Since it's Tuesday, I decided to install a tractor beam and some torpedo launchers. A few other things too. Here's a list of additions:
-added torp launcher in front of bridge, above the rear shuttle bay, below the rear shuttle bay
-added phaser arrays to nacelle pylons
-added lateral sensor inlets to the back of the pylons
-refined forward torpedo launcher
-refined torpedo launcher behind bridge
-fixed all mesh errors
-took out unneeded polygons in several areas to reduce count somewhat
-added torp launcher/tractor beam at the base of the undercut
-unified the deflector dish with the rest of the mesh
Polycount 21,160
The modeling phase of this project is pretty well finished. I've got some additional optimization of the mesh I want to do. I'm not going to start plucking at hairs, but I would like to have a polycount certainly below 20k.
As for textures, I don't know if I'll start right away. It will be a complex job so I expect it to be a fairly drawn out (no pun intended) process. If anyone knows where I can get a color palette, that would be helpful.
This was a fun ship to model, and it's kinda got me wanting to do more canon ships.

Any suggestions for canon ships that need an overhaul?