Hi all
I wanted to sort this out on my own but have failed.
just so you know i have gone through the internet and the forums and found advice and info that has enabled me to get to this point. (so hope you guys don't think I'm being lazy and just wanting you to do this for me)
so the situation is this:
I decided to make a forcefield effect for my shuttle bay.
I have so far managed to create and alpha channel texture using the method i found to make the transparent tactical icon, and basically kept it at a semi transparent point.
then i created the model of a forcefield, i found out how to make that become transparent via opacity settings but while the model is now semi transparent and has the effect i wanted (looks good lol) when i export as a nif and sort out the node hierarchy in nifskope the texture is solid again.
I just cant figure it out... is it because of using Gmax, or using nifskope to set the node structure?
or is it because in my settings the diffuse and opacity settings are using the same map (map#81)
any help would be appreciated
again apologies