations and they mostly looked strange, this looked the best but still can make changes ;)
Right now Vendetta is almost ready for beta testing, just need to setup phasers and do the scripting side.
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oh and Farshot, if you mean miscommunication by escape pod count, I tried multiple configurations and they mostly looked strange, this looked the best but still can make changes ;)
Actually... here's what I actually meant by my requests. :P
(http://img844.imageshack.us/img844/4683/vene.png)
...the saucer area should have the highest concentration of them since that's where the crew lives. Since there isn't much on the ventral side of the saucer, feel free to throw in a dozen or so on the port and starboard sides.
...on the dorsal side, you have a dark black strip along the leading edge. If you can put that on the outboard and ventral leading edges as well, that'd be excellent.
...could you slap an RCS thruster here, on the outboard side's aft edge?
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you ask you get :D will make alterations by tomorrow ;)
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RCS thrusters and ventral ribbing. Going for a Sovereign-like look. I have something unique planned for the neck and the sensor dome.
(http://img217.imageshack.us/img217/4104/001lij.th.png) (http://imageshack.us/photo/my-images/217/001lij.png/)
(http://img831.imageshack.us/img831/3640/002vg.th.png) (http://imageshack.us/photo/my-images/831/002vg.png/)
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Top side is awesome, I'm not sure about the ribbed ventral side, maybe it's just a matter of perspective ;)
Tested Vendetta with new Fardpoints aaaand ... she's firing in completely wrong directions but that's an easy fix :)
As soon as she's Beta ready, I'll let ya know FS ;)
btw. I've added some escape pods to the ventral 'saucer' area as well as added black armor to the front outline of the nacelle area - just as you wanted. I'll post pics later, right now I'm experimenting with speculars (RGB/grescale/alpha channels / no alphas etc.)
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I like the ribbing, but use less of it. It doesn't look quite right having it up the edge of the saucer. Make it actually part of the ship, integrate it somehow instead of using it as a "space-filler." The ribbing near the bridge looks nice.
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I'm not exactly sure what I'm going to be doing with the ventral ribbing. Most likely change would be to shorten each spine by about half, thereby adding more flat hull space. Would be good for fitting in more escape pods.
Anyways, working on the ventral sensor dome. It's obviously based off the Sovereign quantum turret / captain's yacht assembly. But instead of a yacht, it'll have a glowing sensor dome like the one on top of the Vendetta. Also added phasers.
Bones, you know how to script a pulse weapon to fire quantums? I want a similar quantum launcher to Wiley's and CG's Sovereigns.
(http://img72.imageshack.us/img72/6232/002fs.th.png) (http://imageshack.us/photo/my-images/72/002fs.png/)
(http://img853.imageshack.us/img853/1546/001wz.th.png) (http://imageshack.us/photo/my-images/853/001wz.png/)
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... As you can clearly see, the middle model is a rip from STO. I try not to rely on rips for reference (I didn't use one for the Exeter) but I nabbed it just to show a little something...
The ripped model was around 10k tri's. I say "was" because by just messing with the saucer, I was able to remove a good five thousand triangles. STO models have a different way of smoothing than what we do with BC ones. STO's meshes all use only one smoothing group. At areas that need hard edges, like the rim of a Sovereign-like saucer, there are actually entire bunches of minuscule polygons that make it appear sharp. Without these micro-polies, the entire mesh would look like a blob, but with them the poly count is excessively high for a relatively low quality mesh.
Basically, a rip is nearly useless for BC without heavy modification. And assuming all these useless polies are removed and the smoothing groups are remade, you come out with a mesh of five thousand triangles or less, definitely on the lower end of current BC standards.
Did I understand it wrong, or you?re saying you sucessfully imported a STO mesh in Studio Max? If you did, can you tell me how it is possible? My plan is to use a few STO meshs as a reference when building higher polly versions. :)
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Bones, you know how to script a pulse weapon to fire quantums? I want a similar quantum launcher to Wiley's and CG's Sovereigns.
That's lame :D just need to put quantum torpedo projectile instead of pulse phaser ;)
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what bones said, but turn down the charge and fire speeds.
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yep, that's right :)
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Did I understand it wrong, you you?re saying you sucessfully imported a STO mesh in Studio Max? If you did, can you tell me how it is possible? My plan is to use a few STO meshs as a reference when building higher polly versions. :)
http://lmgtfy.com/?q=3d+ripper&l=1 (http://lmgtfy.com/?q=3d+ripper&l=1)
That's lame :D just need to put quantum torpedo projectile instead of pulse phaser ;)
Oh, well I don't know the first thing about hardpoints, so yeah, just as long as it works. :P
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http://lmgtfy.com/?q=3d+ripper&l=1 (http://lmgtfy.com/?q=3d+ripper&l=1)
Thank you ! Cookie for you. :thumbsup:
I was looking for something like a STO plugin for max, with no lucky, and completelly forgot about options for capture the mesh data. :banghead:
I?ll take a look and try to use the 3D Ripper. :)
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Beta testers report in via PM.
Vendetta is ready for trial runs.
Last updates to the textures, added black armoring around nacelle front (mainly ventral area) and some escape pods on ventral hull.
I've also discovered that specualars without alpha channels look really weak, so I kept both and alpha channels on specualrs, now the hull is mainly grey but at certain angles it shines with fain teal tint on some panels ;)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-13_19-17-41.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-13_19-22-12.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-02-13_19-26-49.png)
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Wait, am I not automatically assumed to be a beta tester? :P
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that's right :P
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I wanted to try something else with the deflector, something like the Sovereign's. So I made these, a blue one and a yellow one. I'm thinking of one or the other. Which looks better?
(http://img140.imageshack.us/img140/3520/sovdeflector.png)
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Yellow fits better ;)
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Guess it's yellow then. Back to the Excalibur I go. :P
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Quick report, everything works fine don't know about the ballancing though. I have major difficulty defeating the Exeter but I can smash DJ's Enterprise. You want screenies?
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Sure, we could use some for BCF download page ;)
I'm gonnabalanceher against Exeter and Defiant, she won't be maybe a little bit stronger than Defiant andabout equal in fire power than Exeter (maybe even a lil bit stronger)
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Ok then, time to get taking.
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Perhaps you should get the updated textures first.
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Ok il sit tight. :funny
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Quick betatest report: She's quite a little spitfire. Handles just fine but IMHO weapon charge rates should be turned up as I end up waiting for a long while in the middle of battle when all torps and phasers are recharging. I'd ramp it up by 25-50% to avoid feeling naked when going against battleships.. Speaking of battleships..
She did well against Klingon Negh'Var, Cardassians, Romulan D'deridex and dominion cruiser and battleship. Those torps pack a punch but their tracking has odd delay which causes them to miss over short distances. Ship damages well, but god help it if the shields fail, she won't last long..
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All torpedo modes besides single create a delay before torpedoes begin tracking. Either set it to single or fire them from a distance. It's the same for all ships with torpedo pattern options. Try a Galaxy class set to full spread and you'll see.
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(http://img20.imageshack.us/img20/3171/003cl.png)
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I have a thought, would it be possible for you to half the lenght of the ribs so there is an outer rim on the ventral saucer ?
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So... what you're saying is... more like this?
(http://img594.imageshack.us/img594/3069/003sr.png)
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Puuurfect !!!! now we're talkin' about :thumbsup: cookie !
I've collected some reports about HP balancing, HP is being balanced as we speak (tactical display icon will be fixed too), after that I'll have to simply double check if everything is working proberly and Vendetta is ready to be shipped to BCFiles :)
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I had an idea for some pylons. They're obviously very different from the game-canon pylons, but I thought they'd look interesting, and even at such an early stage in their contruction, I'd say they look pretty cool. Inspiration comes from the Probert Proto-Ambassador and the Vesta Class. I'm still going to make the normal ones, but I just want to run this by the crowd. (The nacelles are from the ripped model. They're placeholders at the moment.)
(http://img11.imageshack.us/img11/7788/001wx.png)
(http://img851.imageshack.us/img851/3640/002ur.png)
(http://img828.imageshack.us/img828/9837/003dk.png)
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Much better than the original STO mesh :) I can't wait to see what you gonna do with nacelles :)
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Much better. :D
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Definitely much better than the STO pylons. I say keep them, but maybe move them back a bit?
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That looks a lot better than the original STO version!
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Real good work Farshot.
Cookie for you.
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Real good work Farshot.
Cookie for you.
And may I add,,,Awesome. :thumbsup:
Cookie too.
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Make it a feast! +1
Also screenies complete. :)
(http://i1097.photobucket.com/albums/g354/KillaBC/1-1.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/3-1.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/4-1.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/5.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/6.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/7.jpg)
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Drool :eek OMFG ITS EPIC!! - i want some for my desktop please!!! 1920x1080 its just beautiful :D that borg one also its epic!
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If you have Photoshop/GIMP I could post the direct links so you can resize them. I saved them as 100% Quality so you should not lose that much fidility.
Edit: Tried it myself and looked fine. :)
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Absofreakinglutely fantabulous !!! :bow: cookie !
I presume everything worked just fine in final version right ?
if yes, then I'm sending her to BCFiles so she might hit main page before the weekend :D
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Absofreakinglutely fantabulous !!! :bow: cookie !
I presume everything worked just fine in final version right ?
if yes, then I'm sending her to BCFiles so she might hit main page before the weekend :D
O yeah it worked all fine. :D
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Just FYI, I'm not done or anything. Just some real life rearing its ugly head once more. I'll get back into the fray in a few days.
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Wow! I just saw your Excalibur and I'm blown away. It's probably my favorite ship from STO. Well done!
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Tomorrow morning I'm resuming work on the Excalibur. I'll probably have two versions, a STO pylon version, and the version with the swept pylons, which will be a slipstream version as they look a lot like the Vesta's pylons.
If anyone is curious, I left college due to personal reasons and I'm likely going to join the U.S. military, so I've been worrying about moving back home. I will finish this model up within the next few days though.
Also, thanks guys! It feels great to receive praise from such highly respected members of the BC community! :)
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If anyone is curious, I left college due to personal reasons and I'm likely going to join the U.S. military, so I've been worrying about moving back home. I will finish this model up within the next few days though.
You are really coming into your own as a sensational modder, good luck in whatever you do :)
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Made this on my iPod. God is it awful. Well, anyways, it's obviously trending after the Vesta class.
(http://img535.imageshack.us/img535/4267/photoomf.jpg)
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Awesome work dude. The texturing is top notch. SO much detail. Now get her in game. :p
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:funny
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Now why does that design look familiar to me? *raises right eyebrow* :P
But in all seriousness this does look more like the vesta, dont think you ment to reference something else did you?
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Inferno ???
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Nice try, but if you'll check the date I posted it up, you'll notice it was a day before you requisitioned the Inferno. :P
Doesn't mean that I won't blend in some similar details here and there though. ;)
I've made an actual sketch for the unnamed class and I'll try to post it up soon. I'll take suggestions for class name, ship name, and registry.
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Time for me to work my usual brand of names then eh?
U.S.S. Panther / White Tiger (<- you decide)
White Tiger Class
NCC-891754
Theres my suggestion for ya, i may have another one ill post if my mind just randomley gives me an awsome one ok?
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Here's in-progress concept art of the Inferno. I'll try to actually scan it so you can see details better.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/a9965b45.jpg)
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Love the front end.
Back end looks good too but other than the nacelles, I think a bit too much like DJ's Athena.
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I agree with that, the original design had certain aspect of myself in it (if you know what i mean) and while your concept design is good, it seems to be lacking some parts that would look good there for instance the original nacells and the smoothed sharpness of the saucer area, and i did say take some artistic liscence with the side and fore views but i would like it to closely resemble my original dorsal sketch if possible ok farshot, this is mainly so i can look at the ship a feel like im one with it and myself and also so other people who use the ship can understand what was going through my mind when i first put her down on paper if you get what im saying, im not trying to completely dismiss your concept, because it is very professional, but id like to see a sizeable reference to the original material i gave you ok?
EDIT: also when it comes time to hardpoint this ship, its gotta be one of those ships that can go in guns blazing and withstand a fair bit of abuse k?
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Actually I believe its a lot closer to the original sketches than you're giving credit for. No offense to you, but the original sketches didn't show very good engineering comprehension. I'm drawing orthos as well and you should be able to see that it's much more like the original than you think. Also the nacelle design isn't final by any means.
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Oh ok, couldnt see it because of the photo quality, looked like you'd modified the design quite a bit, ill probably see it clearer once that image is scanned in :D
it would probably be best to do a comparrison shot of your concept and my original design so i can see how it matches up and get an idea of how shell look ingame in my head.
EDIT (06/03/2012): also, dont get rid of that nacell design, its kinda grown on me...
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Ok so using your photo of your orthographic shot of the inferno, i traced it out in paint.net, and put the peices together and got this:
(http://i41.tinypic.com/xl030h.png)
its just a rough image but i like this design now including the nacells, my old ones seemed a bit too blocky, anyways, lemme know what you think ok farshot?
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Those blue windows give it a kind of evil grin. I like it.
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the grin reminds me of the joker from batman the animated series
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You're close, Flarespire. I've made the scans of the Inferno as well as the "White Tiger". I might use Panther as a ship name, but I'm looking for something more Roman.
(http://img140.imageshack.us/img140/7681/img001bu.th.jpg) (http://imageshack.us/photo/my-images/140/img001bu.jpg/)
(http://img837.imageshack.us/img837/8771/dorsalr.th.jpg) (http://imageshack.us/photo/my-images/837/dorsalr.jpg/)
(http://img269.imageshack.us/img269/4323/ventral.th.jpg) (http://imageshack.us/photo/my-images/269/ventral.jpg/)
(http://img6.imageshack.us/img6/3540/img002yd.th.jpg) (http://imageshack.us/photo/my-images/6/img002yd.jpg/)
(http://img403.imageshack.us/img403/3967/img003vq.th.jpg) (http://imageshack.us/photo/my-images/403/img003vq.jpg/)
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Goodness farshot those look so clean and sexy, really liking them now!
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I like the tracery and the color fill. shoulda done that with mine to test liveries.
there might be a problem with the roman name Motif. Romulan ships, even now, use a roman naming motif, and a lot of the good ones have been taken (even the reboot swiped a few roman names). mabey you should switch to names from later in the history of the Italian penninsula (but avoid WW2 italian ship names...their navy is still visible through glass bottom boats, I hear :P)
i suggest some of the better italian aircraft names, and a few exoticars. mabey use the Ceasers themselves as a naming motif (i suggest Augustus, at least, as Julius is kind of a given)
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I like the tracery and the color fill. shoulda done that with mine to test liveries.
there might be a problem with the roman name Motif. Romulan ships, even now, use a roman naming motif, and a lot of the good ones have been taken (even the reboot swiped a few roman names). mabey you should switch to names from later in the history of the Italian penninsula (but avoid WW2 italian ship names...their navy is still visible through glass bottom boats, I hear :P)
i suggest some of the better italian aircraft names, and a few exoticars. mabey use the Ceasers themselves as a naming motif (i suggest Augustus, at least, as Julius is kind of a given)
I don't know about you but I would love to see a USS Longitudinale Posteriore 570-4 Superleggera!
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indeed, along with Lambo logo in place of SF insignia :D
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lol flarespire - your image of the ship makes the ship looks like it is smiling :D
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I don't know about you but I would love to see a USS Longitudinale Posteriore 570-4 Superleggera!
Why not simply U.S.S. Balboni? ;)
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Why not simply U.S.S. Balboni? ;)
Balboni makes me think of penises for some reason lol
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Valentino Balboni is the test driver of Lambo, he even has his own Gallardo special model for Pete's sake.. :facepalm: Kids these days..
LP 550-2 Valentino Balboni(2009)
Gallardo LP 550-2 Valentino Balboni at the 2010 Montreal International Auto Show.
This is a limited (to 250 units) version named after Lamborghini test driver Valentino Balboni. The engine was rated at 550 PS (405 kW; 542 hp). The vehicle has dry weight of 1,380 kg (3,000 lb). Unlike the contemporary line-up, this model is rear wheel drive (because the standard all-wheel drive system was removed). It is the first Gallardo ever to use 2 wheel drive.
The CORSA ESP setting allows greater drift angles over regular models.
Other features include re-calibrated optional e-gear transmission, redeveloped 45% limited slip differential, full leather black upholstery with white colour strips, Polar white centre console, a stripe down the centre of the car, and a badge below the left side window bears the signature of Valentino Balboni and the production number of the car.
The Lamborghini LP 550-2 Valentino Balboni can reach a top speed of 199 mph and reach 0?100 km/h in 3.9 seconds.[27]
The vehicle has MSRP of ?162,000 (Europe), ?137,900 (UK), $219,800 (US).[28]
In 2009, the car was voted Top Gear's car of the year; Richard Hammond deadpanned: "We were impressed with its stripe, its V10 engine, its rear wheel drive, the savagery of its exhaust, and its stripe."
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Valentino Balboni is the test driver of Lambo, he even has his own Gallardo special model for Pete's sake.. :facepalm: Kids these days..
Don't insult me, I know who Valentino Balboni is :)
He has Jason Bourne's oversteering skills.
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Farshot you have GOT to teach me how to draw Orthos like that....maybe then I could turn out some of my own designs XD
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Let's hold off on Italian names for now shall we? :P
Eclipse, I use five things for drawing:
- Graph paper
- 5mm mechanical pencil
- Hi-polymer eraser
- Clipboard
- Imagination!
(http://avatar.hq-picture.com/avatars/img3/imagination_bob_avatar_picture_52781.gif)
WIP list (first post) (http://bc-central.net/forums/index.php/topic,9031.0.html) updated.
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if you turn that smile upside down it would give the ship a more menacing appearence and I think would flow with the downward slope design of the saucer.
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actually its upward like that because thats a new design for a formal gathering/meeting hall inside the ship. (kinda like the crew recreation hall on NCC-1701)
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(http://img24.imageshack.us/img24/1732/img005njc.th.jpg) (http://imageshack.us/photo/my-images/24/img005njc.jpg/)
Here's how I've interpreted the hall. As you can see, it only looks like a smile when you view it from above. I prefer to think of it as a wraparound window instead of a "smile". This is the final design for it as far as I'm concerned, so criticism will be summarily ignored. :P
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thats pretty much how i imagined it farshot!
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Looks really neat ! who's gonna paint it once model is done ?
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(http://img24.imageshack.us/img24/1732/img005njc.th.jpg) (http://imageshack.us/photo/my-images/24/img005njc.jpg/)
Here's how I've interpreted the hall. As you can see, it only looks like a smile when you view it from above. I prefer to think of it as a wraparound window instead of a "smile". This is the final design for it as far as I'm concerned, so criticism will be summarily ignored. :P
In other words, this ships version of a "Ten Forward" type room. Looks perfectly fine to me :P
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I thought you paint my ships, Bones. :P
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Just wanted to feed my ego :d move along and continue your great work :D
I can already see this ship with crispy speculars and really bright'n clean textureing style, lots of white :)
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maybe some black hull armor plating aswell? i mean, i did give farshot the design :D
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but of course we know you gave him the design :P might be a mix of white and black armor like on Exeter, also it would look neat with those teal/eggblue - grey patterns from Vesta
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now that i like the sound of :yay:
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I was thinking something like this for the panelling. It's based off of Wiley's Nemesis Enterprise E.
(http://img339.imageshack.us/img339/9626/infernoy.jpg) (http://imageshack.us/photo/my-images/339/infernoy.jpg/)
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I was thinking something like this for the panelling. It's based off of Wiley's Nemesis Enterprise E.
I approve of this texturing work. Excellent job FarShot! :thumbsup:
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works for me farshot, keep up the good work.
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Looking great ! I really like it :thumbsup: have a cookie
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I'm not sure how many people texture a ship before they model it. :funny
(http://img440.imageshack.us/img440/7031/infernoj.jpg)
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Wow, what an eye for textures! The Exeter and especially the Venetta were both exquisitely textured. This is even better.
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After this texturing, im anxious to see some mesh work! :funny
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Can't wait to see 'em on the model :D so far texturing looks fantastic :thumbsup: keep it up mate !
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(http://img442.imageshack.us/img442/8785/img006un.jpg) (http://imageshack.us/photo/my-images/442/img006un.jpg/)
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It looks tight and powerful, and I love that pylon-nacelle view, so sexy, nice job :yay:
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Any stats for this ship? I would assume it's potentially a replacement for the Nova class?
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Looks like an offshoot to the Durandel Class Blockade Runner that just popped up on JoAt. Can't wait to see the finished product!
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She's actually supposed to be about the same size as the Sovereign class. I'll have Bones hardpoint her so that she's faster and better armed than WC's Nemesis Sovereign, but a bit weaker in hull and shields. Basically:
1 Inferno vs. 1 Sovereign - Inferno keeps firing on the Sovereign, Inferno wins.
2 Infernos vs. 2 Sovereigns - If the two Sovereigns focus on one Inferno, they'd be able to take it down, then they can focus on the other, and Sovereigns win.
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I like the way that hard point sounds...this is a FS original, no? I've never played STO so I wouldn't know
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It's original, but the original design was contributed by Flarespire. :P
http://bc-central.net/forums/index.php/topic,8208.0.html (http://bc-central.net/forums/index.php/topic,8208.0.html)
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I see that the deflector design was inspired from my Proteus-Class starship.
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Who would we be if not for our inspirations? :D
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I am loving the wrap around deflector/main sensor array
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wow Farshot your really doing my original design justice, though in the HP setup, id personally prefer that this ship be able take a punch and give one back, but the setup youve suggested so far sounds like an excelent basis for this, your dorsal and nacell designs are a masterpeice and i cant wait to see this baby in 3d! cookie for you my good sir! :dance :yay: :bow: :thumbsup:
EDIT: also im liking the concept of the whole nacell extension during warp speed, your brilliant at this, dont EVER stop!
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As promissed, here are pictures of revised model of Mass Effect's Citadel
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/citadelMK2.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/citadelMK2aft.png)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/citadelmk2side.png)
I've decided to move this project here where it belongs, afterall it's FSB shipyards project right ? :D
this one for the change was built using schematics provided from deviantart and should be much more accurate than the first version :) now it's texturing time :D ... again
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Sweet! Now the textures I cannot wait to see. :D
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right, about the texturing, is there a way to UVW map two objects and then merge unwraps into one so I don't have two half empty maps ???
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right, about the texturing, is there a way to UVW map two objects and then merge unwraps into one so I don't have two half empty maps ???
You can map them separately paying attention they don't overlap and then fuse the texporter images in photoshop (or whatever you use for painting). That's how I do it ;)
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Thanks :) I'll try it today
Tried it your way Adonis, worked fine :) Thanks for help and here's your cookie ;)
I've finished mapping this thing, I've been looking for some cool reference for city superstructure and I think I got it perfectly this time :D
so far only inner arms city is done
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Citadel2.jpg)
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Very nice. Cant wait to see some more.
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"I'm Commander Shepard, and this is my favorite Citadel on the forum."
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'greed :evil:
Bones is a legend
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Most impressive.
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after seeing that bones, im anxious to see if farshot can trump this with the inferno, ive got a feeling that both these mods are gonne be epic when finished. good work! :thumbsup:
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I just had an epic idea...
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tell us then... :P
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Hold up I need to draw it. :P
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tell us then... :P
Hold up I need to draw it. :P
Can it wait? I'm in the middle of some calibrations... :D
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im gonna say it cant wait.
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Awww... I was about to say it :D
My turn, Texturing of Citadel will have to wait, I'm in the middle of some calibrations to my new HP Dv-6 :D
Thankfully I had my WIPs data stored on external drive minutes before my Acer failed (mobo failure, most of the hardware was fried :eek )
So I guess next update won't arrive till tuesday :P
Also I'm really happy you like the Citadel ;)
What's the idea Farshot ?
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I'll brief you in PM about one I had a week ago. As for this recent idea, it has to do with the Normandy.
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I'll brief you in PM about one I had a week ago. As for this recent idea, it has to do with the Normandy.
A variant of the Normandy, perhaps? A shuttle? Or perhaps a hypothetical SR-3?
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That reminds me I really need to redo the Alliance SR2, the one in Normandy SR2 pack isn't 100 % accurate since it was based upon physical desk model and two pics from the leaked alpha version (that didn't show much of her btw.)
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I dont know about Commander Shepard but i do approve of the accuracy of this model. This can not have been easy
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That reminds me I really need to redo the Alliance SR2, the one in Normandy SR2 pack isn't 100 % accurate since it was based upon physical desk model and two pics from the leaked alpha version (that didn't show much of her btw.)
Or you could, you know, wait for me to do it? I (secretly) plan to develop a Mass Effect Fleet Model Pack... just, you know, saying... :-)
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lol, nothing stopping you Aeries.
Though, if you can improve on the actual model from ME2, go ahead lol
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lol, nothing stopping you Aeries.
Though, if you can improve on the actual model from ME2, go ahead lol
I could, but it would cease to be canon at that point. :P
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Aeries, FSB Shipyards is open enrollment. You get certain benefits, like my mapping and Bones' texturing and conversion. :P
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Yep, besides, Alliance needs more designs (they only have dreadnaughts and cruisers), we never get to see frigates which are supposedly about the same size as SR-1, After I finish the Citadel (almost done the texturing) I'll try to make Collector cruiser and maybe the base (which infact is not very different from the cruiser :P)
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Good, the Normandies need something to blow up.
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I blow up klingon ships with the normandy all the time and maybe the NX-01 now and then. :P
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I usually blow up Turian cruisers and Alliance Dreadnaughts :P
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^ Yah, same... :D
Galors for me, as always.
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I usually blow up Turian cruisers and Alliance Dreadnaughts :P
Alliance Dreadnaughts??? Did you release something I didn't see??
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No i didn't :P I'm keeping it for now, I might release it when the Destiny Ascension and Citadel are ready ;)
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@Bones thats looking awsome, really accurate to the ingame model aswell!
@Farshot, do you think you could post pics of how your modeling the inferno when you come to do it so i can gain some insight into building ships of a similar hull config?
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No i didn't :P I'm keeping it for now, I might release it when the Destiny Ascension and Citadel are ready ;)
Please do, more Mass Effect ships are always good.
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@Farshot, do you think you could post pics of how your modeling the inferno when you come to do it so i can gain some insight into building ships of a similar hull config?
Inferno's a toughy and the curves are somewhat special to me. Plus, I'm kinda embroiled a bit too far. Maybe the next ship I make.
Meanwhile...
(http://img152.imageshack.us/img152/6906/infernostart.png)
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Inferno's a toughy and the curves are somewhat special to me. Plus, I'm kinda embroiled a bit too far. Maybe the next ship I make.
We have to start somewhere. Nice work!
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Retiring for the night... EDIT: Sorta reminds me of the alien attack ship from Independence Day. :P
(http://img205.imageshack.us/img205/5532/inferno2.png)
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Sorta reminds me of the alien attack ship from Independence Day.
Similar ships can be arranged... :readme:
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WOW Far that is one SEXY looking mesh, your definatley doing the design justice, cant wait to see the final thing! :eek :yay: :yay:
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WOW Far that is one SEXY looking mesh, your definatley doing the design justice, cant wait to see the final thing! :eek :yay: :yay:
Aye ! that be true :thumbsup:
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so while we wait for another update, can i get you guy's honest opinion on my ship design style to pass the time? (not hijacking, just time passing)
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I like it, the ship will definitely look good when finished.
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Agreed. Not too certain myself about the extending nacelles, but if they can be implemented well enough ingame, then it'll be neat.
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itll most likeley be done in a similar fashion to voyagers nacells when engaging and disengaging warp, and thanks for the opinions guys, really helps me know what would be good design assets in future ships.
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so while we wait for another update, can i get you guy's honest opinion on my ship design style to pass the time? (not hijacking, just time passing)
Woo hoo, permission to criticize! :funny
In all seriousness though, I was sort of disgusted when I first saw the Inferno. It wasn't so much the actual design, it was how you drew her. You may remember me saying you lacked engineering comprehension a while back. What I meant by that was that you didn't have much of a grasp of orthography and perspective. Most of this comes through experience, and also Geometry class. :P I don't know how old you are, but I remember that when I was younger, I thought my sketches were the best. Since then I've learned more, and I've taken no art classes either. If you want, I can attempt to redraw some of your old sketches and demonstrate some of the things I just talked about.
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there has been so much talk, discussion, build-up, hype, and plugging about that ship over the last several weeks in various threads that it really does take the enthusiasm and excitement out of the whole project i do have to say...
im not trying to be rude, but there is such a thing of overkill when it comes to any project...
sort of like when youre hanging out with someone, and all they do is talk about themselves and all that comes out of their mouth constantly is "me me me me me" and no matter where the convo goes, they always turn the attention and focus back onto them lol i know people like that in real life and people like that get boring and even annoying after a while...
less is more...
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Don't blame me, I've just been trying to keep Flarespire appeased with sketches and texture work while I try to find time to model. He's the one who thinks it's the greatest thing since canned bread. Must be ADHD. :P
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We could start bugging Bones for more updates on the Citadel, if that'd cheer ya up Jimmy. :P
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well farshot i do have a combo of aspergers, ADD and ADHD(mild but can be a bad thing)and im only 16 also go right ahead farshot, my school never offered an actual geometry class so im lacking that skill, should learn it in the next 2 years if i get into the games design course at college, also jimmy, soz for all the overdone hype about the inferno, im just so excited that shes FINALLY being done and at such a professional level unlike my kitbash that is the solaris.
hope i didnt cause any upset in ANY way.
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if that'd cheer ya up Jimmy. :P
it's not me, just an observation and what others have mentioned off-forums...
also jimmy, soz for all the overdone hype about the inferno, im just so excited that shes FINALLY being done and at such a professional level unlike my kitbash that is the solaris.
i understand how you feel, you just gotta tone it down a notch or people wont be all that excited or impressed when it is finally done... to be constantly reminded and reading about anything really can take the wind out of the sails of any topic or thing...
hope i didnt cause any upset in ANY way.
you didnt... and everyone knows you mean no harm... but for a bigger impact upon release, i would advise not bringing it up all over the place everywhere you can as much as you can, let the guys do their work, offer some feedback along the way if asked, and leave it at that...
otherwise youll kill the fun for everyone before it is done lol
just an FYI ;)
i have seen it happen many times in ten years where a project didnt get the excitement it should have because it was overkilled beforehand, it is nothing personal...
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If it makes you feel better, Jimmy, I've got stuff planned that hasn't been talked about...
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If it makes you feel better, Jimmy, I've got stuff planned that hasn't been talked about...
:yeahthat: You are not the only one.
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Right, about the Citadel, I think I got it right this time ;)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/ME_cytadela.png)
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Indeed.
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It's pretty much done, I just need to get presiduim and tower area textured, add some glows and script it :)
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:drool:
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Commander Shepard approves. :thumbsup: Now the Normandy needs some stuff to blow up. :evil:
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Awesomefreakingfantasticgreatohgod! :yay:
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Commander Shepard approves. :thumbsup: Now the Normandy needs some stuff to blow up. :evil:
oh don't ya worry about it ;) she'll get some target practice in the near future :P
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I'm commander Shepard, and this is my favourite project on the citadel! (see what I did there?)
Cookie for Bonez.
Edit: Although, as a static object, I think it could be said that the station could have much of its' details modelled too rather than just textured on, though that is just my personal opinion.
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(http://img52.imageshack.us/img52/7807/001ood.th.png) (http://imageshack.us/photo/my-images/52/001ood.png/)
(http://img201.imageshack.us/img201/7713/002tla.th.png) (http://imageshack.us/photo/my-images/201/002tla.png/)
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Mine too, just need to learn to use extrude / cut tool to make all those panel lines modeled in :) still haven't figured dout how to do it :P
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(http://img52.imageshack.us/img52/7807/001ood.th.png) (http://imageshack.us/photo/my-images/52/001ood.png/)
(http://img201.imageshack.us/img201/7713/002tla.th.png) (http://imageshack.us/photo/my-images/201/002tla.png/)
O.O :drool:
EDIT: just out of curiostity whats the current poly count at? (feels like that questiong should be asked right about now in the project :doh:)
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you do realise my previous post was the end of that little convo right?
also Farshot wheres that damn polycount i asked for? i wanna know these things for reference :P
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you do realise my previous post was the end of that little convo right?
also Farshot wheres that damn polycount i asked for? i wanna know these things for reference :P
Calm down you. I was on a vacation. :P
8000 about.
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ok cool, didnt know you were away :P thx for the update though :D
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Cleaned thread of nonsense.
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Thanks.
Update on Inferno coming soon.
Also, Bones, have you figured out transparent textures, animated textures, and moving parts? The first two are covered here (http://bc-central.net/forums/index.php/topic,7161.0.html). I don't know about moving parts like Voyager's nacelles though.
That secondary hull is a pain in the posterior.
(http://img710.imageshack.us/img710/2060/img001h.png)
(http://img96.imageshack.us/img96/594/img002d.png)
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I'll have a look at those.
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well its good to see her taking shape, the secondary hull may be a pain in the ass but i think itll be worth it in the long run :D
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Looks good!
When it comes to moving parts, you have pretty much 2 options. The first is MVAM, which looks weird to me when done that way. The second is FTech, which is what's used for Voyager and the Delta Flyer in the CGI Voyager pack. No idea how it works though... :doh:
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If i remember a post on heres somewhere correctally, voyager was able to move because they made a model of the ship pre warp and one after the nacells had moved into warp mode, then made a ship with no nacells and made a seperate nacell pylon moving animation model which got peiced together with the nacell and pylonless voyager during the warp triggered cutscene. this is in FTech BTW
if anyone can confirm this it will help immensly.
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indeed, model with and without nacelles and third model being just nacelles & pylons with animation.
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thought i got that right, for once i remembered usefull information instead of useless info my my dads car registration plate number thing....
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well farshot i do have a combo of aspergers, ADD and ADHD(mild but can be a bad thing)and im only 16 also go right ahead farshot, my school never offered an actual geometry class so im lacking that skill, should learn it in the next 2 years if i get into the games design course at college, also jimmy, soz for all the overdone hype about the inferno, im just so excited that shes FINALLY being done and at such a professional level unlike my kitbash that is the solaris.
hope i didnt cause any upset in ANY way.
Not to bring up a sore subject, but I am the same. almost literally! 16, ADHD, Aspergers...and....Bi-polar, and... ODD, and.... OCD....
The doctors that gave me this are retired, by the way, lol. I say that I have ADHD, and Aspergers. All the other crap is just old docs trying to remember what fits together in a puzzle, as many of these are not compatible with each other. I left that dude many years ago, got sick of him loading me with meds. I was on 13 at one point! god, that doctor was nuts!
Also, just so you know, we aint the only ones out there. We are not alone. I am with ya!
ON TOPIC: all of these projects look SWEET!
LOVE mass effect!
LOVE the ship your working on Farshot!
LOVE YOU ALL!
*gets taken to hospital from over happiness, after freezing in place with that weird super duper happy face, the one that is almost sarcastic*
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thought i got that right, for once i remembered usefull information instead of useless info my my dads car registration plate number thing....
Whoa !!! did you see scripts for these techs ? they might be a little bit ... problematic, to say at least :lostit: I'll try my best guessing what is what :funny but no worries I'd love to see the Inferno with all the fancyness of retracting nacelle vents :D
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yeah, im sure with all that fanciness itd been a show worthy ship (i dare JJAbrams to take my design and use it i DARE HIM!!! mwuhahahahahahahahahaaa!!!...... :evil: )
just though of another problem, what sound will the nacells make when moving? :idk:
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probably some slow creaky sound from Voyager... or something like in BSG (motors humming when flight pods are retracted) or we might come up with some cool futuristic sound (I would consider second and third option personaly :P)
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I dont know why but i think the sound the Pheonix made when it first deployed its nacells would work well for this ship, what do you think?
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Aye, that be good indeed ;)
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Whoa !!! did you see scripts for these techs ? they might be a little bit ... problematic, to say at least :lostit: I'll try my best guessing what is what :funny but no worries I'd love to see the Inferno with all the fancyness of retracting nacelle vents :D
This is why I gave you forewarning. :P Try it out with some simple models, like some cubes. This is your homework, Bones.
I dont know why but i think the sound the Pheonix made when it first deployed its nacells would work well for this ship, what do you think?
Indeed. ;)
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Judging by the CGI Voyager...none. I dunno if you can add sound or not.
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Preview of an upcoming project. Any guesses?
(http://i250.photobucket.com/albums/gg271/ryanfarshot/0f94c55c.jpg)
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Not sure what it is, but I like the look of it.
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UFP Mobile Headquarters, Camelot-Class?
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UFP Mobile Headquarters, Camelot-Class?
Bingo. Cookie for you, Mr. Wiley. :) I decided that a hollow saucer wouldn't be strong enough during maneuvers, so I'm going for something more like the Nemesis drydock.
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(http://img252.imageshack.us/img252/5628/img001g.png)
(http://img221.imageshack.us/img221/594/img002d.png)
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cant help thinking those pylons could be shorter, they seem too tall, eh, may just bee the shots youve shwon playing tih my eyes.
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same here. Would resize it to 2/3 of what you have now.
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I have no issues with the length of the pylons. But the thickness could definitely be improved.
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I'm with Darkthunder on this one. The rest of the ship looks great, though.
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The pylon height matches Flarespire's side sketch. The thickness is actually less than Flarespire's front sketch. I'm not sure if I can make a better compromise. It's staying as is for now.
(http://img543.imageshack.us/img543/7017/img001y.png)
(http://img687.imageshack.us/img687/1610/img002o.png)
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guess it was the angle of the shot that made me think they were too tall then :idk: anyways shes looking great and cant wait to see the finished model.
my only nitpick is it seems that the nacells will be out to the side ov the saucer instead of half behind it, but again that may just be me looking at things wrong.
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The pylon thickness is OK, it's a deck high. :thumbsup:
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She looks good
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my only nitpick is it seems that the nacells will be out to the side ov the saucer instead of half behind it, but again that may just be me looking at things wrong.
I've shortened the length of the pylon since the last render. It's better now. The nacelles will be more behind the saucer. Again, I'm trying to compromise between your sketches, as they're not very accurate. It will look a lot like my revised sketches though, here (http://bc-central.net/forums/index.php/topic,9031.msg187031.html#msg187031), here (http://bc-central.net/forums/index.php/topic,9031.msg187114.html#msg187114), and here (http://bc-central.net/forums/index.php/topic,9031.msg187486.html#msg187486).
Model is at 12k polies. I'm expecting it'll be near 20k when finished. All that's left really are nacelles, ventral saucer details, and a few more phaser strips. Then comes mapping.
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Looks like she will be a great design. Nice work so far. :thumbsup:
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I've shortened the length of the pylon since the last render. It's better now. The nacelles will be more behind the saucer. Again, I'm trying to compromise between your sketches, as they're not very accurate. It will look a lot like my revised sketches though, here (http://bc-central.net/forums/index.php/topic,9031.msg187031.html#msg187031), here (http://bc-central.net/forums/index.php/topic,9031.msg187114.html#msg187114), and here (http://bc-central.net/forums/index.php/topic,9031.msg187486.html#msg187486).
Model is at 12k polies. I'm expecting it'll be near 20k when finished. All that's left really are nacelles, ventral saucer details, and a few more phaser strips. Then comes mapping.
this im glad to hear, thx again for taking on my crude design and making it something of a reality :D
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Working on the nacelles...
(http://img13.imageshack.us/img13/2349/img001m.png)
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So far, so good!
I think some of the sharp edges throughout the ship should be rounded odd a bit though.
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Well, the pylons are rounded a bit more. Also, the mix of angled and smooth sections is intended to be reminiscent of the Sovereign class, which obviously had more angular qualities to it than previous ships, things like the ventral saucer, nacelles, pylons, and the first few decks.
(http://img27.imageshack.us/img27/4022/img002t.png)
(http://img37.imageshack.us/img37/245/img001e.png)
Also, here's the complete perspective of the new Camelot design. Just FYI, the name might change to something less mythical.
As for the new design, here's what's up. I want her to be huge, obviously to scale. As you can see, a Galaxy class can fit in the front dock, and a ship of the Sovereign's width in the port/starboard docks. The nacelles are a fairly simple design, as they need to be 100% function over form. The bussard collectors are smallish, though obviously large in comparison to those of other ships. There won't be an obvious deflector, but rather many smaller ones scattered across the ship. I have the feeling that one large deflector would probably emit harmful levels of radiation or something. Also, there's a visible emphasis on hull integrity, things like the saucer's structural ribbing and the pylons' large braces. Aft of the command decks is a large array of antennae for fleet communications and long range subspace transmitting. They also give her a sense of being a command station rather than just a large ship. Each of the docking bays on the ventral side of the saucer feature enclosing arms similar to those on the Nemesis drydock. They fold up when the ship is in transit, so obviously no ships can be docked. I'm wondering if MVAM can be used to achieve this - a maneuverable ship that can turn into a sitting, multitargetting station with docking ability.
(http://img341.imageshack.us/img341/4941/scan001p.jpg)
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Well, the pylons are rounded a bit more. Also, the mix of angled and smooth sections is intended to be reminiscent of the Sovereign class, which obviously had more angular qualities to it than previous ships, things like the ventral saucer, nacelles, pylons, and the first few decks.
snip
Also, here's the complete perspective of the new Camelot design. Just FYI, the name might change to something less mythical.
As for the new design, here's what's up. I want her to be huge, obviously to scale. As you can see, a Galaxy class can fit in the front dock, and a ship of the Sovereign's width in the port/starboard docks. The nacelles are a fairly simple design, as they need to be 100% function over form. The bussard collectors are smallish, though obviously large in comparison to those of other ships. There won't be an obvious deflector, but rather many smaller ones scattered across the ship. I have the feeling that one large deflector would probably emit harmful levels of radiation or something. Also, there's a visible emphasis on hull integrity, things like the saucer's structural ribbing and the pylons' large braces. Aft of the command decks is a large array of antennae for fleet communications and long range subspace transmitting. They also give her a sense of being a command station rather than just a large ship. Each of the docking bays on the ventral side of the saucer feature enclosing arms similar to those on the Nemesis drydock. They fold up when the ship is in transit, so obviously no ships can be docked. I'm wondering if MVAM can be used to achieve this - a maneuverable ship that can turn into a sitting, multitargetting station with docking ability.
(http://img341.imageshack.us/img341/4941/scan001p.jpg)
The ship looks gorgeous, in that sketch. I, personally, love huge a** ships. I love the way it looks, and i love the description. This ship will be in my install ASAID. Also, The other one is sweet as well. Very nice sketches guys!
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I like em both. And as for the name Camelot...keep it? Please?
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or use "avalon"
last time I saw a mobile repair ship was in my FASA Trek 3 ship RPG
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The artist formerly known as Prime had a ship named Avalon, I think. Whatever happened to him, anyways?
Also, Bones, how's your discovery of transparent/animated textures and FTech progressing?
Inferno update:
(http://img72.imageshack.us/img72/94/nacelleanim.gif)
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Just need to add torpedo launchers, then it's mapping time.
(http://img856.imageshack.us/img856/4219/img001u.png)
(http://img109.imageshack.us/img109/2866/img002e.png)
(http://img59.imageshack.us/img59/1447/img003x.png)
(http://img820.imageshack.us/img820/9920/img004k.png)
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*whistles* Now that is one sexy lookin ship :D also, dont worry if you cant get the nacell extension thing to work ingame, with the work youve done here itll be just as awsome with or without animations.
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why on earth are the nacelles doing that? lol
it just looks funny to me (i mean no offense of course); if anything IMO they would look better folding out like Voyager's or something...
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what i imagined is that the back half of the nacells was bigger than the front and that extended backwards before entering warp, but however Farshot wants to play it its his call. hes done a fantastic job so far and i cant wait to see her with some personality to her texture wise.
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I was basing the nacelle extension off of this:
http://bc-central.net/forums/index.php/topic,8208.msg164502.html#msg164502 (http://bc-central.net/forums/index.php/topic,8208.msg164502.html#msg164502)
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(http://img109.imageshack.us/img109/2866/img002e.png)
this render but with textures would be the PERFECT ingame ship selection icon :D
Also i suggest experimenting with the nacell extension thing, see what different modes you can come up with, if i had a side view of a nacell i could attempt to explain what i said earlier in an image if you want.
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I'll have to ask Cordanilus about transprents, he seemed to have done it with DJ's Eclipse.
Inferno looks amazingly :) I had a different concept of nacelles but still looks awesome.
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I'll have to ask Cordanilus about transprents, he seemed to have done it with DJ's Eclipse.
Inferno looks amazingly :) I had a different concept of nacelles but still looks awesome.
could you post that concept here so i can see what it would have looked like please bones?
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(http://img442.imageshack.us/img442/8785/img006un.jpg) (http://imageshack.us/photo/my-images/442/img006un.jpg/)
I figured that FarShot's sketch from earlier would've worked very well, but that's just me. :idk:
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I changed it a bit because of simple physics: The inner set of coils need to fit within the outer set. I could try some modifications, but I spent way too much time on these nacelles and I won't change their shape when shut.
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farshot could you give me a side render of one of the nacells please? i wanna show you an idea i came up with but cant draw for crap... :doh: ATM
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For Flarespire:
(http://img163.imageshack.us/img163/498/img001q.png)
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Ok so heres my concept on the nacelle extension for the inferno, its not too different from your sketch but it does show hos the ship can achieve this (the straight part connecting the front and end when extended in warp flight mode, is housed behind the bussard collector when the ship is in impulse/combat flight mode)
(http://i50.tinypic.com/xlauc8.png)
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Ok so heres my concept on the nacelle extension for the inferno, its not too different from your sketch but it does show hos the ship can achieve this (the straight part connecting the front and end when extended in warp flight mode, is housed behind the bussard collector when the ship is in impulse/combat flight mode)
Here's the problem. I'm trying to make it work physically as well. When the nacelle extends, the extension needs to fit within the structure of the rest of the nacelle. In other words, I need the round peg to fit in the round hole. Your idea leaves no space for about half the warp coils that need to be there.
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well theres this or we just make the nacells longer and forget the whole extending nacells thing, cuz youve got a badass model here already :D
though i am gonna say as this ship is a very late 24th centurary / early 25th century vessel so by then id think that the way warp coils are design has been refined and because the smaller part does indeed fit inside the forward section on the nacell without hitting anything important id think its dooable.
anyways its your call on wether to keep the nacell extension or just extend the nacells in length and leave it at that.
just realised thats the wrong image save i uploaded, heres the correct one....
(http://i49.tinypic.com/9731nm.png)
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Honestly...this is me thinking outside the box here...what FarShot has at the top is a good start. Maybe to make the extension look more interesting, part of the housing slides back so we can see the warp coils from the dorsal view?
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well theres this or we just make the nacells longer and forget the whole extending nacells thing, cuz youve got a badass model here already :D
though i am gonna say as this ship is a very late 24th centurary / early 25th century vessel so by then id think that the way warp coils are design has been refined and because the smaller part does indeed fit inside the forward section on the nacell without hitting anything important id think its dooable.
anyways its your call on wether to keep the nacell extension or just extend the nacells in length and leave it at that.
just realised thats the wrong image save i uploaded, heres the correct one....
(http://i49.tinypic.com/9731nm.png)
This looks great! I would love for that to work.
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Hey Farshot, if possible do you think you could post a size comparrison of the Inferno to a sovereign class? i think itll help put the ship into a little more perspective for the people reading this thread and itll give me an idea of the exact similarities and differences in the design.
thx in advance, and your doing this ship justice :D
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I would guess it's about the size of Intrepid class judging by bridge dome and shuttlebay doors ;)
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looks can be decieving :P
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can't ba bigger cuz the windows in the middle of the front side of the the saucer are quite large, if these are windows, if don't then suitable size for the ship would be around 500 meters
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well thats the reason i asked for the comparrison, as im not to sure on scale now either....
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Actually I reduced the window size since the last texture update. You should be able to get a good since of scale by looking at how large the escape pods are. She may be a little bit smaller than the Sovereign, but that's it. The bridge dome is heavily armored, so that makes it look larger. The shuttlebay doors are maybe three decks in height, maybe four.
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FarShot, I made a quick view of my idea for the housing when the nacelle extends. I'm not good at doing art kind of stuff, so...just imagine the warp coils visible in the parts previously covered by the housing.
(http://img138.imageshack.us/img138/3835/infernoidea.png)
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@Shadow, that looks like a good design, but it looks like the nacells would snap as soon as they engaged the warp drive... (unless theres supposed to be something in the empty bits there)
@Farshot, thats really good to hear, cant wait to see the pics :D
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@Shadow, that looks like a good design, but it looks like the nacells would snap as soon as they engaged the warp drive... (unless theres supposed to be something in the empty bits there)
Like I said flarespire, I suck at doodling, especially Trek-nology. :P That's why I said imagine warp coils in those bits.
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Awesome ships. I come by this forum from the Starship Combat News which is a site which makes miniatures for starship combat (duh).
http://www.star-ranger.com/forum/viewforum.php?f=42&sid=e6665ab8841b2c5701de6b66651708f0 (http://www.star-ranger.com/forum/viewforum.php?f=42&sid=e6665ab8841b2c5701de6b66651708f0)
Just wondering if any of these models would be able to be converted so they could be printed as a physical model at www.shapeways.com
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Though that would be neat, I happen to know that Shapeways has very strict guidelines for printing. Warp nacelle pylons would be too thin unless the ship was made bigger, and in many cases, you lose detail.
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You definitely have my permission. If it works out, post some pics too. ;)
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I know that a lot of people are interested in the ships from STO. Do you have a write up on how you captured that data?
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Unfortunatley that cant be discussed openly here, all ill say is google "3dviaprintscreen" and "KoichiSenada" then if you have 3ds max you should be set.
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I don?t think that is really needed to extend the naceles for other reason than inovative purposes. The design is already a beauty as it is. ;)
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The whole Nacell extension thing was originally designed in such a way that i would improove engine output and effiencey (more vents = more power output = less overall cost to goto warp speeds... i think :roll)
it does seem more innovative ill agree, but its the ships main unique characteristic and it would be a shame if it couldnt be implimented.
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I plan to implement it.
And the idea I had for it was that this was a slipstream vessel and the extension improved the ride through the quantum tunnel. That combined with the Dauntless-like deflector.
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I plan to implement it.
And the idea I had for it was that this was a slipstream vessel and the extension improved the ride through the quantum tunnel. That combined with the Dauntless-like deflector.
That makes sense. And what did you think of my idea for the extension?
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My current version actually looks a lot like that, though the slice is vertical not diagonal.
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My current version actually looks a lot like that, though the slice is vertical not diagonal.
Mind if we take a look see?
also i like your idea of using the extension of the nacells to stabalize traveling inside the quantumn tunnel.
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Voyager had short nacelles, Aventine had long. I figured I could use that as a reason for why quantum slipstream worked better on the Aventine.
I'd post a render but I am not near my computer.
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thats ok, just post a render as soon as you can ok? :thumbsup:
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Alright I have my computer set up once more. It's modelling time!
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LETS DO THIS!!!!! :yay: :yay: :thumbsup:
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(http://img15.imageshack.us/img15/8960/inferno2x.png)
(http://img546.imageshack.us/img546/820/inferno1r.png)
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poor farshot - flarespire is all over ya about this lol
arent you sooooo glad you decided to do this project for him? :P
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Shut your face. :P :funny
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well it was never gonna get done if i hadnt passed it onto him LOL, sure im a little over eager, but hey, its cuz hes doing the design alot of justice.
and that nacell extension idea looks superb! :thumbsup:
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He said it, it's good! No more changes! Thank god! :funny
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He said it, it's good! No more changes! Thank god! :funny
yeah, but now youve gotta texture her :P
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yeah, but now youve gotta texture her :P
I believe he had at least some of the textures done before he even started modeling her. :angel
And nice work with the nacelle extension.
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so whose ship request will you be taking next, farshot?
see why modders dont take them? they all say it is because they are backlogged, but the truth is that people will be all over their backs from start to finish if they take someone's request... :P
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Indeed. I'm going to finish this and the STO Excalibur, which is almost done already, then hammer out at least one ship for Invasion, then go back to the FSB WIP list, then Invasion, then FSB, then... The labors of a modder... :roll
Now where are my damn cookies? FEED ME. :funny
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Now where are my damn cookies? FEED ME. :funny
Cookie torpedo's away!
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Cookie for you Farshot. Very nice work!
One thing though, I still think the "horns" on the bow of the ship are too sharp. IMO the edges need to be rounded off a bit.
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Indeed. I'm going to finish this and the STO Excalibur, which is almost done already, then hammer out at least one ship for Invasion, then go back to the FSB WIP list, then Invasion, then FSB, then...
Now where are my damn cookies? FEED ME. :funny
hey ive got a damn ship request (possibly 2) ive had for years now and i can give you any number of cookies lol j/k :P
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He said it, it's good! No more changes! Thank god! :funny
oh you poor bastard, you took a request..... ah the things i missed lol :funny
the model looks good as hell tho, cant wait to see it skinned dude
overall concept looks good too, nice idea flarespire.
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One thing though, I still think the "horns" on the bow of the ship are too sharp. IMO the edges need to be rounded off a bit.
i dont think hes gonna make any changes mesh wise now, and consider the fact that this ships gonna be of a similar sizing to the sovereign class ships, those "horns" at the front will be blunter than they first appear.
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I am loving the phaser array placements
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Cookie for you!
Your solution for the naceles extension turnned out very good! :bow:
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Bones: Any update on transparent/animated textures? If not, I'm going to call the Inferno model done and UV map and texture her, hopefully by the weekend.
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Bones: Any update on transparent/animated textures? If not, I'm going to call the Inferno model done and UV map and texture her, hopefully by the weekend.
transparent as in changing the opacity of textures?
theres a way to do it. PM me.
i did it for the cockpit dome on the Ragnarok
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Thanks for the PM. Yeah, I had Bones look into Cord's tutorial, and he said that for some reason it didn't work. For the concept I have in mind for the Inferno, it would use both transparency and animation, so if anyone has had success with both of those, it'd be much appreciated.
I don't do my own scripting and such, but maybe I should learn.
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well you can break the mesh off where the textures need to be animated/transparent so that they have their own individual texture map.
idk why i didnt work for yall, it did for me?
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Well, I told Bones to try it out with a simple cube or something. He came back and said it didn't work. You'll have to ask him for specificity.
But if you want to volunteer yourself for the NifSkope part, by all means. FSBC isn't that bad of a name. ;)
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Well, I told Bones to try it out with a simple cube or something. He came back and said it didn't work. You'll have to ask him for specificity.
But if you want to volunteer yourself for the NifSkope part, by all means. FSBC isn't that bad of a name. ;)
when it gets to that point give me a yell.
just remember BEFORE YOU start the textures to SEPERATE the parts of the model you want to be transparent. anything that shares the map/alpha channel will be transparent as well. so the parts need to be on their own separate channel.
it can be the last thing that gets done on this, as ill need the ship to be ingame to test if its working proper
as for the animating textures, i have no clue how to do that. just the transparency ;)
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And don't forget the Ftech stuff for the engines. Or MVAM. Whichever you think'll work better.
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Concept ship, inspired by Wiley's Proteus and Argonaut.
(http://img232.imageshack.us/img232/9490/concepte.png)
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Concept ship, inspired by Wiley's Proteus and Argonaut.
(http://img232.imageshack.us/img232/9490/concepte.png)
like the STO kitty carrer
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I like that a lot!
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Concept ship, inspired by Wiley's Proteus and Argonaut.
Someone's been taking ideas from my sketchbook...
I would like to see how this progresses.
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It looks like a cross between STO's kitty carrier and a romulan warbird, all given a proper federation paint job.
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Someone's been taking ideas from my sketchbook...
Stop laying it around then. :P In all seriousness, I believe I proposed this concept back when you were originally working on the Argonaut. The idea recently crept up after talking to Angel and Toa about an idea I had. If you get on Skype sometime, I can give you a quick summary.
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I approve this concept and want to see it in the game! :thumbsup:
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Very interesting concept, would be an interesting ship to fly ingame. :dance
(yes im back now....)
As for your issue with animated textures i think there was a tutorial on here on how to set that up, but i cant remember where, ill do some digging and see what i can find for you.
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It looks like a cross between STO's kitty carrier and a romulan warbird, all given a proper federation paint job.
Wait... you mean Cryptic named their ship after this (http://www.critternook.com/wp-content/uploads/2012/05/pet-carrier-l.jpg)
Kitty carrier class ? seriously ??? :lostit:
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Kittyhawk dude, Kittyhawk.;)
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I think the term "kitty carrier" refers to the Caitian Atrox class Carrier. Nothing to do with actual cats or Kittyhawks.
(http://images-cdn.perfectworld.com/common/sto/uploads/cstore_news_050212_STO_CaitianCarrier.png)
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uhhh thank god... imagine my confusion when I saw a ship named after a pet cage :facepalm: :funny
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okay, I looked at the WIP list back in the first post for the hell of it.
I see the Belerophon's on the WIP list. is this the same one that was on the connie refit pack?
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i think its gonna be the one from the STO C-Store (or ZEN store.... THX PWE!!!! (sarchasm) its quite a unique design....
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I also see that the Odyssey has disappeared :(
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DJ said that he was doing it, but seeing as he's not exactly active anymore, I might put it back on.
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It's the middle of summer atm. If memory serves, DJ did say he was gonna go on a 1-month break or so.
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wow thats looking like a pretty sharp ship, me likey :D i can tell the textures are gonna be VERY interesting.
also dont worry about doing the animated textures for the inferno, i think its a better idea if some base texturing was done, and then the animated/opaque textures were revisited after the ship had some colour to her.
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Silly me, I posted the Med Freighter update in the wrong thread... Moderator powers activate! :evil:
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Farshot, quick question to put my mind at ease, is the inferno still being activley worked on or is it on the back burner until the afore mentioned problems with texturing are solved?
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Sorry for not finishing this sooner Flare. I'll see what I can do in the coming week. I've a lot on my plate.
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its ok take your time, i was just kinda getting worried that all news of the ship had just... stopped, if ya know what i mean?
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Well I was really hoping I could do my texture plans. No one had done them before quite like I envisioned. I'm just stuck between a rock and a hard place - delay working on it, or get it released but not how I envisioned it. :idk:
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why not just show progress with the texturing? i know you had started a texture for the saucer before you even modeled it, i just wanna see some colour on her.
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New Spacedock anyone?
(http://img228.imageshack.us/img228/3888/001hgn.jpg)
(http://img560.imageshack.us/img560/4161/002cpy.jpg)
(http://img267.imageshack.us/img267/4323/003vnv.jpg)
She's been photo-matched for accuracy and I'm fairly happy with the results. The goal is to make the most detailed and sexiest ESD for BC yet, while still making her playable and damageable. She will likely be around 30k polygons at the end, but if my mapping scheme works out, she'll make hardly a dent on your computer's memory.
The best part? Wiley is texturing her. :D
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:drool:
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I know requests are no-no ( :P) but if you were at all interested in having this replace the stock Starbase in Single Player, my one piece of advice is that you have to size and orient it exactly as the stock base, otherwise the hardpoints and mission scripts don't work. That's been problem with all the other bases made recently; they may look great but simply don't work because you can never get the stock scripts to work with them.
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I'd much rather this be a separate starbase and TMP one at that with the correct scaling. TU has all ready done an excellant TNG one which replaces the stock starbase, I say let this be it's own thing. :)
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Actually I was thinking of three versions. TMP scaled, TNG scaled, and a refit.
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Fair enough, I look foreward to seeing this! :D
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So it is going to have a fully detailed interior to :dance
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Yes it will.
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Mapping sneak peak. Textures are placeholders just to test with.
(https://dl.dropbox.com/u/83575522/current.png)
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I'd much rather this be a separate starbase and TMP one at that with the correct scaling. TU has all ready done an excellant TNG one which replaces the stock starbase, I say let this be it's own thing. :)
Like I said, all the post-stock bases are great but none of them can replace the stock one in single player campaign game for reasons I mentioned above. :) It's not a matter of canon scaling: any replacement has to match the stock precisely, or hardpoints etc won't work. If Farshot is thinking of doing three versions anyway, it wouldn't be that much more trouble to do a stock-match ;)
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Be glad if you could pull off a TMP scaled one. When I did the dock for SFRD I scaled it for the galaxy and them tried scaling down for the connie but would not load even with the HP altered. Think there maybe a min size to a starbase.