Author Topic: Mantis Bridge (Updated 24/10/2007)  (Read 28702 times)

Offline Barihawk

  • Ninth Fleet STO Commanding Officer
  • Posts: 766
  • Cookies: 225
  • BC: The Aftermath Member
    • My Released Work
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #100 on: October 01, 2007, 06:17:22 PM »
I like it. It looks like a smaller variant of the Excalibur bridge, which seems to be the design Starfleet would adopt going into the 25th century.

The only criticism I have are the two extra rooms, which I see as "fluff" (not really necessary). However, you are doing very well on Polygons, so I don't mind :). Very detailed and looks amazing overall.

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #101 on: October 02, 2007, 07:31:21 AM »
Well I have more news, my new graphics card has decided not to work so I am going to have to borrow my firiend's graphics card again and get in contact with the shop about replacing it.

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline newman

  • Posts: 215
  • Cookies: 33
  • Hello, Jerry.
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #102 on: October 02, 2007, 09:53:58 AM »
The only criticism I have are the two extra rooms, which I see as "fluff" (not really necessary). However, you are doing very well on Polygons, so I don't mind :).

I disagree. If you follow that logic, any extra bridge is "fluff", or not really necessary, as they don't impact the way the game is played - you could just as easily install all the other extra ships and mods and use the stock galaxy bridge. In the exterior view, which is almost exclusively used when doing qb, you'd never know the difference. But, having great bridges creates that "I'm there" feeling which is so rare in games today. With walkfx and the entire deck 1 to explore, as opposed to just the bridge, that feeling should be achieved, bringing that much more to the gaming experience. I'm sure I'm not the only trek fan who always wanted to take a walk around a starship..

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #103 on: October 02, 2007, 10:36:18 AM »
I always wanted to walk on a Starship and I am glad someone else is thinking that the rooms are not fluff :P. But I do welcome comments

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline CaptainGMAN

  • Posts: 186
  • Cookies: 9
  • Call me Gibbs
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #104 on: October 02, 2007, 11:09:55 AM »
I like the rooms as well.

Offline Barihawk

  • Ninth Fleet STO Commanding Officer
  • Posts: 766
  • Cookies: 225
  • BC: The Aftermath Member
    • My Released Work
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #105 on: October 02, 2007, 11:22:56 AM »
Never said anything was wrong with them, just that they were a little fluffy :P.

Great work, again.

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #106 on: October 02, 2007, 05:13:13 PM »
Well I have got my friends card so I can do some work now. Not a great card just a geforce 6200gs.

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline newman

  • Posts: 215
  • Cookies: 33
  • Hello, Jerry.
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #107 on: October 02, 2007, 06:45:07 PM »
Should be good enough for max.. just don't go playing Oblivion with full gfx :)

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #108 on: October 03, 2007, 12:56:33 AM »
won't be able to play any games at full gfx ;)

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #109 on: October 04, 2007, 08:16:38 AM »
Now concering the textures. Do people want the bridge to have animated LCARS or have static LCARS but change when going to red alert?

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #110 on: October 04, 2007, 09:17:41 AM »
Which ever is easiest to do.
Can't wait for 2014 to start.

Offline Sean

  • Retired Administrator
  • Retired Administrator
  • Posts: 1549
  • Cookies: 1165
  • Site Co-Founder
    • Bridge Commander Central
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #111 on: October 04, 2007, 10:12:56 AM »
Now concering the textures. Do people want the bridge to have animated LCARS or have static LCARS but change when going to red alert?

i would say go with static ones to allow for map swaping

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #112 on: October 04, 2007, 01:50:40 PM »
Use BP Animated Textures for both states!

LJ and I did fix them for the last release. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CaptainGMAN

  • Posts: 186
  • Cookies: 9
  • Call me Gibbs
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #113 on: October 04, 2007, 11:25:23 PM »
I'm with MLeo.

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #114 on: October 24, 2007, 08:58:23 AM »
My computer is not working at the moment so 3d work has stopped. I have borrowed a friend's spare pc till mine is sorted. Its spec is 500mhz celeron, 128mb ram, 6gb hd, built in graphics and sound. So no chance of doing anything on it lol. I have been able to do some teture improvements at work (boss is not here and had some mantis stuff on a usb stick) so I redid the MSD to match the v2 mesh of the mantis. Still needs more detail but here is what I have done so far. The size I was working on was over 4000 pixels to get the high detail, but reduced it for the forums

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline newman

  • Posts: 215
  • Cookies: 33
  • Hello, Jerry.
Re: Mantis Bridge (Updated 23/06/2007)
« Reply #115 on: October 24, 2007, 09:13:35 AM »
Very nice. Hope you get that computer sorted soon.

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 24/10/2007)
« Reply #116 on: October 24, 2007, 09:17:31 AM »
So do I lol

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit

Offline Glenn

  • Starfleet Command
  • Posts: 371
  • Cookies: 190
  • Captain - USS Explorer
    • Captain Elgy's Star Trek Files
Re: Mantis Bridge (Updated 24/10/2007)
« Reply #117 on: October 24, 2007, 02:22:01 PM »
Very nice work on that MSD hooker, sleek indeed!!  8)

Offline Dawg81

  • Posts: 733
  • Cookies: 29
  • I am Dawg; Resistence is futile
Re: Mantis Bridge (Updated 24/10/2007)
« Reply #118 on: October 26, 2007, 12:17:55 PM »
very nice Hooker

Offline cpthooker

  • Posts: 301
  • Cookies: 37
Re: Mantis Bridge (Updated 24/10/2007)
« Reply #119 on: October 27, 2007, 04:07:08 AM »
thanks for the comments

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

PC Spec
Athlon X2 Skt AM2 6000+, 4GB DDR2 800 Ram
XFX Geforce 8800 ultra, Vista Ultimate 64bit