Author Topic: Cardassian Galor WIP: Recovered!  (Read 88998 times)

Offline mckinneyc

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Re: Cardassian Galor WIP
« Reply #220 on: January 23, 2012, 07:07:01 AM »
Can I just say who cares? This is the best Galor class model made for BC ever! The attention to detail is out of this world.

Offline FarShot

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Re: Cardassian Galor WIP
« Reply #221 on: January 23, 2012, 07:18:37 AM »
Farshot, those two pix aren't the CGI but the studio model, and on the studio model they ARE sunken into the hull.

I'm not sure what version SnE's Galor is supposed to be based off of, the CGI or the studio model, but in general, I believe most of DS9's CGI was off, so I don't see any reason to aspire to the CGI models' standards.

Offline Adonis

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Re: Cardassian Galor WIP
« Reply #222 on: January 23, 2012, 07:59:13 AM »
I'm not sure what version SnE's Galor is supposed to be based off of, the CGI or the studio model, but in general, I believe most of DS9's CGI was off, so I don't see any reason to aspire to the CGI models' standards.

Servers one is the CGI version.
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Offline serverandenforcer

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Re: Cardassian Galor WIP
« Reply #223 on: February 08, 2012, 05:24:53 PM »
Got a quick question.  I'm sure I'm forgetting to do something here with the model before I unwrap it.  Isn't there some kind of a x-form or something along those lines I'm supposed to do so that the model doesn't distort it's geometry before I start unwraping and texturing this bad boy?

Offline Adonis

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Re: Cardassian Galor WIP
« Reply #224 on: February 09, 2012, 07:10:14 PM »
Got a quick question.  I'm sure I'm forgetting to do something here with the model before I unwrap it.  Isn't there some kind of a x-form or something along those lines I'm supposed to do so that the model doesn't distort it's geometry before I start unwraping and texturing this bad boy?

Rightmost tab on the right panel (it has a little hammer on it), and then reset X-form. Just collapose the stack after, and map away ;)
Easy is the path to wisdom for those not blinded by themselves.


Offline serverandenforcer

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Re: Cardassian Galor WIP
« Reply #225 on: February 09, 2012, 08:27:53 PM »
Thanks bro!!!!  Cookied for the assist.   :thumbsup:

Offline serverandenforcer

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Re: Cardassian Galor WIP
« Reply #226 on: July 19, 2012, 09:44:53 PM »
I'm so sorry that I haven't been on top of this thing guys.  I've been going to school online which has been more time consuming than I thought it would be.  Plus work, real life, and a girlfriend that I'm trying to get married to.  Believe me, this project is always banging around in my head to finish and submit.  So I still want to get this done, and all the other cannon Cardassian ships.

Offline moed

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Re: Cardassian Galor WIP
« Reply #227 on: July 19, 2012, 10:51:00 PM »
I'm so sorry that I haven't been on top of this thing guys.  I've been going to school online which has been more time consuming than I thought it would be.  Plus work, real life, and a girlfriend that I'm trying to get married to.  Believe me, this project is always banging around in my head to finish and submit.  So I still want to get this done, and all the other cannon Cardassian ships.

No worries dude. Life is always number 1 on the runway  :D

Offline omega device

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Re: Cardassian Galor WIP
« Reply #228 on: July 20, 2012, 10:15:48 AM »
How did i miss this wow....

Offline zgok

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Re: Cardassian Galor WIP
« Reply #229 on: July 21, 2012, 08:27:14 PM »
Good to hear from you again :) Good luck in life, and look forward to this beatiful project's release.

Offline ChiefBrex

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Re: Cardassian Galor WIP
« Reply #230 on: July 22, 2012, 04:55:50 PM »
Can I just say, Holy Sh** SnE! That is the sexiest, bestest, beautifullest Galor I have ever seen. I can't wait to get this sexy bitch into BC and replace the stock mess.

SnE! You can haz cookie.

Offline MarkyD

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Re: Cardassian Galor WIP
« Reply #231 on: July 24, 2012, 02:23:52 PM »
Nice work mate, great attention to detail and loved reading the long discussion on the sensor strips.. that made me chuckle  :facepalm:

Offline serverandenforcer

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Re: Cardassian Galor WIP
« Reply #232 on: September 09, 2012, 01:25:11 AM »
A bit of an update.... Started the process of UVW unwrap.  No pics yet.  The issue with this is getting all the small physical details setup.  I'm setting everything up for one texture file.

Offline Shadowknight1

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #233 on: September 09, 2012, 03:15:23 AM »
 :eek :yay: HE'S ALIVE!!!!!!!!!

To Boldly Go...Again.

Offline CyAn1d3

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #234 on: September 09, 2012, 12:29:31 PM »
welcome back to the fray, glad to hear the work continues  :thumbsup:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
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Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #235 on: January 04, 2013, 04:09:10 AM »
Got a new PC for Christmas and am continuing work on this model.  I transferred everything on to an external hard drive after my last issue that I posted here with my laptop failing me.  I hadn't continued further work on it since then because it was acting sluggish with 3DS Max.  So right now I have a good majority of the model unwrapped.  Now here's a question I have for those who are savy with the process of unwrapping.  I have a lot of mesh detailing on the ship, especially on the sides aft of the wings making up the various hull plating arrangements.  As you may know with the unwraping process, one can easily move a part of the model away from another part so that it can be textured on the same bitmap without having any interference with the rest of the mesh.  Should I do that with the various hull plating, essentially removing it from the main bulk of the hull, and put it off to the side for independent texturing... or should I just leave it on and not worry about it?  If I leave it on, I will pretty much have a "bleed through" with the texturing, where the texture on the sides of the hull platting will be blended with that of the surface of the hull platting and that of the main hull.  I'm not even sure if that would even be noticeable in BC.  The ship will clip away before you can get close enough to notice that kind of details.

Offline baz1701

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #236 on: January 04, 2013, 08:29:27 AM »
Well I just happened to have just finished my Galor/Keldon for the SP mod.

Here is my unwrap if it is any help.
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Offline Shadowknight1

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #237 on: January 04, 2013, 09:36:05 AM »
Good to hear from ya again!  All I can really say is, do it in whatever way is most comfortable for you.

To Boldly Go...Again.

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #238 on: January 05, 2013, 05:17:58 PM »
This is how I currently have setup the unwrap.  Let me know if I need to correct or improve on it.  Otherwise I will begin texturing (or find someone who would want to  :P).


Offline FarShot

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #239 on: January 05, 2013, 06:03:51 PM »
Don't worry, I didn't forget about you!  There were some people who saw the Baz Galor and said something along the lines of, "Finally, someone making a good Galor!"  People on these forums have such short term memories. :roll  I'll just wait to be able to do a side-by-side comparison. :P