Author Topic: So what shal I do with the E7  (Read 3023 times)

Mike Holt

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Re: So what shal I do with the E7
« Reply #20 on: December 26, 2008, 12:41:23 AM »
Thats good, but I think it's Raven's screwup that needs to be corrected. It's always been my experience that glow channels inside a TGA are greyscale, with white the most opaque and black the most transparent. So it seems to me, for it to be done right, the glows have to stay on the Diff and the extra map needs to be greyscale. That should make it easier for you to make a mask from the glow map, add it as an alpha channel to the BMP and save it as a TGA.

The glows on the model are better, but they are still not bright enough. If you know of some way I can fix that on my end, or have someone here do it, let me know.

Offline Kirk

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Re: So what shal I do with the E7
« Reply #21 on: December 26, 2008, 12:43:32 AM »
The glows on the model are better because of the rendering settings. For example, lightmaps do not actually emit light in BC.

Edit:Or......I'm talking out my arse. :P

Mike Holt

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Re: So what shal I do with the E7
« Reply #22 on: December 26, 2008, 01:50:27 AM »
Well, I've been messing with it, but I'm just an amateur. I can't seem to keep the map from turning black in Max when I add an alpha channel. Everything but what I chose to glow turns black in Max. I must be doing it wrong somehow, but I've followed all the instructions to make a TGA in PSP perfectly.

Offline Starforce2

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Re: So what shal I do with the E7
« Reply #23 on: December 26, 2008, 03:07:07 AM »
you all might as well be speaking french. :arms:
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