Author Topic: Cordanilus WIP - The Enigma, Slipstream  (Read 45136 times)

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #80 on: February 03, 2014, 11:23:29 PM »
Right now, I am testing out the NiAlphaProperty's settings.  In NiAlphaProperty, there is a setting for Flags, has various settings to choose from.  Even settings that are not currently mapped.  This is how I am able to find out strange ways for the model to appear in game.  In the screenshots below, are flag numbers attempted.  I've probably tried out a thousand variations and some prove quite unique.



I am trying out something brand spanking new in the game, but it's not turning out so well since I have no idea what the heck I am doing.  lol
I am attempting to figure out if the texture in the model can be moved via NiTextureTransformController.  Now, for those who have modded objects in TES: Oblivion (and maybe Skyrim), this controller is supposed to move the texture around on the object.  Now, I'm having trouble configuring this properly.

The good news is, it doesn't crash the game while NiTextureTransformController is in there.  However, the not so good news is that the model does not show up in game.  The ship is indeed there, but you don't seem to see any part of the model.  lol  Doing research now, how it's properly done in Oblivion.  But, the BC game engine just may not support this.  We will see.

Edit:
If you look at the second picture more closely, you will see that parts of the model have more transparency...depending on the texture. (or alpha channel)

Edit #2:
As it turns out, NiTextureTransformController can only be use with NiTexturingProperty.  That property is under NiTriStrips.  BC can use NiTriStrips but it's a rocky road.  To change an option in there may cause BC to crash, because it's not supported.

Offline Lurok91

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #81 on: February 04, 2014, 02:52:34 AM »
Those Playgrounds are AWESOME  :P.  And animated bussards...

Never ceases to amaze what this old game still capable of.

Offline newhalo123

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #82 on: February 04, 2014, 07:33:43 PM »
I love it all!  Cookies Away!  :yay:
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"Why, you stuck up, half-witted, scruffy looking nerf herder! " -Carrie Fisher 'Leia' (1956-2016)

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #83 on: February 06, 2014, 08:39:09 PM »
Well, the recovery process has completed on my External HD...and my DS9 Textures are not there.  lol  I have an older copy, will have to start from there again.  Oh well.  Maybe it'll look better than before.

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #84 on: August 23, 2021, 11:23:41 AM »
Revived! lol  :evil: :evil: :evil:

It's been so long, can't remember how to post this properly.
I hope the picture is attached.  :icon_lol:

Offline Blackrook32

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #85 on: August 23, 2021, 11:18:16 PM »
Revived! lol  :evil: :evil: :evil:

It's been so long, can't remember how to post this properly.
I hope the picture is attached.  :icon_lol:


Lookin' Good Cord! :thumbsup:


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Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #86 on: August 24, 2021, 04:57:33 AM »
Starting "Cordy's Playground" from scratch. But, this is turning out very promising.  If I do this just right, I can make something similar to a Kaleidoscope. lolol  That would be neat.  :evil:  :evil:

I can also make a ship, look like a ghost ship. All I need do is mod the .nif file and presto!  :Metal:

Oh, I gotz plans...  Mua ha ha ha ha ha  :dance  :hithead:

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #87 on: August 24, 2021, 05:31:56 AM »
Just noticed at this angle, I have a partially invisible model in front of the Galaxy Class...and the moon is far behind both models.  :dance  :yay:  :Metal:

Offline JimmyB76

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #88 on: August 24, 2021, 08:02:37 PM »
Very glad to see ya back around!!   :D :hi:

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #89 on: August 24, 2021, 08:39:36 PM »
Hey Jimmy!!  :hi:  Long time.  :dance

Update:

Below, is me playing in BC with this new model I made.
I edited the NiAlphaProperty in the .nif to get some wacky thingies, because of the whatchamacallit.  :help: lol


Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #90 on: August 24, 2021, 11:38:50 PM »
Another update for today.  :evil:


Offline JimmyB76

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #91 on: August 25, 2021, 08:26:47 PM »
That's really cool!!   :shocked:

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #92 on: August 25, 2021, 11:49:36 PM »
Now....check this out.  :evil:


Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #93 on: August 26, 2021, 01:33:27 AM »
Here is the plan...

Cordy's Playground

In Game
- Anomaly 1
- Anomaly 2
- Wormhole 1
- Oddball
- Sub Space Anomaly
- Odd Square
- Awesome Crystal Field

WIP
- Green Crystal Field - Ready to put ingame
- Saturn Ship? lol - Ready to put ingame
- Test Spheres (Was trying different settings of NiAlphaProperty) - Ready to put ingame
- Wormhole 2 - Need to add NiFlipController
- Wormhole 3 - Need to add NiFlipController
- Planet with Animated Textures - Not started yet
- Ghost Ship - Not Started Yet
- A Ball of Lightning - Not started yet
- Emojis Floating around in Background - Not Started Yet
- Dyson Sphere - WIP
- TMP Travel Pod - WIP
- A Higher Poly TMP Drydock - Ready to put ingame
- More to add later.

I am thinking that I will give some of these anomalies the capabilities of a shuttle and set them on a flight path that makes it look like they are chasing each other.  lol

Wow. I didn't realize it was this big. ha ha  I have tonnes of ideas that I am going to try to get ingame. Like, a square planet.  :evil: :yay: :dance :icon_lol:

I just realized...I should try to make a 'Weapons Deployed' version of the DS9 model I'm working on. That's a lot of torpedo bays though. whew.  :hithead: lol

Offline Blackrook32

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #94 on: August 26, 2021, 12:50:09 PM »
Great Going! Can't wait to see these in-game! :thumbsup:

Though it's not a trek anomaly, You should check out the Dark matter storm from "The Orville's" first season  01x05 Pria. I love a good death trap, lol :D


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Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #95 on: August 26, 2021, 02:20:31 PM »
Yeah, it's not really an anomaly. But, I was starting to name some of my items wrong.  :evil: Expect the unexpected with me. Mua ha ha ha

I should check that out. Been a bit since I watched that show. Dark matter cloud. That sounds like a plan. Lol I must do that now.

Plus I should update my first post with my current WIPs.

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #96 on: August 27, 2021, 04:01:43 AM »
Awesome Crystals, ingame and working with the NiFlipControllers. Sweet deal.   :) :) :)
However, am going to slow down the strobing pattern.  Is a wee bit fast right now.


Offline Blackrook32

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #97 on: August 28, 2021, 04:41:59 AM »
Awesome Crystals, ingame and working with the NiFlipControllers. Sweet deal.   :) :) :)
However, am going to slow down the strobing pattern.  Is a wee bit fast right now.



Ooooh, the possibilities!  :P

Excellent vid Cord! very dynamic animations going on there. :dance :thumbsup:


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Offline JimmyB76

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #98 on: August 28, 2021, 05:37:21 PM »
Wow - that is some amang shit right there!   :shocked:
Truly stunning!
Watching the vid - it is so mesmerizing and hypnotic , how cool!   :dance :thumbsup:

Offline cordanilus

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Re: Cordanilus WIP - The Enigma, Slipstream
« Reply #99 on: August 28, 2021, 06:22:24 PM »
Update:


- Changed an animated texture on the wormhole, way in the background.
- Tear Drop Shaped Thingies. lol Need a name for them.
- Odd Square is now ingame.



Update - 08/29/21


Trying out a Spiral Model. It's okay, may come back to this later.



Update - 08/30/21


I figured that I would get started on the Ghost Ship.  The video shows that I edited the NiAlphaProprerty (Flag Numbers and sometimes, Threshold)

A lot of the effects are the same, or have minor differences.  But sometimes, you find a great one.  Max Flag Number is 64k...I can't remember that number now. lol  :dance

That last one in the video, the ship is almost completely invisible.

Note: No Textures were harmed in the making of this video.