Author Topic: Increase maximum attack range  (Read 346 times)

Offline Redtestboy

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Increase maximum attack range
« on: January 07, 2026, 07:25:45 PM »
Hey guys.

I'm currently working on a "mod" for BC where I want to put emphasis on "realism" in starship combat. Including a lot higher speed and acceleration values taken from the TNG Technical Manual. That part works perfectly. My problem now is that ships can't fire their weapons beyond a certain distance (e.g. Phasers seem to be capped at 120km). Is it possible to increase this somehow?

Thank you guys!

Offline Mario

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Re: Increase maximum attack range
« Reply #1 on: January 07, 2026, 07:33:59 PM »
Bridge Commander unfortunately isn't designed around realistic spaceflight or combat physics, even if you crank up speeds and acceleration values.

There's no real physics simulation under the hood - everything (movement, weapons, targeting) is heavily abstracted and tuned for gameplay at relatively short ranges.

Weapon ranges in particular are hard-limited. Phaser range is effectively capped (around the ~100–120 km mark you're seeing), and that limit isn't exposed to scripting. As far as we know, increasing it would require engine-level modification (hex/memory patching), not something you can adjust via standard modding tools.
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Offline Redtestboy

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Re: Increase maximum attack range
« Reply #2 on: January 08, 2026, 02:00:56 AM »
Hey Mario.

Thank you very much for your response and your explanation. It's unfortunate, would have provided a very interesting new combat experience. But I guess I will have to think of a way around that limitation. At least I can enjoy how funny it is to fight at 0.25c and have only one shot get fired before the enemy disappears in the distrance again  :funny