Well it's time, I think, to respond to some posts:
Firstly, the new phaser arrays. It always bothered me that, on the DS9 war scenes, the Mirandas (and other TMP ships) always fired single phaser beams from the dual cannons (for in the case of the Saratoga, the sensor pod

). I thought it would be interesting to have a kind of micro-array so that it would look right. I'm glad y'all think so too

.
The biggest cause of dicussion is the damage effects. To get any
reasonable level of detail into the mesh for damage effects would mean that even more polies would be added to the 6.5K mesh that I have now. It would also mean some remapping, as well more fiddling around with the normals calculations. In brief, and respectfully, it would just be too much work, for too little effect. What I have done, however, is added some embossing to the textures; so, much like ablative armour can be textured in with bevels, the damage can be given a sunken effect with an emboss without altering the mesh.
Once I've completed specs and got the Switsure ingame, I'll post again.