Author Topic: Trek XI Enterprise  (Read 24008 times)

Offline baz1701

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Re: Trek XI Enterprise
« Reply #80 on: December 07, 2008, 06:23:54 PM »
well most likey add bay doors in texturing.

anyway here is todays progress
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Offline Captain_April

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Re: Trek XI Enterprise
« Reply #81 on: December 08, 2008, 08:58:31 PM »
looks good!  this has my interest. 
If you have noone else to do them, I'd be more than willing to help out with HP'ing after the model is done.  I have some ideas :assimilate ...attractive-looking ones...

Offline baz1701

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Re: Trek XI Enterprise
« Reply #82 on: December 09, 2008, 05:08:41 AM »
though it still only has temp textures at the moment I tried exporting to NIF Tools convertor. The 3DS version was in several pieces and the OBJ verison was intact but no textures survive the converstion.

I can see this being the biggest pain in bottom getting this sorted.

Is there any video tutorials / screen shot tutorials that could add this process as I'm sailing in the dark.

The only picture editing software I have is Paint and Paintshop pro 7.
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Offline baz1701

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Re: Trek XI Enterprise
« Reply #83 on: December 09, 2008, 03:44:02 PM »
I've got some smoothing issues any suggestions?
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Offline limey BSc.

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Re: Trek XI Enterprise
« Reply #84 on: December 09, 2008, 03:45:33 PM »
Sometimes that can be gotten rid of by making sure each face has no more than 4 edges and verts. It can be time consuming, but I've found it usually works.
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Offline CJLarkin

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Re: Trek XI Enterprise
« Reply #85 on: December 09, 2008, 04:07:41 PM »
Yup, Tri's are notoriously bad when it comes to smoothing :(
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Offline WileyCoyote

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Re: Trek XI Enterprise
« Reply #86 on: December 09, 2008, 04:20:33 PM »
If you're using Photoshop for texturing, follow my tutorial for "proper" saucer registries.  My advice for reducing smoothing errors is make the object you are cutting into have more polys.  I could be wrong.
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Offline limey BSc.

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Re: Trek XI Enterprise
« Reply #87 on: December 09, 2008, 04:49:28 PM »
Yup, Tri's are notoriously bad when it comes to smoothing :(

I've always found tri's and quad's the best for smoothing. Any higher than a quad usually causes smoothing errors for me.
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Offline Villain

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Re: Trek XI Enterprise
« Reply #88 on: December 10, 2008, 10:52:01 AM »
Not to go off the original topic but, I wasn't aware BC handled quads... Would've been nice to know, but hey.

Yeah, Alls I can really think of is their suggestions, or the time consuming Prime way! But you won't like that one, so let's forget it.


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Offline limey BSc.

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Re: Trek XI Enterprise
« Reply #89 on: December 10, 2008, 11:11:34 AM »
Not to go off the original topic but, I wasn't aware BC handled quads... Would've been nice to know, but hey.

It doesn't. The nif exporter triangulises the mesh.
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Offline baz1701

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Re: Trek XI Enterprise
« Reply #90 on: December 11, 2008, 04:37:52 AM »
I have tried "cutting" new lines into the hull to make them triangles this has not help the smoothing in fact it looks worse. What am I doing wrong?

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Offline baz1701

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Re: Trek XI Enterprise
« Reply #91 on: December 12, 2008, 02:20:29 PM »
gave up trying to sort out the smooth problems so rebuilt the whole secondary hull
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Offline Shadowknight1

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Re: Trek XI Enterprise
« Reply #92 on: December 12, 2008, 08:38:36 PM »
Looks good, now get this ship flying. :P

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Offline baz1701

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Re: Trek XI Enterprise
« Reply #93 on: December 13, 2008, 12:59:57 PM »
Looks good, now get this ship flying. :P
well I'm mot modifiying the model any further and now going to texture it.

Will be asking advice on best way to to do this in the coming days.
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Offline baz1701

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Re: Trek XI Enterprise
« Reply #94 on: December 24, 2008, 11:35:01 AM »
just a small update
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Offline tiqhud

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Re: Trek XI Enterprise
« Reply #95 on: December 24, 2008, 11:44:15 AM »
looks very good , have a cookie .
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline JimmyB76

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Re: Trek XI Enterprise
« Reply #96 on: December 29, 2008, 02:30:52 PM »
ok ive cleared the last few days worth of offtopic posts...

guys - please keep this thread ontopic...  i dont wish to hear anymore critiques as to what Baz wants to do with his model, especially since it had been getting out of control and not too polite by some people... 
if he asks for critiques, then that is different; but until then, please keep all the negative critiques out of the posts and let him do what he wishes...  this is his project...

some of the posts Baz has made were archived, but i will quote them:
Quote from: Baz
I stand by my decision to finish the model phase (though will replace impulse engine). Had a look at thickening the neck but it looked awful so will let it be. I'm sure there will be more canon ships to follow.

Quote from: Baz
I have looked at trying to re shape the tail of the secondary hull but can not get it any better. With Wileys ship coming this is more an practice for me to see if I can make a ship that can be used in the game rather than my first cr&p abortion I made before.
If it works I will release it for the game but she will not be 100% canon.

Offline FourChan

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Re: Trek XI Enterprise
« Reply #97 on: December 31, 2008, 02:11:51 PM »
Just for reference notes, I found a high resolution image of the Enterprise from the movie, for colors etc.  So when you're ready to fully color it.



Edit: Sorry for the updated shot, I just found it and thought that it would help giving the details of it.

Offline JimmyB76

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Re: Trek XI Enterprise
« Reply #98 on: December 31, 2008, 02:29:37 PM »
ok and please allow that last to be the last reference shot posted in this thread until baz asks for other reference shots to be posted, if he needs them...
perhaps the next post should be baz's   :)

thx

Offline baz1701

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Re: Trek XI Enterprise
« Reply #99 on: December 31, 2008, 05:15:22 PM »
Well let my next word be in the form of an update.

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