Author Topic: Hobbs's WIP  (Read 100812 times)

Offline Adonis

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Re: Hobbs's WIP
« Reply #260 on: January 31, 2013, 03:48:28 AM »

:idk:

*hobbs bows head in shame at not understanding*

Let me try to elaborate that (and don't get this the wrong way dude, it's meant as an encouragement to get better): Your general problem is that you lack the feeling for making shapes blend together and don't quite understand what is what on a ship, and how it should look like and what specific era it should fall into.

Your models look like a bunch of objects thrown together (which they actually are). My suggestion would be to find some of the tech manuals and read them through and study the schematics thoroughly, that's how I got my feel for it all. Mostly since you are using Max now, you can easily do that. For example, the nacelles on this ship and your contest entry one are clearly based on the Cheyenne's. Your ones look blocky, and I don't know if you know this: on the studio model of that ship, they used marker pens for them, which are chamfered hexagons with the two side "triangles" pushed inwards (they barely register to the eye like that).Like this:

        _
--> /    \  <--
      \ _ /

The connections of the saucer with the aft hull don't flow into each other, but are clearly objects of their own.
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Offline hobbs

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Re: Hobbs's WIP
« Reply #261 on: January 31, 2013, 11:44:03 AM »
Encouragment accepeted.

I have most of the trek tech manuals and have studied them for years.

I use Gmax not max

lol i just dont think im very tallented lol... But thank you adonis for the explanation.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Vortex

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Re: Hobbs's WIP
« Reply #262 on: January 31, 2013, 11:45:40 AM »
Basically what Adonis said. Your last update is looking better a little less chunky.  :thumbsup:

Offline Adonis

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Re: Hobbs's WIP
« Reply #263 on: January 31, 2013, 01:11:55 PM »
I use Gmax not max

Which is basically a dumbed down version of Max 5, lacks some of the advanced stuff ;)
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Offline hobbs

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Re: Hobbs's WIP
« Reply #264 on: January 31, 2013, 01:18:15 PM »
indeed but its free lol

But i'll try to improve...

but you dont think the same about my griffin class do you?

http://bc-central.net/forums/index.php/topic,7411.msg200096.html#msg200096
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Offline Vortex

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Re: Hobbs's WIP
« Reply #265 on: January 31, 2013, 02:51:45 PM »
No, that's a nice ship and pretty well modeled. The only think I don't really like about it is the odd slant on the nacelles.

Offline Adonis

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Re: Hobbs's WIP
« Reply #266 on: January 31, 2013, 08:20:36 PM »
indeed but its free lol

But i'll try to improve...

but you dont think the same about my griffin class do you?

http://bc-central.net/forums/index.php/topic,7411.msg200096.html#msg200096

Not as much as this one, the Griffin lacks in the texture department mostly, my design related gripes about it are mostly situated on the deflector well and the nacelle placement (the rotation).
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Offline Phoenix Bondi

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Re: Hobbs's WIP
« Reply #267 on: February 01, 2013, 04:55:46 AM »
Hobb's i don't know much but maybe i could share what little i do know, do you have skype?? if not download it, and when i build my next ship i'll screen share with you and you can see how i go about doing things....if you like....


you never know u might learn a thing or two, i mean no matter HOW good you are, you can always teach other people somthing new, i for one have taught Adonis, Wiley at least 1 thing each....Granted with adonis he's just got a new max but still its nice to know :D ....  :dance

Offline hobbs

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Re: Hobbs's WIP
« Reply #268 on: February 01, 2013, 06:37:33 AM »
Pheonix that would be great   :dance

adonis: and i thought my textures were ok on that one... I was really proud of them. Guess its back to the drawing board lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Adonis

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Re: Hobbs's WIP
« Reply #269 on: February 01, 2013, 11:27:39 AM »
Pheonix that would be great   :dance

adonis: and i thought my textures were ok on that one... I was really proud of them. Guess its back to the drawing board lol

I'm not saying they're bad, but that there's a lot of room for improvement yet ;)
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Offline Phoenix Bondi

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Re: Hobbs's WIP
« Reply #270 on: February 01, 2013, 01:21:03 PM »
my skype name is phoenixfett

Offline Locke

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Re: Hobbs's WIP
« Reply #271 on: February 01, 2013, 03:35:30 PM »
I'm pretty impressed with your most recent ship.  It shows definite signs of improvement over your earlier attempts.  Progression means you're getting better.  I have a suggestion.  Go to The Free Flight Design Shop Gmax downloads section and take a gander at some of the aircraft (you may have to register first).  You can put them in Gmax and roam around with them and discover what it is that makes them look the way they do.  I know they're aircraft, but modeling technique can transfer between any medium.  Take particular notice of where wings blend into fuselage, or the way an author modeled a propeller.  Explore them.

Offline hobbs

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Re: Hobbs's WIP
« Reply #272 on: February 02, 2013, 06:32:46 AM »
thank you locke... always nice to hear :)

i am trying to be better i just struggle.

its a shame really as im well into my trek and would love to be as good as you 



or others
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #273 on: February 02, 2013, 07:26:15 AM »
though im not going to finish this on time here is an update on the cargo ship... its got edited nacelles

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Locke

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Re: Hobbs's WIP
« Reply #274 on: February 02, 2013, 11:08:10 PM »
Ahhhhh . . . the Regal.  The One That Got Away.  I've wanted to finish that baby for a long time.  You're bringing up memories and disappointments, there! :P

You know how much effort has gone into being as good as I am?  Over a decade.  I started with Gmax in 2002, and I'm still learning with Max 9 after all these years.  Learning how to model well is a science and art that takes learning the intricacies of your medium (in your case, Gmax) and learning all the little shortcuts that are available to you.  You know that drop-down menu on the right of Gmax's UI that you can select all kinds of things from (like Mesh Edit, Twist and whatnot)?  Learn how to use those.  Just make a basic shape and start applying things to it, and see what happens.  Then learn to apply that knowledge to what you're building.  Learn to use chamfer.  Learn what Boolean cuts do, and how to use them properly.  Recognize when your mesh is getting muddled, and what to do when that happens.  Don't let the program get on top of you, get right on top of it.  Check out TurboSquid and SciFi Meshes and watch how the pros do it.  Don't let yourself get discouraged.  And above all, ASK QUESTIONS.  If you have an issue that you don't know how to resolve, PM me or someone who has a load of experience, and we can give you pointers or show you what to do.

I see promise in your stuff, and I would love to see you release something that you create from scratch.  Keep at it.

Offline hobbs

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Re: Hobbs's WIP
« Reply #275 on: February 03, 2013, 03:50:43 AM »
Thank you... I will try to apply your advice

hope it dosnt bring up too bad memories but.... What did hapen to that ship of yours?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline jujuapapa

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Re: Hobbs's WIP
« Reply #276 on: February 03, 2013, 04:15:00 AM »
hobbs, I prefer this  :thumbsup: that the freighter :mad:
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Offline Shadowknight1

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Re: Hobbs's WIP
« Reply #277 on: February 03, 2013, 09:44:59 AM »
hobbs, I prefer this  :thumbsup: that the freighter :mad:

That's not hobbs' ship...

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Offline Locke

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Re: Hobbs's WIP
« Reply #278 on: February 03, 2013, 03:23:28 PM »
hobbs, I prefer this  :thumbsup: that the freighter :mad:

Slow your roll, dude.  That's my ship, so don't get "mad" at Hobbs.  He's doing his best with what he knows, and he's getting better.

Hobbs, the Regal just never got hardpointed.  I tried several times, but wound up crashing BC with it.  And at least one other person tried, but I never heard back about it.  Maybe at some point I'll do it again, but I'd have to reinstall BC first.

Offline hobbs

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Re: Hobbs's WIP
« Reply #279 on: February 03, 2013, 05:03:45 PM »
if you have the ship still i could hp etc... let me look in my files you may have sent it to me many moons ago... but a new born son i think suspended any bc'ing back then lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"