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They look top Newman.
those look great, have a cookie.I just had an idea though, would you consider making a version of the rear compartment without furniture, since the thing is supposed to be modular, that way people who can use BP can change it to other modules
Quote from: ACES_HIGH on November 09, 2007, 02:18:10 PMthose look great, have a cookie.I just had an idea though, would you consider making a version of the rear compartment without furniture, since the thing is supposed to be modular, that way people who can use BP can change it to other modules..provided someone makes them As I understood it the side modules, accessible from the midsection, are changeable. The aft room stays more or less the same on all versions, no? I could be mistaken, though..
Well, it beats the Sh*t outta the one i slapped together years ago.Was going to contribute that to the 3rd era lads but no needs.Looks great, how'd you solve the viewscreen/window problem?
Quote from: Podge on November 23, 2007, 08:19:36 PMWell, it beats the Sh*t outta the one i slapped together years ago.Was going to contribute that to the 3rd era lads but no needs.Looks great, how'd you solve the viewscreen/window problem?Thanks, man. About the windows - the side and rear ones are 'closed' so they don't present a problem. The front ones do allow the player a bit too much viewing angle (top side especially), not sure what I can do about that, apart from somehow preventing the player to move too far ahead in the cockpit. If the player remained behind the pilot seats all the time, it would work fine.. Is that what you meant?
It was more what the person sees. Granted it's grand with the player seeing the other ship when the view is fixed ahead, but if it is locked on to the target ship, it just doesn't look right.