Author Topic: hobbs' research  (Read 12640 times)

Offline Mario

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Re: hobbs' research
« Reply #60 on: May 01, 2012, 10:48:39 AM »
Adapt the code.
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Offline hobbs

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Re: hobbs' research
« Reply #61 on: May 01, 2012, 04:25:36 PM »
Adapt the code.

attempting to do just that,

thanks
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research- force field effect
« Reply #62 on: May 09, 2012, 07:15:49 AM »
Hi all
I wanted to sort this out on my own but have failed.
just so you know i have gone through the internet and the forums and found advice and info that has enabled me to get to this point. (so hope you guys don't think I'm being lazy and just wanting you to do this for me)

so the situation is this:
I decided to make a forcefield effect for my shuttle bay.
I have so far managed to create and alpha channel texture using the method i found to make the transparent tactical icon, and basically kept it at a semi transparent point.

then i created the model of a forcefield, i found out how to make that become transparent via opacity settings but while the model is now semi transparent and has the effect i wanted (looks good lol) when i export as a nif and sort out the node hierarchy in nifskope the texture is solid again.

I just cant figure it out... is it because of using Gmax, or using nifskope to set the node structure?
or is it because in my settings the diffuse and opacity settings are using the same map (map#81)

any help would be appreciated

again apologies
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Bones

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Re: hobbs' research
« Reply #63 on: May 09, 2012, 04:14:11 PM »
Does the texture of semi transparent surface has _glow in the name ?

Offline hobbs

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Re: hobbs' research
« Reply #64 on: May 09, 2012, 08:32:05 PM »
no it doesn't
 :facepalm: :facepalm:
what a fool i am

edit: lol but it didn't help... i think i messed up some where or its just not possible with gmax lol

thanks though.

this is what i got:
1) blue semi transparent in gmax becomes solid glowing blue texture
2) grey texture (after changing settings in opacity to alpha grey or what ever it was) in game it was glowing grey but blank no texture a tall
 
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #65 on: May 14, 2012, 12:30:03 PM »
hi guys

anyone know how to get the old mod: Advanced torpedo management working?

i don't see an option to use the mod in felix' screen (or any others lol)

http://bridgecommander.filefront.com/file/Advanced_Torpedo_Management;90757
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #66 on: May 14, 2012, 01:41:47 PM »
i fixed it  :dance
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #67 on: August 29, 2012, 05:30:13 AM »
hi all anyone know what ship it is in starbase 220.... there is a damaged galaxy class... what is the other one?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 086gf

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Re: hobbs' research
« Reply #68 on: August 29, 2012, 04:03:44 PM »
Its just a kitbash thats I guess exclusive to that model. Haven't seen it on bcfiles.
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Offline hobbs

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Re: hobbs' research
« Reply #69 on: August 29, 2012, 04:08:39 PM »
thanks... feared as much... maybe i'll try making a kit bash
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #70 on: October 21, 2012, 04:31:14 PM »
Hi all,
After a search on here and on google i have been unable to find a solution.

my Uss Survey and Uss Aegis both are able to be "sliced" apart ie: cutting chunks of the ship off and have those chunks spin away.

My Uss Scorpion however can be sliced and diced and yet it all stays in a locked ship shape ie: it may not have pylons but the nacelles still seem attached to the ship.

any help would be appreciated.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #71 on: October 23, 2012, 02:00:48 PM »
thanks to Baz1701 i have now fixed my ship.

the reason was i had not welded the vertex's (dots on the model)

in gMax (the program i use to model) i picked one part of the model named it UssScorpion and attached all other parts to it then in vertex mode i selected all vertex dots and welded them.

and there you go... sorted.

Edit: hmm its worked some what lol... still have problems with the nacelles and pylons not separating
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #72 on: June 08, 2013, 12:06:24 PM »
well my son's ship is released http://bridgecommander.filefront.com/file/SFRD_SSMason_NX266;121722 but i forgot to do any glows for the registry... but i now realise im clueless on how to do it....

any help would be great
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: hobbs' research
« Reply #73 on: June 08, 2013, 09:11:32 PM »
*eyebrow* you mean registry spots?  it's impossible with paintshop.  there's a complicated trick involving layers for Photoshop that baz tried to teach me.  I had to fake it with the Arcangel to make a reg spot.
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Offline Nighthawk

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Re: hobbs' research
« Reply #74 on: June 08, 2013, 10:06:35 PM »
but i forgot to do any glows for the registry... but i now realise im clueless on how to do it....

draw an ellipse (the shape of the light cone), increase the feathering on the eraser, and repeatedly click on the outer edge of the ellipse (the one pointing away from the 'source' of the light)

like this.



should give you a nice gradient the style of a Galaxy class.

Offline hobbs

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Re: hobbs' research
« Reply #75 on: June 19, 2013, 01:40:03 PM »
*eyebrow* you mean registry spots?  it's impossible with paintshop.  there's a complicated trick involving layers for Photoshop that baz tried to teach me.  I had to fake it with the Arcangel to make a reg spot.

why is it imposible with paint shop?
it has layers too
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: hobbs' research
« Reply #76 on: June 19, 2013, 07:03:33 PM »
it's not the layers.  baz actually makes his reg spots with the macro for making them in photoshop.  Paintshop's, however, automatically black out the background, and can't be transferred to a mask (which is how glows are done with said textures)
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline WileyCoyote

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Re: hobbs' research
« Reply #77 on: June 19, 2013, 07:25:44 PM »
I create my spotlights in 3ds Max. I have a scene where a spotlight is cast on a flat surface. I render and save the picture (which is the white spotlight on a black background- it looks just like the alpha channel). I paste it into the alpha channel of my texture and PRESTO! Only rarely I make them from scratch in Photoshop.

It's really good when you have multiply spotlights working together (the JJ-Enterprise for example).
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Offline hobbs

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Re: hobbs' research
« Reply #78 on: June 19, 2013, 07:31:30 PM »
that seems so easy WC thank you
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Phoenix Bondi

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Re: hobbs' research
« Reply #79 on: June 19, 2013, 07:45:58 PM »
I create my spotlights in 3ds Max. I have a scene where a spotlight is cast on a flat surface. I render and save the picture (which is the white spotlight on a black background- it looks just like the alpha channel). I paste it into the alpha channel of my texture and PRESTO! Only rarely I make them from scratch in Photoshop.

It's really good when you have multiply spotlights working together (the JJ-Enterprise for example).

Tutorial or it didnt happen !  :dontcare: