Author Topic: Hobbs's WIP  (Read 100818 times)

Offline jujuapapa

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Re: Hobbs's WIP
« Reply #280 on: February 04, 2013, 01:36:34 AM »
sorry locke, compliments to you !  :thumbsup:
did you give us a link to download it ?
my mind was in warp mode... :funny
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Offline Locke

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Re: Hobbs's WIP
« Reply #281 on: February 05, 2013, 04:58:45 PM »
Hobbs, the Regal just never got hardpointed.  I tried several times, but wound up crashing BC with it.  And at least one other person tried, but I never heard back about it.  Maybe at some point I'll do it again, but I'd have to reinstall BC first.

Offline hobbs

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Re: Hobbs's WIP
« Reply #282 on: February 09, 2013, 06:07:33 PM »
and here is an update (obviously i still dont get how to design ships as Adonis pointed out but i like what i do lol)

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Offline andyp

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Re: Hobbs's WIP
« Reply #283 on: February 09, 2013, 06:14:20 PM »
my recommendation would be to first come up with a ship design using illustrator, or another vector graphic program, and then think of how the ship would look if it has the verts on it. for example some sections of my ship i started with a circle, then extruded and scaled the new verts to what it would look like on that location of my design.

not sure if gmax has this function, but one feature that blender has that would be great for making Constitution like saucers it you make an outline of the what the saucer would look like, and then use a rotation extrude to make the 360 saucer shape.

but i think for begining modelers like ourselves the design comes first before the modeling stage
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Offline hobbs

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Re: Hobbs's WIP
« Reply #284 on: February 09, 2013, 06:20:47 PM »
i know what you mean normally i do do designs first... ie paper based ones but recently i have been just experimenting and so we have the ship here.

it was an experiment to see how baz did his ship [the relient-A for the contest] cause i couldnt figure out how he did a certain part of that ship.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Locke

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Re: Hobbs's WIP
« Reply #285 on: February 09, 2013, 11:30:45 PM »
Which part in particular?

Offline hobbs

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Re: Hobbs's WIP
« Reply #286 on: February 10, 2013, 07:22:59 AM »
the flat raised area aft of the saucer.... i guessed it is all one model but could not figure how... i obviously did figure it out... well sort of i cut the top polygon then extruded it.

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Locke

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Re: Hobbs's WIP
« Reply #287 on: February 10, 2013, 04:32:31 PM »
Not sure how he did it, but I would have just created a box right there, hidden the bottom edges inside the saucer and then shrink the upper edges a bit.  Cutting using either Booleans or ShapeMerge gives you too many extra vertices and wonky edges.  Use simple shapes when at all possible, and never be afraid to go way down to the extreme close-up to move individual vertices around by hand to get the shape you want.

Offline hobbs

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Re: Hobbs's WIP
« Reply #288 on: February 10, 2013, 04:38:09 PM »
agreed but i'd heard most ships should be constructed out of 1 shape if posible
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline serverandenforcer

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Re: Hobbs's WIP
« Reply #289 on: February 10, 2013, 05:24:01 PM »
There's multiple ways of building a complete mesh while keeping it as one object.  Most of them involve extrusions, cuts, some more extrusions, a little bit more cutting, and possibly welding a verticie here or there.  However, I usually just like to tell people that it's done by magic.

Offline andyp

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Re: Hobbs's WIP
« Reply #290 on: February 10, 2013, 05:57:17 PM »
You may know me as Batoy853 elsewhere...

Offline hobbs

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Re: Hobbs's WIP
« Reply #291 on: February 10, 2013, 05:59:16 PM »
thats basically what i do: create object, Extrude, cut, extrude, adjust verts etc... the only thing i struggle with is pylons and nacelles which i find easier making as separate pieces... then i combine them all and weld.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #292 on: April 08, 2013, 11:28:14 AM »
Well i have been practising my skills and now i think i have some lol

here is my newest WIP

the Hobbs version nx01
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Darkthunder

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Re: Hobbs's WIP
« Reply #293 on: April 08, 2013, 11:55:03 AM »
Not bad. I'd elevate the nacelles slightly, to clear the saucer 100%.

Kinda reminds me of the Loknar Class
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Offline Phoenix Bondi

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Re: Hobbs's WIP
« Reply #294 on: April 08, 2013, 11:57:56 AM »
How the hell did u pull that out ur ass,....But ur right >.< Hobbs well done mate

Offline hobbs

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Re: Hobbs's WIP
« Reply #295 on: April 08, 2013, 12:00:09 PM »
thanks
lol i dont know how i do better stuff it just kind of happens sometimes  :funny

edit:
here is the original nacelle position


and them raised to miss saucer by 100%



should i raise the pylons too?
(there is a lower saucer dome its just not showing up in the render lol)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline starship

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Re: Hobbs's WIP
« Reply #296 on: April 08, 2013, 01:16:56 PM »
Your skills evolved a lot since february. Good works Hobbs!  ;)

Offline hobbs

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Re: Hobbs's WIP
« Reply #297 on: April 08, 2013, 01:26:19 PM »
thanks starship :) im quite proud, though i know i have a long way to go yet
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline tiqhud

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Re: Hobbs's WIP
« Reply #298 on: April 08, 2013, 03:04:08 PM »
Since it appears TOS , YES raise them some :D
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Offline andyp

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Re: Hobbs's WIP
« Reply #299 on: April 08, 2013, 03:23:13 PM »
WOW! looks like you are a totally different modeler!  :yay: to me this looks like an ENT - Pre TOS mashup. I would study details off of drexfiles and take inspiration off of the NX-01. then put a TOS spin on it.
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