well actually i just found how to modify this
in your main scripts directory there is a file called "FoundationTech" and in it there is a section that controls this, here it is
if fAngleDiff < 0.0: fAngleDiff = fAngleDiff * -2.5
else: fAngleDiff = fAngleDiff * 2.5the bolded and underlined numbers are what i changed to set the hit ratio. the lower the number, the more likely the phasers will hit the ship (the default was 5.0 for both)
i kind of solved my own problem, but thanks for your imput... i didn't know that sensors directly influenced the hit chance