Author Topic: Would this be feasible...  (Read 3284 times)

Offline FarShot

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Would this be feasible...
« on: March 15, 2010, 09:21:27 AM »
One thing that annoys me about most space games is that suns are not eye-hurtingly bright.  Would it be possible in BC to have a super bright light emit from every sun, but then have a button in Kiska's options to "polarize the viewscreen"?

Offline Bones

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Re: Would this be feasible...
« Reply #1 on: March 15, 2010, 11:37:46 AM »
wouldn't it require pixel shader, bloom or hdr... or anything that cause overbright effect ??? I guess BC engine is too old for such addition

Offline Villain

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Re: Would this be feasible...
« Reply #2 on: March 16, 2010, 10:46:26 AM »
Never say never. Freelancer is about as old and someone managed to tack a bloom effect onto it, looks pretty neat too. Also, look har far BC has come itself, and I recall the older modders having said things they didn't think possible initially have become reality. Surely its possible to some degree.


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Offline Billz

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Re: Would this be feasible...
« Reply #3 on: March 16, 2010, 10:58:14 AM »
Never say never. Freelancer is about as old and someone managed to tack a bloom effect onto it, looks pretty neat too. Also, look har far BC has come itself, and I recall the older modders having said things they didn't think possible initially have become reality. Surely its possible to some degree.

BC uses a completely different engine to Freelancer. As in, what may be possible in Freelancer, may most likely not be possible in BC.

In this case, it is a no win scenerio. BC would never be able to support Bloom effects or whatever they are called. Best wait for ST: Excalibur.

Is it possible in STO though?
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Offline Nebula

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Re: Would this be feasible...
« Reply #4 on: March 16, 2010, 11:04:43 AM »
IIRC Bloom is in STO
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Offline Villain

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Re: Would this be feasible...
« Reply #5 on: March 16, 2010, 11:14:07 AM »
Never say never. Freelancer is about as old and someone managed to tack a bloom effect onto it, looks pretty neat too. Also, look har far BC has come itself, and I recall the older modders having said things they didn't think possible initially have become reality. Surely its possible to some degree.

BC uses a completely different engine to Freelancer. As in, what may be possible in Freelancer, may most likely not be possible in BC.

In this case, it is a no win scenerio. BC would never be able to support Bloom effects or whatever they are called. Best wait for ST: Excalibur.

Is it possible in STO though?

See, there is a thing I like to call "A viable comparison", in where I compare something to another thing to help get a point across. I also never stated they used the same engine. It was an attempt to point out that just because something is old does not mean new things cannot be brought in. Wormholes, Galactic War Simulator, Life Support, New Bridges....

IIRC Bloom is in STO

If it wasn't that would be quite poor. ;) Quite positive the screenshots I had seen even predating release had Bloom. But even Cryptic wouldn't cheap out on something so standard (now).


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Nebula

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Re: Would this be feasible...
« Reply #6 on: March 16, 2010, 11:18:44 AM »
Quote
See, there is a thing I like to call "A viable comparison", in where I compare something to another thing to help get a point across. I also never stated they used the same engine. It was an attempt to point out that just because something is old does not mean new things cannot be brought in. Wormholes, Galactic War Simulator, Life Support, New Bridges....

What is preventing Bloom to be incorporated into BC is the desired code that needs to be modified/changed is locked away in the exe. (not to mention the engine may need a complete overhaul to even begin to be thinking about this)
Canon is what people argue exists on ships that don't exist.

Offline Kirk

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Re: Would this be feasible...
« Reply #7 on: March 16, 2010, 11:21:45 AM »
Isn't BC's "Enhanced Glows" like bloom effects? Picture related.

Offline Villain

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Re: Would this be feasible...
« Reply #8 on: March 16, 2010, 11:24:47 AM »
Unless somehow you can tack it on, as I initially had mentioned. I'm well aware that there are many things that cannot be outright changed, merely was considering that perhaps something that works outside of it (if you get what I mean, which I doubt because I suck at explaining  :roll). Anyway, it's a nice thought.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Bones

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Re: Would this be feasible...
« Reply #9 on: March 16, 2010, 01:46:48 PM »
I think we will need to wait until Excalibur is finished if we really want 'Crysis' among Trek games :P graphics on STE are simply astonishing :)

Offline Kirk

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Re: Would this be feasible...
« Reply #10 on: March 16, 2010, 03:19:23 PM »
You do realize Excal is a long way off, right? I had an idea earlier I voiced to Prime. Would it be possible to take the "enhanced glow" effect and apply it to all materials and make the glow amount light sensitive?

Offline Bones

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Re: Would this be feasible...
« Reply #11 on: March 16, 2010, 03:49:26 PM »
I'm not going anywhere ;) I can wait, besides, perfection cannot be rushed.

Offline deadthunder2_0

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Re: Would this be feasible...
« Reply #12 on: March 16, 2010, 07:10:29 PM »
why not make a planet that has a self ilum texture that looks like a star's surface, then do what nano did for atmospheres, put a star in the planet to make it glow more?
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Offline Bones

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Re: Would this be feasible...
« Reply #13 on: March 17, 2010, 02:10:26 AM »
Idea is good but that doesn't settle 'blinding' effect so when you look at the sun, whole screen gets a lot brighter.

Offline NeoKaede

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Re: Would this be feasible...
« Reply #14 on: March 17, 2010, 12:00:35 PM »
Freespace 2 (1999) had this: when you faced a sun, the entire screen became very bright. Maybe the same can be done for BC, raising a lot the Gamma values when the in-game camera is aligned with a star?

Offline Bones

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Re: Would this be feasible...
« Reply #15 on: March 18, 2010, 02:34:57 AM »
I like that effect in STL so the overbright disappears after a second and screen returns to normal

Offline Maxloef

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Re: Would this be feasible...
« Reply #16 on: March 18, 2010, 04:24:50 AM »
I like that effect in STL so the overbright disappears after a second and screen returns to normal

Thats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code :P

Offline Bones

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Re: Would this be feasible...
« Reply #17 on: March 18, 2010, 04:29:53 AM »
I like that effect in STL so the overbright disappears after a second and screen returns to normal

Thats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code :P
yup, and this means it won't be achieveable without source code which we're not getting anytime soon (more likely never)... pity

Offline Lionus

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Re: Would this be feasible...
« Reply #18 on: March 20, 2010, 06:07:02 PM »
Why? Star Trek Excalibur is already on it's way, they're doing the job for us..  :evil :funny
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Offline Bones

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Re: Would this be feasible...
« Reply #19 on: March 20, 2010, 06:09:00 PM »
I like that effect in STL so the overbright disappears after a second and screen returns to normal

Thats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code :P
yup, and this means it won't be achieveable without source code which we're not getting anytime soon (more likely never)... pity


If only we could give the BC devs a call and beg :/
wasn't such call done few times ? at least two times IIRC afterall it's 8 years, dev crew is long time gone and do is the source code :(