Author Topic: DJ Galaxy Class Now Available @ BCFiles  (Read 102374 times)

Weasel

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #500 on: February 19, 2008, 04:10:47 AM »
 Well, you haven't seen.... :funny Nope! It's just too easy.

Anyway, what he said, looks awesome.

Offline cpthooker

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #501 on: February 19, 2008, 05:39:04 AM »
Words cannot describe what I am feeling  :shock:

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Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #502 on: February 19, 2008, 08:10:37 AM »
much better nano.  looks good.  I'm surprised how well the phaser arrays turned out.

Offline Rat Boy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #503 on: February 19, 2008, 12:16:11 PM »
Must have, must have!
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Offline Glenn

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #504 on: February 19, 2008, 12:40:02 PM »
Excellent work, looks superb!!  :D

Offline Rat Boy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #505 on: February 19, 2008, 02:43:29 PM »
Hey look, not only can you play with it on your computer, you can soon play with it in your living room.
Writer, Star Trek: Yorktown - A saga of the 23rd Century

Coming soon, I hope

Weasel

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #506 on: February 19, 2008, 02:47:10 PM »
Yeah, I'm sure my wife would just LURVE that.....

FURNACE

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #507 on: February 19, 2008, 04:53:03 PM »
My wife would kill me if I tried to mount anything like that in the living room lol.

Btw excellent work.

Offline rengers

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #508 on: February 19, 2008, 05:13:36 PM »
Wow, the last pic is just awsome :D
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Offline Chronocidal Guy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #509 on: February 19, 2008, 07:43:39 PM »
Hey look, not only can you play with it on your computer, you can soon play with it in your living room.

Ehh, got enough models hanging around already.. But I would love to mount this in the center of my back seat.
http://www.millionaireplayboy.com/images/tf08/index.php?id=1201

Anyway, sorry for the diversion.

The shots of this thing in the new GE are straining credulity.  I don't know if my brain can comprehend seeing that much detail in game yet.  It just looks too good.

That ship is a beauty DJ, and I can't wait to see her in that graphics engine... :shock:

Offline NanoByte

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #510 on: February 19, 2008, 08:34:17 PM »
Hey look, not only can you play with it on your computer, you can soon play with it in your living room.

Ehh, got enough models hanging around already.. But I would love to mount this in the center of my back seat.
http://www.millionaireplayboy.com/images/tf08/index.php?id=1201

Anyway, sorry for the diversion.

The shots of this thing in the new GE are straining credulity.  I don't know if my brain can comprehend seeing that much detail in game yet.  It just looks too good.

That ship is a beauty DJ, and I can't wait to see her in that graphics engine... :shock:

Well CG you know we could always have a gander at an updated Sovy Model from you that would look awesome as well ya know!  Actually if you have ever made a proper set of Bump Maps for your old Sovy, that would greatly improve the one that we have up on www.nanofx.org now, since DT just fudged some lol.

Offline Dawg81

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #511 on: February 19, 2008, 09:02:39 PM »
that sounds like a great idea

Offline Chronocidal Guy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #512 on: February 21, 2008, 08:35:36 PM »
Oh, don't think I haven't been thinking about it. :D  For as long as I've been working on the 2.0, I've had bumps planned.  I'd have to rework the model from the 1.0 up though.. the most recent mesh I have is over 20k polygons.  After the high detail is done, I'll rework the original for a low detail version to match, but considering I'm graduating soon, things might get complicated with real life. :P

Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #513 on: February 23, 2008, 07:34:50 PM »
Just to let you guys know what's going on, I've got the Venture in game, and am in the process of HP'ing it.  I'll soon be prepared to begin the scripting on the saucer separation.  I still intend to do some work on the textures, particularly the bussard collectors, but all in all, work is proceeding a lot faster than I expected, so I don't think you guys will have to wait until summer to download her.

Here's a nice little shot I got.  I think I'm gonna submit it as the Potd at bcfiles.  i really like it.

Offline ChronowerX_GT

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #514 on: February 23, 2008, 07:46:34 PM »
Nice, if only it was the ENT D. It reminds me of Generations for some reason.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Rat Boy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #515 on: February 23, 2008, 08:44:18 PM »
Helm, warp one, engage!
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Offline Nebula

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #516 on: February 23, 2008, 09:31:20 PM »
hmm very nice :D
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Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #517 on: February 23, 2008, 09:32:27 PM »
question:  I'm trying to set up a torpedo spread that will fire 10 torpedoes at once.  What would be the appropriate settings in the MPE, including the firing string?  I just can't seem to get it right.

edit* nevermind, i've got 'er figured.

Offline ChronowerX_GT

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #518 on: February 24, 2008, 05:58:25 AM »
Helm, warp one, engage!

Yep that was the scene. It would look soo good if you could get the explosion of the star behind it.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #519 on: February 24, 2008, 03:43:01 PM »
Saucer separation is now working! :D  Also, the drive section and saucer section both have hardpoints now, so the ship is fully functional machine now.