Author Topic: Constitution Refit pack V.2  (Read 18879 times)

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #60 on: April 23, 2008, 03:24:31 AM »
Looking better Bones, but why is that thruster color like that?  Wasn't it darker in the movie, or am I just confused?  And don't forget, the little square ports glow white. :P
Hehe still looking for good color, if you say this one should be darker I'll look after it :D

lol, I caught that, but left it alone cause I figured either he'd pick it up, someone else'd point it out, or, just possibly, he hadn't gotten to it yet. :P

SUUUUURE ya did  8) 


p.s. doc, if you need any light references check out this video :

his model is awesome, a nice clean STILL example instead of a paused screencap with the motion blurs. the only thing i dont like on this guys model is the top light on the NCC section, but nobodies perfect  :D

Of course I did :D no, really ? I must have missed this one, or maybe I was looking on wrong model :D

Offline Shadowknight1

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Re: Constitution Refit pack V.2
« Reply #61 on: April 25, 2008, 10:28:24 AM »
Yeah, I noticed it when I got my TWOK Art Asylum Enterprise refit. :P

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Offline Shion

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Re: Constitution Refit pack V.2
« Reply #62 on: April 26, 2008, 05:25:46 AM »
The Metallic colored area around the federation insignia on the engineering hull should be the same color as the rest of the hull.  It was only metallic colored on the Enterprise-A.

Even though its in b&W you can clearly see that there is no change in the shade of that piece, also some small paneling details are visible as well.

apart from that it looks extremely accurate to the ST: II Enterprise.  Very nice work on those textures.

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #63 on: April 26, 2008, 08:29:21 AM »
The Metallic colored area around the federation insignia on the engineering hull should be the same color as the rest of the hull.  It was only metallic colored on the Enterprise-A.

Even though its in b&W you can clearly see that there is no change in the shade of that piece, also some small paneling details are visible as well.

apart from that it looks extremely accurate to the ST: II Enterprise.  Very nice work on those textures.

Yeah that was pointed out earlier and is changed ;) I'm improving alpha channels now as those from pack v.1 are blurry and blocky will post some in game shots when alphas are finished.

Offline Shadowknight1

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Re: Constitution Refit pack V.2
« Reply #64 on: April 27, 2008, 02:10:43 AM »
Uh Shion...that wasn't metallic on either the 1701 or the A.  That area's always been the same color as the rest of the secondary hull. :P


Are there any of those alpha channels that you're improving that could be applied to the A?

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Offline Bones

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Re: Constitution Refit pack V.2
« Reply #65 on: April 27, 2008, 04:14:36 AM »
Yeah except those on saucer, every other is almost the same tho A had more dimm lights.

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #66 on: October 10, 2008, 02:41:06 PM »
Major update !
model is now 100% retextured and ID maps ready !
It took some time to restart all projects and now hopefully I'll be able to finish them ;)
all I need to do with it now is :
-apply MVAM power up/down deflector
-FTECH warp lit
-redo hardpoints
-make all registries available for Constitution class
-make some decent specular maps

here are some in game shots and some ms3d/MPE shots showing detailing

Offline mckinneyc

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Re: Constitution Refit pack V.2
« Reply #67 on: October 10, 2008, 02:49:55 PM »
I've just broken my jaw from it hitting the table!

Great work on the textures, so much detail and you've the name on the side of the torpedo laucher! I love it!

Offline moed

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Re: Constitution Refit pack V.2
« Reply #68 on: October 10, 2008, 02:50:52 PM »
These are looking just awesome! Great Job.

One thing though, the ridged section of the aft part of the neck just above the photon torpedo bay needs to be black.

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #69 on: October 10, 2008, 02:54:23 PM »
nope, it is black only on Ent-A and this is TMP-TWOK Enterprise so no black details on it ;)

Offline moed

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Re: Constitution Refit pack V.2
« Reply #70 on: October 10, 2008, 02:59:52 PM »
Cool! I never noticed that.


Offline FekLeyr Targ

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Re: Constitution Refit pack V.2
« Reply #71 on: October 12, 2008, 10:43:44 AM »
Time to sneak into the drydock to steal this ship ;)
Good work.
TaH pagh, Tah be.

Offline DJ Curtis

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Re: Constitution Refit pack V.2
« Reply #72 on: October 12, 2008, 12:22:07 PM »
way to go Bones, that looks awesome.

I have one idea for what make that ship look even better.  On the drive section cylinder, the textures appear to dip slightly in the center of each polygon from certain angles like in pic 1.  You can solve this by making the polygons all triangles instead of squares.  I've attached a pic to show you what I mean.

On the other hand, I might be seeing things, so if I am, just disregard this.

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #73 on: October 12, 2008, 04:00:18 PM »
way to go Bones, that looks awesome.

I have one idea for what make that ship look even better.  On the drive section cylinder, the textures appear to dip slightly in the center of each polygon from certain angles like in pic 1.  You can solve this by making the polygons all triangles instead of squares.  I've attached a pic to show you what I mean.

On the other hand, I might be seeing things, so if I am, just disregard this.

Yeah you may be right on that, also there are some ugly smoothing errors on pylons and around docking ports.
While retexturing and remaping for ID maps I've found that shuttlebay is somehow strange, it's not the way it should look - wrong shape.

btw. does anyone have any idea why I can't fix smoothing in ms3d ??? I tried many times with all smoothing groups but nothing changes   :( I'm affraid the model needs small overhaul.

EDIT: small update.
Thanks to JB06 I have now TMP nacelles warmup tech applied and running perfectly in game :D

Offline cordanilus

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Re: Constitution Refit pack V.2
« Reply #74 on: October 12, 2008, 05:04:41 PM »
You're better off to apply the smoothing in 3DS Max.  Trust me.  I'm pretty good at milkshape and I can't do the smoothing very well either.  They seem to erase when ported to the nif format.  If you can fix it in max and export it from there, it should be much better.

Offline Captain_April

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Re: Constitution Refit pack V.2
« Reply #75 on: October 12, 2008, 10:13:24 PM »
cookie.  excellent work.

Offline Flux Capacitor

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Re: Constitution Refit pack V.2
« Reply #76 on: October 13, 2008, 12:23:28 AM »
What are the chances we could get the ability to switch from a golden deflector to a blue one in-game?   :)

Also, I'm not sure which Connie pack it was, but I had a problem with one that resulted in my TOS Mod Pack Enterprise being replaced by the TMP Era Enterprise. Just hoping that won't be an issue with this mod.

Offline Bones

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Re: Constitution Refit pack V.2
« Reply #77 on: October 13, 2008, 05:22:21 AM »
Yes it will have MVAM switchable deflector.
I don't think my pack affected any other as it has unique names for plugins

Offline limey BSc.

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Re: Constitution Refit pack V.2
« Reply #78 on: October 13, 2008, 07:30:35 AM »
In the show, when did the deflector change colour?
MUSE!!!


Offline Billz

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Re: Constitution Refit pack V.2
« Reply #79 on: October 13, 2008, 07:59:54 AM »
In the show, when did the deflector change colour?

In the first movie, the deflector was orange as the Enterprise left space dock. All the other movies since then, it was blue.
Can't wait for 2014 to start.