Author Topic: The (Rubicon) Runabout [FEB-2013]  (Read 18800 times)

Offline MarkyD

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Re: The Rio Grande
« Reply #60 on: November 12, 2010, 02:25:40 PM »
Agreed.  It's close enough.

 :dontcare:  Thanks DJ

I have made most of the amendments mentioned, bar the rounding of the necelles. (but you are right)

  Trying to texture now and bam max 2011 has a mad new material editor..   :hithead:

Well I'll post progress when I work it out as it is completely different  :facepalm: Im sure they had there reasons. have a good weekend all.  :thumbsup:

Offline Shadowknight1

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Re: The Rio Grande
« Reply #61 on: November 12, 2010, 09:09:49 PM »
Here's how close that model is, just based on the most recent pics.  If there weren't comparison pics with the studio model, I would've called it as 100% spot on. :dance

To Boldly Go...Again.

Offline Aeries

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Re: The Rio Grande
« Reply #62 on: November 14, 2010, 05:51:57 PM »
Trying to texture now and bam max 2011 has a mad new material editor..   :hithead:

Isn't it just awesome? :]

Offline MarkyD

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Re: The Rio Grande
« Reply #63 on: November 18, 2010, 09:06:44 AM »
I dont like it to be honest so I found the option to change it back to the standard one. But I did find a good tutorial online to help get my head around all those wavy lines.

Runabout now finished Final Poly Count 5.5k Polies thats about 9.4k Triangles. Both versions will be released once textured.

Thanks.

Offline DJ Curtis

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Re: The Rio Grande
« Reply #64 on: November 18, 2010, 10:44:12 AM »
Well man, that looks absolutely tops.  I always loved the runabouts.  Fabulously well designed little ships.  You've done it justice here.

Offline JimmyB76

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Re: The Rio Grande
« Reply #65 on: November 18, 2010, 10:46:46 AM »
wow - that is just pure awesome marky!! :D

Offline Lurok91

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Re: The Rio Grande
« Reply #66 on: November 18, 2010, 10:52:08 AM »
wow - that is just pure awesome marky!! :D

Seconded  :thumbsup:   Hope the bridges will do them justice  :)   

Offline Nebula

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Re: The Rio Grande
« Reply #67 on: November 18, 2010, 11:10:20 AM »
wow - that is just pure awesome marky!! :D


QFT :D
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Offline JamesTiberiusKirk

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Re: The Rio Grande
« Reply #68 on: November 18, 2010, 01:58:09 PM »
cute!

"And this... is... to go... even further beyond!"

Offline moed

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Re: The Rio Grande
« Reply #69 on: November 18, 2010, 04:22:11 PM »
Great job!

Cookie

Offline Shadowknight1

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Re: The Rio Grande
« Reply #70 on: November 18, 2010, 07:13:34 PM »
wow - that is just pure awesome marky!! :D


Agreed! :thumbsup:

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Offline Aeries

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Re: The Rio Grande
« Reply #71 on: November 18, 2010, 08:30:05 PM »
I dont like it to be honest so I found the option to change it back to the standard one. But I did find a good tutorial online to help get my head around all those wavy lines.

Runabout now finished Final Poly Count 5.5k Polies thats about 9.4k Triangles. Both versions will be released once textured.

Thanks.

I'm really impressed! You've managed to keep the count so low! :O

Offline Morgan

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Re: The Rio Grande
« Reply #72 on: November 18, 2010, 11:09:58 PM »
Very nice Runabouts, I can't wait to see them textured.  :dance

Offline GMunoz

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Re: The Rio Grande
« Reply #73 on: November 18, 2010, 11:16:17 PM »
This is Amazing, well done.

Offline MarkyD

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Re: The Rio Grande
« Reply #74 on: November 19, 2010, 03:56:42 AM »
Thanks for all the comments and cookies fellas, mapping has already started and textures will begin this evening. Im going to go with a single 2048 sheet, and use a lot of clever mapping to use all the surface space I can to keep it looking sharp and detailed.  :)

Offline MarkyD

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Re: The Rio Grande
« Reply #75 on: November 19, 2010, 12:28:34 PM »
I retract my previous statement in regard to using a singular 2048 sheet, I will now use 2 as It seemed too pixelated on just the one but looks nice and sharp when spread over two. I am using DJ's Juno textures as a colour base for this model, and will also use the studio model for certain shades. I have decided to use alot of artistic licence on the textures too. Keep it looking the same and familiar but with more detail.  :thumbsup:

edit*

I have realised that I have missed some mesh detail, in regard to phaser strips on the front of the pylon and some rigged areas to the front of that mounted torp area, I will model them in before I get to mapping those areas rest assured.  :thumbsup:


Offline Shadowknight1

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Re: The Rio Grande
« Reply #76 on: November 19, 2010, 07:11:45 PM »
Looks good.

And I didn't notice anything missing. lol

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Offline baz1701

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Re: The Rio Grande
« Reply #77 on: November 19, 2010, 07:29:45 PM »
She is definatly a studio model worthy creation there Mark.
Whatever knocks us back, can only make us stronger.

Offline 086gf

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Re: The Rio Grande
« Reply #78 on: November 20, 2010, 12:45:17 AM »
Wow that is very detailed and for only 5 and a half grand poiles too.
All hail the messiah!

Offline davies78

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Re: The Rio Grande
« Reply #79 on: November 20, 2010, 06:34:42 AM »
Looking great! Fantastic work as always Brawd :)
Stewie (to Lois): Look at him. He runs like a Welshman. Doesn't he run like a Welshman? Doesn't he? I think he runs like a Welshman. ...