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BC Forums => BC Modding => Topic started by: Jb06 on September 28, 2009, 03:05:26 PM

Title: Nemesis Sovereign Retexture - Released
Post by: Jb06 on September 28, 2009, 03:05:26 PM
This was inspired after Erk posted the CG shots of the nemesis sovereign over trek discussion forum. I've always wanted to dig my teeth into the sovereign's azteching & these reference shots made it possible :D

Ive only been at this a few hours now, but I think it's lookin good :P The azteching is not generic, ive studied the model and replicated the same pattern onto the CG sovereign. This is obivously going to take longer than normal ships due to the crazy amount of patterns on the hull, but the final result should be worth it ;)

Thanks for CG for having a free usage on his model, without it, this would not be possible :)

Enjoy the first 2 images.

One side shows the original textures, the darker side is the nemesis retexture
~Jb
Title: Re: Nemesis Sovereign Retexture
Post by: Nebula on September 28, 2009, 03:43:23 PM
ahhhh looking good :D
Title: Re: Nemesis Sovereign Retexture
Post by: tiqhud on September 28, 2009, 03:52:18 PM
Indeed it does look well
Title: Re: Nemesis Sovereign Retexture
Post by: Jb06 on September 28, 2009, 05:47:22 PM
Azteching done ;) Just the windows + extra details then thats finished. Just the rest of the ship to do lol

~Jb06
Title: Re: Nemesis Sovereign Retexture
Post by: CyAn1d3 on September 28, 2009, 05:50:47 PM
now THATS friggin awesome.
i cannot wait to put this baby on my install :D
how big r the textures?
+cookie
Title: Re: Nemesis Sovereign Retexture
Post by: Jb06 on September 28, 2009, 05:52:46 PM
now THATS friggin awesome.
i cannot wait to put this baby on my install :D
how big r the textures?
+cookie

Thanks, I always start at a resolution of 2048, so then if i need to scale them down they i can. Never the opposite way round as they will be blurred if increased :)

Just thought it was about time the Sovvy was brought up to todays standards. Not saying the textures are bad, they are infact the exact opposite, it's just no-one except eclipse or myself has ever attempted brand new textures for her which bugged the hell outter me seeing the same textures used over and over for different mods, sorta like the SNS galaxy. That's why i redone that one... Just waiting on permission to release that one :P.

~Jb06
Title: Re: Nemesis Sovereign Retexture
Post by: CyAn1d3 on September 28, 2009, 05:58:02 PM
good to know :) ty!
Title: Re: Nemesis Sovereign Retexture
Post by: Darkthunder on September 28, 2009, 06:23:05 PM
Very nice retexture. I just hope you avoid using the blue windows that the original had :P
Title: Re: Nemesis Sovereign Retexture
Post by: CyAn1d3 on September 28, 2009, 06:35:16 PM
oh man... if you guys make the specs so that it shows like paneling ( kinda like DJs galaxy does ) that would look friggin sweeeeeeeet... i always loved that effect in a ships specs.... if only i could have pulled that off on the arsenal
Title: Re: Nemesis Sovereign Retexture
Post by: WileyCoyote on September 28, 2009, 06:50:01 PM
Now that's what I'm talking about! Excellent retexture.
Title: Re: Nemesis Sovereign Retexture
Post by: Dawg81 on September 28, 2009, 09:48:33 PM
indeed looks spot on
Title: Re: Nemesis Sovereign Retexture
Post by: Billz on September 28, 2009, 10:22:46 PM
Me likey alatte.  :)
Title: Re: Nemesis Sovereign Retexture
Post by: Erk on September 28, 2009, 11:05:34 PM
Excellent!! really looks like the real deal!
Title: Re: Nemesis Sovereign Retexture
Post by: Shadowknight1 on September 28, 2009, 11:07:33 PM
That is very, very nice, have a cookie!
Title: Re: Nemesis Sovereign Retexture
Post by: Jb06 on September 29, 2009, 06:26:58 AM
Very nice retexture. I just hope you avoid using the blue windows that the original had :P

Hehe no definitely not, i have something special planned for all the windows, thats why im leaving them all to the end ;)

@All: thanks for the great comments, glad you all like it so far :D Next section will be the spine.

~Jb06
Title: Re: Nemesis Sovereign Retexture
Post by: JamesTiberiusKirk on September 29, 2009, 04:24:49 PM
was it really that dark  :wtf

seems to be the contrary of the first contact sovy
Title: Re: Nemesis Sovereign Retexture
Post by: Dalek on September 29, 2009, 04:36:21 PM
I think it onyl looks dark with a lack of speculars and possibly bad lighting.
Title: Re: Nemesis Sovereign Retexture
Post by: Erk on September 29, 2009, 04:53:02 PM
there is a major color change between the FC Ent-E and Nemesis. The FC Ent was pretty much light gray all around with few variation in color. In Nemesis, they gave the ship a complete make over and darkened her to a dark gray based ship. In my opinion the darker colors are nicer, they take that clean innocent look away from the Big-E and make her more intimidating.  

Here's a CG renders of the Ent-E:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg

And these are pictures of the FC Studio model:
http://www.st-bilder.de/datein/bilder/Modelle/Sovereign/V2/gallery/B_MODELL_SOVHQ_001.jpg
http://www.st-bilder.de/datein/bilder/Modelle/Sovereign/V2/gallery/B_MODELL_SOVHQ_007.jpg

-Erk

Title: Re: Nemesis Sovereign Retexture
Post by: CyAn1d3 on September 29, 2009, 07:41:26 PM
MEEE WANTEE!!!!
Title: Re: Nemesis Sovereign Retexture
Post by: Lionus on September 30, 2009, 12:01:42 AM
MEEE WANTEE!!!!

this.  :D
Title: Re: Nemesis Sovereign Retexture
Post by: moed on September 30, 2009, 02:33:07 PM
Real nice!

But I have to admit that for being 6 years old, the original texturing on the CG Sov still looks pretty good.
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Jb06 on September 30, 2009, 08:42:04 PM
Real nice!

But I have to admit that for being 6 years old, the original texturing on the CG Sov still looks pretty good.

Indeed like i said, they're not bad at all & could probably still pass as new textures ;)

Right here's the update i promised. Hadn't had much time on it, but the back end & the bridge is done. Secondary hull & nacelles left to do, then its just all the bloody windows on her :P

Enjoy

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: WileyCoyote on September 30, 2009, 08:46:48 PM
The NCC-1701-E registry doesn't look right. All else looks awesome.
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Jb06 on September 30, 2009, 08:53:35 PM
The NCC-1701-E registry doesn't look right. All else looks awesome.


Yeah i no about that, too squished vertically, just bunged it on there for show, all regs will be done at the end :) Thanks Wiley

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: vonfrank on September 30, 2009, 09:48:26 PM
Truely AMAZING!

i made an attempt at a Nemesis Sovereign retexture myself, but it was poor compared to this  :)
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: CyAn1d3 on September 30, 2009, 10:46:07 PM
for some reason... the hull and the saucer dont seem to blend right... too much contrast between the two... my only nitpick.... looks GREAT!!!

*runs* :hide
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: vonfrank on September 30, 2009, 10:50:38 PM
i agree with that opinion ^^

but its still AMAZING
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Jb06 on October 01, 2009, 09:21:13 AM
for some reason... the hull and the saucer dont seem to blend right... too much contrast between the two... my only nitpick.... looks GREAT!!!

*runs* :hide

That's because it's supposed to be like that if you explain the ref pics. ;) See below

~Jb

Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Vortex on October 01, 2009, 09:47:11 AM
Nice retexture. Never liked that particular colour scheme though.

The rim on the top of your saucer seems to be too light. All else seems good.
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Jb06 on October 01, 2009, 09:50:54 AM
Nice retexture. Never liked that particular colour scheme though.

The rim on the top of your saucer seems to be too light. All else seems good.

Yeah there is a little difference but its without specs & i hope when it's got them, i intend to get an overall balance to her.

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: vonfrank on October 01, 2009, 12:36:08 PM
it will probably blend better in game  :)

keep up the great work !!!
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Nebula on October 01, 2009, 01:00:46 PM
very nice... though the engineering section behind the shuttle bay is just a shade or 2 too dark...
even with specs it will still look odd.
Title: Re: Nemesis Sovereign Retexture - Update 01/10/09
Post by: Shino Tenshi on October 01, 2009, 02:10:37 PM
you should increase teh aztecing contrast ^^
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Jb06 on October 02, 2009, 12:09:48 PM
Nice retexture. Never liked that particular colour scheme though.

The rim on the top of your saucer seems to be too light. All else seems good.

Fixed
very nice... though the engineering section behind the shuttle bay is just a shade or 2 too dark...
even with specs it will still look odd.

Fixed

you should increase teh aztecing contrast ^^

Not doing as the constrast is already canon, + specs will do that.

Right a little update again, this time the nacelles & pylons.

Ive started on the bottom section of the engineering hull, the captains yacht and a new deflector, it's just taking a bit of time to do.

Enjoy

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Nebula on October 02, 2009, 12:43:05 PM
freaking awesome :D
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Shino Tenshi on October 02, 2009, 01:47:52 PM
Holy cookie!
That's awesome!

+1  :P
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Erk on October 02, 2009, 02:21:31 PM
I am so glad I found and posted those shots here on BCC. Jb, you're the right man for the job! thanks for perfecting my favorite Enterprise!!!
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: eclipse74569 on October 04, 2009, 11:24:06 AM
Sorry I've missed the fun...wow, this is awesome JB :)
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Phaser on October 04, 2009, 01:08:23 PM
Looking really nice, Jb06.  As I said in the Trek discussion thread, just be careful with the hues and colors, as those renders you're basing this off of don't use the same lighting scheme as used in the movie.
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Bones on October 04, 2009, 01:19:39 PM
Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: eclipse74569 on October 04, 2009, 01:47:35 PM
Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !

What the heck do you think I've been trying to do Bones? :P Sheesh lol  I'm not calling my ship pack the FC pack for nothing y'know :funny

Though I can't wait for this to be released  :eek
Title: Re: Nemesis Sovereign Retexture - Update 02/10/09
Post by: Shadowknight1 on October 04, 2009, 03:34:42 PM
This looks really good, but why is the secondary hull darker than the primary hull?  It looks strange...
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Jb06 on October 04, 2009, 04:33:40 PM
This looks really good, but why is the secondary hull darker than the primary hull?  It looks strange...

That's because that's how it's supposed to look like :P

Looking really nice, Jb06.  As I said in the Trek discussion thread, just be careful with the hues and colors, as those renders you're basing this off of don't use the same lighting scheme as used in the movie.

Yeah i've got a few hundred screencaps of Nemesis, so these are not just based on them ref pics Erk posted.

@Everyone else: Thanks for the really great comments, glad everyone is liking it so far.

Right haven't been to work on this the past few days, but ive got a couple of hours work in today. so here's some progress. The saucer is just taking abit of time, especially the canon azteching :) Note the new deflector ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Bones on October 04, 2009, 05:10:00 PM
Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !

What the heck do you think I've been trying to do Bones? :P Sheesh lol  I'm not calling my ship pack the FC pack for nothing y'know :funny

Though I can't wait for this to be released  :eek
You have my blessing to smack my head with keyboard I always forget something :roll well it's just me :funny
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Darkthorne on October 04, 2009, 06:00:54 PM
I am loving this design, I do hope you include a blank registry map too because I would so love to use this as the texture for the sovereign I use in game (custom ship that I never did release anywhere)
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: eclipse74569 on October 04, 2009, 07:15:54 PM
Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !

What the heck do you think I've been trying to do Bones? :P Sheesh lol  I'm not calling my ship pack the FC pack for nothing y'know :funny

Though I can't wait for this to be released  :eek


You have my blessing to smack my head with keyboard I always forget something :roll well it's just me :funny


*Gibbs Smack* sorry don't do the keyboard smacking...it's just much better to do it NCIS Style ;) :funny

JB....Cookie :D Looking perfect!
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Shadowknight1 on October 04, 2009, 10:42:08 PM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Erk on October 04, 2009, 11:26:08 PM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*

actually Jb's got it right. the secondary hull was much darker than the primary hull:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg

http://www.ussenterprise.co.uk/enterprise/ente/nem/nem123.htm   (look at the color difference at the neck)
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Jb06 on October 05, 2009, 04:58:11 AM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*

Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: vonfrank on October 05, 2009, 08:58:06 PM
I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?

I really dont know what im talking about but can someone tell me why thats not possible  :)
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Erk on October 05, 2009, 10:48:50 PM
I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?

I really dont know what im talking about but can someone tell me why thats not possible  :)

well its not that simple. the model is a little different from the cg images. windows and textures wouldnt make up properly. it would probably be more difficult to copy, paste and modify to fit onto the ship.

i know this because.... well i tried it... and failed  :(
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Bones on October 06, 2009, 02:30:44 AM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*

Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.

~Jb
JB is right as on CGI shots there are also has few differences in colors, they look strange now as there is no spec-panneling yet (on CGI shots Sov has some additional specular-pannels thus it looks less different)
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Jb06 on October 06, 2009, 06:03:54 AM
I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?

I really dont know what im talking about but can someone tell me why thats not possible  :)

And what would be the fun in that? :P You don't learn anything by simply copying and pasting. Creating it yourself makes it more worth while knowing you can do it.

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: eclipse74569 on October 06, 2009, 11:55:50 AM
I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?

I really dont know what im talking about but can someone tell me why thats not possible  :)

And what would be the fun in that? :P You don't learn anything by simply copying and pasting. Creating it yourself makes it more worth while knowing you can do it.

~Jb

Which is why I'm doing this for the FC version LOL :D.  And it's a pain in the butt to get it to contour properly onto the ship :eek
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: MarkyD on October 07, 2009, 09:48:29 AM
Nice work JB looks great.
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Dalek on October 07, 2009, 10:25:37 AM
Damn good stuff JB. :D
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Shadowknight1 on October 07, 2009, 01:46:00 PM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*

Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.

~Jb

Sorry man, I wasn't trying to insult your talents or anything.  It is a fantastically well done retexture, and I know it'll probably look better with specs applied.  No degradation intended.  I still plan on downloading this sucker. :D
Title: Re: Nemesis Sovereign Retexture - Update 04/10/09
Post by: Phaser on October 10, 2009, 09:09:56 PM
Ehhh...sorry, the coloration difference in the hulls just throws off the whole look.  I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now.  Maybe it'll look better ingame. *shrugs*

actually Jb's got it right. the secondary hull was much darker than the primary hull:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg

http://www.ussenterprise.co.uk/enterprise/ente/nem/nem123.htm   (look at the color difference at the neck)
That second shot is a perfect example of the color difference!  Nice find.
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Jb06 on October 14, 2009, 01:45:38 PM
Ok I've been busy the past week so ive been unable to work on this, but ive able to get a few hours on her today. The azteching is now 100% complete, all there is to do now is add the regs, windows, glows and speculars then the Nemesis Sovereign is complete texture wise :P I plan to hp it also which shouldn't take that long to do ;)

Anyways, here's the bottom saucer section. I've redone parts of the bottom saucer since I last updated here.

Enjoy

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: captain_obvious on October 14, 2009, 01:53:27 PM
One step closer!
Huzzah!
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Erk on October 14, 2009, 02:58:48 PM
looks spot on Jb. you have really done an excellent job
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Darkthorne on October 14, 2009, 03:50:18 PM
that just looks Incredible... cookies away
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Lord Tribble on October 14, 2009, 04:02:28 PM
Thats hot!

Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Jb06 on October 14, 2009, 04:21:46 PM
Thanks everyone, glad you like it so far :D Saucer windows are now done, think i'll leave it for tonight, sick to death of seeing these windows :P
Thats hot!

Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?

I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: tiqhud on October 14, 2009, 04:27:40 PM
Sorry to hijake , but that is a Good policy
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: vonfrank on October 14, 2009, 08:19:17 PM

I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)


Good because i have a seperate ship in my install called a "Sovereign Refit" which currently just has the same textures as the normal Sovereign.

I can just put this in its place and actually have a realistic difference between them :)
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Shadowknight1 on October 14, 2009, 09:48:01 PM
Very nice there.
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: crazyhid on October 15, 2009, 08:07:18 AM
looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: Jb06 on October 15, 2009, 09:22:17 AM
looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)

Nope it won't be in the DQP, just a separate release once done. Same with the Galaxy if Scotchy ever gets back to me.

Hopefully I should have some ingame pics of her soon, so keep tuned ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 14/10/09
Post by: JamesTiberiusKirk on October 15, 2009, 01:38:12 PM
NIFTY!
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Jb06 on October 15, 2009, 02:01:20 PM
Right as promised here's the Nemesis Sovereign. Made some specs for it, but i'll see what people think first ;)

Enjoy

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Jb06 on October 15, 2009, 02:03:22 PM
More pics
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Dalek on October 15, 2009, 02:29:36 PM
Well, thats nice. :)
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Erk on October 15, 2009, 02:30:47 PM
Looks great!  The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!

Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Jb06 on October 15, 2009, 02:34:31 PM
Looks great!  The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!



Yeah noticed that, when i made the reg lights i made it at an average intensity as i didnt want them too overpowering like the original CG, but i'll make them brighter. thanks for that anyways Erk :D

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Erk on October 15, 2009, 02:37:17 PM
awesome! well other than that, id say she came right out of the movie. i cant wait to take her into battle.
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: 086gf on October 15, 2009, 02:38:39 PM
Holy...that is nice. O_O!
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Lord Tribble on October 15, 2009, 04:16:07 PM
Beautiful :). Only thing I can pick out is that the registy seems abit squished. Judging by the screen caps fron nemesis above, the registry font should be abit taller
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: JamesTiberiusKirk on October 15, 2009, 04:20:07 PM
Now thats what i call a retexture.

superb!
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Shadowknight1 on October 15, 2009, 06:00:57 PM
It does look good, that's for sure, though I will agree with the spotlights being dim.
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Jb06 on October 15, 2009, 06:08:32 PM
Thanks everyone for the comments, I'll look into the reg size situation. As for the reg lights, they have been fixed. I'll get pics up later on ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Darkthorne on October 15, 2009, 06:21:24 PM
I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: Jb06 on October 15, 2009, 06:24:07 PM
I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that

Thanks for the offer, but i'll be more than capable to fix it ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 15/10/09
Post by: vonfrank on October 15, 2009, 06:25:12 PM
WOW  :eek

except for the two above mentioned things about the registry, it is PERFECT!  :)

CANT WAIT FOR IT !!!!!!
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Jb06 on October 16, 2009, 08:08:52 AM
Reg size sorted out and i've increased the intensity of the reg lights by 45%. Think that's about it ;)

Enjoy

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Billz on October 16, 2009, 08:10:43 AM
Damn thats nice!  :D
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: JamesTiberiusKirk on October 16, 2009, 08:11:21 AM
i want it



NOW!!!


oh and by the way... if you dont give this guy some cookies, the devil will tow you to hell
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Shadowknight1 on October 16, 2009, 09:04:55 AM
Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Erk on October 16, 2009, 11:56:47 AM
Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.

what he said  :D   really Jb, it looks great! I cant wait for her
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: MarkyD on October 16, 2009, 12:06:12 PM
Mate, thats the sc**t  ;)
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: eclipse74569 on October 16, 2009, 01:42:08 PM
JB, wicked!!!!

It's probably been asked, but I didn't see it in this thread (Yes I went and read all 5 pages), but will you be including a blank texture?

I'd love to slap Noelle Jolie on her :D Tis all!
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: SilverEclipse on October 17, 2009, 11:51:58 AM
Love it.  Only nitpick: The whole ship is lit up like an Xmas tree :) Wouldn't fewer bedroom windows be on in battle, seeing as people will be at battlestations? :3
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Kirk on October 17, 2009, 04:46:45 PM
And why would the ship be at battlestations all the time?
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Jb06 on October 17, 2009, 06:06:30 PM
Well i based the amount of window lights on by screencaps so i won't be changing the amount of lights on. :)
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: eclipse74569 on October 17, 2009, 06:16:15 PM
And to top it off, I doubt seriously that all those windows are crew quarters :P.

JB, again nice job dude!!!
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Phaser on October 18, 2009, 05:37:38 PM
Whoa.  Nice job.  I still think it's too dark, the hues are right on.
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Lionus on October 18, 2009, 05:46:03 PM
 :eek it's.. it's beautiful..  :'(
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: JamesTiberiusKirk on October 19, 2009, 04:37:49 PM
All we need now is a decent scimitar. always wondered why there is no accurate one  :roll
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Maxloef on October 19, 2009, 04:41:40 PM
TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Jb06 on October 19, 2009, 05:44:49 PM
TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges

Nah textures are staying how they are. I hate it when specs are only used to show off aztecs, it just looks very uncanon. Besides the current specs exaggerate the aztecs quite a lot, when i get round to it, ill take a pic with them off then on. Btw the reg light has already been altered anyways :P

@All: Started the hp today, shouldn't take that long, just have to get the balance right ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: admiral horton on October 19, 2009, 11:31:36 PM
great job hope you'll post an orthographic view
Title: Re: Nemesis Sovereign Retexture - Update 16/10/09
Post by: Bones on October 20, 2009, 01:45:23 AM
JB you have a gift for details, that aztecing left me speechless... superb job and have a cookie ;)
Title: Re: Nemesis Sovereign Retexture - Update 24/10/09
Post by: Jb06 on October 24, 2009, 10:05:09 AM
Thanks Bones ;)

Right update again. The Hp is complete, just need to adjust the new photon torpedo and edited canon quantum, then its off for beta testing :D

Here's a pic

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 24/10/09
Post by: Erk on October 24, 2009, 10:08:46 AM
Excellent! Out of curiosity, are you going to make the photons the pulse weapon or the quantums? The reason I ask is because in Nemesis, when the Enterprise fired photons, they rapidly shot out 3 at a time. The only weapons in BC that shoot that fast are the  disruptors/pulse phasers. You could make the quantums slower, with a limitation, but very powerful.
Title: Re: Nemesis Sovereign Retexture - Update 24/10/09
Post by: JamesTiberiusKirk on October 24, 2009, 05:43:04 PM
yeah, i would like the pulses to be the photons aswell. that would be more accurate to nemesis.
Title: Re: Nemesis Sovereign Retexture - Update 24/10/09
Post by: Erk on October 26, 2009, 12:41:14 AM
Im not sure if Im jumping the gun here, but in addition to the pulse torps, I think that the phasers should have a very quick burst and very quick recharge. I was watching the battle in Nemesis, and when the Enterprise barrel rolled, she fired several bursts from what looks like the same spot within seconds (watch at 2:21 in video)




Again, I'm not sure if you knew this or already made this changes Jb. I figured, why not suggest it just in case  :)
Title: Re: Nemesis Sovereign Retexture - Update 24/10/09
Post by: Bones on October 26, 2009, 03:08:30 AM
Yeah I made such phasers for my Post-Nem Enterprise-E althou mine are too strong but they fire in bursts ;) also JB let me know if you need Nem burst-phaser SFX it's the most accurate I could find ;)
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Jb06 on October 26, 2009, 12:28:18 PM
Hey sorry I've just replied to you all, been away on business :P

Well to start off, the quantums are still on pulse, however the photon torpedo tubes at the aft are also pulses. The front torpedo tubes are normal torpedoes, simple reason is when I tested out everything being pulses, but the sfx clashed when both quantums and photons fired.

But i have put the immediate delay when firing the photons at the front to 0, so they fire as quick as possible like the film.

Yup I did noticed the shooting times on the phasers :) I put Nemesis on tele while i hped her ;) each phaser does 1500 max damage and probably lasts around 1.5/2 seconds firing burst. Thanks anyway Erk :D

Yeah I made such phasers for my Post-Nem Enterprise-E althou mine are too strong but they fire in bursts ;) also JB let me know if you need Nem burst-phaser SFX it's the most accurate I could find ;)

I'll let you know on the SFX Bones, just need to compare it to the film :)

Right on the different note the beta team for the DQP are mainly testing her out, however I'm opening up 3 beta tester opportunities on BC-Central :D Drop me a PM, why you think you should and i'll get back to you. This opening is for 24 hours so hurry ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Lionus on October 26, 2009, 12:47:16 PM
*has sent a PM*  :D
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Judge King on October 26, 2009, 02:00:46 PM
PM sent
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: JamesTiberiusKirk on October 26, 2009, 02:02:21 PM
Done, and done my friend ;)

By the way, whats up  with the DQP? havent heard from that in a while.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: limey BSc. on October 26, 2009, 02:17:21 PM
Done, and done my friend ;)

By the way, whats up  with the DQP? havent heard from that in a while.

We've both been pretty busy (me more than Jb) recently.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Billz on October 26, 2009, 06:50:44 PM
Looks great.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Erk on October 26, 2009, 11:30:58 PM
Alright, so I discovered a tiny tiny error. And please keep in mind this is a tiny nit-pick. I think that the Pylon and Nacelles are actually supposed to be lighter than the Secondary Hull. Although the evidence isn't 100% clear, several in-movie shots point to my claim. I think those CG Renders made an wrong when it came to the warp engines.  But seeing how the ship is nearly done, you could get away with not changing it.  :)
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Nebula on October 27, 2009, 12:13:41 AM
Yeah they already are a tad lighter than the secondary hull (on the cg model pics already supplied)...
The light just reflects off the metallic surface and makes it brighter....
I think the spec maps can fix this rly....
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Jb06 on October 27, 2009, 11:58:09 AM
Yeah specs have sorted that out ;)

Just to let the people know who contacted me about beta positions, i'll contact you in the next hour ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Biggins on October 27, 2009, 12:13:31 PM
Jesus! judging from that detail that ship won't even run on my humble computer  :evil GREAT job!
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Erk on October 27, 2009, 12:14:22 PM
Yeah specs have sorted that out ;)



oh.... now i just feel silly.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Bones on October 27, 2009, 04:12:38 PM
Jesus! judging from that detail that ship won't even run on my humble computer  :evil GREAT job!
why not, if you could run CG Sovereign (included in KM 1.0) then you will be able to run this one as well as this is just a retexture (probably you'll have to use 1024 version tho)
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Lionus on October 27, 2009, 05:22:27 PM
well, it made my poor old can of worms stutter.. :roll which isn't surprising, seeing that I used the original textures. But the HP is well balanced, she handles well, she doesn't get all wonky from damage. as soon as my new rig is complete, I will love this ship into pieces.  :D
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Judge King on October 27, 2009, 05:51:09 PM
No bugs from my end except that I needed to put the lower res hull glow texture in for it to work properly.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: JamesTiberiusKirk on October 27, 2009, 06:01:11 PM
i hope you pm that a bit more detailed to jb.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Lionus on October 27, 2009, 06:04:13 PM
I had same issue and I mentioned it on my PM.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: JamesTiberiusKirk on October 27, 2009, 06:20:21 PM
noticed some balance issues with the hp. but thats about it.
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Jb06 on October 27, 2009, 07:47:50 PM
If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)

~Jb
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Shadowknight1 on October 30, 2009, 04:08:01 PM
If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)

~Jb

I most certainly did, though I sent it to limey.  :P

And I didn't have any problems with the standard hull texture, even on my laptop with the stock graphics card.  :funny
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Jb06 on October 31, 2009, 09:38:25 AM
If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)

~Jb

I most certainly did, though I sent it to limey.  :P

And I didn't have any problems with the standard hull texture, even on my laptop with the stock graphics card.  :funny

Ah so that's were your report is :P The only reason i got limey to send you guys the link because i didnt have the login details for the JLS website :P And i havent been in contact with him since then haha

*Goes on msn*
~Jb
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: Shadowknight1 on October 31, 2009, 01:50:16 PM
In that case *resends info to you*  That should do it. :P
Title: Re: Nemesis Sovereign Retexture - Update 26/10/09 - 3 Beta Tester positions open
Post by: limey BSc. on October 31, 2009, 03:58:32 PM
In that case *resends info to you*  That should do it. :P

I also posted it to the hidden section on BCS though :P Which Jb also didn't bother checking :mad
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Jb06 on November 02, 2009, 06:30:04 PM
Just a quick note, the beta testers have had her for probably for a week now, Got all the reports it, there wasn't anything major to fix, just a few balancing here and there, I've got one last update for them which i managed to find some time to do, so i'll be uploading the v0.9 version to them probably later on.

Hopefully there won't be anything to fix so hoping fingers crossed, she'll be on BCF by Sunday.

~Jb
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: DJ Curtis on November 02, 2009, 08:19:25 PM
Is it still CG's mesh?  The textures look great.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Micus27 on November 02, 2009, 08:57:42 PM
I am dying to get my hands on this.  IT IS AMAZING.  :dance :eek
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Shadowknight1 on November 02, 2009, 11:24:03 PM
Is it still CG's mesh?  The textures look great.

Yup, it is.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: eclipse74569 on November 03, 2009, 01:56:46 PM
I for one can't wait to try her out :D
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: vonfrank on November 25, 2009, 08:05:32 PM
Not to pry for an update, but what's happened to this project anyway? has there been no recent descussion because it is available somewhere?
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Bones on November 26, 2009, 01:23:21 AM
maybe JB is making some final touches before release ;) I guess he is working on canon HPs
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: milenent on November 26, 2009, 01:48:15 AM
maybe JB is making some final touches before release ;) I guess he is working on canon HPs
Yeah. If the HP is  cannon that would give more realistic perspective.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Jb06 on November 26, 2009, 02:55:23 AM
It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)

~Jb
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Bones on November 26, 2009, 03:28:11 AM
It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)

~Jb

No BCFiles then ???
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: limey BSc. on November 26, 2009, 03:37:32 AM
He meant BCF :P
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Dalek on November 26, 2009, 11:00:22 AM


It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)

~Jb

No BCFiles then ???



He meant BCF :P

I certainly hope so. xD
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Jb06 on November 26, 2009, 04:36:12 PM
Actually I meant from bcs. That's where the file currently is :P

~Jb
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: vonfrank on November 26, 2009, 05:51:45 PM
by "currently is" do you mean "currently available to download"?

because the BCS site is being VERY slow and i cant find it  :'(
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: deadthunder2_0 on November 26, 2009, 05:59:27 PM
by "currently is" do you mean "currently available to download"?

because the BCS site is being VERY slow and i cant find it  :'(

Took the words right out of my mouth


will this replace the stock sovereign (i hope it won't, i like CG's).
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Dalek on November 26, 2009, 06:00:51 PM
JB said many moons (pages) ago that JLS mods do not overwrite originals. You will find it under the name of "U.S.S. Enterprise - E", not "Sovereign" ingame. :)
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Jb06 on November 26, 2009, 06:05:27 PM
Nope only admins or moderators at bcs can currently can download it at bcs.

~Jb
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Shadowknight1 on November 26, 2009, 07:11:10 PM
Jb, are there any major changes in the ship since the last beta?
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: moed on November 26, 2009, 07:41:00 PM
Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Lionus on November 26, 2009, 07:56:14 PM
my magic 8-ball says.. yes. all it takes is a bit of patience, young padawan.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: limey BSc. on November 26, 2009, 08:35:24 PM
Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?

Of course it will. It's available to mods and admins at BCS so BR32 can download it from there and add it to BCF.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: moed on November 27, 2009, 04:51:29 AM
Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?

Of course it will. It's available to mods and admins at BCS so BR32 can download it from there and add it to BCF.

Thanks... I didn't know that's how it works.
Title: Re: Nemesis Sovereign Retexture - Nearly Complete
Post by: Jb06 on November 29, 2009, 03:29:37 PM
Released, you can find the download link in the downloads section.

~Jb