Author Topic: Eclipse Class RELEASED  (Read 59415 times)

Offline Adonis

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Re: Eclipse Class RELEASED
« Reply #700 on: December 31, 2009, 11:08:37 PM »
Coord, reverse the buzzard's texture's alpha channel colors. That should clear it up.
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Offline KrrKs

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Re: Eclipse Class RELEASED
« Reply #701 on: January 01, 2010, 10:19:13 AM »
 :eek :dance That turned out even better than i imagined!

Offline cordanilus

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Re: Eclipse Class RELEASED
« Reply #702 on: January 01, 2010, 09:42:37 PM »
Hope you don't mind that I borrow your thread DJ, I've redone the bussard texture...somewhat better.  I'm gonna try a few other things, but it's not too shabby right now.

Offline DJ Curtis

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Re: Eclipse Class RELEASED
« Reply #703 on: January 01, 2010, 10:08:19 PM »
That looks great Cord.  No porb about the thread, this is the best place to do it.  As I said, just release it when its ready, no need to go through me.

Offline moed

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Re: Eclipse Class RELEASED
« Reply #704 on: January 01, 2010, 10:21:44 PM »
Cord, I have to tell you that those textures make the ship look..... real.

Real nice.

Offline cordanilus

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Re: Eclipse Class RELEASED
« Reply #705 on: January 01, 2010, 11:29:25 PM »
Update:

Edited the bussard casing again.  I think it looks good.  I'll pass you the final nifs and textures DJ.  Let you try them out before packing them up.  Unless ppl have more suggestions.

Offline DJ Curtis

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Re: Eclipse Class RELEASED
« Reply #706 on: January 02, 2010, 12:09:58 AM »
Srsly Cord, they look great.  Just release it straight to BCFiles and I'll DL it from there man. :D

Offline Lord Tribble

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Re: Eclipse Class RELEASED
« Reply #707 on: January 04, 2010, 03:53:56 PM »
I'm getting this when i try to re-intergrate as the drive section :((see image). Works fine as the other two parts.
 :'(

Offline Lionus

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Re: Eclipse Class RELEASED
« Reply #708 on: January 04, 2010, 04:42:38 PM »
This one should probably go to the techincal section..
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Offline Lord Tribble

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Re: Eclipse Class RELEASED
« Reply #709 on: January 05, 2010, 08:59:43 AM »
Ok, I got it working. Had another problem of it crashing when all enemy ships were killed, But that and the re-intergration bug went away after i deleted everything about ablative armor and NFX from the ship files (f*** knows why nfx should have effected anything like that). It still crashes after trying to re-intergrate a second time in a single quick battle session, but once is good enough for me ;)


Beautiful ship DJ :D

Offline Aeries

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Re: Eclipse Class RELEASED
« Reply #710 on: January 07, 2010, 01:57:06 PM »
Girr! I go away for a little while, and look at what I miss! xD
Great work, DJ, she's looking fantastic. When I've got more time, I'll check her out; definitely on the top of my "super duper wanting list". :P

Offline Lionus

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Re: Eclipse Class RELEASED
« Reply #711 on: January 07, 2010, 04:10:39 PM »
Be careful. After you've witnessed her broadside  "OMGIMMAFIRINGMAHPHAZORS!", there's no going back.. Heck, KM Beta's Warbirds are vaporized by that thing. Only The Borg Cube and Species 8472 can hurt her badly..
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
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I know
His journey ends never
His star trek
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But tell him
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Remember, remember me."

Offline moed

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Re: Eclipse Class RELEASED
« Reply #712 on: January 14, 2010, 07:12:20 PM »
Truly beautiful ship.

So, I've noticed several things regarding MVAM with this mod:

1. I can separate no problem with each of the 3 different components.

2. I can reintegrate correctly with each of those 3 components only after the very first separation... if I arbitrarily decide to separate a 2nd time during the same game play session, I can only reintegrate correctly if I'm using the Thunderbird but not with the other 2 parts of the ship. When I attempt to do so I just hear the sound of the reintegrate button but nothing happens. Interestingly, when I'm playing with the drive section and I try to reintegrate a 2nd time around, the drive section lines up with the saucer but then does nothing else... it just sits there, right behind the saucer but no reintegration. BTW, none of these issues ever quit out of BC and send me back to the desktop.

3. I don't have the problem with the engineering name plates not showing up.

4. All my torp pulse weapons worked perfectly from the get go.

5. I noticed that my tractor beams didn't have any sound, I then discovered that the reason for this is because DJ misspelled the name of the tractor beam sound in the HP. He had "Tractor beam" but it's supposed to be "Tractor Beam" with the "B" capitalized in Beam.... Python is very particular in that way.

It's interesting just how many different variations of the above problems many of us are having... but the problems seem to be specifically localized regarding the reintegration of either the drive, or the saucer sections of the ship. I don't use KM so I don't know how these issues are specifically behaving for those of you that do have KM. But MVAM should be pretty straight forward for any correctly installed and upgraded BC installs.

Hopefully, someone with quite a bit more coding experience than me can maybe come up with a fix for the MVAM issues of this mod in the future...

Lastly, I wish that the programing in MVAM wasn't limited in that I'd love to be able to separate the Thunderbird all by itself but... not that big of a deal. 

Offline antagonist

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Re: Eclipse Class RELEASED
« Reply #713 on: January 19, 2010, 03:54:58 PM »
Wow.

DJ, even though you seem to maintain you're shite at designing nacelles, those are the part of the ship I like most, closely followed by the main deflector array.

The only area I have trouble warming up to are the cutouts on each side of the saucer. They seem...bland to me, as if there's nothing else but aztecing on there. It's entirely possible I'm only a victim of perspective, though.

Overall, I wish the STO devs had taken some inspiration from this design of yours and that Voyager-A you posted about a year ago or thereabouts - can't remember its class offhand. Some of the higher grade nacelles in that game look atrocious. >.<

EDIT: Haha, and I just noticed while skimming through the thread, there still are no RCS thrusters near the stardrive section's bow. I wonder how it will be able to maneuver in any sensible manner without them... ;)

Offline Mustang

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Re: Eclipse Class RELEASED
« Reply #714 on: February 07, 2010, 10:58:20 PM »
Spent the last hour and a half reading from the beginnings of the Eclipse up to the release. I must say, amazing work, DJ. I made short work of two Warbirds with this baby. Amazing, amazing work.

Offline Lionus

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Re: Eclipse Class RELEASED
« Reply #715 on: February 08, 2010, 01:12:52 AM »
Only two? I have dealt with five with no sweat.. but that was in KM 1.0. That feat is a lot harder in KM Beta.
Star Trek Quad-nacelle fanboy Extraordinaire

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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Adonis

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Re: Eclipse Class RELEASED
« Reply #716 on: February 08, 2010, 09:49:43 AM »
I'm getting this when i try to re-intergrate as the drive section :((see image). Works fine as the other two parts.
 :'(


Rename the "Fed Ablative Armour" in each of the 3 plugins (Thunderbirds one doesn't have it) in custom/ships to "Ablative Armour". That should fix that.

There is no tech called Fed Ablative Armour, DJ made a mistake there. That's what that console rep says.
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Offline cordanilus

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Re: Eclipse Class RELEASED
« Reply #717 on: February 25, 2010, 10:36:29 AM »
Finally got around to uploading that bussard file.  Man, been busy lately...almost no time for anything.  :D

http://bridgecommander.filefront.com/file/Eclipse_Class_New_Bussards;111065

Offline JimmyB76

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Re: Eclipse Class RELEASED
« Reply #718 on: February 25, 2010, 12:23:26 PM »
There is no tech called Fed Ablative Armour, DJ made a mistake there.[/color]
actually, there is a tech called that but it is only in KM (i think) and acts a little bit differently that regular ablative armor...

Offline Lionus

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Re: Eclipse Class RELEASED
« Reply #719 on: February 26, 2010, 02:25:23 AM »
let me guess, it feeds off from main battery?
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."