Newest pics. Main part of the hull is now mostly textured. Going with Wiley's advice about using more than one layer of of Aztecing. I still need to add 1 more layer of "aztecing" before the main part of the secondary hull is officially finished. But went ahead and started texturing the nacelles and pylons. I'm *really* impressed with how some of my experiments are turning out into awesome detail for this ship. Here are the latest pictures.
[Edit: New Pics at End of Thread]damn brex, I leave for a while and you go and learn how to model 
Mind if I hp that..err..I guess you'd hafta call that ambassador refit..??
Well, I was thinking of asking for volunteers for hardpointing this thing. Even though I know how to hardpoint, it's one of the things I like least about making BC ships. I'll make you an orthographic hardpoint map with the stats I want, and send it to you in the next datastream. Which I believe is in 32 days. XD
i am loving this ship!!!
but are you going with blue impulse engine? or is that just the pic?
also, are those phaser arrays on the nacelles (like Venture-style Galaxy Class refit)?
if so, thats awesome!!
Blue Impulse Engine since this is technically a TLE ship, and the Enterprise-C had blue impulse engines. If I have to change it back to red, I'll make it green or purple, and then you all have to deal with it. BWAHAHAHAHA!
Speaking of Green and Purple, I was thinking of seeing if anyone was up to making STO textures for this ship. Specifically the Borg, Dominion, Aegis, and MACO skins. I'd do them myself, but I'm about ready to move onto my next project once this girl is finished and hardpointed. Plus, I'm not that good with mimicking textures from other games. So, any interested parties, please let me know. I'll send you the PSDs or blank BMPs of the unwraps, whatever you need to make this work.
And I do have 1 question for those that use symmetry in their unwraps. I am having the hardest time with straight lines that are DEAD CENTER on the mesh. aka, any lines that are along the y axis of the mesh. The lines always appear lighter or doubled compared to the rest of the mesh. Can anyone offer some suggestions on how to fix this?
Edit: Oh, and a cookie to the first person who can find SAM in the windows.