Right now, I am testing out the NiAlphaProperty's settings. In NiAlphaProperty, there is a setting for Flags, has various settings to choose from. Even settings that are not currently mapped. This is how I am able to find out strange ways for the model to appear in game. In the screenshots below, are flag numbers attempted. I've probably tried out a thousand variations and some prove quite unique.



I am trying out something brand spanking new in the game, but it's not turning out so well since I have no idea what the heck I am doing. lol
I am attempting to figure out if the texture in the model can be moved via NiTextureTransformController. Now, for those who have modded objects in TES: Oblivion (and maybe Skyrim), this controller is supposed to move the texture around on the object. Now, I'm having trouble configuring this properly.
The good news is, it doesn't crash the game while NiTextureTransformController is in there. However, the not so good news is that the model does not show up in game. The ship is indeed there, but you don't seem to see any part of the model. lol Doing research now, how it's properly done in Oblivion. But, the BC game engine just may not support this. We will see.
Edit:
If you look at the second picture more closely, you will see that parts of the model have more transparency...depending on the texture. (or alpha channel)
Edit #2:
As it turns out, NiTextureTransformController can only be use with NiTexturingProperty. That property is under NiTriStrips. BC can use NiTriStrips but it's a rocky road. To change an option in there may cause BC to crash, because it's not supported.