Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106693 times)

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #280 on: February 07, 2010, 11:04:55 AM »
I wouldn't add Starbase 12 somewhere on it. BC is need of a new Starbase and leaving it untitled on the texetures allows anyone to use it anywhere.


Looks good. :)

I'd have to agree with Dalek on this one. Stations of the late TMP, TNG, DS9, VOY never had there names on them. Best leave that to TOS stations. It really only 'works' with them.

Otherwise though, nicely done. Is this intended to act as a replacement model for BC (replaces stock model automatically but still able to dock with it) or as another add-on? Would be good to have it replace the stock model by default.
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #281 on: February 07, 2010, 12:56:00 PM »
Is this intended to act as a replacement model for BC (replaces stock model automatically but still able to do with it) or as another add-on? Would be good to have it replace the stock model by default.

Then yes, it probably will replace the stock model. Also, I was thinking about making a BCMod version, the latest BCUT has the facility - why not pioneer the technology? (it would be the first BCMod in some time  :eek )

And I won't add and naming onto the base, but I might include some of the PSD files incase anyone wishes to add names themselves.

Offline Shadowknight1

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #282 on: February 07, 2010, 12:57:40 PM »
Definitely keep the name off, just make it pretty much a generic starbase.  Good start on the textures.

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Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #283 on: February 07, 2010, 02:15:29 PM »
BCMod format is an obsolete method. I wouldn't bother if I were you.
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Offline Toa_Kaita

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #284 on: February 07, 2010, 02:18:44 PM »
BCMod format is an obsolete method. I wouldn't bother if I were you.

He's right. What about install creator? Some mods install that way, why not use that instead of BCMod?

Offline King Class Scout

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #285 on: February 08, 2010, 08:31:49 AM »
you mean the Mod Installer that comes with the latest BCUT?  i'm having trouble.  it seems to delete single ship plugins (packages get theirs)
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Offline Toa_Kaita

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #286 on: February 08, 2010, 08:36:09 AM »
No no, not with BCUT, its a separate program entirely. I believe it was the Europa class ship pack (I think by Captain Russel) that used the program, and several other mods used it too, I just cant rememeber which ones.

Offline JimmyB76

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #287 on: February 08, 2010, 12:20:17 PM »
honestly, you really dont need an installer...  just include the folders (data, scripts, sfx, etc) and create a plugin for it using BCUT and youre good to go...  it isnt difficult for people to copy/paste lol

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #288 on: February 10, 2010, 02:20:40 PM »
Okay, so a general no on the BCMod idea then. It will come packaged just as my other mods were.

I've done some more work texturing the starbase, working down further on the stalk. Still left to do are the spheroid section at the base, the top and inside of the dome (certainly the hardest  :roll ) and the small details. Any sugestions or advice are welcome. Also, before I start on the dome - feel free to make any final comments on the model, after texturing fixing the mesh will become... troublesome.

Offline Jb06

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #289 on: February 10, 2010, 03:13:12 PM »
Can i ask what resolution are your textures?

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Texturing Started
« Reply #290 on: February 10, 2010, 03:27:21 PM »
Well, the top and middle sections are 1024x1024's. The top and indside dome will probably be 1024's, with small details being 512's and smaller.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #291 on: February 14, 2010, 10:22:16 AM »
Some more updates on the textures here, as well as some minor model changes (windows on dome, hangars on stalk).

The top dome textures are nearly complete, with just a few more windows that I need to add. After this, I'll get the antennae finished - before attempting the inside section  :( . Here's a picture of the starbase now, the numbers on the doors are on the actual station model.

Offline Morgan

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #292 on: February 14, 2010, 11:15:14 AM »
The doors look a little big to me, but aside from that I like it.

Offline 086gf

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #293 on: February 14, 2010, 05:06:52 PM »
I'd say about double compared to the references on the previous page.
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #294 on: February 16, 2010, 07:30:12 AM »
The size of the doors might be a slight illusion, given the angle the screenshots are taken at. I'll post an othogrphic, side-angle shot to compare with the schematics (I'm using the black+white ones from the previous page). Also, I'm basing the station on the size of the Galaxy, so It'll just fit through the doors; reducing the size of the doors further would require increasing the entire station's size to compensate. Again, it is something I'm willing to do if enough people agree.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #295 on: February 16, 2010, 07:48:36 AM »
Well, like you said, the doors are wide enough to accomdate a Galaxy class saucer section seeing as it is the widest type of Fed ship. There wouldn't be any reason to change the station at all. I think, you should leave it the way it is.
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Offline Bones

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #296 on: February 16, 2010, 11:43:24 AM »
Doors looks about right to me :)  you should keep them this way ;)

p.s. more windows ;)

Offline Morgan

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #297 on: February 16, 2010, 11:59:54 AM »
The size of the doors might be a slight illusion, given the angle the screenshots are taken at. I'll post an othogrphic, side-angle shot to compare with the schematics (I'm using the black+white ones from the previous page). Also, I'm basing the station on the size of the Galaxy, so It'll just fit through the doors; reducing the size of the doors further would require increasing the entire station's size to compensate. Again, it is something I'm willing to do if enough people agree.
I see the illusion now, wow thats trippy lol. Anyways I see your point it looks pretty good.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #298 on: February 18, 2010, 03:04:14 PM »
I agree with everyone else, I think it is right on the money.  You might want to consider the windows on the top or the "Head of the mushroom". It's just my opinion, but they should be much smaller if you are comparing it to DJ's galaxy and of course more of them as you have already stated that you are going to do.

This is an awsome piece of work, Be glad to see it come out. :)

Offline Adonis

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #299 on: February 18, 2010, 11:20:00 PM »
Could you post a top ortho with a galaxy class beside it for comparison?
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