Author Topic: Mass Effect ships WIP  (Read 12544 times)

Offline Bones

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Mass Effect ships WIP
« on: June 22, 2011, 12:34:26 PM »
Hello boys and girls, I need 4 people to test the Normandy :)

I guess everything is in place and working properly but I wanna be sure.

I haven't posted this earlier because this project involved only porting and making new glows and speculars... also I had to adjust diffuse map a little bit to achive at least tiny bit of that cool shinyness it had in Mass Effect 2.

I tried to put together a reasonable hardpoint because 100% canon HP would have only 2 Javelin torpedo tubes (not counting Thanix Cannon cuz it looked bizzare in game ... I prefer when they stay hidden under hull plating :P) so the specs are as follows :

- Hull rating : 15000 (twice the size - twice tougher than SR-1)
- Kinetic barriers : 5000 per each side of the ship, recharge rte is 100 (EDI explained in certain point of game that Normandy's shields were designed for quick, strong attacks, then quick recharge, they cannot hold fire for too long)
- It's still fast as hell and really maneuverable but it's not a shuttle ;)
- 2x Javelin Torpedo tubes (actually it's 10 tubes to achieve proper effect when firing torpedoes) firing 5 torps per side
- 2x Disruptor cannon (fictional but still fun to use :P)
- Cloaking device

check it out

Offline MarkyD

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Re: Normandy SR-2
« Reply #1 on: June 22, 2011, 12:37:51 PM »
Looks fantastic mate, great job. Have a cookie  :thumbsup:

Offline FarShot

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Re: Normandy SR-2
« Reply #2 on: June 22, 2011, 01:06:23 PM »
I'll beta! :D  I just recently played through both ME1 and 2 so I have a fresh idea on the feel of both Normandy's.

Offline Killallewoks

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Re: Normandy SR-2
« Reply #3 on: June 22, 2011, 01:23:53 PM »
Il have a bash bones!

Offline Shadowknight1

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Re: Normandy SR-2
« Reply #4 on: June 22, 2011, 01:36:48 PM »
i'd love to take a crack at it Bones!

To Boldly Go...Again.

Offline tiqhud

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Re: Normandy SR-2
« Reply #5 on: June 22, 2011, 02:25:18 PM »
this is part of being a member of the team ,bones, If still want I'll beta fly your ship.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Bones

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Re: Normandy SR-2
« Reply #6 on: June 22, 2011, 02:27:14 PM »
Thank's for compliments guys :)

Ok then, we have a 4 people, PM's with download link sent ;) have fun

Offline Maxloef

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Re: Normandy SR-2
« Reply #7 on: June 22, 2011, 02:56:46 PM »
hmm does it have the uber beam cannon?

Offline Bones

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Re: Normandy SR-2
« Reply #8 on: June 22, 2011, 03:19:13 PM »
No, it was ugly and I would have to MVAM it to be retractable changing model during combat just to fire it = no fun at all :P

Offline Nihilus

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Re: Normandy SR-2
« Reply #9 on: June 22, 2011, 03:57:42 PM »
Wow that looks amazing!  I don't think there are any solid clean shots of her yet but this ship has a completely new paint job in Mass Effect 3 because she's under Alliance control now instead of Cerberus.

Offline MarkyD

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Re: Normandy SR-2
« Reply #10 on: June 22, 2011, 03:59:05 PM »
The Textures and specs on that thing look great.

Offline Maxloef

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Re: Normandy SR-2
« Reply #11 on: June 22, 2011, 04:52:59 PM »
No, it was ugly and I would have to MVAM it to be retractable changing model during combat just to fire it = no fun at all :P

ah what a shame, she looks amazing though! its a shame ur SR1 has so many inacuracies :(

Offline FarShot

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Re: Normandy SR-2
« Reply #12 on: June 22, 2011, 05:31:55 PM »
Beta Report:

1.  The SR2 feels a tad too maneuverable.  She very easily gets into a sitting spin, where she almost doesn't move at all and just sort of turns in place.  I would knock down the turn values to around 3/4 of where they are now.  Another reason you could get away with this is that Joker does have some issues maneuvering her once they arrive in the Collector's debris field.

2.  There are no GARDIAN lasers on your ship.  In the Collector debris field, GARDIAN lasers are fired on the oculuses at one point, each one seeming to fire just inboard of the larger engines.  See attachment.

Other than these two nitpicks, she's a fantastic ship and I can't wait to play with the others!

To solve the whole "thanix cannon" dilemma, why not issue two ships?  A stock Normandy SR2 and a fully upgraded SR2, with thanix cannons, upgraded armor, and upgraded shields?

Offline Bones

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Re: Normandy SR-2
« Reply #13 on: June 22, 2011, 05:34:41 PM »
ah what a shame, she looks amazing though! its a shame ur SR1 has so many inacuracies :(
Not mine, it was YopYops \, I have already ripped SR-1, it's ready, just minor model/textures adjustments are needed (mirrored registries) as far as I know the only weaponary used in ME was two Javelin Disruptor torps launchers at the end so I'll follow that canon in my HP.

btw. model is from Bioware so it's 100% accurate :P

Offline Bones

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Re: Normandy SR-2
« Reply #14 on: June 22, 2011, 05:41:34 PM »
Quote
1.  The SR2 feels a tad too maneuverable.  She very easily gets into a sitting spin, where she almost doesn't move at all and just sort of turns in place.  I would knock down the turn values to around 3/4 of where they are now.  Another reason you could get away with this is that Joker does have some issues maneuvering her once they arrive in the Collector's debris field.
noted, I felt the same way

Quote
2.  There are no GARDIAN lasers on your ship.  In the Collector debris field, GARDIAN lasers are fired on the oculuses at one point, each one seeming to fire just inboard of the larger engines.  See attachment.
Lol I completely forgot about em :P to be honest I thought it's that Javelin stuff :D
will correctg it ASAP.

Quote
To solve the whole "thanix cannon" dilemma, why not issue two ships?  A stock Normandy SR2 and a fully upgraded SR2, with thanix cannons, upgraded armor, and upgraded shields?
ah you spoiled it :P I was thinking about it, might consider it before releasing the ship ;)

Offline tiqhud

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Re: Normandy SR-2
« Reply #15 on: June 22, 2011, 05:47:18 PM »
A before install Report


======================== Before install ================================================================
Are all visible in Nifscope?
1. All textures (weapons, icons, main textures)
Looks very Good,
 [textures maybe large for some systems , try dropping down to 1024x1024ish
 also cut down on lag, main thing is it ought to reduce lag ].

2. Is the plugin suitable? If not,  explain why.
looks very good.


3. File Structure ?
looks very good.


5. Good points.
nice style and design.


6. Bad points.
textures maybe to big.
in the HP at Normandy.SetModelFilename("data/Models/Ships/Normandy/Normandy.nif")
  [should be NormandySR2/NormandySR2.nif - might not hurt, just Keeps things strait for if any future work must be done]

in your custom-ships folder  the pluggin PY
Foundation.ShipDef.NormandySR2.CloakingSFX = "" why, you have no sound, no need
Foundation.ShipDef.NormandySR2.DeCloakingSFX = "" why, you have no sound, no need




7. Other.
Why 2 nifs? [SR2_1 and SR2]
  SR2_1 no required



TIP: just easier, for future works, if all scripts have same name as Nif.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Killallewoks

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Re: Normandy SR-2
« Reply #16 on: June 22, 2011, 06:38:31 PM »
Il have a report for you tomorrow bones got get some sleep. :(

Offline Bones

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Re: Normandy SR-2
« Reply #17 on: June 22, 2011, 08:04:20 PM »
textures will be droped to 1024x1024 = no need to keep Biowares 2048 maps as the model I got from ME2 from endgame sequence ;) it involved some exterior hull action while in BC there's no need for such details ;)

Offline Maxloef

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Re: Normandy SR-2
« Reply #18 on: June 23, 2011, 04:05:01 AM »
textures will be droped to 1024x1024 = no need to keep Biowares 2048 maps as the model I got from ME2 from endgame sequence ;) it involved some exterior hull action while in BC there's no need for such details ;)


hmm maybe keep both for those who like super high rez? would make me very happy ;)

Offline Bones

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Re: Normandy SR-2
« Reply #19 on: June 23, 2011, 04:25:53 AM »
I will release 2 variants : high res and normal res, it will be better this way

oh and how about this  ? :D