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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.
Never say never. Freelancer is about as old and someone managed to tack a bloom effect onto it, looks pretty neat too. Also, look har far BC has come itself, and I recall the older modders having said things they didn't think possible initially have become reality. Surely its possible to some degree.
Quote from: USS Prime on March 16, 2010, 10:46:26 AMNever say never. Freelancer is about as old and someone managed to tack a bloom effect onto it, looks pretty neat too. Also, look har far BC has come itself, and I recall the older modders having said things they didn't think possible initially have become reality. Surely its possible to some degree.BC uses a completely different engine to Freelancer. As in, what may be possible in Freelancer, may most likely not be possible in BC.In this case, it is a no win scenerio. BC would never be able to support Bloom effects or whatever they are called. Best wait for ST: Excalibur.Is it possible in STO though?
IIRC Bloom is in STO
See, there is a thing I like to call "A viable comparison", in where I compare something to another thing to help get a point across. I also never stated they used the same engine. It was an attempt to point out that just because something is old does not mean new things cannot be brought in. Wormholes, Galactic War Simulator, Life Support, New Bridges....
I like that effect in STL so the overbright disappears after a second and screen returns to normal
Quote from: Bones on March 18, 2010, 02:34:57 AMI like that effect in STL so the overbright disappears after a second and screen returns to normalThats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code
Quote from: Bones on March 18, 2010, 04:29:53 AMQuote from: Maxloef on March 18, 2010, 04:24:50 AMQuote from: Bones on March 18, 2010, 02:34:57 AMI like that effect in STL so the overbright disappears after a second and screen returns to normalThats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code yup, and this means it won't be achieveable without source code which we're not getting anytime soon (more likely never)... pityIf only we could give the BC devs a call and beg :/
Quote from: Maxloef on March 18, 2010, 04:24:50 AMQuote from: Bones on March 18, 2010, 02:34:57 AMI like that effect in STL so the overbright disappears after a second and screen returns to normalThats HDR your thinking of and requires actual engine modification wich is ONE illigal and TWO impossible cause weed need the source code yup, and this means it won't be achieveable without source code which we're not getting anytime soon (more likely never)... pity