Author Topic: Danube class interior  (Read 32450 times)

Offline cpthooker

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Re: Danube class interior
« Reply #100 on: November 08, 2007, 03:54:47 PM »
looks great :)

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Offline Legacy

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Re: Danube class interior
« Reply #101 on: November 09, 2007, 08:46:37 AM »
They look top Newman.

I'll answer your pm as soon as i have time at home, but count on what have been previously said.

Offline FekLeyr Targ

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Re: Danube class interior
« Reply #102 on: November 09, 2007, 09:27:29 AM »
TaH pagh, Tah be.

Offline ACES_HIGH

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Re: Danube class interior
« Reply #103 on: November 09, 2007, 02:18:10 PM »
those look great, have a cookie.
I just had an idea though, would you consider making a version of the rear compartment without furniture, since the thing is supposed to be modular, that way people who can use BP can change it to other modules

Offline newman

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Re: Danube class interior
« Reply #104 on: November 09, 2007, 03:11:46 PM »
those look great, have a cookie.
I just had an idea though, would you consider making a version of the rear compartment without furniture, since the thing is supposed to be modular, that way people who can use BP can change it to other modules

..provided someone makes them :)

As I understood it the side modules, accessible from the midsection, are changeable. The aft room stays more or less the same on all versions, no? I could be mistaken, though..

Offline ACES_HIGH

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Re: Danube class interior
« Reply #105 on: November 09, 2007, 06:28:22 PM »
those look great, have a cookie.
I just had an idea though, would you consider making a version of the rear compartment without furniture, since the thing is supposed to be modular, that way people who can use BP can change it to other modules

..provided someone makes them :)

As I understood it the side modules, accessible from the midsection, are changeable. The aft room stays more or less the same on all versions, no? I could be mistaken, though..
actually I was under the impression that it was the other way around, after all why would you need a conference table if you were going into combat.  anyway, it's up to you, it was just an idea, maybe for an updated version somewhere down the road.

Offline Capt. Jon

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Re: Danube class interior
« Reply #106 on: November 10, 2007, 02:21:30 PM »
Wow... this has turned out SO well! I cant wait for the finished product! But I will wait, because Great things take a while... but always turn out perfectly! VERY GREAT JOB!  :D

Offline rengers

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Re: Danube class interior
« Reply #107 on: November 11, 2007, 08:57:28 AM »
I can only repeat what my forerunners said already. Great work :D!
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline Glenn

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Re: Danube class interior
« Reply #108 on: November 11, 2007, 09:00:19 AM »
Brilliant newman, the danube set looks very life-like. Excellent work!!  :D

Keyes

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Re: Danube class interior
« Reply #109 on: November 14, 2007, 10:12:24 PM »
That looks really good. Nice details!

Offline blaXXer

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Re: Danube class interior
« Reply #110 on: November 15, 2007, 02:22:51 PM »
oooo me wantsy :)

YOU suck, get a life, moran.

COME TO MY PLACE clicketh me!

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Re: Danube class interior
« Reply #111 on: November 23, 2007, 08:19:36 PM »
Well, it beats the Sh*t outta the one i slapped together years ago.
Was going to contribute that to the 3rd era lads but no needs.

Looks great, how'd you solve the viewscreen/window problem?

Offline newman

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Re: Danube class interior
« Reply #112 on: November 24, 2007, 07:08:39 AM »
Well, it beats the Sh*t outta the one i slapped together years ago.
Was going to contribute that to the 3rd era lads but no needs.

Looks great, how'd you solve the viewscreen/window problem?

Thanks, man. About the windows - the side and rear ones are 'closed' so they don't present a problem. The front ones do allow the player a bit too much viewing angle (top side especially), not sure what I can do about that, apart from somehow preventing the player to move too far ahead in the cockpit. If the player remained behind the pilot seats all the time, it would work fine.. Is that what you meant?

Offline ACES_HIGH

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Re: Danube class interior
« Reply #113 on: November 25, 2007, 02:11:10 AM »
I think he meant making the viewscreen function as a window and locking it to straight forward view, and I believe that was fixed in BPCore

Pegasus

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Re: Danube class interior
« Reply #114 on: November 25, 2007, 07:43:59 AM »
Well, it beats the Sh*t outta the one i slapped together years ago.
Was going to contribute that to the 3rd era lads but no needs.

Looks great, how'd you solve the viewscreen/window problem?

Thanks, man. About the windows - the side and rear ones are 'closed' so they don't present a problem. The front ones do allow the player a bit too much viewing angle (top side especially), not sure what I can do about that, apart from somehow preventing the player to move too far ahead in the cockpit. If the player remained behind the pilot seats all the time, it would work fine.. Is that what you meant?

It was more what the person sees. Granted it's grand with the player seeing the other ship when the view is fixed ahead, but if it is locked on to the target ship, it just doesn't look right.

Offline newman

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Re: Danube class interior
« Reply #115 on: November 25, 2007, 09:40:45 AM »

It was more what the person sees. Granted it's grand with the player seeing the other ship when the view is fixed ahead, but if it is locked on to the target ship, it just doesn't look right.

That shouldn't be a problem, as the danube doesn't have a viewscreen, only windows. Therefore, the 'viewscreen' will be locked to forward view, to simulate the windows.

Offline DJ Curtis

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Re: Danube class interior
« Reply #116 on: November 25, 2007, 09:03:15 PM »
That's a good idea.

Myxale

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Re: Danube class interior
« Reply #117 on: November 28, 2007, 07:20:21 PM »
Lo eternal lurker; first time poster here! :shock:

Just wanted to say how impressed i'm with your work!
The level of details is amazing! Mot to mention mind-bending!

This Danube "Bridge" is; if you ask me, beside the TOS one, the most wanted ever since BC!

Keep it up!

Offline newman

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Re: Danube class interior
« Reply #118 on: December 12, 2007, 03:18:58 PM »
Time for some updates, I've been working on the pre-refit version lately; remapped the whole thing, some of the textures are new, and I've rebuilt some parts from scratch. Also, it's lightmapped now. I'll do the same for the refit version soon.

Offline newman

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Re: Danube class interior
« Reply #119 on: December 12, 2007, 03:20:55 PM »
..backroom renders didn't fit in the last post: