Bridge Commander Central

BC Forums => BC Modding => Topic started by: Glenn on November 28, 2007, 04:55:39 PM

Title: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on November 28, 2007, 04:55:39 PM
Can you people guess what it is!?  :D :?

There's a cookie in it for the winner!! :wink:
Title: Re: Working on my all time Favourite Ship!!
Post by: Adonis on November 28, 2007, 04:59:25 PM
Nebula class?
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 28, 2007, 05:05:24 PM
Nebula class?

Hurrah!!

The cookie is yours my friend, and first time as well!!.
Title: Re: Working on my all time Favourite Ship!!
Post by: Shino Tenshi on November 28, 2007, 05:06:31 PM
jup, that's defnately the right side of the nebula's pod. it's a close-zoomed front view. ;)

-edit-
damn, too late ;)
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 28, 2007, 05:18:36 PM
Yes adonis was right, since the release of the CE Venture I've been busy re-modding Erazorens Nebula Class. I've managed to stay in contact with Erazoren eve since I beta tested his original USS Phoenix over at BCU a couple of years back. He has kindly given me permission to re-mod his original starship.

So to start... I've made a few changes to the model, most notably I've replaced the nacelles to get rid of those awful P81 ones, I've also added a more rounded deflector and a new bridge module. The weapons module has also been raised a little to give it more definition and the fwd torpedo launchers a better firing arc.

The first pic is merely a test to show you guys the model alterations, It is my intention to "completely" retexture all the ship. Don't get me wrong the SNS textures are absolutly great but I think they've been used and re-used to many times. Plus it's a test for myself to actually see if I can completely texture a ship :wink:

As things stand I've completed the first round of aztecing the upper saucer, I've worked out the Galaxy and Nebula Classes have two or three layers of aztecing plus smaller hull lines to give added definition.

It's a start... but there's a long way to go lol.  :)
Title: Re: Working on my all time Favourite Ship!!
Post by: Nighthawk on November 28, 2007, 05:24:29 PM
give her a nice specular too.
make justice to the old nebula!
Title: Re: Working on my all time Favourite Ship!!
Post by: Starforce2 on November 28, 2007, 06:47:47 PM
jup, that's defnately the right side of the nebula's pod. it's a close-zoomed front view. ;)

-edit-
damn, too late ;)

I was going to say sex toy. Drat.  I think I'll feature this on BCfiles.
Title: Re: Working on my all time Favourite Ship!!
Post by: DJ Curtis on November 28, 2007, 07:13:22 PM
cool.  great job on the aztecing.  It's nice to see you grow in your skills, going from small changes, to re-textures, to creating new textures from scratch.  If there is one type of modder that's missing in this community, it's texturers.  If you become known as a texturer, then I guarantee you will always have a project if you want one.

BC has always had lots of modelers, but not guys like you.  A cookie to you sir!
Title: Re: Working on my all time Favourite Ship!!
Post by: Starforce2 on November 28, 2007, 08:18:33 PM
apparently he can model a bit too if he fixed the deflector and nacelles. There's value in refitting old models too. Especialy when people like Adonis are so slow :P
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 29, 2007, 08:43:01 AM
Thanks everyone for the positive comments.  :D

I've added a second layer of aztecing to the upper saucer, I've gone for a light grey as the base texture, Duck Egg blue fro the dark aztecs and a turquoise grey for the lighter aztecing. With the basic look now complete, I'll begin adding finer detail to the upper hull.

Also this is a call to everyone.... I want to make this Nebula Class as canon as possible, I'm on the lookout for any resource material, pictures, reference photos of the studio model. I've got those from Ex Astris Scientia but you can never have enough photos. (Nebula.....hope you can here this lol!!)  :D
Title: Re: Working on my all time Favourite Ship!!
Post by: rengers on November 29, 2007, 08:53:40 AM
great work so far, any chance for a sensor pod variant too? :)
Title: Re: Working on my all time Favourite Ship!!
Post by: Bones on November 29, 2007, 10:17:50 AM
yup agreed great work so far will you fix the model as u did with galaxy model ?
Title: Re: Working on my all time Favourite Ship!!
Post by: Nebula on November 29, 2007, 10:43:13 AM
heh heh heh cool I'll keep my eye on this thread :)

I would help with ref pics but I am not rly in the mood to do lots of searching atm kinda got the flu....

well Glenn if you have WLM(windows live messenger) feel free to add me.
Title: Re: Working on my all time Favourite Ship!!
Post by: JimmyB76 on November 29, 2007, 10:47:07 AM
'bout time you made an appearance, Neb :P
Title: Re: Working on my all time Favourite Ship!!
Post by: eclipse74569 on November 29, 2007, 02:20:07 PM
One question Glenn, are you doing this with the Studio Model in mind?  Or the CGI Model?

If you're going for the Studio Model look you would need Erazoran's old Deflector back, as that was canon to the show.  If it's the CGI Varient, then it is spot on the way you have it :).


Roger
Title: Re: Working on my all time Favourite Ship!!
Post by: genty on November 29, 2007, 02:34:16 PM
Looking good, I can't wait to see it finished. There are a couple of pics of the studio model at
http://www.starshipmodeler.com/trek/ds9tech.htm
don't know if you already have them.
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 29, 2007, 03:21:55 PM
Looking good, I can't wait to see it finished. There are a couple of pics of the studio model at
http://www.starshipmodeler.com/trek/ds9tech.htm
don't know if you already have them.

Thanks genty, I didn't have those pics. I'm sure they'll be a great help!!.

One question Glenn, are you doing this with the Studio Model in mind?  Or the CGI Model?

If you're going for the Studio Model look you would need Erazoran's old Deflector back, as that was canon to the show.  If it's the CGI Varient, then it is spot on the way you have it :).

A good question!!

I was going to do two alternate textures one that looks like the studio model and the other CGI but keep them both mapped to the rounded deflector.

I may still do that, but also I think I'm gonna include the original .nif file complete with the square deflector for you canon trekkies out there.

Anyways, another mini update. This time I've finished adding lines to the aztec patterns on the saucer, I'm pleased with the results, next on to the bridge module.  
Title: Re: Working on my all time Favourite Ship!!
Post by: Shinzon on November 29, 2007, 04:40:40 PM
this looks very promising!
Title: Re: Working on my all time Favourite Ship!!
Post by: DJ Curtis on November 29, 2007, 04:50:39 PM
Scotchy's textures are a guide?
Title: Re: Working on my all time Favourite Ship!!
Post by: eclipse74569 on November 29, 2007, 05:06:14 PM
That's what it looks like to me.  But it looks good anyways :)
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 29, 2007, 05:46:08 PM
Scotchy's textures are a guide?


It sounds quite funny but I'm actually copying the hull details from the AMT ERTL Enterprise-D model kit which I've had for ages. With the Inner Hull lines I thought go for a lighter colour to contrast the darker aztec panels, I don't know if scotchy did something similar with his original textures.

Being objective though, I suppose they do resemble scotchy's textures. Though I think my colour scheme is slightly darker than the work he did.   :)
Title: Re: Working on my all time Favourite Ship!!
Post by: ModderMan on November 29, 2007, 10:37:37 PM
lol I knew that's what you would work on next :) can't wait to see more :D
Title: Re: Working on my all time Favourite Ship!!
Post by: DJ Curtis on November 29, 2007, 10:43:11 PM
hey glenn, who's mesh are using for this?  Is it the p81 mesh, or an sns bash?
Title: Re: Working on my all time Favourite Ship!!
Post by: moed on November 30, 2007, 12:38:50 AM
Great work so far Glenn!

And thanks for making one with the squarish deflector dish.... Unless it's a totally new design like the Century Class or Victory Class.... canon is king  :D
Title: Re: Working on my all time Favourite Ship!!
Post by: lint on November 30, 2007, 03:57:19 AM
nice stuff man!,
i have a mesh of a Nebula class that equals if not is better than the cgi version,
If you unhappy with any parts on the this beauty your doing and having trouble modeling let me know,
I can send you some pics either way if you want :)
Title: Re: Working on my all time Favourite Ship!!
Post by: Glenn on November 30, 2007, 10:00:32 AM
hey glenn, who's mesh are using for this?  Is it the p81 mesh, or an sns bash?

It's Nebula Class by a guy named Erazoren, probably the most canon version that is currently available, I beta tested it for him last year.

http://bridgecommander.filefront.com/file/Erazorens_Nebula_pack_preview_USS_Endeavour;65976x#949813

It has elements of the p81 Nebula in the original mesh, most notably the nacelles, but I swapped them and the deflector for the one's from the Galaxy Class I released a few weeks back. After a bit of rescaling they fitted nicely into place. Checkout the first image in this thread to view the changes I've made.  :)

nice stuff man!,
i have a mesh of a Nebula class that equals if not is better than the cgi version,
If you unhappy with any parts on the this beauty your doing and having trouble modeling let me know,
I can send you some pics either way if you want :)

Thanks, I'll keep it in mind!!. If I get stuck I know now where to come lol. :wink:
Title: Re: Nebula Class WiP
Post by: eclipse74569 on November 30, 2007, 11:30:33 AM
So looking good so far.  LOL I need to learn how to texture/map badly LOL

Roger
Title: Re: Working on my all time Favourite Ship!!
Post by: Phaser on November 30, 2007, 12:19:39 PM
Also this is a call to everyone.... I want to make this Nebula Class as canon as possible, I'm on the lookout for any resource material, pictures, reference photos of the studio model. I've got those from Ex Astris Scientia but you can never have enough photos. (Nebula.....hope you can here this lol!!)  :D
He d*mn well better be able to help!  :P

Looking good, I can't wait to see it finished. There are a couple of pics of the studio model at
http://www.starshipmodeler.com/trek/ds9tech.htm
don't know if you already have them.
Nice find.  I have that same site bookmarked.


It sounds quite funny but I'm actually copying the hull details from the AMT ERTL Enterprise-D model kit which I've had for ages. With the Inner Hull lines I thought go for a lighter colour to contrast the darker aztec panels, I don't know if scotchy did something similar with his original textures.

Being objective though, I suppose they do resemble scotchy's textures. Though I think my colour scheme is slightly darker than the work he did.   :)
If you're going for canon, as you say, you'll definitely want to stop referencing the AMT model kit immediately.  Model kits are notorious for inaccuracies.  Only reference shots of the studio model and shots from the shows if you want to get a canon ship.  A few ortho views are also good, but you have to be very careful when looking for accurate ones (thoroughly studying screenshots from the show help tremendously with this task).

Anyway, this looks like a great start.  Keep it up! :)
Title: Re: Nebula Class WiP
Post by: DJ Curtis on November 30, 2007, 12:32:17 PM
The AMT kit for the Galaxy was pretty good for being accurate.  I built about ten over the years.
Title: Re: Nebula Class WiP
Post by: eclipse74569 on November 30, 2007, 01:01:36 PM
I also think the AMT/Ertl kit was accurate, the only thing wasn't accurate was the forward windows just above the Captain's Yacht that weren't present on the kit...Thank heavens for Don's Light and Magic lol.

anyways, this is looking great.

Will this be just one ship though Glenn?  Or will it be a pack?

Roger W.
Title: Re: Nebula Class WiP
Post by: Glenn on November 30, 2007, 02:00:55 PM
Will this be just one ship though Glenn?  Or will it be a pack?

It will definitly come complete with alternate Deflector Textures, one Studio Model based and one CGI. Also an unaltered Nif file with the square deflector.

With regards to a pack it is possible, though I haven't really thought about as yet. If I do decide to mod a pack, then there will be some canon registries and well as some requested ones.

This also brings up another question, If you people want a pack.... do you also want the Sensor Pod variant including as well!?  :?
Title: Re: Nebula Class WiP
Post by: Glenn on December 01, 2007, 10:40:16 AM
Update.

I've finished the textures to the Bridge Module. I've taken a little bit of artistic licence here since this area of the Nebula Studio Model isn't as detailed as The Galaxy. For instance there are no Escape Pods, There is also a pic of the studio model for reference.

All thoughts and comments welcome!!  :)
Title: Re: Nebula Class WiP
Post by: Nebula on December 01, 2007, 11:59:07 AM
yeah umm don't know what to say... hmm... if you have a messenger catch me... its better to pick your brain that way and show you what needs to be done.
Title: Re: Nebula Class WiP
Post by: moed on December 01, 2007, 03:44:18 PM
Excellent work Glenn!

Personally, I'd just like 1 ship to be released and not a pack. Seems like there have been a greater percentage of packs released lately as compared to single ships. Not that packs aren't cool... it's just that I sometimes like just one, clean, nice, elegant ship.

Hmmm, maybe a single release and then a pack to follow?
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 02, 2007, 04:12:13 AM
Lookin good!
Title: Re: Nebula Class WiP
Post by: Glenn on December 02, 2007, 07:28:32 AM
Thanks, I may redo the bridge dome though. Just doesn't looks canon enough too me.  :(
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 02, 2007, 01:16:51 PM
if you want, i can send you the bridge area from my galaxy class.  I'll just detach a copy from the mesh and save it as a textureless .3ds file.
Title: Re: Nebula Class WiP
Post by: Glenn on December 02, 2007, 02:57:50 PM
Cheers DJ, but I think I'll be fine with this one. It's just the textures that I didn't like.

I've made changes to the bridge module, added thrusters and sensor palettes.  
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 02, 2007, 03:01:01 PM
cool.  it looks better already.
Title: Re: Nebula Class WiP
Post by: eclipse74569 on December 02, 2007, 03:22:54 PM
This is turning out great :) can't wait for more :D
Title: Re: Nebula Class WiP
Post by: rengers on December 02, 2007, 04:23:01 PM
Agreed, excellent work so far :D

Title: Re: Nebula Class WiP
Post by: Nebula on December 02, 2007, 05:55:00 PM
nice :)
Title: Re: Nebula Class WiP
Post by: Phaser on December 04, 2007, 04:11:57 PM
The AMT kit for the Galaxy was pretty good for being accurate.  I built about ten over the years.
I also think the AMT/Ertl kit was accurate, the only thing wasn't accurate was the forward windows just above the Captain's Yacht that weren't present on the kit...Thank heavens for Don's Light and Magic lol.

anyways, this is looking great.

Will this be just one ship though Glenn?  Or will it be a pack?

Roger W.
I stand corrected.  Glad to hear there's at least one model kit out there that's fairly accurate.

The bridge looks much better, by the way.
Title: Re: Nebula Class WiP
Post by: Billz on December 04, 2007, 04:27:38 PM
Are you going to keep the impulse engines and deflector dish the same as they were, model wise, on Erazons version? Thats the only thing I didnt like about the one CR made, because the deflector and impulse engines looked like they were recycled from an old Galaxy class.
Title: Re: Nebula Class WiP
Post by: JimmyB76 on December 04, 2007, 09:30:19 PM
see, thats weird cuz i actually prefer them to be very similiar to a Galaxy Class (even if it isnt 100% canon or whatever)...  IMO it ties the two ships even closer...

ah well, to each his own i guess...  :)
Title: Re: Nebula Class WiP
Post by: Billz on December 04, 2007, 09:42:16 PM
Perhaps a poll would be beneficial to this thread. Between the 2 different versions (galaxy kitbash or Erazons imterpritation). Thats upto Glenn though.
Title: Re: Nebula Class WiP
Post by: Shion on December 05, 2007, 03:22:29 AM
Well, already have an excellent "galaxy kitbash" CGI version pack done by CR.  Though I'm biased as I really want to see an "Ultimate" Nebula, thats as cannon to the studio model as possible.  Though I know it has no bearing on Glenn's decision.

Either way of course, the texture work is amazing.  And the final product will be awesome no matter which way you decide to take it.
Title: Re: Nebula Class WiP
Post by: cpthooker on December 05, 2007, 08:19:38 AM
Looks good so far
Title: Re: Nebula Class WiP
Post by: Glenn on December 05, 2007, 02:53:38 PM
Well, already have an excellent "galaxy kitbash" CGI version pack done by CR.  Though I'm biased as I really want to see an "Ultimate" Nebula, thats as cannon to the studio model as possible.  Though I know it has no bearing on Glenn's decision.

Either way of course, the texture work is amazing.  And the final product will be awesome no matter which way you decide to take it.

Actually your words have a great deal of bearing on what this finally end up being.  :D

CR did some really excellent work on his Nebula Pack which was released last year, I class his version of the Nebula to be far closer to the CGI model than the studio one.

I will "Definitely" be keeping Erazorens impulse engines, as I've said I want this to be as close to the studio model as possible. All of the model tweaks and alterations have already been made, I may adjust a few more things but not until the textures are 100% complete.

Some good questions there folks, anymore suggestions please post 'em here :wink:
Title: Re: Nebula Class WiP
Post by: Glenn on December 09, 2007, 12:58:01 PM
Update.  :D

Hi folks, I hope everyone is well and getting ready for Christmas!!  :spartasanta:

I've completed the basic ventral saucer textures and have altered the UV maps. I've also reconstructed a good portion of the model, New nacelles pylons have been added and the engineering section has been rescaled since it looked a little flatter than it should. More on these updates later.

Also, I've textured the Captains yacht and the saucer cargo bays. There is still a little more to do on these after which I'll begin adding details and regs to the saucer.  :D
Title: Re: Nebula Class WiP
Post by: Billz on December 09, 2007, 01:12:28 PM
Well, already have an excellent "galaxy kitbash" CGI version pack done by CR.  Though I'm biased as I really want to see an "Ultimate" Nebula, thats as cannon to the studio model as possible.  Though I know it has no bearing on Glenn's decision.

Either way of course, the texture work is amazing.  And the final product will be awesome no matter which way you decide to take it.

Actually your words have a great deal of bearing on what this finally end up being.  :D

CR did some really excellent work on his Nebula Pack which was released last year, I class his version of the Nebula to be far closer to the CGI model than the studio one.

I will "Definitely" be keeping Erazorens impulse engines, as I've said I want this to be as close to the studio model as possible. All of the model tweaks and alterations have already been made, I may adjust a few more things but not until the textures are 100% complete.

Some good questions there folks, anymore suggestions please post 'em here :wink:

That right there just earnt you a cookie, LOL.

What about the deflector? Are you changing it to look similar to CRs deflector on his Neb, or are you keeping Erazons one?
Title: Re: Nebula Class WiP
Post by: Glenn on December 10, 2007, 01:39:52 PM
What about the deflector? Are you changing it to look similar to CRs deflector on his Neb, or are you keeping Erazons one?

There will be two seperate Nifs included in the download. One will have the rounded galaxy(ish) deflector and the other will have the original square one.

It will be up to the player as to which version they would rather use. :wink:
Title: Re: Nebula Class WiP
Post by: Glenn on December 11, 2007, 06:14:59 PM
Update.  :)

I've finished work on the Upper Saucer windows, phaser arrays and transporter panels. I've gone for a two tone colour for the phasers as it make them look a little more realistic. 8)

Further updates will be posted once I get my Christmas Shopping sorted!!   :(
Title: Re: Nebula Class WiP
Post by: rengers on December 11, 2007, 06:33:23 PM
Excellent work :D
Title: Re: Nebula Class WiP
Post by: JimmyB76 on December 12, 2007, 07:59:21 AM
What about the deflector? Are you changing it to look similar to CRs deflector on his Neb, or are you keeping Erazons one?

There will be two seperate Nifs included in the download. One will have the rounded galaxy(ish) deflector and the other will have the original square one.

It will be up to the player as to which version they would rather use. :wink:
thats awesome to hear!  :D
of course, i would have installed it anyway, despite the deflector; but it is very neat to hear we can choose which "style" we would prefer!
thank you for that!
Title: Re: Nebula Class WiP
Post by: Nebula on December 12, 2007, 02:48:19 PM
heh good idea but I bet you can guess which one I am choosing
Title: Re: Nebula Class WiP
Post by: Glenn on December 12, 2007, 03:03:21 PM
heh good idea but I bet you can guess which one I am choosing

Hehe.... I'm pretty sure I know which one your going for Neb!! :wink:

I'll do the best job I possibly can, though I have a problem now on what colour to texture the Escape Pods. I thought about going for a yellow(ish) colour similar to the Transporter Panels, or a grey colour but I'm not sure how they will look when placed on top of the aztecs.

Any thoughts, comments and advice are all welcome!!  :D
Title: Re: Nebula Class WiP
Post by: Nebula on December 12, 2007, 03:13:51 PM
hmm try for a color similar to DJ's escape pods 
Title: Re: Nebula Class WiP
Post by: Meteorafallen on December 12, 2007, 03:23:23 PM
Looks great so far, cant wait to see more!
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 12, 2007, 03:25:30 PM
I agree with neb.  Your textures are distinct from the SNS ones, in that they're more crisp and defined, they look very good.  But the color scheme is very SNS, rather than what appears on TV.  Remember that Scotchy took the colors from the 6ft model after it was repainted and touched up for ST:Generations, so those aren't the colors from the show.  Overall though, I've gotta say you're doing a helluva job with these textures.
Title: Re: Nebula Class WiP
Post by: moed on December 12, 2007, 03:51:35 PM
This is looking better and better all the time!
Title: Re: Nebula Class WiP
Post by: Adm_willie on December 12, 2007, 04:36:22 PM
I agree, the ship looks alot like the SNS, but looks much more detailed though, keep it up 8)
Title: Re: Nebula Class WiP
Post by: Glenn on December 12, 2007, 05:24:17 PM
I agree with neb.  Your textures are distinct from the SNS ones, in that they're more crisp and defined, they look very good.  But the color scheme is very SNS, rather than what appears on TV.  Remember that Scotchy took the colors from the 6ft model after it was repainted and touched up for ST:Generations, so those aren't the colors from the show.  Overall though, I've gotta say you're doing a helluva job with these textures.

I think you're right DJ, the texture maps are a lot darker than the pics, It maybe because I'm taking screen pics from the Model Property Editor. It always makes ship look a lot brighter to me, the only way I'll know for sure is when I take a look at the ship ingame. As for the colour scheme I sourced the colours from the physical model seen below, which is incidentally is post ST Generations, I may alter the colourscheme once I've got all the textures done. Thanks for the input though!! :)

Anyways, I've finished the dorsal escape pods. When modding the CE Galaxy I really struggled with finding the correct colour for the escape pods, I think I got it first time with the Nebula lol.  :lol:
Title: Re: Nebula Class WiP
Post by: Nebula on December 12, 2007, 05:33:57 PM
me likes :)
Title: Re: Nebula Class WiP
Post by: cpthooker on December 12, 2007, 05:35:26 PM
Always liked the nebula class, keep it coming :D
Title: Re: Nebula Class WiP
Post by: Bren on December 12, 2007, 07:48:12 PM
Looks sweet.
Though, comparing the escape pod hatches on the studio model to your texture, it seems like you've beveled them too much, they seem practically flush with the hull on the physical model. They also appear more rounded.
Title: Re: Nebula Class WiP
Post by: Shion on December 13, 2007, 01:15:49 AM
I can't get over how good these textures look, simply amazing.

However, there is one thing I'd like to point out before you get to texturing the nacelles.  You mentioned on the first page that you replaced the P81 nacelles, if you replaced them with Galaxy class nacelles then they aren't quite cannon to the studio model.

The red outlined area on the following picture above the nacelle is much longer on the nebula class than it is on the galaxy.  I know this is a small nit to pick, but I thought I would point it out before you started the texturing on the nacelles.

But as always this ship is going to look awesome either way.
Title: Re: Nebula Class WiP
Post by: limey BSc. on December 13, 2007, 07:45:24 AM
Isn't that slope because the pylons are smaller?
Title: Re: Nebula Class WiP
Post by: Glenn on December 13, 2007, 10:14:42 AM
I can't get over how good these textures look, simply amazing.

The red outlined area on the following picture above the nacelle is much longer on the nebula class than it is on the galaxy.  I know this is a small nit to pick, but I thought I would point it out before you started the texturing on the nacelles.

Thanks for the input Shion, as the Pylon Support is larger on the Nebula Class. I made this modification when I made the initial adjustments to the model. Cheers for the heads up though... and keep 'em coming!!  8)
Title: Re: Nebula Class WiP
Post by: Glenn on December 14, 2007, 05:37:04 PM
Another quick update.

I've finished the textures to the dorsal saucer, all that remains is the registries. I've also finished the escape pods for the ventral saucer and are now moving on to the windows.  :D
Title: Re: Nebula Class WiP
Post by: Nebula on December 14, 2007, 05:59:01 PM
hmm I think you might have the escape pods to spaced out in "Neb15.jpg"
Title: Re: Nebula Class WiP
Post by: Commander_One on December 15, 2007, 05:43:09 AM
Nice Work...definitely looking good so far! [/color]   :spartasanta:
Title: Re: Nebula Class WiP
Post by: Bren on December 16, 2007, 09:23:58 PM
Needless to say, it's looking damn sweet!

But comparing your escape pods to the studio model, they are very different! The studio model's pods are essentially just decals, with rounded edges and internal detailing... they show none of the beveling you've given them, and are of a different, paler hue.
Title: Re: Nebula Class WiP
Post by: Glenn on December 21, 2007, 11:30:40 AM
Update

I've completed the first round of textures on the engineering hull, I still have to rework how the textures are mapped to the model but for a first pass I think they are looking good.

Next onto the Main Deflector!!  :D
Title: Re: Nebula Class WiP
Post by: rengers on December 21, 2007, 11:35:36 AM
very nice work there :D
Title: Re: Nebula Class WiP
Post by: Aeries on December 21, 2007, 11:56:11 AM
Looking great! I can't wait to start texturing the Mithra! >_< Sweeeeet Nebula you got going! I'm totally enthused to see more on this!
Title: Re: Nebula Class WiP
Post by: Bren on December 21, 2007, 09:50:46 PM
 :spartasanta:

Continues to improve, but I must reiterate the point about the pods. Santa is there to attract your attention.
Title: Re: Nebula Class WiP
Post by: Glenn on December 22, 2007, 08:51:44 AM
:spartasanta:

Continues to improve, but I must reiterate the point about the pods. Santa is there to attract your attention.

I really appreciate your input Bren but the Escape pods are staying as they are for the time being though I may change them once I see the ship ingame lol.  :?
Title: Re: Nebula Class WiP
Post by: yanlou on December 22, 2007, 11:12:51 AM
*dances with joy* at the awesome ship, cant wait till this comes out 
Title: Re: Nebula Class WiP
Post by: Glenn on December 22, 2007, 03:27:31 PM
*dances with joy* at the awesome ship, cant wait till this comes out 

Thanx!!  :D 8) :D

The deflector housing and the dish have now been textured, I'm really pleased with the results. I've also done two separate textures for the deflector, one similar to the original Nebula Dish and one similar to the Galaxy Class. These will be available as extras in the final download. The original square deflector will follow at a later.

Hope you all like!!  :)
Title: Re: Nebula Class WiP
Post by: rengers on December 22, 2007, 03:36:10 PM
awsome :D
Title: Re: Nebula Class WiP
Post by: Aeries on December 22, 2007, 04:22:06 PM
DUDE!
this nebula is SO awesome! I can't wait to use this in concert with DJ's Galaxy! *paces around in anticipation*
Title: Re: Nebula Class WiP
Post by: Asylum on December 24, 2007, 03:12:46 AM
very nice job on the model and the textures look sweet
Title: Re: Nebula Class WiP
Post by: Glenn on December 25, 2007, 01:50:16 PM
awsome :D

very nice job on the model and the textures look sweet

Thanks, I'm glad you're liking it!!  :D

Here's another update, this time I've completed work on the warp pylons and the impulse and warp engines. I added the warp grille textures from the CE Galaxy as I really liked them and I think they fit in nicely here too. The bussard collectors are new and I've found new way to make them look even more realistic in-game (which I'm keeping secret for now!!).

All the best.... and Merry Christmas to all of you!!   8)
Title: Re: Nebula Class WiP
Post by: rengers on December 25, 2007, 03:12:53 PM
Your work is incredible, she is a real beauty :D
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 25, 2007, 07:32:25 PM
I'd love to see this in a grey paint scheme.
Title: Re: Nebula Class WiP
Post by: Asylum on December 25, 2007, 08:11:47 PM
man that is sweet  :D
Title: Re: Nebula Class WiP
Post by: Adm_willie on December 26, 2007, 06:06:41 AM
This looks great, I love the bussards, they look just like they should be :)
Title: Re: Nebula Class WiP
Post by: JamesTiberiusKirk on December 26, 2007, 10:26:47 AM
woot, it seems original designs are being done again - with better quality.
Title: Re: Nebula Class WiP
Post by: Glenn on December 26, 2007, 10:43:18 AM
Thanks everyone for all the positive comments!!  :D

I'd love to see this in a grey paint scheme.

Thanks DJ, thats quite possible. I've been creating Master Texture files in PSD format as I've been modding the ship so it's really easy to modify textures on the ship. I've also included the first in-game pic for you guys to see if the textures could do with darkening even further, all opinions welcome.  :D

Also I'm really happy with the bussards, you can see them in the pic below with glows added!!.   8)

Title: Re: Nebula Class WiP
Post by: Darkthunder on December 26, 2007, 12:01:12 PM
Can you try making the escape pods in the same "grey"-ish color that DJ is using on his Galaxy? Also adding the phaser texture which seams to be lacking atm will make it look even better. But for a first ingame rendering of the ship, it looks awesome thus far.
Title: Re: Nebula Class WiP
Post by: Glenn on December 26, 2007, 03:23:04 PM
Can you try making the escape pods in the same "grey"-ish color that DJ is using on his Galaxy? Also adding the phaser texture which seams to be lacking atm will make it look even better. But for a first ingame rendering of the ship, it looks awesome thus far.

Thanks for the feedback DT, I've removed the colour from the escape pods and also darkened them. As for the phaser arrays, I'm not going to change them right now.

Also I've set up a poll to let you guys decide which escape pods you want to see on the nebula, any feedback also will help!!

Here are my latest changes.  
Title: Re: Nebula Class WiP
Post by: rengers on December 26, 2007, 03:30:10 PM
you know, this is an awsome looking nebula class you have there :D
Title: Re: Nebula Class WiP
Post by: Darkthunder on December 26, 2007, 06:52:36 PM
Only crit now, is I think the phaser strips need to be darker then they are now. The grey escape pods looks good thou.
Title: Re: Nebula Class WiP
Post by: CptBenSisko on December 26, 2007, 11:24:55 PM
I agree...I like the escape pods the way they are..but slightly darker phasers strips might make them more prominent.
Title: Re: Nebula Class WiP
Post by: serverandenforcer on December 27, 2007, 03:49:21 AM
I guess I'm the only one who voted for yellow escape pods.
Title: Re: Nebula Class WiP
Post by: Glenn on December 27, 2007, 12:55:30 PM
Hey there folks.

I thought I'd post a new set of updates for you people to look at. First off I've completed my work texturing the aft section of the ship, there is picture of the studio model as a comparison. also I've darkened the phaser arrays as many of you have already suggested.

Hope you guys like, c&c welcome!!   :D
Title: Re: Nebula Class WiP
Post by: rengers on December 27, 2007, 01:29:16 PM
wow, your detailing on the ass is amazing :D
The phaser arrays looks much better now
Title: Re: Nebula Class WiP
Post by: intrepid90 on December 27, 2007, 01:38:07 PM
can only agree with rengers, great detail on the aft.
that looks perfect
Title: Re: Nebula Class WiP
Post by: Darkthunder on December 27, 2007, 02:19:35 PM
Indeed. It all looks much better now. The aft shuttlebay area could do with some re-modelling but otherwise it's looking great. Considering the source material you have to work with *cough* P *cough* 81 *cough :P
Title: Re: Nebula Class WiP
Post by: Aeries on December 27, 2007, 03:06:21 PM
I truly can't wait to play this... I've always liked the Nebula series of ships, and the detail you've incorperated into this makes me like them even more. Wonderful.


-Aeries.
Title: Re: Nebula Class WiP
Post by: Glenn on December 28, 2007, 03:05:20 PM
Indeed. It all looks much better now. The aft shuttlebay area could do with some re-modelling but otherwise it's looking great. Considering the source material you have to work with *cough* P *cough* 81 *cough :P

I hear you DT, personally I don't think the mesh is that bad. I've managed to rid of most of the awful bits such as the nacelles, warp pylons and the bridge dome. Probably the worst part of modding this ship has been editing the UVW texture maps, some areas of the ship such as the secondary hull and weapons pod are just awful. I've done the best I can editing these, in truth certain parts of the ship could do with being re-mapped, but that is beyond my ability...... for now!!  :lol: 8) :lol:

Also DT, I want to thank you for all of your "constructive" comments. Your eye for detail has helped me refine the textures on certain areas of the ship. Theres a cookie for you mate!! :wink:

Right on to business.

After posting my last batch of pics I realised that the textures on the aft section were a little to stretched compared to the studio model, I have now corrected this and added a little more detail. Work has now began on the final section.... the weapons pod.
Title: Re: Nebula Class WiP
Post by: intrepid90 on December 28, 2007, 03:13:08 PM
looks great, can't wait to see the whole ship complete...
Title: Re: Nebula Class WiP
Post by: Nebula on December 28, 2007, 08:36:56 PM
outstanding
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 28, 2007, 09:44:00 PM
It's tough to make canon textures for a mesh that's just not right.  I salute you sir!
Title: Re: Nebula Class WiP
Post by: Darkthunder on December 28, 2007, 10:13:42 PM
Man, that's some impressive amount of detailing on the aft section of the ship. Thanks for the cookie, it was delicious :D
Title: Re: Nebula Class WiP
Post by: Shinzon on December 28, 2007, 10:15:14 PM
wow now thats what i call attention to detail
Title: Re: Nebula Class WiP
Post by: CptBenSisko on December 28, 2007, 11:56:57 PM
as much as I love CR's nebula. I think I just found its replacement...lol...
Title: Re: Nebula Class WiP
Post by: Asylum on December 29, 2007, 09:52:50 AM
I love your attention to detail on this, are you planning on dirtying it up a little?
Title: Re: Nebula Class WiP
Post by: Glenn on December 29, 2007, 02:26:51 PM
I love your attention to detail on this, are you planning on dirtying it up a little?

Maybe, I quite like that idea. But my most important goal is to mod a Nebula Class that is as close to canon as possible.  8)

Cheers for the suggestion!!  :D
Title: Re: Nebula Class WiP
Post by: Glenn on December 30, 2007, 04:16:07 PM
Update

Hi people, work to the weapons pod has been completed. Without a doubt this section of the ship has probably been the most difficult to complete, there is a great deal of detail cramed on to a fairly small area so I've increased the resolution of the pod tga file to 1024x1024 to give sharper textures and allow for the extra detail.

I've tried to make it as canon as possible but with a few exceptions, for instance I've not included registries on the pod which can be seen in the reference pics, this is because as the pods are interchangeable for use on different ships it made sense not to include them.

I think it's looking ok but I may change a few things, what do you guys think!?.... c&c welcome!!.   :D
Title: Re: Nebula Class WiP
Post by: intrepid90 on December 30, 2007, 04:42:27 PM
ah, its getting difficult for a non-native speaker, lol, but I give my best ;)

these two things positioned in the aft of the pod on the black parts are extruded(hopefulkly the right voc^^) on the reference pic.
But you made the complete opposite, you mnade something like a whole...
or maybe its just an optical delusion...
Title: Re: Nebula Class WiP
Post by: Aeries on December 30, 2007, 05:12:28 PM
Beautifully done!
Title: Re: Nebula Class WiP
Post by: Darkthunder on December 30, 2007, 05:53:16 PM
Your attention to detail impreses me more and more each time I see the updates. Well done!
Title: Re: Nebula Class WiP
Post by: JimmyB76 on December 30, 2007, 07:00:28 PM
truly stunning!
Title: Re: Nebula Class WiP
Post by: rengers on December 30, 2007, 07:29:30 PM
wow, the details are truly stunning. I'm really impressed of
your texturing skillz, hats off! :D
Title: Re: Nebula Class WiP
Post by: DJ Curtis on December 30, 2007, 08:25:05 PM
I really like it.
Title: Re: Nebula Class WiP
Post by: Nebula on December 30, 2007, 10:42:03 PM
heh great pod but I am one who likes to see every detail including the reg numbers *ducks and runs*
Title: Re: Nebula Class WiP
Post by: Asylum on December 31, 2007, 01:15:48 AM
nice update... keep up the great work
Title: Re: Nebula Class WiP
Post by: Shion on January 01, 2008, 05:36:33 AM
I didn't doubt you for a second, great job, I see no errors at all.

But now, seeing something as detailed as this, I must ask.  Will you be doing the Phoenix and Melbourne Variants as well?  They could definitely use a makeover like this.
Title: Re: Nebula Class WiP
Post by: Glenn on January 01, 2008, 09:05:38 AM
I didn't doubt you for a second, great job, I see no errors at all.

But now, seeing something as detailed as this, I must ask.  Will you be doing the Phoenix and Melbourne Variants as well?  They could definitely use a makeover like this.

Phoenix Science Variant definitely a yes on that one, I'm still wondering whether to release them altogether or as seperate ship packs. Each variant will have four or five custom regs some canon some original.

As for the Melbourne, I'm not really a fan of that variant. The smaller nacelles look out of place with the rest of the ship.

Also a Bonchune Variant may also follow at some point.  :)
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 01, 2008, 09:31:30 AM
release them all together...
just a suggestion :P^^
Title: Re: Nebula Class WiP
Post by: WileyCoyote on January 01, 2008, 09:46:34 AM
Looking good.  (In a Borat voice)- Very nice!
Title: Re: Nebula Class WiP
Post by: Aeries on January 01, 2008, 12:56:13 PM
Aww, I liked the Melbourne. It had these cute little Nacelles... :P

Lmao. Again, great work. :)
Title: Re: Nebula Class WiP
Post by: moed on January 01, 2008, 01:13:21 PM
Man this is looking awesome!

Fantastic job so far.
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 01, 2008, 01:16:17 PM
this is the melbourne your talking about??
http://memory-alpha.org/en/wiki/USS_Melbourne_%28Nebula_class%29
never knew such an ugly thing existed^^
looks kinda weird
Title: Re: Nebula Class WiP
Post by: rengers on January 01, 2008, 02:08:37 PM
I agree, the Melborne is a abomination.
But I'm very happy that you will make a Phoenix Variant, I always liked the Phoenix :D
btw, what is the Bonchune Variant? I never heard of it.
Title: Re: Nebula Class WiP
Post by: Glenn on January 01, 2008, 05:47:03 PM
What is the Bonchune Variant? I never heard of it.

AKA CGI Nebula, the Bonchune Variant was even more of a Galaxy Kitbash than the original studio model. The upper saucer has the same window placements, and an indentical Secondary Hull to the Galaxy Class.

This variant (CGI Nebula) was first seen on DS9, season six and onwards.  :D
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 01, 2008, 06:27:30 PM
i see how you mean!  well, hopefully youll decide to take a stab at it also then! :D
Title: Re: Nebula Class WiP
Post by: Nebula on January 01, 2008, 07:38:15 PM
I despise all CGI nebula's....
Title: Re: Nebula Class WiP
Post by: Starforce2 on January 01, 2008, 07:58:34 PM
Don't leave off the melburne. As silly as it was to have them little nacelles up there it was a wolf 359 command ship...
Title: Re: Nebula Class WiP
Post by: Aeries on January 01, 2008, 08:22:57 PM
Something about the Melbourne has been confusing me as of late, and I think I've discovered what and why...

In accordance to the DS9 episode "Emissary", the starship Melbourne wasn't a Nebula Class variant at all. In fact, she was an Excelsior class ship, as you'd notice should you pay close attention to the registry if you watch the episode.

Here's a reference. But perhaps it was just a screw up on the behalf of the DS9 production staff or something...?

http://memory-alpha.org/en/wiki/USS_Melbourne_(NCC-62043)
(Keep in mind the registry is very blurry in the screen shot)

I'm not sure where anybody gets the term Melbourne from. Sure, it was mentioned in the TNG episode "The Best of Both Worlds"... part two, I *think*. And sure, we did see this particular variant of Nebula Class Starship in that episode, though horridly disfigured. But I never saw any evidence that this particular variant was ever named Melbourne. The only Cannon reference I've ever found was in "Emissary", discrediting the naming of that Nebula variant...

Perhaps somebody could PM me about this, as I could be wrong... and I have yet to test out this site's PM system... been dying to... :P

Anyways, I, for one, thought the "Melbourne" was kinda neat. Unusual, but neat. I'm not going to request that it be made as I already have a "Melbourne" in BC, but... still. Would be pretty cool to see you do, should you ever decide to. I do love this nebula. It's clean, very well textured, and heavily detailed. You should be very proud. :)

-Aeries.
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 01, 2008, 08:40:24 PM
In accordance to the DS9 episode "Emissary", the starship Melbourne wasn't a Nebula Class variant at all. In fact, she was an Excelsior class ship, as you'd notice should you pay close attention to the registry if you watch the episode.

Here's a reference. But perhaps it was just a screw up on the behalf of the DS9 production staff or something...?

http://memory-alpha.org/en/wiki/USS_Melbourne_(NCC-62043)
(Keep in mind the registry is very blurry in the screen shot)

I'm not sure where anybody gets the term Melbourne from. Sure, it was mentioned in the TNG episode "The Best of Both Worlds"... part two, I *think*. And sure, we did see this particular variant of Nebula Class Starship in that episode, though horridly disfigured. But I never saw any evidence that this particular variant was ever named Melbourne. The only Cannon reference I've ever found was in "Emissary", discrediting the naming of that Nebula variant...

try this article:
http://memory-alpha.org/en/wiki/USS_Melbourne_%28Nebula_class%29
the "confusion" of it is sort of explained in the Background section of the page...


we should, tho, try to go back ontopic :)  feel free, however, to create a thread in the Star Trek Tech Talk forum about this to further continue this topic, if youd like...
Title: Re: Nebula Class WiP
Post by: Aeries on January 01, 2008, 08:51:24 PM
Ah, thank you very much!
I apologize for diving so far off-topic, but i have my answer now.
Again, thanks.

-Aeries.
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 02, 2008, 08:52:23 AM
no worries :)  it is a bit confusing...
Title: Re: Nebula Class WiP
Post by: Shion on January 02, 2008, 09:17:06 AM

As for the Melbourne, I'm not really a fan of that variant. The smaller nacelles look out of place with the rest of the ship.

I see, well it was worth asking about since the best one we have for BC is completely uncannon to the studio model, and as far as I know no ones ever done a completely accurate Melbourne variant.
Title: Re: Nebula Class WiP
Post by: Judge King on January 02, 2008, 09:47:04 AM
The USS Brochune varient is capable of Warp 9.9 because it was following the Prometheus quite easily.
Title: Re: Nebula Class WiP
Post by: Glenn on January 02, 2008, 05:39:32 PM
Happy new year folks, this is my first update for 2008!!  :dance :king :dance

I've completed tweaking the hull colour scheme, it looks a lot more convincing now. Adjustment were made to the base colour and aztecing, basically I desaturated the aztecs and adjusted the hue of the hull to give the ship a more turquoise(y) look.

Textures are now complete for the most part, though I'm gonna experiment with bevel effects which might make things look more realistic.

In the meantime, enjoy the update!!   :)
Title: Re: Nebula Class WiP
Post by: Shinzon on January 02, 2008, 05:55:40 PM
looks fantastic/
Title: Re: Nebula Class WiP
Post by: Aeries on January 02, 2008, 06:40:02 PM
*hugs the Nebula* She' alllllll mine. At least I like to think so. ^_^
Title: Re: Nebula Class WiP
Post by: Commander_One on January 02, 2008, 07:08:02 PM
Don't leave off the melburne. As silly as it was to have them little nacelles up there it was a wolf 359 command ship...

I have to agree with Starforce...

...It's also one of my favorite ships as well  8)

Excellent work so far on this model!!!
Title: Re: Nebula Class WiP
Post by: Jay Crimson on January 02, 2008, 08:28:16 PM
I've never been a fan before of the Nebula but your release will definately change my mind on that. :D I'm getting fond of this ship.

And yes, the Melbourne was strange. I guess those extra nacelles certified it as a courier or fast response cruiser.
Title: Re: Nebula Class WiP
Post by: Billz on January 02, 2008, 08:51:59 PM
I've never been a fan before of the Nebula but your release will definately change my mind on that. :D I'm getting fond of this ship.

And yes, the Melbourne was strange. I guess those extra nacelles certified it as a courier or fast response cruiser.

What he said.  :D
Title: Re: Nebula Class WiP
Post by: Glenn on January 03, 2008, 04:59:38 PM
Don't leave off the melburne. As silly as it was to have them little nacelles up there it was a wolf 359 command ship...

I have to agree with Starforce...

...It's also one of my favorite ships as well  8)

Excellent work so far on this model!!!

As there seems to be interest in the Melbourne, I "may" mod the variant at some point.  :?

Anyways....

I need your opinion folks, I've been experimenting with bevelling hull layers in Photoshop and I need to know what you guys think of these test textures. Basically I've bevelled both layers of hull panels to give the appearance that they been raised from the hull slightly. I need to know if the raised panels look any better or should I stick with the original flat textures!?.

lemme take you through what changes I've made....

Pic 1 - An extruding bevel effect giving the appearance of light and shadows on the hull panels, making them look raised.

Pic 2 - A pillow box effect which places a small darker outline around the hull panels which is a little more subtle than the first pic.
Title: Re: Nebula Class WiP
Post by: Asylum on January 03, 2008, 05:30:50 PM
hull test 1... assuming this is going to be consistant across the whole model. looks gr8.

and the model is looking sweet.. great textures
Title: Re: Nebula Class WiP
Post by: Darkthunder on January 03, 2008, 05:40:17 PM
Agreed with Asylum. The first one looks better :D
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 03, 2008, 05:57:55 PM
ya i agree - 1st pic indeed!
Title: Re: Nebula Class WiP
Post by: DJ Curtis on January 03, 2008, 07:06:42 PM
I think that they both look great.  One thing you might want to consider is that from certain angles, beveling, or 'fake bump mapping' makes panels and other things look like there sticking out when they should be sticking in, and vice versa.  From certain angles it can make things look pretty funny, especially windows and escape pods.  This is the reason I've decided to go with flat details on my Galaxy.

Just something to think about.

The other nice thing about leaving your textures un-beveled is that when a game comes along that you can use realy bump mapping or normals in, then the ship will be usable without looking comical.

My 2 cents.

Fantastic looking ship Glenn, you're really doing it justice.
Title: Re: Nebula Class WiP
Post by: Aeries on January 04, 2008, 01:24:17 AM
I think that they both look great.  One thing you might want to consider is that from certain angles, beveling, or 'fake bump mapping' makes panels and other things look like there sticking out when they should be sticking in, and vice versa.  From certain angles it can make things look pretty funny, especially windows and escape pods.  This is the reason I've decided to go with flat details on my Galaxy.

I ditto all of that, actually. From certain angles, the beveling would look considerably strange. It's an interesting effect, to be sure, but personally I'd go with flat textures.

Still looks interesting. Whatever you go with, I'm sure, will be very cool. I'll download this ship either way.

-Aeries.
Title: Re: Nebula Class WiP
Post by: FekLeyr Targ on January 04, 2008, 06:36:00 AM
I personaly don't spot any difference but both are looking good.
Title: Re: Nebula Class WiP
Post by: rengers on January 04, 2008, 08:40:01 AM
I think I like the second one more, but whatever you choose I like it anyway :D
Title: Re: Nebula Class WiP
Post by: Glenn on January 04, 2008, 04:11:24 PM
I think that they both look great.  One thing you might want to consider is that from certain angles, beveling, or 'fake bump mapping' makes panels and other things look like there sticking out when they should be sticking in, and vice versa.  From certain angles it can make things look pretty funny, especially windows and escape pods.  This is the reason I've decided to go with flat details on my Galaxy.

I ditto all of that, actually. From certain angles, the beveling would look considerably strange. It's an interesting effect, to be sure, but personally I'd go with flat textures.

Still looks interesting. Whatever you go with, I'm sure, will be very cool. I'll download this ship either way.

Thanks for the feedback guys, I've decided to drop the bevelled texture look for this release, it just didn't look right!!.

I'm starting work on the glows right now, after which it will be onto the speculars. In the meantime here are a couple of in-game pics showing the ship with completed textures.   :D
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 04, 2008, 04:15:54 PM
yammie, I love the bussards and nacelles.
awesome work there man
Title: Re: Nebula Class WiP
Post by: Moonraker on January 04, 2008, 06:09:28 PM
it does look great. its nice to see someone not doing a galaxy chop-job. much respect.
Title: Re: Nebula Class WiP
Post by: Commander_One on January 04, 2008, 06:16:20 PM
Great Job!  One word:  WoW !    :P
Title: Re: Nebula Class WiP
Post by: Billz on January 04, 2008, 09:06:08 PM
Not too crazy about the bussard color but the rest of the texture work is definatly cookie worthy.

Can I make a small suggestion? Will you be releasing a single ship as a teaser and a ship pack later on down the line?

Not a big fan of huge ship packs... :P

Excellent work though.
Title: Re: Nebula Class WiP
Post by: Aeries on January 04, 2008, 11:09:20 PM
Chyea yea!!!! I'm TOTALLY digging this! She looks totally amazing already, I can't wait to see her with completed glows & speculars. Had I been at the correct rank and post count, I'd give you a cookie, but for now, a metaphorical cookie for you, good sir. (insert cookie here)

-Aeries.
Title: Re: Nebula Class WiP
Post by: FekLeyr Targ on January 06, 2008, 04:05:44 AM
It's good work so far, but it could have some more details.
Title: Re: Nebula Class WiP
Post by: AndrewJ on January 06, 2008, 05:40:33 AM
Looks fine to me, just those bussards are off.
Title: Re: Nebula Class WiP
Post by: DJ Curtis on January 06, 2008, 02:25:03 PM
that looks great Glenn.

In my research for the appropriate galaxy class color scheme, I found that the alternating panels had a very slight green hue to them.  The color is still grey, but there is a noticeable tinge in direct light.  I don't know if you're interested in trying it out, but here's the values I used.  I also included the color of the lifeboats, as I could best determine after viewing dozens of screenshots.  Don't feel like you must use any of these, it's just if you're interested.

Main Panels
R: 196
G: 196
B: 200

Alternate Panels
R: 186
G: 189
B: 186

Lifeboats
R: 185
G: 185
B: 155
Title: Re: Nebula Class WiP
Post by: Glenn on January 06, 2008, 07:27:47 PM
Thanks DJ, I'm pretty happy with the colour scheme at the moment but I'll be sure to test these out once I've finished adding the alpha channels.
Title: Re: Nebula Class WiP
Post by: DJ Curtis on January 06, 2008, 07:39:58 PM
np man! :D
Title: Re: Nebula Class WiP
Post by: Glenn on January 09, 2008, 05:33:27 PM
Update

The alpha channels are almost complete and I'll post some pics of them before the weekend. I've also completed my "final pass" of the textures, tweaking the colour scheme a little more and desaturating certain areas to give the ship a more realistic look.

Here are screenies of the final 3D model in Nifskope.  8)

Title: Re: Nebula Class WiP
Post by: JerichoKru on January 09, 2008, 07:21:03 PM
top notch nebyou have there  :D
Title: Re: Nebula Class WiP
Post by: cordanilus on January 09, 2008, 07:38:45 PM
Sweet :D  A cookie for you good sir.
Title: Re: Nebula Class WiP
Post by: DJ Curtis on January 09, 2008, 10:33:28 PM
stunning man.  I love it.  I can't wait to use it.  You're certainly a better texture maker than I.  You simply must texture on of my meshes someday. :D
Title: Re: Nebula Class WiP
Post by: Aeries on January 09, 2008, 10:42:13 PM
Simply, beautiful.
So much so, in fact, I'm lacking in any more words...

-Aeries.
Title: Re: Nebula Class WiP
Post by: Bigkap on January 09, 2008, 10:46:02 PM
That's looking awesome Glenn! Can't wait to fly her :D
Title: Re: Nebula Class WiP
Post by: Barihawk on January 09, 2008, 10:47:47 PM
Looks very good! I am still using the Nebula Pack, but this is a very pretty alternative!
Title: Re: Nebula Class WiP
Post by: Jeffery_Hawkins on January 10, 2008, 04:21:14 AM
You simply must texture on of my meshes someday. :D

Well, that's a brilliant idea.  :lol:

Anyways, it a beautifull model and textures you got there.
Title: Re: Nebula Class WiP
Post by: Glenn on January 10, 2008, 06:53:22 AM
Thanks to everyone for all of your comments.

stunning man.  I love it.  I can't wait to use it.  You're certainly a better texture maker than I.  You simply must texture on of my meshes someday. :D

I disagree with you on that one DJ, I'm a great fan of your textures especially since you make all your textures in max and not a dedicated graphics suite like photoshop.

Also I would really enjoy texturing one of your meshes at some point, once I've got this project released.... who knows!!.  8)

That's looking awesome Glenn! Can't wait to fly her :D

Cheers Bigkap, but it's gonna be at least another month yet as I've got another two or three variants to do yet plus the scripting and regs.  :D
Title: Re: Nebula Class WiP
Post by: Glenn on January 10, 2008, 10:38:05 AM
Here we go as promised a few screenies of the completed alpha channels including the Galaxy style deflector. I've also made a start on the speculars, pics of them will be posted once they are finished possibly in three or four days. :)

Title: Re: Nebula Class WiP
Post by: locky on January 10, 2008, 11:04:23 AM
That's fantastic....almost nursing a semi!
Title: Re: Nebula Class WiP
Post by: Moonraker on January 10, 2008, 11:10:49 AM
it is really nice, the only problems i see on it is that the secondary hull 'edge' is too thin and the part that joins the top of the hull is not smooth but rather is a hard angle. the thing is totally beautiful. the pod is a better shape than any attempt ive had at it. i like the extra details in the textures.
Title: Re: Nebula Class WiP
Post by: rengers on January 10, 2008, 11:44:19 AM
Your texture-work is just awsome, this beats all currently available Nebulas on lenghts,
hats off to your work :D
Title: Re: Nebula Class WiP
Post by: Nebula on January 10, 2008, 12:06:33 PM
OMFG awesome!! now all it needs is that other deflector.
Title: Re: Nebula Class WiP
Post by: Adonis on January 10, 2008, 12:20:57 PM
Dude, I'm in love with that aztec :)
Title: Re: Nebula Class WiP
Post by: yanlou on January 10, 2008, 02:08:16 PM
stunning, cant wait to fly this baby, textures are gorgeous, this ship is going to make some beautiful screenshots :D
Title: Re: Nebula Class WiP
Post by: Bigkap on January 10, 2008, 03:36:55 PM
Cheers Bigkap, but it's gonna be at least another month yet as I've got another two or three variants to do yet plus the scripting and regs.  :D

No worries Glenn, take your time. Again, looking sweet!
Title: Re: Nebula Class WiP
Post by: Barihawk on January 10, 2008, 03:39:59 PM
I will hold my judgement on the textures until the specs are added, but that is one fine model.

I will stick with CZ's Nebula pack still, but this is shaping up to maybe replace it! (which sucks, because I don't want to remove the other pack :P)
Title: Re: Nebula Class WiP
Post by: WileyCoyote on January 10, 2008, 03:55:32 PM
The second picture looks real!  I can't wait to fly this thing. :D
Title: Re: Nebula Class WiP
Post by: Aeries on January 10, 2008, 09:08:05 PM
The Ne-bu-la's so beau-ti-ful.... To meeeeeee... can't you seeeeeeee????
*daydreams of flying this beauty*
Title: Re: Nebula Class WiP
Post by: moed on January 11, 2008, 01:15:26 AM
Fantastic work Glenn, the ship looks beautiful.  :D

2 questions:

- How many ships are you thinking about including in the pack, (sorry if this has been asked before)

- Will you make this mod a stand alone install that won't overwrite any other Nebula mods, (hope the answer to this one is "yes")
Title: Re: Nebula Class WiP
Post by: Glenn on January 11, 2008, 10:04:54 AM
Fantastic work Glenn, the ship looks beautiful.  :D

2 questions:

- How many ships are you thinking about including in the pack, (sorry if this has been asked before)

- Will you make this mod a stand alone install that won't overwrite any other Nebula mods, (hope the answer to this one is "yes")

Thanks moed!!.  :D

To answer your questions....

1) There will be three Nebula variants (Standard, Science and Melbourne). Each ship type will have five canon and custom regs.

2) I'm sorry but this pack is designed to replace the Stock Nebula so it will overwrite other Nebula Class models, I'm doing this because I have planned a mod of larger scope in which all of the ships I've so far released will be in it.  :shock: 8) :shock:
Title: Re: Nebula Class WiP
Post by: Glenn on January 11, 2008, 11:15:20 AM
OMFG awesome!! now all it needs is that other deflector.

I thought I'd post a couple of special pics for Neb and the rest of you canon nuts out there!! :wink:

As you see the original deflector has it's errors which I have been unable to correct, this is probably why I decided against using it for the original model. However this .nif file WILL be included in the final release in an extras folder along with blank regs.

enjoy!!  :)
Title: Re: Nebula Class WiP
Post by: Nebula on January 11, 2008, 11:23:32 AM
LOOOKS GREAT!! :D
Title: Re: Nebula Class WiP
Post by: WileyCoyote on January 11, 2008, 12:58:16 PM
Quote
I'm sorry but this pack is designed to replace the Stock Nebula so it will overwrite other Nebula Class models

Oh good. :)  I was wondering about that.
Title: Re: Nebula Class WiP
Post by: erazoren on January 11, 2008, 03:00:28 PM
Hey glenn i've been following your progress now for quite some time and i have to say that you have done a fantastic job so far! the ship looks superb! I really like the enhancements you made and your texturing skills are way above mine!  :D
Title: Re: Nebula Class WiP
Post by: Glenn on January 11, 2008, 04:31:45 PM
Hey glenn i've been following your progress now for quite some time and i have to say that you have done a fantastic job so far! the ship looks superb! I really like the enhancements you made and your texturing skills are way above mine!  :D

Good to see you here erazoren.  :D

I'm really glad your liking what I've done so far, I've tried my best to make the ship seem as real as possible and to stick with what you did with the original model.

As the original author I'd be interested to know if there are any areas of the ship which can be improved. Also I'm in the process of making the registries, if there are any custom one's you would like to see in game then let me know!!  :D

Once again good to hear from you and welcome to BCC!!  8)
Title: Re: Nebula Class WiP
Post by: erazoren on January 11, 2008, 06:59:05 PM
Hm custom registries you say ?  :mrgreen: well i would love to see one of your ships to be enqueued in a long line of fine ships ... carrying the name endeavour.  8)
if you ask for improvements- there is in my eyes really not much to improve - your ship is pretty close to beeing perfect!  (... ok except the deflector, i like the square shaped one more, but thats a matter of personal taste i guess.)   8) 
Title: Re: Nebula Class WiP
Post by: moed on January 12, 2008, 01:32:48 AM
Thanks Glenn, I really look forward to these awesome ships of yours!

I have backups of my BC installs so if I ever want to play with any of the old Nebula class ships I have (I'm sentimental about such things  :)) I'll just swap out.

BTW, the rectangular (canon) deflector is GREAT!

Erazoren, welcome dude! I have your Endeavour and it rocks  :D
Title: Re: Nebula Class WiP
Post by: Aeries on January 12, 2008, 03:08:15 AM
Hmm... I'm not sure if you mentioned this yet, but as you bring up custom registries, how about saving YOU the tonns of effort, and release this with blank registry sets? :) Just a thought. This is looking stunning, by the way. ^_^

-Aeries.
Title: Re: Nebula Class WiP
Post by: Adm_willie on January 12, 2008, 05:38:02 AM
This looks outstanding! :)

I don't know if this is mentiont before but are you going to do the other Nebula variants with different pods? :)
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 12, 2008, 06:32:15 AM
he will do an attack pod nebula and a science pod nebula as well as tis starnge melbourne    whatchamacallit
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 12, 2008, 08:26:59 AM
why can't people just simply read the thread from previous pages? :P
Title: Re: Nebula Class WiP
Post by: Glenn on January 12, 2008, 08:50:37 AM
Hm custom registries you say ?  :mrgreen: well i would love to see one of your ships to be enqueued in a long line of fine ships ... carrying the name endeavour.  8)

Already done, it was the first set of regs to be completed. Other regs include the U.S.S. Nebula, U.S.S. Lexington, U.S.S. Ulysses and my own custom ship the U.S.S. Explorer.

Title: Re: Nebula Class WiP
Post by: FekLeyr Targ on January 12, 2008, 09:52:28 AM
Good detailed. I think that Nebula will be a success.
Title: Re: Nebula Class WiP
Post by: Aeries on January 12, 2008, 11:58:37 AM
why can't people just simply read the thread from previous pages? :P

Hey, there's a thought. XD Lol!
Title: Re: Nebula Class WiP
Post by: eclipse74569 on January 12, 2008, 12:42:06 PM
Nice Registries there Glenn.
Title: Re: Nebula Class WiP
Post by: Adm_willie on January 12, 2008, 01:12:32 PM
why can't people just simply read the thread from previous pages? :P

sorry :P lol I was short in time today so I didn't really have the time to read things :P

he will do an attack pod nebula and a science pod nebula as well as tis starnge melbourne    whatchamacallit

Thats great news to hear :) lol
Title: Re: Nebula Class WiP
Post by: erazoren on January 13, 2008, 05:29:01 AM
 :shock:  cool ...   :mrgreen:
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 13, 2008, 02:55:23 PM
wua, I got an idea.
woulkd it be possible to make the sensor pod actually rotating via FTech maybe??
Title: Re: Nebula Class WiP
Post by: Aeries on January 13, 2008, 03:35:18 PM
I don't think the pod ever actually rotated, did it?
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 13, 2008, 04:31:06 PM
dont exactly know, but the pod makes interferance with the shields, so that there is one second where the shields have to be remoduled..
In that time it is possible to beam 1 person through.

And I dont think that a simple pod that doesnt do anything else than scanning causes such an interferance.

And the design seems to be built on the AWACS airplanes, and their pod actually rotates, but dont know if its really canon..
Title: Re: Nebula Class WiP
Post by: rengers on January 13, 2008, 04:37:55 PM
I have never saw that the pod rotate, so I think it's not canon.
Title: Re: Nebula Class WiP
Post by: Aeries on January 13, 2008, 04:39:20 PM
Yeah, me neither. :/
Title: Re: Nebula Class WiP
Post by: genty on January 14, 2008, 06:24:47 AM
The sensor pod never rotated. On the AWACS planes the pod is held at a single point allowing it to rotate. The sensor pod on the Nebula class is held in place at 2 points meaning it can't rotate.
Title: Re: Nebula Class WiP
Post by: Glenn on January 14, 2008, 09:22:29 AM
Update.

After three or four days testing I've finally found the right balance for my speculars. My intention was not to make them to dark.

I think to many people make speculars that are High Contrast and drowned out detail from the hull textures and glows. These speculars have been lightened to complement and enhance hull textures and help to give the ship a more metallic look.

Hope you all like..... c&c always welcome!!   :)
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 14, 2008, 09:38:50 AM
though I usually like the way that the others go, but I have to admit, it doesnt look bad ;)
Title: Re: Nebula Class WiP
Post by: rengers on January 14, 2008, 12:11:19 PM
I only can say it again and again, you have done a tremendous job there, your textures are amazing.
short: wow :shock:
Title: Re: Nebula Class WiP
Post by: Kirk on January 14, 2008, 04:18:14 PM
Absolutely stunning!  :shock: I love it!
Title: Re: Nebula Class WiP
Post by: moed on January 14, 2008, 04:46:21 PM
Perfect speculars... subtle and elegant.
Title: Re: Nebula Class WiP
Post by: DJ Curtis on January 14, 2008, 04:55:17 PM
it's nice, Glenn.
Title: Re: Nebula Class WiP
Post by: Billz on January 14, 2008, 05:59:24 PM
Very cool. Just please dont make whatever change that CR did in his Neb pack which caused my bridge crew to become merged into a single monstrosity on whatever bridge I use, lol :p

I was just looking at the phaser strip on the engineering hull using the magnifier on my mouse, and to be honest, it doesn't look as good as the rest of the ship. Was it modeled or textured on? I couldn't really tell.
Title: Re: Nebula Class WiP
Post by: Nebula on January 14, 2008, 09:11:11 PM
OMFG thats awesome!!
Title: Re: Nebula Class WiP
Post by: Aeries on January 14, 2008, 09:15:28 PM
Wow.  :D Beautiful.
Title: Re: Nebula Class WiP
Post by: Shadowknight1 on January 15, 2008, 12:33:29 AM
I was just looking at the phaser strip on the engineering hull using the magnifier on my mouse, and to be honest, it doesn't look as good as the rest of the ship. Was it modeled or textured on? I couldn't really tell.

I looked at that too, and he seems to be right, it looks a little off.  Beyond that, excellent work here, I always liked the Nebula design.
Title: Re: Nebula Class WiP
Post by: Glenn on January 15, 2008, 01:50:29 PM
OMFG thats awesome!!

Cheers Neb!!  :D

I was just looking at the phaser strip on the engineering hull using the magnifier on my mouse, and to be honest, it doesn't look as good as the rest of the ship. Was it modeled or textured on? I couldn't really tell.

it's modelled on to the ship, I'm probably gonna have a look at it before the final release but not moment as I'm currently working on the Phoenix Variant Mesh. :wink:
Title: Re: Nebula Class WiP
Post by: Bren on January 17, 2008, 08:16:19 PM
Holy Jebus that is looking gorgeous! But your escape pods still do not match the studio model. Screw 'em, I don't care! This ship is a mint fudge double chocolate sundae!
Title: Re: Nebula Class WiP
Post by: Shinzon on January 17, 2008, 08:47:29 PM
thats one sexy nebula  :shock:
Title: Re: Nebula Class WiP
Post by: Glenn on January 18, 2008, 04:35:35 PM
Hi folks it's update time!!  :dance

The work to the Phoenix Variant has been completed and I've posted some nice 3D screenies from Nifskope. I've tried my best to get the model and textures as accurate as possible but in truth there is very little reference material to work with, So I've filled in the blanks in a few places!! :wink:

Hope you people like, c&c welcome!!   :D
Title: Re: Nebula Class WiP
Post by: rengers on January 18, 2008, 04:46:28 PM
awsome :D,
I have waited for this update, I always liked the sensor pod variant.
If I could, I would give you a big fat cookie, but I can't yet :(

* someone should give Glenn a big fat cookie from me :D*
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 18, 2008, 04:58:35 PM
from me 2 pls^^
that looks awesome, finally a beauty gets what she deserves.
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 18, 2008, 06:31:21 PM
i never did like that ship lol but this really changes my opinion on it! :)
Title: Re: Nebula Class WiP
Post by: Aeries on January 19, 2008, 01:40:38 AM
Amazing how fan-made work can change our positions on ships we otherwise loathed, isn't it? this phoenix variant is no different. Beautiful work.

-Aeries.
Title: Re: Nebula Class WiP
Post by: Nebula on January 19, 2008, 02:45:29 AM
SWEET
Title: Re: Nebula Class WiP
Post by: rengers on January 19, 2008, 03:16:13 AM
I don't know why, and I will not ask stupid questions, but I can give COOKIES now :dance

you really deserved my first one :D
Title: Re: Nebula Class WiP
Post by: Aeries on January 19, 2008, 03:19:58 AM
OHMYGOSH!
I like... totally took advantage of my cookie-giving opportunity, and gave you a COOKIE!!!
Have fun. Yum yum! ^_^

-Aeries.
Title: Re: Nebula Class WiP
Post by: Adm_willie on January 19, 2008, 05:23:58 AM
yay, great work there! :D
It seems I can give cookies as well so have one 8)
Title: Re: Nebula Class WiP
Post by: Dawg81 on January 19, 2008, 07:49:50 AM
Outstanding job on the Phoenix
Title: Re: Nebula Class WiP
Post by: El on January 19, 2008, 08:33:11 AM
Hi folks it's update time!!  :dance

The work to the Phoenix Variant has been completed and I've posted some nice 3D screenies from Nifskope. I've tried my best to get the model and textures as accurate as possible but in truth there is very little reference material to work with, So I've filled in the blanks in a few places!! :wink:

Hope you people like, c&c welcome!!   :D

Looks good mate, but it needs an aft torpedo tube launcher!
Title: Re: Nebula Class WiP
Post by: Glenn on January 19, 2008, 10:09:39 AM
Looks good mate, but it needs an aft torpedo tube launcher!

Cheers Elm, I hear what you're saying but I don't think that this variant actually has an aft torpedo launcher. Also I kind of like the idea of a weaker science vessel which is more suited to exploration than combat. It has a fprward launcher located on the secondary hull beneath the saucer.

The main features of this variant will be a higher sensor capability and range, and a faster recharge on the Phasers due to the surplus energy from the lack of torpedo bays.  :)
Title: Re: Nebula Class WiP
Post by: Nebula on January 19, 2008, 12:35:51 PM
yeah but the shields have to be weaker than the weapon pod version thx to the high powered sensor dome
Title: Re: Nebula Class WiP
Post by: Glenn on January 19, 2008, 03:14:31 PM
yeah but the shields have to be weaker than the weapon pod version thx to the high powered sensor dome

Agreed, Once I've completed work on the models I add these changes into the Phoenix HP. :D

If anyone is interested in the status of this project, it's about 70% complete and I'm hoping to have it released in about a month.  :)
Title: Re: Nebula Class WiP
Post by: Nebula on January 19, 2008, 03:22:22 PM
hey Glenn I'd take a look at the Nebula Wep and Sen HPs I worked on for KM 1.0
Title: Re: Nebula Class WiP
Post by: Glenn on January 19, 2008, 03:25:46 PM
hey Glenn I'd take a look at the Nebula Wep and Sen HPs I worked on for KM 1.0

Will be sure to take a closer look Neb, I've been comparing various different Nebula installs to see how other people have modded their HP's in the past. The one's in KM1.0 are probably the best I've found so far lol. :wink:
Title: Re: Nebula Class WiP
Post by: uk_resistant on January 19, 2008, 04:44:34 PM
will you allow for kitbashing with this model? its looking really nice by the way, looking forward to the final product.
Title: Re: Nebula Class WiP
Post by: 1701-E on January 19, 2008, 09:11:34 PM
Excellet work so far Glenn, this Nebula Class will be a definate download from me once it released.
Title: Re: Nebula Class WiP
Post by: Glenn on January 20, 2008, 08:43:23 AM
Excellent work so far Glenn, this Nebula Class will be a definate download from me once it released.

Cheers 1701-E.  :D

Here are a few in-game screenies of the Phoenix for you people, now I'm starting work on the Melbourne.  8)
Title: Re: Nebula Class WiP
Post by: Dawg81 on January 20, 2008, 09:57:12 AM
most impressive Glenn
Title: Re: Nebula Class WiP
Post by: FekLeyr Targ on January 20, 2008, 11:48:14 AM
most impressive Glenn

And who would disagree with you? Not me. :)
Title: Re: Nebula Class WiP
Post by: ACES_HIGH on January 20, 2008, 02:54:08 PM
which version of the Melbourne are you going to do?
http://www.ex-astris-scientia.org/articles/proto-nebula.htm (http://www.ex-astris-scientia.org/articles/proto-nebula.htm)
Title: Re: Nebula Class WiP
Post by: Glenn on January 20, 2008, 03:05:40 PM
which version of the Melbourne are you going to do?

Either version 1 which I think was the Wolf 359 physical model or version 3 which was seen in Sisko's ready room.

But I'll let you guys have the final say on which one should be modded!!.
Title: Re: Nebula Class WiP
Post by: Kirk on January 20, 2008, 03:14:14 PM
I say v1, because I always liked how the little nacelles stick up over the primary hull. Also, we already have enough pods.
Title: Re: Nebula Class WiP
Post by: moed on January 20, 2008, 11:24:53 PM
I think v3 looks better but, v1 is more logical if the saucer separates and needs warp capability... so, v1 is my vote.
Title: Re: Nebula Class WiP
Post by: Nebula on January 20, 2008, 11:31:10 PM
hmm v1 with experimental saucer sep hmm interesting
Title: Re: Nebula Class WiP
Post by: Shadowknight1 on January 21, 2008, 12:21:14 AM
I'd go with v3 myself, I mean yeah, we have enough pods, but those small warp engines just look weird.
Title: Re: Nebula Class WiP
Post by: Shion on January 21, 2008, 04:36:54 AM

Here are a few in-game screenies of the Phoenix for you people, now I'm starting work on the Melbourne.  8)

Yes, Awesome!  Version 1 with the Nacelles, thats the single thing that makes the Melbourne unique. 

 cookie for making the Melbourne, cause your that cool! 8)
Title: Re: Nebula Class WiP
Post by: El on January 21, 2008, 06:28:34 AM
I'd go with v3 myself, I mean yeah, we have enough pods, but those small warp engines just look weird.

Got to agree there. I always thought the little nacelle's looked weird, sort of a scaling conflict with the bigger ones.


Yes, Awesome!  Version 1 with the Nacelles, thats the single thing that makes the Melbourne unique. 


I don't know that tapered aft section looks pretty unique to me.
Title: Re: Nebula Class WiP
Post by: lint on January 21, 2008, 06:29:56 AM
just do them both, make everyone happy,  :lol:
Title: Re: Nebula Class WiP
Post by: Glenn on January 21, 2008, 01:57:59 PM
just do them both, make everyone happy,  :lol:

It's easier said than done, that would be two more models and additional textures to a large ship pack already. And the truth is I want to get these ship released so you can all play 'em!!  8)

Personally I didn't want to do any of them as all the melbourne variants are butt ugly.... plain and simple!!  :D
Title: Re: Nebula Class WiP
Post by: 086gf on January 21, 2008, 02:09:32 PM
I say release the regular Nebulas now and then do the 3 prototypes for a V2 pack. But thats just me though ofcourse.
Title: Re: Nebula Class WiP
Post by: Bigkap on January 21, 2008, 06:45:33 PM
Outstanding work on these Glenn. They look perfect.
Title: Re: Nebula Class WiP
Post by: moed on January 22, 2008, 02:42:52 AM
just do them both, make everyone happy,  :lol:

It's easier said than done, that would be two more models and additional textures to a large ship pack already. And the truth is I want to get these ship released so you can all play 'em!!  8)

Personally I didn't want to do any of them as all the melbourne variants are butt ugly.... plain and simple!!  :D

I completely agree! I've always thought the Melbourne variants were as you said "butt ugly".

Nearly as ugly as the Galaxy X  :lol: Which IMO takes the cake.

Title: Re: Nebula Class WiP
Post by: Glenn on January 24, 2008, 11:02:16 AM
Update time folks.  :)

I've completed my first pass at the Melbourne model, despite being a butt ugly ship I think it's looking ok. Several changes have been made compared to the Nebula, here is a list of the changes.

1) Stretched secondary hull by about 25%, and added a hull panel above shuttlebay 2 and an aft torpedo launcher added to the spine on the secondary hull.

2) Added scaled down Nacelles and pylons, scaling about 50% to original size.

3) Dorsal saucer retextured to add extra windows which are similar in placement to the Galaxy Class.

The role of the Melbourne is a Heavy Cruiser which has been enhanced specificly for missions of Diplomacy but also proves useful as a command ship.

The Melbourne has a higher top speed and is more maneuverable than the Nebula, but a reduced photon torpedo capability which is offset by stronger phaser arrays as the ship is powered by two warp cores. this ship also has a considerably shorter sensor range than the Nebula.

Sorry if this has been a little long winded...... enjoy the pics!! :wink:
Title: Re: Nebula Class WiP
Post by: Barihawk on January 24, 2008, 11:06:55 AM
It's an ugly ship, but you make it look good.
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 24, 2008, 11:16:20 AM
hell man.
this looks cool (as well)^^
though ugly, she is unique :)
Title: Re: Nebula Class WiP
Post by: Darkthunder on January 24, 2008, 11:37:04 AM
Personally, i'd rather see a brand new "pod variant" on top of the "pylon" holding the two nacelles in place on this Nebula variant, instead of the two nacelles. Those small nacelles on such a big ship looks really bad tbh :P

Not knocking your work, just the design itself ;)
Title: Re: Nebula Class WiP
Post by: Jay Crimson on January 24, 2008, 11:56:54 AM
I agree that the nacelle variant is strange. Perhaps the ship was an experimental vessel for saucer seperation or a courrier of some kind?
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 24, 2008, 01:32:18 PM
It's an ugly ship, but you make it look good.
no doubt!

im curious - will you still be doing a Bonchune?
Title: Re: Nebula Class WiP
Post by: intrepid90 on January 24, 2008, 01:41:05 PM
this bonchune (http://memory-alpha.org/de/wiki/USS_Bonchune)??
dont see a difference to the weapon pod variant
Title: Re: Nebula Class WiP
Post by: JimmyB76 on January 24, 2008, 05:05:34 PM
it was touched-on briefly here:
http://bc-central.net/forums/index.php?topic=2296.msg44695#msg44695

but ya it is a slight difference, moreso a Galaxy kitbash...  but it is a little unique looking, IMO...
Title: Re: Nebula Class WiP
Post by: Aeries on January 24, 2008, 06:58:56 PM
While an abomination, yes, I always liked the "Melbourne", for whatever reason. Jsut seems nifty. I like how this varient is actually cannon in length and dimentions, etc, in comparison to (CR's?) nebula pack. :) Her role seems bang-on, too. ^_^

I sincerely think this pack is possibly one of the best going on right now, and I applaud you for the wonderful work you've done so far. Beautiful. Simply, beautiful. :)

-Aeries.
Title: Re: Nebula Class WiP
Post by: Shion on January 24, 2008, 10:51:25 PM
Melbourne looks GREAT! most cannon Melbourne ever made for BC or any ST game I know of, and best looking to boot.

Another cookie for you good sir.
Title: Re: Nebula Class WiP
Post by: Glenn on January 25, 2008, 08:53:34 AM
Melbourne looks GREAT! most cannon Melbourne ever made for BC or any ST game I know of, and best looking to boot.

Another cookie for you good sir.

Thanx Shion!!. :)

Ok everyone, after doing much thinking I've decided to DROP the Melbourne from my Nebula Class Pack. Now before everyone shoots me down.... hear me out.  :?

The reason I've dropped it is because It didnt really fit in with the Canon Nebula variants that I've modded. And the truth is some people are going to want just the Nebulas and not the Melbourne.  :x

It's not all bad though.... :wink:

The Melbourne WILL be released as part of a Proto-Nebula ship pack which will also include two variants and will be released in parallel with the Nebula Pack.

Thanx

CE :)

Title: Re: Nebula Class WiP
Post by: intrepid90 on January 25, 2008, 10:36:06 AM
good and reasonable idea ;)
I can imagine that its true your saying...
anyway I'm looking sao forward to release :)
Title: Re: Nebula Class WiP
Post by: 086gf on January 25, 2008, 01:20:25 PM
w00t! Finally all three prototypes will be brought to life for BC. Thank you, you are awesome.
Title: Re: Nebula Class WiP
Post by: mayhemuk on January 25, 2008, 04:26:06 PM
The Nebula class looks better all the time, a cookie for you.
Title: Re: Nebula Class WiP
Post by: Glenn on January 25, 2008, 05:10:14 PM
The Nebula class looks better all the time, a cookie for you.

Thanks Mayhem.  :D

The alpha channels to the "Galaxy styled" saucer have been completed, so it's time for some in-game shots. Also there is a first glimpse of the second variant which can be seen the last three pics.  :)

With all the modding and texturing now complete it's time to move onto the Hp's and submenu scripting, we're still oncourse for that February release folks!! :wink:
Title: Re: Nebula Class WiP
Post by: moed on January 25, 2008, 05:51:42 PM
These are as good as it gets!

Beautiful attention to detail.

Awesome job Glenn.
Title: Re: Nebula Class WiP
Post by: Asylum on January 25, 2008, 06:02:21 PM
That model looks awsome... the texturing is awsome...

not a big fan of the little necelles above the saucer..

but that cant take from the rest of the work, that is 10000000% so far... quality stuff guys  8)
Title: Re: Nebula Class WiP
Post by: Barihawk on January 25, 2008, 07:07:00 PM
Actually, the third pick makes the thing not look so bad.
Title: Re: Nebula Class WiP
Post by: El on January 25, 2008, 07:16:38 PM
Looks good Glenn. But don't the pylon phasers need to be on the side of the pylons rather than on top?
Title: Re: Nebula Class WiP
Post by: Aeries on January 25, 2008, 08:56:11 PM
Thanx Shion!!. :)

Ok everyone, after doing much thinking I've decided to DROP the Melbourne from my Nebula Class Pack. Now before everyone shoots me down.... hear me out.  :?

The reason I've dropped it is because It didnt really fit in with the Canon Nebula variants that I've modded. And the truth is some people are going to want just the Nebulas and not the Melbourne.  :x

It's not all bad though.... :wink:

The Melbourne WILL be released as part of a Proto-Nebula ship pack which will also include two variants and will be released in parallel with the Nebula Pack.

Thanx

CE :)

Makes sense, all things considered.
Still, amazing work. I look forward to (both of) these packs.  :) I dunno if I've made you gain a pound yet, but another cookie for you...

-Aeries.
Title: Re: Nebula Class WiP
Post by: rengers on January 26, 2008, 10:21:43 AM
amazing work, I will definatly download both packs :D
Title: Re: Nebula Class WiP
Post by: Voyager16 on January 26, 2008, 10:27:01 AM
Really awesome! Cant wait to have it:)  srry for short comment lol, typing with my Wii, lol.
Title: Re: Nebula Class WiP
Post by: vipergb34 on January 29, 2008, 03:58:12 AM
Sweet I love the Nebula Class ships, and these are the best i ever seen.
Title: Re: Nebula Class WiP
Post by: DJ Curtis on February 01, 2008, 07:41:01 PM
I was just admiring these pix again and was wondering... is the text on a nebula class registry black or blue with red outline?
Title: Re: Nebula Class WiP
Post by: intrepid90 on February 02, 2008, 04:18:09 AM
ehm, dj, you could be right...^^
Title: Re: Nebula Class WiP
Post by: CptBenSisko on February 02, 2008, 07:17:16 AM
hmmm...DJ...I always thought that TNG Registries were deep blue...and TMP registries were black...
Title: Re: Nebula Class WiP
Post by: Glenn on February 02, 2008, 09:36:29 AM
I was just admiring these pix again and was wondering... is the text on a nebula class registry black or blue with red outline?

The regs are a desaturated navy blue with an insignia red outline. The smaller regs such as the ones on the nacelles are just navy blue.

Examples of the final regs can be seen here:- http://bc-central.net/forums/index.php?topic=2296.180

Also if anyone is wondering the current status of this project...

I've completed work on the models, textures, scripting, for the Canon Nebulas. I'm currently trimming the fat off of the final pack and optimising textures sizes before I do the same with the Proto-Nebulas.

I'm hoping it will be available "within" the next two weeks.  :)
Title: Re: Nebula Class WiP
Post by: DJ Curtis on February 02, 2008, 11:10:52 AM
sweet deal.
Title: Re: Nebula Class WiP
Post by: AstroMat1 on February 02, 2008, 07:31:37 PM
Awesome job with the Nebula.  Looking wonderful!
Title: Re: Nebula Class WiP
Post by: Glenn on February 06, 2008, 07:57:24 AM
UPDATE

Hi folks, I just want to inform you all that the Proto-Nebula and Nebula packs I've been working on may be delayed a little while longer. :(

The reason for this is because I'm unhappy how the ships look when playing in-game, and on the plus side I've worked out how to edit the vertices and normals to models in Nifskope so I'm making some final tweaks to all the models before packaging them up and sending over to BCFiles.  :)

Sorry you people are gonna have to wait a little longer, But I think it will be worth it!!  :)

CE.
Title: Re: Nebula Class WiP
Post by: Dawg81 on February 06, 2008, 08:26:06 AM
how bout teasing us with some screen shots
Title: Re: Nebula Class WiP
Post by: JerichoKru on February 06, 2008, 12:59:33 PM
how bout teasing us with some screen shots

2nded
Title: Re: Nebula Class WiP
Post by: Glenn on February 06, 2008, 02:44:58 PM
how bout teasing us with some screen shots

2nded

Ok then.... :roll:

No beauty shots yet though, the pics below show the changes I've made to the model. As you can see, several areas of the ship have odd reflections from either direct light or speculars. I've managed to fix these (though I'm still working on a couple!!), and I've also added a new aft section which as replaced the original one that came with the ship.

Next job is to port these changes over to the other models and then another round of testing before release, hopefully!!.  :lol: 
Title: Re: Nebula Class WiP
Post by: intrepid90 on February 06, 2008, 03:30:38 PM
yeah, in direct comparison they are well visible!
good luck on your way to perfection.
intrepid out!^^
Title: Re: Nebula Class WiP
Post by: JerichoKru on February 06, 2008, 05:59:55 PM
much better, nice job
Title: Re: Nebula Class WiP
Post by: Aeries on February 06, 2008, 06:41:53 PM
 :) Cookie.
Title: Re: Nebula Class WiP
Post by: Darkthunder on February 06, 2008, 08:11:43 PM
Haha, I just gave you a cookie and it give you the infamous Fourty-Seven :D
Title: Re: Nebula Class WiP
Post by: rengers on February 07, 2008, 04:19:24 AM
fourty seven is a very ugly count, fourty eight is much better, round sum, and much  better to read.

So take this cookie for your absolut awsome work! :D
Title: Re: Nebula Class WiP
Post by: Bigkap on February 07, 2008, 09:48:04 AM
Those are and were looking spectacular!
Title: Re: Nebula Class WiP
Post by: Glenn on February 07, 2008, 10:17:52 AM
Thanks to everybody for the Comments and the Cookies.

Since you folks have posted quite a few positive comments over the last couple of days here's a treat for you all, a couple of beauty shots of the Nebula and Phoenix showing the new and improved Square Deflector I've been working on!!  8)

Thanks for the feedback folks.
Title: Re: Nebula Class WiP
Post by: erazoren on February 07, 2008, 10:45:48 AM
Yeah squared deflector looks much better! Good that you were able to fix thoses lightning issues! I never figured out how to get rid of them.
Title: Re: Nebula Class WiP
Post by: Adm_willie on February 07, 2008, 01:19:52 PM
 :dance  Excellent and Cookie for you man 8)
Title: Re: Nebula Class WiP
Post by: rengers on February 07, 2008, 04:31:41 PM
you know I love your nebula :mrgreen:
Title: Re: Nebula Class WiP
Post by: Aeries on February 07, 2008, 06:30:51 PM
Teeheehee...

*hijacks a Nebula*

Alll mmmmiiinnnneee! >:D

anwyays, beautiful work. :)
Title: Re: Nebula Class WiP
Post by: JerichoKru on February 08, 2008, 10:12:23 AM
Teeheehee...

*hijacks a Nebula*

Alll mmmmiiinnnneee! >:D

anwyays, beautiful work. :)

doesn't realize that impulse, warp drive, life support, and the Redshirt to protect you wont be installed til Tuesday   :lol:
Title: Re: Nebula Class WiP
Post by: Glenn on February 09, 2008, 12:03:35 PM
Hi folks,

I've just bought some new movie making software and I thought that the best way to test it out would be to make a small teaser trailer for this project.

It doesn't really show you that much.

But anyways, here it is...

Title: Re: Nebula Class WiP
Post by: DJ Curtis on February 09, 2008, 12:12:38 PM
I freakin love the new deflector Glenn.  Good stuff!
Title: Re: Nebula Class WiP
Post by: FekLeyr Targ on February 09, 2008, 03:32:16 PM
Do you als play Starfleet Command Volume II Empires at War/Orion Pirates? (The music in Glenn's video is the Federation Theme from that game)
I agree with DJ Curtis.
Title: Re: Nebula Class WiP
Post by: rengers on February 09, 2008, 06:20:45 PM
very nice teaser, and I have to agree with Curtis, the new deflector is awsome  :D
Title: Re: Nebula Class WiP
Post by: Glenn on February 10, 2008, 08:45:46 AM
Do you als play Starfleet Command Volume II Empires at War/Orion Pirates? (The music in Glenn's video is the Federation Theme from that game)
I agree with DJ Curtis.

Yeah you're right... a cookie to you for knowledge of past Trek games.

about six or seven years ago I bought the Starfleet Command Commander's Pack, it came with SFC I, SFC II and Orion Pirates. It had quite a lot of bonus material including all the in-game soundtracks..... God Interplay made some great Trek games!!.   :)

very nice teaser, and I have to agree with Curtis, the new deflector is awsome  :D

Thanx rengers. Personally I think the trailer is s**t, but it's something I wanted to try anyways.

As for this project...

The Nebula Class pack has been completed and is ready to be delivered to BCFiles, I'm still working on the Proto-Nebulas but It shouldn't be too long before that also finished. Both packs will be uploaded together, keep your eye's open folks!!  :)
Title: Re: Nebula Class WiP
Post by: moed on February 11, 2008, 12:06:51 AM
The real deflector for the most impressive Nebulas.

Outstanding work.

Cookie for you.
Title: Re: Nebula Class WiP
Post by: Bigkap on February 11, 2008, 04:59:20 AM
Excellent news Glenn! Looking forward to them :D
Title: Re: Nebula Class WiP
Post by: Aeries on February 11, 2008, 05:57:42 PM
doesn't realize that impulse, warp drive, life support, and the Redshirt to protect you wont be installed til Tuesday   :lol:

 :arms: No fun.

Wonderful work you have here. I can't wait to try this out... whenever I get a new system.
-Aeries.
Title: Re: Nebula Class WiP
Post by: mayhemuk on February 11, 2008, 06:28:05 PM
I hope these ships are out asap, they will go nicely with your galaxy classes my friend. and great work.
Title: Re: Nebula Class WiP
Post by: Commander_One on February 11, 2008, 10:50:23 PM
Absolutely beautiful...you've made the Nebula the she's supposed to look!  Outstanding work you've done!!

 :assimilate
Title: Re: Nebula Class WiP
Post by: GavinStCloud on February 12, 2008, 08:09:50 PM
wow.  This will be a must have.  Will this be the stock Nebula in Excalibur?
Title: Re: Nebula Class WiP
Post by: Glenn on February 13, 2008, 04:09:16 PM
wow.  This will be a must have.  Will this be the stock Nebula in Excalibur?

Unfortunately not, the guy's developing ST Excalibur are constructing new ships for that mod.   :)
Title: Re: Nebula Class WiP
Post by: Glenn on February 13, 2008, 04:35:41 PM
Well here we are folks,

After three months of non stop work on this project, it has finally been completed and Both ship packs have been uploaded to BCFiles, keep an eye out for it this weekend.  :shock:

I've tried my best to make the Nebula Class as canon to the original studio model as possible, from the textures to the HP's a great deal of effort has been made to make the ship look and feel like a Nebula Class Starship.

Included with the CE Nebula are:- Original Canon .nif files with square deflector, Alternative Galaxy style deflector textures for the rounded deflector and a blank texture file for custom regs. Both the standard and the Phoenix variant comes with five different registries.

With the Proto-Nebula pack there are two variants each with three custom regs. These ships are "slightly" weaker than the Standard Nebula but can still hold their own pretty well in combat.

Anyways.... enough yapping, here are the final beauty shots.  :D
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Aeries on February 13, 2008, 05:04:52 PM
Beautiful work, Glenn.

Congratulations on a job VERY well done. A very, very well deserved cookie for you, sir. Can't wait to see more projects from you in the (hopefully?) near future.

-Aeries.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Nebula on February 13, 2008, 05:24:07 PM
Great Job :D have a cookie
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: rengers on February 13, 2008, 05:34:26 PM
Absolut amazing job you have done here, I can't wait to try them out in game :D

Have another cookie for that wonderful piece of art, and I can't wait what you come up next :D
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Billz on February 13, 2008, 05:46:40 PM
I hope you didnt mess around with things to do with Foundation like CR did. Whatever he did in his Nebula pack caused my bridge crew to merge into one freaky barely looking homosapien. LOL.

I would hate your packs to be plauged with the same problem.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Jb06 on February 13, 2008, 06:22:04 PM
Excellent work on the nebula class glenn. it has never been a favourite class of mine, but you've done them justice. Great work.
All there is to do now, is to blow them to bits with my Voyager :P

~Jb06

JLS
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: moed on February 13, 2008, 11:57:32 PM
Thank you Glenn, these are truly outstanding.

You're an excellent modder and these are hands down the most accurate Nebulas period.

Fair winds and clear skys....
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Picard_1 on February 14, 2008, 01:09:29 AM
HOLY COW! That's some of the best work I've ever seen.

Please tell me these gorgeous beauties are going to be included in "Excalibur."

Hey, have a cookie...on me :P

Yes, see the cookie, eat it, eat it!  :v: O
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: DJ Curtis on February 14, 2008, 12:19:18 PM
Please tell me these gorgeous beauties are going to be included in "Excalibur."

Actually, I believe I'm slated to adapt my Excalibur Galaxy Class to a Nebula for Excalibur.

On topic though... Glenn, the final product here is really sharp man.  Its been really great to see have you've come so far in such a short period of time.

All you potential modders out their should learn a thing or two from this guy about dedication to quality.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: 086gf on February 14, 2008, 01:21:44 PM
"With the Proto-Nebula pack there are two variants each with three custom regs."

Why arn't you gonna do all three? Why not complete the set? Im gonna guess and say you arn't gonna do the varient that has the mini-nacelles behind the main ones correct?

Just curious.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Aeries on February 14, 2008, 03:52:26 PM
All you potential modders out their should learn a thing or two from this guy about dedication to quality.

Agreed; 100%.

-Aeries.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on February 14, 2008, 04:04:35 PM
All you potential modders out their should learn a thing or two from this guy about dedication to quality.

Agreed; 100%.

-Aeries.

Thanks a lot everyone It's much appreciated!!  :D

Why arn't you gonna do all three? Why not complete the set? Im gonna guess and say you arn't gonna do the varient that has the mini-nacelles behind the main ones correct?

Theres a simple answer to that one my friend..... time!!.

I've got numerous other things I need to be getting on with, so there wasn't time to work on all the different variants. Also I promised a mid-February deadline to you folks here at BCC and it's something I like to stick to.

Regarding the variants, I've modded the canon variant which was seen in the Graveyard scene at Wolf 359 and I've modded my own custom variant which is similar to the first but with a different aft section. I didn't mod the Proto-Nebula variant with the weapons pod because it was so similar to the Standard Nebula Class that I didn't see the point and the other was just butt ugly.

Thanx for the question.    :D
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Billz on February 16, 2008, 06:59:19 PM
I love the Proto-Nebula pack. Only thing that would have made it better is if the cannon square deflector was on it instead of the Galaxy kitbash one. But oh well.

Cant wait to see the other pack.

EDIT: I'm not sure if this would be classed as a bug as you may have done it intentionally. Then again, it might be a bug. But the smaller nacelles don't seem to be set up as warp engines. As in, they don't 'flash' when going to warp and they don't leave a plasma trail when I vent plasma.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: ACES_HIGH on February 17, 2008, 01:34:36 AM
one small bug I noticed was that the Melbourne's registry was blank, oh and the Icons are switched.  Other than that these rock
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on February 17, 2008, 07:51:48 AM
I love the Proto-Nebula pack. Only thing that would have made it better is if the cannon square deflector was on it instead of the Galaxy kitbash one. But oh well.

Cant wait to see the other pack.

EDIT: I'm not sure if this would be classed as a bug as you may have done it intentionally. Then again, it might be a bug. But the smaller nacelles don't seem to be set up as warp engines. As in, they don't 'flash' when going to warp and they don't leave a plasma trail when I vent plasma.

I noticed that after I uploaded the Proto-Nebula Pack to BCFiles on thursday, I'm working on a patched HP which should correct that.

one small bug I noticed was that the Melbourne's registry was blank, oh and the Icons are switched.  Other than that these rock

Very odd, I've tested this pack in four seperate installs and I've had no problems. The Melbourne Reg works fine on them all and the Icons work fine too.

Has anyone else experienced these problems?, please post here.  :?
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: intrepid90 on February 17, 2008, 08:39:39 AM
no, meldbourne reg works fine!
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on February 17, 2008, 08:45:28 AM
ATTENTION - PLEASE READ!!

I believe that I've found the problem. Both the CE Nebula and Proto-Nebula have compatability issues with Captain Russells Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install.

For anyone who wishes to download these pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: lint on February 17, 2008, 08:50:31 AM
Hey Glenn,
Would you like me to make mention of this in the file descriptions on BCF?
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on February 17, 2008, 08:54:35 AM
Please that would be helpful, though I've already posted a response in the comments section of the download.

Also could a Moderator please lock down this thread as I have started a new one in the downloads section, comment and queries post there please.

Thnx.   :D
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: lint on February 17, 2008, 08:55:19 AM
ok man, consider it done.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Billz on February 17, 2008, 09:15:02 AM
Why was the Galaxy-style deflector used in the Proto pack? Just seems weird that the cannon square deflector wasn't used.
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: Glenn on February 17, 2008, 09:20:04 AM
Why was the Galaxy-style deflector used in the Proto pack? Just seems weird that the cannon square deflector wasn't used.

It seemed natural as the Proto-Nebulas have the secondary hull of a Galaxy Class Starship, that's why they appear longer at the back.

Any further questions can be answered here:- http://bc-central.net/forums/index.php?topic=2843.0
Title: Re: CE Nebula Class Packs..... Coming soon.
Post by: El on February 17, 2008, 09:21:36 AM
Locked