Author Topic: WileyCoyote's WIPs - Continues to Lurk Around  (Read 588467 times)

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #580 on: February 03, 2009, 05:18:49 PM »
So far, I only have about 6MB's of textures used.  That will work on everybody's system.  I'll have to look at the dock ingame to see if I can make it more detailed.
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Offline Billz

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #581 on: February 03, 2009, 06:05:55 PM »
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
Can't wait for 2014 to start.

Offline tiqhud

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #582 on: February 03, 2009, 06:49:52 PM »
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
The only hard part of Docking , is making sure things are lined-up, and function well ingame!
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
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it is Late, Do you know where your Towel is?

Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #583 on: February 03, 2009, 06:54:00 PM »
Spacedock looks good to me.

To Boldly Go...Again.

Offline Billz

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #584 on: February 03, 2009, 06:55:41 PM »
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
The only hard part of Docking , is making sure things are lined-up, and function well ingame!


Thats true. Most docking scripts, with the exception of Starbase 12's, I've found either don't work, are half finished or finished but riddled with errors.

I hope this isn't the case with Wiley's starbase.

It would only need a docking script to make it that much more awesome.
Can't wait for 2014 to start.

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #585 on: February 03, 2009, 07:21:58 PM »
Though the spacedock is not done, the interior is.  I'm going to try to get it working ingame to see if it works.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

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Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #586 on: February 03, 2009, 08:24:01 PM »
Here's the interior at Beol 4.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

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Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #587 on: February 03, 2009, 08:26:24 PM »
Looks fine to me.

To Boldly Go...Again.

Offline tiqhud

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #588 on: February 04, 2009, 07:10:50 AM »
Here's the interior at Beol 4.
looks very good , whats texture size, and poly count? OH BTW have Another cookie.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #589 on: February 04, 2009, 08:32:15 AM »
Quote
whats texture size, and poly count?

So far, I have 6.26 MB's of textures and they are of a variety of sizes with the largest one being 1024x512. When the whole model is a single mesh, it is 18k polys, but it could easily be around 20k when done.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #590 on: February 04, 2009, 06:15:40 PM »
I'm gonna guess that that's good?

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Offline Aeries

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #591 on: February 04, 2009, 06:18:35 PM »
Those windows look gigantic! o.o;

Offline anazonda

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #592 on: February 05, 2009, 12:59:53 PM »
About 2x the size of a Excelsior-class bridge. Wich seems like the size shown on screen.

Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #593 on: February 05, 2009, 06:15:12 PM »
It does look about how it does onscreen.

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Offline 086gf

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #594 on: February 06, 2009, 01:46:09 PM »
Sweeeeeeeeeet. Have you been doing anything with the Trade Fed droid control ship? Havn't heard about it since the first page, just curious.
All hail the messiah!

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #595 on: February 06, 2009, 03:02:43 PM »
Quote
Have you been doing anything with the Trade Fed droid control ship?
That ship will have similar styling to the spacedock.  I haven't done anything to it yet.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Raven Night

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #596 on: February 06, 2009, 05:07:29 PM »
Fantastic work as always :)

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #597 on: February 08, 2009, 06:34:49 PM »
2/08/09  I've decided to lock this thread before anyone asks for updates, and the fact that I have nothing yet to update.  School always comes before modding.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #598 on: February 12, 2009, 03:38:16 PM »
Slight update- The USS Enterprise will soon accompany the USS Excelsior at the newly constructed starbase. :)
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Offline Billz

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #599 on: February 12, 2009, 04:40:16 PM »
Okay. That right there, will be the Holy Grail of Connie Refits for BC.

Your awesome level has increased by a factor of 10.

If they ever 'do a Lucas' for ST 1-6, they'll have to hire you to do the CGI ships.

Can't wait for 2014 to start.