Author Topic: The ST Modding communities...unable to unite?  (Read 7423 times)

Offline gdata

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The ST Modding communities...unable to unite?
« on: April 03, 2009, 08:59:42 AM »
Recently there has been a discussion on the Bethsoft forums, whether it is possible to "unite" all Star Trek Modding Communities or not. The recent events with Filefront almost having been shut down, showed again that there does not seem to be a connection between our community, because almost every site tried to go its own way. I know there are many modders in both communities holding a grudge against the other community (talking about BC and Legacy specifically), but my question is why? I know many of you expected something else than Legacy, maybe even a Bridge Commander 2 or a third Armada game, but is that a reason for despise each other? Is our intention not all the same? To make the game better than it is! I think we should try to and can get closer to each other. Now how can we do that? What about releasing work not only on BC Files or Legacy Files, but also for the other sites?

So let's say we (nEw-GEN) make a new model and release it on Legacy Files and also create ports to Bridge Commander and Armada? Doesn't that sound good? (We Legacy modders also know how to use max  :D)
I guess some of you might wonder why we don't do so already? The problem is we don't have modders who can mod for BC in our team, we would love to see all of our work in Bridge Commander though and we're already putting efforts into doing so, but getting a ship ingame is obviously way more difficult and time consuming than it is in Legacy.

I'm not sure whether the same applies for you BC modders or at least some of you, but if you are interested in distributing your mods for different games, we would love to bring your stuff into Legacy...and believe me, this is not opportunism, it's simply the sense of community that might have been missing in the last years.

And before I come to an end I would like to mention that I do not intend and want to start a discussion on boycotting Legacy or change modders mind whether they want their stuff in Legacy or not, but let you know that this could be done if people were interested.

Offline Dalek

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Re: The ST Modding communities...unable to unite?
« Reply #1 on: April 03, 2009, 09:27:01 AM »
I think it's how people's minds are geared. If you're set on making stuff for BC, then it loses its shine if it goes to another game. It's purpose is for the original idea, not for advancing on it. You also want know the community it goes to. If Wiley suddenly made a mod for Legacy, they might react differently to how he expects cos he's used to BC.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #2 on: April 03, 2009, 09:47:46 AM »
His ships are currently being ported to Legacy.
They won't react different there. "Great mod is great"  :lol:

And I think both communities could improve a great deal with a trade like that.
I mean, we have a lot of ships (canon ones) that are not available to BC. And the other way round.

Offline JimmyB76

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Re: The ST Modding communities...unable to unite?
« Reply #3 on: April 03, 2009, 11:41:33 AM »
i have full confidence that Excalibur will unite many people from many different communities...  tho it will be a while before STE will be out... 

in the meantime, tho, i think gdata's idea is an excellent one :)
there have been times in the past where communities would clash, and i never understood that...  we all love Trek, we all love gaming - all of us from different communities have more in common than not, and i think it would be awesome to bridge the gaps and come together; only good things can come from that :D

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #4 on: April 03, 2009, 12:24:59 PM »
Biggest problem for BC-modders over at STL would be the smoothing.  :P
Legacy is really special when it comes to that.  :lol:

Oh hey, little treat for everyone:

Offline WileyCoyote

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Re: The ST Modding communities...unable to unite?
« Reply #5 on: April 03, 2009, 01:22:24 PM »
It's about time you got that ingame.  Looks nice. 8)
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #6 on: April 03, 2009, 01:47:59 PM »
Still struggling with the sounds of the new weapons. ;)

Offline JimmyB76

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Re: The ST Modding communities...unable to unite?
« Reply #7 on: April 03, 2009, 06:47:34 PM »
im gonna move this thread over to BC Modding; i think it would do better there :)

Offline limey BSc.

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Re: The ST Modding communities...unable to unite?
« Reply #8 on: April 03, 2009, 06:53:00 PM »
Yopyop, you had any luck fixing the Nova yet? Jb said it was screwed up when you imported it. I'm pretty sure its on Milkshapes end though. If you add me on MSN, we can try using some other formats, see what works.
MUSE!!!


Offline ACES_HIGH

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Re: The ST Modding communities...unable to unite?
« Reply #9 on: April 03, 2009, 07:06:40 PM »
it's more than the difference in how one mods the game, or disappointed expectations.  there was a feeling after Legacy came out, that it would overshadow BC, and to some extent it has, many modders have moved completely from BC to L.  One reason I think BCmodders don't like legacy is that in a lot of ways, BC has more potential than L, it might not have all the fancy shaders and what not, but it is far easier to mod.  Also quite a few of our more prolific modders have been discouraged by actions of certain members of the L community, namely the people behind UU, because of their porting BC mods to L without permission.  I don't know if I would boycott L because of UU, but, if I was a serious modder like DJ, and I saw my ship in another mod, without any mention of me, I would get pretty upset too.

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #10 on: April 03, 2009, 07:07:28 PM »
Yopyop, you had any luck fixing the Nova yet? Jb said it was screwed up when you imported it. I'm pretty sure its on Milkshapes end though. If you add me on MSN, we can try using some other formats, see what works.

He said, that he wanted to to fix it.
I did not have any time to take a closer look myself, yet.


it's more than the difference in how one mods the game, or disappointed expectations.  there was a feeling after Legacy came out, that it would overshadow BC, and to some extent it has, many modders have moved completely from BC to L.  One reason I think BCmodders don't like legacy is that in a lot of ways, BC has more potential than L, it might not have all the fancy shaders and what not, but it is far easier to mod.  Also quite a few of our more prolific modders have been discouraged by actions of certain members of the L community, namely the people behind UU, because of their porting BC mods to L without permission.  I don't know if I would boycott L because of UU, but, if I was a serious modder like DJ, and I saw my ship in another mod, without any mention of me, I would get pretty upset too.

And that#s why they had their stuff removed from STL-F. ;)

Offline JimmyB76

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Re: The ST Modding communities...unable to unite?
« Reply #11 on: April 03, 2009, 11:24:20 PM »
whatever drama that occurred in the past, i think should be left there...
ok so there were some clashes between communities, fine...  perhaps the differences have been going on too long now...
in light of the recent FF scare, i think things got shaken up a bit for every community; and maybe things can settle back down a little differently...  i think that a bridge between communities and collaborating so as to make everyone even better than before - everyone wins...  the bigger picture is what is important, not just petty squabbles and minor differences...

Offline Phoenix Bondi

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Re: The ST Modding communities...unable to unite?
« Reply #12 on: April 04, 2009, 02:07:42 AM »
i've come from legacy too as both gdata and yopyop will tell you, as im the offical CJG liason *ambassador* to aftermath and bc, i feel that BC as a place has bettered me, with the help of brex, adonis and Marky D my skill's as a modler and the quality of my mesh's have improved 10 fold in the last 3 month's i've been here. i feel we can both learn alot from each other

Offline ACES_HIGH

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Re: The ST Modding communities...unable to unite?
« Reply #13 on: April 04, 2009, 02:12:11 AM »
hey if I had any skill modding [Legacy], I would gladly release for both communities.

Offline gdata

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Re: The ST Modding communities...unable to unite?
« Reply #14 on: April 04, 2009, 02:33:11 AM »
hey if I had any skill modding [Legacy], I would gladly release for both communities.

Well, that's the problem, but what I suggested was Legacy people getting BC stuff ingame and BC people getting Legacy stuff ingame...unless you are a uber-modding-monster and have the time and skill to mod both games ;).

Offline MarkyD

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Re: The ST Modding communities...unable to unite?
« Reply #15 on: April 04, 2009, 05:04:31 AM »
It all sounds good from where I am sitting, will it happen? this man says it won't :?

Although I wish it could.  8)

Offline Barihawk

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Re: The ST Modding communities...unable to unite?
« Reply #16 on: April 04, 2009, 10:40:08 AM »
To be honest, I was hoping for Filefront to step aside and lead to a combined Trek modding site. So that various game communities can showcase their work for the others to see and we can have friendly competition instead of dull dislike for each other.

Offline uk_resistant

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Re: The ST Modding communities...unable to unite?
« Reply #17 on: April 07, 2009, 03:43:55 AM »
i think if you can get more people bringing ship designs to the table and critting each others work then that is only a good thing, as it helps artists get better.

Offline NeoKaede

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Re: The ST Modding communities...unable to unite?
« Reply #18 on: April 07, 2009, 06:29:51 AM »
It all sounds good from where I am sitting, will it happen? this man says it won't :?

Although I wish it could.  8)

Well, the fact that you and FOAS post here shows that relationships between the BC and SFC communities have become a little closer lately.

About other communities: the KA one is quite dead, the Legacy community seems to be in a state of civil war among the different modding teams (at least that's what it looks from reading the Bethesda forums), Ef is an FPS so they focus in different things... It's not an easy task, even if everyone wants to do it.

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #19 on: April 07, 2009, 07:59:47 AM »
civil war?
Well... I've never been on the BethSoft-Forums, so I don't know what's happening there. ^^