Bridge Commander Central
BC Forums => BC Modding => Topic started by: Jb06 on September 28, 2009, 03:05:26 PM
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This was inspired after Erk posted the CG shots of the nemesis sovereign over trek discussion forum. I've always wanted to dig my teeth into the sovereign's azteching & these reference shots made it possible :D
Ive only been at this a few hours now, but I think it's lookin good :P The azteching is not generic, ive studied the model and replicated the same pattern onto the CG sovereign. This is obivously going to take longer than normal ships due to the crazy amount of patterns on the hull, but the final result should be worth it ;)
Thanks for CG for having a free usage on his model, without it, this would not be possible :)
Enjoy the first 2 images.
One side shows the original textures, the darker side is the nemesis retexture
~Jb
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ahhhh looking good :D
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Indeed it does look well
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Azteching done ;) Just the windows + extra details then thats finished. Just the rest of the ship to do lol
~Jb06
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now THATS friggin awesome.
i cannot wait to put this baby on my install :D
how big r the textures?
+cookie
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now THATS friggin awesome.
i cannot wait to put this baby on my install :D
how big r the textures?
+cookie
Thanks, I always start at a resolution of 2048, so then if i need to scale them down they i can. Never the opposite way round as they will be blurred if increased :)
Just thought it was about time the Sovvy was brought up to todays standards. Not saying the textures are bad, they are infact the exact opposite, it's just no-one except eclipse or myself has ever attempted brand new textures for her which bugged the hell outter me seeing the same textures used over and over for different mods, sorta like the SNS galaxy. That's why i redone that one... Just waiting on permission to release that one :P.
~Jb06
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good to know :) ty!
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Very nice retexture. I just hope you avoid using the blue windows that the original had :P
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oh man... if you guys make the specs so that it shows like paneling ( kinda like DJs galaxy does ) that would look friggin sweeeeeeeet... i always loved that effect in a ships specs.... if only i could have pulled that off on the arsenal
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Now that's what I'm talking about! Excellent retexture.
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indeed looks spot on
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Me likey alatte. :)
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Excellent!! really looks like the real deal!
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That is very, very nice, have a cookie!
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Very nice retexture. I just hope you avoid using the blue windows that the original had :P
Hehe no definitely not, i have something special planned for all the windows, thats why im leaving them all to the end ;)
@All: thanks for the great comments, glad you all like it so far :D Next section will be the spine.
~Jb06
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was it really that dark :wtf
seems to be the contrary of the first contact sovy
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I think it onyl looks dark with a lack of speculars and possibly bad lighting.
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there is a major color change between the FC Ent-E and Nemesis. The FC Ent was pretty much light gray all around with few variation in color. In Nemesis, they gave the ship a complete make over and darkened her to a dark gray based ship. In my opinion the darker colors are nicer, they take that clean innocent look away from the Big-E and make her more intimidating.
Here's a CG renders of the Ent-E:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg
And these are pictures of the FC Studio model:
http://www.st-bilder.de/datein/bilder/Modelle/Sovereign/V2/gallery/B_MODELL_SOVHQ_001.jpg
http://www.st-bilder.de/datein/bilder/Modelle/Sovereign/V2/gallery/B_MODELL_SOVHQ_007.jpg
-Erk
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MEEE WANTEE!!!!
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MEEE WANTEE!!!!
this. :D
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Real nice!
But I have to admit that for being 6 years old, the original texturing on the CG Sov still looks pretty good.
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Real nice!
But I have to admit that for being 6 years old, the original texturing on the CG Sov still looks pretty good.
Indeed like i said, they're not bad at all & could probably still pass as new textures ;)
Right here's the update i promised. Hadn't had much time on it, but the back end & the bridge is done. Secondary hull & nacelles left to do, then its just all the bloody windows on her :P
Enjoy
~Jb
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The NCC-1701-E registry doesn't look right. All else looks awesome.
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The NCC-1701-E registry doesn't look right. All else looks awesome.
Yeah i no about that, too squished vertically, just bunged it on there for show, all regs will be done at the end :) Thanks Wiley
~Jb
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Truely AMAZING!
i made an attempt at a Nemesis Sovereign retexture myself, but it was poor compared to this :)
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for some reason... the hull and the saucer dont seem to blend right... too much contrast between the two... my only nitpick.... looks GREAT!!!
*runs* :hide
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i agree with that opinion ^^
but its still AMAZING
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for some reason... the hull and the saucer dont seem to blend right... too much contrast between the two... my only nitpick.... looks GREAT!!!
*runs* :hide
That's because it's supposed to be like that if you explain the ref pics. ;) See below
~Jb
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Nice retexture. Never liked that particular colour scheme though.
The rim on the top of your saucer seems to be too light. All else seems good.
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Nice retexture. Never liked that particular colour scheme though.
The rim on the top of your saucer seems to be too light. All else seems good.
Yeah there is a little difference but its without specs & i hope when it's got them, i intend to get an overall balance to her.
~Jb
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it will probably blend better in game :)
keep up the great work !!!
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very nice... though the engineering section behind the shuttle bay is just a shade or 2 too dark...
even with specs it will still look odd.
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you should increase teh aztecing contrast ^^
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Nice retexture. Never liked that particular colour scheme though.
The rim on the top of your saucer seems to be too light. All else seems good.
Fixed
very nice... though the engineering section behind the shuttle bay is just a shade or 2 too dark...
even with specs it will still look odd.
Fixed
you should increase teh aztecing contrast ^^
Not doing as the constrast is already canon, + specs will do that.
Right a little update again, this time the nacelles & pylons.
Ive started on the bottom section of the engineering hull, the captains yacht and a new deflector, it's just taking a bit of time to do.
Enjoy
~Jb
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freaking awesome :D
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Holy cookie!
That's awesome!
+1 :P
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I am so glad I found and posted those shots here on BCC. Jb, you're the right man for the job! thanks for perfecting my favorite Enterprise!!!
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Sorry I've missed the fun...wow, this is awesome JB :)
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Looking really nice, Jb06. As I said in the Trek discussion thread, just be careful with the hues and colors, as those renders you're basing this off of don't use the same lighting scheme as used in the movie.
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Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !
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Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !
What the heck do you think I've been trying to do Bones? :P Sheesh lol I'm not calling my ship pack the FC pack for nothing y'know :funny
Though I can't wait for this to be released :eek
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This looks really good, but why is the secondary hull darker than the primary hull? It looks strange...
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This looks really good, but why is the secondary hull darker than the primary hull? It looks strange...
That's because that's how it's supposed to look like :P
Looking really nice, Jb06. As I said in the Trek discussion thread, just be careful with the hues and colors, as those renders you're basing this off of don't use the same lighting scheme as used in the movie.
Yeah i've got a few hundred screencaps of Nemesis, so these are not just based on them ref pics Erk posted.
@Everyone else: Thanks for the really great comments, glad everyone is liking it so far.
Right haven't been to work on this the past few days, but ive got a couple of hours work in today. so here's some progress. The saucer is just taking abit of time, especially the canon azteching :) Note the new deflector ;)
~Jb
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Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !
What the heck do you think I've been trying to do Bones? :P Sheesh lol I'm not calling my ship pack the FC pack for nothing y'know :funny
Though I can't wait for this to be released :eek
You have my blessing to smack my head with keyboard I always forget something :roll well it's just me :funny
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I am loving this design, I do hope you include a blank registry map too because I would so love to use this as the texture for the sovereign I use in game (custom ship that I never did release anywhere)
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Oh boy... Sovereign never looked so bada$$ before now all we need is FC studio model texturing ;)
Cookie time !
What the heck do you think I've been trying to do Bones? :P Sheesh lol I'm not calling my ship pack the FC pack for nothing y'know :funny
Though I can't wait for this to be released :eek
You have my blessing to smack my head with keyboard I always forget something :roll well it's just me :funny
*Gibbs Smack* sorry don't do the keyboard smacking...it's just much better to do it NCIS Style ;) :funny
JB....Cookie :D Looking perfect!
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
actually Jb's got it right. the secondary hull was much darker than the primary hull:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg
http://www.ussenterprise.co.uk/enterprise/ente/nem/nem123.htm (look at the color difference at the neck)
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.
~Jb
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I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?
I really dont know what im talking about but can someone tell me why thats not possible :)
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I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?
I really dont know what im talking about but can someone tell me why thats not possible :)
well its not that simple. the model is a little different from the cg images. windows and textures wouldnt make up properly. it would probably be more difficult to copy, paste and modify to fit onto the ship.
i know this because.... well i tried it... and failed :(
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.
~Jb
JB is right as on CGI shots there are also has few differences in colors, they look strange now as there is no spec-panneling yet (on CGI shots Sov has some additional specular-pannels thus it looks less different)
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I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?
I really dont know what im talking about but can someone tell me why thats not possible :)
And what would be the fun in that? :P You don't learn anything by simply copying and pasting. Creating it yourself makes it more worth while knowing you can do it.
~Jb
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I know nothing about Retextures (and textures in general) but cant you just take the textures directly from that CGI picture of the Enterprise?
I really dont know what im talking about but can someone tell me why thats not possible :)
And what would be the fun in that? :P You don't learn anything by simply copying and pasting. Creating it yourself makes it more worth while knowing you can do it.
~Jb
Which is why I'm doing this for the FC version LOL :D. And it's a pain in the butt to get it to contour properly onto the ship :eek
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Nice work JB looks great.
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Damn good stuff JB. :D
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
Im not going to change it to your liking when it is already canon, everyone else is pretty damn happy with it. I know it looks abit strange but thats how it's supposed to be. Remember this is a Nemesis retexture, the Sovereign was totally different looking to the previous 2 movies.
~Jb
Sorry man, I wasn't trying to insult your talents or anything. It is a fantastically well done retexture, and I know it'll probably look better with specs applied. No degradation intended. I still plan on downloading this sucker. :D
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Ehhh...sorry, the coloration difference in the hulls just throws off the whole look. I like what you've got going, but in all honesty, I'd either lighten the secondary hull or darken the saucer to get it to look a bit more uniform...it just looks odd the way it is now. Maybe it'll look better ingame. *shrugs*
actually Jb's got it right. the secondary hull was much darker than the primary hull:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_cg-nemesis_1701e_002.jpg
http://www.ussenterprise.co.uk/enterprise/ente/nem/nem123.htm (look at the color difference at the neck)
That second shot is a perfect example of the color difference! Nice find.
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Ok I've been busy the past week so ive been unable to work on this, but ive able to get a few hours on her today. The azteching is now 100% complete, all there is to do now is add the regs, windows, glows and speculars then the Nemesis Sovereign is complete texture wise :P I plan to hp it also which shouldn't take that long to do ;)
Anyways, here's the bottom saucer section. I've redone parts of the bottom saucer since I last updated here.
Enjoy
~Jb
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One step closer!
Huzzah!
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looks spot on Jb. you have really done an excellent job
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that just looks Incredible... cookies away
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Thats hot!
Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?
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Thanks everyone, glad you like it so far :D Saucer windows are now done, think i'll leave it for tonight, sick to death of seeing these windows :P
Thats hot!
Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?
I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)
~Jb
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Sorry to hijake , but that is a Good policy
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I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)
Good because i have a seperate ship in my install called a "Sovereign Refit" which currently just has the same textures as the normal Sovereign.
I can just put this in its place and actually have a realistic difference between them :)
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Very nice there.
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looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)
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looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)
Nope it won't be in the DQP, just a separate release once done. Same with the Galaxy if Scotchy ever gets back to me.
Hopefully I should have some ingame pics of her soon, so keep tuned ;)
~Jb
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NIFTY!
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Right as promised here's the Nemesis Sovereign. Made some specs for it, but i'll see what people think first ;)
Enjoy
~Jb
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More pics
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Well, thats nice. :)
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Looks great! The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!
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Looks great! The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!
Yeah noticed that, when i made the reg lights i made it at an average intensity as i didnt want them too overpowering like the original CG, but i'll make them brighter. thanks for that anyways Erk :D
~Jb
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awesome! well other than that, id say she came right out of the movie. i cant wait to take her into battle.
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Holy...that is nice. O_O!
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Beautiful :). Only thing I can pick out is that the registy seems abit squished. Judging by the screen caps fron nemesis above, the registry font should be abit taller
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Now thats what i call a retexture.
superb!
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It does look good, that's for sure, though I will agree with the spotlights being dim.
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Thanks everyone for the comments, I'll look into the reg size situation. As for the reg lights, they have been fixed. I'll get pics up later on ;)
~Jb
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I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that
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I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that
Thanks for the offer, but i'll be more than capable to fix it ;)
~Jb
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WOW :eek
except for the two above mentioned things about the registry, it is PERFECT! :)
CANT WAIT FOR IT !!!!!!
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Reg size sorted out and i've increased the intensity of the reg lights by 45%. Think that's about it ;)
Enjoy
~Jb
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Damn thats nice! :D
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i want it
NOW!!!
oh and by the way... if you dont give this guy some cookies, the devil will tow you to hell
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Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.
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Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.
what he said :D really Jb, it looks great! I cant wait for her
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Mate, thats the sc**t ;)
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JB, wicked!!!!
It's probably been asked, but I didn't see it in this thread (Yes I went and read all 5 pages), but will you be including a blank texture?
I'd love to slap Noelle Jolie on her :D Tis all!
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Love it. Only nitpick: The whole ship is lit up like an Xmas tree :) Wouldn't fewer bedroom windows be on in battle, seeing as people will be at battlestations? :3
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And why would the ship be at battlestations all the time?
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Well i based the amount of window lights on by screencaps so i won't be changing the amount of lights on. :)
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And to top it off, I doubt seriously that all those windows are crew quarters :P.
JB, again nice job dude!!!
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Whoa. Nice job. I still think it's too dark, the hues are right on.
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:eek it's.. it's beautiful.. :'(
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All we need now is a decent scimitar. always wondered why there is no accurate one :roll
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TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges
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TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges
Nah textures are staying how they are. I hate it when specs are only used to show off aztecs, it just looks very uncanon. Besides the current specs exaggerate the aztecs quite a lot, when i get round to it, ill take a pic with them off then on. Btw the reg light has already been altered anyways :P
@All: Started the hp today, shouldn't take that long, just have to get the balance right ;)
~Jb
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great job hope you'll post an orthographic view
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JB you have a gift for details, that aztecing left me speechless... superb job and have a cookie ;)
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Thanks Bones ;)
Right update again. The Hp is complete, just need to adjust the new photon torpedo and edited canon quantum, then its off for beta testing :D
Here's a pic
~Jb
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Excellent! Out of curiosity, are you going to make the photons the pulse weapon or the quantums? The reason I ask is because in Nemesis, when the Enterprise fired photons, they rapidly shot out 3 at a time. The only weapons in BC that shoot that fast are the disruptors/pulse phasers. You could make the quantums slower, with a limitation, but very powerful.
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yeah, i would like the pulses to be the photons aswell. that would be more accurate to nemesis.
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Im not sure if Im jumping the gun here, but in addition to the pulse torps, I think that the phasers should have a very quick burst and very quick recharge. I was watching the battle in Nemesis, and when the Enterprise barrel rolled, she fired several bursts from what looks like the same spot within seconds (watch at 2:21 in video)
Again, I'm not sure if you knew this or already made this changes Jb. I figured, why not suggest it just in case :)
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Yeah I made such phasers for my Post-Nem Enterprise-E althou mine are too strong but they fire in bursts ;) also JB let me know if you need Nem burst-phaser SFX it's the most accurate I could find ;)
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Hey sorry I've just replied to you all, been away on business :P
Well to start off, the quantums are still on pulse, however the photon torpedo tubes at the aft are also pulses. The front torpedo tubes are normal torpedoes, simple reason is when I tested out everything being pulses, but the sfx clashed when both quantums and photons fired.
But i have put the immediate delay when firing the photons at the front to 0, so they fire as quick as possible like the film.
Yup I did noticed the shooting times on the phasers :) I put Nemesis on tele while i hped her ;) each phaser does 1500 max damage and probably lasts around 1.5/2 seconds firing burst. Thanks anyway Erk :D
Yeah I made such phasers for my Post-Nem Enterprise-E althou mine are too strong but they fire in bursts ;) also JB let me know if you need Nem burst-phaser SFX it's the most accurate I could find ;)
I'll let you know on the SFX Bones, just need to compare it to the film :)
Right on the different note the beta team for the DQP are mainly testing her out, however I'm opening up 3 beta tester opportunities on BC-Central :D Drop me a PM, why you think you should and i'll get back to you. This opening is for 24 hours so hurry ;)
~Jb
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*has sent a PM* :D
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PM sent
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Done, and done my friend ;)
By the way, whats up with the DQP? havent heard from that in a while.
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Done, and done my friend ;)
By the way, whats up with the DQP? havent heard from that in a while.
We've both been pretty busy (me more than Jb) recently.
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Looks great.
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Alright, so I discovered a tiny tiny error. And please keep in mind this is a tiny nit-pick. I think that the Pylon and Nacelles are actually supposed to be lighter than the Secondary Hull. Although the evidence isn't 100% clear, several in-movie shots point to my claim. I think those CG Renders made an wrong when it came to the warp engines. But seeing how the ship is nearly done, you could get away with not changing it. :)
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Yeah they already are a tad lighter than the secondary hull (on the cg model pics already supplied)...
The light just reflects off the metallic surface and makes it brighter....
I think the spec maps can fix this rly....
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Yeah specs have sorted that out ;)
Just to let the people know who contacted me about beta positions, i'll contact you in the next hour ;)
~Jb
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Jesus! judging from that detail that ship won't even run on my humble computer :evil GREAT job!
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Yeah specs have sorted that out ;)
oh.... now i just feel silly.
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Jesus! judging from that detail that ship won't even run on my humble computer :evil GREAT job!
why not, if you could run CG Sovereign (included in KM 1.0) then you will be able to run this one as well as this is just a retexture (probably you'll have to use 1024 version tho)
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well, it made my poor old can of worms stutter.. :roll which isn't surprising, seeing that I used the original textures. But the HP is well balanced, she handles well, she doesn't get all wonky from damage. as soon as my new rig is complete, I will love this ship into pieces. :D
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No bugs from my end except that I needed to put the lower res hull glow texture in for it to work properly.
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i hope you pm that a bit more detailed to jb.
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I had same issue and I mentioned it on my PM.
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noticed some balance issues with the hp. but thats about it.
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If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)
~Jb
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If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)
~Jb
I most certainly did, though I sent it to limey. :P
And I didn't have any problems with the standard hull texture, even on my laptop with the stock graphics card. :funny
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If all Beta T's could pm the details that would be more helpful ;) Thanks for that JTK :)
~Jb
I most certainly did, though I sent it to limey. :P
And I didn't have any problems with the standard hull texture, even on my laptop with the stock graphics card. :funny
Ah so that's were your report is :P The only reason i got limey to send you guys the link because i didnt have the login details for the JLS website :P And i havent been in contact with him since then haha
*Goes on msn*
~Jb
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In that case *resends info to you* That should do it. :P
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In that case *resends info to you* That should do it. :P
I also posted it to the hidden section on BCS though :P Which Jb also didn't bother checking :mad
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Just a quick note, the beta testers have had her for probably for a week now, Got all the reports it, there wasn't anything major to fix, just a few balancing here and there, I've got one last update for them which i managed to find some time to do, so i'll be uploading the v0.9 version to them probably later on.
Hopefully there won't be anything to fix so hoping fingers crossed, she'll be on BCF by Sunday.
~Jb
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Is it still CG's mesh? The textures look great.
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I am dying to get my hands on this. IT IS AMAZING. :dance :eek
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Is it still CG's mesh? The textures look great.
Yup, it is.
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I for one can't wait to try her out :D
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Not to pry for an update, but what's happened to this project anyway? has there been no recent descussion because it is available somewhere?
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maybe JB is making some final touches before release ;) I guess he is working on canon HPs
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maybe JB is making some final touches before release ;) I guess he is working on canon HPs
Yeah. If the HP is cannon that would give more realistic perspective.
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It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)
~Jb
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It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)
~Jb
No BCFiles then ???
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He meant BCF :P
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It been done for nearly 2 weeks now, just waiting for BR to upload it to BCS ;)
~Jb
No BCFiles then ???
He meant BCF :P
I certainly hope so. xD
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Actually I meant from bcs. That's where the file currently is :P
~Jb
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by "currently is" do you mean "currently available to download"?
because the BCS site is being VERY slow and i cant find it :'(
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by "currently is" do you mean "currently available to download"?
because the BCS site is being VERY slow and i cant find it :'(
Took the words right out of my mouth
will this replace the stock sovereign (i hope it won't, i like CG's).
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JB said many moons (pages) ago that JLS mods do not overwrite originals. You will find it under the name of "U.S.S. Enterprise - E", not "Sovereign" ingame. :)
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Nope only admins or moderators at bcs can currently can download it at bcs.
~Jb
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Jb, are there any major changes in the ship since the last beta?
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Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?
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my magic 8-ball says.. yes. all it takes is a bit of patience, young padawan.
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Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?
Of course it will. It's available to mods and admins at BCS so BR32 can download it from there and add it to BCF.
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Since you answered the question about only moderators and admins currently being able to download this at BCS the question now is if it ever will be available for download over at BCFiles?
Of course it will. It's available to mods and admins at BCS so BR32 can download it from there and add it to BCF.
Thanks... I didn't know that's how it works.
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Released, you can find the download link in the downloads section.
~Jb