Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 55525 times)

Offline bdfd

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #320 on: August 12, 2012, 02:00:08 AM »
put escape-pods (well visible) on this vessel is a great idea.  :yay:
I have two questions :
1? What will be the number of the crew ?
2? What will be the number of escape-pods and their ability ?
I think taht the second depends on the first...

Offline WileyCoyote

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #321 on: August 12, 2012, 02:40:14 AM »
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1? What will be the number of the crew ?
The number of the crew is always greater then the amount of visible escape pods. Though one can easily expect a Titanic-esque disaster with the lack of escape pods for all of he passengers, but you can figure that ~10 people can fit into one. Example: ~400 visible escape pods for a crew of over 1000 on the Enterprise-D.

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2? What will be the number of escape-pods and their ability ?
It looks like the final escape pod count is around 20-30 total pods. Crew could be around 150.
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Offline bdfd

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #322 on: August 12, 2012, 03:23:25 AM »
Well said WC  :bow:

Offline Darkthunder

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #323 on: August 12, 2012, 06:43:49 AM »
Also, escape pods are generally not the only method of leaving the ship in an emergency. You also have the transporter (if in range of a planet/another ship), as well as the shuttles.
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Offline bdfd

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #324 on: August 12, 2012, 06:53:46 AM »
Yes, i'm agree with darkthunder.  :yay:
I think that the escape-pods must be used when the ship is abandoned...  :(

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #325 on: August 12, 2012, 08:49:07 AM »
Wiley is correct. There are a total of 24 escape pods, with the idea that each pod could hold a maximum of 10 to 12 people. Thus making the average crew complement around 250 people.

Here is an excerpt from the JoAT's entry for the Rigel Class by Suricata:

Quote from: Journal of Applied Treknology
Type: Cruiser
First commissioned: 2345
Length: 498m
Width: 267m
Height: 91m
Decks: 24
Complement: 60 officers + 390 crew, evacuation limit: 1400
Speed: Warp 9 (cruise), Warp 9.4 (max.), Warp 9.6 (max. emergency)
Sublight speed: 0.7c (max.)
Armament: 7 Type IX collimated phaser arrays, 2 Mk 70 Direct-Fire photon torpedo tubes
Defense: CIDSS-1 primary force field and deflector control system
Embarked craft: 4 Work Bee general utility craft, 6 shuttlecraft (various classes), 2 shuttlepods (various classes)

The only problem is, the images that Suricata was able to give me, only showed escape pods on the dorsal side of the saucer. I've had to....guess, where the rest of them go. And then only provided enough for 250 people, not the suggested complement of 450. Plus, the size of the ship puts it just under 100 meters shorter than an Ambassador Class. So the Rigel Class is a good sized ship. However, this DOES present a problem now, as I would have to add escape pods to the mesh (at least another 10 to 15) in order to accommodate for the additional 200 personnel. I guess I should've studied the specs a little bit better before modeling in the lifeboats. Or do you think a crew of 250 is big enough for a ship of this size?

Offline mckinneyc

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #326 on: August 12, 2012, 09:14:10 AM »
I think it is too small if she's to be that big.

Instead of entertaining the thought of adding more escape pods, why not downsize the ship by changing the size of the windows?

However I love her as she is and don't think the escape pod or crew size is an issue you need worry about

Offline bdfd

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #327 on: August 12, 2012, 01:33:50 PM »
Hi,
It's never easy with this sort of subject :hithead:
I find few data on the Ambassador class and you can compare with Rigel class.
The debate and ideas are launched...


Offline WileyCoyote

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #328 on: August 12, 2012, 02:04:07 PM »
Quote
The debate and ideas are launched...
....for which has no place in this thread. The placement/location and the number of escape pods is up to the artist. Even the people who worked on the show make mistakes, and fan-arguments develop.   :roll

Most likely an admin will say that any further discussion on the topic of escape pods vs. crew compliment should go to another thread.
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #329 on: August 12, 2012, 02:09:42 PM »
Not sure how valid those specifications are, but the Ambassador class is definitely a larger ship, by at least 70 meters. So, the Rigel Class will be scaled accordingly. But I think I'll just leave the escape pods as they are. If anyone complains, meh.

Okay, so think I've found a solution to the cut out issue on the underside of the secondary hull. I'm going to make the cut out a slight shade darker than the rest of the hull. That should make it stand out more. I'm also going to do 4 cargo bay doors on the horizontal near the escape pods, so that area will be the cargo area.

Once that's done, and I've got some more cut outs detailed in, the only thing left is windows and aztecing. I'm going to borrow from the TMP Connie a bit, but will also expand on it. After which, I can focus on the registries.

Does deferred lighting work in BC well? Just wondering if I need to work on making stuff look deferred or not.

Offline Shadowknight1

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #330 on: August 12, 2012, 02:19:57 PM »
....for which has no place in this thread. The placement/location and the number of escape pods is up to the artist. Even the people who worked on the show make mistakes, and fan-arguments develop.   :roll

Most likely an admin will say that any further discussion on the topic of escape pods vs. crew compliment should go to another thread.

.....Or we could just listen to reason and remember that these ships also have shuttlecraft. :angel /escape pod topic

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Offline Darkthunder

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #331 on: August 12, 2012, 02:50:20 PM »
Also, escape pods are generally not the only method of leaving the ship in an emergency. You also have the transporter (if in range of a planet/another ship), as well as the shuttles.

@ Shadowknight1: Ahem :)

Bottomline is: The artist decides what goes on his/her ship, and why. We are merely here to provide constructive criticism, and useful suggestions as needed.
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #332 on: August 12, 2012, 08:48:04 PM »
Lastest pics. Secondary hull nearing completion. Aztecing about the only thing missing at this point. Next will be nacelles, pylons, and registries.


[Edit: Pics At the end of thread]

Offline CyAn1d3

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #333 on: August 12, 2012, 09:36:57 PM »
good gravy man, you are just hauling ass though this.

looks good :thumbsup: cookie
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Offline starship

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #334 on: August 13, 2012, 09:20:57 AM »
She?s looking a beuty!  :yay:

Offline Starforce2

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #335 on: August 18, 2012, 06:37:57 PM »
damn brex, I leave for a while and you go and learn how to model :funny

Mind if I hp that..err..I guess you'd hafta call that ambassador refit..??
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Offline JimmyB76

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #336 on: August 18, 2012, 10:19:30 PM »
i am loving this ship!!!
but are you going with blue impulse engine?  or is that just the pic?
also, are those phaser arrays on the nacelles (like Venture-style Galaxy Class refit)? 
if so, thats awesome!!

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #337 on: August 18, 2012, 11:07:07 PM »
Newest pics. Main part of the hull is now mostly textured. Going with Wiley's advice about using more than one layer of of Aztecing. I still need to add 1 more layer of "aztecing" before the main part of the secondary hull is officially finished. But went ahead and started texturing the nacelles and pylons. I'm *really* impressed with how some of my experiments are turning out into awesome detail for this ship. Here are the latest pictures.

[Edit: New Pics at End of Thread]


damn brex, I leave for a while and you go and learn how to model :funny

Mind if I hp that..err..I guess you'd hafta call that ambassador refit..??

Well, I was thinking of asking for volunteers for hardpointing this thing. Even though I know how to hardpoint, it's one of the things I like least about making BC ships. I'll make you an orthographic hardpoint map with the stats I want, and send it to you in the next datastream. Which I believe is in 32 days. XD

i am loving this ship!!!
but are you going with blue impulse engine?  or is that just the pic?
also, are those phaser arrays on the nacelles (like Venture-style Galaxy Class refit)?  
if so, thats awesome!!

Blue Impulse Engine since this is technically a TLE ship, and the Enterprise-C had blue impulse engines. If I have to change it back to red, I'll make it green or purple, and then you all have to deal with it. BWAHAHAHAHA!

Speaking of Green and Purple, I was thinking of seeing if anyone was up to making STO textures for this ship. Specifically the Borg, Dominion, Aegis, and MACO skins. I'd do them myself, but I'm about ready to move onto my next project once this girl is finished and hardpointed. Plus, I'm not that good with mimicking textures from other games. So, any interested parties, please let me know. I'll send you the PSDs or blank BMPs of the unwraps, whatever you need to make this work.

And I do have 1 question for those that use symmetry in their unwraps. I am having the hardest time with straight lines that are DEAD CENTER on the mesh. aka, any lines that are along the y axis of the mesh. The lines always appear lighter or doubled compared to the rest of the mesh. Can anyone offer some suggestions on how to fix this?

Edit: Oh, and a cookie to the first person who can find SAM in the windows.

Offline FarShot

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 12.08.2012)
« Reply #338 on: August 18, 2012, 11:35:18 PM »
Well, I was thinking of asking for volunteers for hardpointing this thing. Even though I know how to hardpoint, it's one of the things I like least about making BC ships. I'll make you an orthographic hardpoint map with the stats I want, and send it to you in the next datastream. Which I believe is in 32 days. XD

http://bc-central.net/forums/index.php/topic,9394.0.html

And I do have 1 question for those that use symmetry in their unwraps. I am having the hardest time with straight lines that are DEAD CENTER on the mesh. aka, any lines that are along the y axis of the mesh. The lines always appear lighter or doubled compared to the rest of the mesh. Can anyone offer some suggestions on how to fix this?

You'll have to edit the UV map then.  Just select the UV polygons/vertices/edges and slide them so that it gets more or less of the line.

Offline JimmyB76

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 18.08.2012)
« Reply #339 on: August 18, 2012, 11:41:33 PM »
Blue Impulse Engine since this is technically a TLE ship, and the Enterprise-C had blue impulse engines. If I have to change it back to red, I'll make it green or purple, and then you all have to deal with it. BWAHAHAHAHA!
no you should totally go with red...  or perhaps have two different textures, one blue and one red...

oh wait!!   do it a hot pink!  
or a pretty rainbow - make it gayly fabulous sweetie! lol j/k :P
but yeah, go with red...

Quote
Edit: Oh, and a cookie to the first person who can find SAM in the windows.
OMG i fucking love you :)   :dance  :kiss:
youre fabulous, sweetie dah-ling!  cheers babe!  :drink2: :drink3: :drink:

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