Author Topic: New NanoFX Damage - V3 Update (02nd September)  (Read 11427 times)

Offline Erk

  • never forget the name... Enterprise
  • Posts: 141
  • Cookies: 5
  • Enterprise: boldness or readiness in undertaking
Re: New NanoFX Damage Textures
« Reply #20 on: May 05, 2008, 02:15:32 PM »
great looking damage textures. reminds me of the battle of Chin'toka.  in regards to starships burning in space in BC. Is there a way to create a system that has the damage burn and then cycle into a extinguished state? as in, after the hull breach have it cycle damage texture A 6 times and after 6th cycle have damage texture B play? that way itll start  off burning and then burn out, cause realistically, a ship wouldnt burn infinitely.

Offline El

  • Master Hardpointer
  • Retired Administrator
  • Posts: 653
  • Cookies: 123
  • Former Vice Admin
Re: New NanoFX Damage Textures
« Reply #21 on: May 05, 2008, 03:02:44 PM »
Yes, the textures do cycle, however I'm not sure you can cycle the 'cycles' so to speak. Probably one for MLeo that.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: New NanoFX Damage Textures
« Reply #22 on: May 05, 2008, 06:12:14 PM »
We haven't been able to change damage textures, other than that one sequence. :(
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: New NanoFX Damage Textures
« Reply #23 on: May 05, 2008, 06:30:40 PM »
Not to worry! I'll release these ones soon, and see what the general community things (hope it's a good view overall!)

UPDATE: I'm pleased to announce that work on "Chris Larkin's new NanoFX Damage Textures v1.0" has been completed. Expect a release soon!
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

intrepid90

  • Guest
Re: New NanoFX Damage Textures
« Reply #24 on: May 06, 2008, 03:55:13 PM »
you got more pics to tease us till that ;)?^^

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: New NanoFX Damage Textures
« Reply #25 on: May 06, 2008, 04:51:03 PM »
Seeing as you asked so nicely.... Here's a few more I took recently:

The second one contains a more recent version.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: New NanoFX Damage Textures
« Reply #26 on: May 06, 2008, 04:53:18 PM »
Oh, it has a nice glow to it.  :)

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: New NanoFX Damage Textures
« Reply #27 on: May 06, 2008, 04:56:17 PM »
Oh, it has a nice glow to it.  :)

Yeah. Listen, can you give me an honest opinion on that? You seem... somewhat disappointed? Which of the 2 screens do you prefer?
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Jeffrey Walker

  • Guest
Re: New NanoFX Damage Textures
« Reply #28 on: May 06, 2008, 04:56:45 PM »
Very very nice. #loveFFX# I much prefer the 2nd one. It looks awesome.

Offline DJ Curtis

  • Ship Builder
  • Posts: 1967
  • Cookies: 1412
  • I make ships.
Re: New NanoFX Damage Textures
« Reply #29 on: May 06, 2008, 04:58:28 PM »
seems kinda molten to me.

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: New NanoFX Damage Textures
« Reply #30 on: May 06, 2008, 04:59:08 PM »
seems kinda molten to me.

Is that a good thing? I dunno, i'm so self-critical!
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: New NanoFX Damage Textures
« Reply #31 on: May 06, 2008, 05:03:36 PM »
Oh, it has a nice glow to it.  :)

Yeah. Listen, can you give me an honest opinion on that? You seem... somewhat disappointed? Which of the 2 screens do you prefer?

The second holds more realism, but it does seem a bit too bright to me... the shade of orange/yellow, I mean, not the glow itself. tone it down a tad, but keep that glow intensity, if you know what I mean?

I'm not dissappointed by a long shot, though; I do like this.

intrepid90

  • Guest
Re: New NanoFX Damage Textures
« Reply #32 on: May 06, 2008, 05:08:50 PM »
thanks fopr the pics.
as aeries mentioned, a bit too bright, but it looks really cool.

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: New NanoFX Damage Textures
« Reply #33 on: May 06, 2008, 05:15:58 PM »
Ok, i've done a little tweaking:
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: New NanoFX Damage Textures
« Reply #34 on: May 06, 2008, 05:17:17 PM »
*screams like a fan-girl*

intrepid90

  • Guest
Re: New NanoFX Damage Textures
« Reply #35 on: May 06, 2008, 05:17:47 PM »
yep, better now :)

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: New NanoFX Damage Textures
« Reply #36 on: May 06, 2008, 06:14:16 PM »
*bows head to "mourn" the deaths of hundreds of crewmembers of the Excalibur, then stares at the fires burning*

ooooooo prettttttyyyyyy

To Boldly Go...Again.

Jeffrey Walker

  • Guest
Re: New NanoFX Damage Textures
« Reply #37 on: May 06, 2008, 09:00:37 PM »
Now its perfect.

Offline Shinzon

  • Posts: 230
  • Cookies: 9
Re: New NanoFX Damage Textures
« Reply #38 on: May 07, 2008, 12:19:31 AM »
very well done, these damage textures are lovely

Offline Erk

  • never forget the name... Enterprise
  • Posts: 141
  • Cookies: 5
  • Enterprise: boldness or readiness in undertaking
Re: New NanoFX Damage Textures
« Reply #39 on: May 07, 2008, 12:49:09 AM »
textures look great!  i found some pics that i hope prove useful:




http://ds9.trekcore.com/episodes/   (click on the episode and then hit screencaps)