great looking damage textures. reminds me of the battle of Chin'toka. in regards to starships burning in space in BC. Is there a way to create a system that has the damage burn and then cycle into a extinguished state? as in, after the hull breach have it cycle damage texture A 6 times and after 6th cycle have damage texture B play? that way itll start off burning and then burn out, cause realistically, a ship wouldnt burn infinitely.