Author Topic: Reman Scythe Class Battle Cruiser  (Read 6409 times)

Offline bankruptstudios

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Re: Reman Scythe Class Battle Cruiser
« Reply #40 on: February 16, 2010, 07:38:05 AM »
Here we go, did a resize by 300%, and now she fits in between THe Saif and the Katan. What do you think?
 


Offline JamesTiberiusKirk

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Re: Reman Scythe Class Battle Cruiser
« Reply #41 on: February 16, 2010, 07:48:19 AM »
i think thats cool. but maybe even a little larger then the saif-

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Offline King Class Scout

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Re: Reman Scythe Class Battle Cruiser
« Reply #42 on: February 16, 2010, 08:04:10 AM »
first, what was the intended size to beginwith?  it's currently BoP K'Vort size, and that's on the lower end of the "frigalte" scale.  for those of us on the older end of the fandom, thinking in the navy terms that Gene Himself was, works.  

this is why I'm glad I though of my ships in actual physical dimentions as well as "class"

the Scythe is scaled the same as a BoP, currently.  and, the B'Rel is a 12 person scout, the K'Vort (if I remember right) is a 50 person Frigate.  you haven't said wether you've used the B'Rel or K'Vort for a size match

her's a general scale list
fighters
B'Rel/saladin= Scout
Miranda/K'vort/Rom BoP = Frigate
TOS ent/D-6,7 = light cruiser
TMP ent = Heavy cruiser
Excels /JJprise = "destroyer" (which was what it was apparently originally intended to be), later Light Explorer
Amby/ Mk II excel = light explorer
Ent D/Vorcha = heavy explorer.heavy battleship
1 KM and up should all be considered full on Warbirds
anything bigger than 3 or 4 km should be a world eater
anything at the 10km or more mark belongs to the borg, I bet.
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Offline King Class Scout

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Re: Reman Scythe Class Battle Cruiser
« Reply #43 on: February 16, 2010, 08:05:55 AM »
i friggn hate getting full pic replies while typing!
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Offline GMunoz

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Re: Reman Scythe Class Battle Cruiser
« Reply #44 on: February 16, 2010, 09:18:04 AM »
Gene who?  Roddenberry?  He was in the U.S. Army Air Corp.  Piloted B-17s.

Offline dEjavU

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Re: Reman Scythe Class Battle Cruiser
« Reply #45 on: February 16, 2010, 09:28:09 AM »
Bankruptstudios are you guys planning to use this ship's current hp file as is? I only ask because that's about the only thing I can see that's bringing the quality of this mod down as this makes it very difficult for people to make proper changes for balance with their personal BC install's. The pulse projectiles are a bit too big for a vessel this size so I changed them with that of the valdore's pulse weapon(ZZ_ValdoreDisruptor)and changed the higher yielded pulse weapons mounted on the center and aft with the valdore's torpedoe(ZZ_ValdoreTorp). These two weapon's are perfect for her. Other than that, hoping you guys would stick with the resized size between the Katan and the Saif, this ship is a masterpiece. Great job with the conversion you guys!

P.S. Here's the Scythe hp I altered.

Offline bankruptstudios

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Re: Reman Scythe Class Battle Cruiser
« Reply #46 on: February 16, 2010, 09:39:30 AM »
Dejavu: Thanks for the heads up, our hp department is working what you said as i write this. As for size, were still wating on pepper for the finak size now as i last piced. Thank you for your test, and i will sent you a new beta as soon as the size is finalized.
 


Offline ARSE

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Re: Reman Scythe Class Battle Cruiser
« Reply #47 on: February 16, 2010, 12:35:27 PM »
I think it would look about right if you take the head section as reference and then scale it up until the head section is the same size as the ship's head section on the left, then that would give you a reasonable size for this ship

Offline pepperman

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Re: Reman Scythe Class Battle Cruiser
« Reply #48 on: February 16, 2010, 04:35:26 PM »
King Class Scout:  Fallen Warrior, one of the creators of the concept, envisioned the original design to be a fighting carrier, holding half the amount of fighters that the Scimitar does.  Although I stuck to the design for the most part, this version didn?t include the lower hull or the top thruster.  The original design was designated the Reaper class by Azel/Atolm (the other creator of this design).

Since I technically deviated from their design, we decided to call this one the Scythe Class.  Now keep in mind, I don?t have Bridge Commander nor Star Fleet Command so I have no experience with those game formats.  I did set the beastie up in Armada and sized her somewhere between the D'deridex-class warbird and the Scimitar.  The more I played with it the more I thought it should be a bit smaller.

bankruptstudios:  Thanks for taking the time to lay these out for a side by side comparison.  Visually, it seems to work between the Katan and the Saif; however, if we were to follow Arse?s suggestion I suspect she fall out on the other side of the Saif and would look just as well there.  Anyone know the staus of Raven Night?s other Reman designs?  Did any of them get made?

Bottom line:  I am okay with either sizing decision and I want to personally thank you all for your outstanding work.  I am sure she will look marvelous in game.

Since I don't have the game, I am curious as to how you setup the pulse disruptors.  A blue pulse similar to the Scimitar?s perhaps?

Offline bankruptstudios

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Re: Reman Scythe Class Battle Cruiser
« Reply #49 on: February 16, 2010, 05:06:24 PM »
It's not a problem. At she stands, she is 300% larger then your orignal. My mod team is testing along with a few outher, and if all is good, she will be on FF befor weeks end.
 


Offline bankruptstudios

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Re: Reman Scythe Class Battle Cruiser
« Reply #50 on: February 19, 2010, 10:22:14 AM »
Here you go Guys, Have fun and thank you pepper for an awsome model.

http://bridgecommander.filefront.com/file/Reman_Scythe;110823
 


Offline pepperman

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Re: Reman Scythe Class Battle Cruiser
« Reply #51 on: February 19, 2010, 05:36:37 PM »
Wow!  From the screenies I say she looks grand in game.  :)

Offline UFR-Winter

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Re: Reman Scythe Class Battle Cruiser
« Reply #52 on: February 19, 2010, 05:42:39 PM »
Nice ship handles well  ...
But ....  it takes damage bad. a few hits to the foward section and you spend the
rest of the game flying 2 wings with nothing in the middle...

Offline bankruptstudios

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Re: Reman Scythe Class Battle Cruiser
« Reply #53 on: February 20, 2010, 08:16:46 AM »
Thats from the modeling stage. Try deleating the Vox file.
 


Offline King Class Scout

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Re: Reman Scythe Class Battle Cruiser
« Reply #54 on: February 20, 2010, 08:30:41 AM »
note that some of us with older graphics cards need the vox version as well.  I've had the whole game crash because a ship sans debug got hit.
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Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Billz

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Re: Reman Scythe Class Battle Cruiser
« Reply #55 on: February 20, 2010, 08:45:26 AM »
There are alot of problems with this ship.

1. The glows on the blue parts don't work ingame.
2. The disruptors wont fire at all.
3. The game crashe after loading the ship, regardless of the fact that it has no torpedos defined for it so it will crash when you press the torpedo key. Like I said, even if you dont try firing torpedos, the game still crashes.
Can't wait for 2014 to start.

Offline Dalek

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Re: Reman Scythe Class Battle Cruiser
« Reply #56 on: February 20, 2010, 09:30:25 AM »
Well, I've fixed most of the problems Billz has mentioned.

1. The glows on the blue parts don't work ingame.

There was no _glow prefix on the end of the textures. These are needed for BC to recognise the alpha and the glows.

2. The disruptors wont fire at all.

Do you have KM 1.0 Billz? That has all the necessary projectile scripts for both torpedoes and disruptors.

3. The game crashe after loading the ship, regardless of the fact that it has no torpedos defined for it so it will crash when you press the torpedo key. Like I said, even if you dont try firing torpedos, the game still crashes.

I didn't encounter that. However, I did rexport the nif when reassigning the textures with the _glow prefix so it might've fixed tha.t
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Offline Kirk

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Re: Reman Scythe Class Battle Cruiser
« Reply #57 on: February 20, 2010, 10:12:12 AM »
note that some of us with older graphics cards need the vox version as well
You do realize that BC makes these files when you load the ship, right?

Offline tiqhud

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Re: Reman Scythe Class Battle Cruiser
« Reply #58 on: February 20, 2010, 10:25:12 AM »
Opps, forgot the KM requirement, in the readme, I should have added that, Apologize for the inconvience.
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Offline Dalek

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Re: Reman Scythe Class Battle Cruiser
« Reply #59 on: February 20, 2010, 10:29:09 AM »
It might be a good idea if modders include their projectile scripts in their mods and not assume that everyone has KM or the necessary scripts. It would cut down on this kind of hassle quite a bit.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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