Author Topic: Sovie/Saber Crossover  (Read 35399 times)

Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #140 on: April 28, 2011, 04:27:20 PM »
 ithought those are observation windows if you mean those.

Offline Jb06

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Re: 007bashir WIP - Starbase 375
« Reply #141 on: April 28, 2011, 04:33:36 PM »
ithought those are observation windows if you mean those.

Well they look similar to the one's on the utopia planitia station which are bays, but i might be wrong.

~Jb

Offline ChiefBrex

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Re: 007bashir WIP - Starbase 375
« Reply #142 on: April 30, 2011, 10:11:46 AM »
Those lower windows are actually an Arboretum. Hence the greenish lighting.

Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #143 on: May 03, 2011, 05:49:59 PM »
SMALL UPDATE

Offline WileyCoyote

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Re: 007bashir WIP - Starbase 375
« Reply #144 on: May 03, 2011, 06:02:44 PM »
Looks nice, but the textures look a little plain. Maybe add some faint hull plating, and some weathering. Which reminds me- I got to get mine textured. :funny
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Offline Captain_D

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Re: 007bashir WIP - Starbase 375
« Reply #145 on: May 03, 2011, 07:49:18 PM »
Looking nice, Though you might want to consider recessing the bay (the part with the X) to give that part more depth.

Great job so far. :thumbsup:

Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #146 on: May 04, 2011, 05:15:01 AM »
Looking nice, Though you might want to consider recessing the bay (the part with the X) to give that part more depth.

Great job so far. :thumbsup:

See what i can do about that. Will also try to add some plating/hull lines. Thanks for your comments.

Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #147 on: July 16, 2011, 10:55:36 AM »
time to revive my thread:

realigned the parts, will now restart the texture.

Offline Captain_D

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Re: 007bashir WIP - Starbase 375
« Reply #148 on: July 16, 2011, 03:49:29 PM »
She looks great. :thumbsup:

Offline Locke

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Re: 007bashir WIP - Starbase 375
« Reply #149 on: July 17, 2011, 11:47:38 AM »

Offline King Class Scout

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Re: 007bashir WIP - Starbase 375
« Reply #150 on: July 17, 2011, 12:27:15 PM »
*provides TP for his Bunghole*
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Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #151 on: July 17, 2011, 03:21:45 PM »


Sorry, but english is not my native language. Move on!


Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #152 on: February 03, 2013, 05:07:57 AM »
Restarted all over again:

Don't know how to proceed, any ideas? Its supposed to be a replacement for the constellation class. A bit more compact then the constellation




Offline Captain_D

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Re: 007bashir WIP - Cooper Class New Try
« Reply #153 on: February 03, 2013, 06:14:22 AM »
Not been on in quite some time, so much going on,,,Love it.  :)

She still is pretty raw, but what stands out to me as it is now is the pylons. I think they would look better swept back more, sort of like a Constitution Class, instead of being so strait.

Looking forward to seeing how she turns out.

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #154 on: February 03, 2013, 06:23:54 AM »
Yeah allready tought about it. Pics see later

Offline hobbs

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Re: 007bashir WIP - Cooper Class New Try
« Reply #155 on: February 03, 2013, 06:34:44 AM »
hi just found this thread...

i loved your original Cooper class...it looked like a replacement for the Cheyenne class so with your current version maybe have it between the Constellation and Cheyenne Classes.

so have tmp/ambasador style "neck" and have the nacelles mounted on the neck like the cheyenne.

seriously really like the original id love to beta it (subtle hint to release) if you want i could HP and get in game for you :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #156 on: February 03, 2013, 07:08:16 AM »
How about that for the pylons and nacelle position and as a neck? I still want it to be compact so there will not be a neck ala connie.

Need some opinions



EDIT:

Ribbing on the nacelle



EDIT2:

Double Neck?



Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #157 on: February 03, 2013, 11:35:34 AM »
Double Post (Sorry):

Put 3 hours work into the cooper:



Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #158 on: February 03, 2013, 02:19:47 PM »
Last update for today. Not bad for a day imo...





seriously really like the original id love to beta it (subtle hint to release) if you want i could HP and get in game for you :D
Sure, at the beginning i want to try it my self,but will contact if i need help (that chance ist probably big)

Offline hobbs

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Re: 007bashir WIP - Cooper Class New Try
« Reply #159 on: February 03, 2013, 05:14:47 PM »
looking good dude... i may be under par in the modelling department but i have a suggestion about your phaser array...

it looks like you used a torus shape and chopped off half the circle....when i do my phasers i tend to use a tube and then chop off the part of the circle i dont want then cap the open ends and extrude-bevel the top polygon that way you get a (in my eye) realistic looking phaser array

just trying to help hope im not being too presumptuous.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"