Author Topic: The ST Modding communities...unable to unite?  (Read 7426 times)

Offline tiqhud

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Re: The ST Modding communities...unable to unite?
« Reply #20 on: April 07, 2009, 08:12:20 AM »
I for one like both games, but I have not played Legacy, not because the Game , But because the computer system I use, it is ancient [2003], for computers that's old,.

Legacy and BC are BOTH trek, so I never could understand the rift much either.
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Offline Barihawk

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Re: The ST Modding communities...unable to unite?
« Reply #21 on: April 07, 2009, 09:04:33 AM »
It all sounds good from where I am sitting, will it happen? this man says it won't :?

Although I wish it could.  8)

Well, the fact that you and FOAS post here shows that relationships between the BC and SFC communities have become a little closer lately.

About other communities: the KA one is quite dead, the Legacy community seems to be in a state of civil war among the different modding teams (at least that's what it looks from reading the Bethesda forums), Ef is an FPS so they focus in different things... It's not an easy task, even if everyone wants to do it.

It's hardly a "civil war" as much as it is frustrations between single individuals. No offense to them intended at all, that's what's been happening. All of the mod teams are currently working together at the moment in a kind of exchange program. There is no "war" as much as a little petty bickering between a few individuals. Something that has indeed happened here and anywhere else two intertubes cross one another.

Offline ChronowerX_GT

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Re: The ST Modding communities...unable to unite?
« Reply #22 on: April 07, 2009, 11:32:41 AM »
I think it's all to do with the community. Like does Legacy have a BCC equivilant? If it does then I don't mind looking there. If the community is decent then I have no problem with given them my mods ("what mods?" I hear you ask lol).


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Offline Barihawk

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Re: The ST Modding communities...unable to unite?
« Reply #23 on: April 07, 2009, 11:42:46 AM »
I think it's all to do with the community. Like does Legacy have a BCC equivilant? If it does then I don't mind looking there. If the community is decent then I have no problem with given them my mods ("what mods?" I hear you ask lol).

We do not have a massive fan-owned site like this, but we do use the official forums that Bethesda has no intention of removing in the near future. It has a section devoted to modding in general (same as other games like Oblivion, Fallout 3, etc). From there it's mostly progress reports from the TC mods who have their own websites (although their forums are not all that great).

Offline gdata

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Re: The ST Modding communities...unable to unite?
« Reply #24 on: April 07, 2009, 03:24:21 PM »
There are several forums and websites for Legacy. The Bethesda site, the filefront forums, then cjg and I think Aftermath is hosted on star-trek-games.com. We tried to create an equivalent of bcc when it looked like FF would go down (we purchased the domain stl-central.com and set up a forum there), but people obviously weren't interested....so stl-central.com is now more or less our team forum...
Also, talking about civil war and working together. If you want to know what a civil war is you should've visited Legacy Files in Summer 2007...THAT was a civil war. Now things are pretty peaceful, but working together might be a little bit...well...exaggerated. Sometimes we get help and offer help to Aftermath, and Aftermath has finally got a peaceful relation to UUM, but that's all. (But that's my view of the situation. UUM and Aftermath might see things different.)
btw: did not anyone request tiptop's TOS ships (link) to be ported to BC? I think someone from BCC asked when they were released.

Offline Darkthunder

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Re: The ST Modding communities...unable to unite?
« Reply #25 on: April 07, 2009, 04:43:55 PM »
Would love to see those TOS ships released for BC. I especially like that "TOS Miranda" type, with the square stardrive on top.
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Offline NeoKaede

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Re: The ST Modding communities...unable to unite?
« Reply #26 on: April 07, 2009, 05:56:55 PM »

It's hardly a "civil war" as much as it is frustrations between single individuals. No offense to them intended at all, that's what's been happening. All of the mod teams are currently working together at the moment in a kind of exchange program. There is no "war" as much as a little petty bickering between a few individuals. Something that has indeed happened here and anywhere else two intertubes cross one another.

Ok, I was somewhat joking with the "civil war" part :P

Offline MarkyD

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Re: The ST Modding communities...unable to unite?
« Reply #27 on: April 07, 2009, 07:33:15 PM »
 :arms:  Not to be the grandad, im sure their are people here who have been on ST Modding sites allot longer than I have, but I have been modding Trek Games since 2001 and their is always some issue that stops forums and gaming communities coming together... it kinda always comes down to

FLEETS  :arms:

It does, no matter what..  not flaming, or starting anything here, but fleets drive forums and forums drive the mods / games  :?

BINGO

Offline gdata

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Re: The ST Modding communities...unable to unite?
« Reply #28 on: April 08, 2009, 04:53:01 AM »
Would love to see those TOS ships released for BC. I especially like that "TOS Miranda" type, with the square stardrive on top.

Well we need a hardpointer then. I have the model on my harddrive and can convert the textures to tga and the models to nif.

Offline Starforce2

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Re: The ST Modding communities...unable to unite?
« Reply #29 on: April 10, 2009, 08:03:18 PM »
getting a ship in bc is far easier than legacy, because you don't need to do all that extra crap to the model, which means modeling skills are not needed by the modder. Honestly, I'd like to help but it seems as though some elgacy modelers aren't all that willing to prep the ships (ridding them of elgacy related model parts, fusing the regisrty to the ship, and sending tga because dds wont open here)

If they're willing to prep the ships, as they are already the experts on what is the model and what is the "other stuff" having put it there themselves it'd go alot easier.

As far as TOS, I have a tos mod, but I just don't have time to do all the work on it myself. Plus, I've lost some of the atra hasis ships I planned to use and I don't need any more feds. Once that mod is done there will be a basis for me to do more feds..I don't know what anyone elses weapons are set to so I amde my own ballance scale that works only within the tos era.
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Offline gdata

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Re: The ST Modding communities...unable to unite?
« Reply #30 on: April 11, 2009, 02:20:08 AM »
Well, I doubt it's easier to get a ship in BC than in Legacy. Also in Legacy you don't need modelling skills, all you need to know is how to place joints in Milkshape. Well, BC mods aren't prepped for Legacy as well, we always have to spent hours with smoothing the BC models, but that's not what this discussion is about. If you want I can export you a few models to nif and send the textures in tga. And talking about the registries. Registries work in Legacy quite different. They are put on faces that are sligtly above the normal texture and the alpha channel defines what's visible or not. In BC the registries are merged with the texture itself. So the question is do you want a lot of large texture files, since you need a new texture for every registry or do you want only one registry avialable.

Offline MLeo

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Re: The ST Modding communities...unable to unite?
« Reply #31 on: April 11, 2009, 07:01:25 AM »
You can add smooting in BC, if memory serves, I do know that Milkshape doesn't (properly) understand that smoothing though, so it's entirely possible it's an issue with the (nif) importer.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #32 on: April 11, 2009, 07:08:52 AM »
Not entirely.
It's more like a combination of Legacy, Milkshape and the Importer that's causing the trouble ;)

Offline gdata

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Re: The ST Modding communities...unable to unite?
« Reply #33 on: April 11, 2009, 04:25:17 PM »
Not entirely.
It's more like a combination of Legacy, Milkshape and the Importer that's causing the trouble ;)

Yea, it seems like Milkshape is messing up the normals. Either when importing or exporting nif.

Offline MarkyD

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Re: The ST Modding communities...unable to unite?
« Reply #34 on: April 12, 2009, 11:01:06 AM »
Well, I doubt it's easier to get a ship in BC than in Legacy. Also in Legacy you don't need modelling skills, all you need to know is how to place joints in Milkshape. Well, BC mods aren't prepped for Legacy as well, we always have to spent hours with smoothing the BC models, but that's not what this discussion is about. If you want I can export you a few models to nif and send the textures in tga. And talking about the registries. Registries work in Legacy quite different. They are put on faces that are sligtly above the normal texture and the alpha channel defines what's visible or not. In BC the registries are merged with the texture itself. So the question is do you want a lot of large texture files, since you need a new texture for every registry or do you want only one registry avialable.

Actually its easier to have the registry on a seperate UV map than the remainder of the saucer, Adonis does this very well.

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #35 on: April 12, 2009, 01:09:02 PM »
But BC won't choose different registry files itself ^^

Offline MLeo

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Re: The ST Modding communities...unable to unite?
« Reply #36 on: April 12, 2009, 05:31:37 PM »
We got SDT for that. Don't we?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #37 on: April 12, 2009, 06:25:08 PM »
whatever, that's not what this discussion is about. ;)

Offline MLeo

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Re: The ST Modding communities...unable to unite?
« Reply #38 on: April 12, 2009, 06:32:20 PM »
whatever, that's not what this discussion is about. ;)
Well, I just mentioned something that Legacy won't ever have. ;)

Unfortunately, I kinda doubt it that we could unite, say, BC and Legacy, on that particular front. There is no way to do that in Legacy without a lot of copy'n'pasting and possibly special (external) tools doing it for you. With the resulting maintenance mess afterwards from the automated copy'n'pasting.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Shino Tenshi

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Re: The ST Modding communities...unable to unite?
« Reply #39 on: April 12, 2009, 07:06:58 PM »
What's SDT anyway? ^^