Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106517 times)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #520 on: September 19, 2010, 01:01:57 PM »
It's been far too long since my last update, but I post here now with good news: the new Kessok Heavy in ingame!  :dance I've still got to sort out the hardpoints, but for all intents and purposes it's working. With any luck, it'll be ready by the end of the week.
There is bad news, however. It seems real life has been catching up with me lately  :bitch:, I'm finding that there is less and less time to spend working on the new Kessok pack. While I will endevour to finish the Kessok and release all the stock Kessok ships fully updated, work will no doubt be slow - and we will have to see if I have enough spare hours to start another BC project...

Anyway, here's a few in game shots of the Kessok Heavy. The second picture is another recreation of a SinglePlayer misson, try and guess which  ;) .

Offline Psyco Diver

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #521 on: September 19, 2010, 08:45:04 PM »
Oooo I can't wait, I could rework SP to accept all these new ships

Offline Morgan

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #522 on: September 20, 2010, 03:51:08 PM »
Very awesome work. The SP mission, I can't think of the number (I know its episode 7, either mission 1 or 2), but it's the one where you have to eliminate those Cardassian listening posts before you can attack Litvok Nor and rescue Data.

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #523 on: September 20, 2010, 09:45:03 PM »
Very awesome work. The SP mission, I can't think of the number (I know its episode 7, either mission 1 or 2), but it's the one where you have to eliminate those Cardassian listening posts before you can attack Litvok Nor and rescue Data.

Think your right Nero. That's my vote too,, :D

Awesome from me as well, and a cookie too.  :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #524 on: September 22, 2010, 04:43:20 PM »
Very awesome work. The SP mission, I can't think of the number (I know its episode 7, either mission 1 or 2), but it's the one where you have to eliminate those Cardassian listening posts before you can attack Litvok Nor and rescue Data.

Thanks! And yes, it is the mission where you must disable the listening posts (E7, M2 - I think  :lostit: ). It is also, I believe, the first time you encounter a Kessok Heavy.
About the Kessok Heavy, I'm just starting to set up the hardpoints now. By Sunday that should be completed, and after that I'll begin looking at how to approach the Kessok Mine.

Offline Bones

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #525 on: September 22, 2010, 04:47:54 PM »
It's fantastic ! amazing how you were able to turn that brick into such a wonderfull and mean machine :) cookie and hats down !

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #526 on: September 23, 2010, 05:52:12 PM »
planning on doing the hybrid too? :P

"And this... is... to go... even further beyond!"

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #527 on: September 29, 2010, 05:00:29 PM »
I think, finally, I can call the Kessok Heavy done  :dance . Perhaps a few balancing tweaks before I put 'er with the Light/Cruiser for beta testing and I'll be on to the Kessok Mine, which shouldn't take as much time. Below is a bundle of three ingame (full size) screenshots of the Heavy/Battleship, enjoy  :D .

planning on doing the hybrid too? :P
Interesting question: if I do, it would be a simple kitbash using pieces from the Kessok Light and Cardassian Galor. I'm not well enough versed in Cardie design to confidently attempt a whole new ship.

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #528 on: September 30, 2010, 09:58:07 AM »
very nice. cant wait!

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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #529 on: September 30, 2010, 09:09:29 PM »
very nice. cant wait!

Agreed, some great shots to show off some great work.  :thumbsup:

Offline Nexxus21

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Ingame
« Reply #530 on: October 01, 2010, 04:47:21 PM »
This makes me want to play the original BC campaign  all over again very nice...
If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us...-Adlai E. Stevenson Jr.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #531 on: October 12, 2010, 01:24:32 PM »
Long time, no updates it seems  :( . A lot seems to have happened since I posted here, 13 days ago; most notably - of course - is that I now have a MotM award, thanks to your support through this project  :yay: (despite the lack of updates for a while).

Well, I've found enough time out over the last few weeks to finalise the Kessok Heavy, and begin work on the next (and second-to-last) ship in the stock Kessok line: the Kessok Mine. The Mine's a nice simple ship/probe, I've already created the basic design, which is really just the same shape as the original but done with more polys and finer detail. When it comes to texturing, that is when I can make it fit in with what I have so far. Anyway, here's an initial render of the Kessok Mine - there's still some work to be done though:

Offline 086gf

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #532 on: October 12, 2010, 09:05:37 PM »
Oh, yeah much better already.
All hail the messiah!

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #533 on: October 13, 2010, 12:36:07 AM »
 I like what you have done, though I noticed off hand that you hadn't added the three longer bar sections in the empty spots between the banana shaped stabilizers or whatever they are, if that made any sense,, :D

 It would look excellent as you have it now, with your new texture look to it.

Great job, as always. :thumbsup:

Offline Rob Archer

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #534 on: October 13, 2010, 01:27:29 PM »
That actually looks like it could be a Beam Weapon mine or orbital defence platform

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #535 on: October 15, 2010, 08:13:52 AM »
Long time, no updates it seems  :( . A lot seems to have happened since I posted here, 13 days ago; most notably - of course - is that I now have a MotM award, thanks to your support through this project  :yay: (despite the lack of updates for a while).

Well, I've found enough time out over the last few weeks to finalise the Kessok Heavy, and begin work on the next (and second-to-last) ship in the stock Kessok line: the Kessok Mine. The Mine's a nice simple ship/probe, I've already created the basic design, which is really just the same shape as the original but done with more polys and finer detail. When it comes to texturing, that is when I can make it fit in with what I have so far. Anyway, here's an initial render of the Kessok Mine - there's still some work to be done though:


well..... i have an idea. to make it look a little agressive... how about some spikes on those 3 pylons?

"And this... is... to go... even further beyond!"

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #536 on: October 15, 2010, 01:08:10 PM »
I noticed off hand that you hadn't added the three longer bar sections in the empty spots between the banana shaped stabilizers
Quite right, I'm working on those atm, I didn't put them on for the first render because I'm trying to see if there's a way of making them a little less... square.

well..... i have an idea. to make it look a little agressive... how about some spikes on those 3 pylons?
Now I like that idea! I'll start experimenting with that.

That actually looks like it could be a Beam Weapon mine or orbital defence platform
I was tinking the same thing when building it. I might have proposed the idea of giving it a beam or pulse weapon as well as torpedoes.

Offline Rob Archer

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #537 on: October 15, 2010, 01:19:57 PM »
might be nice to make more than one Remove the Central Shaft for and mount torpedo launchers on the spires for the torpedo base and add a large beam weapon onto the central shaft for the Beam platform. The mines i always saw as a defensive platform there should have been a couple of dozen around the kessok home world.

Offline sovereign001

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #538 on: October 15, 2010, 01:24:55 PM »
great job! The kessok mine reminds me at two things. First, the ship of mass effect and second, the torpedoes of the narada :)

still great job!

Offline Bones

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #539 on: October 15, 2010, 01:48:30 PM »
great job! The kessok mine reminds me at two things. First, the ship of mass effect and second, the torpedoes of the narada :)

still great job!
Lol more like m8 assault rifle from both ME and ME2 :P

looks so much better than original, might have an idea for ya as well, I just have to think about it first :P