Got a new PC for Christmas and am continuing work on this model. I transferred everything on to an external hard drive after my last issue that I posted here with my laptop failing me. I hadn't continued further work on it since then because it was acting sluggish with 3DS Max. So right now I have a good majority of the model unwrapped. Now here's a question I have for those who are savy with the process of unwrapping. I have a lot of mesh detailing on the ship, especially on the sides aft of the wings making up the various hull plating arrangements. As you may know with the unwraping process, one can easily move a part of the model away from another part so that it can be textured on the same bitmap without having any interference with the rest of the mesh. Should I do that with the various hull plating, essentially removing it from the main bulk of the hull, and put it off to the side for independent texturing... or should I just leave it on and not worry about it? If I leave it on, I will pretty much have a "bleed through" with the texturing, where the texture on the sides of the hull platting will be blended with that of the surface of the hull platting and that of the main hull. I'm not even sure if that would even be noticeable in BC. The ship will clip away before you can get close enough to notice that kind of details.