textures in max..?   :arms:
heh, not a secret at all.  It's just that a couple years ago, I knew how to model, but not texture.  I've never been good with photoshop, and didn't want to spend the time learning.  On top of that, at that time it was impossible to find dedicated texture makers.  So I just went with what I knew, and figure out a way to simply model the textures as well.  The part that I really like about it is that mapping is very easy and very precise, because you can make the textures directly over the faces that you want to apply them to.  I simply detach what I want to texture, flatten it with an FFD, and voila, I have my guide.