Author Topic: fursWiPs: TMP Enterprise  (Read 37612 times)

Offline furswift

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Re: fursWiPs: Executor
« Reply #80 on: June 28, 2010, 11:55:58 AM »
So I decided to include the TIE defender because it's awesome and it brings back memories of playing TIE Fighter. This fighter will be really strong, but there will be a small amount on a Star Destroyer because they're so expensive. A battle with the Executor should be interesting because it can launch TIEs and SDs. And those SDs will also be able to launch TIEs. Picking a fight with this will be like kicking a 19km long hornet's nest.

Thanks for the compliment, markyd. I want to do 3D modeling for a living, and positive feedback is very encouraging. :)

I also have a couple of shots of the Executor "ingame" (I'm using someone else's HP). Please excuse the jaggies, I have an NVIDIA card and while it looks great in the game itself, any screencap looks horrible for some reason. If you look at lower right corner in the last picture, the windows are warped, though the mapping looks fine in Max. It happened during the nif conversion process. Any ideas on how to fix it?

Offline Captain_Licard

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Re: fursWiPs: Executor
« Reply #81 on: June 28, 2010, 12:02:31 PM »
Looks fine to me, I cant wait to see what happens when the borg get on board lol
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Offline Joshmaul

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Re: fursWiPs: Executor
« Reply #82 on: June 28, 2010, 12:37:51 PM »
If it takes a matter of hours to assimilate half a Sovereign, it would take them weeks, even months, to assimilate a ship that big.
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Offline EDD_7

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Re: fursWiPs: Executor
« Reply #83 on: June 28, 2010, 01:01:49 PM »
If it takes a matter of hours to assimilate half a Sovereign, it would take them weeks, even months, to assimilate a ship that big.

However knowing how well stormtroopers aim and shoot, i think less time would be required :P

So I decided to include the TIE defender because it's awesome and it brings back memories of playing TIE Fighter.

Brilliant i always played X-Wing, a year older but still as good :P

yout TIEs and Executor looks bloody brilliant by the way  :yay:

Offline Lionus

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Re: fursWiPs: Executor
« Reply #84 on: June 28, 2010, 04:01:22 PM »
want want want want want  :dance :yay: :bow:
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Offline metalnick

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Re: fursWiPs: Executor
« Reply #85 on: June 28, 2010, 04:10:17 PM »
Amazing stuff man. Looking forward to some epic ST vs SW action with this bad boy.  :evil:
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Offline A.Q.

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Re: fursWiPs: Executor
« Reply #86 on: June 30, 2010, 01:56:19 AM »
I am salivating at the mouth...

just a question about the blue lighting though; is that final or are you going to make it a bit lighter? Just seems a bit overpowering to me

Offline furswift

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Re: fursWiPs: Executor
« Reply #87 on: July 01, 2010, 05:04:12 PM »
I've built the mesh for the ISD. It stands at about 7,500 polys and will use the same 1024 texture layout that the SSD used. I'm not sure if I'll have the Executor be able to launch these as I tried scaling them (their bridge towers are the same size), but there really doesn't look like there's a place for it in the main hangar. But what the hell, I'll finish the ISD anyway and release the whole thing as an Imperial Fleet Pack.

Offline deadthunder2_0

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Re: fursWiPs: Executor
« Reply #88 on: July 01, 2010, 05:11:09 PM »
also could you do a venator, with imperial textures?
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Offline Dalek

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Re: fursWiPs: Executor
« Reply #89 on: July 01, 2010, 05:13:13 PM »
also could you do a venator, with imperial textures?

Thats basically a Venator without red stripes and yellow/maroon circles.
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Offline deadthunder2_0

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Re: fursWiPs: Executor
« Reply #90 on: July 01, 2010, 05:14:23 PM »
Exactly, there is one on bc files, but it is old
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Offline Lionus

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Re: fursWiPs: Executor
« Reply #91 on: July 01, 2010, 05:25:20 PM »
Oooh, a regular star destroyer.. I like it.  a lot. MOAR!

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Offline Shadowknight1

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Re: fursWiPs: Executor
« Reply #92 on: July 01, 2010, 06:59:30 PM »
Exactly, there is one on bc files, but it is old

Old but still a great model. :idk:

Looking awesome there Furswift.  We've needed a GOOD ISD for a long long time.

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Offline Lurok91

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Re: fursWiPs: Executor
« Reply #93 on: July 01, 2010, 08:24:34 PM »
Much as I love the SW ships (and do   :yay:), looking forward to your Excel refit...mainly because I'd like to do an improved bridge for it   :)

Offline EDD_7

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Re: fursWiPs: Executor
« Reply #94 on: July 02, 2010, 04:04:31 AM »
Wow brilliant, can't wait to see more...

If you continue on you Star Wars universe building spree, and you decide to build the millenium falcon i can offer you so photos of an unpainted 18 inch model i own.  :P

Offline Billz

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Re: fursWiPs: Executor
« Reply #95 on: July 02, 2010, 01:02:31 PM »
Would you be willing to spend a few more pollies on the engines of your ISD? They look a little basic.

Otherwise, looks good. I can't wait to see it with textures and specs. :D
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Offline furswift

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Re: fursWiPs: Imperial Fleet Pack
« Reply #96 on: July 16, 2010, 09:50:40 AM »
Texturing on the ISD is done. Right now it's one 2048 sheet with two tiny (16X16) solid color textures. It will also come with a 1024 version of the texture. Now I need to scale it and fix some mapping issues on the Executor, then I can start HPing.

Crazy idea: You know how a ship will get that plume of flame if it flies into a planet's atmosphere? Can I make it so the same thing happens to a ship that gets too close to the Executor's engines?


Offline Nihilus

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Re: fursWiPs: Executor
« Reply #97 on: July 16, 2010, 04:35:55 PM »
Oh that's looking beautiful furswift, can't wait to see her in game :)

Offline Toa_Kaita

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Re: fursWiPs: Executor
« Reply #98 on: July 16, 2010, 05:20:03 PM »
What he said. Looks awesome!  :D

Offline Maxloef

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Re: fursWiPs: Executor
« Reply #99 on: July 16, 2010, 06:20:40 PM »
I find your lack of 4-8 barreld turrets on each side of the ship disturbing...