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Recreational Forums => Art Forum => Topic started by: CaptainRussell on March 10, 2007, 05:47:53 PM

Title: My other stuff (custom Desert Eagle)
Post by: CaptainRussell on March 10, 2007, 05:47:53 PM
Me and this other guy who did a total conversion for Far Cry are going to be getting together a new K9 VISION mod with all-new gun models in it that I'm making, and, well, here's one of them - it's obviously a Desert Eagle - this one in .50AE (I'll have plenty more screenshots of other models for this thread soon).  The model right now has 9515 polygons, and the insides of the weapon are fully-detailed for use in a first-person shooter game.

-CR
Title: Re: My other stuff
Post by: Trekologist on March 10, 2007, 06:49:54 PM
I look forward to seeing that thing fully textured.
Title: Re: My other stuff
Post by: CaptainRussell on March 11, 2007, 09:45:06 PM
All three calibers:
Title: Re: My other stuff
Post by: Trekologist on March 11, 2007, 09:52:42 PM
Whoa...how close are you to being done with the textures on those?
Title: Re: My other stuff
Post by: CaptainRussell on March 11, 2007, 09:57:25 PM
Those are only solid-colored textures; I have to look at the grip on my Mark XIX and draw it with a decent alpha map and then generate a DDS with 8 or 9 mipmaps for use in Far Cry.

I also have found a very easy way to simlulate a brushed metal look by using the spray can in paint on a narrow image and then just taking that image and stretching it in CS2 to get a streaked metallic look.

-CR
Title: Re: My other stuff
Post by: Legacy on March 12, 2007, 06:40:09 AM
Those are only solid-colored textures; I have to look at the grip on my Mark XIX and draw it with a decent alpha map and then generate a DDS with 8 or 9 mipmaps for use in Far Cry.

I also have found a very easy way to simlulate a brushed metal look by using the spray can in paint on a narrow image and then just taking that image and stretching it in CS2 to get a streaked metallic look.

-CR

LOL, no need to stretch it. Use motion blur. :P
Title: Re: My other stuff
Post by: CaptainRussell on April 01, 2007, 01:10:13 AM
A lovely 1024x1024 grip texture bearing the IWI logo:
Title: Re: My other stuff
Post by: Trekologist on April 01, 2007, 01:20:28 AM
1024x1024 just for the grip texture!?!?

Wow
Awesome
What size are you going to use for the rest? Or is it done (doesn't quite look it, though)
Title: Re: My other stuff
Post by: CaptainRussell on April 01, 2007, 01:21:46 AM
MS3D renders the matte chrome portions sort of yellowish for some reason; that picture is zoomed out too far to see but there's brushed chrome over all the parts that need it; this model will look better when rendered in Max or better yet in Far Cry with a shader and an alpha map.

-CR
Title: Re: My other stuff
Post by: CaptainRussell on April 01, 2007, 10:54:50 PM
More detail; these guns are nearly finished - the finishes on the guns are satin nickel, polished blued, and brushed chrome.

-CR
Title: Re: My other stuff
Post by: Tuskin38 on April 02, 2007, 10:10:04 PM
Awesome man!
Title: Re: My other stuff
Post by: CaptainRussell on April 02, 2007, 11:21:22 PM
Here's the magazines - they're not true to real life because I'm already using too many polygons for these guns - from left to right is .357 S&W Magnum, .44 Remington Magnum, and .50 Action Express; the .357 and .44 rounds are rimmed and the rounds below the top round must be staggered so that they stack correctly - the .50AE is a normal auto cartridge that stacks just like .45 ACP or 9mm Parabellum.

-CR
Title: Re: My other stuff
Post by: Legacy on April 04, 2007, 02:14:28 PM
Hi CR, I think the guns could use some backed shading in the maps, because so far they look a bit too plain.
Also guns usually have a straight brushed marked look, like brushed steel used in architecture, so perhaps you could add some more of it to the model.
Title: Re: My other stuff
Post by: CaptainRussell on April 04, 2007, 05:18:06 PM
Hi CR, I think the guns could use some backed shading in the maps, because so far they look a bit too plain.
Also guns usually have a straight brushed marked look, like brushed steel used in architecture, so perhaps you could add some more of it to the model.

These are just crappy MS3D screenshots - in the game they will have alpha maps as well as shaders - the alphas will take care of the brush marks and the shaders will take care of reflective type stuff; a brushed or polished weapon usually has matte portions - this is true of a Desert Eagle, so only a few portions of the weapon will be brushed or reflective.

-CR
Title: Re: My other stuff
Post by: CaptainRussell on April 04, 2007, 10:26:48 PM
Here's a Smith & Wesson 500 that I started yesterday.
Title: Re: My other stuff
Post by: CaptainRussell on April 14, 2007, 12:01:34 AM
Here's the finished 500 with only basic texturing; I also need to separate the muzzle brake from the barrel so that it doesn't look like it's integrated into the barrel (the brake is detachable).  This model, like the Desert Eagles, is built for use in a first-person shooter, since the cylinder, crane, and ejector are all detailed and moveable.

Also note the smooth-shaded screenshots of the .50AE Desert Eagle next to the correctly-scaled Smith & Wesson 500 - the 500 dwarfs the Desert Eagle, but in real life the Desert Eagle is only a couple of ounces lighter than the 500!

-CR
Title: Re: My other stuff (S&W 500 completed)
Post by: DJ Curtis on April 14, 2007, 04:27:43 PM
wow.  guns.  they look pretty realistic.
Title: Re: My other stuff (S&W 500 completed)
Post by: 1701-E on April 14, 2007, 04:42:31 PM
That's a sweet S&W Model 500 you have there, the Desert Eagle is equally nice too. :D
Title: Re: My other stuff (S&W 500 completed)
Post by: DJ Curtis on April 14, 2007, 06:56:55 PM
Does your mom know you place with guns?
Title: Re: My other stuff (S&W 500 completed)
Post by: Trekologist on April 14, 2007, 07:28:11 PM
Does your mom know you place with guns?

While I'm a horrible judge of ages and all that, but from what I've been able to judge, I would think that 'wife' might be just a little more appropriate for CR, I don't know, lol.

Anyway, I would finish off the mags for your DEP. Of course, you wouldn't release that in the Far Cry conversion, I think you should just finish it off and have everything as close to the real thing as possible. But then again, I'm a horrible judge on the abilities of a 3D program, too.

Title: Re: My other stuff (S&W 500 completed)
Post by: CaptainRussell on April 14, 2007, 08:38:33 PM
While I'm a horrible judge of ages and all that, but from what I've been able to judge, I would think that 'wife' might be just a little more appropriate for CR, I don't know, lol.

No, "mom" is actually more appropriate, since I still live with my parents (I only just turned 20 and am going to graduate school, so it's easier for me financially if I live with my parents); the reason that these guns look so realistic is that I had a real Desert Eagle in front of me while making them - for the Smith & Wesson 500 I used my 629 and a bunch of photographs of the 500.  Here's some pictures of the 500 with satin stainless textures; I still need to make a grip texture and I also should probably draw the S&W logo that should be just below the cylinder release.

-CR
Title: Re: My other stuff (S&W 500 completed)
Post by: CaptainRussell on April 20, 2007, 11:41:46 PM
Good news is that we've just gotten an animator, so these guns have a much better chance of being seen in upcoming Far Cry modifications; here's a 1911 that I started a few days ago - a lot of odd curves, not a model for a beginner to start with.
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on April 21, 2007, 03:24:31 AM
cool!
is it .45?
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 21, 2007, 11:53:53 AM
Yes; most 1911s are .45ACP, although they've made them in 9mm Parabellum, .40 Smith & Wesson, .45GAP, and .38 Super.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on April 21, 2007, 05:42:33 PM
I wonder if you could handle bigger things, like an M4A1, a Krieg, or an AWP.
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 21, 2007, 08:14:19 PM
I wonder if you could handle bigger things, like an M4A1, a Krieg, or an AWP.

Uh, obviously I can and am going to :arms: - the Desert Eagle's machinings are far more complicated than the stampings of an HK G3 or an M4 Carbine.

This mod will replace every weapon in Far Cry, which includes not only pistols but many more weapons.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on April 21, 2007, 11:28:23 PM
you deserve a plaque on the hall of fame, dude.
doing something like that in, what? milkshape?  :shock:
Title: Re: My other stuff (Update - 1911)
Post by: BES on April 23, 2007, 11:01:36 AM
lol..some people are just good like that...i cant touch any modeling in milkshape with a yardstick..I just use it to import and export stuff for BC..lol...

So u get props for making such awsome models in Milkshape..CR
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 24, 2007, 10:06:01 PM
A little more done on this; mapped the grips and cut holes in them for their screws, also finished the hammer and the edge of the grip safety.
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on April 25, 2007, 08:46:37 AM
silvered would look better
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 25, 2007, 12:19:06 PM
I'm sticking with parkerized frame/slide with stainless steel barrel for this one, since the 500 is stainless steel and the DEP .50AE is brushed chrome, which looks similar to stainless steel, although more bluish.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: Weasel on April 25, 2007, 12:49:24 PM
Hey CR. Like the others here, I'm a long-time fan of your work, and these models are more of the same level of art we have come to expect from you.

Let me ask you, why did you choose to do the grips in WWII-style wood? Seeing as how you've done a fantastic job on much more modern designs, I'm surprised that you didn't do a post-modern version such as the MEUSOC, or the Kimber MCSOCOM ICQB pistol: (http://img.photobucket.com/albums/v505/weaselbite/IMG_0853.jpg)

Finally, I HIGHLY encourage you to consider modeling weapons for Armed Assault, and/or GRAW 1/2. Those communities need modelers with your kind of skill, and they are much more realistic shooters than Far Cry. Give them a look, you might find they are a very rewarding home for a modeler of your.... caliber.  8)
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on April 25, 2007, 04:02:02 PM
I'm sticking with parkerized frame/slide with stainless steel barrel for this one, since the 500 is stainless steel and the DEP .50AE is brushed chrome, which looks similar to stainless steel, although more bluish.
-CR
if you ever played Commandos, I was thinking on something like the .45 gun they have on the backpacks.
the same the Green Beret aims towards the camera in one of the artworks.
either stainless-steeled or chromed, white instead of black gives it a better look.
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 25, 2007, 04:02:25 PM
Well these models are just MS3Ds; I will be exporting them for 3DS Max use, so given the appropriate exporter plugin, they can be used in any newer game.

This is a Springfield 1911-A1 Mil-Spec; it is just a notch above the WWII 1911-A1 GI models, which have small ejection ports with more over-the-top ejection that can spit shells in the shooter's face if the pistol is not held correctly.  I like the Mil-Spec because it has almost the same styling as the GI (I have a GI that I finally got broken in) but with better sights, lowered/flared ejection, polished feed ramp, etc.  I'm old-school even though I'm young; I like Colts and Springfields better than Kimber, Para Ordnance, or Ed Brown - these two have been making John Browning's design for a century, and I feel that they do it best.

I like the WWII grips, and I didn't feel like drawing an elaborate decal of the Springfield logo or a bunch of diamond treads over the basic walnut texture that I downloaded.  One of the guys on our mod team will likely be editing the textures I've made for these guns, so he will likely modernize the weapon's grips to the fullest.

I also thought about doing a Hogue wrap-around grip like I have on my Desert Eagle and 92FS, but this is a big pain and takes up a huge amount of polygons.

And the weapon is staying parkerized - any retard can do a "re-texture" of the weapon for whatever videogames it gets converted into.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: Weasel on April 25, 2007, 04:17:46 PM
Well, it does certainly look like an authentic 1911-A1, which is the first weapon I was trained with at Navy boot camp. I also carried one aboard ship during certain operations, but at the time I remember complaining that for the same weight I could have carried an M92 with more than twice the ammo in one clip.

But you've got to love the .45's sheer knockdown power as compared with the NATO 9mm.   
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 25, 2007, 04:29:50 PM
Yeah; I can shoot 4" groups at 25 yards with my GI while standing - I like the trigger, hammer fall, grip size, and power of the 1911 a lot better than my 92.  I've noticed though that the Colt and Springfield 1911s with matte-finished rails need to have at least 1000 rounds put through them to get the rails smoothed out for sure-functioning - this was certainly the case with my GI, which has just recently gotten to its almost-perfect reliability.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 27, 2007, 07:59:16 PM
Another little update; the grip safety and back of the frame have been filled in more, and I've started on the frame's rails.
Title: Re: My other stuff (Update - 1911)
Post by: ACES_HIGH on April 30, 2007, 03:01:55 PM
Hey CR, me and some friends are making a Vietnam mod for BF2142, http://jungleconflict.com/ (http://jungleconflict.com/), would you mind letting us use your M1911?  Maybe you could do a Gun for the VC, like a TT-33?
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 30, 2007, 05:30:09 PM
We'll see; I'm also going to be making an AK-103 for the Far Cry mod, so the stocks from the 103 can just be re-textured with cheap wood to look like a 47, which is what most Vietcong carried.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: ACES_HIGH on April 30, 2007, 07:39:13 PM
sure, that would be nice too.  can you post a thread in the forum over at jungle conflict for me?  let the others know you want to help?
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on April 30, 2007, 10:06:15 PM
Remember too that I am not animating these guns, so whoever gets them will have to animate them - our animator for Far Cry will be animating them for that game, and I don't think he would be too happy about other people's using his animations in other games.

Here's the weapon with the other side almost done; I still need to cut three pieces out of the bottom of the slide for the safety and slide release.  Right now, the model has 8513 polygons.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: ACES_HIGH on April 30, 2007, 11:44:09 PM
that would be fine, we have people who can do that.
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on May 01, 2007, 09:47:45 PM
I filled in the back of the slide a little more, and have nearly completed the frame rails (you can't see them because the slide hides them); I need to move the ends of the rails back such that the ejector isn't too far forward.  This model is coming along surprisingly easy now.

As far as use in other games is concerned, this 1911 is a basic Mil-Spec, meaning that I can modify it into any of the other Springfield 1911 models without too much difficulty (although cutting finger treads onto the front of the slide will be an extreme pain the ass).  Here's the updated pictures, as well as some pictures of Springfield 1911s.

The first two pictures are screenshots of the 1911 MS3D in Milkshape; the next three are the GI (in stainless steel - my exact 1911), Mil-Spec, and Loaded (the full-sized loaded in stainless steel I plan on getting in a few weeks, since it is far superior to the GI) models respectively.
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on May 02, 2007, 06:35:11 PM
Another update; made a 7-round single-stack magazine for the weapon:
Title: Re: My other stuff (Update - 1911)
Post by: Nighthawk on May 03, 2007, 12:49:53 PM
wouldn't you need two of those?
y'know, it enters loaded, then exits empty :D
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on May 03, 2007, 01:02:14 PM
Yes; all I have to do is delete the cartridges from the full magazine and add a follower to it.

-CR
Title: Re: My other stuff (Update - 1911)
Post by: Trekologist on May 08, 2007, 02:59:18 PM
Sigh...That's just plain awesome work.

You planning on re-doing the P90 in Far Cry? That model made me cry (lame pun that doesn't really qualify as a pun).
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on May 24, 2007, 11:13:40 AM
Today I decided to work on this gun some more:
Title: Re: My other stuff (Update - 1911)
Post by: CaptainRussell on May 25, 2007, 04:28:21 PM
Here I finished this pistol just now; decreased the size of the slide stop notch and filled in the rest of the slide's interior.

-CR
Title: Re: My other stuff (1911 - Finished!!!)
Post by: ACES_HIGH on May 25, 2007, 06:19:17 PM
that looks just awesome
Title: Re: My other stuff (1911 - Finished!!!)
Post by: CaptainRussell on May 29, 2007, 12:07:07 AM
Here's another weapon for this modification, and the first of many shotguns to be made.  This is a basic pump-action that will be acquired before any of the fancier shotguns such as the M1, SPAS-12, SPAS-15, or USAS-12 (I'm still juggling ideas of what other shotguns I'm going to choose besides this pump-action and the Benelli M1).

This is a Winchester 1300 Defender (it's obviously not finished), which is a pump-action shotgun with a rotating bolt and a unique "Speedfeed" system that assists the firer in operating the forend - in other words this shotgun can fire close to the speed of an autoloader in the hands of a skilled firer.

And ACES_HIGH, you may want me to make a Remington 870 or Mossberg 590 for your Vietnam modification, since these were both used in that war.

-CR
Title: Re: My other stuff (shotguns started)
Post by: ACES_HIGH on May 29, 2007, 01:53:09 PM
sure, go ahead, either one would be fine
Title: Re: My other stuff (shotguns started)
Post by: CaptainRussell on May 29, 2007, 07:01:10 PM
Well the 870 looks a lot like the 1300 so I may just modify the 1300 to be an 870 - I will need to round out the ejection port so that it is hot dog shaped instead of squared like the 1300, and also modify the receiver to be much thicker than that of the 1300, and also make a new trigger guard that's more rounded.

-CR
Title: Re: My other stuff (shotguns started)
Post by: ACES_HIGH on May 30, 2007, 02:05:04 PM
sure
Title: Re: My other stuff (shotguns started)
Post by: CaptainRussell on June 03, 2007, 12:51:32 PM
Well I decided to refine the Desert Eagles a little more during the last couple of days, so I cut view ports into the sides of the magazines and made empty magazines with modelled followers, and also started on a custom scoped model in titanium gold finish.

-CR
Title: Re: My other stuff (shotguns started)
Post by: Weasel on June 03, 2007, 01:11:29 PM
Cool! The perfect weapon for killing monster hogs!
Title: Re: My other stuff (shotguns started)
Post by: CaptainRussell on June 04, 2007, 07:28:15 PM
Here's the finished titanium gold Desert Eagle Mark XIX with Leupold 2X pistol scope.  With the scope, the gun now has around 20500 polygons; I've also detailed the plate behind the safety levers a little more.

-CR